Sophie

Sophie

distrib > Mandriva > 2010.0 > i586 > media > contrib-release > by-pkgid > 74fbd0eb33bb08f719b79951bc4e329e > files > 85

xconq-7.5.0-1.20050612.5mdv2009.1.i586.rpm

<HTML>
<HEAD>
<!-- This HTML file has been created by texi2html 1.39
     from ./xcdesign.texi on 12 June 2005 -->

<TITLE>Designing Games with Xconq - History Forms</TITLE>
</HEAD>
<BODY>
Go to the <A HREF="xcdesign_1.html">first</A>, <A HREF="xcdesign_37.html">previous</A>, <A HREF="xcdesign_39.html">next</A>, <A HREF="xcdesign_61.html">last</A> section, <A HREF="xcdesign_toc.html">table of contents</A>.
<HR>


<H2><A NAME="SEC181" HREF="xcdesign_toc.html#SEC181">History Forms</A></H2>

<P>
All the important events in a game are logged into a history.

</P>
<P>
<U>Form:</U> <B><CODE>evt</CODE></B> <I>date type sides data</I><P>
<A NAME="IDX307"></A>
This form creates a single historical event.  The <VAR>date</VAR> is the turn
of the event's occurrence, while the <VAR>sides</VAR> is a bit mask of sides
that know about the event, or <CODE>all</CODE> if all sides know about it.

</P>
<P>
<U>Symbol:</U> <B><CODE>all</CODE></B><P>
<A NAME="IDX308"></A>
This is a shorthand for the bitmask of all sides in the game.

</P>
<P>
<U>Form:</U> <B><CODE>exu</CODE></B> <I>id type x y side props</I><P>
<A NAME="IDX309"></A>
This form defines an "ex-unit", which is a record of a unit that
existed previously.  It is similar to a unit, but has only a few
properties; type, id, position, side, name, and number.  Property names
and semantics are nearly identical to their counterparts for units.

</P>
<P>
<U>EventType:</U> <B><CODE>log-started</CODE></B><P>
<A NAME="IDX310"></A>
This event records when the recording of events began.  Multiple
instances of this may occur, for instance if logging were to be turned
off and then on again.

</P>
<P>
<U>EventType:</U> <B><CODE>log-ended</CODE></B><P>
<A NAME="IDX311"></A>

</P>
<P>
<U>EventType:</U> <B><CODE>game-started</CODE></B><P>
<A NAME="IDX312"></A>
This event records the actual start of the game.  There should only be
one in a game's history.

</P>
<P>
<U>EventType:</U> <B><CODE>game-saved</CODE></B><P>
<A NAME="IDX313"></A>
This event records that the game was saved.

</P>
<P>
<U>EventType:</U> <B><CODE>game-restarted</CODE></B><P>
<A NAME="IDX314"></A>
This event records that the game was restored and restarted from a saved
game.

</P>
<P>
<U>EventType:</U> <B><CODE>game-ended</CODE></B><P>
<A NAME="IDX315"></A>

</P>
<P>
<U>EventType:</U> <B><CODE>side-joined</CODE></B> <I>side</I><P>
<A NAME="IDX316"></A>
This event records when a side joined the game.

</P>
<P>
<U>EventType:</U> <B><CODE>side-lost</CODE></B> <I>side scorekeeper</I><P>
<A NAME="IDX317"></A>
This event records when a side lost.

</P>
<P>
<U>EventType:</U> <B><CODE>side-won</CODE></B> <I>side scorekeeper</I><P>
<A NAME="IDX318"></A>
This event records when a side won.

</P>
<P>
<U>EventType:</U> <B><CODE>side-withdrew</CODE></B> <I>side</I><P>
<A NAME="IDX319"></A>
This event records when a side withdrew from the game.

</P>
<P>
<U>EventType:</U> <B><CODE>unit-created</CODE></B> <I>side unit</I><P>
<A NAME="IDX320"></A>
This event records the creation of a unit.

</P>
<P>
<U>EventType:</U> <B><CODE>unit-completed</CODE></B> <I>side unit</I><P>
<A NAME="IDX321"></A>
This event records the completion of a unit.

</P>
<P>
<U>EventType:</U> <B><CODE>unit-acquired</CODE></B><P>
<A NAME="IDX322"></A>
This event records the acquisition of a unit, for instance as a gift
from another side.

</P>
<P>
<U>EventType:</U> <B><CODE>unit-captured</CODE></B><P>
<A NAME="IDX323"></A>
This event records the capture of a unit, as an outcome of combat or
from a direct attempt to capture.

</P>
<P>
<U>EventType:</U> <B><CODE>unit-moved</CODE></B> <I>unit x1 y1 x2 y2</I><P>
<A NAME="IDX324"></A>
This event records the movement of a unit.

</P>
<P>
<U>EventType:</U> <B><CODE>unit-name-changed</CODE></B> <I>unit1 unit2</I><P>
<A NAME="IDX325"></A>
This event records that a unit's name was changed.  <VAR>unit1</VAR> will be
an ex-unit representing the unit under its previous name.

</P>
<P>
<U>EventType:</U> <B><CODE>unit-type-changed</CODE></B> <I>unit1 unit2</I><P>
<A NAME="IDX326"></A>
This event records that a unit's type was changed.  <VAR>unit1</VAR> will be
an ex-unit representing the unit with its previous type.

</P>
<P>
<U>EventType:</U> <B><CODE>unit-assaulted</CODE></B> <I>unit1 unit2 x y</I><P>
<A NAME="IDX327"></A>

</P>
<P>
<U>EventType:</U> <B><CODE>unit-damaged</CODE></B> <I>unit hp1 hp2</I><P>
<A NAME="IDX328"></A>
This event records that a unit's hp was reduced from <VAR>hp1</VAR> to
<VAR>hp2</VAR>.

</P>
<P>
<U>EventType:</U> <B><CODE>unit-killed</CODE></B> <I>unit</I><P>
<A NAME="IDX329"></A>

</P>
<P>
<U>EventType:</U> <B><CODE>unit-died-in-accident</CODE></B> <I>unit</I><P>
<A NAME="IDX330"></A>

</P>
<P>
<U>EventType:</U> <B><CODE>unit-died-from-temperature</CODE></B> <I>unit</I><P>
<A NAME="IDX331"></A>

</P>
<P>
<U>EventType:</U> <B><CODE>unit-vanished</CODE></B> <I>unit</I><P>
<A NAME="IDX332"></A>

</P>
<P>
<U>EventType:</U> <B><CODE>unit-wrecked</CODE></B> <I>unit</I><P>
<A NAME="IDX333"></A>

</P>
<P>
<U>EventType:</U> <B><CODE>unit-wrecked-in-accident</CODE></B> <I>unit</I><P>
<A NAME="IDX334"></A>

</P>
<P>
<U>EventType:</U> <B><CODE>unit-revolted</CODE></B> <I>unit</I><P>
<A NAME="IDX335"></A>

</P>
<P>
<U>EventType:</U> <B><CODE>unit-surrendered</CODE></B> <I>unit</I><P>
<A NAME="IDX336"></A>

</P>
<P>
<U>EventType:</U> <B><CODE>unit-garrisoned</CODE></B> <I>unit</I><P>
<A NAME="IDX337"></A>

</P>
<P>
<U>EventType:</U> <B><CODE>unit-disbanded</CODE></B> <I>unit</I><P>
<A NAME="IDX338"></A>

</P>
<P>
<U>EventType:</U> <B><CODE>unit-starved</CODE></B> <I>unit</I><P>
<A NAME="IDX339"></A>

</P>
<P>
<U>EventType:</U> <B><CODE>unit-left-world</CODE></B> <I>unit</I><P>
<A NAME="IDX340"></A>

</P>
<P>
<U>EventType:</U> <B><CODE>unit-merged</CODE></B> <I>unit</I><P>
<A NAME="IDX341"></A>

</P>
<P>
<U>EventType:</U> <B><CODE>unit-gone</CODE></B> <I>unit</I><P>
<A NAME="IDX342"></A>

</P>
<P>
The following event types are the results of actions.

</P>
<P>
<U>EventType:</U> <B><CODE>action-ok</CODE></B><P>
<A NAME="IDX343"></A>

</P>
<P>
<U>EventType:</U> <B><CODE>action-error</CODE></B><P>
<A NAME="IDX344"></A>

</P>
<P>
<U>EventType:</U> <B><CODE>cannot-do</CODE></B><P>
<A NAME="IDX345"></A>

</P>
<P>
<U>EventType:</U> <B><CODE>insufficient-acp</CODE></B><P>
<A NAME="IDX346"></A>

</P>
<P>
<U>EventType:</U> <B><CODE>insufficient-material</CODE></B><P>
<A NAME="IDX347"></A>

</P>
<P>
<U>EventType:</U> <B><CODE>too-far</CODE></B><P>
<A NAME="IDX348"></A>

</P>
<P>
<U>EventType:</U> <B><CODE>too-near</CODE></B><P>
<A NAME="IDX349"></A>

</P>
<P>
<U>EventType:</U> <B><CODE>action-done</CODE></B><P>
<A NAME="IDX350"></A>

</P>
<P>
<U>EventType:</U> <B><CODE>insufficient-mp</CODE></B><P>
<A NAME="IDX351"></A>

</P>
<P>
<U>EventType:</U> <B><CODE>blocking-zoc</CODE></B><P>
<A NAME="IDX352"></A>
Unit was unable to move because of another unit's zone of control.

</P>
<P>
<U>EventType:</U> <B><CODE>cannot-leave-world</CODE></B><P>
<A NAME="IDX353"></A>

</P>
<P>
<U>EventType:</U> <B><CODE>destination-full</CODE></B><P>
<A NAME="IDX354"></A>

</P>
<P>
<U>EventType:</U> <B><CODE>overrun-succeeded</CODE></B><P>
<A NAME="IDX355"></A>

</P>
<P>
<U>EventType:</U> <B><CODE>overrun-failed</CODE></B><P>
<A NAME="IDX356"></A>

</P>
<P>
<U>EventType:</U> <B><CODE>capture-succeeded</CODE></B><P>
<A NAME="IDX357"></A>

</P>
<P>
<U>EventType:</U> <B><CODE>capture-failed</CODE></B><P>
<A NAME="IDX358"></A>

</P>
<P>
<U>EventType:</U> <B><CODE>fire-into-outside-world</CODE></B><P>
<A NAME="IDX359"></A>

</P>
<P>
<U>EventType:</U> <B><CODE>build-completed</CODE></B><P>
<A NAME="IDX360"></A>

</P>

<HR>
Go to the <A HREF="xcdesign_1.html">first</A>, <A HREF="xcdesign_37.html">previous</A>, <A HREF="xcdesign_39.html">next</A>, <A HREF="xcdesign_61.html">last</A> section, <A HREF="xcdesign_toc.html">table of contents</A>.
</BODY>
</HTML>