/**************************************************************************** ** ** Copyright (C) 1992-2007 Trolltech ASA. All rights reserved. ** ** This file is part of Qt Jambi. ** ** ** This file may be used under the terms of the GNU General Public ** License version 2.0 as published by the Free Software Foundation ** and appearing in the file LICENSE.GPL included in the packaging of ** this file. Please review the following information to ensure GNU ** General Public Licensing requirements will be met: ** http://www.trolltech.com/products/qt/opensource.html ** ** If you are unsure which license is appropriate for your use, please ** review the following information: ** http://www.trolltech.com/products/qt/licensing.html or contact the ** sales department at sales@trolltech.com. ** ** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE ** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. ** ****************************************************************************/ #include "gameanimation.h" GameAnimation::GameAnimation(Game::AnimationType type) : m_type(type), m_speed(0), m_looping(false), m_current_frame(0) { } GameAnimation::~GameAnimation() { } bool GameAnimation::update() { int elapsed = m_time.elapsed(); if (m_speed > 0 && !m_frames.isEmpty()) { int frames = int(elapsed / double(m_speed)); if (!m_looping && frames + m_current_frame >= m_frames.size()) m_current_frame = m_frames.size() - 1; else m_current_frame = (m_current_frame + frames) % m_frames.size(); if (frames > 0) { m_time.restart(); return true; } } return false; }