<HTML> <HEAD> <!-- This HTML file has been created by texi2html 1.39 from ./xconq.texi on 12 June 2005 --> <TITLE>Xconq - Generic Games</TITLE> </HEAD> <BODY> Go to the <A HREF="xconq_1.html">first</A>, <A HREF="xconq_29.html">previous</A>, <A HREF="xconq_31.html">next</A>, <A HREF="xconq_66.html">last</A> section, <A HREF="xconq_toc.html">table of contents</A>. <HR> <H2><A NAME="SEC70" HREF="xconq_toc.html#SEC70">Generic Games</A></H2> <P> <I>Xconq</I> belongs to what one might call the "Empire" family of computer games; players each start with a small country and attempt to take over the world. The available units, which players must build for themselves during the game, are generally modern military but somewhat abstract; armies, airplanes, battleships, and suchlike. The game designs in this category are just variations on the theme, with different degrees of complexity and pacing. </P> <DL COMPACT> <DT><B>Introductory Game</B> <DD> This is a simple scenario designed for newcomers to <I>Xconq</I>. The world is small and unchanging, so it's not really very interesting once you've learned how to play <I>Xconq</I>. (<CODE>intro.g</CODE>) <DT><B>Standard Game</B> <DD> The standard game is, well, the standard <I>Xconq</I> game. It is by far the most developed, tested, and polished. You can enjoy <I>Xconq</I> for years playing only this game and its variants. (<CODE>standard.g</CODE>) <DT><B>Steppes</B> <DD> If you like land combat better than naval combat, steppes is just a version of the standard game where all the cities are scattered over featureless plains. The rules of the game are as usual. (<CODE>steppes.g</CODE>) <DT><B>Classic Xconq</B> <DD> The standard game of version 7 has been enhanced to take advantage of its new features, such as stacking, rivers, and roads, but if you like the standard game of <I>Xconq</I> 5.x and want to continue with it, <CODE>classic</CODE> is a very close approximation. (<CODE>classic.g</CODE>) <DT><B>Crater Lake</B> <DD> This is a classic of 5.x, so named because of the mountain ring with lake in the middle. The real notable feature of this is the difficulty of mounting any offensive; this game has been fought to a stalemate time and time again. (<CODE>crater-lake.g</CODE>) <DT><B>Old Empire</B> <DD> Stroll down memory lane. This is a workalike of the old simple Empire game, complete with imbalance, slow pacing, and other problems. Compare how it plays versus the standard game; the flaws should be obvious. (<CODE>old-empire.g</CODE>) </DL> <HR> Go to the <A HREF="xconq_1.html">first</A>, <A HREF="xconq_29.html">previous</A>, <A HREF="xconq_31.html">next</A>, <A HREF="xconq_66.html">last</A> section, <A HREF="xconq_toc.html">table of contents</A>. </BODY> </HTML>