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Sophie

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jools-0.20-10mdv2010.0.noarch.rpm

Jools ChangeLog
------------------------------------------------------------------------

0.20

   08/23/2003:    - fixed failure of window close within menus

0.20-rc2

   08/21/2003:    - fixed loading and saving of user settings under
                    OS's that lack a $HOME (e.g. Win9x)

0.20-rc1

   08/19/2003:    - added sound effect selector to options menu

   08/18/2003:    - now using Arch RCS for development; public
                    repository is available via:
                    tla register-archive pelzlpj@eecs.umich.edu--2003 \
                        ftp://pelzlpj.dyndns.org/pub/paul/tla/2003

   08/07/2003:    - switched to new scoring sound effects, courtesy of
                    Niklas Vainio <niklas.vainio@uta.fi>

   08/06/2003:    - added the audio options menu

                  - switched to PNG format for images (so Jools now
                    requires a Pygame built against SDL_image)

   08/04/2003:    - implemented removal of mouse pointer while playing
                    with the keyboard

   08/03/2003:    - switched to Brian Kent's "detonate" font for
                    in-game scoreboard

                  - rewrote main input handler.  Jools can now be
                    clicked separately to swap them, as an alternative
                    to drag-n-drop.  Implemented keyboard control as
                    well.

0.20-pre3

   08/02/2003:    - revamped the main menu

                  - improved the in-game scoreboard

                  - added support for toggling music and sound on and
                    off.  Users without any sound support should now be
                    able to play.

0.20-pre2

   08/01/2003:    - preliminary support for highlighting selected jools
                    with boxes

0.20-pre1

   07/31/2003:    - added more general playlist handling for music

                  - bugfix: high score list now handles empty names 
                    properly

   07/29/2003:    - music added, courtesy of David Koppenhofer
                    <djk@users.sourceforge.net>



0.10 ----------------------------------------

   05/14/2003:    - initial release

0.10-pre2

   05/09/2003:    - only 8 audio channels are allocated in
                    initialize.py, as allocating more channels causes
                    segfaults on some machines

                  - added some os.path.normpath() calls to make behavior
                    on Win32 a bit more sensible

                  - added a framerate limiter for jool falling animation

                  - bugfix: timer no longer runs too quickly when
                    playing consecutive games

   05/05/2003:    - added an exception handler for missing pygame

0.10-pre1

   05/03/2003:    - initial release candidate