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gmerlin-0.4.1-2mdv2010.0.i586.rpm

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<h3 class="section">5.15 Video filters</h3>

<h4 class="subsection">5.15.1 1DTV</h4>

     <dl>
<dt><i>Internal name</i><dd>fv_onedtv
<br><dt><i>Module</i><dd>fv_1dtv.so
<br><dt><i>Description</i><dd>1DTV is one of the most amazing effect, but that algorithm is very easy. The horizontal green line is the current scanning position and it moves down every frame. So only moving objects is distorted. Ported from EffecTV (http://effectv.sourceforge.net). 
</dl>

<h4 class="subsection">5.15.2 AgingTV</h4>

     <dl>
<dt><i>Internal name</i><dd>fv_agingtv
<br><dt><i>Module</i><dd>fv_agingtv.so
<br><dt><i>Description</i><dd>AgingTV ages video input stream in realtime. Discolors, scratches, puts dust. Ported from EffecTV (http://effectv.sourceforge.net). 
</dl>

<h4 class="subsection">5.15.3 BaltanTV</h4>

     <dl>
<dt><i>Internal name</i><dd>fv_baltantv
<br><dt><i>Module</i><dd>fv_baltantv.so
<br><dt><i>Description</i><dd>BaltanTV is similar to the StreakTV,but BaltanTV makes after images longer than that. Ported from EffecTV (http://effectv.sourceforge.net). 
</dl>

<h4 class="subsection">5.15.4 Blur</h4>

     <dl>
<dt><i>Internal name</i><dd>fv_blur
<br><dt><i>Module</i><dd>fv_blur.so
<br><dt><i>Description</i><dd>Blur filter based on gavl. Supports triangular, box and gauss blur. 
</dl>

<h4 class="subsection">5.15.5 BrokenTV</h4>

     <dl>
<dt><i>Internal name</i><dd>fv_brokentv
<br><dt><i>Module</i><dd>fv_brokentv.so
<br><dt><i>Description</i><dd>BrokenTV simulates mistuned television or mistracking video image. Ported from EffecTV (http://effectv.sourceforge.net). 
</dl>

<h4 class="subsection">5.15.6 BurningTV</h4>

     <dl>
<dt><i>Internal name</i><dd>fv_burningtv
<br><dt><i>Module</i><dd>fv_burningtv.so
<br><dt><i>Description</i><dd>The name describes itself. Ported from EffecTV (http://effectv.sourceforge.net). 
</dl>

<h4 class="subsection">5.15.7 ChameleonTV</h4>

     <dl>
<dt><i>Internal name</i><dd>fv_chameleontv
<br><dt><i>Module</i><dd>fv_chameleontv.so
<br><dt><i>Description</i><dd>When you are still in the sight of the camera for a second, you will be vanishing into the background, and disappear. When you move again, you will appear normally. By contrast, when you switch from "disappearing mode" to "appearing mode", moving objects are not shown, and a still object appears after seconds. Ported from EffecTV (http://effectv.sourceforge.net). 
</dl>

<h4 class="subsection">5.15.8 Colorbalance</h4>

     <dl>
<dt><i>Internal name</i><dd>fv_colorbalance
<br><dt><i>Module</i><dd>fv_colorbalance.so
<br><dt><i>Description</i><dd>Apply gain for red, green and blue. RGB formats are processed directly, Y'CbCr formats are processed by the colormatrix. 
</dl>

<h4 class="subsection">5.15.9 ColstreakTV</h4>

     <dl>
<dt><i>Internal name</i><dd>fv_colstreaktv
<br><dt><i>Module</i><dd>fv_colstreaktv.so
<br><dt><i>Description</i><dd>Make after images but the power of the effects are different between red, green and blue layers, so it provides colourful after images. Ported from EffecTV (http://effectv.sourceforge.net). 
</dl>

<h4 class="subsection">5.15.10 Crop &amp; Scale</h4>

     <dl>
<dt><i>Internal name</i><dd>fv_cropscale
<br><dt><i>Module</i><dd>fv_cropscale.so
<br><dt><i>Description</i><dd>Crop and scale video images. Has lots of standard video formats as presets. Can also do chroma placement correction and simple deinterlacing
</dl>

<h4 class="subsection">5.15.11 CycleTV</h4>

     <dl>
<dt><i>Internal name</i><dd>fv_cycletv
<br><dt><i>Module</i><dd>fv_cycletv.so
<br><dt><i>Description</i><dd>CycleTV randomly cycles the color palette. Ported from EffecTV (http://effectv.sourceforge.net). 
</dl>

<h4 class="subsection">5.15.12 Decimate</h4>

     <dl>
<dt><i>Internal name</i><dd>fv_decimate
<br><dt><i>Module</i><dd>fv_decimate.so
<br><dt><i>Description</i><dd>Skip almost identical frames
</dl>

<h4 class="subsection">5.15.13 Deinterlacer</h4>

     <dl>
<dt><i>Internal name</i><dd>fv_deinterlace
<br><dt><i>Module</i><dd>fv_deinterlace.so
<br><dt><i>Description</i><dd>Deinterlace with various algorithms
</dl>

<h4 class="subsection">5.15.14 DiceTV</h4>

     <dl>
<dt><i>Internal name</i><dd>fv_dicetv
<br><dt><i>Module</i><dd>fv_dicetv.so
<br><dt><i>Description</i><dd>DiceTV 'dices' the screen up into many small squares, each defaulting to a size of 16 pixels by 16 pixels.. Each square is rotated randomly in one of four directions: up (no change), down (180 degrees, or upside down), right (90 degrees clockwise), or left (90 degrees counterclockwise). The direction of each square normally remains consistent between each frame. Ported from EffecTV (http://effectv.sourceforge.net). 
</dl>

<h4 class="subsection">5.15.15 DiffTV</h4>

     <dl>
<dt><i>Internal name</i><dd>fv_difftv
<br><dt><i>Module</i><dd>fv_difftv.so
<br><dt><i>Description</i><dd>DiffTV highlights interframe differences. Ported from EffecTV (http://effectv.sourceforge.net). 
</dl>

<h4 class="subsection">5.15.16 Display timecodes</h4>

     <dl>
<dt><i>Internal name</i><dd>fv_tcdisplay
<br><dt><i>Module</i><dd>fv_tcdisplay.so
<br><dt><i>Description</i><dd>Burn timecodes into video frames
</dl>

<h4 class="subsection">5.15.17 DisplaywallTV</h4>

     <dl>
<dt><i>Internal name</i><dd>fv_displaywalltv
<br><dt><i>Module</i><dd>fv_displaywalltv.so
<br><dt><i>Description</i><dd>Display the tiled video images. You can scroll the image or change the scale. Ported from EffecTV (http://effectv.sourceforge.net). 
</dl>

<h4 class="subsection">5.15.18 DotTV</h4>

     <dl>
<dt><i>Internal name</i><dd>fv_dottv
<br><dt><i>Module</i><dd>fv_dottv.so
<br><dt><i>Description</i><dd>DotTV converts gray scale images to set of dots. It is hard to recognize what is shown when your eyes are close to the monitor. Ported from EffecTV (http://effectv.sourceforge.net). 
</dl>

<h4 class="subsection">5.15.19 EdgeTV</h4>

     <dl>
<dt><i>Internal name</i><dd>fv_edgetv
<br><dt><i>Module</i><dd>fv_edgetv.so
<br><dt><i>Description</i><dd>Detects edges and display it like good old low resolution computer way. Ported from EffecTV (http://effectv.sourceforge.net). 
</dl>

<h4 class="subsection">5.15.20 EdgeblurTV</h4>

     <dl>
<dt><i>Internal name</i><dd>fv_edgeblurtv
<br><dt><i>Module</i><dd>fv_edgeblurtv.so
<br><dt><i>Description</i><dd>Detects edge and display it with motion blur effect. Ported from EffecTV (http://effectv.sourceforge.net). 
</dl>

<h4 class="subsection">5.15.21 Equalizer</h4>

     <dl>
<dt><i>Internal name</i><dd>fv_equalizer
<br><dt><i>Module</i><dd>fv_equalizer.so
<br><dt><i>Description</i><dd>Control hue, saturation, contrast and brightness. For Y'CbCr, it uses routines based on the vf_eq and vf_hue filters from the MPlayer project. For RGB formats, it uses the colormatrix. 
</dl>

<h4 class="subsection">5.15.22 FireTV</h4>

     <dl>
<dt><i>Internal name</i><dd>fv_firetv
<br><dt><i>Module</i><dd>fv_firetv.so
<br><dt><i>Description</i><dd>FireTV clips moving objects and burns it. Ported from EffecTV (http://effectv.sourceforge.net). 
</dl>

<h4 class="subsection">5.15.23 Flip image</h4>

     <dl>
<dt><i>Internal name</i><dd>fv_flip
<br><dt><i>Module</i><dd>fv_flip.so
<br><dt><i>Description</i><dd>Flip video images horizontally and/or vertically
</dl>

<h4 class="subsection">5.15.24 Force pixelformat</h4>

     <dl>
<dt><i>Internal name</i><dd>fv_pixelformat
<br><dt><i>Module</i><dd>fv_pixelformat.so
<br><dt><i>Description</i><dd>Forces a pixelformat as input for the next filter. Its mainly used for testing. 
</dl>

<h4 class="subsection">5.15.25 Invert RGBA</h4>

     <dl>
<dt><i>Internal name</i><dd>fv_invert
<br><dt><i>Module</i><dd>fv_invert_rgb.so
<br><dt><i>Description</i><dd>Invert single color channels. RGB(A) formats are processed directly, Y'CbCr(A) formats are processed with the colormatrix. 
</dl>

<h4 class="subsection">5.15.26 LensTV</h4>

     <dl>
<dt><i>Internal name</i><dd>fv_lenstv
<br><dt><i>Module</i><dd>fv_lenstv.so
<br><dt><i>Description</i><dd>LensTV - Based on Old school Demo Lens Effect. Ported from EffecTV (http://effectv.sourceforge.net). 
</dl>

<h4 class="subsection">5.15.27 LifeTV</h4>

     <dl>
<dt><i>Internal name</i><dd>fv_lifetv
<br><dt><i>Module</i><dd>fv_lifetv.so
<br><dt><i>Description</i><dd>You can play John Horton Conway's Life Game with video input. Moving objects drop seeds on the game field. Ported from EffecTV (http://effectv.sourceforge.net). 
</dl>

<h4 class="subsection">5.15.28 MatrixTV</h4>

     <dl>
<dt><i>Internal name</i><dd>fv_matrixtv
<br><dt><i>Module</i><dd>fv_matrixtv.so
<br><dt><i>Description</i><dd>The Matrix's visual effect has been metamorphosed to the realtime video effect. Edge-enhanced input image is reflected to the brightness of falling letters. Blending with the input image is also available. Ported from EffecTV (http://effectv.sourceforge.net). 
</dl>

<h4 class="subsection">5.15.29 MosaicTV</h4>

     <dl>
<dt><i>Internal name</i><dd>fv_mosaictv
<br><dt><i>Module</i><dd>fv_mosaictv.so
<br><dt><i>Description</i><dd>MosaicTV censors the incoming objects and gives it mosaic effect. Ported from EffecTV (http://effectv.sourceforge.net). 
</dl>

<h4 class="subsection">5.15.30 NervousHalfTV</h4>

     <dl>
<dt><i>Internal name</i><dd>fv_halftv
<br><dt><i>Module</i><dd>fv_halftv.so
<br><dt><i>Description</i><dd>SimuraTV and NervousTV mixed, make more magic! Delaying, scratching or our famous "nervous" effect can be added to a half of the screen. Additionally you can add mirroring effect to it. Ported from EffecTV (http://effectv.sourceforge.net). 
</dl>

<h4 class="subsection">5.15.31 NervousTV</h4>

     <dl>
<dt><i>Internal name</i><dd>fv_nervoustv
<br><dt><i>Module</i><dd>fv_nervoustv.so
<br><dt><i>Description</i><dd>NervousTV randomly re-arranges the past second of video, creating a chaotic expression of past movements. It shuffles time. There is no effect on still images. Ported from EffecTV (http://effectv.sourceforge.net). 
</dl>

<h4 class="subsection">5.15.32 NoiseTV</h4>

     <dl>
<dt><i>Internal name</i><dd>fv_noisetv
<br><dt><i>Module</i><dd>fv_noisetv.so
<br><dt><i>Description</i><dd>Black &amp; White noise is rendered over the incoming objects. Ported from EffecTV (http://effectv.sourceforge.net). 
</dl>

<h4 class="subsection">5.15.33 Old color</h4>

     <dl>
<dt><i>Internal name</i><dd>fv_oldcolor
<br><dt><i>Module</i><dd>fv_oldcolor.so
<br><dt><i>Description</i><dd>Simulate old color- and B/W movies
</dl>

<h4 class="subsection">5.15.34 OpTV</h4>

     <dl>
<dt><i>Internal name</i><dd>fv_optv
<br><dt><i>Module</i><dd>fv_optv.so
<br><dt><i>Description</i><dd>Traditional black-white optical animation is now resurrected as a real-time video effect. Input images are binarized and combined with various optical pattern. You can change its animation speed and direction with a keyboard. Ported from EffecTV (http://effectv.sourceforge.net). 
</dl>

<h4 class="subsection">5.15.35 PupTV</h4>

     <dl>
<dt><i>Internal name</i><dd>fv_puptv
<br><dt><i>Module</i><dd>fv_puptv.so
<br><dt><i>Description</i><dd>PupTV does pup mark effect on the video input. The pup is caused by a motion or random rain drops. Ported from EffecTV (http://effectv.sourceforge.net). 
</dl>

<h4 class="subsection">5.15.36 QuarkTV</h4>

     <dl>
<dt><i>Internal name</i><dd>fv_quarktv
<br><dt><i>Module</i><dd>fv_quarktv.so
<br><dt><i>Description</i><dd>QuarkTV dissolves moving objects. It picks up pixels from the last eight frames randomly. Ported from EffecTV (http://effectv.sourceforge.net). 
</dl>

<h4 class="subsection">5.15.37 RGB Colormatrix</h4>

     <dl>
<dt><i>Internal name</i><dd>fv_colormatrix_rgb
<br><dt><i>Module</i><dd>fv_colormatrix_rgb.so
<br><dt><i>Description</i><dd>Generic colormatrix (RGBA). You pass the coefficients in RGB(A) coordinates, but the processing will work in Y'CbCr(A) as well. 
</dl>

<h4 class="subsection">5.15.38 RandomDotStereoTV</h4>

     <dl>
<dt><i>Internal name</i><dd>fv_rdstv
<br><dt><i>Module</i><dd>fv_rdstv.so
<br><dt><i>Description</i><dd>RdsTV does rds mark effect on the video input. The rds is caused by a motion or random rain drops. Ported from EffecTV (http://effectv.sourceforge.net). 
</dl>

<h4 class="subsection">5.15.39 RevTV</h4>

     <dl>
<dt><i>Internal name</i><dd>fv_revtv
<br><dt><i>Module</i><dd>fv_revtv.so
<br><dt><i>Description</i><dd>RevTV acts like a video waveform monitor for each line of video processed. This creates a pseudo 3D effect based on the brightness of the video along each line. Ported from EffecTV (http://effectv.sourceforge.net). 
</dl>

<h4 class="subsection">5.15.40 RippleTV</h4>

     <dl>
<dt><i>Internal name</i><dd>fv_rippletv
<br><dt><i>Module</i><dd>fv_rippletv.so
<br><dt><i>Description</i><dd>RippleTV does ripple mark effect on the video input. The ripple is caused by a motion or random rain drops. Ported from EffecTV (http://effectv.sourceforge.net). 
</dl>

<h4 class="subsection">5.15.41 RndmTV</h4>

     <dl>
<dt><i>Internal name</i><dd>fv_rndmtv
<br><dt><i>Module</i><dd>fv_rndmtv.so
<br><dt><i>Description</i><dd>RndmTV give you a noisy picture in color or B/W. Inspired by the old days when reception was poor. Ported from EffecTV (http://effectv.sourceforge.net). 
</dl>

<h4 class="subsection">5.15.42 ShagadelicTV</h4>

     <dl>
<dt><i>Internal name</i><dd>fv_shagadelictv
<br><dt><i>Module</i><dd>fv_shagadelictv.so
<br><dt><i>Description</i><dd>Oh behave, ShagedelicTV makes images shagadelic! Ported from EffecTV (http://effectv.sourceforge.net). 
</dl>

<h4 class="subsection">5.15.43 SimuraTV</h4>

     <dl>
<dt><i>Internal name</i><dd>fv_simuratv
<br><dt><i>Module</i><dd>fv_simuratv.so
<br><dt><i>Description</i><dd>The origin of SimuraTV is "SimuraEffect", a VJ (Video Jockey) tool I made in 1995. Color effect and image mirroring are all of SimuraTV. Ported from EffecTV (http://effectv.sourceforge.net). 
</dl>

<h4 class="subsection">5.15.44 SlofastTV</h4>

     <dl>
<dt><i>Internal name</i><dd>fv_slofasttv
<br><dt><i>Module</i><dd>fv_slofasttv.so
<br><dt><i>Description</i><dd>SloFastTV plays back the current video input at non-constant speed: while the buffer fills the video is played back at half the frame rate, when the buffer is full it plays back at the double rate until it has caught up with the live video again. This causes the actual image to be delayed from 0 to about half a second. Movements that previously had a constant speed will appear very slow and then very fast. Ported from EffecTV (http://effectv.sourceforge.net). 
</dl>

<h4 class="subsection">5.15.45 SparkTV</h4>

     <dl>
<dt><i>Internal name</i><dd>fv_sparktv
<br><dt><i>Module</i><dd>fv_sparktv.so
<br><dt><i>Description</i><dd>Bright sparks run on incoming objects. Ported from EffecTV (http://effectv.sourceforge.net). 
</dl>

<h4 class="subsection">5.15.46 SpiralTV</h4>

     <dl>
<dt><i>Internal name</i><dd>fv_spiraltv
<br><dt><i>Module</i><dd>fv_spiraltv.so
<br><dt><i>Description</i><dd>I admit that 'SpiralTV' is a misnomer; it doesn't actually spiral. What it does do is segment the screen image into a series of concentric circles, each of which is slightly out of phase (timewise) from its neighbors. Or to put it more simply, it really messes with changing (i.e. Moving) objects onscreen! Ported from EffecTV (http://effectv.sourceforge.net). 
</dl>

<h4 class="subsection">5.15.47 StreakTV</h4>

     <dl>
<dt><i>Internal name</i><dd>fv_streaktv
<br><dt><i>Module</i><dd>fv_streaktv.so
<br><dt><i>Description</i><dd>StreakTV makes after images of moving objects. Ported from EffecTV (http://effectv.sourceforge.net). 
</dl>

<h4 class="subsection">5.15.48 Temporal lowpass</h4>

     <dl>
<dt><i>Internal name</i><dd>fv_tlp
<br><dt><i>Module</i><dd>fv_tlp.so
<br><dt><i>Description</i><dd>Simple temporal lowpass
</dl>

<h4 class="subsection">5.15.49 TimedistTV</h4>

     <dl>
<dt><i>Internal name</i><dd>fv_timedisttv
<br><dt><i>Module</i><dd>fv_timedisttv.so
<br><dt><i>Description</i><dd>Distorts moving objects in the sight. When it detects a moving part, it rollbacks to an old frame around that. Ported from EffecTV (http://effectv.sourceforge.net). 
</dl>

<h4 class="subsection">5.15.50 Transform</h4>

     <dl>
<dt><i>Internal name</i><dd>fv_transform
<br><dt><i>Module</i><dd>fv_transform.so
<br><dt><i>Description</i><dd>Transform the image with different methods
</dl>

<h4 class="subsection">5.15.51 TransformTV</h4>

     <dl>
<dt><i>Internal name</i><dd>fv_transformtv
<br><dt><i>Module</i><dd>fv_transformtv.so
<br><dt><i>Description</i><dd>TransformTV does transform mark effect on the video input. The transform is caused by a motion or random rain drops. Ported from EffecTV (http://effectv.sourceforge.net). 
</dl>

<h4 class="subsection">5.15.52 Tweak timecodes</h4>

     <dl>
<dt><i>Internal name</i><dd>fv_tctweak
<br><dt><i>Module</i><dd>fv_tctweak.so
<br><dt><i>Description</i><dd>Replace/remove/interpolate timecodes
</dl>

<h4 class="subsection">5.15.53 VertigoTV</h4>

     <dl>
<dt><i>Internal name</i><dd>fv_vertigotv
<br><dt><i>Module</i><dd>fv_vertigotv.so
<br><dt><i>Description</i><dd>VertigoTV is a loopback alpha blending effector with rotating and scaling. Ported from EffecTV (http://effectv.sourceforge.net). 
</dl>

<h4 class="subsection">5.15.54 WarholTV</h4>

     <dl>
<dt><i>Internal name</i><dd>fv_warholtv
<br><dt><i>Module</i><dd>fv_warholtv.so
<br><dt><i>Description</i><dd>WarholTV offers some effects like Andy Warhol's series of paintings; 'Marilyn', 'Marilyn Three Times', 'Four Marilyns' etc. Ported from EffecTV (http://effectv.sourceforge.net). 
</dl>

<h4 class="subsection">5.15.55 WarpTV</h4>

     <dl>
<dt><i>Internal name</i><dd>fv_warptv
<br><dt><i>Module</i><dd>fv_warptv.so
<br><dt><i>Description</i><dd>WarpTV does realtime goo'ing of the video input. based on warp-1.1 SDL demo by Sam Latinga (http://libSDL.org). Original version by Emmanuel Marty &lt;core at ggi-project dawt org&gt;. Ported from EffecTV (http://effectv.sourceforge.net). 
</dl>

<h4 class="subsection">5.15.56 Y'CbCr(A) Colormatrix</h4>

     <dl>
<dt><i>Internal name</i><dd>fv_colormatrix_yuv
<br><dt><i>Module</i><dd>fv_colormatrix_yuv.so
<br><dt><i>Description</i><dd>Generic colormatrix (Y'CbCrA). You pass the coefficients in Y'CbCr(A) coordinates, but the processing will work in RGB(A) as well. 
</dl>

<h4 class="subsection">5.15.57 Zoom</h4>

     <dl>
<dt><i>Internal name</i><dd>fv_zoom
<br><dt><i>Module</i><dd>fv_zoom.so
<br><dt><i>Description</i><dd>Zoom horizontally and/or vertically
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