Sophie

Sophie

distrib > Mandriva > 2010.0 > i586 > media > contrib-release > by-pkgid > 74fbd0eb33bb08f719b79951bc4e329e > files > 178

xconq-7.5.0-1.20050612.5mdv2009.1.i586.rpm

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<H1><A NAME="SEC155" HREF="xconq_toc.html#SEC155">Index</A></H1>

<P>
<H2>a</H2>
<DIR>
<LI><A HREF="xconq_24.html#IDX352">Accidents</A>
<LI><A HREF="xconq_13.html#IDX61">Acp</A>
<LI><A HREF="xconq_13.html#IDX60">Action points</A>
<LI><A HREF="xconq_17.html#IDX86">Action points per turn</A>
<LI><A HREF="xconq_20.html#IDX273">Add player command</A>
<LI><A HREF="xconq_15.html#IDX67">Advances</A>
<LI><A HREF="xconq_58.html#IDX397">Advantage</A>
<LI><A HREF="xconq_28.html#IDX364">Advantage rounding</A>
<LI><A HREF="xconq_40.html#IDX372">Advantage, adjustment</A>
<LI><A HREF="xconq_16.html#IDX74">Agreements</A>
<LI><A HREF="xconq_9.html#IDX6">AI</A>
<LI><A HREF="xconq_20.html#IDX275">AI command</A>
<LI><A HREF="xconq_20.html#IDX173">AI control command</A>
<LI><A HREF="xconq_20.html#IDX303">Ai play rate command</A>
<LI><A HREF="xconq_13.html#IDX50">Altitude</A>
<LI><A HREF="xconq_20.html#IDX158">angle</A>
<LI><A HREF="xconq_12.html#IDX23">Area</A>
<LI><A HREF="xconq_12.html#IDX25">Area height</A>
<LI><A HREF="xconq_12.html#IDX26">Area width</A>
<LI><A HREF="xconq_9.html#IDX7">Artificial intelligence</A>
<LI><A HREF="xconq_17.html#IDX96">Attack</A>
<LI><A HREF="xconq_20.html#IDX169">Attack command</A>
<LI><A HREF="xconq_24.html#IDX353">Attrition</A>
<LI><A HREF="xconq_18.html#IDX126">Automation</A>
<LI><A HREF="xconq_22.html#IDX341">Axial tilt</A>
</DIR>
<H2>b</H2>
<DIR>
<LI><A HREF="xconq_10.html#IDX16">Backdrop</A>
<LI><A HREF="xconq_23.html#IDX346">Base production</A>
<LI><A HREF="xconq_17.html#IDX94">Border slide</A>
<LI><A HREF="xconq_12.html#IDX36">Border terrain</A>
<LI><A HREF="xconq_20.html#IDX235">Build command</A>
<LI><A HREF="xconq_17.html#IDX107">Building units</A>
</DIR>
<H2>c</H2>
<DIR>
<LI><A HREF="xconq_17.html#IDX101">Capture</A>
<LI><A HREF="xconq_17.html#IDX102">Capturing units</A>
<LI><A HREF="xconq_12.html#IDX35">Cell terrain</A>
<LI><A HREF="xconq_12.html#IDX27">Cells</A>
<LI><A HREF="xconq_20.html#IDX179">Change type command</A>
<LI><A HREF="xconq_17.html#IDX122">Changing unit side</A>
<LI><A HREF="xconq_17.html#IDX125">Changing unit type</A>
<LI><A HREF="xconq_60.html#IDX402">Cheating</A>
<LI><A HREF="xconq_59.html#IDX401">Checkpointing</A>
<LI><A HREF="xconq_12.html#IDX29">Circumference</A>
<LI><A HREF="xconq_20.html#IDX181">Clear plan command</A>
<LI><A HREF="xconq_22.html#IDX343">Clouds</A>
<LI><A HREF="xconq_12.html#IDX38">Coating terrain</A>
<LI><A HREF="xconq_20.html#IDX279">Collect command</A>
<LI><A HREF="xconq_17.html#IDX95">Combat</A>
<LI><A HREF="xconq_13.html#IDX62">Combat experience</A>
<LI><A HREF="xconq_20.html#IDX274">Commands, add player</A>
<LI><A HREF="xconq_20.html#IDX276">Commands, AI</A>
<LI><A HREF="xconq_20.html#IDX174">Commands, AI control</A>
<LI><A HREF="xconq_20.html#IDX304">Commands, AI play rate</A>
<LI><A HREF="xconq_20.html#IDX170">Commands, attack</A>
<LI><A HREF="xconq_20.html#IDX236">Commands, build</A>
<LI><A HREF="xconq_20.html#IDX180">Commands, change type</A>
<LI><A HREF="xconq_20.html#IDX182">Commands, clear plan</A>
<LI><A HREF="xconq_20.html#IDX280">Commands, collect</A>
<LI><A HREF="xconq_20.html#IDX278">Commands, conversion rate</A>
<LI><A HREF="xconq_20.html#IDX282">Commands, copying</A>
<LI><A HREF="xconq_20.html#IDX328">Commands, debug</A>
<LI><A HREF="xconq_20.html#IDX332">Commands, debug AI</A>
<LI><A HREF="xconq_20.html#IDX330">Commands, debug graphics</A>
<LI><A HREF="xconq_20.html#IDX184">Commands, delay</A>
<LI><A HREF="xconq_20.html#IDX324">Commands, design</A>
<LI><A HREF="xconq_20.html#IDX188">Commands, detach</A>
<LI><A HREF="xconq_20.html#IDX154">Commands, detonate</A>
<LI><A HREF="xconq_20.html#IDX186">Commands, disband</A>
<LI><A HREF="xconq_20.html#IDX192">Commands, disembark</A>
<LI><A HREF="xconq_20.html#IDX160">Commands, distance</A>
<LI><A HREF="xconq_20.html#IDX284">Commands, distrust</A>
<LI><A HREF="xconq_20.html#IDX286">Commands, doctrine</A>
<LI><A HREF="xconq_20.html#IDX288">Commands, draw</A>
<LI><A HREF="xconq_20.html#IDX190">Commands, embark</A>
<LI><A HREF="xconq_20.html#IDX228">Commands, end turn</A>
<LI><A HREF="xconq_20.html#IDX194">Commands, fire</A>
<LI><A HREF="xconq_20.html#IDX198">Commands, fire into</A>
<LI><A HREF="xconq_20.html#IDX260">Commands, flash</A>
<LI><A HREF="xconq_20.html#IDX290">Commands, follow action</A>
<LI><A HREF="xconq_20.html#IDX196">Commands, formation</A>
<LI><A HREF="xconq_20.html#IDX326">Commands, gdl</A>
<LI><A HREF="xconq_20.html#IDX200">Commands, give supplies</A>
<LI><A HREF="xconq_20.html#IDX202">Commands, give unit</A>
<LI><A HREF="xconq_20.html#IDX156">Commands, help</A>
<LI><A HREF="xconq_20.html#IDX210">Commands, idle</A>
<LI><A HREF="xconq_20.html#IDX293">Commands, if</A>
<LI><A HREF="xconq_20.html#IDX208">Commands, in</A>
<LI><A HREF="xconq_20.html#IDX296">Commands, map</A>
<LI><A HREF="xconq_20.html#IDX226">Commands, message</A>
<LI><A HREF="xconq_20.html#IDX220">Commands, Move east</A>
<LI><A HREF="xconq_20.html#IDX222">Commands, Move east multiple</A>
<LI><A HREF="xconq_20.html#IDX150">Commands, move in direction</A>
<LI><A HREF="xconq_20.html#IDX271">Commands, move mode</A>
<LI><A HREF="xconq_20.html#IDX216">Commands, move north</A>
<LI><A HREF="xconq_20.html#IDX218">Commands, move north multiple</A>
<LI><A HREF="xconq_20.html#IDX256">Commands, move northeast</A>
<LI><A HREF="xconq_20.html#IDX258">Commands, move northeast multiple</A>
<LI><A HREF="xconq_20.html#IDX266">Commands, move northwest</A>
<LI><A HREF="xconq_20.html#IDX268">Commands, move northwest multiple</A>
<LI><A HREF="xconq_20.html#IDX212">Commands, move south</A>
<LI><A HREF="xconq_20.html#IDX214">Commands, move south multiple</A>
<LI><A HREF="xconq_20.html#IDX230">Commands, move southeast</A>
<LI><A HREF="xconq_20.html#IDX232">Commands, move southeast multiple</A>
<LI><A HREF="xconq_20.html#IDX178">Commands, move southwest</A>
<LI><A HREF="xconq_20.html#IDX224">Commands, move to</A>
<LI><A HREF="xconq_20.html#IDX204">Commands, move west</A>
<LI><A HREF="xconq_20.html#IDX206">Commands, move west multiple</A>
<LI><A HREF="xconq_20.html#IDX298">Commands, name</A>
<LI><A HREF="xconq_20.html#IDX300">Commands, new map</A>
<LI><A HREF="xconq_20.html#IDX234">Commands, other</A>
<LI><A HREF="xconq_20.html#IDX302">Commands, print</A>
<LI><A HREF="xconq_20.html#IDX334">Commands, profiling</A>
<LI><A HREF="xconq_20.html#IDX241">Commands, quit</A>
<LI><A HREF="xconq_20.html#IDX164">Commands, recenter</A>
<LI><A HREF="xconq_20.html#IDX248">Commands, refresh</A>
<LI><A HREF="xconq_20.html#IDX306">Commands, release</A>
<LI><A HREF="xconq_20.html#IDX239">Commands, repair</A>
<LI><A HREF="xconq_20.html#IDX308">Commands, replan</A>
<LI><A HREF="xconq_20.html#IDX310">Commands, research</A>
<LI><A HREF="xconq_20.html#IDX152">Commands, reserve</A>
<LI><A HREF="xconq_20.html#IDX312">Commands, resign</A>
<LI><A HREF="xconq_20.html#IDX243">Commands, return</A>
<LI><A HREF="xconq_20.html#IDX252">Commands, save game</A>
<LI><A HREF="xconq_20.html#IDX250">Commands, sleep</A>
<LI><A HREF="xconq_20.html#IDX294">Commands, standing order</A>
<LI><A HREF="xconq_20.html#IDX314">Commands, submit</A>
<LI><A HREF="xconq_20.html#IDX272">Commands, survey mode</A>
<LI><A HREF="xconq_20.html#IDX254">Commands, take supplies</A>
<LI><A HREF="xconq_20.html#IDX172">Commands, terrain add</A>
<LI><A HREF="xconq_20.html#IDX245">Commands, terrain remove</A>
<LI><A HREF="xconq_20.html#IDX336">Commands, tracing</A>
<LI><A HREF="xconq_20.html#IDX316">Commands, trust</A>
<LI><A HREF="xconq_20.html#IDX318">Commands, unit</A>
<LI><A HREF="xconq_20.html#IDX320">Commands, version</A>
<LI><A HREF="xconq_20.html#IDX262">Commands, wake</A>
<LI><A HREF="xconq_20.html#IDX264">Commands, wake all</A>
<LI><A HREF="xconq_20.html#IDX322">Commands, warranty</A>
<LI><A HREF="xconq_20.html#IDX168">Commands, zoom in</A>
<LI><A HREF="xconq_20.html#IDX166">Commands, zoom out</A>
<LI><A HREF="xconq_17.html#IDX112">Completing units</A>
<LI><A HREF="xconq_17.html#IDX113">Completion</A>
<LI><A HREF="xconq_12.html#IDX37">Connection terrain</A>
<LI><A HREF="xconq_20.html#IDX237">Construction</A>
<LI><A HREF="xconq_18.html#IDX136">Construction run</A>
<LI><A HREF="xconq_23.html#IDX348">Consumption</A>
<LI><A HREF="xconq_12.html#IDX40">Control</A>
<LI><A HREF="xconq_20.html#IDX277">Conversion rate command</A>
<LI><A HREF="xconq_12.html#IDX44">Coordinate system</A>
<LI><A HREF="xconq_20.html#IDX281">Copying command</A>
<LI><A HREF="xconq_17.html#IDX108">Creating units</A>
<LI><A HREF="xconq_17.html#IDX111">Creation</A>
<LI><A HREF="xconq_43.html#IDX383">Current unit</A>
<LI><A HREF="xconq_13.html#IDX63">Cxp</A>
<LI><A HREF="xconq_12.html#IDX30">Cylinder shape</A>
</DIR>
<H2>d</H2>
<DIR>
<LI><A HREF="xconq_20.html#IDX331">Debug AI command</A>
<LI><A HREF="xconq_20.html#IDX327">Debug command</A>
<LI><A HREF="xconq_20.html#IDX329">Debug graphics command</A>
<LI><A HREF="xconq_18.html#IDX141">Defense plan</A>
<LI><A HREF="xconq_42.html#IDX379">Delay</A>
<LI><A HREF="xconq_20.html#IDX183">Delay command</A>
<LI><A HREF="xconq_20.html#IDX323">Design command</A>
<LI><A HREF="xconq_20.html#IDX187">Detach command</A>
<LI><A HREF="xconq_20.html#IDX153">Detonate command</A>
<LI><A HREF="xconq_17.html#IDX103">Detonation</A>
<LI><A HREF="xconq_17.html#IDX104">Development</A>
<LI><A HREF="xconq_20.html#IDX185">Disband command</A>
<LI><A HREF="xconq_17.html#IDX118">Disbanding units</A>
<LI><A HREF="xconq_20.html#IDX191">Disembark command</A>
<LI><A HREF="xconq_20.html#IDX159">Distance command</A>
<LI><A HREF="xconq_20.html#IDX283">Distrust command</A>
<LI><A HREF="xconq_18.html#IDX131">Doctrine</A>
<LI><A HREF="xconq_20.html#IDX285">Doctrine command</A>
<LI><A HREF="xconq_20.html#IDX162">Down command</A>
<LI><A HREF="xconq_20.html#IDX287">Draw command</A>
</DIR>
<H2>e</H2>
<DIR>
<LI><A HREF="xconq_23.html#IDX345">Economy</A>
<LI><A HREF="xconq_12.html#IDX32">Edge cells</A>
<LI><A HREF="xconq_12.html#IDX39">Elevation</A>
<LI><A HREF="xconq_20.html#IDX189">Embark command</A>
<LI><A HREF="xconq_16.html#IDX70">Emblem</A>
<LI><A HREF="xconq_20.html#IDX227">End turn command</A>
<LI><A HREF="xconq_17.html#IDX88">Enter transport</A>
<LI><A HREF="xconq_22.html#IDX338">Environmental effects</A>
<LI><A HREF="xconq_58.html#IDX393">Errors</A>
<LI><A HREF="xconq_20.html#IDX157">escape</A>
<LI><A HREF="xconq_18.html#IDX142">Explore plan</A>
</DIR>
<H2>f</H2>
<DIR>
<LI><A HREF="xconq_12.html#IDX42">Features</A>
<LI><A HREF="xconq_17.html#IDX89">Ferry</A>
<LI><A HREF="xconq_17.html#IDX98">Fire</A>
<LI><A HREF="xconq_20.html#IDX193">Fire command</A>
<LI><A HREF="xconq_20.html#IDX197">Fire into command</A>
<LI><A HREF="xconq_17.html#IDX99">Firing at units</A>
<LI><A HREF="xconq_17.html#IDX100">Firing into cells</A>
<LI><A HREF="xconq_20.html#IDX259">Flash command</A>
<LI><A HREF="xconq_20.html#IDX289">Follow action command</A>
<LI><A HREF="xconq_42.html#IDX374">Formation</A>
<LI><A HREF="xconq_20.html#IDX195">Formation command</A>
</DIR>
<H2>g</H2>
<DIR>
<LI><A HREF="xconq_9.html#IDX4">Game</A>
<LI><A HREF="xconq_8.html#IDX2">Game design</A>
<LI><A HREF="xconq_58.html#IDX394">Game Design Language</A>
<LI><A HREF="xconq_29.html#IDX366">Game library</A>
<LI><A HREF="xconq_9.html#IDX5">Game module</A>
<LI><A HREF="xconq_27.html#IDX361">Game modules</A>
<LI><A HREF="xconq_58.html#IDX395">Gdl</A>
<LI><A HREF="xconq_20.html#IDX325">Gdl command</A>
<LI><A HREF="xconq_12.html#IDX43">Geographical features</A>
<LI><A HREF="xconq_11.html#IDX20">Getting help</A>
<LI><A HREF="xconq_20.html#IDX199">Give supplies command</A>
<LI><A HREF="xconq_20.html#IDX201">Give unit command</A>
<LI><A HREF="xconq_17.html#IDX123">Giving units</A>
</DIR>
<H2>h</H2>
<DIR>
<LI><A HREF="xconq_11.html#IDX21">Help</A>
<LI><A HREF="xconq_20.html#IDX155">Help command</A>
<LI><A HREF="xconq_11.html#IDX22">Help nodes</A>
<LI><A HREF="xconq_12.html#IDX28">Hexagon</A>
<LI><A HREF="xconq_12.html#IDX31">Hexagon shape</A>
<LI><A HREF="xconq_17.html#IDX116">Hit point recovery</A>
<LI><A HREF="xconq_13.html#IDX54">Hit points</A>
<LI><A HREF="xconq_13.html#IDX55">Hp</A>
<LI><A HREF="xconq_17.html#IDX117">Hp recovery</A>
</DIR>
<H2>i</H2>
<DIR>
<LI><A HREF="xconq_9.html#IDX13">Icons</A>
<LI><A HREF="xconq_20.html#IDX209">Idle command</A>
<LI><A HREF="xconq_20.html#IDX291">If command</A>
<LI><A HREF="xconq_58.html#IDX398">Images</A>
<LI><A HREF="xconq_20.html#IDX207">In command</A>
<LI><A HREF="xconq_13.html#IDX51">Independent unit</A>
<LI><A HREF="xconq_8.html#IDX1">Interface</A>
</DIR>
<H2>l</H2>
<DIR>
<LI><A HREF="xconq_25.html#IDX358">Last side wins</A>
<LI><A HREF="xconq_17.html#IDX93">Leaving the world</A>
<LI><A HREF="xconq_13.html#IDX46">Location</A>
</DIR>
<H2>m</H2>
<DIR>
<LI><A HREF="xconq_43.html#IDX381">Map</A>
<LI><A HREF="xconq_20.html#IDX295">Map command</A>
<LI><A HREF="xconq_43.html#IDX382">Map view pane</A>
<LI><A HREF="xconq_43.html#IDX380">Map window</A>
<LI><A HREF="xconq_23.html#IDX349">Material consumption</A>
<LI><A HREF="xconq_23.html#IDX347">Material production</A>
<LI><A HREF="xconq_14.html#IDX66">Materials</A>
<LI><A HREF="xconq_58.html#IDX399">Memory</A>
<LI><A HREF="xconq_20.html#IDX225">Message command</A>
<LI><A HREF="xconq_43.html#IDX385">Mouseover</A>
<LI><A HREF="xconq_20.html#IDX219">Move east command</A>
<LI><A HREF="xconq_20.html#IDX221">Move east multiple command</A>
<LI><A HREF="xconq_20.html#IDX149">move in direction commands</A>
<LI><A HREF="xconq_19.html#IDX147">Move mode</A>
<LI><A HREF="xconq_20.html#IDX269">Move mode command</A>
<LI><A HREF="xconq_20.html#IDX215">Move north command</A>
<LI><A HREF="xconq_20.html#IDX217">Move north multiple command</A>
<LI><A HREF="xconq_20.html#IDX255">Move northeast command</A>
<LI><A HREF="xconq_20.html#IDX257">Move northeast multiple command</A>
<LI><A HREF="xconq_20.html#IDX265">Move northwest command</A>
<LI><A HREF="xconq_20.html#IDX267">Move northwest multiple command</A>
<LI><A HREF="xconq_20.html#IDX211">Move south command</A>
<LI><A HREF="xconq_20.html#IDX213">Move south multiple command</A>
<LI><A HREF="xconq_20.html#IDX229">Move southeast command</A>
<LI><A HREF="xconq_20.html#IDX231">Move southeast multiple command</A>
<LI><A HREF="xconq_20.html#IDX177">Move southwest command</A>
<LI><A HREF="xconq_20.html#IDX223">Move to command</A>
<LI><A HREF="xconq_20.html#IDX203">Move west command</A>
<LI><A HREF="xconq_20.html#IDX205">Move west multiple command</A>
<LI><A HREF="xconq_17.html#IDX87">Movement</A>
<LI><A HREF="xconq_17.html#IDX90">Movement points</A>
<LI><A HREF="xconq_17.html#IDX85">Moving</A>
<LI><A HREF="xconq_17.html#IDX91">Mp</A>
<LI><A HREF="xconq_9.html#IDX8">Mplayer</A>
<LI><A HREF="xconq_17.html#IDX120">Multi-part units</A>
</DIR>
<H2>n</H2>
<DIR>
<LI><A HREF="xconq_20.html#IDX297">Name command</A>
<LI><A HREF="xconq_20.html#IDX299">New map command</A>
<LI><A HREF="xconq_43.html#IDX386">Notices</A>
</DIR>
<H2>o</H2>
<DIR>
<LI><A HREF="xconq_13.html#IDX47">Occupant</A>
<LI><A HREF="xconq_18.html#IDX140">Offense plan</A>
<LI><A HREF="xconq_20.html#IDX233">Other command</A>
<LI><A HREF="xconq_17.html#IDX97">Overrun</A>
</DIR>
<H2>p</H2>
<DIR>
<LI><A HREF="xconq_18.html#IDX139">Passive plan</A>
<LI><A HREF="xconq_9.html#IDX15">Patterns</A>
<LI><A HREF="xconq_12.html#IDX41">People</A>
<LI><A HREF="xconq_18.html#IDX138">Plan types</A>
<LI><A HREF="xconq_9.html#IDX9">Player</A>
<LI><A HREF="xconq_16.html#IDX69">Players</A>
<LI><A HREF="xconq_28.html#IDX363">Players alliances</A>
<LI><A HREF="xconq_25.html#IDX360">Point values</A>
<LI><A HREF="xconq_20.html#IDX301">Print command</A>
<LI><A HREF="xconq_20.html#IDX333">Profiling command</A>
</DIR>
<H2>q</H2>
<DIR>
<LI><A HREF="xconq_20.html#IDX240">Quit command</A>
</DIR>
<H2>r</H2>
<DIR>
<LI><A HREF="xconq_24.html#IDX351">Random events</A>
<LI><A HREF="xconq_18.html#IDX143">Random plan</A>
<LI><A HREF="xconq_18.html#IDX134">Rearm percent</A>
<LI><A HREF="xconq_20.html#IDX163">Recenter command</A>
<LI><A HREF="xconq_17.html#IDX119">Recycling</A>
<LI><A HREF="xconq_23.html#IDX350">Redistribution</A>
<LI><A HREF="xconq_20.html#IDX246">Redraw</A>
<LI><A HREF="xconq_20.html#IDX247">Refresh command</A>
<LI><A HREF="xconq_20.html#IDX305">Release command</A>
<LI><A HREF="xconq_16.html#IDX73">Releasing a side</A>
<LI><A HREF="xconq_13.html#IDX56">Repair</A>
<LI><A HREF="xconq_20.html#IDX238">Repair command</A>
<LI><A HREF="xconq_18.html#IDX135">Repair percent</A>
<LI><A HREF="xconq_17.html#IDX115">Repairing units</A>
<LI><A HREF="xconq_20.html#IDX307">Replan command</A>
<LI><A HREF="xconq_20.html#IDX309">Research command</A>
<LI><A HREF="xconq_16.html#IDX82">Research, side</A>
<LI><A HREF="xconq_42.html#IDX378">Reserve</A>
<LI><A HREF="xconq_20.html#IDX151">Reserve command</A>
<LI><A HREF="xconq_20.html#IDX311">Resign command</A>
<LI><A HREF="xconq_18.html#IDX133">Resupply percent</A>
<LI><A HREF="xconq_42.html#IDX373">Return</A>
<LI><A HREF="xconq_20.html#IDX242">Return command</A>
<LI><A HREF="xconq_24.html#IDX354">Revolts</A>
</DIR>
<H2>s</H2>
<DIR>
<LI><A HREF="xconq_20.html#IDX251">Save game command</A>
<LI><A HREF="xconq_25.html#IDX359">Scorekeepers</A>
<LI><A HREF="xconq_25.html#IDX356">Scoring</A>
<LI><A HREF="xconq_43.html#IDX391">Scrolling</A>
<LI><A HREF="xconq_22.html#IDX342">Seasons</A>
<LI><A HREF="xconq_40.html#IDX370">See all</A>
<LI><A HREF="xconq_16.html#IDX84">Self-unit</A>
<LI><A HREF="xconq_9.html#IDX3">Setting up a game</A>
<LI><A HREF="xconq_16.html#IDX68">Side</A>
<LI><A HREF="xconq_16.html#IDX83">Side classes</A>
<LI><A HREF="xconq_16.html#IDX72">Side control</A>
<LI><A HREF="xconq_43.html#IDX387">Side list pane</A>
<LI><A HREF="xconq_27.html#IDX362">Side name</A>
<LI><A HREF="xconq_43.html#IDX388">Side progress</A>
<LI><A HREF="xconq_16.html#IDX81">Side research</A>
<LI><A HREF="xconq_42.html#IDX377">Sleep</A>
<LI><A HREF="xconq_20.html#IDX249">Sleep command</A>
<LI><A HREF="xconq_17.html#IDX92">Speed</A>
<LI><A HREF="xconq_40.html#IDX367">Splash screen</A>
<LI><A HREF="xconq_13.html#IDX48">Stack</A>
<LI><A HREF="xconq_20.html#IDX292">Standing order command</A>
<LI><A HREF="xconq_18.html#IDX146">Standing orders</A>
<LI><A HREF="xconq_28.html#IDX365">Strategy</A>
<LI><A HREF="xconq_20.html#IDX313">Submit command</A>
<LI><A HREF="xconq_13.html#IDX58">Supplies</A>
<LI><A HREF="xconq_24.html#IDX355">Surrenders</A>
<LI><A HREF="xconq_19.html#IDX148">Survey mode</A>
<LI><A HREF="xconq_20.html#IDX270">Survey mode command</A>
<LI><A HREF="xconq_9.html#IDX12">Synthesis methods</A>
</DIR>
<H2>t</H2>
<DIR>
<LI><A HREF="xconq_20.html#IDX253">Take supplies command</A>
<LI><A HREF="xconq_17.html#IDX124">Taking units</A>
<LI><A HREF="xconq_18.html#IDX129">Task agenda</A>
<LI><A HREF="xconq_18.html#IDX144">Tasks</A>
<LI><A HREF="xconq_16.html#IDX76">Tech</A>
<LI><A HREF="xconq_17.html#IDX106">Tech crossover</A>
<LI><A HREF="xconq_17.html#IDX105">Tech development</A>
<LI><A HREF="xconq_16.html#IDX75">Tech level</A>
<LI><A HREF="xconq_16.html#IDX77">Tech to build</A>
<LI><A HREF="xconq_16.html#IDX78">Tech to own</A>
<LI><A HREF="xconq_16.html#IDX79">Tech to see</A>
<LI><A HREF="xconq_16.html#IDX80">Tech to use</A>
<LI><A HREF="xconq_22.html#IDX340">Temperature</A>
<LI><A HREF="xconq_12.html#IDX33">Terrain</A>
<LI><A HREF="xconq_20.html#IDX171">Terrain add command</A>
<LI><A HREF="xconq_20.html#IDX244">Terrain remove command</A>
<LI><A HREF="xconq_12.html#IDX34">Terrain subtypes</A>
<LI><A HREF="xconq_17.html#IDX110">Tooling</A>
<LI><A HREF="xconq_20.html#IDX335">Tracing command</A>
<LI><A HREF="xconq_13.html#IDX49">Transport</A>
<LI><A HREF="xconq_9.html#IDX11">Trial player setup</A>
<LI><A HREF="xconq_16.html#IDX71">Trust</A>
<LI><A HREF="xconq_20.html#IDX315">Trust command</A>
<LI><A HREF="xconq_10.html#IDX17">Turns</A>
</DIR>
<H2>u</H2>
<DIR>
<LI><A HREF="xconq_58.html#IDX400">Undesirable locations</A>
<LI><A HREF="xconq_20.html#IDX317">Unit command</A>
<LI><A HREF="xconq_43.html#IDX384">Unit info pane</A>
<LI><A HREF="xconq_21.html#IDX337">Unit info, text</A>
<LI><A HREF="xconq_13.html#IDX52">Unit name</A>
<LI><A HREF="xconq_13.html#IDX53">Unit number</A>
<LI><A HREF="xconq_17.html#IDX121">Unit parts</A>
<LI><A HREF="xconq_18.html#IDX128">Unit plan</A>
<LI><A HREF="xconq_18.html#IDX137">Unit plans</A>
<LI><A HREF="xconq_18.html#IDX127">Unit task</A>
<LI><A HREF="xconq_18.html#IDX145">Unit tasks</A>
<LI><A HREF="xconq_43.html#IDX389">Unit type list</A>
<LI><A HREF="xconq_13.html#IDX45">Units</A>
<LI><A HREF="xconq_20.html#IDX161">Up command</A>
<LI><A HREF="xconq_18.html#IDX132">Using doctrine</A>
</DIR>
<H2>v</H2>
<DIR>
<LI><A HREF="xconq_40.html#IDX368">Variants</A>
<LI><A HREF="xconq_20.html#IDX319">Version command</A>
</DIR>
<H2>w</H2>
<DIR>
<LI><A HREF="xconq_42.html#IDX376">Wake</A>
<LI><A HREF="xconq_20.html#IDX263">Wake all command</A>
<LI><A HREF="xconq_20.html#IDX261">Wake command</A>
<LI><A HREF="xconq_58.html#IDX396">Warnings</A>
<LI><A HREF="xconq_20.html#IDX321">Warranty command</A>
<LI><A HREF="xconq_22.html#IDX339">Weather</A>
<LI><A HREF="xconq_22.html#IDX344">Winds</A>
<LI><A HREF="xconq_12.html#IDX24">World</A>
<LI><A HREF="xconq_43.html#IDX390">World map</A>
<LI><A HREF="xconq_40.html#IDX369">World seen</A>
<LI><A HREF="xconq_40.html#IDX371">World size</A>
<LI><A HREF="xconq_13.html#IDX64">Wrecked type</A>
<LI><A HREF="xconq_13.html#IDX65">Wrecks</A>
</DIR>
<H2>x</H2>
<DIR>
<LI><A HREF="xconq_44.html#IDX392">X11 Xconq</A>
</DIR>
<H2>z</H2>
<DIR>
<LI><A HREF="xconq_20.html#IDX167">Zoom in command</A>
<LI><A HREF="xconq_20.html#IDX165">Zoom out command</A>
</DIR>

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