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<title>React</title>
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<center><h1>Module <a href="type_React.html">React</a></h1></center>
<br>
<pre><span class="keyword">module</span> React: <code class="code"><span class="keyword">sig</span></code> <a href="React.html">..</a> <code class="code"><span class="keyword">end</span></code></pre>Applicative events and signals.
<p>

    React is a module for functional reactive programming (frp).  It
    provides support to program with time varying values : applicative
    <a href="React.E.html">events</a> and <a href="React.S.html">signals</a>. React
    doesn't define any primitive event or signal, this lets the client
    choose the concrete timeline.
<p>

    Consult the <a href="#sem">semantics</a>, the <a href="#basics">basics</a> and
    <a href="#ex">examples</a>.  
<p>

    Open the module to use it. This defines only two types and two modules
    in your scope. 
<p>

    <em>Version 0.9.0 - daniel.buenzl i@erratique.ch </em>
<p>

    <a name="top"></a>
<h1> </h1><br>
<hr width="100%">
<pre><span class="keyword">type</span> <a name="TYPEevent"></a><code class="type">'a</code> event </pre>
<div class="info">
The type for events of type <code class="code"><span class="keywordsign">'</span>a</code>.<br>
</div>

<pre><span class="keyword">type</span> <a name="TYPEsignal"></a><code class="type">'a</code> signal </pre>
<div class="info">
The type for signals of type <code class="code"><span class="keywordsign">'</span>a</code>.<br>
</div>

<pre><span class="keyword">module</span> <a href="React.E.html">E</a>: <code class="code"><span class="keyword">sig</span></code> <a href="React.E.html">..</a> <code class="code"><span class="keyword">end</span></code></pre><div class="info">
Event combinators.
</div>
<pre><span class="keyword">module</span> <a href="React.S.html">S</a>: <code class="code"><span class="keyword">sig</span></code> <a href="React.S.html">..</a> <code class="code"><span class="keyword">end</span></code></pre><div class="info">
Signal combinators.
</div>
<br>
<a name="sem"></a>
<h1>Semantics</h1> 
<p>

    The following notations are used to give precise meaning to the 
    combinators. It is important to note that in these semantic 
    descriptions the origin of time t = 0 is <em>always</em> fixed at
    the time at which the combinator creates the event or the signal and
    the semantics of the dependents is evaluated relative to this timeline.
<p>

    We use dt to denote an infinitesimal amount of time.
    <a name="evsem"></a>
<h2>Events</h2> 
<p>

    An event is a value with discrete occurrences over time.
<p>

    The semantic function [] <code class="code">: <span class="keywordsign">'</span>a event <span class="keywordsign">-&gt;</span> time <span class="keywordsign">-&gt;</span> <span class="keywordsign">'</span>a option</code> gives
    meaning to an event <code class="code">e</code> by mapping it to a function of time
    [<code class="code">e</code>] returning <code class="code"><span class="constructor">Some</span> v</code> whenever the event occurs with value
    <code class="code">v</code> and <code class="code"><span class="constructor">None</span></code> otherwise. We write [<code class="code">e</code>]<sub class="subscript">t</sub> the evaluation of
    this <em>semantic</em> function at time t.
<p>

    As a shortcut notation we also define []<sub class="subscript">&lt;t</sub> <code class="code">: <span class="keywordsign">'</span>a event <span class="keywordsign">-&gt;</span> <span class="keywordsign">'</span>a option</code>
    (resp. []<sub class="subscript">&lt;=t</sub>) to denote the last occurrence, if any, of an
    event before (resp. before or at) <code class="code">t</code>. More precisely :
    <ul>
<li>[<code class="code">e</code>]<sub class="subscript">&lt;t</sub> <code class="code">=</code> [<code class="code">e</code>]<sub class="subscript">t'</sub> with t' the greatest t' &lt; t
      (resp. <code class="code">&lt;=</code>) such that 
       [<code class="code">e</code>]<sub class="subscript">t'</sub> <code class="code">&lt;&gt; <span class="constructor">None</span></code>.</li>
<li>[<code class="code">e</code>]<sub class="subscript">&lt;t</sub> <code class="code">= <span class="constructor">None</span></code> if there is no such t'.</li>
</ul>

<p>

    <a name="sigsem"></a>
<h2>Signals</h2> 
<p>

    A signal is a value that varies continuously over time. In
    contrast to <a href="#evsem">events</a> which occur at specific point
    in time, a signal has a value at every point in time.
<p>

    The semantic function [] <code class="code">: <span class="keywordsign">'</span>a signal <span class="keywordsign">-&gt;</span> time <span class="keywordsign">-&gt;</span> <span class="keywordsign">'</span>a</code> gives
    meaning to a signal <code class="code">s</code> by mapping it to a function of time
    [<code class="code">s</code>] that returns its value at a given time. We write [<code class="code">s</code>]<sub class="subscript">t</sub> 
    the evaluation of this <em>semantic</em> function at time t.
    <a name="sigeq"></a>
<h3>Equality</h3> 
<p>

    Most signal combinators have an optional <code class="code">eq</code> parameter that
    defaults to structural equality. <code class="code">eq</code> specifies the equality
    function used to detect changes in the value of the resulting
    signal. This function is needed for the efficient update of
    signals and to deal correctly with signals that perform
    <a href="#sideeffects">side effects</a>.  
<p>

    Given an equality function on a type the combinators can be automatically
    <a href="React.S.html#special">specialized</a> via a functor.
    <a name="sigcont"></a>
<h3>Continuity</h3>
<p>

    Ultimately signal updates depend on
    <a href="#primitives">primitive</a> updates. Thus a signal can
    only approximate a real continuous signal. The accuracy of the
    approximation depends on the variation rate of the real signal and
    the primitive's update frequency.
<p>

    <a name="basics"></a>
<h1>Basics</h1>
<p>

    <a name="primitives"></a>
<h2>Primitive events and signals</h2>
<p>

    React doesn't define primitive events and signals, they must be
    created and updated by the client.
<p>

    Primitive events are created with <a href="React.E.html#VALcreate"><code class="code"><span class="constructor">React</span>.<span class="constructor">E</span>.create</code></a>. This function
    returns a new event and an update function that generates an
    occurrence for the event at the time it is called. The following
    code creates a primitive integer event <code class="code">x</code> and generates three
    occurrences with value <code class="code">1</code>, <code class="code">2</code>, <code class="code">3</code>. Those occurrences are printed
    on stdout by the effectful event <code class="code">pr_x</code>.  <pre></pre><code class="code"><span class="keyword">open</span>&nbsp;<span class="constructor">React</span>;;<br>
<br>
<span class="keyword">let</span>&nbsp;x,&nbsp;send_x&nbsp;=&nbsp;<span class="constructor">E</span>.create&nbsp;()<br>
<span class="keyword">let</span>&nbsp;pr_x&nbsp;=&nbsp;<span class="constructor">E</span>.map&nbsp;print_int&nbsp;x<br>
<span class="keyword">let</span>&nbsp;()&nbsp;=&nbsp;<span class="constructor">List</span>.iter&nbsp;send_x&nbsp;[1;&nbsp;2;&nbsp;3]</code><pre></pre>
    Primitive signals are created with <a href="React.S.html#VALcreate"><code class="code"><span class="constructor">React</span>.<span class="constructor">S</span>.create</code></a>. This function
    returns a new signal and an update function that sets the signal's value
    at the time it is called. The following code creates an
    integer signal <code class="code">x</code> initially set to <code class="code">1</code> and updates it three time with 
    values <code class="code">2</code>, <code class="code">2</code>, <code class="code">3</code>. The signal's values are printed on stdout by the 
    effectful signal <code class="code">pr_x</code>. Note that only updates that change
    the signal's value are printed, hence the program prints <code class="code">123</code>, not <code class="code">1223</code>.
    See the discussion on 
    <a href="#sideeffects">side effects</a> for more details.
<pre></pre><code class="code"><span class="keyword">open</span>&nbsp;<span class="constructor">React</span>;;<br>
<br>
<span class="keyword">let</span>&nbsp;x,&nbsp;set_x&nbsp;=&nbsp;<span class="constructor">S</span>.create&nbsp;1<br>
<span class="keyword">let</span>&nbsp;pr_x&nbsp;=&nbsp;<span class="constructor">S</span>.map&nbsp;print_int&nbsp;x<br>
<span class="keyword">let</span>&nbsp;()&nbsp;=&nbsp;<span class="constructor">List</span>.iter&nbsp;set_x&nbsp;[2;&nbsp;2;&nbsp;3]</code><pre></pre>
    The <a href="#clock">clock</a> example shows how a realtime time 
    flow can be defined.
<p>

    <a name="update"></a>
<h2>The update cycle and thread safety</h2>
<p>

    <a href="#primitives">Primitives</a> are the only mean to drive the reactive
    system and they are entirely under the control of the client. When
    the client invokes a primitive's update function, React performs
    an update cycle. The update cycle automatically updates events and
    signals that transitively depend on the updated primitive. The
    dependents of a signal are updated iff the signal's value changed
    according to its <a href="#sigeq">equality function</a>.
<p>

    To ensure correctness in the presence of threads, update cycles
    must be executed in a critical section. Let uset(<code class="code">p</code>) be the set
    of events and signals that need to be updated whenever the
    primitive <code class="code">p</code> is updated.  Updating two primitives <code class="code">p</code> and <code class="code">p'</code>
    concurrently is only allowed if uset(<code class="code">p</code>) and uset(<code class="code">p'</code>) are
    disjoint. Otherwise the updates must be properly serialized.
<p>

    Below updates to <code class="code">x</code> and <code class="code">y</code> must be serialized, but z can
    be updated concurently to both <code class="code">x</code> and <code class="code">y</code>.
<pre></pre><code class="code"><span class="keyword">open</span>&nbsp;<span class="constructor">React</span>;;<br>
<br>
<span class="keyword">let</span>&nbsp;x,&nbsp;set_x&nbsp;=&nbsp;<span class="constructor">S</span>.create&nbsp;0<br>
<span class="keyword">let</span>&nbsp;y,&nbsp;send_y&nbsp;=&nbsp;<span class="constructor">E</span>.create&nbsp;()<br>
<span class="keyword">let</span>&nbsp;z,&nbsp;set_z&nbsp;=&nbsp;<span class="constructor">S</span>.create&nbsp;0<br>
<span class="keyword">let</span>&nbsp;max_xy&nbsp;=&nbsp;<span class="constructor">S</span>.l2&nbsp;(<span class="keyword">fun</span>&nbsp;x&nbsp;y&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;<span class="keyword">if</span>&nbsp;x&nbsp;&gt;&nbsp;y&nbsp;<span class="keyword">then</span>&nbsp;x&nbsp;<span class="keyword">else</span>&nbsp;y)&nbsp;x&nbsp;(<span class="constructor">S</span>.hold&nbsp;0&nbsp;y)<br>
<span class="keyword">let</span>&nbsp;succ_z&nbsp;=&nbsp;<span class="constructor">S</span>.map&nbsp;succ&nbsp;z</code><pre></pre>
    <a name="simultaneity"></a>
<h2>Simultaneous events</h2>
<p>

    <a href="#update">Update cycles</a> are made under a 
    <a href="http://dx.doi.org/10.1016/0167-6423(92)90005-V">synchrony hypothesis</a> :
    the update cycle takes no time, it is instantenous. 
<p>

    Two event occurrences are <em>simultaneous</em> if they occur in the
    same update cycle; in other words if there exists a primitive on
    which they both depend. By definition a primitive doesn't depend
    on any primitive it is therefore impossible for two primitive
    events to occur simultaneously.
<p>

    In the code below <code class="code">w</code>, <code class="code">x</code> and <code class="code">y</code> will have simultaneous occurrences while
    <code class="code">z</code> will never have simultaneous occurrences with them.
<pre></pre><code class="code"><span class="keyword">let</span>&nbsp;w,&nbsp;send_w&nbsp;=&nbsp;<span class="constructor">E</span>.create&nbsp;()<br>
<span class="keyword">let</span>&nbsp;x&nbsp;=&nbsp;<span class="constructor">E</span>.map&nbsp;succ&nbsp;w<br>
<span class="keyword">let</span>&nbsp;y&nbsp;=&nbsp;<span class="constructor">E</span>.map&nbsp;succ&nbsp;x<br>
<span class="keyword">let</span>&nbsp;z,&nbsp;send_z&nbsp;=&nbsp;<span class="constructor">E</span>.create&nbsp;()</code><pre></pre>    
    <a name="sideeffects"></a>
<h2>Side effects</h2>
<p>

    Effectful events and signals perform their side effect
    exactly <em>once</em> in each <a href="#update">update cycle</a> in which there
    is an update of at least one of the event or signal it depends on.
<p>

    Remember that a signal updates in a cycle iff its 
    <a href="#sigeq">equality function</a> determined that the signal
    value changed. Signal initialization is unconditionally considered as 
    an update.    
<p>

    It is important to keep references on effectful events and
    signals. Otherwise they may be reclaimed by the garbage collector.
    The following program prints only a <code class="code">1</code>.
<pre></pre><code class="code"><span class="keyword">let</span>&nbsp;x,&nbsp;set_x&nbsp;=&nbsp;<span class="constructor">S</span>.create&nbsp;1<br>
<span class="keyword">let</span>&nbsp;()&nbsp;=&nbsp;ignore&nbsp;(<span class="constructor">S</span>.map&nbsp;print_int&nbsp;x)<br>
<span class="keyword">let</span>&nbsp;()&nbsp;=&nbsp;<span class="constructor">Gc</span>.full_major&nbsp;();&nbsp;<span class="constructor">List</span>.iter&nbsp;set_x&nbsp;[2;&nbsp;2;&nbsp;3]</code><pre></pre>
    <a name="lifting"></a>
<h2>Lifting</h2>
<p>

    Lifting transforms a regular function to make it act on signals.
    The combinators
    <a href="React.S.html#VALconst"><code class="code"><span class="constructor">React</span>.<span class="constructor">S</span>.const</code></a> and <a href="React.S.html#VALapp"><code class="code"><span class="constructor">React</span>.<span class="constructor">S</span>.app</code></a> allow to lift functions of arbitrary arity n,
    but this involves the inefficient creation of n-1 intermediary
    closure signals. The fixed arity <a href="React.S.html#lifting">lifting
    functions</a> are more efficient. For example :
<pre></pre><code class="code"><span class="keyword">let</span>&nbsp;f&nbsp;x&nbsp;y&nbsp;=&nbsp;x&nbsp;<span class="keyword">mod</span>&nbsp;y<br>
<span class="keyword">let</span>&nbsp;fl&nbsp;x&nbsp;y&nbsp;=&nbsp;<span class="constructor">S</span>.app&nbsp;(<span class="constructor">S</span>.app&nbsp;~eq:(==)&nbsp;(<span class="constructor">S</span>.const&nbsp;f)&nbsp;x)&nbsp;y&nbsp;<span class="comment">(*&nbsp;inefficient&nbsp;*)</span><br>
<span class="keyword">let</span>&nbsp;fl'&nbsp;x&nbsp;y&nbsp;=&nbsp;<span class="constructor">S</span>.l2&nbsp;f&nbsp;x&nbsp;y&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<span class="comment">(*&nbsp;efficient&nbsp;*)</span><br>
</code><pre></pre>
    Besides, some of <code class="code"><span class="constructor">Pervasives</span></code>'s functions and operators are
    already lifted and availables in submodules of <a href="React.S.html"><code class="code"><span class="constructor">React</span>.<span class="constructor">S</span></code></a>. They can be
    be opened in specific scopes. For example if you are dealing with
    float signals you can open <a href="React.S.Float.html"><code class="code"><span class="constructor">React</span>.<span class="constructor">S</span>.<span class="constructor">Float</span></code></a>.  
<pre></pre><code class="code"><span class="keyword">open</span>&nbsp;<span class="constructor">React</span>&nbsp;<br>
<span class="keyword">open</span>&nbsp;<span class="constructor">React</span>.<span class="constructor">S</span>.<span class="constructor">Float</span>&nbsp;<span class="comment">(*&nbsp;float&nbsp;signals&nbsp;*)</span><br>
<br>
<span class="keyword">let</span>&nbsp;f&nbsp;t&nbsp;=&nbsp;sqrt&nbsp;t&nbsp;*.&nbsp;sin&nbsp;t<br>
...<br>
<span class="keyword">open</span>&nbsp;<span class="constructor">Pervasives</span>&nbsp;<span class="comment">(*&nbsp;back&nbsp;to&nbsp;pervasives&nbsp;floats&nbsp;*)</span><br>
</code><pre></pre>
  <a name="recursion"></a>
<h2>Mutual and self reference</h2>
<p>

  Mutual and self reference among time varying values occurs naturally
  in programs. However a mutually recursive definition of two signals
  in which both need the value of the other at time t to define
  their value at time t has no least fixed point. To break this
  tight loop one signal must depend on the value the other had at time
  t-dt where dt is an infinitesimal delay.
<p>

  The fixed point combinators <a href="React.E.html#VALfix"><code class="code"><span class="constructor">React</span>.<span class="constructor">E</span>.fix</code></a> and <a href="React.S.html#VALfix"><code class="code"><span class="constructor">React</span>.<span class="constructor">S</span>.fix</code></a> allow to refer to
  the value an event or signal had an infinitesimal amount of time
  before. These fixed point combinators act on a function <code class="code">f</code> that takes
  as argument the infinitesimally delayed event or signal that <code class="code">f</code>
  itself returns.
<p>

  In the example below <code class="code">history s</code> returns a signal whose value 
  is the history of <code class="code">s</code> as a list. 
<pre></pre><code class="code"><span class="keyword">let</span>&nbsp;history&nbsp;?(eq&nbsp;=&nbsp;(&nbsp;=&nbsp;))&nbsp;s&nbsp;=&nbsp;<br>
&nbsp;&nbsp;<span class="keyword">let</span>&nbsp;push&nbsp;v&nbsp;=&nbsp;<span class="keyword">function</span>&nbsp;<br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="keywordsign">|</span>&nbsp;[]&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;[&nbsp;v&nbsp;]&nbsp;<br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="keywordsign">|</span>&nbsp;v'&nbsp;::&nbsp;_&nbsp;<span class="keyword">as</span>&nbsp;l&nbsp;<span class="keyword">when</span>&nbsp;eq&nbsp;v&nbsp;v'&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;l<br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="keywordsign">|</span>&nbsp;l&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;v&nbsp;::&nbsp;l&nbsp;&nbsp;<br>
&nbsp;&nbsp;<span class="keyword">in</span><br>
&nbsp;&nbsp;<span class="keyword">let</span>&nbsp;define&nbsp;h&nbsp;=&nbsp;<br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="keyword">let</span>&nbsp;h'&nbsp;=&nbsp;<span class="constructor">S</span>.l2&nbsp;push&nbsp;s&nbsp;h&nbsp;<span class="keyword">in</span>&nbsp;<br>
&nbsp;&nbsp;&nbsp;&nbsp;h',&nbsp;h'<br>
&nbsp;&nbsp;<span class="keyword">in</span><br>
&nbsp;&nbsp;<span class="constructor">S</span>.fix&nbsp;[]&nbsp;define</code><pre></pre>
  When a program has infinitesimally delayed values a
  <a href="#primitives">primitive</a> may trigger more than one update
  cycle. For example if a signal <code class="code">s</code> is infinitesimally delayed, then
  its update in a cycle <code class="code">c</code> will trigger a new cycle <code class="code">c'</code> at the end
  of the cycle in which the delayed signal of <code class="code">s</code> will have the value
  <code class="code">s</code> had in <code class="code">c</code>. This means that the recursion occuring between a
  signal (or event) and its infinitesimally delayed counterpart must
  be well-founded otherwise this may trigger an infinite number
  of update cycles, like in the following examples.
<pre></pre><code class="code"><span class="keyword">let</span>&nbsp;start,&nbsp;send_start&nbsp;=&nbsp;<span class="constructor">E</span>.create&nbsp;()<br>
<span class="keyword">let</span>&nbsp;diverge&nbsp;=&nbsp;<br>
&nbsp;&nbsp;<span class="keyword">let</span>&nbsp;define&nbsp;e&nbsp;=&nbsp;<br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="keyword">let</span>&nbsp;e'&nbsp;=&nbsp;<span class="constructor">E</span>.select&nbsp;[e;&nbsp;start]&nbsp;<span class="keyword">in</span>&nbsp;<br>
&nbsp;&nbsp;&nbsp;&nbsp;e',&nbsp;e'<br>
&nbsp;&nbsp;<span class="keyword">in</span><br>
&nbsp;&nbsp;<span class="constructor">E</span>.fix&nbsp;define<br>
&nbsp;&nbsp;&nbsp;&nbsp;<br>
<span class="keyword">let</span>&nbsp;()&nbsp;=&nbsp;send_start&nbsp;()&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<span class="comment">(*&nbsp;diverges&nbsp;*)</span><br>
&nbsp;&nbsp;<br>
<span class="keyword">let</span>&nbsp;diverge&nbsp;=&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<span class="comment">(*&nbsp;diverges&nbsp;*)</span><br>
&nbsp;&nbsp;<span class="keyword">let</span>&nbsp;define&nbsp;s&nbsp;=&nbsp;<br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="keyword">let</span>&nbsp;s'&nbsp;=&nbsp;<span class="constructor">S</span>.<span class="constructor">Int</span>.succ&nbsp;s&nbsp;<span class="keyword">in</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;s',&nbsp;s'<br>
&nbsp;&nbsp;<span class="keyword">in</span><br>
&nbsp;&nbsp;<span class="constructor">S</span>.fix&nbsp;0&nbsp;define</code><pre></pre>
  For technical reasons, delayed events and signals (those given to
  fixing functions) are not allowed to directly depend on each
  other. Fixed point combinators will raise <code class="code"><span class="constructor">Invalid_argument</span></code> if
  such dependencies are created. This limitation can be
  circumvented by mapping these values with the identity. 
<p>

  <a name="ex"></a>
<h1>Examples</h1> 
<p>

  <a name="clock"></a>
<h2>Clock</h2>
<p>

  The following program defines a primitive event <code class="code">seconds</code> holding
  the UNIX time and occuring on every second. An effectful event
  converts these occurences to local time and prints them on stdout
  along with an
  <a href="http://www.ecma-international.org/publications/standards/Ecma-048.htm">ANSI
  escape sequence</a> to control the cursor position.
<pre></pre><code class="code"><span class="keyword">let</span>&nbsp;pr_time&nbsp;t&nbsp;=&nbsp;<br>
&nbsp;&nbsp;<span class="keyword">let</span>&nbsp;tm&nbsp;=&nbsp;<span class="constructor">Unix</span>.localtime&nbsp;t&nbsp;<span class="keyword">in</span><br>
&nbsp;&nbsp;<span class="constructor">Printf</span>.printf&nbsp;<span class="string">"\x1B[8D%02d:%02d:%02d%!"</span>&nbsp;<br>
&nbsp;&nbsp;&nbsp;&nbsp;tm.<span class="constructor">Unix</span>.tm_hour&nbsp;tm.<span class="constructor">Unix</span>.tm_min&nbsp;tm.<span class="constructor">Unix</span>.tm_sec<br>
<br>
<span class="keyword">open</span>&nbsp;<span class="constructor">React</span>;;<br>
<br>
<span class="keyword">let</span>&nbsp;seconds,&nbsp;run&nbsp;=&nbsp;<br>
&nbsp;&nbsp;<span class="keyword">let</span>&nbsp;e,&nbsp;send&nbsp;=&nbsp;<span class="constructor">E</span>.create&nbsp;()&nbsp;<span class="keyword">in</span><br>
&nbsp;&nbsp;<span class="keyword">let</span>&nbsp;run&nbsp;()&nbsp;=&nbsp;<br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="keyword">while</span>&nbsp;<span class="keyword">true</span>&nbsp;<span class="keyword">do</span>&nbsp;send&nbsp;(<span class="constructor">Unix</span>.gettimeofday&nbsp;());&nbsp;<span class="constructor">Unix</span>.sleep&nbsp;1&nbsp;<span class="keyword">done</span><br>
&nbsp;&nbsp;<span class="keyword">in</span><br>
&nbsp;&nbsp;e,&nbsp;run<br>
<br>
<span class="keyword">let</span>&nbsp;printer&nbsp;=&nbsp;<span class="constructor">E</span>.map&nbsp;pr_time&nbsp;seconds<br>
<br>
<span class="keyword">let</span>&nbsp;()&nbsp;=&nbsp;run&nbsp;()</code><pre></pre><br>
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