/* * Copyright (c) 1987, 1988, 1989, 1990, 1991 Stanford University * Copyright (c) 1991 Silicon Graphics, Inc. * * Permission to use, copy, modify, distribute, and sell this software and * its documentation for any purpose is hereby granted without fee, provided * that (i) the above copyright notices and this permission notice appear in * all copies of the software and related documentation, and (ii) the names of * Stanford and Silicon Graphics may not be used in any advertising or * publicity relating to the software without the specific, prior written * permission of Stanford and Silicon Graphics. * * THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF ANY KIND, * EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY * WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE. * * IN NO EVENT SHALL STANFORD OR SILICON GRAPHICS BE LIABLE FOR * ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND, * OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, * WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF * LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE * OF THIS SOFTWARE. */ /* * A frame surrounds another interactor. */ #ifndef ivlook2_6_frame_h #define ivlook2_6_frame_h #include <IV-2_6/InterViews/scene.h> #include <IV-2_6/_enter.h> class Frame : public MonoScene { public: Frame(Interactor* = nil, int width = 1); Frame(const char*, Interactor* = nil, int width = 1); virtual ~Frame(); protected: int left:8, bottom:8, right:8, top:8; Frame(Interactor*, int, int, int, int); Frame(const char*, Interactor*, int, int, int, int); virtual void Reconfig(); virtual void Resize(); virtual void Redraw(IntCoord, IntCoord, IntCoord, IntCoord); private: void Init(Interactor*, int, int, int, int); }; class ShowFrame : public Frame { public: ShowFrame(Interactor* i = nil, int width = 1) : Frame(i, width) { Init(); } ShowFrame( const char* name, Interactor* i = nil, int width = 1 ) : Frame(name, i, width) { Init(); } virtual ~ShowFrame(); virtual void Handle(Event&); virtual void HandleInput(Event&); virtual void InsideFrame(boolean); protected: ShowFrame( Interactor* i, int l, int b, int r, int h ) : Frame(i, l, b, r, h) { Init(); } ShowFrame( const char* name, Interactor* i, int l, int b, int r, int h ) : Frame(name, i, l, b, r, h) { Init(); } private: void Init(); }; class Banner; class TitleFrame : public ShowFrame { public: TitleFrame(Banner*, Interactor*, int width = 1); TitleFrame(const char*, Banner*, Interactor*, int width = 1); virtual ~TitleFrame(); virtual void InsideFrame(boolean); protected: Banner* banner; virtual Interactor* Wrap(Interactor*); private: void Init(Banner*, Interactor*); }; class BorderFrame : public ShowFrame { public: BorderFrame(Interactor* = nil, int width = 1); BorderFrame(const char*, Interactor* = nil, int width = 1); virtual ~BorderFrame(); virtual void InsideFrame(boolean); protected: virtual void Redraw(IntCoord, IntCoord, IntCoord, IntCoord); private: boolean normal; void Init(); }; class ShadowFrame : public Frame { public: ShadowFrame(Interactor* = nil, int h = 1, int v = 1); ShadowFrame(const char*, Interactor* = nil, int h = 1, int v = 1); virtual ~ShadowFrame(); protected: virtual void Redraw(IntCoord, IntCoord, IntCoord, IntCoord); private: void Init(Interactor*, int h, int v); }; class MarginFrame : public Frame { public: MarginFrame(Interactor* = nil, int margin = 0); MarginFrame(const char*, Interactor* = nil, int margin = 0); MarginFrame(Interactor*, int margin, int shrink, int stretch); MarginFrame(const char*, Interactor*, int margin, int shrink, int stretch); MarginFrame(Interactor*, int hmargin, int vmargin); MarginFrame(const char*, Interactor*, int hmargin, int vmargin); MarginFrame( Interactor*, int hmargin, int hshrink, int hstretch, int vmargin, int vshrink, int vstretch ); MarginFrame( const char*, Interactor*, int hmargin, int hshrink, int hstretch, int vmargin, int vshrink, int vstretch ); virtual ~MarginFrame(); protected: virtual void Reconfig(); virtual void Resize(); virtual void Redraw(IntCoord, IntCoord, IntCoord, IntCoord); protected: int hmargin, hshrink, hstretch; int vmargin, vshrink, vstretch; private: void Init(int, int, int, int, int, int); }; #include <IV-2_6/_leave.h> #endif