Revision history for Games::Pandemic. 1.092660 2009-09-23 15:46:41 UTC - added missing prereq - poe::loop::tk not part of poe anymore 1.092640 Mon Sep 21 17:11:14 2009 - introducing medic player - japanese translation, courtesy of tomita naoki - using special card now removes too_many_cards condition ** 1.000000 Mon Sep 7 17:56:33 2009 - infection rate grows as epidemics strike - displaying infection rate - special event: airlift implemented - special event: forecast implemented - special event: government grant implemented - special event: one quiet night implemented - special event: resilient population implemented - epidemics now shown in past cards - clearing all city decays when closing a game - moving license to gpl2 ** 0.8.0 Fri Aug 28 09:45:03 2009 - diseases can be eradicated - performing infection outbreaks - detecting game over condition when too many outbreaks - allowing player to choose which disease to treat in multi-infected cities - return/escape bindings for dialogs - tooltips for various game information - fix unfair epidemic repartition - fix never-ending too many cards / deal more cards when dropping a card but still being beyond max number of cards - better dialog for past cards / infections ** 0.7.0 Sat Aug 22 14:43:01 2009 - wiping all cubes from a city if a cure has been found for the disease - reacting to winning conditions - reacting to game over condition when no more disease cubes - possibility to see cards already played / discarded - possibility to see past infections ** 0.6.0 Sat Aug 8 14:30:38 2009 - introducing epidemic events - closing current game is now supported - player cards now displayed in a window of their own - detecting game over condition when no more cards - sorting cards by type then by disease then by city name - introducing a new "action" menu, with shortcuts for actions - actions now independant of buttons/menu for easier reuse ** 0.5.0 Sun Jul 12 14:45:43 2009 - introducing continue button to move game forward - dealing cards after player completed her actions - infecting new cities after player got her cards - checking if a player has too many cards before continuing - allowing player to drop cards - making window large enough to hold map + various bars - info bar now on the right of the map - current player now displayed in toolbar ** 0.4.0 Thu Jul 2 18:48:24 2009 - moving license to gpl3 - treating a city implemented - sharing card implemented - discovering cure implemented - passing now means finishing one's turn - updating status bar works - updating number of available research station - current player blinks on map - bigger pawns on the map - scrolling player cards ** 0.3.0 Fri Jun 26 12:39:04 2009 - player can move to an adjacent city - player can fly directly to a city - player can shuttle to another research station - player can charter from current city - player can build a research center - using a real toolbar - adding menu entries to match toolbar - fix gettext extraction - tracing objects death in debug mode - using real moose roles - caching images ** 0.2.0 Wed Jun 24 17:36:24 2009 - introducing player class - creating 2 players, displaying them on gui - dealing cards to players, displaying them - pass action implemented - basic stubs for turn events complete - trimming cruft in archive ** 0.1.0 Fri Jun 19 18:11:39 2009 - original version - main window + basic startup