<HTML> <HEAD> <!-- This HTML file has been created by texi2html 1.39 from ./xconq.texi on 12 June 2005 --> <TITLE>Xconq - WWII</TITLE> </HEAD> <BODY> Go to the <A HREF="xconq_1.html">first</A>, <A HREF="xconq_33.html">previous</A>, <A HREF="xconq_35.html">next</A>, <A HREF="xconq_66.html">last</A> section, <A HREF="xconq_toc.html">table of contents</A>. <HR> <H2><A NAME="SEC74" HREF="xconq_toc.html#SEC74">WWII</A></H2> <P> The WWII games listed here are technical, detailed, and specialized. </P> <DL COMPACT> <DT><B>Panzer</B> <DD> This is a fast-paced tactical Eastern Front game, similar to the board games on the subject. Features include strict line-of-sight (thus you can hide behind hills and trees), ranged fire, and a wide assortment of hardware. It's not really very accurate, and it's stretching <I>Xconq</I> to use it for a tactical game, but great fun anyway. (<CODE>panzer.g</CODE>) <DT><B>Panzers at Magnuszew</B> <DD> A large panzer scenario based on a Panzerblitz(tm) board game scenario designed by Robert Harmon. (<CODE>magnuszew.g</CODE>) <DT><B>Fall of Cherbourg</B> <DD> This battalion-level scenario covers the American VII Corps drive on Cherbourg during the Normandy campaign. (<CODE>cherbourg.g</CODE>, based on <CODE>ww2-bn.g</CODE>). <DT><B>Operation Cobra</B> <DD> This is a reenactment of Operation Cobra, also at the battalion level. This is a very large game that will need considerable memory and time to play. It seems to be very difficult to break out and get to Avranches in the allotted time; the game balance probably needs work. (<CODE>cobra.g</CODE>) <DT><B>Normandy; 6 June 1944</B> <DD> An attempt to re-enact the whole Normandy campaign, from the beach landings on. (At present, this is really only interesting for the initial invasion, since German reinforcement schedule is incomplete.) (<CODE>normandy.g</CODE>) <DT><B>NW Europe Campaign</B> <DD> This game is at the division level, being about the entire "Northwest Europe" campaign. Although it works to land in Normandy, you can try invading anywhere you like. (<VAR>nw-europe.g</VAR>) <DT><B>WWII Europe Jan 42</B> <DD> This is a theater-level simulation of WWII in Europe, starting in January 1942. The Germans are on the ascendant everywhere, the Soviets hard-pressed, and the Americans only just getting involved. The game has a lot of sides; either AIs have to play them or you'll need to round up a bunch of players. Keep an eye on your ground units' supply situation! (<CODE>ww2-eur-42.g</CODE>) <DT><B>WWII Jan 38</B> <DD> <DT><B>WWII Sep 39</B> <DD> <DT><B>WWII Jan 42</B> <DD> These are full global scenarios, using the "WWII Advanced" rules. Can they really be played as games? Probably not, but it's fun to try; and you can always just scroll around and admire it all! (<CODE>ww2-38.g</CODE>, <CODE>ww2-39.g</CODE>, <CODE>ww2-42.g</CODE>) <DT><B>WWII (Std), Europe Jan 42</B> <DD> <DT><B>WWII (Std), Pacific Dec 41</B> <DD> <DT><B>WWII (Std), World Jan 42</B> <DD> WWII again, but using the unit types and terrain of the standard game, and with only two sides, Axis and Allies. It's not very realistic, but fun nevertheless. (<CODE>ww2s-eur-42.g</CODE>, <CODE>ww2s-pac-41.g</CODE>, <CODE>ww2s-42.g</CODE>) <DT><B>Flattop Battles</B> <DD> This game is a somewhat abstract version of tactical naval combat. You have a force of carriers and battleships, plus a contingent of smaller vessels, and a similar opposing force somewhere out there. Use your PBYs to find them, before their subs and aircraft get in to sink your capital ships. (<CODE>flattop.g</CODE>) <DT><B>Coral Sea</B> <DD> This is the battle of the Coral Sea, both land and sea, at the operations level. Airplanes are simply part of carriers' combat abilities. (<CODE>coral-sea.g</CODE>) <DT><B>Midway</B> <DD> The Battle of Midway. This is the whole battle at the operations level, including maneuvers in the Aleutians. (<CODE>midway.g</CODE>) <DT><B>Gazala Battles, 1942</B> <DD> The battles around Gazala and Tobruk in North Africa. The Axis is out to capture Tobruk, the British have to block them with a very few units operating behind a belt of minefields. (<CODE>gazala.g</CODE>) </DL> <HR> Go to the <A HREF="xconq_1.html">first</A>, <A HREF="xconq_33.html">previous</A>, <A HREF="xconq_35.html">next</A>, <A HREF="xconq_66.html">last</A> section, <A HREF="xconq_toc.html">table of contents</A>. </BODY> </HTML>