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xconq-7.5.0-1.20050612.5mdv2009.1.i586.rpm

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<TITLE>Designing Games with Xconq - Setting up a Game</TITLE>
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<H2><A NAME="SEC17" HREF="xcdesign_toc.html#SEC17">Setting up a Game</A></H2>

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You have a spectrum of options for how <I>Xconq</I> will set up a game
based on your design.  At the one end, you can build a scenario that
specifies everything exactly, down to the last unit.  Lest you think
this is too restrictive to be interesting, consider that this is
how chess works...
At the other end of the spectrum,
you can let <I>Xconq</I> manufacture everything,
starting only with a handful of numbers that you supply.

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<P>
The next several sections describe the alternatives available for
game setup.  It is important to understand what is possible,
because in general the character of an <I>Xconq</I> game will depend
strongly on the initial setup, and players will be very angry
(with you!) if they discover, several hours into a hard-fought game,
that they've been given a grossly unfair starting position.

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