/**************************************************************************** ** ** Copyright (C) 1992-2007 Trolltech ASA. All rights reserved. ** ** This file is part of Qt Jambi. ** ** ** This file may be used under the terms of the GNU General Public ** License version 2.0 as published by the Free Software Foundation ** and appearing in the file LICENSE.GPL included in the packaging of ** this file. Please review the following information to ensure GNU ** General Public Licensing requirements will be met: ** http://www.trolltech.com/products/qt/opensource.html ** ** If you are unsure which license is appropriate for your use, please ** review the following information: ** http://www.trolltech.com/products/qt/licensing.html or contact the ** sales department at sales@trolltech.com. ** ** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE ** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. ** ****************************************************************************/ #ifndef ABSTRACTGAMEOBJECT_H #define ABSTRACTGAMEOBJECT_H #include "gamenamespace.h" #include "point3d.h" #include <QtGui/QGraphicsItem> class AbstractGameObject: public QGraphicsItem { public: virtual void perform(Game::ActionType action, AbstractGameObject **args, int num_args) = 0; virtual Game::WalkingDirection direction() const = 0; virtual QString name() const = 0; virtual QStringList otherNames() const = 0; virtual Point3D position() const = 0; virtual void walk(Game::WalkingDirection direction) = 0; virtual Game::ObjectFlags objectFlags() const = 0; }; #endif