Sophie

Sophie

distrib > Mandriva > 2010.0 > i586 > media > contrib-release > by-pkgid > 82bf76c75b44c3e54c5dc9d8c4b11ab5 > files > 102

cgicc-3.2.8-1mdv2010.0.i586.rpm

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<h1>cardgame.cpp</h1><a href="cardgame_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/* -*-mode:c++; c-file-style: "gnu";-*- */</span>
<a name="l00002"></a>00002 <span class="comment">/*</span>
<a name="l00003"></a>00003 <span class="comment"> *  $Id: cardgame.cpp,v 1.7 2009/01/03 17:26:43 sebdiaz Exp $</span>
<a name="l00004"></a>00004 <span class="comment"> *</span>
<a name="l00005"></a>00005 <span class="comment"> *  Copyright (C) 2007 Sebastien DIAZ &lt;sebastien.diaz@gmail.com&gt;</span>
<a name="l00006"></a>00006 <span class="comment"> *  Part of the GNU cgicc library, http://www.gnu.org/software/cgicc</span>
<a name="l00007"></a>00007 <span class="comment"> *</span>
<a name="l00008"></a>00008 <span class="comment"> *  This library is free software; you can redistribute it and/or</span>
<a name="l00009"></a>00009 <span class="comment"> *  modify it under the terms of the GNU Lesser General Public</span>
<a name="l00010"></a>00010 <span class="comment"> *  License as published by the Free Software Foundation; either</span>
<a name="l00011"></a>00011 <span class="comment"> *  version 3 of the License, or (at your option) any later version.</span>
<a name="l00012"></a>00012 <span class="comment"> *</span>
<a name="l00013"></a>00013 <span class="comment"> *  This library is distributed in the hope that it will be useful,</span>
<a name="l00014"></a>00014 <span class="comment"> *  but WITHOUT ANY WARRANTY; without even the implied warranty of</span>
<a name="l00015"></a>00015 <span class="comment"> *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU</span>
<a name="l00016"></a>00016 <span class="comment"> *  Lesser General Public License for more details.</span>
<a name="l00017"></a>00017 <span class="comment"> *</span>
<a name="l00018"></a>00018 <span class="comment"> *  You should have received a copy of the GNU Lesser General Public</span>
<a name="l00019"></a>00019 <span class="comment"> *  License along with this library; if not, write to the Free Software</span>
<a name="l00020"></a>00020 <span class="comment"> *  Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110, USA</span>
<a name="l00021"></a>00021 <span class="comment"> */</span>
<a name="l00022"></a>00022 
<a name="l00030"></a>00030 <span class="preprocessor">#include &lt;iostream&gt;</span>
<a name="l00031"></a>00031 <span class="preprocessor">#include &lt;vector&gt;</span>
<a name="l00032"></a>00032 <span class="preprocessor">#include &lt;iterator&gt;</span>
<a name="l00033"></a>00033 <span class="preprocessor">#include &lt;string&gt;</span>
<a name="l00034"></a>00034 <span class="preprocessor">#include &lt;cstdlib&gt;</span>
<a name="l00035"></a>00035 <span class="preprocessor">#include &lt;ctime&gt;</span>
<a name="l00036"></a>00036 <span class="preprocessor">#include &lt;sstream&gt;</span>
<a name="l00037"></a>00037 <span class="preprocessor">#include &lt;fstream&gt;</span>
<a name="l00038"></a>00038 <span class="preprocessor">#include &lt;queue&gt;</span>
<a name="l00039"></a>00039 <span class="preprocessor">#include &lt;algorithm&gt;</span>
<a name="l00040"></a>00040 <span class="preprocessor">#include "<a class="code" href="CgiDefs_8h.html" title="Platform and operating system specific macro definitions.">cgicc/CgiDefs.h</a>"</span>
<a name="l00041"></a>00041 <span class="preprocessor">#include "<a class="code" href="Cgicc_8h.html" title="The main header file for the GNU cgicc library.">cgicc/Cgicc.h</a>"</span>
<a name="l00042"></a>00042 <span class="preprocessor">#include "<a class="code" href="HTTPHTMLHeader_8h.html" title="Shortcut to HTTPContentHeader for text/html.">cgicc/HTTPHTMLHeader.h</a>"</span>
<a name="l00043"></a>00043 <span class="preprocessor">#include "<a class="code" href="HTMLClasses_8h.html" title="The header file containing HTML output classes.">cgicc/HTMLClasses.h</a>"</span>
<a name="l00044"></a>00044 <span class="preprocessor">#include "<a class="code" href="HTTPCookie_8h.html" title="An HTTP Cookie.">cgicc/HTTPCookie.h</a>"</span>
<a name="l00045"></a>00045 <span class="preprocessor">#define COOKIE_NAME "ELPIELOJUEGO"</span>
<a name="l00046"></a>00046 <span class="preprocessor"></span><span class="preprocessor">#define COOKIE_FILE_NAME "sessions.tmp"</span>
<a name="l00047"></a>00047 <span class="preprocessor"></span><span class="preprocessor">#define GAME_FILE_NAME "games.tmp"</span>
<a name="l00048"></a>00048 <span class="preprocessor"></span><span class="preprocessor">#define MAX_GAME 10</span>
<a name="l00049"></a>00049 <span class="preprocessor"></span>
<a name="l00050"></a>00050 <span class="keyword">using namespace </span>std;
<a name="l00051"></a>00051 <span class="keyword">using namespace </span>cgicc;
<a name="l00052"></a>00052 
<a name="l00053"></a>00053 
<a name="l00054"></a>00054 
<a name="l00061"></a><a class="code" href="structdatasplayer.html">00061</a> <span class="keyword">struct </span><a class="code" href="structdatasplayer.html" title="A data model for the player.">datasplayer</a>
<a name="l00062"></a>00062 {
<a name="l00067"></a><a class="code" href="structdatasplayer.html#81ee42e8de1e070ba118573d8c9a83b3">00067</a>         vector &lt;string &gt; *<a class="code" href="structdatasplayer.html#81ee42e8de1e070ba118573d8c9a83b3" title="A list of the cards.">cardsList</a>; 
<a name="l00068"></a>00068 
<a name="l00072"></a><a class="code" href="structdatasplayer.html#4c1f0233292812bed5d8b4c7b1aa11d6">00072</a>         <span class="keywordtype">string</span> <a class="code" href="structdatasplayer.html#4c1f0233292812bed5d8b4c7b1aa11d6" title="the identifiant of the player">identifiant</a>; 
<a name="l00073"></a>00073         
<a name="l00077"></a><a class="code" href="structdatasplayer.html#ee63803ba9538b031f7b145645d19de6">00077</a>         <span class="keywordtype">bool</span> <a class="code" href="structdatasplayer.html#ee63803ba9538b031f7b145645d19de6" title="If the player is playing the value is at true.">isPlaying</a>; 
<a name="l00078"></a>00078         
<a name="l00082"></a><a class="code" href="structdatasplayer.html#ac5ec8bb7f05b86feb0005f470571eee">00082</a>         <span class="keywordtype">int</span> <a class="code" href="structdatasplayer.html#ac5ec8bb7f05b86feb0005f470571eee" title="the score of the player">points</a>; 
<a name="l00083"></a>00083         
<a name="l00087"></a><a class="code" href="structdatasplayer.html#1dd4d308e7263096cb65ac2994fd8216">00087</a>         <span class="keywordtype">string</span> <a class="code" href="structdatasplayer.html#1dd4d308e7263096cb65ac2994fd8216" title="The actual played card.">actualCard</a>; 
<a name="l00088"></a>00088 };
<a name="l00089"></a>00089 
<a name="l00090"></a>00090 
<a name="l00096"></a><a class="code" href="structdatasgame.html">00096</a> <span class="keyword">struct </span><a class="code" href="structdatasgame.html" title="A data model for the games.">datasgame</a>
<a name="l00097"></a>00097 {
<a name="l00102"></a><a class="code" href="structdatasgame.html#502babdec4780c35b0f048b6ae829fdb">00102</a>         vector &lt;datasplayer *&gt; *<a class="code" href="structdatasgame.html#502babdec4780c35b0f048b6ae829fdb" title="The players List.">playersList</a>;
<a name="l00103"></a>00103         
<a name="l00107"></a><a class="code" href="structdatasgame.html#c9f81b1c155bde1ca1bcefedda9c5c06">00107</a>         vector&lt;string&gt; *<a class="code" href="structdatasgame.html#c9f81b1c155bde1ca1bcefedda9c5c06" title="The actual cards in the game.">playedCards</a>;
<a name="l00108"></a>00108         
<a name="l00112"></a><a class="code" href="structdatasgame.html#5ab6080f29e7156faf434625ab8fbd61">00112</a>         vector&lt;string&gt; *<a class="code" href="structdatasgame.html#5ab6080f29e7156faf434625ab8fbd61" title="The rest of the cards.">piocheCards</a>;
<a name="l00113"></a>00113 
<a name="l00114"></a>00114 };
<a name="l00115"></a>00115 
<a name="l00120"></a>00120 <span class="keyword">namespace </span>CardGameTools
<a name="l00121"></a>00121 {
<a name="l00134"></a><a class="code" href="namespaceCardGameTools.html#72303f6bb4da46088a162e104baea48a">00134</a>         <span class="keywordtype">string</span> <a class="code" href="namespaceCardGameTools.html#72303f6bb4da46088a162e104baea48a" title="Generate a data in a single line from the data of the player.">convertStructToString</a>( <a class="code" href="structdatasplayer.html" title="A data model for the player.">datasplayer</a> *pPlayer)
<a name="l00135"></a>00135         {
<a name="l00136"></a>00136                 
<a name="l00137"></a>00137                 std::vector&lt;string&gt;::iterator itVectorData;
<a name="l00138"></a>00138                 stringstream buffer;
<a name="l00139"></a>00139                 buffer &lt;&lt;pPlayer-&gt;<a class="code" href="structdatasplayer.html#4c1f0233292812bed5d8b4c7b1aa11d6" title="the identifiant of the player">identifiant</a>&lt;&lt;<span class="stringliteral">"::"</span>;
<a name="l00140"></a>00140                 <span class="keywordflow">for</span>(itVectorData = pPlayer-&gt;<a class="code" href="structdatasplayer.html#81ee42e8de1e070ba118573d8c9a83b3" title="A list of the cards.">cardsList</a>-&gt;begin(); itVectorData != pPlayer-&gt;<a class="code" href="structdatasplayer.html#81ee42e8de1e070ba118573d8c9a83b3" title="A list of the cards.">cardsList</a>-&gt;end(); itVectorData++)
<a name="l00141"></a>00141                 {
<a name="l00142"></a>00142                 
<a name="l00143"></a>00143                         buffer &lt;&lt; *itVectorData;
<a name="l00144"></a>00144                         <span class="keywordflow">if</span> (itVectorData != pPlayer-&gt;<a class="code" href="structdatasplayer.html#81ee42e8de1e070ba118573d8c9a83b3" title="A list of the cards.">cardsList</a>-&gt;end())
<a name="l00145"></a>00145                         {
<a name="l00146"></a>00146                                 buffer &lt;&lt;<span class="stringliteral">"||"</span>;
<a name="l00147"></a>00147                 
<a name="l00148"></a>00148                         }
<a name="l00149"></a>00149                 }
<a name="l00150"></a>00150                 
<a name="l00151"></a>00151                 <span class="comment">//Global Separator</span>
<a name="l00152"></a>00152                 
<a name="l00153"></a>00153                 <span class="keywordflow">return</span> buffer.str();
<a name="l00154"></a>00154         }
<a name="l00155"></a>00155 
<a name="l00168"></a><a class="code" href="namespaceCardGameTools.html#991f73f078a31a0a16245db5cb8e57bd">00168</a>         <a class="code" href="structdatasplayer.html" title="A data model for the player.">datasplayer</a> * <a class="code" href="namespaceCardGameTools.html#991f73f078a31a0a16245db5cb8e57bd" title="Generate a datasgame struct from a single line.">convertStringToStuct</a>( <span class="keywordtype">string</span> pPlayer)
<a name="l00169"></a>00169         {
<a name="l00170"></a>00170                 <a class="code" href="structdatasplayer.html" title="A data model for the player.">datasplayer</a> *datas= <span class="keyword">new</span> <a class="code" href="structdatasplayer.html" title="A data model for the player.">datasplayer</a>;
<a name="l00171"></a>00171                 <span class="keywordtype">char</span> *carList=(<span class="keywordtype">char</span> *)pPlayer.c_str();
<a name="l00172"></a>00172                 <span class="keywordtype">int</span> wordCounter=0;
<a name="l00173"></a>00173                 <span class="keywordtype">string</span> word;
<a name="l00174"></a>00174                 stringstream actualWord;
<a name="l00175"></a>00175                 <span class="keywordflow">for</span> (<span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> i=0;i&lt;pPlayer.size();i++)
<a name="l00176"></a>00176                 {
<a name="l00177"></a>00177                         <span class="keywordflow">if</span> (i+1&lt;pPlayer.size())
<a name="l00178"></a>00178                         <span class="keywordflow">if</span> (carList[i]==<span class="charliteral">':'</span>&amp;&amp;carList[i+1]==<span class="charliteral">':'</span>)
<a name="l00179"></a>00179                         {
<a name="l00180"></a>00180                                 word=actualWord.str();
<a name="l00181"></a>00181                                 <span class="comment">//first , the player name</span>
<a name="l00182"></a>00182                                 <span class="keywordflow">if</span> (wordCounter==0)
<a name="l00183"></a>00183                                 {
<a name="l00184"></a>00184                                         <span class="comment">//first is no data word</span>
<a name="l00185"></a>00185                                 }
<a name="l00186"></a>00186                                 <span class="keywordflow">else</span>
<a name="l00187"></a>00187                                 <span class="keywordflow">if</span> (wordCounter==1)
<a name="l00188"></a>00188                                 {
<a name="l00189"></a>00189                                         datas-&gt;<a class="code" href="structdatasplayer.html#4c1f0233292812bed5d8b4c7b1aa11d6" title="the identifiant of the player">identifiant</a>=word;
<a name="l00190"></a>00190                                 }<span class="keywordflow">else</span> 
<a name="l00191"></a>00191                                 {
<a name="l00192"></a>00192                                         datas-&gt;<a class="code" href="structdatasplayer.html#81ee42e8de1e070ba118573d8c9a83b3" title="A list of the cards.">cardsList</a>-&gt;push_back(word);
<a name="l00193"></a>00193                                 }
<a name="l00194"></a>00194                                 wordCounter++;
<a name="l00195"></a>00195                                 actualWord.clear();
<a name="l00196"></a>00196                                 i++;
<a name="l00197"></a>00197                         }<span class="keywordflow">else</span> {
<a name="l00198"></a>00198                                 actualWord &lt;&lt;carList[i];
<a name="l00199"></a>00199                         }
<a name="l00200"></a>00200                 }
<a name="l00201"></a>00201                 
<a name="l00202"></a>00202                 
<a name="l00203"></a>00203                 <span class="keywordflow">return</span> datas;
<a name="l00204"></a>00204         }
<a name="l00205"></a>00205 
<a name="l00214"></a><a class="code" href="namespaceCardGameTools.html#d50d7fa03c5023b445b33705c09566b8">00214</a>         <span class="keywordtype">string</span> <a class="code" href="namespaceCardGameTools.html#d50d7fa03c5023b445b33705c09566b8" title="Get the cookie of the game from the list of the cookies.">getNUMCookie</a>(std::vector&lt; HTTPCookie &gt; pCookieVector)
<a name="l00215"></a>00215         {
<a name="l00216"></a>00216                 
<a name="l00217"></a>00217                 <span class="keywordflow">if</span> (pCookieVector.size()== 0)
<a name="l00218"></a>00218                 {
<a name="l00219"></a>00219                         
<a name="l00220"></a>00220                         <span class="keywordflow">return</span> <span class="stringliteral">""</span>;
<a name="l00221"></a>00221                 }
<a name="l00222"></a>00222                 std::vector&lt;HTTPCookie&gt;::iterator itVectorData;
<a name="l00223"></a>00223                 <span class="keywordflow">for</span>(itVectorData = pCookieVector.begin(); itVectorData != pCookieVector.end(); itVectorData++)
<a name="l00224"></a>00224                 {
<a name="l00225"></a>00225                         
<a name="l00226"></a>00226                         <a class="code" href="classcgicc_1_1HTTPCookie.html" title="An HTTP cookie.">HTTPCookie</a> theCookie = *(itVectorData);
<a name="l00227"></a>00227                         
<a name="l00228"></a>00228                         <span class="keywordflow">if</span> (theCookie.<a class="code" href="classcgicc_1_1HTTPCookie.html#97606fcdce9194405aacaa06543a9c40" title="Get the name of this cookie.">getName</a> ().compare(COOKIE_NAME)==0)
<a name="l00229"></a>00229                         {
<a name="l00230"></a>00230                                 <span class="keywordflow">return</span> theCookie.<a class="code" href="classcgicc_1_1HTTPCookie.html#1ebadf383bde8abead4f2b0a6453cb6d" title="Get the value of this cookie.">getValue</a> ();
<a name="l00231"></a>00231                         }
<a name="l00232"></a>00232                 }
<a name="l00233"></a>00233 
<a name="l00234"></a>00234 
<a name="l00235"></a>00235                 <span class="keywordflow">return</span> <span class="stringliteral">""</span>;
<a name="l00236"></a>00236         }
<a name="l00237"></a>00237 
<a name="l00245"></a><a class="code" href="namespaceCardGameTools.html#fd019ba73719b7ce9fa3d61bffc3ecfc">00245</a>         <span class="keywordtype">string</span> <a class="code" href="namespaceCardGameTools.html#fd019ba73719b7ce9fa3d61bffc3ecfc" title="Get all personnal information from the cookie&amp;#39;s Id.">getValue</a>(<span class="keywordtype">string</span> pName)
<a name="l00246"></a>00246         {
<a name="l00247"></a>00247                 
<a name="l00248"></a>00248                 ifstream inFile;
<a name="l00249"></a>00249                 inFile.open(COOKIE_FILE_NAME);
<a name="l00250"></a>00250                 <span class="keywordflow">if</span> (!inFile) {
<a name="l00251"></a>00251                         ofstream outFile(COOKIE_FILE_NAME, ios::out);
<a name="l00252"></a>00252                         outFile.put(<span class="charliteral">'\n'</span>);
<a name="l00253"></a>00253                         outFile.close();
<a name="l00254"></a>00254                         inFile.open(COOKIE_FILE_NAME);
<a name="l00255"></a>00255                 }
<a name="l00256"></a>00256                 
<a name="l00257"></a>00257                 <span class="comment">// Lecture ligne a ligne</span>
<a name="l00258"></a>00258                   <span class="keywordflow">while</span> (inFile&amp;&amp;!inFile.eof ())
<a name="l00259"></a>00259                   {
<a name="l00260"></a>00260                         <span class="keywordtype">char</span> ligne[32000];
<a name="l00261"></a>00261                         std::string s;
<a name="l00262"></a>00262 
<a name="l00263"></a>00263                         inFile.getline (ligne, <span class="keyword">sizeof</span> (ligne));
<a name="l00264"></a>00264                         s = ligne;
<a name="l00265"></a>00265                         
<a name="l00266"></a>00266                         <span class="keywordflow">if</span> (s.find (pName)!= string::npos)
<a name="l00267"></a>00267                         {
<a name="l00268"></a>00268                         
<a name="l00269"></a>00269                                 s.replace(0,pName.size(),<span class="stringliteral">""</span>); 
<a name="l00270"></a>00270                                 inFile.close();
<a name="l00271"></a>00271                                 <span class="keywordflow">return</span> s;
<a name="l00272"></a>00272                         }
<a name="l00273"></a>00273                   }
<a name="l00274"></a>00274                   inFile.close();
<a name="l00275"></a>00275                   <span class="keywordflow">return</span> <span class="stringliteral">""</span>;
<a name="l00276"></a>00276 
<a name="l00277"></a>00277         }
<a name="l00278"></a>00278 
<a name="l00286"></a><a class="code" href="namespaceCardGameTools.html#841d2554cf28f1b108a141e5d6819ba3">00286</a>         <span class="keywordtype">string</span> <a class="code" href="namespaceCardGameTools.html#841d2554cf28f1b108a141e5d6819ba3" title="Get all game information from the name of the player.">getFileGame</a>(<span class="keywordtype">string</span> pName)
<a name="l00287"></a>00287         {
<a name="l00288"></a>00288 
<a name="l00289"></a>00289                 ifstream inFile;
<a name="l00290"></a>00290                 inFile.open(GAME_FILE_NAME);
<a name="l00291"></a>00291                 <span class="keywordflow">if</span> (!inFile) {
<a name="l00292"></a>00292                         ofstream outFile(GAME_FILE_NAME, ios::out);
<a name="l00293"></a>00293                         outFile.put(<span class="charliteral">'\n'</span>);
<a name="l00294"></a>00294                         outFile.close();
<a name="l00295"></a>00295                         inFile.open(GAME_FILE_NAME);
<a name="l00296"></a>00296                 }
<a name="l00297"></a>00297                 <span class="comment">// Lecture ligne a ligne</span>
<a name="l00298"></a>00298                   <span class="keywordflow">while</span> (inFile&amp;&amp;!inFile.eof ())
<a name="l00299"></a>00299                   {
<a name="l00300"></a>00300                         <span class="keywordtype">char</span> ligne[32000];
<a name="l00301"></a>00301                         std::string s;
<a name="l00302"></a>00302 
<a name="l00303"></a>00303                         inFile.getline (ligne, <span class="keyword">sizeof</span> (ligne));
<a name="l00304"></a>00304                         s = ligne;
<a name="l00305"></a>00305                         
<a name="l00306"></a>00306                         <span class="keywordflow">if</span> (s.find (pName)!= string::npos)
<a name="l00307"></a>00307                         {
<a name="l00308"></a>00308                         
<a name="l00309"></a>00309                                 inFile.close();
<a name="l00310"></a>00310                                 <span class="keywordflow">return</span> s;
<a name="l00311"></a>00311                         }
<a name="l00312"></a>00312                   }
<a name="l00313"></a>00313                   inFile.close();
<a name="l00314"></a>00314                   <span class="keywordflow">return</span> <span class="stringliteral">""</span>;
<a name="l00315"></a>00315 
<a name="l00316"></a>00316         }
<a name="l00317"></a>00317 
<a name="l00324"></a><a class="code" href="namespaceCardGameTools.html#190b838fbbb6305e7a750fe542912b20">00324</a>         <a class="code" href="structdatasgame.html" title="A data model for the games.">datasgame</a> *<a class="code" href="namespaceCardGameTools.html#190b838fbbb6305e7a750fe542912b20" title="Convert the data to the datasgame struct.">getGame</a>(<span class="keywordtype">string</span> pName)
<a name="l00325"></a>00325         {
<a name="l00326"></a>00326                 
<a name="l00327"></a>00327                 <a class="code" href="structdatasgame.html" title="A data model for the games.">datasgame</a> *dgame= <span class="keyword">new</span> <a class="code" href="structdatasgame.html" title="A data model for the games.">datasgame</a>;
<a name="l00328"></a>00328                 dgame-&gt;<a class="code" href="structdatasgame.html#502babdec4780c35b0f048b6ae829fdb" title="The players List.">playersList</a>=<span class="keyword">new</span> vector&lt;datasplayer*&gt;;
<a name="l00329"></a>00329                 
<a name="l00330"></a>00330                 
<a name="l00331"></a>00331                 <span class="keywordtype">string</span> vGame=<a class="code" href="namespaceCardGameTools.html#841d2554cf28f1b108a141e5d6819ba3" title="Get all game information from the name of the player.">getFileGame</a>(pName);
<a name="l00332"></a>00332                 <span class="keywordflow">if</span> (vGame.compare(<span class="stringliteral">""</span>)==0)
<a name="l00333"></a>00333                 {
<a name="l00334"></a>00334                         <span class="keywordflow">return</span> NULL; 
<a name="l00335"></a>00335                 }
<a name="l00336"></a>00336                 
<a name="l00337"></a>00337                 
<a name="l00338"></a>00338                 
<a name="l00339"></a>00339                 <span class="keywordtype">char</span> *carList=(<span class="keywordtype">char</span> *)vGame.c_str();
<a name="l00340"></a>00340                 <span class="keywordtype">int</span> wordCounter=0;
<a name="l00341"></a>00341                 <span class="keywordtype">string</span> word;
<a name="l00342"></a>00342                 stringstream actualWord;
<a name="l00343"></a>00343                 <span class="keywordtype">int</span> vNBPLayers=0;
<a name="l00344"></a>00344                 <span class="keywordtype">int</span> playerCounter=0;
<a name="l00345"></a>00345                 <span class="keywordtype">int</span> playerCounterElement=0;
<a name="l00346"></a>00346                 <span class="keywordtype">int</span> vNBCards=0;
<a name="l00347"></a>00347                 <span class="keywordtype">int</span> vCardsCounter=0;
<a name="l00348"></a>00348                 vector &lt;string &gt; *cardsList= <span class="keyword">new</span> vector&lt;string&gt;;
<a name="l00349"></a>00349                 <span class="keywordtype">string</span> identifiant;
<a name="l00350"></a>00350                 <span class="keywordtype">string</span> actualCard;
<a name="l00351"></a>00351                 <span class="keywordtype">bool</span> isPlaying=<span class="keyword">false</span>;
<a name="l00352"></a>00352                 <span class="keywordtype">int</span> points;
<a name="l00353"></a>00353                 
<a name="l00354"></a>00354                 <span class="keywordtype">int</span> vNBCardsQueue1=0;
<a name="l00355"></a>00355                 <span class="keywordtype">int</span> vCardsCounterQ1=0;
<a name="l00356"></a>00356                 <span class="keywordtype">int</span> vNBCardsQueue2=0;
<a name="l00357"></a>00357                 <span class="keywordtype">int</span> vCardsCounterQ2=0;
<a name="l00358"></a>00358                 <span class="keywordtype">bool</span> vCountedCardsQ1;
<a name="l00359"></a>00359                 <span class="keywordtype">bool</span> vCountedCardsQ2;
<a name="l00360"></a>00360                 vCountedCardsQ1=<span class="keyword">false</span>;
<a name="l00361"></a>00361                 vCountedCardsQ2=<span class="keyword">false</span>;
<a name="l00362"></a>00362                 vector &lt;string &gt; *queue1= <span class="keyword">new</span> vector&lt;string&gt;;
<a name="l00363"></a>00363                 dgame-&gt;<a class="code" href="structdatasgame.html#c9f81b1c155bde1ca1bcefedda9c5c06" title="The actual cards in the game.">playedCards</a>=queue1;
<a name="l00364"></a>00364 
<a name="l00365"></a>00365                 vector &lt;string &gt; *queue2= <span class="keyword">new</span> vector&lt;string&gt;;
<a name="l00366"></a>00366                 dgame-&gt;<a class="code" href="structdatasgame.html#5ab6080f29e7156faf434625ab8fbd61" title="The rest of the cards.">piocheCards</a>=queue2;      
<a name="l00367"></a>00367                 
<a name="l00368"></a>00368                 <span class="keywordflow">for</span> (<span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> i=0;i&lt;vGame.size();i++)
<a name="l00369"></a>00369                 {
<a name="l00370"></a>00370                         <span class="keywordflow">if</span> (i+1&lt;vGame.size())
<a name="l00371"></a>00371                         <span class="keywordflow">if</span> (carList[i]==<span class="charliteral">':'</span>&amp;&amp;carList[i+1]==<span class="charliteral">':'</span>)
<a name="l00372"></a>00372                         {
<a name="l00373"></a>00373                                 
<a name="l00374"></a>00374                                 word=actualWord.str();
<a name="l00375"></a>00375                                 
<a name="l00376"></a>00376 
<a name="l00377"></a>00377                                 
<a name="l00378"></a>00378                                 <span class="comment">//first , NB Players Value</span>
<a name="l00379"></a>00379                                 <span class="keywordflow">if</span> (wordCounter==0)
<a name="l00380"></a>00380                                 {
<a name="l00381"></a>00381                                         
<a name="l00382"></a>00382                                         vNBPLayers=atoi(word.c_str());
<a name="l00383"></a>00383                                 }<span class="keywordflow">else</span>
<a name="l00384"></a>00384                                 {
<a name="l00385"></a>00385                                         <span class="comment">//Add of a player</span>
<a name="l00386"></a>00386                                         <span class="keywordflow">if</span> (playerCounter&lt;vNBPLayers)
<a name="l00387"></a>00387                                         {
<a name="l00388"></a>00388                                                 
<a name="l00389"></a>00389                                                 <span class="comment">//In first the name</span>
<a name="l00390"></a>00390                                                 <span class="keywordflow">if</span> (playerCounterElement==0)
<a name="l00391"></a>00391                                                 {
<a name="l00392"></a>00392                                                         
<a name="l00393"></a>00393                                                         identifiant=word;
<a name="l00394"></a>00394                                                 }
<a name="l00395"></a>00395                                                 <span class="keywordflow">if</span> (playerCounterElement==1)
<a name="l00396"></a>00396                                                 {
<a name="l00397"></a>00397                                                         
<a name="l00398"></a>00398                                                         isPlaying=(word.compare(<span class="stringliteral">"1"</span>)==0)?<span class="keyword">true</span>:<span class="keyword">false</span>;
<a name="l00399"></a>00399                                                 }
<a name="l00400"></a>00400                                                 <span class="keywordflow">if</span> (playerCounterElement==2)
<a name="l00401"></a>00401                                                 {
<a name="l00402"></a>00402                                                         
<a name="l00403"></a>00403                                                         points=atoi(word.c_str());
<a name="l00404"></a>00404                                                 }
<a name="l00405"></a>00405                                                 <span class="keywordflow">if</span> (playerCounterElement==3)
<a name="l00406"></a>00406                                                 {
<a name="l00407"></a>00407                                                         
<a name="l00408"></a>00408                                                         actualCard=word;
<a name="l00409"></a>00409                                                 }
<a name="l00410"></a>00410                                                 <span class="keywordflow">if</span> (playerCounterElement==4)
<a name="l00411"></a>00411                                                 {
<a name="l00412"></a>00412                                                         
<a name="l00413"></a>00413                                                         vNBCards=atoi(word.c_str());
<a name="l00414"></a>00414                                                 }
<a name="l00415"></a>00415                                                 <span class="keywordflow">if</span> (playerCounterElement&gt;=5&amp;&amp;vCardsCounter&lt;vNBCards)
<a name="l00416"></a>00416                                                 {
<a name="l00417"></a>00417                                                         
<a name="l00418"></a>00418                                                         cardsList-&gt;push_back(word);
<a name="l00419"></a>00419                                                         vCardsCounter++; 
<a name="l00420"></a>00420                                                 }
<a name="l00421"></a>00421                                                 <span class="keywordflow">if</span> (vCardsCounter==vNBCards&amp;&amp;playerCounterElement&gt;=5)
<a name="l00422"></a>00422                                                 {
<a name="l00423"></a>00423                                                         
<a name="l00424"></a>00424                                                         <a class="code" href="structdatasplayer.html" title="A data model for the player.">datasplayer</a> *vPlay= <span class="keyword">new</span> <a class="code" href="structdatasplayer.html" title="A data model for the player.">datasplayer</a>;
<a name="l00425"></a>00425                                                         
<a name="l00426"></a>00426                                                         vPlay-&gt;<a class="code" href="structdatasplayer.html#4c1f0233292812bed5d8b4c7b1aa11d6" title="the identifiant of the player">identifiant</a>=identifiant;
<a name="l00427"></a>00427                                                         vPlay-&gt;<a class="code" href="structdatasplayer.html#ac5ec8bb7f05b86feb0005f470571eee" title="the score of the player">points</a>=points;
<a name="l00428"></a>00428                                                         vPlay-&gt;<a class="code" href="structdatasplayer.html#ee63803ba9538b031f7b145645d19de6" title="If the player is playing the value is at true.">isPlaying</a>=isPlaying;
<a name="l00429"></a>00429                                                         vPlay-&gt;<a class="code" href="structdatasplayer.html#81ee42e8de1e070ba118573d8c9a83b3" title="A list of the cards.">cardsList</a>=cardsList;
<a name="l00430"></a>00430                                                         vPlay-&gt;<a class="code" href="structdatasplayer.html#1dd4d308e7263096cb65ac2994fd8216" title="The actual played card.">actualCard</a>=actualCard;
<a name="l00431"></a>00431                                                         dgame-&gt;<a class="code" href="structdatasgame.html#502babdec4780c35b0f048b6ae829fdb" title="The players List.">playersList</a>-&gt;push_back(vPlay     );
<a name="l00432"></a>00432                                                         playerCounter++;
<a name="l00433"></a>00433                                                         vCardsCounter=0;
<a name="l00434"></a>00434                                                         playerCounterElement=0;
<a name="l00435"></a>00435                                                         
<a name="l00436"></a>00436                                                         cardsList=<span class="keyword">new</span> vector &lt;string &gt;;
<a name="l00437"></a>00437                                                         
<a name="l00438"></a>00438                                                          
<a name="l00439"></a>00439                                                 }<span class="keywordflow">else</span>{playerCounterElement++;   }
<a name="l00440"></a>00440                                                 
<a name="l00441"></a>00441                                                 
<a name="l00442"></a>00442                                         }
<a name="l00443"></a>00443                                         <span class="keywordflow">else</span>
<a name="l00444"></a>00444                                         {<span class="comment">//Saved queue</span>
<a name="l00445"></a>00445                                                 
<a name="l00446"></a>00446                                                 <span class="keywordflow">if</span> (vNBCardsQueue1==0&amp;&amp;!vCountedCardsQ1)
<a name="l00447"></a>00447                                                 {       
<a name="l00448"></a>00448                                                         vNBCardsQueue1=atoi(word.c_str());
<a name="l00449"></a>00449                                                         vCountedCardsQ1=<span class="keyword">true</span>;
<a name="l00450"></a>00450                 
<a name="l00451"></a>00451                                                         
<a name="l00452"></a>00452                                                 }<span class="keywordflow">else</span>
<a name="l00453"></a>00453                                                 {
<a name="l00454"></a>00454                                                         
<a name="l00455"></a>00455                                                         <span class="keywordflow">if</span> (vCardsCounterQ1&lt;vNBCardsQueue1)
<a name="l00456"></a>00456                                                         {
<a name="l00457"></a>00457                                                                 
<a name="l00458"></a>00458                                                                 queue1-&gt;push_back(word);
<a name="l00459"></a>00459                                                                 
<a name="l00460"></a>00460                                                                 vCardsCounterQ1++;
<a name="l00461"></a>00461                                                         }<span class="keywordflow">else</span>
<a name="l00462"></a>00462                                                         <span class="keywordflow">if</span> (!vCountedCardsQ2&amp;&amp;vNBCardsQueue2==0&amp;&amp;vCardsCounterQ1==vNBCardsQueue1)
<a name="l00463"></a>00463                                                         {
<a name="l00464"></a>00464                                                                 
<a name="l00465"></a>00465                                                                 vNBCardsQueue2=atoi(word.c_str());
<a name="l00466"></a>00466                                                                 vCountedCardsQ2=<span class="keyword">true</span>;
<a name="l00467"></a>00467                                                                 <span class="comment">//dgame-&gt;playedCards=queue1;</span>
<a name="l00468"></a>00468                                                                 
<a name="l00469"></a>00469                                                                 
<a name="l00470"></a>00470                                                         }<span class="keywordflow">else</span>
<a name="l00471"></a>00471                                                         <span class="keywordflow">if</span> (vCardsCounterQ2&lt;vNBCardsQueue2)
<a name="l00472"></a>00472                                                         {
<a name="l00473"></a>00473                                                                 
<a name="l00474"></a>00474                                                                 queue2-&gt;push_back(word);
<a name="l00475"></a>00475                                                                 
<a name="l00476"></a>00476                                                                 vCardsCounterQ2++;
<a name="l00477"></a>00477                                                         }
<a name="l00478"></a>00478                                                         <span class="keywordflow">if</span> (vCardsCounterQ2==vNBCardsQueue2&amp;&amp;vCardsCounterQ2!=0)
<a name="l00479"></a>00479                                                         {
<a name="l00480"></a>00480                                                                 
<a name="l00481"></a>00481                                                                 <span class="comment">//dgame-&gt;piocheCards=queue2;</span>
<a name="l00482"></a>00482                                                                 
<a name="l00483"></a>00483                                                         }
<a name="l00484"></a>00484                                                         
<a name="l00485"></a>00485                                                 }
<a name="l00486"></a>00486                                         }
<a name="l00487"></a>00487                                 }
<a name="l00488"></a>00488                                 
<a name="l00489"></a>00489                                 
<a name="l00490"></a>00490                                 wordCounter++;
<a name="l00491"></a>00491                                 actualWord.str(<span class="stringliteral">""</span>);
<a name="l00492"></a>00492                                 actualWord.clear();
<a name="l00493"></a>00493                                 actualWord.flush();
<a name="l00494"></a>00494                                 
<a name="l00495"></a>00495 
<a name="l00496"></a>00496                                 i++;
<a name="l00497"></a>00497                         }<span class="keywordflow">else</span> {
<a name="l00498"></a>00498                                 
<a name="l00499"></a>00499                                 actualWord &lt;&lt;carList[i];
<a name="l00500"></a>00500                         }
<a name="l00501"></a>00501                 }
<a name="l00502"></a>00502                 <span class="keywordflow">return</span> dgame;
<a name="l00503"></a>00503                 
<a name="l00504"></a>00504         }
<a name="l00505"></a>00505 
<a name="l00512"></a><a class="code" href="namespaceCardGameTools.html#25f615ce8d32e72637560aabd8833227">00512</a>         <span class="keywordtype">void</span> <a class="code" href="namespaceCardGameTools.html#25f615ce8d32e72637560aabd8833227" title="Write data in the cookie file.">writeValue</a>(<span class="keywordtype">string</span> pName,<span class="keywordtype">string</span> pValue)
<a name="l00513"></a>00513         {
<a name="l00514"></a>00514                 
<a name="l00515"></a>00515                 ofstream outFile(COOKIE_FILE_NAME, ios::out|ios::app);
<a name="l00516"></a>00516                 
<a name="l00517"></a>00517                 outFile &lt;&lt; pName&lt;&lt;<span class="stringliteral">"::"</span>&lt;&lt;pValue&lt;&lt;<span class="stringliteral">"\n"</span>;
<a name="l00518"></a>00518                 
<a name="l00519"></a>00519                 outFile.close();
<a name="l00520"></a>00520                 
<a name="l00521"></a>00521         }
<a name="l00522"></a>00522 
<a name="l00529"></a><a class="code" href="namespaceCardGameTools.html#392443dca7f6fcb831dcd061ca94a2f3">00529</a>         <span class="keywordtype">void</span> <a class="code" href="namespaceCardGameTools.html#392443dca7f6fcb831dcd061ca94a2f3" title="Write data in the game file.">writeFileGame</a>(<span class="keywordtype">string</span> pName,<span class="keywordtype">string</span> pValue)
<a name="l00530"></a>00530         {
<a name="l00531"></a>00531                 
<a name="l00532"></a>00532                 ifstream inFile;
<a name="l00533"></a>00533                 
<a name="l00534"></a>00534                 <span class="comment">//Find Index of the game</span>
<a name="l00535"></a>00535                 inFile.open(GAME_FILE_NAME,ios::in);
<a name="l00536"></a>00536                 <span class="keywordflow">if</span> (!inFile) {
<a name="l00537"></a>00537                         
<a name="l00538"></a>00538                         ofstream outFile(GAME_FILE_NAME, ios::out|ios::app);
<a name="l00539"></a>00539                         
<a name="l00540"></a>00540 
<a name="l00541"></a>00541                         outFile &lt;&lt; <span class="stringliteral">"\n"</span>;
<a name="l00542"></a>00542                 
<a name="l00543"></a>00543                         outFile.close();
<a name="l00544"></a>00544                         inFile.open(GAME_FILE_NAME,ios::in);
<a name="l00545"></a>00545                 }
<a name="l00546"></a>00546                 <span class="comment">//read of the file</span>
<a name="l00547"></a>00547                 <span class="keywordflow">if</span> (inFile) {
<a name="l00548"></a>00548                         stringstream buffer;
<a name="l00549"></a>00549                         <span class="keywordtype">bool</span> haveWrited;
<a name="l00550"></a>00550                         haveWrited=<span class="keyword">false</span>;
<a name="l00551"></a>00551                         <span class="keywordflow">while</span> (inFile&amp;&amp;!inFile.eof ())
<a name="l00552"></a>00552                         {
<a name="l00553"></a>00553                                 <span class="keywordtype">char</span> ligne[32000];
<a name="l00554"></a>00554                                 std::string s;
<a name="l00555"></a>00555                                 inFile.getline (ligne, <span class="keyword">sizeof</span> (ligne));
<a name="l00556"></a>00556                                 s = ligne;
<a name="l00557"></a>00557                                 
<a name="l00558"></a>00558                                 <span class="keywordflow">if</span> (s.find (pName)!= string::npos)
<a name="l00559"></a>00559                                 {
<a name="l00560"></a>00560                                         
<a name="l00561"></a>00561                                         buffer &lt;&lt; pValue;
<a name="l00562"></a>00562                                         
<a name="l00563"></a>00563                                         haveWrited=<span class="keyword">true</span>;
<a name="l00564"></a>00564                                         
<a name="l00565"></a>00565                                 }
<a name="l00566"></a>00566                                 <span class="keywordflow">else</span>
<a name="l00567"></a>00567                                 {
<a name="l00568"></a>00568                                         buffer &lt;&lt; s ;
<a name="l00569"></a>00569                                 }
<a name="l00570"></a>00570                                 
<a name="l00571"></a>00571                         }
<a name="l00572"></a>00572                         inFile.close();
<a name="l00573"></a>00573                         ofstream outFile(GAME_FILE_NAME, ios::out|ios::trunc);
<a name="l00574"></a>00574                         
<a name="l00575"></a>00575 
<a name="l00576"></a>00576                         outFile &lt;&lt; buffer.str();
<a name="l00577"></a>00577                         <span class="keywordflow">if</span> (!haveWrited)
<a name="l00578"></a>00578                         {
<a name="l00579"></a>00579                                 outFile &lt;&lt; pValue&lt;&lt;<span class="stringliteral">"\n"</span>;
<a name="l00580"></a>00580                         }
<a name="l00581"></a>00581                         
<a name="l00582"></a>00582                         outFile.close();
<a name="l00583"></a>00583                         
<a name="l00584"></a>00584                         
<a name="l00585"></a>00585                 }
<a name="l00586"></a>00586                 
<a name="l00587"></a>00587                 
<a name="l00588"></a>00588 
<a name="l00589"></a>00589         }
<a name="l00590"></a>00590 
<a name="l00591"></a>00591 
<a name="l00598"></a><a class="code" href="namespaceCardGameTools.html#5cb76cfa8e26278ce819399543a0673e">00598</a>         <span class="keywordtype">void</span> <a class="code" href="namespaceCardGameTools.html#5cb76cfa8e26278ce819399543a0673e" title="Write datasgame struct in the game file.">writeGame</a>(<a class="code" href="structdatasplayer.html" title="A data model for the player.">datasplayer</a> *pPlayer,<a class="code" href="structdatasgame.html" title="A data model for the games.">datasgame</a> *pGame)
<a name="l00599"></a>00599         {
<a name="l00600"></a>00600                 
<a name="l00601"></a>00601                 stringstream buffer;
<a name="l00602"></a>00602                 
<a name="l00603"></a>00603                 <a class="code" href="structdatasplayer.html" title="A data model for the player.">datasplayer</a> * itVectorData;
<a name="l00604"></a>00604                 buffer &lt;&lt;pGame-&gt;<a class="code" href="structdatasgame.html#502babdec4780c35b0f048b6ae829fdb" title="The players List.">playersList</a>-&gt;size()&lt;&lt;<span class="stringliteral">"::"</span>;
<a name="l00605"></a>00605                 <span class="keywordflow">for</span>(<span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> i=0;i&lt;pGame-&gt;<a class="code" href="structdatasgame.html#502babdec4780c35b0f048b6ae829fdb" title="The players List.">playersList</a>-&gt;size(); i++)
<a name="l00606"></a>00606                 {
<a name="l00607"></a>00607                 
<a name="l00608"></a>00608                         itVectorData=pGame-&gt;<a class="code" href="structdatasgame.html#502babdec4780c35b0f048b6ae829fdb" title="The players List.">playersList</a>-&gt;at(i);
<a name="l00609"></a>00609                         
<a name="l00610"></a>00610                         
<a name="l00611"></a>00611                         std::vector&lt;string&gt;::iterator itVectorData2;
<a name="l00612"></a>00612                         buffer &lt;&lt;itVectorData-&gt;<a class="code" href="structdatasplayer.html#4c1f0233292812bed5d8b4c7b1aa11d6" title="the identifiant of the player">identifiant</a>&lt;&lt;<span class="stringliteral">"::"</span>&lt;&lt;((itVectorData-&gt;<a class="code" href="structdatasplayer.html#ee63803ba9538b031f7b145645d19de6" title="If the player is playing the value is at true.">isPlaying</a>)?<span class="stringliteral">"1"</span>:<span class="stringliteral">"0"</span>)&lt;&lt;<span class="stringliteral">"::"</span>&lt;&lt;itVectorData-&gt;<a class="code" href="structdatasplayer.html#ac5ec8bb7f05b86feb0005f470571eee" title="the score of the player">points</a>&lt;&lt;<span class="stringliteral">"::"</span>&lt;&lt;itVectorData-&gt;<a class="code" href="structdatasplayer.html#1dd4d308e7263096cb65ac2994fd8216" title="The actual played card.">actualCard</a>&lt;&lt;<span class="stringliteral">"::"</span>;
<a name="l00613"></a>00613                         <span class="comment">//NBCards</span>
<a name="l00614"></a>00614                         buffer &lt;&lt;itVectorData-&gt;<a class="code" href="structdatasplayer.html#81ee42e8de1e070ba118573d8c9a83b3" title="A list of the cards.">cardsList</a>-&gt;size()&lt;&lt;<span class="stringliteral">"::"</span>;
<a name="l00615"></a>00615                         <span class="keywordflow">for</span>(itVectorData2 = itVectorData-&gt;<a class="code" href="structdatasplayer.html#81ee42e8de1e070ba118573d8c9a83b3" title="A list of the cards.">cardsList</a>-&gt;begin(); itVectorData2 != itVectorData-&gt;<a class="code" href="structdatasplayer.html#81ee42e8de1e070ba118573d8c9a83b3" title="A list of the cards.">cardsList</a>-&gt;end(); itVectorData2++)
<a name="l00616"></a>00616                         {
<a name="l00617"></a>00617                                 buffer &lt;&lt;*itVectorData2&lt;&lt;<span class="stringliteral">"::"</span>;
<a name="l00618"></a>00618                 
<a name="l00619"></a>00619                         }
<a name="l00620"></a>00620                         
<a name="l00621"></a>00621                 }
<a name="l00622"></a>00622                 
<a name="l00623"></a>00623                 <span class="comment">//NBCards played</span>
<a name="l00624"></a>00624                 buffer &lt;&lt;pGame-&gt;<a class="code" href="structdatasgame.html#c9f81b1c155bde1ca1bcefedda9c5c06" title="The actual cards in the game.">playedCards</a>-&gt;size()&lt;&lt;<span class="stringliteral">"::"</span>;
<a name="l00625"></a>00625                 <span class="keywordflow">for</span> (<span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> i=0;i&lt;pGame-&gt;<a class="code" href="structdatasgame.html#c9f81b1c155bde1ca1bcefedda9c5c06" title="The actual cards in the game.">playedCards</a>-&gt;size();i++)
<a name="l00626"></a>00626                 {
<a name="l00627"></a>00627                         buffer &lt;&lt;pGame-&gt;<a class="code" href="structdatasgame.html#c9f81b1c155bde1ca1bcefedda9c5c06" title="The actual cards in the game.">playedCards</a>-&gt;at(i)&lt;&lt;<span class="stringliteral">"::"</span>;
<a name="l00628"></a>00628                         
<a name="l00629"></a>00629                 }
<a name="l00630"></a>00630                 
<a name="l00631"></a>00631                 
<a name="l00632"></a>00632                 
<a name="l00633"></a>00633                 <span class="comment">//NBCards in queue</span>
<a name="l00634"></a>00634                 
<a name="l00635"></a>00635                 buffer &lt;&lt;pGame-&gt;<a class="code" href="structdatasgame.html#5ab6080f29e7156faf434625ab8fbd61" title="The rest of the cards.">piocheCards</a>-&gt;size()&lt;&lt;<span class="stringliteral">"::"</span>;
<a name="l00636"></a>00636                 
<a name="l00637"></a>00637                 <span class="keywordflow">for</span> (<span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> i=0;i&lt;pGame-&gt;<a class="code" href="structdatasgame.html#5ab6080f29e7156faf434625ab8fbd61" title="The rest of the cards.">piocheCards</a>-&gt;size();i++)
<a name="l00638"></a>00638                 {
<a name="l00639"></a>00639                         buffer &lt;&lt;pGame-&gt;<a class="code" href="structdatasgame.html#5ab6080f29e7156faf434625ab8fbd61" title="The rest of the cards.">piocheCards</a>-&gt;at(i)&lt;&lt;<span class="stringliteral">"::"</span>;
<a name="l00640"></a>00640                         
<a name="l00641"></a>00641                         
<a name="l00642"></a>00642                 }
<a name="l00643"></a>00643                 
<a name="l00644"></a>00644                 
<a name="l00645"></a>00645                 
<a name="l00646"></a>00646                 <a class="code" href="namespaceCardGameTools.html#392443dca7f6fcb831dcd061ca94a2f3" title="Write data in the game file.">writeFileGame</a>(pPlayer-&gt;<a class="code" href="structdatasplayer.html#4c1f0233292812bed5d8b4c7b1aa11d6" title="the identifiant of the player">identifiant</a>,buffer.str());
<a name="l00647"></a>00647                 
<a name="l00648"></a>00648         }
<a name="l00649"></a>00649 
<a name="l00655"></a><a class="code" href="namespaceCardGameTools.html#34e3bca71a5ee6d2f88005e6abc518ab">00655</a>         <span class="keywordtype">string</span> <a class="code" href="namespaceCardGameTools.html#34e3bca71a5ee6d2f88005e6abc518ab" title="generate an unique id">generateUnicCookie</a>()
<a name="l00656"></a>00656         {
<a name="l00657"></a>00657                 
<a name="l00658"></a>00658                 srand ( time(NULL) );     
<a name="l00659"></a>00659                 <span class="keywordtype">int</span> nb_aleatoire;     
<a name="l00660"></a>00660                 nb_aleatoire=(rand()%100)+1;    
<a name="l00661"></a>00661                 
<a name="l00662"></a>00662                 
<a name="l00663"></a>00663                 stringstream buffer;
<a name="l00664"></a>00664                 buffer &lt;&lt; nb_aleatoire&lt;&lt;<span class="stringliteral">"_"</span>&lt;&lt;time(NULL);
<a name="l00665"></a>00665 
<a name="l00666"></a>00666                 <span class="keywordtype">string</span> vNum=buffer.str() ;
<a name="l00667"></a>00667                 
<a name="l00668"></a>00668                 <span class="keywordflow">return</span> vNum;
<a name="l00669"></a>00669         }
<a name="l00670"></a>00670 
<a name="l00676"></a><a class="code" href="namespaceCardGameTools.html#467cbafd40025916ee44fdbe4a0bc4ce">00676</a>         <span class="keywordtype">int</span> <a class="code" href="namespaceCardGameTools.html#467cbafd40025916ee44fdbe4a0bc4ce" title="Read the game file and count the number of games.">countGame</a>()
<a name="l00677"></a>00677         {
<a name="l00678"></a>00678                 
<a name="l00679"></a>00679                 ifstream inFile;
<a name="l00680"></a>00680                 inFile.open(GAME_FILE_NAME);
<a name="l00681"></a>00681                 <span class="keywordflow">if</span> (!inFile) {
<a name="l00682"></a>00682                         <span class="keywordflow">return</span> 0;
<a name="l00683"></a>00683                 }
<a name="l00684"></a>00684                 <span class="keywordtype">int</span> vNBLigne=0;
<a name="l00685"></a>00685                 
<a name="l00686"></a>00686                 <span class="comment">// Lecture ligne a ligne</span>
<a name="l00687"></a>00687                 <span class="keywordflow">while</span> (inFile&amp;&amp;!inFile.eof ())
<a name="l00688"></a>00688                   {
<a name="l00689"></a>00689                 
<a name="l00690"></a>00690                         <span class="keywordtype">string</span> tempo;
<a name="l00691"></a>00691                         inFile &gt;&gt; tempo;
<a name="l00692"></a>00692                         
<a name="l00693"></a>00693                         vNBLigne++;
<a name="l00694"></a>00694                   }
<a name="l00695"></a>00695                 
<a name="l00696"></a>00696                   inFile.close();
<a name="l00697"></a>00697                   
<a name="l00698"></a>00698                 
<a name="l00699"></a>00699                   <span class="keywordflow">return</span> vNBLigne;
<a name="l00700"></a>00700 
<a name="l00701"></a>00701         }
<a name="l00702"></a>00702 
<a name="l00708"></a><a class="code" href="namespaceCardGameTools.html#82aa8048b99856640bcca228ebd7c69b">00708</a>         vector&lt;string&gt; *<a class="code" href="namespaceCardGameTools.html#82aa8048b99856640bcca228ebd7c69b" title="Generate a mixed cards list.">loadAndMixCards</a>()
<a name="l00709"></a>00709         {
<a name="l00710"></a>00710                 vector&lt;string&gt; UnorderedPioche;
<a name="l00711"></a>00711                 UnorderedPioche.push_back(<span class="stringliteral">"TA"</span>);
<a name="l00712"></a>00712                 UnorderedPioche.push_back(<span class="stringliteral">"TZ"</span>);
<a name="l00713"></a>00713                 UnorderedPioche.push_back(<span class="stringliteral">"T2"</span>);
<a name="l00714"></a>00714                 UnorderedPioche.push_back(<span class="stringliteral">"T3"</span>);
<a name="l00715"></a>00715                 UnorderedPioche.push_back(<span class="stringliteral">"T4"</span>);
<a name="l00716"></a>00716                 UnorderedPioche.push_back(<span class="stringliteral">"T5"</span>);
<a name="l00717"></a>00717                 UnorderedPioche.push_back(<span class="stringliteral">"T6"</span>);
<a name="l00718"></a>00718                 UnorderedPioche.push_back(<span class="stringliteral">"T7"</span>);
<a name="l00719"></a>00719                 UnorderedPioche.push_back(<span class="stringliteral">"T8"</span>);
<a name="l00720"></a>00720                 UnorderedPioche.push_back(<span class="stringliteral">"T9"</span>);
<a name="l00721"></a>00721                 UnorderedPioche.push_back(<span class="stringliteral">"TD"</span>);
<a name="l00722"></a>00722                 UnorderedPioche.push_back(<span class="stringliteral">"TR"</span>);
<a name="l00723"></a>00723                 UnorderedPioche.push_back(<span class="stringliteral">"TB"</span>);
<a name="l00724"></a>00724                 UnorderedPioche.push_back(<span class="stringliteral">"CA"</span>);
<a name="l00725"></a>00725                 UnorderedPioche.push_back(<span class="stringliteral">"CZ"</span>);
<a name="l00726"></a>00726                 UnorderedPioche.push_back(<span class="stringliteral">"C2"</span>);
<a name="l00727"></a>00727                 UnorderedPioche.push_back(<span class="stringliteral">"C3"</span>);
<a name="l00728"></a>00728                 UnorderedPioche.push_back(<span class="stringliteral">"C4"</span>);
<a name="l00729"></a>00729                 UnorderedPioche.push_back(<span class="stringliteral">"C5"</span>);
<a name="l00730"></a>00730                 UnorderedPioche.push_back(<span class="stringliteral">"C6"</span>);
<a name="l00731"></a>00731                 UnorderedPioche.push_back(<span class="stringliteral">"C7"</span>);
<a name="l00732"></a>00732                 UnorderedPioche.push_back(<span class="stringliteral">"C8"</span>);
<a name="l00733"></a>00733                 UnorderedPioche.push_back(<span class="stringliteral">"C9"</span>);
<a name="l00734"></a>00734                 UnorderedPioche.push_back(<span class="stringliteral">"CD"</span>);
<a name="l00735"></a>00735                 UnorderedPioche.push_back(<span class="stringliteral">"CR"</span>);
<a name="l00736"></a>00736                 UnorderedPioche.push_back(<span class="stringliteral">"CB"</span>);
<a name="l00737"></a>00737                 UnorderedPioche.push_back(<span class="stringliteral">"PA"</span>);
<a name="l00738"></a>00738                 UnorderedPioche.push_back(<span class="stringliteral">"PZ"</span>);
<a name="l00739"></a>00739                 UnorderedPioche.push_back(<span class="stringliteral">"P2"</span>);
<a name="l00740"></a>00740                 UnorderedPioche.push_back(<span class="stringliteral">"P3"</span>);
<a name="l00741"></a>00741                 UnorderedPioche.push_back(<span class="stringliteral">"P4"</span>);
<a name="l00742"></a>00742                 UnorderedPioche.push_back(<span class="stringliteral">"P5"</span>);
<a name="l00743"></a>00743                 UnorderedPioche.push_back(<span class="stringliteral">"P6"</span>);
<a name="l00744"></a>00744                 UnorderedPioche.push_back(<span class="stringliteral">"P7"</span>);
<a name="l00745"></a>00745                 UnorderedPioche.push_back(<span class="stringliteral">"P8"</span>);
<a name="l00746"></a>00746                 UnorderedPioche.push_back(<span class="stringliteral">"P9"</span>);
<a name="l00747"></a>00747                 UnorderedPioche.push_back(<span class="stringliteral">"PD"</span>);
<a name="l00748"></a>00748                 UnorderedPioche.push_back(<span class="stringliteral">"PR"</span>);
<a name="l00749"></a>00749                 UnorderedPioche.push_back(<span class="stringliteral">"PB"</span>);
<a name="l00750"></a>00750                 UnorderedPioche.push_back(<span class="stringliteral">"HA"</span>);
<a name="l00751"></a>00751                 UnorderedPioche.push_back(<span class="stringliteral">"HZ"</span>);
<a name="l00752"></a>00752                 UnorderedPioche.push_back(<span class="stringliteral">"H2"</span>);
<a name="l00753"></a>00753                 UnorderedPioche.push_back(<span class="stringliteral">"H3"</span>);
<a name="l00754"></a>00754                 UnorderedPioche.push_back(<span class="stringliteral">"H4"</span>);
<a name="l00755"></a>00755                 UnorderedPioche.push_back(<span class="stringliteral">"H5"</span>);
<a name="l00756"></a>00756                 UnorderedPioche.push_back(<span class="stringliteral">"H6"</span>);
<a name="l00757"></a>00757                 UnorderedPioche.push_back(<span class="stringliteral">"H7"</span>);
<a name="l00758"></a>00758                 UnorderedPioche.push_back(<span class="stringliteral">"H8"</span>);
<a name="l00759"></a>00759                 UnorderedPioche.push_back(<span class="stringliteral">"H9"</span>);
<a name="l00760"></a>00760                 UnorderedPioche.push_back(<span class="stringliteral">"HD"</span>);
<a name="l00761"></a>00761                 UnorderedPioche.push_back(<span class="stringliteral">"HR"</span>);
<a name="l00762"></a>00762                 UnorderedPioche.push_back(<span class="stringliteral">"HB"</span>);
<a name="l00763"></a>00763                 srand ( time(NULL) );
<a name="l00764"></a>00764                 <span class="keywordtype">int</span> nb_aleatoire;
<a name="l00765"></a>00765                 
<a name="l00766"></a>00766                 vector&lt;string&gt; *vRet= <span class="keyword">new</span> vector&lt;string&gt;;
<a name="l00767"></a>00767                 <span class="keywordflow">while</span>(UnorderedPioche.size()&gt;0)
<a name="l00768"></a>00768                 {
<a name="l00769"></a>00769                         
<a name="l00770"></a>00770                         nb_aleatoire=(rand()%UnorderedPioche.size()); 
<a name="l00771"></a>00771                         vRet-&gt;push_back(UnorderedPioche[nb_aleatoire]);
<a name="l00772"></a>00772                         UnorderedPioche.erase((UnorderedPioche.begin())+nb_aleatoire);
<a name="l00773"></a>00773                 }
<a name="l00774"></a>00774                 <span class="keywordflow">return</span> vRet;
<a name="l00775"></a>00775                 
<a name="l00776"></a>00776         }
<a name="l00777"></a>00777 
<a name="l00784"></a><a class="code" href="namespaceCardGameTools.html#fec447440a32183dfbd4aa19cc035593">00784</a>         <span class="keywordtype">int</span> <a class="code" href="namespaceCardGameTools.html#fec447440a32183dfbd4aa19cc035593" title="Return the value of the card.">calculateCard</a>(<span class="keywordtype">string</span> pCard)
<a name="l00785"></a>00785         {
<a name="l00786"></a>00786                 
<a name="l00787"></a>00787                 <span class="keywordflow">if</span> (pCard.compare(<span class="stringliteral">"TA"</span>)==0) <span class="keywordflow">return</span> 10;
<a name="l00788"></a>00788                 <span class="keywordflow">if</span> (pCard.compare(<span class="stringliteral">"TZ"</span>)==0) <span class="keywordflow">return</span> 14;
<a name="l00789"></a>00789                 <span class="keywordflow">if</span> (pCard.compare(<span class="stringliteral">"T2"</span>)==0) <span class="keywordflow">return</span> 2;
<a name="l00790"></a>00790                 <span class="keywordflow">if</span> (pCard.compare(<span class="stringliteral">"T3"</span>)==0) <span class="keywordflow">return</span> 3;
<a name="l00791"></a>00791                 <span class="keywordflow">if</span> (pCard.compare(<span class="stringliteral">"T4"</span>)==0) <span class="keywordflow">return</span> 4;
<a name="l00792"></a>00792                 <span class="keywordflow">if</span> (pCard.compare(<span class="stringliteral">"T5"</span>)==0) <span class="keywordflow">return</span> 5;
<a name="l00793"></a>00793                 <span class="keywordflow">if</span> (pCard.compare(<span class="stringliteral">"T6"</span>)==0) <span class="keywordflow">return</span> 6;
<a name="l00794"></a>00794                 <span class="keywordflow">if</span> (pCard.compare(<span class="stringliteral">"T7"</span>)==0) <span class="keywordflow">return</span> 7;
<a name="l00795"></a>00795                 <span class="keywordflow">if</span> (pCard.compare(<span class="stringliteral">"T8"</span>)==0) <span class="keywordflow">return</span> 8;
<a name="l00796"></a>00796                 <span class="keywordflow">if</span> (pCard.compare(<span class="stringliteral">"T9"</span>)==0) <span class="keywordflow">return</span> 9;
<a name="l00797"></a>00797                 <span class="keywordflow">if</span> (pCard.compare(<span class="stringliteral">"TD"</span>)==0) <span class="keywordflow">return</span> 12;
<a name="l00798"></a>00798                 <span class="keywordflow">if</span> (pCard.compare(<span class="stringliteral">"TR"</span>)==0) <span class="keywordflow">return</span> 13;
<a name="l00799"></a>00799                 <span class="keywordflow">if</span> (pCard.compare(<span class="stringliteral">"TB"</span>)==0) <span class="keywordflow">return</span> 11;
<a name="l00800"></a>00800                 <span class="keywordflow">if</span> (pCard.compare(<span class="stringliteral">"CA"</span>)==0) <span class="keywordflow">return</span> 10;
<a name="l00801"></a>00801                 <span class="keywordflow">if</span> (pCard.compare(<span class="stringliteral">"CZ"</span>)==0) <span class="keywordflow">return</span> 14;
<a name="l00802"></a>00802                 <span class="keywordflow">if</span> (pCard.compare(<span class="stringliteral">"C2"</span>)==0) <span class="keywordflow">return</span> 2;
<a name="l00803"></a>00803                 <span class="keywordflow">if</span> (pCard.compare(<span class="stringliteral">"C3"</span>)==0) <span class="keywordflow">return</span> 3;
<a name="l00804"></a>00804                 <span class="keywordflow">if</span> (pCard.compare(<span class="stringliteral">"C4"</span>)==0) <span class="keywordflow">return</span> 4;
<a name="l00805"></a>00805                 <span class="keywordflow">if</span> (pCard.compare(<span class="stringliteral">"C5"</span>)==0) <span class="keywordflow">return</span> 5;
<a name="l00806"></a>00806                 <span class="keywordflow">if</span> (pCard.compare(<span class="stringliteral">"C6"</span>)==0) <span class="keywordflow">return</span> 6;
<a name="l00807"></a>00807                 <span class="keywordflow">if</span> (pCard.compare(<span class="stringliteral">"C7"</span>)==0) <span class="keywordflow">return</span> 7;
<a name="l00808"></a>00808                 <span class="keywordflow">if</span> (pCard.compare(<span class="stringliteral">"C8"</span>)==0) <span class="keywordflow">return</span> 8;
<a name="l00809"></a>00809                 <span class="keywordflow">if</span> (pCard.compare(<span class="stringliteral">"C9"</span>)==0) <span class="keywordflow">return</span> 9;
<a name="l00810"></a>00810                 <span class="keywordflow">if</span> (pCard.compare(<span class="stringliteral">"CD"</span>)==0) <span class="keywordflow">return</span> 12;
<a name="l00811"></a>00811                 <span class="keywordflow">if</span> (pCard.compare(<span class="stringliteral">"CR"</span>)==0) <span class="keywordflow">return</span> 13;
<a name="l00812"></a>00812                 <span class="keywordflow">if</span> (pCard.compare(<span class="stringliteral">"CB"</span>)==0) <span class="keywordflow">return</span> 11;
<a name="l00813"></a>00813                 <span class="keywordflow">if</span> (pCard.compare(<span class="stringliteral">"PA"</span>)==0) <span class="keywordflow">return</span> 10;
<a name="l00814"></a>00814                 <span class="keywordflow">if</span> (pCard.compare(<span class="stringliteral">"PZ"</span>)==0) <span class="keywordflow">return</span> 14;
<a name="l00815"></a>00815                 <span class="keywordflow">if</span> (pCard.compare(<span class="stringliteral">"P2"</span>)==0) <span class="keywordflow">return</span> 2;
<a name="l00816"></a>00816                 <span class="keywordflow">if</span> (pCard.compare(<span class="stringliteral">"P3"</span>)==0) <span class="keywordflow">return</span> 3;
<a name="l00817"></a>00817                 <span class="keywordflow">if</span> (pCard.compare(<span class="stringliteral">"P4"</span>)==0) <span class="keywordflow">return</span> 4;
<a name="l00818"></a>00818                 <span class="keywordflow">if</span> (pCard.compare(<span class="stringliteral">"P5"</span>)==0) <span class="keywordflow">return</span> 5;
<a name="l00819"></a>00819                 <span class="keywordflow">if</span> (pCard.compare(<span class="stringliteral">"P6"</span>)==0) <span class="keywordflow">return</span> 6;
<a name="l00820"></a>00820                 <span class="keywordflow">if</span> (pCard.compare(<span class="stringliteral">"P7"</span>)==0) <span class="keywordflow">return</span> 7;
<a name="l00821"></a>00821                 <span class="keywordflow">if</span> (pCard.compare(<span class="stringliteral">"P8"</span>)==0) <span class="keywordflow">return</span> 8;
<a name="l00822"></a>00822                 <span class="keywordflow">if</span> (pCard.compare(<span class="stringliteral">"P9"</span>)==0) <span class="keywordflow">return</span> 9;
<a name="l00823"></a>00823                 <span class="keywordflow">if</span> (pCard.compare(<span class="stringliteral">"PD"</span>)==0) <span class="keywordflow">return</span> 12;
<a name="l00824"></a>00824                 <span class="keywordflow">if</span> (pCard.compare(<span class="stringliteral">"PR"</span>)==0) <span class="keywordflow">return</span> 13;
<a name="l00825"></a>00825                 <span class="keywordflow">if</span> (pCard.compare(<span class="stringliteral">"PB"</span>)==0) <span class="keywordflow">return</span> 11;
<a name="l00826"></a>00826                 <span class="keywordflow">if</span> (pCard.compare(<span class="stringliteral">"HA"</span>)==0) <span class="keywordflow">return</span> 10;
<a name="l00827"></a>00827                 <span class="keywordflow">if</span> (pCard.compare(<span class="stringliteral">"HZ"</span>)==0) <span class="keywordflow">return</span> 14;
<a name="l00828"></a>00828                 <span class="keywordflow">if</span> (pCard.compare(<span class="stringliteral">"H2"</span>)==0) <span class="keywordflow">return</span> 2;
<a name="l00829"></a>00829                 <span class="keywordflow">if</span> (pCard.compare(<span class="stringliteral">"H3"</span>)==0) <span class="keywordflow">return</span> 3;
<a name="l00830"></a>00830                 <span class="keywordflow">if</span> (pCard.compare(<span class="stringliteral">"H4"</span>)==0) <span class="keywordflow">return</span> 4;
<a name="l00831"></a>00831                 <span class="keywordflow">if</span> (pCard.compare(<span class="stringliteral">"H5"</span>)==0) <span class="keywordflow">return</span> 5;
<a name="l00832"></a>00832                 <span class="keywordflow">if</span> (pCard.compare(<span class="stringliteral">"H6"</span>)==0) <span class="keywordflow">return</span> 6;
<a name="l00833"></a>00833                 <span class="keywordflow">if</span> (pCard.compare(<span class="stringliteral">"H7"</span>)==0) <span class="keywordflow">return</span> 7;
<a name="l00834"></a>00834                 <span class="keywordflow">if</span> (pCard.compare(<span class="stringliteral">"H8"</span>)==0) <span class="keywordflow">return</span> 8;
<a name="l00835"></a>00835                 <span class="keywordflow">if</span> (pCard.compare(<span class="stringliteral">"H9"</span>)==0) <span class="keywordflow">return</span> 9;
<a name="l00836"></a>00836                 <span class="keywordflow">if</span> (pCard.compare(<span class="stringliteral">"HD"</span>)==0) <span class="keywordflow">return</span> 12;
<a name="l00837"></a>00837                 <span class="keywordflow">if</span> (pCard.compare(<span class="stringliteral">"HR"</span>)==0) <span class="keywordflow">return</span> 13;
<a name="l00838"></a>00838                 <span class="keywordflow">if</span> (pCard.compare(<span class="stringliteral">"HB"</span>)==0) <span class="keywordflow">return</span> 11;
<a name="l00839"></a>00839                 <span class="keywordflow">return</span> 0;
<a name="l00840"></a>00840                 
<a name="l00841"></a>00841         }
<a name="l00842"></a>00842 
<a name="l00851"></a><a class="code" href="namespaceCardGameTools.html#966d65ef179f72f71a5e38b5b3795fcf">00851</a>         <a class="code" href="structdatasgame.html" title="A data model for the games.">datasgame</a> * <a class="code" href="namespaceCardGameTools.html#966d65ef179f72f71a5e38b5b3795fcf" title="Create a game from the data of the player.">createGame</a>(<a class="code" href="structdatasplayer.html" title="A data model for the player.">datasplayer</a> *vPlayer)
<a name="l00852"></a>00852         {
<a name="l00853"></a>00853                 
<a name="l00854"></a>00854                 <a class="code" href="structdatasplayer.html" title="A data model for the player.">datasplayer</a> *p1=<span class="keyword">new</span> <a class="code" href="structdatasplayer.html" title="A data model for the player.">datasplayer</a>;
<a name="l00855"></a>00855                 <a class="code" href="structdatasplayer.html" title="A data model for the player.">datasplayer</a> *p2=<span class="keyword">new</span> <a class="code" href="structdatasplayer.html" title="A data model for the player.">datasplayer</a>;
<a name="l00856"></a>00856                 <a class="code" href="structdatasplayer.html" title="A data model for the player.">datasplayer</a> *p3=<span class="keyword">new</span> <a class="code" href="structdatasplayer.html" title="A data model for the player.">datasplayer</a>;
<a name="l00857"></a>00857                 <a class="code" href="structdatasplayer.html" title="A data model for the player.">datasplayer</a> *p4=<span class="keyword">new</span> <a class="code" href="structdatasplayer.html" title="A data model for the player.">datasplayer</a>;
<a name="l00858"></a>00858                 p1-&gt;<a class="code" href="structdatasplayer.html#4c1f0233292812bed5d8b4c7b1aa11d6" title="the identifiant of the player">identifiant</a>=vPlayer-&gt;<a class="code" href="structdatasplayer.html#4c1f0233292812bed5d8b4c7b1aa11d6" title="the identifiant of the player">identifiant</a>;
<a name="l00859"></a>00859                 p1-&gt;<a class="code" href="structdatasplayer.html#1dd4d308e7263096cb65ac2994fd8216" title="The actual played card.">actualCard</a>=<span class="stringliteral">""</span>;
<a name="l00860"></a>00860                 p1-&gt;<a class="code" href="structdatasplayer.html#ee63803ba9538b031f7b145645d19de6" title="If the player is playing the value is at true.">isPlaying</a>=<span class="keyword">true</span>;
<a name="l00861"></a>00861                 p1-&gt;<a class="code" href="structdatasplayer.html#ac5ec8bb7f05b86feb0005f470571eee" title="the score of the player">points</a>=0;
<a name="l00862"></a>00862                 p2-&gt;<a class="code" href="structdatasplayer.html#4c1f0233292812bed5d8b4c7b1aa11d6" title="the identifiant of the player">identifiant</a>=<span class="stringliteral">"FREE1"</span>;
<a name="l00863"></a>00863                 p2-&gt;<a class="code" href="structdatasplayer.html#1dd4d308e7263096cb65ac2994fd8216" title="The actual played card.">actualCard</a>=<span class="stringliteral">""</span>;
<a name="l00864"></a>00864                 p2-&gt;<a class="code" href="structdatasplayer.html#ee63803ba9538b031f7b145645d19de6" title="If the player is playing the value is at true.">isPlaying</a>=<span class="keyword">false</span>;
<a name="l00865"></a>00865                 p2-&gt;<a class="code" href="structdatasplayer.html#ac5ec8bb7f05b86feb0005f470571eee" title="the score of the player">points</a>=0;
<a name="l00866"></a>00866                 p3-&gt;<a class="code" href="structdatasplayer.html#4c1f0233292812bed5d8b4c7b1aa11d6" title="the identifiant of the player">identifiant</a>=<span class="stringliteral">"FREE2"</span>;
<a name="l00867"></a>00867                 p3-&gt;<a class="code" href="structdatasplayer.html#1dd4d308e7263096cb65ac2994fd8216" title="The actual played card.">actualCard</a>=<span class="stringliteral">""</span>;
<a name="l00868"></a>00868                 p3-&gt;<a class="code" href="structdatasplayer.html#ee63803ba9538b031f7b145645d19de6" title="If the player is playing the value is at true.">isPlaying</a>=<span class="keyword">false</span>;
<a name="l00869"></a>00869                 p3-&gt;<a class="code" href="structdatasplayer.html#ac5ec8bb7f05b86feb0005f470571eee" title="the score of the player">points</a>=0;
<a name="l00870"></a>00870                 p4-&gt;<a class="code" href="structdatasplayer.html#4c1f0233292812bed5d8b4c7b1aa11d6" title="the identifiant of the player">identifiant</a>=<span class="stringliteral">"FREE3"</span>;
<a name="l00871"></a>00871                 p4-&gt;<a class="code" href="structdatasplayer.html#1dd4d308e7263096cb65ac2994fd8216" title="The actual played card.">actualCard</a>=<span class="stringliteral">""</span>;
<a name="l00872"></a>00872                 p4-&gt;<a class="code" href="structdatasplayer.html#ee63803ba9538b031f7b145645d19de6" title="If the player is playing the value is at true.">isPlaying</a>=<span class="keyword">false</span>;
<a name="l00873"></a>00873                 p4-&gt;<a class="code" href="structdatasplayer.html#ac5ec8bb7f05b86feb0005f470571eee" title="the score of the player">points</a>=0;
<a name="l00874"></a>00874                 
<a name="l00875"></a>00875                 <a class="code" href="structdatasgame.html" title="A data model for the games.">datasgame</a> *myGame= <span class="keyword">new</span> <a class="code" href="structdatasgame.html" title="A data model for the games.">datasgame</a>;
<a name="l00876"></a>00876                 myGame-&gt;<a class="code" href="structdatasgame.html#502babdec4780c35b0f048b6ae829fdb" title="The players List.">playersList</a>=<span class="keyword">new</span> vector &lt;datasplayer *&gt;;
<a name="l00877"></a>00877                 myGame-&gt;<a class="code" href="structdatasgame.html#502babdec4780c35b0f048b6ae829fdb" title="The players List.">playersList</a>-&gt;push_back(p1);
<a name="l00878"></a>00878                 myGame-&gt;<a class="code" href="structdatasgame.html#502babdec4780c35b0f048b6ae829fdb" title="The players List.">playersList</a>-&gt;push_back(p2);
<a name="l00879"></a>00879                 myGame-&gt;<a class="code" href="structdatasgame.html#502babdec4780c35b0f048b6ae829fdb" title="The players List.">playersList</a>-&gt;push_back(p3);
<a name="l00880"></a>00880                 myGame-&gt;<a class="code" href="structdatasgame.html#502babdec4780c35b0f048b6ae829fdb" title="The players List.">playersList</a>-&gt;push_back(p4);
<a name="l00881"></a>00881                 myGame-&gt;<a class="code" href="structdatasgame.html#c9f81b1c155bde1ca1bcefedda9c5c06" title="The actual cards in the game.">playedCards</a>=<span class="keyword">new</span> vector&lt;string&gt;;
<a name="l00882"></a>00882                 
<a name="l00883"></a>00883                 myGame-&gt;<a class="code" href="structdatasgame.html#5ab6080f29e7156faf434625ab8fbd61" title="The rest of the cards.">piocheCards</a>=<a class="code" href="namespaceCardGameTools.html#82aa8048b99856640bcca228ebd7c69b" title="Generate a mixed cards list.">loadAndMixCards</a>();
<a name="l00884"></a>00884                 
<a name="l00885"></a>00885                 <span class="keywordtype">int</span> vNbCards=myGame-&gt;<a class="code" href="structdatasgame.html#5ab6080f29e7156faf434625ab8fbd61" title="The rest of the cards.">piocheCards</a>-&gt;size();
<a name="l00886"></a>00886                 <span class="comment">//distribution des cartes</span>
<a name="l00887"></a>00887                 <span class="keywordflow">for</span> (<span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> i=0;i&lt;myGame-&gt;<a class="code" href="structdatasgame.html#502babdec4780c35b0f048b6ae829fdb" title="The players List.">playersList</a>-&gt;size();i++)
<a name="l00888"></a>00888                 {
<a name="l00889"></a>00889                         
<a name="l00890"></a>00890                         myGame-&gt;<a class="code" href="structdatasgame.html#502babdec4780c35b0f048b6ae829fdb" title="The players List.">playersList</a>-&gt;at(i)-&gt;cardsList=<span class="keyword">new</span> vector&lt;string&gt;;
<a name="l00891"></a>00891                         <span class="keywordflow">for</span> (<span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> j=0;j&lt;vNbCards/myGame-&gt;<a class="code" href="structdatasgame.html#502babdec4780c35b0f048b6ae829fdb" title="The players List.">playersList</a>-&gt;size();j++)
<a name="l00892"></a>00892                         {
<a name="l00893"></a>00893                         
<a name="l00894"></a>00894                                 myGame-&gt;<a class="code" href="structdatasgame.html#502babdec4780c35b0f048b6ae829fdb" title="The players List.">playersList</a>-&gt;at(i)-&gt;cardsList-&gt;push_back(myGame-&gt;<a class="code" href="structdatasgame.html#5ab6080f29e7156faf434625ab8fbd61" title="The rest of the cards.">piocheCards</a>-&gt;front());
<a name="l00895"></a>00895                                 myGame-&gt;<a class="code" href="structdatasgame.html#5ab6080f29e7156faf434625ab8fbd61" title="The rest of the cards.">piocheCards</a>-&gt;erase(myGame-&gt;<a class="code" href="structdatasgame.html#5ab6080f29e7156faf434625ab8fbd61" title="The rest of the cards.">piocheCards</a>-&gt;begin());
<a name="l00896"></a>00896                         }
<a name="l00897"></a>00897                 
<a name="l00898"></a>00898                 }
<a name="l00899"></a>00899                 
<a name="l00900"></a>00900                 
<a name="l00901"></a>00901                 <a class="code" href="namespaceCardGameTools.html#5cb76cfa8e26278ce819399543a0673e" title="Write datasgame struct in the game file.">writeGame</a>(p1,myGame);
<a name="l00902"></a>00902                 <span class="keywordflow">return</span> myGame;
<a name="l00903"></a>00903         }
<a name="l00904"></a>00904 
<a name="l00910"></a><a class="code" href="namespaceCardGameTools.html#933ea4962f0980aae5ca4ce1e82653b6">00910</a>         <span class="keywordtype">void</span> <a class="code" href="namespaceCardGameTools.html#933ea4962f0980aae5ca4ce1e82653b6" title="Draw the cards list.">drawCards</a>(vector &lt;string&gt; *cardList)
<a name="l00911"></a>00911         {
<a name="l00912"></a>00912                 
<a name="l00913"></a>00913                 
<a name="l00914"></a>00914                 <span class="keywordflow">for</span> (<span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> i=0;i&lt;cardList-&gt;size();i++)
<a name="l00915"></a>00915                 {
<a name="l00916"></a>00916                         cout &lt;&lt;<span class="stringliteral">"&lt;div style=\"position:absolute;top:50;left:"</span>&lt;&lt;i*150+150&lt;&lt;<span class="stringliteral">"\" &gt;"</span>; 
<a name="l00917"></a>00917                         cout &lt;&lt;<span class="stringliteral">"&lt;img border=\"0\" width=\"100\" src=\"images/"</span>&lt;&lt;cardList-&gt;at(i)&lt;&lt;<span class="stringliteral">".png\" alt=\"Carte ["</span>&lt;&lt;i&lt;&lt;<span class="stringliteral">"]="</span>&lt;&lt;cardList-&gt;at(i)&lt;&lt;<span class="stringliteral">"\" /&gt;"</span>&lt;&lt;endl;
<a name="l00918"></a>00918                         cout &lt;&lt;<span class="stringliteral">"&lt;/div&gt;"</span>;
<a name="l00919"></a>00919                 }
<a name="l00920"></a>00920                 cout &lt;&lt;<span class="stringliteral">"&lt;br /&gt;"</span>;
<a name="l00921"></a>00921         }
<a name="l00922"></a>00922 
<a name="l00931"></a><a class="code" href="namespaceCardGameTools.html#410190d4b60fd5e6d777107d4fbd0f90">00931</a>         <span class="keywordtype">void</span> <a class="code" href="namespaceCardGameTools.html#410190d4b60fd5e6d777107d4fbd0f90" title="Draw the winner informations.">writeWinner</a>(<a class="code" href="structdatasplayer.html" title="A data model for the player.">datasplayer</a> *vPlayer,<a class="code" href="structdatasgame.html" title="A data model for the games.">datasgame</a> *pGame)
<a name="l00932"></a>00932         {
<a name="l00933"></a>00933                 <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> winner=0;
<a name="l00934"></a>00934                 <span class="keywordtype">int</span> scoreOfTheWinner=0;
<a name="l00935"></a>00935                 <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> playerId=0;
<a name="l00936"></a>00936                 <span class="keywordflow">for</span> (<span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> i=0;i&lt;pGame-&gt;<a class="code" href="structdatasgame.html#502babdec4780c35b0f048b6ae829fdb" title="The players List.">playersList</a>-&gt;size();i++)
<a name="l00937"></a>00937                 {
<a name="l00938"></a>00938                         <span class="keywordflow">if</span> (vPlayer-&gt;<a class="code" href="structdatasplayer.html#4c1f0233292812bed5d8b4c7b1aa11d6" title="the identifiant of the player">identifiant</a>.compare(pGame-&gt;<a class="code" href="structdatasgame.html#502babdec4780c35b0f048b6ae829fdb" title="The players List.">playersList</a>-&gt;at(i)-&gt;identifiant)==0)
<a name="l00939"></a>00939                         {       
<a name="l00940"></a>00940                                 playerId=i;
<a name="l00941"></a>00941                         }
<a name="l00942"></a>00942                         <span class="keywordflow">if</span> (scoreOfTheWinner&lt;pGame-&gt;playersList-&gt;at(i)-&gt;points)
<a name="l00943"></a>00943                         {
<a name="l00944"></a>00944                                 winner=i;
<a name="l00945"></a>00945                                 scoreOfTheWinner=pGame-&gt;<a class="code" href="structdatasgame.html#502babdec4780c35b0f048b6ae829fdb" title="The players List.">playersList</a>-&gt;at(i)-&gt;points;
<a name="l00946"></a>00946                         }
<a name="l00947"></a>00947                 }
<a name="l00948"></a>00948                 
<a name="l00949"></a>00949                 cout &lt;&lt;<span class="stringliteral">"&lt;div style=\"position:absolute;top:50;left:"</span>&lt;&lt;150&lt;&lt;<span class="stringliteral">"\" &gt;"</span>; 
<a name="l00950"></a>00950                 <span class="keywordflow">if</span> (playerId==winner)
<a name="l00951"></a>00951                 {
<a name="l00952"></a>00952                         cout &lt;&lt;<span class="stringliteral">"&lt;h2&gt;YOU WIN !&lt;/h2&gt;"</span>&lt;&lt;endl;
<a name="l00953"></a>00953                         cout &lt;&lt;<span class="stringliteral">"&lt;b&gt;Your score is : "</span>&lt;&lt;scoreOfTheWinner&lt;&lt;<span class="stringliteral">"&lt;/b&gt;"</span>&lt;&lt;endl;
<a name="l00954"></a>00954                 }<span class="keywordflow">else</span>
<a name="l00955"></a>00955                 {
<a name="l00956"></a>00956                         cout &lt;&lt;<span class="stringliteral">"&lt;h2&gt;YOU LOSS !&lt;/h2&gt;"</span>&lt;&lt;endl;
<a name="l00957"></a>00957                         cout &lt;&lt;<span class="stringliteral">"&lt;b&gt;The winner is : "</span>&lt;&lt;pGame-&gt;<a class="code" href="structdatasgame.html#502babdec4780c35b0f048b6ae829fdb" title="The players List.">playersList</a>-&gt;at(winner)-&gt;identifiant&lt;&lt;<span class="stringliteral">"&lt;/b&gt;"</span>&lt;&lt;endl;
<a name="l00958"></a>00958                         cout &lt;&lt;<span class="stringliteral">"&lt;b&gt;The score is : "</span>&lt;&lt;scoreOfTheWinner&lt;&lt;<span class="stringliteral">"&lt;/b&gt;"</span>&lt;&lt;endl;
<a name="l00959"></a>00959                 }
<a name="l00960"></a>00960                 cout &lt;&lt;<span class="stringliteral">"&lt;/div&gt;"</span>;
<a name="l00961"></a>00961                 
<a name="l00962"></a>00962                 cout &lt;&lt;<span class="stringliteral">"&lt;br /&gt;"</span>;
<a name="l00963"></a>00963         }
<a name="l00964"></a>00964 
<a name="l00971"></a><a class="code" href="namespaceCardGameTools.html#7f7bc93d35d586d91f0936d334d55e63">00971</a>         <span class="keywordtype">void</span> <a class="code" href="namespaceCardGameTools.html#7f7bc93d35d586d91f0936d334d55e63" title="Draw player informations.">drawInfos</a>(<a class="code" href="structdatasplayer.html" title="A data model for the player.">datasplayer</a> *vPlayer)
<a name="l00972"></a>00972         {
<a name="l00973"></a>00973                 cout &lt;&lt;<span class="stringliteral">"&lt;div style=\"position:absolute;width:140;top:50;left:"</span>&lt;&lt;0&lt;&lt;<span class="stringliteral">"\" &gt;"</span>; 
<a name="l00974"></a>00974                 cout &lt;&lt;<span class="stringliteral">"The latest Played Cards "</span>;
<a name="l00975"></a>00975                 cout &lt;&lt;<span class="stringliteral">"&lt;/div&gt;"</span>;
<a name="l00976"></a>00976                 cout &lt;&lt;<span class="stringliteral">"&lt;div style=\"width:140;position:absolute;top:180;left:"</span>&lt;&lt;0&lt;&lt;<span class="stringliteral">"\" &gt;"</span>; 
<a name="l00977"></a>00977                 cout &lt;&lt;<span class="stringliteral">"Actual Cards in the Game&lt;br&gt;You are the player :"</span>&lt;&lt;vPlayer-&gt;<a class="code" href="structdatasplayer.html#4c1f0233292812bed5d8b4c7b1aa11d6" title="the identifiant of the player">identifiant</a>;
<a name="l00978"></a>00978                 cout &lt;&lt;<span class="stringliteral">"&lt;/div&gt;"</span>;
<a name="l00979"></a>00979                 cout &lt;&lt;<span class="stringliteral">"&lt;div style=\"width:140;position:absolute;top:375;left:"</span>&lt;&lt;0&lt;&lt;<span class="stringliteral">"\" &gt;"</span>; 
<a name="l00980"></a>00980                 cout &lt;&lt;<span class="stringliteral">"Your Cards, you can choose one card."</span>;
<a name="l00981"></a>00981                 cout &lt;&lt;<span class="stringliteral">"&lt;/div&gt;"</span>;
<a name="l00982"></a>00982         }       
<a name="l00983"></a>00983 
<a name="l00991"></a><a class="code" href="namespaceCardGameTools.html#2123161a35d94144aeb726a0b44a5113">00991</a>         <span class="keywordtype">void</span> <a class="code" href="namespaceCardGameTools.html#2123161a35d94144aeb726a0b44a5113" title="Draw players game informations.">drawPlayers</a>(<a class="code" href="structdatasgame.html" title="A data model for the games.">datasgame</a> *pGame)
<a name="l00992"></a>00992         {
<a name="l00993"></a>00993                 
<a name="l00994"></a>00994                 <span class="keywordtype">bool</span> vFirst=<span class="keyword">false</span>;
<a name="l00995"></a>00995                 <span class="keywordflow">for</span> (<span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> i=0;i&lt;pGame-&gt;<a class="code" href="structdatasgame.html#502babdec4780c35b0f048b6ae829fdb" title="The players List.">playersList</a>-&gt;size();i++)
<a name="l00996"></a>00996                 {
<a name="l00997"></a>00997                         <span class="keywordtype">bool</span> afficheFirst=<span class="keyword">false</span>;
<a name="l00998"></a>00998                         <span class="keywordflow">if</span> (vFirst==<span class="keyword">false</span>&amp;&amp;pGame-&gt;<a class="code" href="structdatasgame.html#502babdec4780c35b0f048b6ae829fdb" title="The players List.">playersList</a>-&gt;at(i)-&gt;actualCard.compare(<span class="stringliteral">""</span>)!=0)
<a name="l00999"></a>00999                         {
<a name="l01000"></a>01000                                 vFirst=<span class="keyword">true</span>;
<a name="l01001"></a>01001                                 afficheFirst=<span class="keyword">true</span>;
<a name="l01002"></a>01002                         }
<a name="l01003"></a>01003                         cout &lt;&lt;<span class="stringliteral">"&lt;div style=\"outline-color:"</span>&lt;&lt;((afficheFirst==<span class="keyword">false</span>)?<span class="stringliteral">"black"</span>:<span class="stringliteral">"red"</span>)&lt;&lt;<span class="stringliteral">";outline-style:solid;outline-width:"</span>&lt;&lt;((afficheFirst==<span class="keyword">false</span>)?<span class="stringliteral">"1"</span>:<span class="stringliteral">"2"</span>)&lt;&lt;<span class="stringliteral">"px;position:absolute;top:180;left:"</span>&lt;&lt;i*200+150&lt;&lt;<span class="stringliteral">"\" &gt;"</span>; 
<a name="l01004"></a>01004                         cout &lt;&lt;<span class="stringliteral">"Name :"</span>&lt;&lt;pGame-&gt;<a class="code" href="structdatasgame.html#502babdec4780c35b0f048b6ae829fdb" title="The players List.">playersList</a>-&gt;at(i)-&gt;identifiant&lt;&lt;<span class="stringliteral">"&lt;br&gt;"</span>;
<a name="l01005"></a>01005                         cout &lt;&lt;<span class="stringliteral">"Score :"</span>&lt;&lt;pGame-&gt;<a class="code" href="structdatasgame.html#502babdec4780c35b0f048b6ae829fdb" title="The players List.">playersList</a>-&gt;at(i)-&gt;points&lt;&lt;<span class="stringliteral">"&lt;br&gt;"</span>;
<a name="l01006"></a>01006                         
<a name="l01007"></a>01007                         cout &lt;&lt;<span class="stringliteral">"&lt;img border=\"0\" width=\"100\" src=\"images/"</span>&lt;&lt;pGame-&gt;<a class="code" href="structdatasgame.html#502babdec4780c35b0f048b6ae829fdb" title="The players List.">playersList</a>-&gt;at(i)-&gt;actualCard&lt;&lt;<span class="stringliteral">".png\" alt=\" \" /&gt;"</span>&lt;&lt;endl;
<a name="l01008"></a>01008                         <span class="keywordflow">if</span>  (afficheFirst==<span class="keyword">true</span>)
<a name="l01009"></a>01009                         {       
<a name="l01010"></a>01010                                 cout &lt;&lt;<span class="stringliteral">"&lt;br&gt;The color to play"</span>;
<a name="l01011"></a>01011                         }
<a name="l01012"></a>01012                         cout &lt;&lt;<span class="stringliteral">"&lt;/div&gt;"</span>;
<a name="l01013"></a>01013                 }
<a name="l01014"></a>01014                 cout &lt;&lt;<span class="stringliteral">"&lt;br /&gt;"</span>;
<a name="l01015"></a>01015         }
<a name="l01016"></a>01016 
<a name="l01024"></a><a class="code" href="namespaceCardGameTools.html#bda97ad8b16c553d12994a3d005c25c1">01024</a>         <span class="keywordtype">void</span> <a class="code" href="namespaceCardGameTools.html#bda97ad8b16c553d12994a3d005c25c1" title="Draw the cards in the table.">drawCardInPlay</a>(<a class="code" href="structdatasgame.html" title="A data model for the games.">datasgame</a> *pGame)
<a name="l01025"></a>01025         {
<a name="l01026"></a>01026                 
<a name="l01027"></a>01027                 
<a name="l01028"></a>01028                 <span class="keywordflow">for</span> (<span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> i=0;i&lt;pGame-&gt;<a class="code" href="structdatasgame.html#c9f81b1c155bde1ca1bcefedda9c5c06" title="The actual cards in the game.">playedCards</a>-&gt;size();i++)
<a name="l01029"></a>01029                 {
<a name="l01030"></a>01030                         cout &lt;&lt;<span class="stringliteral">"&lt;div style=\"position:absolute;top:100;left:"</span>&lt;&lt;i*110&lt;&lt;<span class="stringliteral">"\" &gt;"</span>; 
<a name="l01031"></a>01031                         cout &lt;&lt;<span class="stringliteral">"&lt;img border=\"0\" width=\"100\" src=\"images/"</span>&lt;&lt;pGame-&gt;<a class="code" href="structdatasgame.html#c9f81b1c155bde1ca1bcefedda9c5c06" title="The actual cards in the game.">playedCards</a>-&gt;at(i)&lt;&lt;<span class="stringliteral">".png\" alt=\"Carte ["</span>&lt;&lt;i&lt;&lt;<span class="stringliteral">"]="</span>&lt;&lt;pGame-&gt;<a class="code" href="structdatasgame.html#c9f81b1c155bde1ca1bcefedda9c5c06" title="The actual cards in the game.">playedCards</a>-&gt;at(i)&lt;&lt;<span class="stringliteral">"\" /&gt;"</span>&lt;&lt;endl;
<a name="l01032"></a>01032                         cout &lt;&lt;<span class="stringliteral">"&lt;/div&gt;"</span>;
<a name="l01033"></a>01033                 }
<a name="l01034"></a>01034                 cout &lt;&lt;<span class="stringliteral">"&lt;br /&gt;"</span>;
<a name="l01035"></a>01035         }
<a name="l01036"></a>01036         
<a name="l01044"></a><a class="code" href="namespaceCardGameTools.html#d4133b93a93ce4cacc3a5b7ca0efc126">01044</a>         <span class="keywordtype">void</span> <a class="code" href="namespaceCardGameTools.html#d4133b93a93ce4cacc3a5b7ca0efc126" title="Draw the cards of the player.">drawPlayerCards</a>(<a class="code" href="structdatasplayer.html" title="A data model for the player.">datasplayer</a> *vPlayer)
<a name="l01045"></a>01045         {
<a name="l01046"></a>01046                 std::sort (vPlayer-&gt;<a class="code" href="structdatasplayer.html#81ee42e8de1e070ba118573d8c9a83b3" title="A list of the cards.">cardsList</a>-&gt;begin(),vPlayer-&gt;<a class="code" href="structdatasplayer.html#81ee42e8de1e070ba118573d8c9a83b3" title="A list of the cards.">cardsList</a>-&gt;end());
<a name="l01047"></a>01047                 cout &lt;&lt;<span class="stringliteral">"&lt;form name=\"cards\"&gt;"</span>; 
<a name="l01048"></a>01048                 cout &lt;&lt;<span class="stringliteral">"&lt;input type=\"hidden\" name=\"actionner\" value=\"\"&gt;"</span>; 
<a name="l01049"></a>01049                 cout &lt;&lt;<span class="stringliteral">"&lt;input type=\"hidden\" name=\"card\" value=\"\"&gt;"</span>; 
<a name="l01050"></a>01050                 <span class="comment">//affiche les cartes du joueurs</span>
<a name="l01051"></a>01051                 <span class="keywordflow">for</span> (<span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> i=0;i&lt;vPlayer-&gt;<a class="code" href="structdatasplayer.html#81ee42e8de1e070ba118573d8c9a83b3" title="A list of the cards.">cardsList</a>-&gt;size();i++)
<a name="l01052"></a>01052                 {
<a name="l01053"></a>01053                         cout &lt;&lt;<span class="stringliteral">"&lt;div style=\"position:absolute;top:375;left:"</span>&lt;&lt;i*20+150&lt;&lt;<span class="stringliteral">"\" &gt;"</span>; 
<a name="l01054"></a>01054                         <span class="keywordflow">if</span> (vPlayer-&gt;<a class="code" href="structdatasplayer.html#ee63803ba9538b031f7b145645d19de6" title="If the player is playing the value is at true.">isPlaying</a>==<span class="keyword">true</span>)
<a name="l01055"></a>01055                         {
<a name="l01056"></a>01056                                 cout &lt;&lt;<span class="stringliteral">"&lt;a  href=\"javascript:document.forms.cards.actionner.value='playcard';document.forms.cards.card.value='"</span>&lt;&lt;vPlayer-&gt;<a class="code" href="structdatasplayer.html#81ee42e8de1e070ba118573d8c9a83b3" title="A list of the cards.">cardsList</a>-&gt;at(i)&lt;&lt;<span class="stringliteral">"';document.forms.cards.submit();\"&gt;"</span>; 
<a name="l01057"></a>01057                         }
<a name="l01058"></a>01058                         cout &lt;&lt;<span class="stringliteral">"&lt;img border=\"0\" width=\"100\" src=\"images/"</span>&lt;&lt;vPlayer-&gt;<a class="code" href="structdatasplayer.html#81ee42e8de1e070ba118573d8c9a83b3" title="A list of the cards.">cardsList</a>-&gt;at(i)&lt;&lt;<span class="stringliteral">".png\" alt=\"Carte ["</span>&lt;&lt;i&lt;&lt;<span class="stringliteral">"]="</span>&lt;&lt;vPlayer-&gt;<a class="code" href="structdatasplayer.html#81ee42e8de1e070ba118573d8c9a83b3" title="A list of the cards.">cardsList</a>-&gt;at(i)&lt;&lt;<span class="stringliteral">"\" /&gt;"</span>&lt;&lt;endl;
<a name="l01059"></a>01059                         <span class="keywordflow">if</span> (vPlayer-&gt;<a class="code" href="structdatasplayer.html#ee63803ba9538b031f7b145645d19de6" title="If the player is playing the value is at true.">isPlaying</a>)
<a name="l01060"></a>01060                         {
<a name="l01061"></a>01061                                 cout &lt;&lt;<span class="stringliteral">"&lt;/a&gt;"</span>;
<a name="l01062"></a>01062                         }
<a name="l01063"></a>01063                         cout &lt;&lt;<span class="stringliteral">"&lt;/div&gt;"</span>;
<a name="l01064"></a>01064                 }
<a name="l01065"></a>01065                 cout &lt;&lt;<span class="stringliteral">"&lt;/form&gt;"</span>; 
<a name="l01066"></a>01066         }
<a name="l01067"></a>01067         
<a name="l01080"></a><a class="code" href="namespaceCardGameTools.html#90577d98ea437314196fef1ccd40b1ea">01080</a>         <span class="keywordtype">void</span> <a class="code" href="namespaceCardGameTools.html#90577d98ea437314196fef1ccd40b1ea" title="The algorithm when a card is played.">playACard</a>(<a class="code" href="structdatasplayer.html" title="A data model for the player.">datasplayer</a> *vPlayer,<a class="code" href="structdatasgame.html" title="A data model for the games.">datasgame</a> *readedGame,<span class="keywordtype">string</span> *card)
<a name="l01081"></a>01081         {
<a name="l01082"></a>01082                 
<a name="l01083"></a>01083                 
<a name="l01084"></a>01084                 <span class="keywordflow">for</span> (<span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> i=0;i&lt;readedGame-&gt;<a class="code" href="structdatasgame.html#502babdec4780c35b0f048b6ae829fdb" title="The players List.">playersList</a>-&gt;size();i++)
<a name="l01085"></a>01085                 {
<a name="l01086"></a>01086                 
<a name="l01087"></a>01087                         
<a name="l01088"></a>01088                         <span class="keywordflow">if</span> (readedGame-&gt;<a class="code" href="structdatasgame.html#502babdec4780c35b0f048b6ae829fdb" title="The players List.">playersList</a>-&gt;at(i)-&gt;identifiant.compare(vPlayer-&gt;<a class="code" href="structdatasplayer.html#4c1f0233292812bed5d8b4c7b1aa11d6" title="the identifiant of the player">identifiant</a>)==0)
<a name="l01089"></a>01089                         {
<a name="l01090"></a>01090                                 
<a name="l01091"></a>01091                                 <span class="comment">//vPlayer-&gt;</span>
<a name="l01092"></a>01092                                 
<a name="l01093"></a>01093                                 <span class="keywordflow">for</span> (<span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> j=0;j&lt;readedGame-&gt;<a class="code" href="structdatasgame.html#502babdec4780c35b0f048b6ae829fdb" title="The players List.">playersList</a>-&gt;at(i)-&gt;cardsList-&gt;size();j++)
<a name="l01094"></a>01094                                 {
<a name="l01095"></a>01095                                         
<a name="l01096"></a>01096                                                                 
<a name="l01097"></a>01097                                         <span class="keywordflow">if</span>(readedGame-&gt;<a class="code" href="structdatasgame.html#502babdec4780c35b0f048b6ae829fdb" title="The players List.">playersList</a>-&gt;at(i)-&gt;cardsList-&gt;at(j).compare(*card)==0)
<a name="l01098"></a>01098                                         {
<a name="l01099"></a>01099                                                 <span class="keywordflow">if</span> (readedGame-&gt;<a class="code" href="structdatasgame.html#5ab6080f29e7156faf434625ab8fbd61" title="The rest of the cards.">piocheCards</a>==NULL)
<a name="l01100"></a>01100                                                 {
<a name="l01101"></a>01101                                                         readedGame-&gt;<a class="code" href="structdatasgame.html#5ab6080f29e7156faf434625ab8fbd61" title="The rest of the cards.">piocheCards</a>=<span class="keyword">new</span> vector&lt;string&gt;;
<a name="l01102"></a>01102                                                 }
<a name="l01103"></a>01103                                                 <span class="comment">//string carde=*card;</span>
<a name="l01104"></a>01104                                                 <span class="comment">//readedGame-&gt;piocheCards-&gt;push(carde);</span>
<a name="l01105"></a>01105                                                 readedGame-&gt;<a class="code" href="structdatasgame.html#c9f81b1c155bde1ca1bcefedda9c5c06" title="The actual cards in the game.">playedCards</a>-&gt;push_back(*card);
<a name="l01106"></a>01106                                                 readedGame-&gt;<a class="code" href="structdatasgame.html#502babdec4780c35b0f048b6ae829fdb" title="The players List.">playersList</a>-&gt;at(i)-&gt;actualCard=*card;
<a name="l01107"></a>01107                                                 readedGame-&gt;<a class="code" href="structdatasgame.html#502babdec4780c35b0f048b6ae829fdb" title="The players List.">playersList</a>-&gt;at(i)-&gt;cardsList-&gt;erase(readedGame-&gt;<a class="code" href="structdatasgame.html#502babdec4780c35b0f048b6ae829fdb" title="The players List.">playersList</a>-&gt;at(i)-&gt;cardsList-&gt;begin()+j);
<a name="l01108"></a>01108                                                 
<a name="l01109"></a>01109                                                 <span class="keywordflow">break</span>;
<a name="l01110"></a>01110                                                 
<a name="l01111"></a>01111                                         }
<a name="l01112"></a>01112                                 }
<a name="l01113"></a>01113                                 
<a name="l01114"></a>01114                                 <span class="keywordflow">break</span>;
<a name="l01115"></a>01115                         }
<a name="l01116"></a>01116                 }
<a name="l01117"></a>01117                 
<a name="l01118"></a>01118         }
<a name="l01119"></a>01119 
<a name="l01129"></a><a class="code" href="namespaceCardGameTools.html#49f4ad5adce087a27e4b00c29bdd71b4">01129</a>         <span class="keywordtype">void</span> <a class="code" href="namespaceCardGameTools.html#49f4ad5adce087a27e4b00c29bdd71b4" title="Change the hand in the game.">turnPlayers</a>(<a class="code" href="structdatasplayer.html" title="A data model for the player.">datasplayer</a> *vPlayer,<a class="code" href="structdatasgame.html" title="A data model for the games.">datasgame</a> *readedGame)
<a name="l01130"></a>01130         {
<a name="l01131"></a>01131                 <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> IdTurn=0;
<a name="l01132"></a>01132                 vPlayer-&gt;<a class="code" href="structdatasplayer.html#ee63803ba9538b031f7b145645d19de6" title="If the player is playing the value is at true.">isPlaying</a>=<span class="keyword">false</span>;
<a name="l01133"></a>01133                 <span class="comment">//Find the player</span>
<a name="l01134"></a>01134                 <span class="keywordflow">for</span> (<span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> i=0;i&lt;readedGame-&gt;<a class="code" href="structdatasgame.html#502babdec4780c35b0f048b6ae829fdb" title="The players List.">playersList</a>-&gt;size();i++)
<a name="l01135"></a>01135                 {
<a name="l01136"></a>01136                         
<a name="l01137"></a>01137                         <span class="keywordflow">if</span> (readedGame-&gt;<a class="code" href="structdatasgame.html#502babdec4780c35b0f048b6ae829fdb" title="The players List.">playersList</a>-&gt;at(i)-&gt;identifiant.compare(vPlayer-&gt;<a class="code" href="structdatasplayer.html#4c1f0233292812bed5d8b4c7b1aa11d6" title="the identifiant of the player">identifiant</a>)==0)
<a name="l01138"></a>01138                         {
<a name="l01139"></a>01139                                 readedGame-&gt;<a class="code" href="structdatasgame.html#502babdec4780c35b0f048b6ae829fdb" title="The players List.">playersList</a>-&gt;at(i)-&gt;isPlaying=<span class="keyword">false</span>;
<a name="l01140"></a>01140                                 IdTurn=i;       
<a name="l01141"></a>01141                                 <span class="keywordflow">break</span>;
<a name="l01142"></a>01142                         }
<a name="l01143"></a>01143                 }
<a name="l01144"></a>01144                 IdTurn++;
<a name="l01145"></a>01145                 <span class="keywordflow">if</span> (IdTurn==readedGame-&gt;<a class="code" href="structdatasgame.html#502babdec4780c35b0f048b6ae829fdb" title="The players List.">playersList</a>-&gt;size())
<a name="l01146"></a>01146                 {
<a name="l01147"></a>01147                         IdTurn=0;
<a name="l01148"></a>01148                 }
<a name="l01149"></a>01149                 
<a name="l01150"></a>01150                 readedGame-&gt;<a class="code" href="structdatasgame.html#502babdec4780c35b0f048b6ae829fdb" title="The players List.">playersList</a>-&gt;at(IdTurn)-&gt;isPlaying=<span class="keyword">true</span>;
<a name="l01151"></a>01151                 
<a name="l01152"></a>01152         }
<a name="l01153"></a>01153 
<a name="l01164"></a><a class="code" href="namespaceCardGameTools.html#c5dd6196d07df0a2034eadd3fc1cae6b">01164</a>         <span class="keywordtype">bool</span> <a class="code" href="namespaceCardGameTools.html#c5dd6196d07df0a2034eadd3fc1cae6b" title="Test if the card is playable.">testCard</a>(<a class="code" href="structdatasplayer.html" title="A data model for the player.">datasplayer</a> *vPlayer,<a class="code" href="structdatasgame.html" title="A data model for the games.">datasgame</a> *readedGame,<span class="keywordtype">string</span> *card)
<a name="l01165"></a>01165         {
<a name="l01166"></a>01166 
<a name="l01167"></a>01167                 <span class="comment">//If first Card in the Bloxk</span>
<a name="l01168"></a>01168                 <span class="keywordflow">if</span> (readedGame-&gt;<a class="code" href="structdatasgame.html#c9f81b1c155bde1ca1bcefedda9c5c06" title="The actual cards in the game.">playedCards</a>-&gt;size()==0)
<a name="l01169"></a>01169                 {
<a name="l01170"></a>01170                         <span class="keywordflow">return</span> <span class="keyword">true</span>;
<a name="l01171"></a>01171                 }
<a name="l01172"></a>01172                 <span class="comment">//take the color of the first Card</span>
<a name="l01173"></a>01173                 <span class="keywordtype">string</span> color=readedGame-&gt;<a class="code" href="structdatasgame.html#c9f81b1c155bde1ca1bcefedda9c5c06" title="The actual cards in the game.">playedCards</a>-&gt;front().substr(0,1);
<a name="l01174"></a>01174                 <span class="comment">//Test if it's the same color</span>
<a name="l01175"></a>01175                 <span class="keywordflow">if</span> (color.compare(card-&gt;substr(0,1))==0)
<a name="l01176"></a>01176                 {
<a name="l01177"></a>01177                         <span class="keywordflow">return</span> <span class="keyword">true</span>;
<a name="l01178"></a>01178                 }
<a name="l01179"></a>01179                 
<a name="l01180"></a>01180                 <span class="comment">//Test if the player has a good colored card in his game</span>
<a name="l01181"></a>01181                 vPlayer-&gt;<a class="code" href="structdatasplayer.html#ee63803ba9538b031f7b145645d19de6" title="If the player is playing the value is at true.">isPlaying</a>=<span class="keyword">false</span>;
<a name="l01182"></a>01182                 <span class="comment">//Find the player</span>
<a name="l01183"></a>01183                 <span class="keywordflow">for</span> (<span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> i=0;i&lt;readedGame-&gt;<a class="code" href="structdatasgame.html#502babdec4780c35b0f048b6ae829fdb" title="The players List.">playersList</a>-&gt;size();i++)
<a name="l01184"></a>01184                 {
<a name="l01185"></a>01185                         
<a name="l01186"></a>01186                         <span class="keywordflow">if</span> (readedGame-&gt;<a class="code" href="structdatasgame.html#502babdec4780c35b0f048b6ae829fdb" title="The players List.">playersList</a>-&gt;at(i)-&gt;identifiant.compare(vPlayer-&gt;<a class="code" href="structdatasplayer.html#4c1f0233292812bed5d8b4c7b1aa11d6" title="the identifiant of the player">identifiant</a>)==0)
<a name="l01187"></a>01187                         {
<a name="l01188"></a>01188                                 
<a name="l01189"></a>01189                                 <span class="keywordflow">for</span> (<span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> j=0;j&lt;readedGame-&gt;<a class="code" href="structdatasgame.html#502babdec4780c35b0f048b6ae829fdb" title="The players List.">playersList</a>-&gt;at(i)-&gt;cardsList-&gt;size();j++)
<a name="l01190"></a>01190                                 {
<a name="l01191"></a>01191                                         <span class="keywordflow">if</span> (color.compare(readedGame-&gt;<a class="code" href="structdatasgame.html#502babdec4780c35b0f048b6ae829fdb" title="The players List.">playersList</a>-&gt;at(i)-&gt;cardsList-&gt;at(j).substr(0,1))==0)
<a name="l01192"></a>01192                                                 <span class="keywordflow">return</span> <span class="keyword">false</span>;
<a name="l01193"></a>01193                                 }
<a name="l01194"></a>01194                                 <span class="keywordflow">return</span> <span class="keyword">true</span>;
<a name="l01195"></a>01195                                 
<a name="l01196"></a>01196                         }
<a name="l01197"></a>01197                 }
<a name="l01198"></a>01198                 
<a name="l01199"></a>01199                 <span class="keywordflow">return</span> <span class="keyword">true</span>;
<a name="l01200"></a>01200                 
<a name="l01201"></a>01201         }
<a name="l01202"></a>01202 
<a name="l01215"></a><a class="code" href="namespaceCardGameTools.html#bac281c9baaa2adcea9df78b012051fa">01215</a>         <span class="keywordtype">void</span> <a class="code" href="namespaceCardGameTools.html#bac281c9baaa2adcea9df78b012051fa" title="AI algorithme for one AI player.">IAPlay</a>(<a class="code" href="structdatasgame.html" title="A data model for the games.">datasgame</a> *readedGame,<span class="keywordtype">int</span> pId)
<a name="l01216"></a>01216         {
<a name="l01217"></a>01217                 
<a name="l01218"></a>01218                 <span class="keywordflow">if</span> (readedGame-&gt;<a class="code" href="structdatasgame.html#502babdec4780c35b0f048b6ae829fdb" title="The players List.">playersList</a>-&gt;at(pId)-&gt;cardsList-&gt;size()==0)
<a name="l01219"></a>01219                 {
<a name="l01220"></a>01220                         <span class="keywordflow">return</span>;
<a name="l01221"></a>01221                 }
<a name="l01222"></a>01222                 <span class="comment">//If first Card in the Block</span>
<a name="l01223"></a>01223                 <span class="keywordflow">if</span> (readedGame-&gt;<a class="code" href="structdatasgame.html#c9f81b1c155bde1ca1bcefedda9c5c06" title="The actual cards in the game.">playedCards</a>-&gt;size()==0)
<a name="l01224"></a>01224                 {
<a name="l01225"></a>01225                         <a class="code" href="namespaceCardGameTools.html#90577d98ea437314196fef1ccd40b1ea" title="The algorithm when a card is played.">playACard</a>(readedGame-&gt;<a class="code" href="structdatasgame.html#502babdec4780c35b0f048b6ae829fdb" title="The players List.">playersList</a>-&gt;at(pId),readedGame,&amp;readedGame-&gt;<a class="code" href="structdatasgame.html#502babdec4780c35b0f048b6ae829fdb" title="The players List.">playersList</a>-&gt;at(pId)-&gt;cardsList-&gt;front());
<a name="l01226"></a>01226                         <a class="code" href="namespaceCardGameTools.html#49f4ad5adce087a27e4b00c29bdd71b4" title="Change the hand in the game.">turnPlayers</a>(readedGame-&gt;<a class="code" href="structdatasgame.html#502babdec4780c35b0f048b6ae829fdb" title="The players List.">playersList</a>-&gt;at(pId),readedGame);
<a name="l01227"></a>01227                         return ;
<a name="l01228"></a>01228                 }
<a name="l01229"></a>01229                 <span class="comment">//If not take the color of the first Card</span>
<a name="l01230"></a>01230                 <span class="keywordtype">string</span> color=readedGame-&gt;<a class="code" href="structdatasgame.html#c9f81b1c155bde1ca1bcefedda9c5c06" title="The actual cards in the game.">playedCards</a>-&gt;front().substr(0,1);
<a name="l01231"></a>01231                 
<a name="l01232"></a>01232                 std::sort(readedGame-&gt;<a class="code" href="structdatasgame.html#502babdec4780c35b0f048b6ae829fdb" title="The players List.">playersList</a>-&gt;at(pId)-&gt;cardsList-&gt;begin(),readedGame-&gt;<a class="code" href="structdatasgame.html#502babdec4780c35b0f048b6ae829fdb" title="The players List.">playersList</a>-&gt;at(pId)-&gt;cardsList-&gt;end());
<a name="l01233"></a>01233 
<a name="l01234"></a>01234                 <span class="comment">//color Finded</span>
<a name="l01235"></a>01235                 <span class="keywordtype">bool</span> vColorOk=<span class="keyword">false</span>;
<a name="l01236"></a>01236                 <span class="keywordtype">int</span> vId=0;
<a name="l01237"></a>01237                 <span class="keywordflow">for</span> (<span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> i=0;i&lt;readedGame-&gt;<a class="code" href="structdatasgame.html#502babdec4780c35b0f048b6ae829fdb" title="The players List.">playersList</a>-&gt;at(pId)-&gt;cardsList-&gt;size();i++)
<a name="l01238"></a>01238                 {       
<a name="l01239"></a>01239                         <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> actualColor=color.compare(readedGame-&gt;<a class="code" href="structdatasgame.html#502babdec4780c35b0f048b6ae829fdb" title="The players List.">playersList</a>-&gt;at(pId)-&gt;cardsList-&gt;at(i).substr(0,1));
<a name="l01240"></a>01240                         
<a name="l01241"></a>01241                         
<a name="l01242"></a>01242                         <span class="comment">//If the next color is not the same the card is the max</span>
<a name="l01243"></a>01243                         <span class="keywordflow">if</span> (actualColor==0&amp;&amp;vColorOk==<span class="keyword">true</span>)
<a name="l01244"></a>01244                         {
<a name="l01245"></a>01245                                 
<a name="l01246"></a>01246                                 vId=i;
<a name="l01247"></a>01247                         }
<a name="l01248"></a>01248                         <span class="keywordflow">if</span> (actualColor!=0&amp;&amp;vColorOk==<span class="keyword">true</span>)
<a name="l01249"></a>01249                         {
<a name="l01250"></a>01250                                 
<a name="l01251"></a>01251                                 <span class="keywordflow">break</span>;
<a name="l01252"></a>01252                         }
<a name="l01253"></a>01253                         
<a name="l01254"></a>01254                         <span class="comment">//If Color Finded</span>
<a name="l01255"></a>01255                         <span class="keywordflow">if</span> (actualColor==0&amp;&amp;vColorOk==<span class="keyword">false</span>)
<a name="l01256"></a>01256                         {
<a name="l01257"></a>01257                                 
<a name="l01258"></a>01258                                 vColorOk=<span class="keyword">true</span>;
<a name="l01259"></a>01259                                 vId=i;
<a name="l01260"></a>01260                         }
<a name="l01261"></a>01261                 }
<a name="l01262"></a>01262                 
<a name="l01263"></a>01263                 <a class="code" href="namespaceCardGameTools.html#90577d98ea437314196fef1ccd40b1ea" title="The algorithm when a card is played.">playACard</a>(readedGame-&gt;<a class="code" href="structdatasgame.html#502babdec4780c35b0f048b6ae829fdb" title="The players List.">playersList</a>-&gt;at(pId),readedGame,&amp;readedGame-&gt;<a class="code" href="structdatasgame.html#502babdec4780c35b0f048b6ae829fdb" title="The players List.">playersList</a>-&gt;at(pId)-&gt;cardsList-&gt;at(vId));
<a name="l01264"></a>01264                 <a class="code" href="namespaceCardGameTools.html#49f4ad5adce087a27e4b00c29bdd71b4" title="Change the hand in the game.">turnPlayers</a>(readedGame-&gt;<a class="code" href="structdatasgame.html#502babdec4780c35b0f048b6ae829fdb" title="The players List.">playersList</a>-&gt;at(pId),readedGame);
<a name="l01265"></a>01265         }
<a name="l01266"></a>01266 
<a name="l01275"></a><a class="code" href="namespaceCardGameTools.html#c92c8b5687cc611e0d0edfb59e6fc783">01275</a>         <span class="keywordtype">void</span> <a class="code" href="namespaceCardGameTools.html#c92c8b5687cc611e0d0edfb59e6fc783" title="The rules Algorithm.">gameRules</a>(<a class="code" href="structdatasplayer.html" title="A data model for the player.">datasplayer</a> *vPlayer, <span class="keywordtype">string</span> *action, <span class="keywordtype">string</span> * card)
<a name="l01276"></a>01276         {
<a name="l01277"></a>01277                 
<a name="l01278"></a>01278                 <span class="comment">//search the player in a game</span>
<a name="l01279"></a>01279                 
<a name="l01280"></a>01280                 <a class="code" href="structdatasgame.html" title="A data model for the games.">datasgame</a> *readedGame=<a class="code" href="namespaceCardGameTools.html#190b838fbbb6305e7a750fe542912b20" title="Convert the data to the datasgame struct.">getGame</a>(vPlayer-&gt;<a class="code" href="structdatasplayer.html#4c1f0233292812bed5d8b4c7b1aa11d6" title="the identifiant of the player">identifiant</a>);
<a name="l01281"></a>01281                 
<a name="l01282"></a>01282                 <span class="keywordflow">if</span> (readedGame==NULL)
<a name="l01283"></a>01283                 {
<a name="l01284"></a>01284                 
<a name="l01285"></a>01285                         <span class="comment">//It' isn't in game</span>
<a name="l01286"></a>01286                         <span class="comment">//Count the number of games</span>
<a name="l01287"></a>01287                         <span class="keywordflow">if</span> (<a class="code" href="namespaceCardGameTools.html#467cbafd40025916ee44fdbe4a0bc4ce" title="Read the game file and count the number of games.">countGame</a>()&gt;MAX_GAME)
<a name="l01288"></a>01288                         {
<a name="l01289"></a>01289                                 cout &lt;&lt;<span class="stringliteral">"THE PLAY TABLES ARE FULL!"</span>&lt;&lt;endl;
<a name="l01290"></a>01290                                 <span class="keywordflow">return</span>;
<a name="l01291"></a>01291                         }
<a name="l01292"></a>01292                         <span class="comment">//Create a new Game for Four Player</span>
<a name="l01293"></a>01293                         readedGame=<a class="code" href="namespaceCardGameTools.html#966d65ef179f72f71a5e38b5b3795fcf" title="Create a game from the data of the player.">createGame</a>(vPlayer);
<a name="l01294"></a>01294                 
<a name="l01295"></a>01295                 }
<a name="l01296"></a>01296                 
<a name="l01297"></a>01297                 <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> thePlayer=0;
<a name="l01298"></a>01298                 <span class="comment">//Find the player</span>
<a name="l01299"></a>01299                 <span class="keywordflow">for</span> (<span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> i=0;i&lt;readedGame-&gt;<a class="code" href="structdatasgame.html#502babdec4780c35b0f048b6ae829fdb" title="The players List.">playersList</a>-&gt;size();i++)
<a name="l01300"></a>01300                 {
<a name="l01301"></a>01301                         
<a name="l01302"></a>01302                         <span class="keywordflow">if</span> (readedGame-&gt;<a class="code" href="structdatasgame.html#502babdec4780c35b0f048b6ae829fdb" title="The players List.">playersList</a>-&gt;at(i)-&gt;identifiant.compare(vPlayer-&gt;<a class="code" href="structdatasplayer.html#4c1f0233292812bed5d8b4c7b1aa11d6" title="the identifiant of the player">identifiant</a>)==0)
<a name="l01303"></a>01303                         {
<a name="l01304"></a>01304                                 <span class="comment">//vPlayer-&gt;</span>
<a name="l01305"></a>01305                                 vPlayer-&gt;<a class="code" href="structdatasplayer.html#81ee42e8de1e070ba118573d8c9a83b3" title="A list of the cards.">cardsList</a>=readedGame-&gt;<a class="code" href="structdatasgame.html#502babdec4780c35b0f048b6ae829fdb" title="The players List.">playersList</a>-&gt;at(i)-&gt;cardsList;
<a name="l01306"></a>01306                                 vPlayer-&gt;<a class="code" href="structdatasplayer.html#ee63803ba9538b031f7b145645d19de6" title="If the player is playing the value is at true.">isPlaying</a>=readedGame-&gt;<a class="code" href="structdatasgame.html#502babdec4780c35b0f048b6ae829fdb" title="The players List.">playersList</a>-&gt;at(i)-&gt;isPlaying;
<a name="l01307"></a>01307                                 vPlayer-&gt;<a class="code" href="structdatasplayer.html#ac5ec8bb7f05b86feb0005f470571eee" title="the score of the player">points</a>=readedGame-&gt;<a class="code" href="structdatasgame.html#502babdec4780c35b0f048b6ae829fdb" title="The players List.">playersList</a>-&gt;at(i)-&gt;points;
<a name="l01308"></a>01308                                 thePlayer=i;
<a name="l01309"></a>01309                                 <span class="keywordflow">break</span>;
<a name="l01310"></a>01310                         
<a name="l01311"></a>01311                         }
<a name="l01312"></a>01312                 }
<a name="l01313"></a>01313                 
<a name="l01314"></a>01314 
<a name="l01315"></a>01315                 <span class="comment">//Gestion des actions de l'utilisateur</span>
<a name="l01316"></a>01316                 <span class="keywordtype">int</span> vResComp=action-&gt;compare(<span class="stringliteral">"playcard"</span>);
<a name="l01317"></a>01317                 
<a name="l01318"></a>01318                 <span class="keywordflow">if</span> ( vResComp==0 &amp;&amp; vPlayer-&gt;<a class="code" href="structdatasplayer.html#ee63803ba9538b031f7b145645d19de6" title="If the player is playing the value is at true.">isPlaying</a>==<span class="keyword">true</span>)
<a name="l01319"></a>01319                 {
<a name="l01320"></a>01320                         <span class="keywordflow">if</span> (<a class="code" href="namespaceCardGameTools.html#c5dd6196d07df0a2034eadd3fc1cae6b" title="Test if the card is playable.">testCard</a>(vPlayer,readedGame,card)==<span class="keyword">true</span>)
<a name="l01321"></a>01321                         {
<a name="l01322"></a>01322                                 <a class="code" href="namespaceCardGameTools.html#90577d98ea437314196fef1ccd40b1ea" title="The algorithm when a card is played.">playACard</a>(vPlayer,readedGame,card);
<a name="l01323"></a>01323                                 <a class="code" href="namespaceCardGameTools.html#49f4ad5adce087a27e4b00c29bdd71b4" title="Change the hand in the game.">turnPlayers</a>(vPlayer,readedGame);
<a name="l01324"></a>01324                                 <a class="code" href="namespaceCardGameTools.html#5cb76cfa8e26278ce819399543a0673e" title="Write datasgame struct in the game file.">writeGame</a>(vPlayer,readedGame);
<a name="l01325"></a>01325                         }
<a name="l01326"></a>01326                         <span class="keywordflow">else</span>
<a name="l01327"></a>01327                         {
<a name="l01328"></a>01328                                 cout &lt;&lt;<span class="stringliteral">"&lt;div style=\"position:absolute;top:50;left:"</span>&lt;&lt;150&lt;&lt;<span class="stringliteral">"\" &gt;"</span>; 
<a name="l01329"></a>01329                                 cout &lt;&lt;<span class="stringliteral">"&lt;b&gt;You can not Play this card!&lt;/b&gt;&lt;br&gt;\n"</span>;
<a name="l01330"></a>01330                                 cout &lt;&lt;<span class="stringliteral">"&lt;/div&gt;"</span>; 
<a name="l01331"></a>01331                         }
<a name="l01332"></a>01332                         
<a name="l01333"></a>01333                 }
<a name="l01334"></a>01334                 
<a name="l01335"></a>01335                 <span class="comment">//Tant que l'utilisateur n'a pas encore le droit de jouer on fait tourner l'IA</span>
<a name="l01336"></a>01336                 <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> vNbTurns=0;
<a name="l01337"></a>01337                 <span class="keywordflow">while</span> (vNbTurns&lt;=readedGame-&gt;playersList-&gt;size()+1&amp;&amp;readedGame-&gt;<a class="code" href="structdatasgame.html#502babdec4780c35b0f048b6ae829fdb" title="The players List.">playersList</a>-&gt;at(thePlayer)-&gt;isPlaying==<span class="keyword">false</span>)
<a name="l01338"></a>01338                 {       
<a name="l01339"></a>01339                         vNbTurns++;
<a name="l01340"></a>01340                         <span class="keywordflow">for</span> (<span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> i=0;i&lt;readedGame-&gt;<a class="code" href="structdatasgame.html#502babdec4780c35b0f048b6ae829fdb" title="The players List.">playersList</a>-&gt;size();i++)
<a name="l01341"></a>01341                         {
<a name="l01342"></a>01342                                 <span class="keywordflow">if</span> (readedGame-&gt;<a class="code" href="structdatasgame.html#502babdec4780c35b0f048b6ae829fdb" title="The players List.">playersList</a>-&gt;size()&lt;=readedGame-&gt;<a class="code" href="structdatasgame.html#c9f81b1c155bde1ca1bcefedda9c5c06" title="The actual cards in the game.">playedCards</a>-&gt;size())
<a name="l01343"></a>01343                                 {
<a name="l01344"></a>01344                                         
<a name="l01345"></a>01345                                         <span class="keywordflow">break</span>;
<a name="l01346"></a>01346                                 }
<a name="l01347"></a>01347                                 <span class="keywordflow">if</span> (i==thePlayer)
<a name="l01348"></a>01348                                 {
<a name="l01349"></a>01349                                         <span class="keywordflow">if</span> (readedGame-&gt;<a class="code" href="structdatasgame.html#502babdec4780c35b0f048b6ae829fdb" title="The players List.">playersList</a>-&gt;at(thePlayer)-&gt;isPlaying==<span class="keyword">true</span>)
<a name="l01350"></a>01350                                         {
<a name="l01351"></a>01351                                                 
<a name="l01352"></a>01352                                                 <span class="keywordflow">break</span>;
<a name="l01353"></a>01353                                         }
<a name="l01354"></a>01354                                 }       
<a name="l01355"></a>01355                                 <span class="keywordflow">else</span>
<a name="l01356"></a>01356                                 {
<a name="l01357"></a>01357                                         <span class="keywordflow">if</span> (readedGame-&gt;<a class="code" href="structdatasgame.html#502babdec4780c35b0f048b6ae829fdb" title="The players List.">playersList</a>-&gt;at(i)-&gt;isPlaying==<span class="keyword">true</span>)
<a name="l01358"></a>01358                                         {
<a name="l01359"></a>01359                                                 
<a name="l01360"></a>01360                                                 <a class="code" href="namespaceCardGameTools.html#bac281c9baaa2adcea9df78b012051fa" title="AI algorithme for one AI player.">IAPlay</a>(readedGame,i);
<a name="l01361"></a>01361                                                 
<a name="l01362"></a>01362                                         }
<a name="l01363"></a>01363                                 }
<a name="l01364"></a>01364                         }
<a name="l01365"></a>01365                         
<a name="l01366"></a>01366                 }
<a name="l01367"></a>01367                 
<a name="l01368"></a>01368                 vector &lt;string&gt; *lastPlayedCard= <span class="keyword">new</span> vector&lt;string&gt;;
<a name="l01369"></a>01369                 <span class="comment">//A end is finish??</span>
<a name="l01370"></a>01370                 <span class="keywordflow">if</span> (readedGame-&gt;<a class="code" href="structdatasgame.html#502babdec4780c35b0f048b6ae829fdb" title="The players List.">playersList</a>-&gt;size()&lt;=readedGame-&gt;<a class="code" href="structdatasgame.html#c9f81b1c155bde1ca1bcefedda9c5c06" title="The actual cards in the game.">playedCards</a>-&gt;size())
<a name="l01371"></a>01371                 {
<a name="l01372"></a>01372                         <span class="comment">//Find the winner</span>
<a name="l01373"></a>01373                         <span class="comment">//The Winner is</span>
<a name="l01374"></a>01374                         <span class="keywordtype">int</span> vWiner=0;
<a name="l01375"></a>01375                         <span class="keywordtype">int</span> theMax=0;
<a name="l01376"></a>01376                         <span class="keywordtype">int</span> total=0;
<a name="l01377"></a>01377                         <span class="keywordflow">for</span>(<span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> i=0;i&lt;readedGame-&gt;<a class="code" href="structdatasgame.html#502babdec4780c35b0f048b6ae829fdb" title="The players List.">playersList</a>-&gt;size();i++)
<a name="l01378"></a>01378                         {
<a name="l01379"></a>01379                                 <span class="keywordtype">string</span> plCard=readedGame-&gt;<a class="code" href="structdatasgame.html#502babdec4780c35b0f048b6ae829fdb" title="The players List.">playersList</a>-&gt;at(i)-&gt;actualCard;
<a name="l01380"></a>01380                                 readedGame-&gt;<a class="code" href="structdatasgame.html#502babdec4780c35b0f048b6ae829fdb" title="The players List.">playersList</a>-&gt;at(i)-&gt;isPlaying=<span class="keyword">false</span>;
<a name="l01381"></a>01381                                 <span class="keywordtype">int</span> cardValue=<a class="code" href="namespaceCardGameTools.html#fec447440a32183dfbd4aa19cc035593" title="Return the value of the card.">calculateCard</a>(plCard);
<a name="l01382"></a>01382                                 readedGame-&gt;<a class="code" href="structdatasgame.html#502babdec4780c35b0f048b6ae829fdb" title="The players List.">playersList</a>-&gt;at(i)-&gt;actualCard=<span class="stringliteral">""</span>;
<a name="l01383"></a>01383                                 <span class="keywordtype">int</span> compCard=plCard.substr(0,1).compare(readedGame-&gt;<a class="code" href="structdatasgame.html#c9f81b1c155bde1ca1bcefedda9c5c06" title="The actual cards in the game.">playedCards</a>-&gt;front().substr(0,1));
<a name="l01384"></a>01384                                 
<a name="l01385"></a>01385                                 
<a name="l01386"></a>01386                                 <span class="keywordflow">if</span> (theMax&lt;cardValue&amp;&amp;compCard==0)
<a name="l01387"></a>01387                                 {
<a name="l01388"></a>01388                                         theMax=cardValue;
<a name="l01389"></a>01389                                         vWiner=i;
<a name="l01390"></a>01390 
<a name="l01391"></a>01391                                 }
<a name="l01392"></a>01392                                 
<a name="l01393"></a>01393                                 <span class="keywordflow">if</span> (compCard==0)
<a name="l01394"></a>01394                                 {
<a name="l01395"></a>01395                                         total+=cardValue;
<a name="l01396"></a>01396                                 }
<a name="l01397"></a>01397                         }
<a name="l01398"></a>01398                         
<a name="l01399"></a>01399                         readedGame-&gt;<a class="code" href="structdatasgame.html#502babdec4780c35b0f048b6ae829fdb" title="The players List.">playersList</a>-&gt;at(vWiner)-&gt;isPlaying=<span class="keyword">true</span>;
<a name="l01400"></a>01400                         readedGame-&gt;<a class="code" href="structdatasgame.html#502babdec4780c35b0f048b6ae829fdb" title="The players List.">playersList</a>-&gt;at(vWiner)-&gt;points+=total;
<a name="l01401"></a>01401 
<a name="l01402"></a>01402                         <span class="comment">//clear and add In Pioche</span>
<a name="l01403"></a>01403                         
<a name="l01404"></a>01404                         <span class="keywordflow">while</span> (!readedGame-&gt;<a class="code" href="structdatasgame.html#c9f81b1c155bde1ca1bcefedda9c5c06" title="The actual cards in the game.">playedCards</a>-&gt;empty())
<a name="l01405"></a>01405                         {
<a name="l01406"></a>01406                                 readedGame-&gt;<a class="code" href="structdatasgame.html#5ab6080f29e7156faf434625ab8fbd61" title="The rest of the cards.">piocheCards</a>-&gt;push_back(readedGame-&gt;<a class="code" href="structdatasgame.html#c9f81b1c155bde1ca1bcefedda9c5c06" title="The actual cards in the game.">playedCards</a>-&gt;front());
<a name="l01407"></a>01407                                 lastPlayedCard-&gt;push_back(readedGame-&gt;<a class="code" href="structdatasgame.html#c9f81b1c155bde1ca1bcefedda9c5c06" title="The actual cards in the game.">playedCards</a>-&gt;front());
<a name="l01408"></a>01408                                 readedGame-&gt;<a class="code" href="structdatasgame.html#c9f81b1c155bde1ca1bcefedda9c5c06" title="The actual cards in the game.">playedCards</a>-&gt;erase(readedGame-&gt;<a class="code" href="structdatasgame.html#c9f81b1c155bde1ca1bcefedda9c5c06" title="The actual cards in the game.">playedCards</a>-&gt;begin());
<a name="l01409"></a>01409                         }
<a name="l01410"></a>01410                 }
<a name="l01411"></a>01411                 <span class="keywordflow">if</span> (readedGame-&gt;<a class="code" href="structdatasgame.html#502babdec4780c35b0f048b6ae829fdb" title="The players List.">playersList</a>-&gt;at(thePlayer)-&gt;isPlaying==<span class="keyword">true</span>)
<a name="l01412"></a>01412                 {
<a name="l01413"></a>01413                         vPlayer-&gt;<a class="code" href="structdatasplayer.html#ee63803ba9538b031f7b145645d19de6" title="If the player is playing the value is at true.">isPlaying</a>=<span class="keyword">true</span>;
<a name="l01414"></a>01414                 }
<a name="l01415"></a>01415                 <span class="keywordflow">if</span> (readedGame-&gt;<a class="code" href="structdatasgame.html#502babdec4780c35b0f048b6ae829fdb" title="The players List.">playersList</a>-&gt;at(thePlayer)-&gt;cardsList-&gt;size()!=0)
<a name="l01416"></a>01416                 {
<a name="l01417"></a>01417                 <span class="comment">//Tant que l'utilisateur n'a pas encore le droit de jouer on fait tourner l'IA</span>
<a name="l01418"></a>01418                 vNbTurns=0;
<a name="l01419"></a>01419 
<a name="l01420"></a>01420                 <span class="keywordflow">while</span> (readedGame-&gt;<a class="code" href="structdatasgame.html#502babdec4780c35b0f048b6ae829fdb" title="The players List.">playersList</a>-&gt;at(thePlayer)-&gt;isPlaying==<span class="keyword">false</span>)
<a name="l01421"></a>01421                 {       
<a name="l01422"></a>01422                         vNbTurns++;
<a name="l01423"></a>01423                         <span class="keywordflow">for</span> (<span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> i=0;i&lt;readedGame-&gt;<a class="code" href="structdatasgame.html#502babdec4780c35b0f048b6ae829fdb" title="The players List.">playersList</a>-&gt;size();i++)
<a name="l01424"></a>01424                         {
<a name="l01425"></a>01425                                 <span class="keywordflow">if</span> (i==thePlayer)
<a name="l01426"></a>01426                                 {
<a name="l01427"></a>01427                                         <span class="keywordflow">if</span> (readedGame-&gt;<a class="code" href="structdatasgame.html#502babdec4780c35b0f048b6ae829fdb" title="The players List.">playersList</a>-&gt;at(thePlayer)-&gt;isPlaying==<span class="keyword">true</span>)
<a name="l01428"></a>01428                                         
<a name="l01429"></a>01429                                         <span class="keywordflow">break</span>;
<a name="l01430"></a>01430                                 }       
<a name="l01431"></a>01431                                 <span class="keywordflow">else</span>
<a name="l01432"></a>01432                                 {
<a name="l01433"></a>01433                                         <span class="keywordflow">if</span> (readedGame-&gt;<a class="code" href="structdatasgame.html#502babdec4780c35b0f048b6ae829fdb" title="The players List.">playersList</a>-&gt;at(i)-&gt;isPlaying==<span class="keyword">true</span>)
<a name="l01434"></a>01434                                         {
<a name="l01435"></a>01435                                                 <a class="code" href="namespaceCardGameTools.html#bac281c9baaa2adcea9df78b012051fa" title="AI algorithme for one AI player.">IAPlay</a>(readedGame,i);
<a name="l01436"></a>01436                                         }
<a name="l01437"></a>01437                                 }
<a name="l01438"></a>01438                         }
<a name="l01439"></a>01439                         
<a name="l01440"></a>01440                 }
<a name="l01441"></a>01441                 }
<a name="l01442"></a>01442                 <span class="keywordflow">if</span> (readedGame-&gt;<a class="code" href="structdatasgame.html#502babdec4780c35b0f048b6ae829fdb" title="The players List.">playersList</a>-&gt;at(thePlayer)-&gt;isPlaying==<span class="keyword">true</span>)
<a name="l01443"></a>01443                 {
<a name="l01444"></a>01444                         vPlayer-&gt;<a class="code" href="structdatasplayer.html#ee63803ba9538b031f7b145645d19de6" title="If the player is playing the value is at true.">isPlaying</a>=<span class="keyword">true</span>;
<a name="l01445"></a>01445                 }
<a name="l01446"></a>01446                 <span class="keywordflow">try</span>{
<a name="l01447"></a>01447                 <a class="code" href="namespaceCardGameTools.html#5cb76cfa8e26278ce819399543a0673e" title="Write datasgame struct in the game file.">writeGame</a>(vPlayer,readedGame);
<a name="l01448"></a>01448                 <span class="keywordflow">if</span> (readedGame-&gt;<a class="code" href="structdatasgame.html#502babdec4780c35b0f048b6ae829fdb" title="The players List.">playersList</a>-&gt;at(thePlayer)-&gt;cardsList-&gt;size()!=0)
<a name="l01449"></a>01449                 {
<a name="l01450"></a>01450                         <a class="code" href="namespaceCardGameTools.html#933ea4962f0980aae5ca4ce1e82653b6" title="Draw the cards list.">drawCards</a>(lastPlayedCard);
<a name="l01451"></a>01451                 }
<a name="l01452"></a>01452                 <span class="keywordflow">else</span>
<a name="l01453"></a>01453                 {
<a name="l01454"></a>01454                         <a class="code" href="namespaceCardGameTools.html#410190d4b60fd5e6d777107d4fbd0f90" title="Draw the winner informations.">writeWinner</a>(vPlayer,readedGame);
<a name="l01455"></a>01455                 }
<a name="l01456"></a>01456                 <a class="code" href="namespaceCardGameTools.html#2123161a35d94144aeb726a0b44a5113" title="Draw players game informations.">drawPlayers</a>(readedGame);
<a name="l01457"></a>01457                 <span class="comment">//drawCardInPlay(readedGame);</span>
<a name="l01458"></a>01458                 <a class="code" href="namespaceCardGameTools.html#d4133b93a93ce4cacc3a5b7ca0efc126" title="Draw the cards of the player.">drawPlayerCards</a>(vPlayer);
<a name="l01459"></a>01459                 <a class="code" href="namespaceCardGameTools.html#7f7bc93d35d586d91f0936d334d55e63" title="Draw player informations.">drawInfos</a>(vPlayer);
<a name="l01460"></a>01460                 }
<a name="l01461"></a>01461                 <span class="keywordflow">catch</span>(std::exception &amp;error)
<a name="l01462"></a>01462                 {
<a name="l01463"></a>01463                         cout &lt;&lt;<span class="stringliteral">"Erreur:"</span>&lt;&lt;error.what()&lt;&lt;<span class="stringliteral">"&lt;br&gt;\n"</span>;
<a name="l01464"></a>01464                 }
<a name="l01465"></a>01465                 
<a name="l01466"></a>01466         }
<a name="l01467"></a>01467 }
<a name="l01468"></a>01468 
<a name="l01469"></a>01469 <span class="keyword">using namespace </span>CardGameTools;
<a name="l01470"></a>01470 
<a name="l01478"></a>01478 <span class="keywordtype">int</span> 
<a name="l01479"></a><a class="code" href="cardgame_8cpp.html#3c04138a5bfe5d72780bb7e82a18e627">01479</a> <a class="code" href="cardgame_8cpp.html#3c04138a5bfe5d72780bb7e82a18e627" title="The main function.">main</a>(<span class="keywordtype">int</span> argc, 
<a name="l01480"></a>01480      <span class="keywordtype">char</span> **argv)
<a name="l01481"></a>01481 {
<a name="l01482"></a>01482    <span class="keywordflow">try</span> {
<a name="l01483"></a>01483       <a class="code" href="classcgicc_1_1Cgicc.html" title="The main class of the GNU cgicc library.">Cgicc</a> cgi;
<a name="l01484"></a>01484       
<a name="l01485"></a>01485        <span class="comment">// Get the name and value of the cookie to set</span>
<a name="l01486"></a>01486        <a class="code" href="namespacecgicc.html#ab5af84fc8730636ea852cf2eccc4a09" title="A vector of const FormEntry objects.">const_form_iterator</a> name = cgi.<a class="code" href="classcgicc_1_1Cgicc.html#fc96c70b4de001b9a21610447a552bb1" title="Find a radio button in a radio group, or a selected list item.">getElement</a>(<span class="stringliteral">"name"</span>);
<a name="l01487"></a>01487        
<a name="l01488"></a>01488        <a class="code" href="namespacecgicc.html#ab5af84fc8730636ea852cf2eccc4a09" title="A vector of const FormEntry objects.">const_form_iterator</a> value = cgi.<a class="code" href="classcgicc_1_1Cgicc.html#fc96c70b4de001b9a21610447a552bb1" title="Find a radio button in a radio group, or a selected list item.">getElement</a>(<span class="stringliteral">"value"</span>);
<a name="l01489"></a>01489        
<a name="l01490"></a>01490        <a class="code" href="namespacecgicc.html#ab5af84fc8730636ea852cf2eccc4a09" title="A vector of const FormEntry objects.">const_form_iterator</a> actionIn = cgi.<a class="code" href="classcgicc_1_1Cgicc.html#fc96c70b4de001b9a21610447a552bb1" title="Find a radio button in a radio group, or a selected list item.">getElement</a>(<span class="stringliteral">"actionner"</span>);
<a name="l01491"></a>01491        <a class="code" href="namespacecgicc.html#ab5af84fc8730636ea852cf2eccc4a09" title="A vector of const FormEntry objects.">const_form_iterator</a> playedCard = cgi.<a class="code" href="classcgicc_1_1Cgicc.html#fc96c70b4de001b9a21610447a552bb1" title="Find a radio button in a radio group, or a selected list item.">getElement</a>(<span class="stringliteral">"card"</span>);
<a name="l01492"></a>01492        <span class="keywordtype">string</span> action;
<a name="l01493"></a>01493        <span class="keywordtype">string</span> card;
<a name="l01494"></a>01494         
<a name="l01495"></a>01495       
<a name="l01496"></a>01496        <span class="keywordflow">if</span> (actionIn!= cgi.<a class="code" href="classcgicc_1_1Cgicc.html#021d316e1727c9a334614796db506d14" title="Get all the submitted form elements, excluding files.">getElements</a>().end() &amp;&amp;actionIn-&gt;getValue().empty() == <span class="keyword">false</span>)
<a name="l01497"></a>01497        {
<a name="l01498"></a>01498                 action=actionIn-&gt;getValue();
<a name="l01499"></a>01499                 
<a name="l01500"></a>01500        }
<a name="l01501"></a>01501        <span class="keywordflow">if</span> (playedCard!= cgi.<a class="code" href="classcgicc_1_1Cgicc.html#021d316e1727c9a334614796db506d14" title="Get all the submitted form elements, excluding files.">getElements</a>().end() &amp;&amp;playedCard-&gt;getValue().empty() == <span class="keyword">false</span>)
<a name="l01502"></a>01502        {
<a name="l01503"></a>01503                 card=playedCard-&gt;getValue();
<a name="l01504"></a>01504                 
<a name="l01505"></a>01505        }
<a name="l01506"></a>01506         <span class="keywordtype">string</span> staticSession=<span class="stringliteral">""</span>;
<a name="l01507"></a>01507         
<a name="l01508"></a>01508       <span class="comment">//get a static session</span>
<a name="l01509"></a>01509         <span class="keywordflow">if</span> (argc&gt;1)
<a name="l01510"></a>01510         {
<a name="l01511"></a>01511                 
<a name="l01512"></a>01512                 staticSession =argv[1];
<a name="l01513"></a>01513                 
<a name="l01514"></a>01514         }
<a name="l01515"></a>01515 
<a name="l01516"></a>01516         
<a name="l01517"></a>01517       <span class="comment">// Send HTTP header</span>
<a name="l01518"></a>01518            
<a name="l01519"></a>01519       <span class="keywordtype">string</span> vRet=<a class="code" href="namespaceCardGameTools.html#d50d7fa03c5023b445b33705c09566b8" title="Get the cookie of the game from the list of the cookies.">getNUMCookie</a>(cgi.<a class="code" href="classcgicc_1_1Cgicc.html#61a5da400eca7803f33cddd23dca862e">getEnvironment</a>().<a class="code" href="classcgicc_1_1CgiEnvironment.html#0bd20edaba1315bedd0c0d24aa2a0aef" title="Get a vector containing the HTTP cookies associated with this query.">getCookieList</a>());
<a name="l01520"></a>01520       
<a name="l01521"></a>01521       
<a name="l01522"></a>01522         <span class="keywordflow">if</span> (vRet.compare(<span class="stringliteral">""</span>)==0&amp;&amp;staticSession.compare(<span class="stringliteral">""</span>)!=0)
<a name="l01523"></a>01523         {
<a name="l01524"></a>01524                 
<a name="l01525"></a>01525                 vRet=staticSession;
<a name="l01526"></a>01526         }
<a name="l01527"></a>01527         
<a name="l01528"></a>01528         <span class="keywordflow">if</span> (vRet.compare(<span class="stringliteral">""</span>)==0&amp;&amp;<a class="code" href="namespaceCardGameTools.html#fd019ba73719b7ce9fa3d61bffc3ecfc" title="Get all personnal information from the cookie&amp;#39;s Id.">getValue</a>(vRet).compare(<span class="stringliteral">""</span>)==0)
<a name="l01529"></a>01529         {       
<a name="l01530"></a>01530         
<a name="l01531"></a>01531                 vRet=<a class="code" href="namespaceCardGameTools.html#34e3bca71a5ee6d2f88005e6abc518ab" title="generate an unique id">generateUnicCookie</a>();
<a name="l01532"></a>01532                 
<a name="l01533"></a>01533                 cout &lt;&lt; <a class="code" href="classcgicc_1_1HTTPHTMLHeader.html" title="Shortcut to HTTPContentHeader for text/html.">HTTPHTMLHeader</a>()
<a name="l01534"></a>01534         .setCookie(<a class="code" href="classcgicc_1_1HTTPCookie.html" title="An HTTP cookie.">HTTPCookie</a>(COOKIE_NAME, vRet));
<a name="l01535"></a>01535         }
<a name="l01536"></a>01536     <span class="keywordflow">else</span>
<a name="l01537"></a>01537       cout &lt;&lt; <a class="code" href="classcgicc_1_1HTTPHTMLHeader.html" title="Shortcut to HTTPContentHeader for text/html.">HTTPHTMLHeader</a>();      <span class="comment">// Set up the HTML document</span>
<a name="l01538"></a>01538     
<a name="l01539"></a>01539       cout &lt;&lt; html() &lt;&lt; head(title(<span class="stringliteral">"Cgicc CardGame example"</span>)) &lt;&lt; endl;
<a name="l01540"></a>01540       cout &lt;&lt; body() &lt;&lt; endl;
<a name="l01541"></a>01541       
<a name="l01542"></a>01542       cout &lt;&lt;<span class="stringliteral">"&lt;H1&gt;Card Game&lt;/H1&gt;"</span>;
<a name="l01543"></a>01543       cout &lt;&lt;<span class="stringliteral">"&lt;div style=\"position:absolute;top:5;left:"</span>&lt;&lt;250&lt;&lt;<span class="stringliteral">"\"&gt;&lt;form name=\"start\"&gt;&lt;input type=\"hidden\" name=\"actionner\" value=\"start\"&gt;&lt;a href=\"javascript:document.forms.start.submit();\"&gt;Start a new Game&lt;/a&gt;&lt;/form&gt;&lt;/div&gt;"</span>;
<a name="l01544"></a>01544     <span class="comment">//if the are a cookie in the stock we parse data</span>
<a name="l01545"></a>01545         <a class="code" href="structdatasplayer.html" title="A data model for the player.">datasplayer</a> *vPlayer;
<a name="l01546"></a>01546         <span class="keywordflow">if</span> (<a class="code" href="namespaceCardGameTools.html#fd019ba73719b7ce9fa3d61bffc3ecfc" title="Get all personnal information from the cookie&amp;#39;s Id.">getValue</a>(vRet).compare(<span class="stringliteral">""</span>)!=0)
<a name="l01547"></a>01547         {
<a name="l01548"></a>01548         
<a name="l01549"></a>01549                 vPlayer=<a class="code" href="namespaceCardGameTools.html#991f73f078a31a0a16245db5cb8e57bd" title="Generate a datasgame struct from a single line.">convertStringToStuct</a>(<a class="code" href="namespaceCardGameTools.html#fd019ba73719b7ce9fa3d61bffc3ecfc" title="Get all personnal information from the cookie&amp;#39;s Id.">getValue</a>(vRet));
<a name="l01550"></a>01550                 
<a name="l01551"></a>01551         }<span class="keywordflow">else</span>
<a name="l01552"></a>01552         {
<a name="l01553"></a>01553                 
<a name="l01554"></a>01554                 vPlayer= <span class="keyword">new</span> <a class="code" href="structdatasplayer.html" title="A data model for the player.">datasplayer</a>;
<a name="l01555"></a>01555                 srand ( time(NULL) );     
<a name="l01556"></a>01556                 
<a name="l01557"></a>01557                 
<a name="l01558"></a>01558                 stringstream buffer;
<a name="l01559"></a>01559                 buffer &lt;&lt; <span class="stringliteral">"P"</span>&lt;&lt;(rand()%1000)+1&lt;&lt;<span class="stringliteral">"_"</span>&lt;&lt;(rand()%1000)+1;
<a name="l01560"></a>01560                 vPlayer-&gt;<a class="code" href="structdatasplayer.html#4c1f0233292812bed5d8b4c7b1aa11d6" title="the identifiant of the player">identifiant</a>=buffer.str();
<a name="l01561"></a>01561                 
<a name="l01562"></a>01562                 <span class="comment">//We write a new empty value</span>
<a name="l01563"></a>01563                 
<a name="l01564"></a>01564                 <a class="code" href="namespaceCardGameTools.html#25f615ce8d32e72637560aabd8833227" title="Write data in the cookie file.">writeValue</a>(vRet,<a class="code" href="namespaceCardGameTools.html#72303f6bb4da46088a162e104baea48a" title="Generate a data in a single line from the data of the player.">convertStructToString</a>(vPlayer));
<a name="l01565"></a>01565                 
<a name="l01566"></a>01566         }
<a name="l01567"></a>01567         <span class="keywordflow">if</span> (action.compare(<span class="stringliteral">"start"</span>)==0)
<a name="l01568"></a>01568         {
<a name="l01569"></a>01569                 <a class="code" href="namespaceCardGameTools.html#392443dca7f6fcb831dcd061ca94a2f3" title="Write data in the game file.">writeFileGame</a>(vPlayer-&gt;<a class="code" href="structdatasplayer.html#4c1f0233292812bed5d8b4c7b1aa11d6" title="the identifiant of the player">identifiant</a>,<span class="stringliteral">""</span>);
<a name="l01570"></a>01570         }
<a name="l01571"></a>01571         
<a name="l01572"></a>01572         <a class="code" href="namespaceCardGameTools.html#c92c8b5687cc611e0d0edfb59e6fc783" title="The rules Algorithm.">gameRules</a>(vPlayer,&amp;action,&amp;card);
<a name="l01573"></a>01573                 
<a name="l01574"></a>01574       <span class="comment">// Close the HTML document</span>
<a name="l01575"></a>01575       cout &lt;&lt; body() &lt;&lt; html();
<a name="l01576"></a>01576         
<a name="l01577"></a>01577    }
<a name="l01578"></a>01578    <span class="keywordflow">catch</span>(exception&amp; e) {
<a name="l01579"></a>01579       <span class="comment">// handle any errors - omitted for brevity</span>
<a name="l01580"></a>01580    }
<a name="l01581"></a>01581 }
<a name="l01582"></a>01582 
<a name="l01583"></a>01583 
</pre></div></div>
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