/**************************************************************************** ** ** Copyright (C) 1992-2007 Trolltech ASA. All rights reserved. ** ** This file is part of Qt Jambi. ** ** ** This file may be used under the terms of the GNU General Public ** License version 2.0 as published by the Free Software Foundation ** and appearing in the file LICENSE.GPL included in the packaging of ** this file. Please review the following information to ensure GNU ** General Public Licensing requirements will be met: ** http://www.trolltech.com/products/qt/opensource.html ** ** If you are unsure which license is appropriate for your use, please ** review the following information: ** http://www.trolltech.com/products/qt/licensing.html or contact the ** sales department at sales@trolltech.com. ** ** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE ** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. ** ****************************************************************************/ #ifndef GAMEACTION_H #define GAMEACTION_H #include "gamenamespace.h" #include <QtCore/QVector> class AbstractGameObject ; class GameScene ; class GameAction { public: inline GameAction(Game::ActionType type) : m_type(type) { } virtual ~GameAction(){} virtual bool perform(GameScene *scene); virtual GameAction *clone() const = 0; inline void addObject(AbstractGameObject *o) { objects.append(o); } inline void addSubject(AbstractGameObject *o) { subjects.append(o); } inline Game::ActionType type() const { return m_type; } protected: QVector<AbstractGameObject *> subjects; QVector<AbstractGameObject *> objects; private: Game::ActionType m_type; }; #endif