<HTML> <HEAD> <!-- This HTML file has been created by texi2html 1.39 from ./xconq.texi on 12 June 2005 --> <TITLE>Xconq - Index</TITLE> </HEAD> <BODY> Go to the <A HREF="xconq_1.html">first</A>, <A HREF="xconq_65.html">previous</A>, next, last section, <A HREF="xconq_toc.html">table of contents</A>. <HR> <H1><A NAME="SEC155" HREF="xconq_toc.html#SEC155">Index</A></H1> <P> <H2>a</H2> <DIR> <LI><A HREF="xconq_24.html#IDX352">Accidents</A> <LI><A HREF="xconq_13.html#IDX61">Acp</A> <LI><A HREF="xconq_13.html#IDX60">Action points</A> <LI><A HREF="xconq_17.html#IDX86">Action points per turn</A> <LI><A HREF="xconq_20.html#IDX273">Add player command</A> <LI><A HREF="xconq_15.html#IDX67">Advances</A> <LI><A HREF="xconq_58.html#IDX397">Advantage</A> <LI><A HREF="xconq_28.html#IDX364">Advantage rounding</A> <LI><A HREF="xconq_40.html#IDX372">Advantage, adjustment</A> <LI><A HREF="xconq_16.html#IDX74">Agreements</A> <LI><A HREF="xconq_9.html#IDX6">AI</A> <LI><A HREF="xconq_20.html#IDX275">AI command</A> <LI><A HREF="xconq_20.html#IDX173">AI control command</A> <LI><A HREF="xconq_20.html#IDX303">Ai play rate command</A> <LI><A HREF="xconq_13.html#IDX50">Altitude</A> <LI><A HREF="xconq_20.html#IDX158">angle</A> <LI><A HREF="xconq_12.html#IDX23">Area</A> <LI><A HREF="xconq_12.html#IDX25">Area height</A> <LI><A HREF="xconq_12.html#IDX26">Area width</A> <LI><A HREF="xconq_9.html#IDX7">Artificial intelligence</A> <LI><A HREF="xconq_17.html#IDX96">Attack</A> <LI><A HREF="xconq_20.html#IDX169">Attack command</A> <LI><A HREF="xconq_24.html#IDX353">Attrition</A> <LI><A HREF="xconq_18.html#IDX126">Automation</A> <LI><A HREF="xconq_22.html#IDX341">Axial tilt</A> </DIR> <H2>b</H2> <DIR> <LI><A HREF="xconq_10.html#IDX16">Backdrop</A> <LI><A HREF="xconq_23.html#IDX346">Base production</A> <LI><A HREF="xconq_17.html#IDX94">Border slide</A> <LI><A HREF="xconq_12.html#IDX36">Border terrain</A> <LI><A HREF="xconq_20.html#IDX235">Build command</A> <LI><A HREF="xconq_17.html#IDX107">Building units</A> </DIR> <H2>c</H2> <DIR> <LI><A HREF="xconq_17.html#IDX101">Capture</A> <LI><A HREF="xconq_17.html#IDX102">Capturing units</A> <LI><A HREF="xconq_12.html#IDX35">Cell terrain</A> <LI><A HREF="xconq_12.html#IDX27">Cells</A> <LI><A HREF="xconq_20.html#IDX179">Change type command</A> <LI><A HREF="xconq_17.html#IDX122">Changing unit side</A> <LI><A HREF="xconq_17.html#IDX125">Changing unit type</A> <LI><A HREF="xconq_60.html#IDX402">Cheating</A> <LI><A HREF="xconq_59.html#IDX401">Checkpointing</A> <LI><A HREF="xconq_12.html#IDX29">Circumference</A> <LI><A HREF="xconq_20.html#IDX181">Clear plan command</A> <LI><A HREF="xconq_22.html#IDX343">Clouds</A> <LI><A HREF="xconq_12.html#IDX38">Coating terrain</A> <LI><A HREF="xconq_20.html#IDX279">Collect command</A> <LI><A HREF="xconq_17.html#IDX95">Combat</A> <LI><A HREF="xconq_13.html#IDX62">Combat experience</A> <LI><A HREF="xconq_20.html#IDX274">Commands, add player</A> <LI><A HREF="xconq_20.html#IDX276">Commands, AI</A> <LI><A HREF="xconq_20.html#IDX174">Commands, AI control</A> <LI><A HREF="xconq_20.html#IDX304">Commands, AI play rate</A> <LI><A HREF="xconq_20.html#IDX170">Commands, attack</A> <LI><A HREF="xconq_20.html#IDX236">Commands, build</A> <LI><A HREF="xconq_20.html#IDX180">Commands, change type</A> <LI><A HREF="xconq_20.html#IDX182">Commands, clear plan</A> <LI><A HREF="xconq_20.html#IDX280">Commands, collect</A> <LI><A HREF="xconq_20.html#IDX278">Commands, conversion rate</A> <LI><A HREF="xconq_20.html#IDX282">Commands, copying</A> <LI><A HREF="xconq_20.html#IDX328">Commands, debug</A> <LI><A HREF="xconq_20.html#IDX332">Commands, debug AI</A> <LI><A HREF="xconq_20.html#IDX330">Commands, debug graphics</A> <LI><A HREF="xconq_20.html#IDX184">Commands, delay</A> <LI><A HREF="xconq_20.html#IDX324">Commands, design</A> <LI><A HREF="xconq_20.html#IDX188">Commands, detach</A> <LI><A HREF="xconq_20.html#IDX154">Commands, detonate</A> <LI><A HREF="xconq_20.html#IDX186">Commands, disband</A> <LI><A HREF="xconq_20.html#IDX192">Commands, disembark</A> <LI><A HREF="xconq_20.html#IDX160">Commands, distance</A> <LI><A HREF="xconq_20.html#IDX284">Commands, distrust</A> <LI><A HREF="xconq_20.html#IDX286">Commands, doctrine</A> <LI><A HREF="xconq_20.html#IDX288">Commands, draw</A> <LI><A HREF="xconq_20.html#IDX190">Commands, embark</A> <LI><A HREF="xconq_20.html#IDX228">Commands, end turn</A> <LI><A HREF="xconq_20.html#IDX194">Commands, fire</A> <LI><A HREF="xconq_20.html#IDX198">Commands, fire into</A> <LI><A HREF="xconq_20.html#IDX260">Commands, flash</A> <LI><A HREF="xconq_20.html#IDX290">Commands, follow action</A> <LI><A HREF="xconq_20.html#IDX196">Commands, formation</A> <LI><A HREF="xconq_20.html#IDX326">Commands, gdl</A> <LI><A HREF="xconq_20.html#IDX200">Commands, give supplies</A> <LI><A HREF="xconq_20.html#IDX202">Commands, give unit</A> <LI><A HREF="xconq_20.html#IDX156">Commands, help</A> <LI><A HREF="xconq_20.html#IDX210">Commands, idle</A> <LI><A HREF="xconq_20.html#IDX293">Commands, if</A> <LI><A HREF="xconq_20.html#IDX208">Commands, in</A> <LI><A HREF="xconq_20.html#IDX296">Commands, map</A> <LI><A HREF="xconq_20.html#IDX226">Commands, message</A> <LI><A HREF="xconq_20.html#IDX220">Commands, Move east</A> <LI><A HREF="xconq_20.html#IDX222">Commands, Move east multiple</A> <LI><A HREF="xconq_20.html#IDX150">Commands, move in direction</A> <LI><A HREF="xconq_20.html#IDX271">Commands, move mode</A> <LI><A HREF="xconq_20.html#IDX216">Commands, move north</A> <LI><A HREF="xconq_20.html#IDX218">Commands, move north multiple</A> <LI><A HREF="xconq_20.html#IDX256">Commands, move northeast</A> <LI><A HREF="xconq_20.html#IDX258">Commands, move northeast multiple</A> <LI><A HREF="xconq_20.html#IDX266">Commands, move northwest</A> <LI><A HREF="xconq_20.html#IDX268">Commands, move northwest multiple</A> <LI><A HREF="xconq_20.html#IDX212">Commands, move south</A> <LI><A HREF="xconq_20.html#IDX214">Commands, move south multiple</A> <LI><A HREF="xconq_20.html#IDX230">Commands, move southeast</A> <LI><A HREF="xconq_20.html#IDX232">Commands, move southeast multiple</A> <LI><A HREF="xconq_20.html#IDX178">Commands, move southwest</A> <LI><A HREF="xconq_20.html#IDX224">Commands, move to</A> <LI><A HREF="xconq_20.html#IDX204">Commands, move west</A> <LI><A HREF="xconq_20.html#IDX206">Commands, move west multiple</A> <LI><A HREF="xconq_20.html#IDX298">Commands, name</A> <LI><A HREF="xconq_20.html#IDX300">Commands, new map</A> <LI><A HREF="xconq_20.html#IDX234">Commands, other</A> <LI><A HREF="xconq_20.html#IDX302">Commands, print</A> <LI><A HREF="xconq_20.html#IDX334">Commands, profiling</A> <LI><A HREF="xconq_20.html#IDX241">Commands, quit</A> <LI><A HREF="xconq_20.html#IDX164">Commands, recenter</A> <LI><A HREF="xconq_20.html#IDX248">Commands, refresh</A> <LI><A HREF="xconq_20.html#IDX306">Commands, release</A> <LI><A HREF="xconq_20.html#IDX239">Commands, repair</A> <LI><A HREF="xconq_20.html#IDX308">Commands, replan</A> <LI><A HREF="xconq_20.html#IDX310">Commands, research</A> <LI><A HREF="xconq_20.html#IDX152">Commands, reserve</A> <LI><A HREF="xconq_20.html#IDX312">Commands, resign</A> <LI><A HREF="xconq_20.html#IDX243">Commands, return</A> <LI><A HREF="xconq_20.html#IDX252">Commands, save game</A> <LI><A HREF="xconq_20.html#IDX250">Commands, sleep</A> <LI><A HREF="xconq_20.html#IDX294">Commands, standing order</A> <LI><A HREF="xconq_20.html#IDX314">Commands, submit</A> <LI><A HREF="xconq_20.html#IDX272">Commands, survey mode</A> <LI><A HREF="xconq_20.html#IDX254">Commands, take supplies</A> <LI><A HREF="xconq_20.html#IDX172">Commands, terrain add</A> <LI><A HREF="xconq_20.html#IDX245">Commands, terrain remove</A> <LI><A HREF="xconq_20.html#IDX336">Commands, tracing</A> <LI><A HREF="xconq_20.html#IDX316">Commands, trust</A> <LI><A HREF="xconq_20.html#IDX318">Commands, unit</A> <LI><A HREF="xconq_20.html#IDX320">Commands, version</A> <LI><A HREF="xconq_20.html#IDX262">Commands, wake</A> <LI><A HREF="xconq_20.html#IDX264">Commands, wake all</A> <LI><A HREF="xconq_20.html#IDX322">Commands, warranty</A> <LI><A HREF="xconq_20.html#IDX168">Commands, zoom in</A> <LI><A HREF="xconq_20.html#IDX166">Commands, zoom out</A> <LI><A HREF="xconq_17.html#IDX112">Completing units</A> <LI><A HREF="xconq_17.html#IDX113">Completion</A> <LI><A HREF="xconq_12.html#IDX37">Connection terrain</A> <LI><A HREF="xconq_20.html#IDX237">Construction</A> <LI><A HREF="xconq_18.html#IDX136">Construction run</A> <LI><A HREF="xconq_23.html#IDX348">Consumption</A> <LI><A HREF="xconq_12.html#IDX40">Control</A> <LI><A HREF="xconq_20.html#IDX277">Conversion rate command</A> <LI><A HREF="xconq_12.html#IDX44">Coordinate system</A> <LI><A HREF="xconq_20.html#IDX281">Copying command</A> <LI><A HREF="xconq_17.html#IDX108">Creating units</A> <LI><A HREF="xconq_17.html#IDX111">Creation</A> <LI><A HREF="xconq_43.html#IDX383">Current unit</A> <LI><A HREF="xconq_13.html#IDX63">Cxp</A> <LI><A HREF="xconq_12.html#IDX30">Cylinder shape</A> </DIR> <H2>d</H2> <DIR> <LI><A HREF="xconq_20.html#IDX331">Debug AI command</A> <LI><A HREF="xconq_20.html#IDX327">Debug command</A> <LI><A HREF="xconq_20.html#IDX329">Debug graphics command</A> <LI><A HREF="xconq_18.html#IDX141">Defense plan</A> <LI><A HREF="xconq_42.html#IDX379">Delay</A> <LI><A HREF="xconq_20.html#IDX183">Delay command</A> <LI><A HREF="xconq_20.html#IDX323">Design command</A> <LI><A HREF="xconq_20.html#IDX187">Detach command</A> <LI><A HREF="xconq_20.html#IDX153">Detonate command</A> <LI><A HREF="xconq_17.html#IDX103">Detonation</A> <LI><A HREF="xconq_17.html#IDX104">Development</A> <LI><A HREF="xconq_20.html#IDX185">Disband command</A> <LI><A HREF="xconq_17.html#IDX118">Disbanding units</A> <LI><A HREF="xconq_20.html#IDX191">Disembark command</A> <LI><A HREF="xconq_20.html#IDX159">Distance command</A> <LI><A HREF="xconq_20.html#IDX283">Distrust command</A> <LI><A HREF="xconq_18.html#IDX131">Doctrine</A> <LI><A HREF="xconq_20.html#IDX285">Doctrine command</A> <LI><A HREF="xconq_20.html#IDX162">Down command</A> <LI><A HREF="xconq_20.html#IDX287">Draw command</A> </DIR> <H2>e</H2> <DIR> <LI><A HREF="xconq_23.html#IDX345">Economy</A> <LI><A HREF="xconq_12.html#IDX32">Edge cells</A> <LI><A HREF="xconq_12.html#IDX39">Elevation</A> <LI><A HREF="xconq_20.html#IDX189">Embark command</A> <LI><A HREF="xconq_16.html#IDX70">Emblem</A> <LI><A HREF="xconq_20.html#IDX227">End turn command</A> <LI><A HREF="xconq_17.html#IDX88">Enter transport</A> <LI><A HREF="xconq_22.html#IDX338">Environmental effects</A> <LI><A HREF="xconq_58.html#IDX393">Errors</A> <LI><A HREF="xconq_20.html#IDX157">escape</A> <LI><A HREF="xconq_18.html#IDX142">Explore plan</A> </DIR> <H2>f</H2> <DIR> <LI><A HREF="xconq_12.html#IDX42">Features</A> <LI><A HREF="xconq_17.html#IDX89">Ferry</A> <LI><A HREF="xconq_17.html#IDX98">Fire</A> <LI><A HREF="xconq_20.html#IDX193">Fire command</A> <LI><A HREF="xconq_20.html#IDX197">Fire into command</A> <LI><A HREF="xconq_17.html#IDX99">Firing at units</A> <LI><A HREF="xconq_17.html#IDX100">Firing into cells</A> <LI><A HREF="xconq_20.html#IDX259">Flash command</A> <LI><A HREF="xconq_20.html#IDX289">Follow action command</A> <LI><A HREF="xconq_42.html#IDX374">Formation</A> <LI><A HREF="xconq_20.html#IDX195">Formation command</A> </DIR> <H2>g</H2> <DIR> <LI><A HREF="xconq_9.html#IDX4">Game</A> <LI><A HREF="xconq_8.html#IDX2">Game design</A> <LI><A HREF="xconq_58.html#IDX394">Game Design Language</A> <LI><A HREF="xconq_29.html#IDX366">Game library</A> <LI><A HREF="xconq_9.html#IDX5">Game module</A> <LI><A HREF="xconq_27.html#IDX361">Game modules</A> <LI><A HREF="xconq_58.html#IDX395">Gdl</A> <LI><A HREF="xconq_20.html#IDX325">Gdl command</A> <LI><A HREF="xconq_12.html#IDX43">Geographical features</A> <LI><A HREF="xconq_11.html#IDX20">Getting help</A> <LI><A HREF="xconq_20.html#IDX199">Give supplies command</A> <LI><A HREF="xconq_20.html#IDX201">Give unit command</A> <LI><A HREF="xconq_17.html#IDX123">Giving units</A> </DIR> <H2>h</H2> <DIR> <LI><A HREF="xconq_11.html#IDX21">Help</A> <LI><A HREF="xconq_20.html#IDX155">Help command</A> <LI><A HREF="xconq_11.html#IDX22">Help nodes</A> <LI><A HREF="xconq_12.html#IDX28">Hexagon</A> <LI><A HREF="xconq_12.html#IDX31">Hexagon shape</A> <LI><A HREF="xconq_17.html#IDX116">Hit point recovery</A> <LI><A HREF="xconq_13.html#IDX54">Hit points</A> <LI><A HREF="xconq_13.html#IDX55">Hp</A> <LI><A HREF="xconq_17.html#IDX117">Hp recovery</A> </DIR> <H2>i</H2> <DIR> <LI><A HREF="xconq_9.html#IDX13">Icons</A> <LI><A HREF="xconq_20.html#IDX209">Idle command</A> <LI><A HREF="xconq_20.html#IDX291">If command</A> <LI><A HREF="xconq_58.html#IDX398">Images</A> <LI><A HREF="xconq_20.html#IDX207">In command</A> <LI><A HREF="xconq_13.html#IDX51">Independent unit</A> <LI><A HREF="xconq_8.html#IDX1">Interface</A> </DIR> <H2>l</H2> <DIR> <LI><A HREF="xconq_25.html#IDX358">Last side wins</A> <LI><A HREF="xconq_17.html#IDX93">Leaving the world</A> <LI><A HREF="xconq_13.html#IDX46">Location</A> </DIR> <H2>m</H2> <DIR> <LI><A HREF="xconq_43.html#IDX381">Map</A> <LI><A HREF="xconq_20.html#IDX295">Map command</A> <LI><A HREF="xconq_43.html#IDX382">Map view pane</A> <LI><A HREF="xconq_43.html#IDX380">Map window</A> <LI><A HREF="xconq_23.html#IDX349">Material consumption</A> <LI><A HREF="xconq_23.html#IDX347">Material production</A> <LI><A HREF="xconq_14.html#IDX66">Materials</A> <LI><A HREF="xconq_58.html#IDX399">Memory</A> <LI><A HREF="xconq_20.html#IDX225">Message command</A> <LI><A HREF="xconq_43.html#IDX385">Mouseover</A> <LI><A HREF="xconq_20.html#IDX219">Move east command</A> <LI><A HREF="xconq_20.html#IDX221">Move east multiple command</A> <LI><A HREF="xconq_20.html#IDX149">move in direction commands</A> <LI><A HREF="xconq_19.html#IDX147">Move mode</A> <LI><A HREF="xconq_20.html#IDX269">Move mode command</A> <LI><A HREF="xconq_20.html#IDX215">Move north command</A> <LI><A HREF="xconq_20.html#IDX217">Move north multiple command</A> <LI><A HREF="xconq_20.html#IDX255">Move northeast command</A> <LI><A HREF="xconq_20.html#IDX257">Move northeast multiple command</A> <LI><A HREF="xconq_20.html#IDX265">Move northwest command</A> <LI><A HREF="xconq_20.html#IDX267">Move northwest multiple command</A> <LI><A HREF="xconq_20.html#IDX211">Move south command</A> <LI><A HREF="xconq_20.html#IDX213">Move south multiple command</A> <LI><A HREF="xconq_20.html#IDX229">Move southeast command</A> <LI><A HREF="xconq_20.html#IDX231">Move southeast multiple command</A> <LI><A HREF="xconq_20.html#IDX177">Move southwest command</A> <LI><A HREF="xconq_20.html#IDX223">Move to command</A> <LI><A HREF="xconq_20.html#IDX203">Move west command</A> <LI><A HREF="xconq_20.html#IDX205">Move west multiple command</A> <LI><A HREF="xconq_17.html#IDX87">Movement</A> <LI><A HREF="xconq_17.html#IDX90">Movement points</A> <LI><A HREF="xconq_17.html#IDX85">Moving</A> <LI><A HREF="xconq_17.html#IDX91">Mp</A> <LI><A HREF="xconq_9.html#IDX8">Mplayer</A> <LI><A HREF="xconq_17.html#IDX120">Multi-part units</A> </DIR> <H2>n</H2> <DIR> <LI><A HREF="xconq_20.html#IDX297">Name command</A> <LI><A HREF="xconq_20.html#IDX299">New map command</A> <LI><A HREF="xconq_43.html#IDX386">Notices</A> </DIR> <H2>o</H2> <DIR> <LI><A HREF="xconq_13.html#IDX47">Occupant</A> <LI><A HREF="xconq_18.html#IDX140">Offense plan</A> <LI><A HREF="xconq_20.html#IDX233">Other command</A> <LI><A HREF="xconq_17.html#IDX97">Overrun</A> </DIR> <H2>p</H2> <DIR> <LI><A HREF="xconq_18.html#IDX139">Passive plan</A> <LI><A HREF="xconq_9.html#IDX15">Patterns</A> <LI><A HREF="xconq_12.html#IDX41">People</A> <LI><A HREF="xconq_18.html#IDX138">Plan types</A> <LI><A HREF="xconq_9.html#IDX9">Player</A> <LI><A HREF="xconq_16.html#IDX69">Players</A> <LI><A HREF="xconq_28.html#IDX363">Players alliances</A> <LI><A HREF="xconq_25.html#IDX360">Point values</A> <LI><A HREF="xconq_20.html#IDX301">Print command</A> <LI><A HREF="xconq_20.html#IDX333">Profiling command</A> </DIR> <H2>q</H2> <DIR> <LI><A HREF="xconq_20.html#IDX240">Quit command</A> </DIR> <H2>r</H2> <DIR> <LI><A HREF="xconq_24.html#IDX351">Random events</A> <LI><A HREF="xconq_18.html#IDX143">Random plan</A> <LI><A HREF="xconq_18.html#IDX134">Rearm percent</A> <LI><A HREF="xconq_20.html#IDX163">Recenter command</A> <LI><A HREF="xconq_17.html#IDX119">Recycling</A> <LI><A HREF="xconq_23.html#IDX350">Redistribution</A> <LI><A HREF="xconq_20.html#IDX246">Redraw</A> <LI><A HREF="xconq_20.html#IDX247">Refresh command</A> <LI><A HREF="xconq_20.html#IDX305">Release command</A> <LI><A HREF="xconq_16.html#IDX73">Releasing a side</A> <LI><A HREF="xconq_13.html#IDX56">Repair</A> <LI><A HREF="xconq_20.html#IDX238">Repair command</A> <LI><A HREF="xconq_18.html#IDX135">Repair percent</A> <LI><A HREF="xconq_17.html#IDX115">Repairing units</A> <LI><A HREF="xconq_20.html#IDX307">Replan command</A> <LI><A HREF="xconq_20.html#IDX309">Research command</A> <LI><A HREF="xconq_16.html#IDX82">Research, side</A> <LI><A HREF="xconq_42.html#IDX378">Reserve</A> <LI><A HREF="xconq_20.html#IDX151">Reserve command</A> <LI><A HREF="xconq_20.html#IDX311">Resign command</A> <LI><A HREF="xconq_18.html#IDX133">Resupply percent</A> <LI><A HREF="xconq_42.html#IDX373">Return</A> <LI><A HREF="xconq_20.html#IDX242">Return command</A> <LI><A HREF="xconq_24.html#IDX354">Revolts</A> </DIR> <H2>s</H2> <DIR> <LI><A HREF="xconq_20.html#IDX251">Save game command</A> <LI><A HREF="xconq_25.html#IDX359">Scorekeepers</A> <LI><A HREF="xconq_25.html#IDX356">Scoring</A> <LI><A HREF="xconq_43.html#IDX391">Scrolling</A> <LI><A HREF="xconq_22.html#IDX342">Seasons</A> <LI><A HREF="xconq_40.html#IDX370">See all</A> <LI><A HREF="xconq_16.html#IDX84">Self-unit</A> <LI><A HREF="xconq_9.html#IDX3">Setting up a game</A> <LI><A HREF="xconq_16.html#IDX68">Side</A> <LI><A HREF="xconq_16.html#IDX83">Side classes</A> <LI><A HREF="xconq_16.html#IDX72">Side control</A> <LI><A HREF="xconq_43.html#IDX387">Side list pane</A> <LI><A HREF="xconq_27.html#IDX362">Side name</A> <LI><A HREF="xconq_43.html#IDX388">Side progress</A> <LI><A HREF="xconq_16.html#IDX81">Side research</A> <LI><A HREF="xconq_42.html#IDX377">Sleep</A> <LI><A HREF="xconq_20.html#IDX249">Sleep command</A> <LI><A HREF="xconq_17.html#IDX92">Speed</A> <LI><A HREF="xconq_40.html#IDX367">Splash screen</A> <LI><A HREF="xconq_13.html#IDX48">Stack</A> <LI><A HREF="xconq_20.html#IDX292">Standing order command</A> <LI><A HREF="xconq_18.html#IDX146">Standing orders</A> <LI><A HREF="xconq_28.html#IDX365">Strategy</A> <LI><A HREF="xconq_20.html#IDX313">Submit command</A> <LI><A HREF="xconq_13.html#IDX58">Supplies</A> <LI><A HREF="xconq_24.html#IDX355">Surrenders</A> <LI><A HREF="xconq_19.html#IDX148">Survey mode</A> <LI><A HREF="xconq_20.html#IDX270">Survey mode command</A> <LI><A HREF="xconq_9.html#IDX12">Synthesis methods</A> </DIR> <H2>t</H2> <DIR> <LI><A HREF="xconq_20.html#IDX253">Take supplies command</A> <LI><A HREF="xconq_17.html#IDX124">Taking units</A> <LI><A HREF="xconq_18.html#IDX129">Task agenda</A> <LI><A HREF="xconq_18.html#IDX144">Tasks</A> <LI><A HREF="xconq_16.html#IDX76">Tech</A> <LI><A HREF="xconq_17.html#IDX106">Tech crossover</A> <LI><A HREF="xconq_17.html#IDX105">Tech development</A> <LI><A HREF="xconq_16.html#IDX75">Tech level</A> <LI><A HREF="xconq_16.html#IDX77">Tech to build</A> <LI><A HREF="xconq_16.html#IDX78">Tech to own</A> <LI><A HREF="xconq_16.html#IDX79">Tech to see</A> <LI><A HREF="xconq_16.html#IDX80">Tech to use</A> <LI><A HREF="xconq_22.html#IDX340">Temperature</A> <LI><A HREF="xconq_12.html#IDX33">Terrain</A> <LI><A HREF="xconq_20.html#IDX171">Terrain add command</A> <LI><A HREF="xconq_20.html#IDX244">Terrain remove command</A> <LI><A HREF="xconq_12.html#IDX34">Terrain subtypes</A> <LI><A HREF="xconq_17.html#IDX110">Tooling</A> <LI><A HREF="xconq_20.html#IDX335">Tracing command</A> <LI><A HREF="xconq_13.html#IDX49">Transport</A> <LI><A HREF="xconq_9.html#IDX11">Trial player setup</A> <LI><A HREF="xconq_16.html#IDX71">Trust</A> <LI><A HREF="xconq_20.html#IDX315">Trust command</A> <LI><A HREF="xconq_10.html#IDX17">Turns</A> </DIR> <H2>u</H2> <DIR> <LI><A HREF="xconq_58.html#IDX400">Undesirable locations</A> <LI><A HREF="xconq_20.html#IDX317">Unit command</A> <LI><A HREF="xconq_43.html#IDX384">Unit info pane</A> <LI><A HREF="xconq_21.html#IDX337">Unit info, text</A> <LI><A HREF="xconq_13.html#IDX52">Unit name</A> <LI><A HREF="xconq_13.html#IDX53">Unit number</A> <LI><A HREF="xconq_17.html#IDX121">Unit parts</A> <LI><A HREF="xconq_18.html#IDX128">Unit plan</A> <LI><A HREF="xconq_18.html#IDX137">Unit plans</A> <LI><A HREF="xconq_18.html#IDX127">Unit task</A> <LI><A HREF="xconq_18.html#IDX145">Unit tasks</A> <LI><A HREF="xconq_43.html#IDX389">Unit type list</A> <LI><A HREF="xconq_13.html#IDX45">Units</A> <LI><A HREF="xconq_20.html#IDX161">Up command</A> <LI><A HREF="xconq_18.html#IDX132">Using doctrine</A> </DIR> <H2>v</H2> <DIR> <LI><A HREF="xconq_40.html#IDX368">Variants</A> <LI><A HREF="xconq_20.html#IDX319">Version command</A> </DIR> <H2>w</H2> <DIR> <LI><A HREF="xconq_42.html#IDX376">Wake</A> <LI><A HREF="xconq_20.html#IDX263">Wake all command</A> <LI><A HREF="xconq_20.html#IDX261">Wake command</A> <LI><A HREF="xconq_58.html#IDX396">Warnings</A> <LI><A HREF="xconq_20.html#IDX321">Warranty command</A> <LI><A HREF="xconq_22.html#IDX339">Weather</A> <LI><A HREF="xconq_22.html#IDX344">Winds</A> <LI><A HREF="xconq_12.html#IDX24">World</A> <LI><A HREF="xconq_43.html#IDX390">World map</A> <LI><A HREF="xconq_40.html#IDX369">World seen</A> <LI><A HREF="xconq_40.html#IDX371">World size</A> <LI><A HREF="xconq_13.html#IDX64">Wrecked type</A> <LI><A HREF="xconq_13.html#IDX65">Wrecks</A> </DIR> <H2>x</H2> <DIR> <LI><A HREF="xconq_44.html#IDX392">X11 Xconq</A> </DIR> <H2>z</H2> <DIR> <LI><A HREF="xconq_20.html#IDX167">Zoom in command</A> <LI><A HREF="xconq_20.html#IDX165">Zoom out command</A> </DIR> </P> 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