/* * Copyright (c) 1987, 1988, 1989, 1990, 1991 Stanford University * Copyright (c) 1991 Silicon Graphics, Inc. * * Permission to use, copy, modify, distribute, and sell this software and * its documentation for any purpose is hereby granted without fee, provided * that (i) the above copyright notices and this permission notice appear in * all copies of the software and related documentation, and (ii) the names of * Stanford and Silicon Graphics may not be used in any advertising or * publicity relating to the software without the specific, prior written * permission of Stanford and Silicon Graphics. * * THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF ANY KIND, * EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY * WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE. * * IN NO EVENT SHALL STANFORD OR SILICON GRAPHICS BE LIABLE FOR * ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND, * OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, * WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF * LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE * OF THIS SOFTWARE. */ /* * Basic composite object for interaction. */ #ifndef iv2_6_scene_h #define iv2_6_scene_h #include <IV-2_6/InterViews/interactor.h> #include <IV-2_6/_enter.h> class Scene : public Interactor { protected: Scene(); public: virtual ~Scene(); void Insert(Interactor*); void Insert(Interactor*, Coord x, Coord y, Alignment = BottomLeft); void Change(Interactor* = nil); void Remove(Interactor*); void Move(Interactor*, Coord x, Coord y, Alignment = BottomLeft); void Raise(Interactor*); void Lower(Interactor*); void Propagate(boolean); virtual void Highlight(boolean); protected: boolean propagate; void PrepareToInsert(Interactor*); virtual Interactor* Wrap(Interactor*); virtual void DoInsert(Interactor*, boolean, Coord& x, Coord& y); virtual void DoChange(Interactor*); virtual void DoMove(Interactor*, Coord& x, Coord& y); virtual void DoRemove(Interactor*); virtual void DoRaise(Interactor*); virtual void DoLower(Interactor*); void Place(Interactor*, Coord, Coord, Coord, Coord, boolean map = true); void Map(Interactor*, boolean raised = true); void Unmap(Interactor*); private: void DoAlign(Interactor*, Alignment, Coord& x, Coord& y); virtual void Orphan(); }; /* Scene with a single component */ class MonoScene : public Scene { protected: MonoScene(); public: virtual ~MonoScene(); virtual void Draw(); virtual void GetComponents(Interactor**, int, Interactor**&, int&); virtual void Resize(); protected: Interactor* interior(); void interior(Interactor*); virtual void DoInsert(Interactor*, boolean, Coord&, Coord&); virtual void DoChange(Interactor*); virtual void DoRemove(Interactor*); virtual void Reconfig(); private: Interactor* interior_; }; inline Interactor* MonoScene::interior() { return interior_; } inline void MonoScene::interior(Interactor* i) { interior_ = i; } #include <IV-2_6/_leave.h> #endif