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xconq-7.5.0-1.20050612.5mdv2009.1.i586.rpm

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<H2><A NAME="SEC3" HREF="xconq_toc.html#SEC3">Compatibility</A></H2>

<P>
<I>Xconq</I> version 7 is not directly compatible with any previous version
of <I>Xconq</I>, although most of the basic game concepts remain unchanged.
If you've played <I>Xconq</I> before, you should have little trouble
getting used to the differences.

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<P>
If you've designed any games (periods, maps, or scenarios) for version
5, you will discover many changes.  Version 5 of <I>Xconq</I> used a mix of
crude fixed-format syntax and a simple postfix language for game designs
(which were then called "periods").  This version has changed too
radically to be able to read any of the old period, map, or scenario
files.  In fact, version 7 eliminates the formal distinctions between
"period", "map", and "scenario".  Therefore, if you have old
<I>Xconq</I> files, you should invest the time to convert.  You may even
discover that some of the new features of <I>Xconq</I> provide a better
solution to your design problems.  (The shell scripts <CODE>per2game</CODE>,
<CODE>map2game</CODE>, and <CODE>scn2game</CODE> will help you get started on
conversion; you can find them in the <CODE>misc</CODE> directory.)

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