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xconq-7.5.0-1.20050612.5mdv2009.1.i586.rpm

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<H2><A NAME="SEC96" HREF="xconq_toc.html#SEC96">Maps</A></H2>

<P>
<A NAME="IDX380"></A>
<A NAME="IDX381"></A>
The main playing window of the common interface is called the <STRONG>map
window</STRONG> (or just <STRONG>map</STRONG> for short).  At present you can have only
one map window, but this will change.

</P>


<UL>
<LI><A HREF="xconq_43.html#SEC97">Map Panes</A>
<LI><A HREF="xconq_43.html#SEC98">Scrolling Maps</A>
</UL>



<H3><A NAME="SEC97" HREF="xconq_toc.html#SEC97">Map Panes</A></H3>

<P>
Each map window consists of a number of panes, whose size you may
adjust by dragging the small square grips that may be seen on the
the pane boundaries.

</P>

<PRE>
----------------------------------------------------------
|                                     |    turn/date     |
|         notices/commands            |------------------|
|                                     |                  |
|                                     |      sides       |
|                                     |                  |
|-------------------------------------|                  |
|       |      mouseover text         |------------------|
|       |-----------------------------|                  |
|       |                             |                  |
|       |        unit info            |                  |
|       |                             |                  |
|       |-----------------------------|                  |
|       |                             |    unit types    |
|       |                             |                  |
| ctrl  |                             |                  |
| panel |                             |                  |
|       |                             |                  |
|       |         map view            |                  |
|       |                             |                  |
|       |                             |------------------|
|       |                             |                  |
|       |                             |                  |
|       |                             |    world map     |
|       |                             |                  |
|       |                             |                  |
----------------------------------------------------------
</PRE>

<P>
<A NAME="IDX382"></A>
The <STRONG>map view</STRONG> is a detailed display of part of the world.  You can
view it at different magnifications, and can enable or disable the
display of various kinds of data, such as country borders or wind
direction.

</P>
<P>
<A NAME="IDX383"></A>
Each map window has one <STRONG>current unit</STRONG> (aka <STRONG>selected unit</STRONG>).
Both the map view and the world map highlight it specially, and the unit
info pane (see below) describes it in detail.  The current unit is the
one to which your commands apply; it will always be a unit that you
control.

</P>
<P>
<A NAME="IDX384"></A>
The <STRONG>unit info pane</STRONG> has the general form

<PRE>
&#60;picture&#62;&#60;unit owner/type/name&#62;  &#60;hp&#62; &#60;acp&#62;|&#60;cp&#62; &#60;cxp&#62;
&#60;location&#62;                       &#60;other units here&#62;
&#60;occupants&#62;                      &#60;supply&#62;
&#60;plan&#62;                           &#60;more supply&#62;
&#60;tasks&#62;                          &#60;even more supply&#62;
</PRE>

<P>
Items like <CODE>&#60;hp&#62;</CODE> and <CODE>acp</CODE> have the form
<CODE><VAR>current</VAR>/<VAR>max</VAR></CODE>, so that you can get an idea of how the
value compares to what it could be.

</P>
<P>
<A NAME="IDX385"></A>
The <STRONG>mouseover</STRONG> pane is a brief description of what the mouse is
over, and updates continuously as you roll the mouse around, both inside
the map view and outside.  Use it to get info about cells, enemy units,
and buttons.

</P>
<P>
<A NAME="IDX386"></A>
The notices pane is a scrolling list of textual notices about what is
happening, and what has already happened in the game.  Combat and
construction reports come out here, as well as copies of warnings and
feedback from commands.

</P>
<P>
The bottom line of the notices pane also serves as an input field for
commands that need textual input.  When this happens, you will see a
prompt here, and anything you type in response will be echoed here also.
Prefix arguments to keyboard commands also appear on this line.

</P>
<P>
The control panel along the side of the map is just a collection of
buttons for the most common commands.

</P>
<P>
The turn/date pane shows the current turn.  In many games, the turn is
displayed as a date, so you may see it in that form.

</P>
<P>
<A NAME="IDX387"></A>
<A NAME="IDX388"></A>
The <STRONG>side list pane</STRONG> lists all of the sides in the game, including
emblem, name, and player.  Most importantly, it displays each side's
progress in moving units for the current turn.  The black part of the
progress bar indicates the total number of acp left for units to move
with, while gray indicates units that could move, but that are asleep or
in reserve.  The turn is over for a side when the black part is gone.
Note that a sleeping unit may wake up, in which case the gray part will
shrink and the black part will expand.

</P>
<P>
The side list also displays the current value for each scorekeeper for
each side.

</P>
<P>
<A NAME="IDX389"></A>
The <STRONG>unit type list</STRONG> displays all available unit types in a
scrolling list.  Units that your side can never own in this game (for
whatever reason) will not appear.  Each unit type appears along with its
name and a count of how many completed units of that type you own.  If
you have incomplete units, their numbers appear in parentheses
following.

</P>
<P>
<A NAME="IDX390"></A>
The <STRONG>world map pane</STRONG> is similar to the map view, but magnified so
that you can see the whole world.  It also includes a outline showing
the locations that are displayed in the map view.

</P>
<P>
Note that for some very large areas, the world map's pane may not be
large enough to display it all, even at the lowest magnification.  You
can drag the sizing grip to increase the area given to the world map.

</P>


<H3><A NAME="SEC98" HREF="xconq_toc.html#SEC98">Scrolling Maps</A></H3>

<P>
<A NAME="IDX391"></A>
It will nearly always be the case that the world is too large to be seen
all at once.  You can scroll around in several ways.

</P>
<P>
If you position the cursor close to the edge of the map view, it will
begin to scroll.

</P>

<P>
If you want to go directly to a particular part of the world, use the
world map in the bottom right corner of the map window.  Just click
anywhere within the world map, and <I>Xconq</I> will center the main map
on that point.

</P>

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