/* * Copyright (c) 1987, 1988, 1989, 1990, 1991 Stanford University * Copyright (c) 1991 Silicon Graphics, Inc. * * Permission to use, copy, modify, distribute, and sell this software and * its documentation for any purpose is hereby granted without fee, provided * that (i) the above copyright notices and this permission notice appear in * all copies of the software and related documentation, and (ii) the names of * Stanford and Silicon Graphics may not be used in any advertising or * publicity relating to the software without the specific, prior written * permission of Stanford and Silicon Graphics. * * THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF ANY KIND, * EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY * WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE. * * IN NO EVENT SHALL STANFORD OR SILICON GRAPHICS BE LIABLE FOR * ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND, * OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, * WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF * LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE * OF THIS SOFTWARE. */ /* * ScrollBar - simple scrolling interface. */ #ifndef ivlook2_6_scrollbar_h #define ivlook2_6_scrollbar_h #include <IV-2_6/InterViews/scene.h> #include <IV-2_6/_enter.h> class ScrollBar : public MonoScene { protected: Interactor* interactor; int size; ScrollBar(Interactor*, int); ScrollBar(const char*, Interactor*, int); virtual ~ScrollBar(); void Use(Interactor*); }; class HScrollBar : public ScrollBar { public: HScrollBar(Interactor*, int size = 0); HScrollBar(const char*, Interactor*, int size = 0); virtual ~HScrollBar(); virtual void Reconfig(); private: void Init(); }; class VScrollBar : public ScrollBar { public: VScrollBar(Interactor*, int size = 0); VScrollBar(const char*, Interactor*, int size = 0); virtual ~VScrollBar(); virtual void Reconfig(); private: void Init(); }; #include <IV-2_6/_leave.h> #endif