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xconq-7.5.0-1.20050612.5mdv2009.1.i586.rpm

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<H2><A NAME="SEC74" HREF="xconq_toc.html#SEC74">WWII</A></H2>

<P>
The WWII games listed here are technical, detailed, and specialized.

</P>
<DL COMPACT>

<DT><B>Panzer</B>
<DD>
This is a fast-paced tactical Eastern Front game, similar to the board
games on the subject.  Features include strict line-of-sight (thus you
can hide behind hills and trees), ranged fire, and a wide assortment of
hardware.  It's not really very accurate, and it's stretching <I>Xconq</I>
to use it for a tactical game, but great fun anyway.  (<CODE>panzer.g</CODE>)

<DT><B>Panzers at Magnuszew</B>
<DD>
A large panzer scenario based on a Panzerblitz(tm) board game scenario
designed by Robert Harmon.  (<CODE>magnuszew.g</CODE>)

<DT><B>Fall of Cherbourg</B>
<DD>
This battalion-level scenario covers the American VII Corps drive on
Cherbourg during the Normandy campaign.  (<CODE>cherbourg.g</CODE>, based on
<CODE>ww2-bn.g</CODE>).

<DT><B>Operation Cobra</B>
<DD>
This is a reenactment of Operation Cobra, also at the battalion level.
This is a very large game that will need considerable memory and time to
play.  It seems to be very difficult to break out and get to Avranches
in the allotted time; the game balance probably needs work.
(<CODE>cobra.g</CODE>)

<DT><B>Normandy; 6 June 1944</B>
<DD>
An attempt to re-enact the whole Normandy campaign, from the beach
landings on.  (At present, this is really only interesting for the
initial invasion, since German reinforcement schedule is incomplete.)
(<CODE>normandy.g</CODE>)

<DT><B>NW Europe Campaign</B>
<DD>
This game is at the division level, being about the entire "Northwest
Europe" campaign.  Although it works to land in Normandy, you can try
invading anywhere you like.  (<VAR>nw-europe.g</VAR>)

<DT><B>WWII Europe Jan 42</B>
<DD>
This is a theater-level simulation of WWII in Europe, starting in
January 1942.  The Germans are on the ascendant everywhere, the Soviets
hard-pressed, and the Americans only just getting involved.  The game
has a lot of sides; either AIs have to play them or you'll need to round
up a bunch of players.  Keep an eye on your ground units' supply
situation!  (<CODE>ww2-eur-42.g</CODE>)

<DT><B>WWII Jan 38</B>
<DD>
<DT><B>WWII Sep 39</B>
<DD>
<DT><B>WWII Jan 42</B>
<DD>
These are full global scenarios, using the "WWII Advanced" rules.  Can
they really be played as games?  Probably not, but it's fun to try; and
you can always just scroll around and admire it all!  (<CODE>ww2-38.g</CODE>,
<CODE>ww2-39.g</CODE>, <CODE>ww2-42.g</CODE>)

<DT><B>WWII (Std), Europe Jan 42</B>
<DD>
<DT><B>WWII (Std), Pacific Dec 41</B>
<DD>
<DT><B>WWII (Std), World Jan 42</B>
<DD>
WWII again, but using the unit types and terrain of the standard game,
and with only two sides, Axis and Allies.  It's not very realistic, but
fun nevertheless.  (<CODE>ww2s-eur-42.g</CODE>, <CODE>ww2s-pac-41.g</CODE>,
<CODE>ww2s-42.g</CODE>)

<DT><B>Flattop Battles</B>
<DD>
This game is a somewhat abstract version of tactical naval combat.  You
have a force of carriers and battleships, plus a contingent of smaller
vessels, and a similar opposing force somewhere out there.  Use your
PBYs to find them, before their subs and aircraft get in to sink your
capital ships.  (<CODE>flattop.g</CODE>)

<DT><B>Coral Sea</B>
<DD>
This is the battle of the Coral Sea, both land and sea, at the operations
level.  Airplanes are simply part of carriers' combat abilities.
(<CODE>coral-sea.g</CODE>)

<DT><B>Midway</B>
<DD>
The Battle of Midway.  This is the whole battle at the operations level,
including maneuvers in the Aleutians.  (<CODE>midway.g</CODE>)

<DT><B>Gazala Battles, 1942</B>
<DD>
The battles around Gazala and Tobruk in North Africa.  The Axis is out
to capture Tobruk, the British have to block them with a very few units
operating behind a belt of minefields.  (<CODE>gazala.g</CODE>)

</DL>

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