/* * Copyright (c) 1987, 1988, 1989, 1990, 1991 Stanford University * Copyright (c) 1991 Silicon Graphics, Inc. * * Permission to use, copy, modify, distribute, and sell this software and * its documentation for any purpose is hereby granted without fee, provided * that (i) the above copyright notices and this permission notice appear in * all copies of the software and related documentation, and (ii) the names of * Stanford and Silicon Graphics may not be used in any advertising or * publicity relating to the software without the specific, prior written * permission of Stanford and Silicon Graphics. * * THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF ANY KIND, * EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY * WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE. * * IN NO EVENT SHALL STANFORD OR SILICON GRAPHICS BE LIABLE FOR * ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND, * OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, * WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF * LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE * OF THIS SOFTWARE. */ /* * Sensors describe input events of interest. */ #ifndef iv2_6_sensor_h #define iv2_6_sensor_h #include <InterViews/event.h> #include <InterViews/resource.h> #include <InterViews/_enter.h> class Interactor; class InteractorWindow; class Sensor : virtual public Resource { public: Sensor(); Sensor(const Sensor&); Sensor(const Sensor*); virtual ~Sensor(); virtual Sensor& operator =(const Sensor&); void Catch(EventType); void CatchButton(EventType, int); void Ignore(EventType); void IgnoreButton(EventType, int); boolean Caught(const Event&) const; static void init(); protected: unsigned long mask; unsigned long down[8]; unsigned long up[8]; int ButtonIndex(unsigned long b) const { return (b >> 5) & 07; } int ButtonFlag(unsigned long b) const{ return 1 << (b & 0x1f); } void SetButton(unsigned long a[], unsigned long b) { a[ButtonIndex(b)] |= ButtonFlag(b); } void ClearButton(unsigned long a[], unsigned long b) { a[ButtonIndex(b)] &= ~ButtonFlag(b); } boolean ButtonIsSet(const unsigned long a[], unsigned long b) const { return (a[ButtonIndex(b)] & ButtonFlag(b)) != 0; } void SetMouseButtons(unsigned long a[]) { a[0] |= 0x7; } void ClearMouseButtons(unsigned long a[]) { a[0] &= ~0x7; } boolean MouseButtons(const unsigned long a[]) const { return (a[0] & 0x7) != 0; } private: friend class Interactor; friend class InteractorWindow; }; extern Sensor* allEvents; extern Sensor* onoffEvents; extern Sensor* updownEvents; extern Sensor* noEvents; #include <InterViews/_leave.h> #endif