/**************************************************************************** ** ** Copyright (C) 1992-2007 Trolltech ASA. All rights reserved. ** ** This file is part of Qt Jambi. ** ** ** This file may be used under the terms of the GNU General Public ** License version 2.0 as published by the Free Software Foundation ** and appearing in the file LICENSE.GPL included in the packaging of ** this file. Please review the following information to ensure GNU ** General Public Licensing requirements will be met: ** http://www.trolltech.com/products/qt/opensource.html ** ** If you are unsure which license is appropriate for your use, please ** review the following information: ** http://www.trolltech.com/products/qt/licensing.html or contact the ** sales department at sales@trolltech.com. ** ** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE ** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. ** ****************************************************************************/ #include "gameaction.h" #include "gamescene.h" #include "abstractgameobject.h" bool GameAction::perform(GameScene *scene) { if (subjects.size() > 0) { AbstractGameObject **objects = this->objects.size() > 0 ? this->objects.data() : 0; for (int i=0; i<subjects.size(); ++i) { subjects.at(i)->perform(type(), objects, this->objects.size()); } } else { scene->lookAround(); } return true; }