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QAbstractButton
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com.trolltech.qt.gui</FONT>
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Class QAbstractButton</H2>
<PRE>
java.lang.Object
  <IMG SRC="../../../../resources/inherit.gif" ALT="extended by "><A HREF="../../../../com/trolltech/qt/QSignalEmitter.html" title="class in com.trolltech.qt">com.trolltech.qt.QSignalEmitter</A>
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                  <IMG SRC="../../../../resources/inherit.gif" ALT="extended by "><B>com.trolltech.qt.gui.QAbstractButton</B>
</PRE>
<DL>
<DT><B>All Implemented Interfaces:</B> <DD><A HREF="../../../../com/trolltech/qt/gui/QPaintDeviceInterface.html" title="interface in com.trolltech.qt.gui">QPaintDeviceInterface</A>, <A HREF="../../../../com/trolltech/qt/QtJambiInterface.html" title="interface in com.trolltech.qt">QtJambiInterface</A></DD>
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<DL>
<DT><B>Direct Known Subclasses:</B> <DD><A HREF="../../../../com/trolltech/qt/gui/QCheckBox.html" title="class in com.trolltech.qt.gui">QCheckBox</A>, <A HREF="../../../../com/trolltech/qt/gui/QPushButton.html" title="class in com.trolltech.qt.gui">QPushButton</A>, <A HREF="../../../../com/trolltech/qt/gui/QRadioButton.html" title="class in com.trolltech.qt.gui">QRadioButton</A>, <A HREF="../../../../com/trolltech/qt/gui/QToolButton.html" title="class in com.trolltech.qt.gui">QToolButton</A></DD>
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<DT><PRE>public abstract class <B>QAbstractButton</B><DT>extends <A HREF="../../../../com/trolltech/qt/gui/QWidget.html" title="class in com.trolltech.qt.gui">QWidget</A></DL>
</PRE>

<P>
<p>The <a href="QAbstractButton.html#QAbstractButton(com.trolltech.qt.gui.QWidget)"><tt>QAbstractButton</tt></a> class is the abstract base class of button widgets, providing functionality common to buttons.</p>
<p>This class implements an <i>abstract</i> button. Subclasses of this class handle user actions, and specify how the button is drawn.</p>
<p><a href="QAbstractButton.html#QAbstractButton(com.trolltech.qt.gui.QWidget)"><tt>QAbstractButton</tt></a> provides support for both push buttons and checkable (toggle) buttons. Checkable buttons are implemented in the <a href="QRadioButton.html"><tt>QRadioButton</tt></a> and <a href="QCheckBox.html"><tt>QCheckBox</tt></a> classes. Push buttons are implemented in the <a href="QPushButton.html"><tt>QPushButton</tt></a> and <a href="QToolButton.html"><tt>QToolButton</tt></a> classes; these also provide toggle behavior if required.</p>
<p>Any button can display a label containing text and an icon. <a href="QAbstractButton.html#setText(java.lang.String)"><tt>setText</tt></a> sets the text; <a href="QAbstractButton.html#setIcon(com.trolltech.qt.gui.QIcon)"><tt>setIcon</tt></a> sets the icon. If a button is disabled, its label is changed to give the button a &quot;disabled&quot; appearance.</p>
<p>If the button is a text button with a string containing an ampersand ('&amp;'), <a href="QAbstractButton.html#QAbstractButton(com.trolltech.qt.gui.QWidget)"><tt>QAbstractButton</tt></a> automatically creates a shortcut key. For example:</p>
<pre>    QPushButton *button = new QPushButton(tr(&quot;Ro&amp;ck &amp;&amp; Roll&quot;), this);</pre>
<p>The <b>Alt+C</b> shortcut is assigned to the button, i.e&#x2e;, when the user presses <b>Alt+C</b> the button will call <a href="QAbstractButton.html#animateClick(int)"><tt>animateClick</tt></a>. See the <a href="QShortcut.html#mnemonic">QShortcut</a> documentation for details (to display an actual ampersand, use '&amp;&amp;').</p>
<p>You can also set a custom shortcut key using the <a href="QAbstractButton.html#setShortcut(com.trolltech.qt.gui.QKeySequence)"><tt>setShortcut</tt></a> function. This is useful mostly for buttons that do not have any text, because they have no automatic shortcut.</p>
<pre>    button-&gt;setIcon(QIcon(&quot;:/images/print.png&quot;));
    button-&gt;setShortcut(tr(&quot;Alt+F7&quot;));</pre>
<p>All of the buttons provided by Qt (<a href="QPushButton.html"><tt>QPushButton</tt></a>, <a href="QToolButton.html"><tt>QToolButton</tt></a>, <a href="QCheckBox.html"><tt>QCheckBox</tt></a>, and <a href="QRadioButton.html"><tt>QRadioButton</tt></a>) can display both <a href="QAbstractButton.html#text()">text</tt></a> and <a href="QAbstractButton.html#icon()">icons</tt></a>.</p>
<p>A button can be made the default button in a dialog are provided by QPushButton::setDefault() and QPushButton::setAutoDefault().</p>
<p><a href="QAbstractButton.html#QAbstractButton(com.trolltech.qt.gui.QWidget)"><tt>QAbstractButton</tt></a> provides most of the states used for buttons:</p>
<ul>
<li><a href="QAbstractButton.html#isDown()"><tt>isDown</tt></a> indicates whether the button is <i>pressed</i> down.</li>
<li><a href="QAbstractButton.html#isChecked()"><tt>isChecked</tt></a> indicates whether the button is <i>checked</i>. Only checkable buttons can be checked and unchecked (see below).</li>
<li><a href="QWidget.html#isEnabled()"><tt>isEnabled</tt></a> indicates whether the button can be pressed by the user.</li>
<li><a href="QAbstractButton.html#setAutoRepeat(boolean)"><tt>setAutoRepeat</tt></a> sets whether the button will auto-repeat if the user holds it down. <a href="QAbstractButton.html#autoRepeatDelay()"><tt>autoRepeatDelay</tt></a> and <a href="QAbstractButton.html#autoRepeatInterval()"><tt>autoRepeatInterval</tt></a> define how auto-repetition is done.</li>
<li><a href="QAbstractButton.html#setCheckable(boolean)"><tt>setCheckable</tt></a> sets whether the button is a toggle button or not.</li>
</ul>
<p>The difference between <a href="QAbstractButton.html#isDown()"><tt>isDown</tt></a> and <a href="QAbstractButton.html#isChecked()"><tt>isChecked</tt></a> is as follows. When the user clicks a toggle button to check it, the button is first <i>pressed</i> then released into the <i>checked</i> state. When the user clicks it again (to uncheck it), the button moves first to the <i>pressed</i> state, then to the <i>unchecked</i> state (<a href="QAbstractButton.html#isChecked()"><tt>isChecked</tt></a> and <a href="QAbstractButton.html#isDown()"><tt>isDown</tt></a> are both false).</p>
<p><a href="QAbstractButton.html#QAbstractButton(com.trolltech.qt.gui.QWidget)"><tt>QAbstractButton</tt></a> provides four signals:</p>
<ol type="1">
<li><a href="QAbstractButton.html#pressed()"><tt>pressed</tt></a> is emitted when the left mouse button is pressed while the mouse cursor is inside the button.</li>
<li><a href="QAbstractButton.html#released()"><tt>released</tt></a> is emitted when the left mouse button is released.</li>
<li><a href="QAbstractButton.html#clicked(boolean)"><tt>clicked</tt></a> is emitted when the button is first pressed and then released, when the shortcut key is typed, or when <a href="QAbstractButton.html#click()"><tt>click</tt></a> or <a href="QAbstractButton.html#animateClick(int)"><tt>animateClick</tt></a> is called.</li>
<li><a href="QAbstractButton.html#toggled(boolean)"><tt>toggled</tt></a> is emitted when the state of a toggle button changes.</li>
</ol>
<p>To subclass <a href="QAbstractButton.html#QAbstractButton(com.trolltech.qt.gui.QWidget)"><tt>QAbstractButton</tt></a>, you must reimplement at least <a href="QAbstractButton.html#paintEvent(com.trolltech.qt.gui.QPaintEvent)"><tt>paintEvent</tt></a> to draw the button's outline and its text or pixmap. It is generally advisable to reimplement <a href="QWidget.html#sizeHint()"><tt>sizeHint</tt></a> as well, and sometimes <a href="QAbstractButton.html#hitButton(com.trolltech.qt.core.QPoint)"><tt>hitButton</tt></a> (to determine whether a button press is within the button). For buttons with more than two states (like tri-state buttons), you will also have to reimplement <a href="QAbstractButton.html#checkStateSet()"><tt>checkStateSet</tt></a> and <a href="QAbstractButton.html#nextCheckState()"><tt>nextCheckState</tt></a>.</p>
<P>

<P>
<DL>
<DT><B>See Also:</B><DD><a href="QButtonGroup.html"><tt>QButtonGroup</tt></a></DL>
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<!-- =========== FIELD SUMMARY =========== -->

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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal1.html" title="class in com.trolltech.qt">QSignalEmitter.Signal1</A>&lt;java.lang.Boolean&gt;</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QAbstractButton.html#clicked">clicked</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This signal is emitted when the button is activated (i.e&#x2e; pressed down then released while the mouse cursor is inside the button), when the shortcut key is typed, or when <a href="QAbstractButton.html#click()"><tt>click</tt></a> or <a href="QAbstractButton.html#animateClick(int)"><tt>animateClick</tt></a> is called.</TD>
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<CODE>&nbsp;<A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal0.html" title="class in com.trolltech.qt">QSignalEmitter.Signal0</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QAbstractButton.html#pressed">pressed</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This signal is emitted when the button is pressed down.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal0.html" title="class in com.trolltech.qt">QSignalEmitter.Signal0</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QAbstractButton.html#released">released</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This signal is emitted when the button is released.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal1.html" title="class in com.trolltech.qt">QSignalEmitter.Signal1</A>&lt;java.lang.Boolean&gt;</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QAbstractButton.html#toggled">toggled</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This signal is emitted whenever a checkable button changes its state.</TD>
</TR>
</TABLE>
&nbsp;<A NAME="fields_inherited_from_class_com.trolltech.qt.gui.QWidget"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Fields inherited from class com.trolltech.qt.gui.<A HREF="../../../../com/trolltech/qt/gui/QWidget.html" title="class in com.trolltech.qt.gui">QWidget</A></B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="../../../../com/trolltech/qt/gui/QWidget.html#customContextMenuRequested">customContextMenuRequested</A></CODE></TD>
</TR>
</TABLE>
&nbsp;
<!-- ======== CONSTRUCTOR SUMMARY ======== -->

<A NAME="constructor_summary"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
<B>Constructor Summary</B></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QAbstractButton.html#QAbstractButton()">QAbstractButton</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Equivalent to <a href="QAbstractButton.html#QAbstractButton(com.trolltech.qt.gui.QWidget)"><tt>QAbstractButton</tt></a>(0).</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QAbstractButton.html#QAbstractButton(com.trolltech.qt.gui.QWidget)">QAbstractButton</A></B>(<A HREF="../../../../com/trolltech/qt/gui/QWidget.html" title="class in com.trolltech.qt.gui">QWidget</A>&nbsp;parent)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Constructs an abstract button with a <tt>parent</tt>.</TD>
</TR>
</TABLE>
&nbsp;
<!-- ========== METHOD SUMMARY =========== -->

<A NAME="method_summary"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
<B>Method Summary</B></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QAbstractButton.html#animateClick()">animateClick</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Equivalent to <a href="QAbstractButton.html#animateClick(int)"><tt>animateClick</tt></a>(100).</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QAbstractButton.html#animateClick(int)">animateClick</A></B>(int&nbsp;msec)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Performs an animated click: the button is pressed immediately, and released <tt>msec</tt> milliseconds later (the default is 100 ms).</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QAbstractButton.html#autoExclusive()">autoExclusive</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns whether auto-exclusivity is enabled.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QAbstractButton.html#autoRepeat()">autoRepeat</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns whether <a href="QAbstractButton.html#autoRepeat()"><tt>autoRepeat</tt></a> is enabled.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QAbstractButton.html#autoRepeatDelay()">autoRepeatDelay</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the initial delay of auto-repetition.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QAbstractButton.html#autoRepeatInterval()">autoRepeatInterval</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the interval of auto-repetition.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>protected &nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QAbstractButton.html#changeEvent(com.trolltech.qt.core.QEvent)">changeEvent</A></B>(<A HREF="../../../../com/trolltech/qt/core/QEvent.html" title="class in com.trolltech.qt.core">QEvent</A>&nbsp;e)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This function is reimplemented for internal reasons.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>protected &nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QAbstractButton.html#checkStateSet()">checkStateSet</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This virtual handler is called when <a href="QAbstractButton.html#setChecked(boolean)"><tt>setChecked</tt></a> was called, unless it was called from within <a href="QAbstractButton.html#nextCheckState()"><tt>nextCheckState</tt></a>.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QAbstractButton.html#click()">click</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Performs a click.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QAbstractButton.html#event(com.trolltech.qt.core.QEvent)">event</A></B>(<A HREF="../../../../com/trolltech/qt/core/QEvent.html" title="class in com.trolltech.qt.core">QEvent</A>&nbsp;e)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This function is reimplemented for internal reasons.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>protected &nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QAbstractButton.html#focusInEvent(com.trolltech.qt.gui.QFocusEvent)">focusInEvent</A></B>(<A HREF="../../../../com/trolltech/qt/gui/QFocusEvent.html" title="class in com.trolltech.qt.gui">QFocusEvent</A>&nbsp;e)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This function is reimplemented for internal reasons.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>protected &nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QAbstractButton.html#focusOutEvent(com.trolltech.qt.gui.QFocusEvent)">focusOutEvent</A></B>(<A HREF="../../../../com/trolltech/qt/gui/QFocusEvent.html" title="class in com.trolltech.qt.gui">QFocusEvent</A>&nbsp;e)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This function is reimplemented for internal reasons.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;<A HREF="../../../../com/trolltech/qt/gui/QAbstractButton.html" title="class in com.trolltech.qt.gui">QAbstractButton</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QAbstractButton.html#fromNativePointer(com.trolltech.qt.QNativePointer)">fromNativePointer</A></B>(<A HREF="../../../../com/trolltech/qt/QNativePointer.html" title="class in com.trolltech.qt">QNativePointer</A>&nbsp;nativePointer)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This function returns the QAbstractButton instance pointed to by nativePointer</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../com/trolltech/qt/gui/QButtonGroup.html" title="class in com.trolltech.qt.gui">QButtonGroup</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QAbstractButton.html#group()">group</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the group that this button belongs to.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>protected &nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QAbstractButton.html#hitButton(com.trolltech.qt.core.QPoint)">hitButton</A></B>(<A HREF="../../../../com/trolltech/qt/core/QPoint.html" title="class in com.trolltech.qt.core">QPoint</A>&nbsp;pos)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns true if <tt>pos</tt> is inside the clickable button rectangle; otherwise returns false.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../com/trolltech/qt/gui/QIcon.html" title="class in com.trolltech.qt.gui">QIcon</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QAbstractButton.html#icon()">icon</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the icon shown on the button.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../com/trolltech/qt/core/QSize.html" title="class in com.trolltech.qt.core">QSize</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QAbstractButton.html#iconSize()">iconSize</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the icon size used for this button..</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QAbstractButton.html#isCheckable()">isCheckable</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns whether the button is checkable.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QAbstractButton.html#isChecked()">isChecked</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns whether the button is checked.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QAbstractButton.html#isDown()">isDown</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns whether the button is pressed down.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>protected &nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QAbstractButton.html#keyPressEvent(com.trolltech.qt.gui.QKeyEvent)">keyPressEvent</A></B>(<A HREF="../../../../com/trolltech/qt/gui/QKeyEvent.html" title="class in com.trolltech.qt.gui">QKeyEvent</A>&nbsp;e)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This function is reimplemented for internal reasons.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>protected &nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QAbstractButton.html#keyReleaseEvent(com.trolltech.qt.gui.QKeyEvent)">keyReleaseEvent</A></B>(<A HREF="../../../../com/trolltech/qt/gui/QKeyEvent.html" title="class in com.trolltech.qt.gui">QKeyEvent</A>&nbsp;e)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This function is reimplemented for internal reasons.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>protected &nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QAbstractButton.html#mouseMoveEvent(com.trolltech.qt.gui.QMouseEvent)">mouseMoveEvent</A></B>(<A HREF="../../../../com/trolltech/qt/gui/QMouseEvent.html" title="class in com.trolltech.qt.gui">QMouseEvent</A>&nbsp;e)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This function is reimplemented for internal reasons.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>protected &nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QAbstractButton.html#mousePressEvent(com.trolltech.qt.gui.QMouseEvent)">mousePressEvent</A></B>(<A HREF="../../../../com/trolltech/qt/gui/QMouseEvent.html" title="class in com.trolltech.qt.gui">QMouseEvent</A>&nbsp;e)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This function is reimplemented for internal reasons.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>protected &nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QAbstractButton.html#mouseReleaseEvent(com.trolltech.qt.gui.QMouseEvent)">mouseReleaseEvent</A></B>(<A HREF="../../../../com/trolltech/qt/gui/QMouseEvent.html" title="class in com.trolltech.qt.gui">QMouseEvent</A>&nbsp;e)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This function is reimplemented for internal reasons.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>protected &nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QAbstractButton.html#nextCheckState()">nextCheckState</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This virtual handler is called when a button is clicked.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>protected abstract &nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QAbstractButton.html#paintEvent(com.trolltech.qt.gui.QPaintEvent)">paintEvent</A></B>(<A HREF="../../../../com/trolltech/qt/gui/QPaintEvent.html" title="class in com.trolltech.qt.gui">QPaintEvent</A>&nbsp;e)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This function is reimplemented for internal reasons.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QAbstractButton.html#setAutoExclusive(boolean)">setAutoExclusive</A></B>(boolean&nbsp;arg__1)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets whether auto-exclusivity is enabled to <tt>arg__1</tt>.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QAbstractButton.html#setAutoRepeat(boolean)">setAutoRepeat</A></B>(boolean&nbsp;arg__1)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets whether <a href="QAbstractButton.html#autoRepeat()"><tt>autoRepeat</tt></a> is enabled to <tt>arg__1</tt>.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QAbstractButton.html#setAutoRepeatDelay(int)">setAutoRepeatDelay</A></B>(int&nbsp;arg__1)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets the initial delay of auto-repetition to <tt>arg__1</tt>.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QAbstractButton.html#setAutoRepeatInterval(int)">setAutoRepeatInterval</A></B>(int&nbsp;arg__1)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets the interval of auto-repetition to <tt>arg__1</tt>.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QAbstractButton.html#setCheckable(boolean)">setCheckable</A></B>(boolean&nbsp;arg__1)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets whether the button is checkable to <tt>arg__1</tt>.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QAbstractButton.html#setChecked(boolean)">setChecked</A></B>(boolean&nbsp;arg__1)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets whether the button is checked to <tt>arg__1</tt>.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QAbstractButton.html#setDown(boolean)">setDown</A></B>(boolean&nbsp;arg__1)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets whether the button is pressed down to <tt>arg__1</tt>.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QAbstractButton.html#setIcon(com.trolltech.qt.gui.QIcon)">setIcon</A></B>(<A HREF="../../../../com/trolltech/qt/gui/QIcon.html" title="class in com.trolltech.qt.gui">QIcon</A>&nbsp;icon)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets the icon shown on the button to <tt>icon</tt>.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QAbstractButton.html#setIconSize(com.trolltech.qt.core.QSize)">setIconSize</A></B>(<A HREF="../../../../com/trolltech/qt/core/QSize.html" title="class in com.trolltech.qt.core">QSize</A>&nbsp;size)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets the icon size used for this button.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QAbstractButton.html#setShortcut(com.trolltech.qt.gui.QKeySequence.StandardKey)">setShortcut</A></B>(<A HREF="../../../../com/trolltech/qt/gui/QKeySequence.StandardKey.html" title="enum in com.trolltech.qt.gui">QKeySequence.StandardKey</A>&nbsp;key)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets the shortcut to the key sequence for the given key.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QAbstractButton.html#setShortcut(com.trolltech.qt.gui.QKeySequence)">setShortcut</A></B>(<A HREF="../../../../com/trolltech/qt/gui/QKeySequence.html" title="class in com.trolltech.qt.gui">QKeySequence</A>&nbsp;key)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets the mnemonic associated with the button to <tt>key</tt>.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QAbstractButton.html#setShortcut(java.lang.String)">setShortcut</A></B>(java.lang.String&nbsp;key)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets the shortcut to the key sequence for the given key string.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QAbstractButton.html#setText(java.lang.String)">setText</A></B>(java.lang.String&nbsp;text)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets the text shown on the button to <tt>text</tt>.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../com/trolltech/qt/gui/QKeySequence.html" title="class in com.trolltech.qt.gui">QKeySequence</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QAbstractButton.html#shortcut()">shortcut</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the mnemonic associated with the button.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;java.lang.String</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QAbstractButton.html#text()">text</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the text shown on the button.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>protected &nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QAbstractButton.html#timerEvent(com.trolltech.qt.core.QTimerEvent)">timerEvent</A></B>(<A HREF="../../../../com/trolltech/qt/core/QTimerEvent.html" title="class in com.trolltech.qt.core">QTimerEvent</A>&nbsp;e)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This function is reimplemented for internal reasons.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QAbstractButton.html#toggle()">toggle</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Toggles the state of a checkable button.</TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_com.trolltech.qt.gui.QWidget"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class com.trolltech.qt.gui.<A HREF="../../../../com/trolltech/qt/gui/QWidget.html" title="class in com.trolltech.qt.gui">QWidget</A></B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="../../../../com/trolltech/qt/gui/QWidget.html#acceptDrops()">acceptDrops</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#accessibleDescription()">accessibleDescription</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#accessibleName()">accessibleName</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#actionEvent(com.trolltech.qt.gui.QActionEvent)">actionEvent</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#actions()">actions</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#activateWindow()">activateWindow</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#addAction(com.trolltech.qt.gui.QAction)">addAction</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#addActions(java.util.List)">addActions</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#adjustSize()">adjustSize</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#autoFillBackground()">autoFillBackground</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#backgroundRole()">backgroundRole</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#baseSize()">baseSize</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#childAt(int, int)">childAt</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#childAt(com.trolltech.qt.core.QPoint)">childAt</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#childrenRect()">childrenRect</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#childrenRegion()">childrenRegion</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#clearFocus()">clearFocus</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#clearMask()">clearMask</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#close()">close</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#closeEvent(com.trolltech.qt.gui.QCloseEvent)">closeEvent</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#contentsRect()">contentsRect</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#contextMenuEvent(com.trolltech.qt.gui.QContextMenuEvent)">contextMenuEvent</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#contextMenuPolicy()">contextMenuPolicy</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#createWinId()">createWinId</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#cursor()">cursor</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#depth()">depth</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#destroy()">destroy</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#destroy(boolean)">destroy</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#destroy(boolean, boolean)">destroy</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#devType()">devType</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#dragEnterEvent(com.trolltech.qt.gui.QDragEnterEvent)">dragEnterEvent</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#dragLeaveEvent(com.trolltech.qt.gui.QDragLeaveEvent)">dragLeaveEvent</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#dragMoveEvent(com.trolltech.qt.gui.QDragMoveEvent)">dragMoveEvent</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#dropEvent(com.trolltech.qt.gui.QDropEvent)">dropEvent</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#ensurePolished()">ensurePolished</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#enterEvent(com.trolltech.qt.core.QEvent)">enterEvent</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#focusNextChild()">focusNextChild</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#focusNextPrevChild(boolean)">focusNextPrevChild</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#focusPolicy()">focusPolicy</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#focusPreviousChild()">focusPreviousChild</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#focusProxy()">focusProxy</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#focusWidget()">focusWidget</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#font()">font</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#fontInfo()">fontInfo</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#fontMetrics()">fontMetrics</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#foregroundRole()">foregroundRole</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#frameGeometry()">frameGeometry</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#frameSize()">frameSize</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#geometry()">geometry</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#getContentsMargins()">getContentsMargins</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#grabKeyboard()">grabKeyboard</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#grabMouse()">grabMouse</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#grabMouse(com.trolltech.qt.gui.QCursor)">grabMouse</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#grabShortcut(com.trolltech.qt.gui.QKeySequence)">grabShortcut</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#grabShortcut(com.trolltech.qt.gui.QKeySequence, com.trolltech.qt.core.Qt.ShortcutContext)">grabShortcut</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#hasFocus()">hasFocus</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#hasMouseTracking()">hasMouseTracking</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#height()">height</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#heightForWidth(int)">heightForWidth</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#heightMM()">heightMM</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#hide()">hide</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#hideEvent(com.trolltech.qt.gui.QHideEvent)">hideEvent</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#inputContext()">inputContext</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#inputMethodEvent(com.trolltech.qt.gui.QInputMethodEvent)">inputMethodEvent</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#inputMethodQuery(com.trolltech.qt.core.Qt.InputMethodQuery)">inputMethodQuery</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#insertAction(com.trolltech.qt.gui.QAction, com.trolltech.qt.gui.QAction)">insertAction</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#insertActions(com.trolltech.qt.gui.QAction, java.util.List)">insertActions</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#isActiveWindow()">isActiveWindow</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#isAncestorOf(com.trolltech.qt.gui.QWidget)">isAncestorOf</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#isEnabled()">isEnabled</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#isEnabledTo(com.trolltech.qt.gui.QWidget)">isEnabledTo</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#isFullScreen()">isFullScreen</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#isHidden()">isHidden</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#isLeftToRight()">isLeftToRight</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#isMaximized()">isMaximized</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#isMinimized()">isMinimized</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#isModal()">isModal</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#isRightToLeft()">isRightToLeft</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#isVisible()">isVisible</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#isVisibleTo(com.trolltech.qt.gui.QWidget)">isVisibleTo</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#isWindow()">isWindow</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#isWindowModified()">isWindowModified</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#keyboardGrabber()">keyboardGrabber</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#layout()">layout</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#layoutDirection()">layoutDirection</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#leaveEvent(com.trolltech.qt.core.QEvent)">leaveEvent</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#locale()">locale</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#logicalDpiX()">logicalDpiX</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#logicalDpiY()">logicalDpiY</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#lower()">lower</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#mapFrom(com.trolltech.qt.gui.QWidget, com.trolltech.qt.core.QPoint)">mapFrom</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#mapFromGlobal(com.trolltech.qt.core.QPoint)">mapFromGlobal</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#mapFromParent(com.trolltech.qt.core.QPoint)">mapFromParent</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#mapTo(com.trolltech.qt.gui.QWidget, com.trolltech.qt.core.QPoint)">mapTo</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#mapToGlobal(com.trolltech.qt.core.QPoint)">mapToGlobal</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#mapToParent(com.trolltech.qt.core.QPoint)">mapToParent</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#mask()">mask</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#maximumHeight()">maximumHeight</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#maximumSize()">maximumSize</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#maximumWidth()">maximumWidth</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#metric(com.trolltech.qt.gui.QPaintDevice.PaintDeviceMetric)">metric</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#minimumHeight()">minimumHeight</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#minimumSize()">minimumSize</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#minimumSizeHint()">minimumSizeHint</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#minimumWidth()">minimumWidth</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#mouseDoubleClickEvent(com.trolltech.qt.gui.QMouseEvent)">mouseDoubleClickEvent</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#mouseGrabber()">mouseGrabber</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#move(int, int)">move</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#move(com.trolltech.qt.core.QPoint)">move</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#moveEvent(com.trolltech.qt.gui.QMoveEvent)">moveEvent</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#nextInFocusChain()">nextInFocusChain</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#normalGeometry()">normalGeometry</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#numColors()">numColors</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#overrideWindowFlags(com.trolltech.qt.core.Qt.WindowFlags)">overrideWindowFlags</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#overrideWindowFlags(com.trolltech.qt.core.Qt.WindowType...)">overrideWindowFlags</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#overrideWindowState(com.trolltech.qt.core.Qt.WindowState...)">overrideWindowState</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#overrideWindowState(com.trolltech.qt.core.Qt.WindowStates)">overrideWindowState</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#paintEngine()">paintEngine</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#paintingActive()">paintingActive</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#palette()">palette</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#parentWidget()">parentWidget</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#physicalDpiX()">physicalDpiX</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#physicalDpiY()">physicalDpiY</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#pos()">pos</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#raise()">raise</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#rect()">rect</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#releaseKeyboard()">releaseKeyboard</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#releaseMouse()">releaseMouse</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#releaseShortcut(int)">releaseShortcut</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#removeAction(com.trolltech.qt.gui.QAction)">removeAction</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#render(com.trolltech.qt.gui.QPaintDeviceInterface)">render</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#render(com.trolltech.qt.gui.QPaintDeviceInterface, com.trolltech.qt.core.QPoint)">render</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#render(com.trolltech.qt.gui.QPaintDeviceInterface, com.trolltech.qt.core.QPoint, com.trolltech.qt.gui.QRegion)">render</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#render(com.trolltech.qt.gui.QPaintDeviceInterface, com.trolltech.qt.core.QPoint, com.trolltech.qt.gui.QRegion, com.trolltech.qt.gui.QWidget.RenderFlag...)">render</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#render(com.trolltech.qt.gui.QPaintDeviceInterface, com.trolltech.qt.core.QPoint, com.trolltech.qt.gui.QRegion, com.trolltech.qt.gui.QWidget.RenderFlags)">render</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#repaint()">repaint</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#repaint(int, int, int, int)">repaint</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#repaint(com.trolltech.qt.core.QRect)">repaint</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#repaint(com.trolltech.qt.gui.QRegion)">repaint</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#resetInputContext()">resetInputContext</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#resize(int, int)">resize</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#resize(com.trolltech.qt.core.QSize)">resize</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#resizeEvent(com.trolltech.qt.gui.QResizeEvent)">resizeEvent</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#restoreGeometry(com.trolltech.qt.core.QByteArray)">restoreGeometry</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#saveGeometry()">saveGeometry</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#scroll(int, int)">scroll</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#scroll(int, int, com.trolltech.qt.core.QRect)">scroll</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#setAcceptDrops(boolean)">setAcceptDrops</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#setAccessibleDescription(java.lang.String)">setAccessibleDescription</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#setAccessibleName(java.lang.String)">setAccessibleName</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#setAttribute(com.trolltech.qt.core.Qt.WidgetAttribute)">setAttribute</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#setAttribute(com.trolltech.qt.core.Qt.WidgetAttribute, boolean)">setAttribute</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#setAutoFillBackground(boolean)">setAutoFillBackground</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#setBackgroundRole(com.trolltech.qt.gui.QPalette.ColorRole)">setBackgroundRole</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#setBaseSize(int, int)">setBaseSize</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#setBaseSize(com.trolltech.qt.core.QSize)">setBaseSize</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#setContentsMargins(int, int, int, int)">setContentsMargins</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#setContentsMargins(com.trolltech.qt.gui.QContentsMargins)">setContentsMargins</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#setContextMenuPolicy(com.trolltech.qt.core.Qt.ContextMenuPolicy)">setContextMenuPolicy</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#setCursor(com.trolltech.qt.gui.QCursor)">setCursor</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#setDisabled(boolean)">setDisabled</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#setEnabled(boolean)">setEnabled</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#setFixedHeight(int)">setFixedHeight</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#setFixedSize(int, int)">setFixedSize</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#setFixedSize(com.trolltech.qt.core.QSize)">setFixedSize</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#setFixedWidth(int)">setFixedWidth</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#setFocus()">setFocus</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#setFocus(com.trolltech.qt.core.Qt.FocusReason)">setFocus</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#setFocusPolicy(com.trolltech.qt.core.Qt.FocusPolicy)">setFocusPolicy</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#setFocusProxy(com.trolltech.qt.gui.QWidget)">setFocusProxy</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#setFont(com.trolltech.qt.gui.QFont)">setFont</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#setForegroundRole(com.trolltech.qt.gui.QPalette.ColorRole)">setForegroundRole</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#setGeometry(int, int, int, int)">setGeometry</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#setGeometry(com.trolltech.qt.core.QRect)">setGeometry</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#setHidden(boolean)">setHidden</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#setInputContext(com.trolltech.qt.gui.QInputContext)">setInputContext</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#setLayout(com.trolltech.qt.gui.QLayout)">setLayout</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#setLayoutDirection(com.trolltech.qt.core.Qt.LayoutDirection)">setLayoutDirection</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#setLocale(com.trolltech.qt.core.QLocale)">setLocale</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#setMask(com.trolltech.qt.gui.QBitmap)">setMask</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#setMask(com.trolltech.qt.gui.QRegion)">setMask</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#setMaximumHeight(int)">setMaximumHeight</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#setMaximumSize(int, int)">setMaximumSize</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#setMaximumSize(com.trolltech.qt.core.QSize)">setMaximumSize</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#setMaximumWidth(int)">setMaximumWidth</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#setMinimumHeight(int)">setMinimumHeight</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#setMinimumSize(int, int)">setMinimumSize</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#setMinimumSize(com.trolltech.qt.core.QSize)">setMinimumSize</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#setMinimumWidth(int)">setMinimumWidth</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#setMouseTracking(boolean)">setMouseTracking</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#setPalette(com.trolltech.qt.gui.QPalette)">setPalette</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#setParent(com.trolltech.qt.gui.QWidget)">setParent</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#setParent(com.trolltech.qt.gui.QWidget, com.trolltech.qt.core.Qt.WindowFlags)">setParent</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#setParent(com.trolltech.qt.gui.QWidget, com.trolltech.qt.core.Qt.WindowType...)">setParent</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#setShortcutAutoRepeat(int)">setShortcutAutoRepeat</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#setShortcutAutoRepeat(int, boolean)">setShortcutAutoRepeat</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#setShortcutEnabled(int)">setShortcutEnabled</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#setShortcutEnabled(int, boolean)">setShortcutEnabled</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#setSizeIncrement(int, int)">setSizeIncrement</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#setSizeIncrement(com.trolltech.qt.core.QSize)">setSizeIncrement</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#setSizePolicy(com.trolltech.qt.gui.QSizePolicy.Policy, com.trolltech.qt.gui.QSizePolicy.Policy)">setSizePolicy</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#setSizePolicy(com.trolltech.qt.gui.QSizePolicy)">setSizePolicy</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#setStatusTip(java.lang.String)">setStatusTip</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#setStyle(com.trolltech.qt.gui.QStyle)">setStyle</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#setStyleSheet(java.lang.String)">setStyleSheet</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#setTabOrder(com.trolltech.qt.gui.QWidget, com.trolltech.qt.gui.QWidget)">setTabOrder</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#setToolTip(java.lang.String)">setToolTip</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#setUpdatesEnabled(boolean)">setUpdatesEnabled</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#setVisible(boolean)">setVisible</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#setWhatsThis(java.lang.String)">setWhatsThis</A>, <A 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HREF="../../../../com/trolltech/qt/gui/QWidget.html#sizeHint()">sizeHint</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#sizeIncrement()">sizeIncrement</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#sizePolicy()">sizePolicy</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#stackUnder(com.trolltech.qt.gui.QWidget)">stackUnder</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#statusTip()">statusTip</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#style()">style</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#styleSheet()">styleSheet</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#tabletEvent(com.trolltech.qt.gui.QTabletEvent)">tabletEvent</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#testAttribute(com.trolltech.qt.core.Qt.WidgetAttribute)">testAttribute</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#toolTip()">toolTip</A>, <A 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HREF="../../../../com/trolltech/qt/gui/QWidget.html#updatesEnabled()">updatesEnabled</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#visibleRegion()">visibleRegion</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#whatsThis()">whatsThis</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#wheelEvent(com.trolltech.qt.gui.QWheelEvent)">wheelEvent</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#width()">width</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#widthMM()">widthMM</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#window()">window</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#windowFlags()">windowFlags</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#windowIcon()">windowIcon</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#windowIconText()">windowIconText</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#windowModality()">windowModality</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#windowOpacity()">windowOpacity</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#windowRole()">windowRole</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#windowState()">windowState</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#windowTitle()">windowTitle</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#windowType()">windowType</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#winId()">winId</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#x()">x</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#y()">y</A></CODE></TD>
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<TH ALIGN="left"><B>Methods inherited from class com.trolltech.qt.core.<A HREF="../../../../com/trolltech/qt/core/QObject.html" title="class in com.trolltech.qt.core">QObject</A></B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="../../../../com/trolltech/qt/core/QObject.html#blockSignals(boolean)">blockSignals</A>, <A HREF="../../../../com/trolltech/qt/core/QObject.html#childEvent(com.trolltech.qt.core.QChildEvent)">childEvent</A>, <A HREF="../../../../com/trolltech/qt/core/QObject.html#children()">children</A>, <A HREF="../../../../com/trolltech/qt/core/QObject.html#connectSlotsByName()">connectSlotsByName</A>, <A HREF="../../../../com/trolltech/qt/core/QObject.html#customEvent(com.trolltech.qt.core.QEvent)">customEvent</A>, <A HREF="../../../../com/trolltech/qt/core/QObject.html#disposeLater()">disposeLater</A>, <A HREF="../../../../com/trolltech/qt/core/QObject.html#dumpObjectInfo()">dumpObjectInfo</A>, <A HREF="../../../../com/trolltech/qt/core/QObject.html#dumpObjectTree()">dumpObjectTree</A>, <A HREF="../../../../com/trolltech/qt/core/QObject.html#dynamicPropertyNames()">dynamicPropertyNames</A>, <A HREF="../../../../com/trolltech/qt/core/QObject.html#eventFilter(com.trolltech.qt.core.QObject, com.trolltech.qt.core.QEvent)">eventFilter</A>, <A HREF="../../../../com/trolltech/qt/core/QObject.html#findChild()">findChild</A>, <A HREF="../../../../com/trolltech/qt/core/QObject.html#findChild(java.lang.Class)">findChild</A>, <A HREF="../../../../com/trolltech/qt/core/QObject.html#findChild(java.lang.Class, java.lang.String)">findChild</A>, <A HREF="../../../../com/trolltech/qt/core/QObject.html#findChildren()">findChildren</A>, <A HREF="../../../../com/trolltech/qt/core/QObject.html#findChildren(java.lang.Class)">findChildren</A>, <A HREF="../../../../com/trolltech/qt/core/QObject.html#findChildren(java.lang.Class, com.trolltech.qt.core.QRegExp)">findChildren</A>, <A HREF="../../../../com/trolltech/qt/core/QObject.html#findChildren(java.lang.Class, java.lang.String)">findChildren</A>, <A HREF="../../../../com/trolltech/qt/core/QObject.html#installEventFilter(com.trolltech.qt.core.QObject)">installEventFilter</A>, <A HREF="../../../../com/trolltech/qt/core/QObject.html#isWidgetType()">isWidgetType</A>, <A HREF="../../../../com/trolltech/qt/core/QObject.html#killTimer(int)">killTimer</A>, <A HREF="../../../../com/trolltech/qt/core/QObject.html#moveToThread(java.lang.Thread)">moveToThread</A>, <A HREF="../../../../com/trolltech/qt/core/QObject.html#objectName()">objectName</A>, <A HREF="../../../../com/trolltech/qt/core/QObject.html#parent()">parent</A>, <A HREF="../../../../com/trolltech/qt/core/QObject.html#property(java.lang.String)">property</A>, <A HREF="../../../../com/trolltech/qt/core/QObject.html#removeEventFilter(com.trolltech.qt.core.QObject)">removeEventFilter</A>, <A HREF="../../../../com/trolltech/qt/core/QObject.html#setObjectName(java.lang.String)">setObjectName</A>, <A HREF="../../../../com/trolltech/qt/core/QObject.html#setParent(com.trolltech.qt.core.QObject)">setParent</A>, <A HREF="../../../../com/trolltech/qt/core/QObject.html#setProperty(java.lang.String, java.lang.Object)">setProperty</A>, <A HREF="../../../../com/trolltech/qt/core/QObject.html#signalsBlocked()">signalsBlocked</A>, <A HREF="../../../../com/trolltech/qt/core/QObject.html#startTimer(int)">startTimer</A>, <A HREF="../../../../com/trolltech/qt/core/QObject.html#thread()">thread</A></CODE></TD>
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<TH ALIGN="left"><B>Methods inherited from class com.trolltech.qt.<A HREF="../../../../com/trolltech/qt/QtJambiObject.html" title="class in com.trolltech.qt">QtJambiObject</A></B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="../../../../com/trolltech/qt/QtJambiObject.html#dispose()">dispose</A>, <A HREF="../../../../com/trolltech/qt/QtJambiObject.html#disposed()">disposed</A>, <A HREF="../../../../com/trolltech/qt/QtJambiObject.html#finalize()">finalize</A>, <A HREF="../../../../com/trolltech/qt/QtJambiObject.html#reassignNativeResources(com.trolltech.qt.QtJambiObject, java.lang.Class)">reassignNativeResources</A>, <A HREF="../../../../com/trolltech/qt/QtJambiObject.html#tr(java.lang.String)">tr</A>, <A HREF="../../../../com/trolltech/qt/QtJambiObject.html#tr(java.lang.String, java.lang.String)">tr</A>, <A HREF="../../../../com/trolltech/qt/QtJambiObject.html#tr(java.lang.String, java.lang.String, int)">tr</A></CODE></TD>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TH ALIGN="left"><B>Methods inherited from class com.trolltech.qt.<A HREF="../../../../com/trolltech/qt/QSignalEmitter.html" title="class in com.trolltech.qt">QSignalEmitter</A></B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="../../../../com/trolltech/qt/QSignalEmitter.html#disconnect()">disconnect</A>, <A HREF="../../../../com/trolltech/qt/QSignalEmitter.html#disconnect(java.lang.Object)">disconnect</A>, <A HREF="../../../../com/trolltech/qt/QSignalEmitter.html#signalSender()">signalSender</A></CODE></TD>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TH ALIGN="left"><B>Methods inherited from class java.lang.Object</B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>clone, equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</CODE></TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_com.trolltech.qt.QtJambiInterface"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from interface com.trolltech.qt.<A HREF="../../../../com/trolltech/qt/QtJambiInterface.html" title="interface in com.trolltech.qt">QtJambiInterface</A></B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="../../../../com/trolltech/qt/QtJambiInterface.html#disableGarbageCollection()">disableGarbageCollection</A>, <A HREF="../../../../com/trolltech/qt/QtJambiInterface.html#nativeId()">nativeId</A>, <A HREF="../../../../com/trolltech/qt/QtJambiInterface.html#nativePointer()">nativePointer</A>, <A HREF="../../../../com/trolltech/qt/QtJambiInterface.html#reenableGarbageCollection()">reenableGarbageCollection</A>, <A HREF="../../../../com/trolltech/qt/QtJambiInterface.html#setJavaOwnership()">setJavaOwnership</A></CODE></TD>
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<P>

<!-- ============ FIELD DETAIL =========== -->

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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
<B>Field Detail</B></FONT></TH>
</TR>
</TABLE>

<A NAME="clicked"><!-- --></A><H3>
clicked</H3>
<PRE>
public final <A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal1.html" title="class in com.trolltech.qt">QSignalEmitter.Signal1</A>&lt;java.lang.Boolean&gt; <B>clicked</B></PRE>
<DL>
<DD><p>This signal is emitted when the button is activated (i.e&#x2e; pressed down then released while the mouse cursor is inside the button), when the shortcut key is typed, or when <a href="QAbstractButton.html#click()"><tt>click</tt></a> or <a href="QAbstractButton.html#animateClick(int)"><tt>animateClick</tt></a> is called. Notably, this signal is <i>not</i> emitted if you call <a href="QAbstractButton.html#setDown(boolean)"><tt>setDown</tt></a>, <a href="QAbstractButton.html#setChecked(boolean)"><tt>setChecked</tt></a> or <a href="QAbstractButton.html#toggle()"><tt>toggle</tt></a>.</p>
<p>If the button is checkable, <tt>checked</tt> is true if the button is checked, or false if the button is unchecked.</p>
<dl>
<dt><b>Compatible Slot Signatures:</b></dt>
<dd><tt>void mySlot(boolean checked)</tt></dd>
<dd><tt>void mySlot()</tt></dd>
</dl>
<dl>
<dt><b>See Also:</b></dt>
<dd><a href="QAbstractButton.html#pressed()"><tt>pressed</tt></a>, <a href="QAbstractButton.html#released()"><tt>released</tt></a>, <a href="QAbstractButton.html#toggled(boolean)"><tt>toggled</tt></a></dd>
</dl>
<P>
<DL>
</DL>
</DL>
<HR>

<A NAME="pressed"><!-- --></A><H3>
pressed</H3>
<PRE>
public final <A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal0.html" title="class in com.trolltech.qt">QSignalEmitter.Signal0</A> <B>pressed</B></PRE>
<DL>
<DD><p>This signal is emitted when the button is pressed down.</p>
<dl>
<dt><b>Compatible Slot Signature:</b></dt>
<dd><tt>void mySlot()</tt></dd>
</dl>
<dl>
<dt><b>See Also:</b></dt>
<dd><a href="QAbstractButton.html#released()"><tt>released</tt></a>, <a href="QAbstractButton.html#clicked(boolean)"><tt>clicked</tt></a></dd>
</dl>
<P>
<DL>
</DL>
</DL>
<HR>

<A NAME="released"><!-- --></A><H3>
released</H3>
<PRE>
public final <A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal0.html" title="class in com.trolltech.qt">QSignalEmitter.Signal0</A> <B>released</B></PRE>
<DL>
<DD><p>This signal is emitted when the button is released.</p>
<dl>
<dt><b>Compatible Slot Signature:</b></dt>
<dd><tt>void mySlot()</tt></dd>
</dl>
<dl>
<dt><b>See Also:</b></dt>
<dd><a href="QAbstractButton.html#pressed()"><tt>pressed</tt></a>, <a href="QAbstractButton.html#clicked(boolean)"><tt>clicked</tt></a>, <a href="QAbstractButton.html#toggled(boolean)"><tt>toggled</tt></a></dd>
</dl>
<P>
<DL>
</DL>
</DL>
<HR>

<A NAME="toggled"><!-- --></A><H3>
toggled</H3>
<PRE>
public final <A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal1.html" title="class in com.trolltech.qt">QSignalEmitter.Signal1</A>&lt;java.lang.Boolean&gt; <B>toggled</B></PRE>
<DL>
<DD><p>This signal is emitted whenever a checkable button changes its state. <tt>checked</tt> is true if the button is checked, or false if the button is unchecked.</p>
<p>This may be the result of a user action, <a href="QAbstractButton.html#click()"><tt>click</tt></a> slot activation, or because <a href="QAbstractButton.html#setChecked(boolean)"><tt>setChecked</tt></a> was called.</p>
<p>The states of buttons in exclusive button groups are updated before this signal is emitted. This means that slots can act on either the &quot;off&quot; signal or the &quot;on&quot; signal emitted by the buttons in the group whose states have changed.</p>
<p>For example, a slot that reacts to signals emitted by newly checked buttons but which ignores signals from buttons that have been unchecked can be implemented using the following pattern:</p>
<pre>    void MyWidget::reactToToggle(bool checked)
    {
       if (checked) {
          <span class="comment">// Examine the new button states.</span>
          ...
       }
    }</pre>
<p>Button groups can be created using the <a href="QButtonGroup.html"><tt>QButtonGroup</tt></a> class, and updates to the button states monitored with the <tt>QButtonGroup::buttonClicked</tt> signal.</p>
<dl>
<dt><b>Compatible Slot Signatures:</b></dt>
<dd><tt>void mySlot(boolean checked)</tt></dd>
<dd><tt>void mySlot()</tt></dd>
</dl>
<dl>
<dt><b>See Also:</b></dt>
<dd>checked</tt>, <a href="QAbstractButton.html#clicked(boolean)"><tt>clicked</tt></a></dd>
</dl>
<P>
<DL>
</DL>
</DL>

<!-- ========= CONSTRUCTOR DETAIL ======== -->

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<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
<B>Constructor Detail</B></FONT></TH>
</TR>
</TABLE>

<A NAME="QAbstractButton()"><!-- --></A><H3>
QAbstractButton</H3>
<PRE>
public <B>QAbstractButton</B>()</PRE>
<DL>
<DD><p>Equivalent to <a href="QAbstractButton.html#QAbstractButton(com.trolltech.qt.gui.QWidget)"><tt>QAbstractButton</tt></a>(0).
<P>
</DL>
<HR>

<A NAME="QAbstractButton(com.trolltech.qt.gui.QWidget)"><!-- --></A><H3>
QAbstractButton</H3>
<PRE>
public <B>QAbstractButton</B>(<A HREF="../../../../com/trolltech/qt/gui/QWidget.html" title="class in com.trolltech.qt.gui">QWidget</A>&nbsp;parent)</PRE>
<DL>
<DD><p>Constructs an abstract button with a <tt>parent</tt>.</p>
<P>
</DL>

<!-- ============ METHOD DETAIL ========== -->

<A NAME="method_detail"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
<B>Method Detail</B></FONT></TH>
</TR>
</TABLE>

<A NAME="animateClick()"><!-- --></A><H3>
animateClick</H3>
<PRE>
public final void <B>animateClick</B>()</PRE>
<DL>
<DD><p>Equivalent to <a href="QAbstractButton.html#animateClick(int)"><tt>animateClick</tt></a>(100).
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="animateClick(int)"><!-- --></A><H3>
animateClick</H3>
<PRE>
public final void <B>animateClick</B>(int&nbsp;msec)</PRE>
<DL>
<DD><p>Performs an animated click: the button is pressed immediately, and released <tt>msec</tt> milliseconds later (the default is 100 ms).</p>
<p>Calling this function again before the button was released will reset the release timer.</p>
<p>All signals associated with a click are emitted as appropriate.</p>
<p>This function does nothing if the button is <a href="QWidget.html#setEnabled(boolean)">disabled.</tt></a></p>
<P>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QAbstractButton.html#click()"><tt>click</tt></a></DL>
</DD>
</DL>
<HR>

<A NAME="autoExclusive()"><!-- --></A><H3>
autoExclusive</H3>
<PRE>
public final boolean <B>autoExclusive</B>()</PRE>
<DL>
<DD><p>Returns whether auto-exclusivity is enabled.</p>
<p>If auto-exclusivity is enabled, checkable buttons that belong to the same parent widget behave as if they were part of the same exclusive button group. In an exclusive button group, only one button can be checked at any time; checking another button automatically unchecks the previously checked one.</p>
<p>The property has no effect on buttons that belong to a button group.</p>
<p><a href="QAbstractButton.html#autoExclusive()"><tt>autoExclusive</tt></a> is off by default, except for radio buttons.</p>
<P>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QAbstractButton.html#setAutoExclusive(boolean)"><tt>setAutoExclusive</tt></a>, 
<a href="QRadioButton.html"><tt>QRadioButton</tt></a></DL>
</DD>
</DL>
<HR>

<A NAME="autoRepeat()"><!-- --></A><H3>
autoRepeat</H3>
<PRE>
public final boolean <B>autoRepeat</B>()</PRE>
<DL>
<DD><p>Returns whether <a href="QAbstractButton.html#autoRepeat()"><tt>autoRepeat</tt></a> is enabled.</p>
<p>If <a href="QAbstractButton.html#autoRepeat()"><tt>autoRepeat</tt></a> is enabled, then the <a href="QAbstractButton.html#pressed()"><tt>pressed</tt></a>, <a href="QAbstractButton.html#released()"><tt>released</tt></a>, and <a href="QAbstractButton.html#clicked(boolean)"><tt>clicked</tt></a> signals are emitted at regular intervals when the button is down. <a href="QAbstractButton.html#autoRepeat()"><tt>autoRepeat</tt></a> is off by default. The initial delay and the repetition interval are defined in milliseconds by <a href="QAbstractButton.html#autoRepeatDelay()"><tt>autoRepeatDelay</tt></a> and <a href="QAbstractButton.html#autoRepeatInterval()"><tt>autoRepeatInterval</tt></a>.</p>
<p>Note: If a button is pressed down by a shortcut key, then auto-repeat is enabled and timed by the system and not by this class. The <a href="QAbstractButton.html#pressed()"><tt>pressed</tt></a>, <a href="QAbstractButton.html#released()"><tt>released</tt></a>, and <a href="QAbstractButton.html#clicked(boolean)"><tt>clicked</tt></a> signals will be emitted like in the normal case.</p>
<P>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QAbstractButton.html#setAutoRepeat(boolean)"><tt>setAutoRepeat</tt></a></DL>
</DD>
</DL>
<HR>

<A NAME="autoRepeatDelay()"><!-- --></A><H3>
autoRepeatDelay</H3>
<PRE>
public final int <B>autoRepeatDelay</B>()</PRE>
<DL>
<DD><p>Returns the initial delay of auto-repetition.</p>
<p>If <a href="QAbstractButton.html#autoRepeat()"><tt>autoRepeat</tt></a> is enabled, then <a href="QAbstractButton.html#autoRepeatDelay()"><tt>autoRepeatDelay</tt></a> defines the initial delay in milliseconds before auto-repetition kicks in.</p>
<P>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QAbstractButton.html#setAutoRepeatDelay(int)"><tt>setAutoRepeatDelay</tt></a>, 
<a href="QAbstractButton.html#autoRepeat()"><tt>autoRepeat</tt></a>, 
<a href="QAbstractButton.html#autoRepeatInterval()"><tt>autoRepeatInterval</tt></a></DL>
</DD>
</DL>
<HR>

<A NAME="autoRepeatInterval()"><!-- --></A><H3>
autoRepeatInterval</H3>
<PRE>
public final int <B>autoRepeatInterval</B>()</PRE>
<DL>
<DD><p>Returns the interval of auto-repetition.</p>
<p>If <a href="QAbstractButton.html#autoRepeat()"><tt>autoRepeat</tt></a> is enabled, then <a href="QAbstractButton.html#autoRepeatInterval()"><tt>autoRepeatInterval</tt></a> defines the length of the auto-repetition interval in millisecons.</p>
<P>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QAbstractButton.html#setAutoRepeatInterval(int)"><tt>setAutoRepeatInterval</tt></a>, 
<a href="QAbstractButton.html#autoRepeat()"><tt>autoRepeat</tt></a>, 
<a href="QAbstractButton.html#autoRepeatDelay()"><tt>autoRepeatDelay</tt></a></DL>
</DD>
</DL>
<HR>

<A NAME="click()"><!-- --></A><H3>
click</H3>
<PRE>
public final void <B>click</B>()</PRE>
<DL>
<DD><p>Performs a click.</p>
<p>All the usual signals associated with a click are emitted as appropriate. If the button is checkable, the state of the button is toggled.</p>
<p>This function does nothing if the button is <a href="QWidget.html#setEnabled(boolean)">disabled.</tt></a></p>
<P>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QAbstractButton.html#animateClick(int)"><tt>animateClick</tt></a></DL>
</DD>
</DL>
<HR>

<A NAME="group()"><!-- --></A><H3>
group</H3>
<PRE>
public final <A HREF="../../../../com/trolltech/qt/gui/QButtonGroup.html" title="class in com.trolltech.qt.gui">QButtonGroup</A> <B>group</B>()</PRE>
<DL>
<DD><p>Returns the group that this button belongs to.</p>
<p>If the button is not a member of any <a href="QButtonGroup.html"><tt>QButtonGroup</tt></a>, this function returns 0.</p>
<P>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QButtonGroup.html"><tt>QButtonGroup</tt></a></DL>
</DD>
</DL>
<HR>

<A NAME="icon()"><!-- --></A><H3>
icon</H3>
<PRE>
public final <A HREF="../../../../com/trolltech/qt/gui/QIcon.html" title="class in com.trolltech.qt.gui">QIcon</A> <B>icon</B>()</PRE>
<DL>
<DD><p>Returns the icon shown on the button.</p>
<p>The icon's default size is defined by the GUI style, but can be adjusted by setting the <a href="QAbstractButton.html#iconSize()"><tt>iconSize</tt></a> property.</p>
<P>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QAbstractButton.html#setIcon(com.trolltech.qt.gui.QIcon)"><tt>setIcon</tt></a></DL>
</DD>
</DL>
<HR>

<A NAME="iconSize()"><!-- --></A><H3>
iconSize</H3>
<PRE>
public final <A HREF="../../../../com/trolltech/qt/core/QSize.html" title="class in com.trolltech.qt.core">QSize</A> <B>iconSize</B>()</PRE>
<DL>
<DD><p>Returns the icon size used for this button..</p>
<p>The default size is defined by the GUI style. This is a maximum size for the icons. Smaller icons will not be scaled up.</p>
<P>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QAbstractButton.html#setIconSize(com.trolltech.qt.core.QSize)"><tt>setIconSize</tt></a></DL>
</DD>
</DL>
<HR>

<A NAME="isCheckable()"><!-- --></A><H3>
isCheckable</H3>
<PRE>
public final boolean <B>isCheckable</B>()</PRE>
<DL>
<DD><p>Returns whether the button is checkable.</p>
<p>By default, the button is not checkable.</p>
<P>
<DD><DL>
<DT><B>See Also:</B><DD><CODE>checked</tt></CODE></DL>
</DD>
</DL>
<HR>

<A NAME="isChecked()"><!-- --></A><H3>
isChecked</H3>
<PRE>
public final boolean <B>isChecked</B>()</PRE>
<DL>
<DD><p>Returns whether the button is checked.</p>
<p>Only checkable buttons can be checked. By default, the button is unchecked.</p>
<P>
<DD><DL>
<DT><B>See Also:</B><DD><CODE>checkable</tt></CODE></DL>
</DD>
</DL>
<HR>

<A NAME="isDown()"><!-- --></A><H3>
isDown</H3>
<PRE>
public final boolean <B>isDown</B>()</PRE>
<DL>
<DD><p>Returns whether the button is pressed down.</p>
<p>If this property is true, the button is pressed down. The signals <a href="QAbstractButton.html#pressed()"><tt>pressed</tt></a> and <a href="QAbstractButton.html#clicked(boolean)"><tt>clicked</tt></a> are not emitted if you set this property to true. The default is false.</p>
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="setAutoExclusive(boolean)"><!-- --></A><H3>
setAutoExclusive</H3>
<PRE>
public final void <B>setAutoExclusive</B>(boolean&nbsp;arg__1)</PRE>
<DL>
<DD><p>Sets whether auto-exclusivity is enabled to <tt>arg__1</tt>.</p>
<p>If auto-exclusivity is enabled, checkable buttons that belong to the same parent widget behave as if they were part of the same exclusive button group. In an exclusive button group, only one button can be checked at any time; checking another button automatically unchecks the previously checked one.</p>
<p>The property has no effect on buttons that belong to a button group.</p>
<p><a href="QAbstractButton.html#autoExclusive()"><tt>autoExclusive</tt></a> is off by default, except for radio buttons.</p>
<P>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QAbstractButton.html#autoExclusive()"><tt>autoExclusive</tt></a>, 
<a href="QRadioButton.html"><tt>QRadioButton</tt></a></DL>
</DD>
</DL>
<HR>

<A NAME="setAutoRepeat(boolean)"><!-- --></A><H3>
setAutoRepeat</H3>
<PRE>
public final void <B>setAutoRepeat</B>(boolean&nbsp;arg__1)</PRE>
<DL>
<DD><p>Sets whether <a href="QAbstractButton.html#autoRepeat()"><tt>autoRepeat</tt></a> is enabled to <tt>arg__1</tt>.</p>
<p>If <a href="QAbstractButton.html#autoRepeat()"><tt>autoRepeat</tt></a> is enabled, then the <a href="QAbstractButton.html#pressed()"><tt>pressed</tt></a>, <a href="QAbstractButton.html#released()"><tt>released</tt></a>, and <a href="QAbstractButton.html#clicked(boolean)"><tt>clicked</tt></a> signals are emitted at regular intervals when the button is down. <a href="QAbstractButton.html#autoRepeat()"><tt>autoRepeat</tt></a> is off by default. The initial delay and the repetition interval are defined in milliseconds by <a href="QAbstractButton.html#autoRepeatDelay()"><tt>autoRepeatDelay</tt></a> and <a href="QAbstractButton.html#autoRepeatInterval()"><tt>autoRepeatInterval</tt></a>.</p>
<p>Note: If a button is pressed down by a shortcut key, then auto-repeat is enabled and timed by the system and not by this class. The <a href="QAbstractButton.html#pressed()"><tt>pressed</tt></a>, <a href="QAbstractButton.html#released()"><tt>released</tt></a>, and <a href="QAbstractButton.html#clicked(boolean)"><tt>clicked</tt></a> signals will be emitted like in the normal case.</p>
<P>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QAbstractButton.html#autoRepeat()"><tt>autoRepeat</tt></a></DL>
</DD>
</DL>
<HR>

<A NAME="setAutoRepeatDelay(int)"><!-- --></A><H3>
setAutoRepeatDelay</H3>
<PRE>
public final void <B>setAutoRepeatDelay</B>(int&nbsp;arg__1)</PRE>
<DL>
<DD><p>Sets the initial delay of auto-repetition to <tt>arg__1</tt>.</p>
<p>If <a href="QAbstractButton.html#autoRepeat()"><tt>autoRepeat</tt></a> is enabled, then <a href="QAbstractButton.html#autoRepeatDelay()"><tt>autoRepeatDelay</tt></a> defines the initial delay in milliseconds before auto-repetition kicks in.</p>
<P>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QAbstractButton.html#autoRepeatDelay()"><tt>autoRepeatDelay</tt></a>, 
<a href="QAbstractButton.html#autoRepeat()"><tt>autoRepeat</tt></a>, 
<a href="QAbstractButton.html#autoRepeatInterval()"><tt>autoRepeatInterval</tt></a></DL>
</DD>
</DL>
<HR>

<A NAME="setAutoRepeatInterval(int)"><!-- --></A><H3>
setAutoRepeatInterval</H3>
<PRE>
public final void <B>setAutoRepeatInterval</B>(int&nbsp;arg__1)</PRE>
<DL>
<DD><p>Sets the interval of auto-repetition to <tt>arg__1</tt>.</p>
<p>If <a href="QAbstractButton.html#autoRepeat()"><tt>autoRepeat</tt></a> is enabled, then <a href="QAbstractButton.html#autoRepeatInterval()"><tt>autoRepeatInterval</tt></a> defines the length of the auto-repetition interval in millisecons.</p>
<P>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QAbstractButton.html#autoRepeatInterval()"><tt>autoRepeatInterval</tt></a>, 
<a href="QAbstractButton.html#autoRepeat()"><tt>autoRepeat</tt></a>, 
<a href="QAbstractButton.html#autoRepeatDelay()"><tt>autoRepeatDelay</tt></a></DL>
</DD>
</DL>
<HR>

<A NAME="setCheckable(boolean)"><!-- --></A><H3>
setCheckable</H3>
<PRE>
public final void <B>setCheckable</B>(boolean&nbsp;arg__1)</PRE>
<DL>
<DD><p>Sets whether the button is checkable to <tt>arg__1</tt>.</p>
<p>By default, the button is not checkable.</p>
<P>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QAbstractButton.html#isCheckable()"><tt>isCheckable</tt></a>, 
<CODE>checked</tt></CODE></DL>
</DD>
</DL>
<HR>

<A NAME="setChecked(boolean)"><!-- --></A><H3>
setChecked</H3>
<PRE>
public final void <B>setChecked</B>(boolean&nbsp;arg__1)</PRE>
<DL>
<DD><p>Sets whether the button is checked to <tt>arg__1</tt>.</p>
<p>Only checkable buttons can be checked. By default, the button is unchecked.</p>
<P>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QAbstractButton.html#isChecked()"><tt>isChecked</tt></a>, 
<CODE>checkable</tt></CODE></DL>
</DD>
</DL>
<HR>

<A NAME="setDown(boolean)"><!-- --></A><H3>
setDown</H3>
<PRE>
public final void <B>setDown</B>(boolean&nbsp;arg__1)</PRE>
<DL>
<DD><p>Sets whether the button is pressed down to <tt>arg__1</tt>.</p>
<p>If this property is true, the button is pressed down. The signals <a href="QAbstractButton.html#pressed()"><tt>pressed</tt></a> and <a href="QAbstractButton.html#clicked(boolean)"><tt>clicked</tt></a> are not emitted if you set this property to true. The default is false.</p>
<P>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QAbstractButton.html#isDown()"><tt>isDown</tt></a></DL>
</DD>
</DL>
<HR>

<A NAME="setIcon(com.trolltech.qt.gui.QIcon)"><!-- --></A><H3>
setIcon</H3>
<PRE>
public final void <B>setIcon</B>(<A HREF="../../../../com/trolltech/qt/gui/QIcon.html" title="class in com.trolltech.qt.gui">QIcon</A>&nbsp;icon)</PRE>
<DL>
<DD><p>Sets the icon shown on the button to <tt>icon</tt>.</p>
<p>The icon's default size is defined by the GUI style, but can be adjusted by setting the <a href="QAbstractButton.html#iconSize()"><tt>iconSize</tt></a> property.</p>
<P>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QAbstractButton.html#icon()"><tt>icon</tt></a></DL>
</DD>
</DL>
<HR>

<A NAME="setIconSize(com.trolltech.qt.core.QSize)"><!-- --></A><H3>
setIconSize</H3>
<PRE>
public final void <B>setIconSize</B>(<A HREF="../../../../com/trolltech/qt/core/QSize.html" title="class in com.trolltech.qt.core">QSize</A>&nbsp;size)</PRE>
<DL>
<DD><p>Sets the icon size used for this button. to <tt>size</tt>.</p>
<p>The default size is defined by the GUI style. This is a maximum size for the icons. Smaller icons will not be scaled up.</p>
<P>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QAbstractButton.html#iconSize()"><tt>iconSize</tt></a></DL>
</DD>
</DL>
<HR>

<A NAME="setShortcut(com.trolltech.qt.gui.QKeySequence)"><!-- --></A><H3>
setShortcut</H3>
<PRE>
public final void <B>setShortcut</B>(<A HREF="../../../../com/trolltech/qt/gui/QKeySequence.html" title="class in com.trolltech.qt.gui">QKeySequence</A>&nbsp;key)</PRE>
<DL>
<DD><p>Sets the mnemonic associated with the button to <tt>key</tt>.</p>
<P>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QAbstractButton.html#shortcut()"><tt>shortcut</tt></a></DL>
</DD>
</DL>
<HR>

<A NAME="setText(java.lang.String)"><!-- --></A><H3>
setText</H3>
<PRE>
public final void <B>setText</B>(java.lang.String&nbsp;text)</PRE>
<DL>
<DD><p>Sets the text shown on the button to <tt>text</tt>.</p>
<p>If the button has no text, the <a href="QAbstractButton.html#text()"><tt>text</tt></a> function will return a an empty string.</p>
<p>If the text contains an ampersand character ('&amp;'), a shortcut is automatically created for it. The character that follows the '&amp;' will be used as the shortcut key. Any previous shortcut will be overwritten, or cleared if no shortcut is defined by the text. See the <a href="QShortcut.html#mnemonic">QShortcut</a> documentation for details (to display an actual ampersand, use '&amp;&amp;').</p>
<p>There is no default text.</p>
<P>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QAbstractButton.html#text()"><tt>text</tt></a></DL>
</DD>
</DL>
<HR>

<A NAME="shortcut()"><!-- --></A><H3>
shortcut</H3>
<PRE>
public final <A HREF="../../../../com/trolltech/qt/gui/QKeySequence.html" title="class in com.trolltech.qt.gui">QKeySequence</A> <B>shortcut</B>()</PRE>
<DL>
<DD><p>Returns the mnemonic associated with the button.</p>
<P>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QAbstractButton.html#setShortcut(com.trolltech.qt.gui.QKeySequence)"><tt>setShortcut</tt></a></DL>
</DD>
</DL>
<HR>

<A NAME="text()"><!-- --></A><H3>
text</H3>
<PRE>
public final java.lang.String <B>text</B>()</PRE>
<DL>
<DD><p>Returns the text shown on the button.</p>
<p>If the button has no text, the <a href="QAbstractButton.html#text()"><tt>text</tt></a> function will return a an empty string.</p>
<p>If the text contains an ampersand character ('&amp;'), a shortcut is automatically created for it. The character that follows the '&amp;' will be used as the shortcut key. Any previous shortcut will be overwritten, or cleared if no shortcut is defined by the text. See the <a href="QShortcut.html#mnemonic">QShortcut</a> documentation for details (to display an actual ampersand, use '&amp;&amp;').</p>
<p>There is no default text.</p>
<P>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QAbstractButton.html#setText(java.lang.String)"><tt>setText</tt></a></DL>
</DD>
</DL>
<HR>

<A NAME="toggle()"><!-- --></A><H3>
toggle</H3>
<PRE>
public final void <B>toggle</B>()</PRE>
<DL>
<DD><p>Toggles the state of a checkable button.</p>
<P>
<DD><DL>
<DT><B>See Also:</B><DD><CODE>checked</tt></CODE></DL>
</DD>
</DL>
<HR>

<A NAME="changeEvent(com.trolltech.qt.core.QEvent)"><!-- --></A><H3>
changeEvent</H3>
<PRE>
protected void <B>changeEvent</B>(<A HREF="../../../../com/trolltech/qt/core/QEvent.html" title="class in com.trolltech.qt.core">QEvent</A>&nbsp;e)</PRE>
<DL>
<DD><p>This function is reimplemented for internal reasons.</p>
<P>
<DD><DL>
<DT><B>Overrides:</B><DD><CODE><A HREF="../../../../com/trolltech/qt/gui/QWidget.html#changeEvent(com.trolltech.qt.core.QEvent)">changeEvent</A></CODE> in class <CODE><A HREF="../../../../com/trolltech/qt/gui/QWidget.html" title="class in com.trolltech.qt.gui">QWidget</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="checkStateSet()"><!-- --></A><H3>
checkStateSet</H3>
<PRE>
protected void <B>checkStateSet</B>()</PRE>
<DL>
<DD><p>This virtual handler is called when <a href="QAbstractButton.html#setChecked(boolean)"><tt>setChecked</tt></a> was called, unless it was called from within <a href="QAbstractButton.html#nextCheckState()"><tt>nextCheckState</tt></a>. It allows subclasses to reset their intermediate button states.</p>
<P>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QAbstractButton.html#nextCheckState()"><tt>nextCheckState</tt></a></DL>
</DD>
</DL>
<HR>

<A NAME="event(com.trolltech.qt.core.QEvent)"><!-- --></A><H3>
event</H3>
<PRE>
public boolean <B>event</B>(<A HREF="../../../../com/trolltech/qt/core/QEvent.html" title="class in com.trolltech.qt.core">QEvent</A>&nbsp;e)</PRE>
<DL>
<DD><p>This function is reimplemented for internal reasons.</p>
<P>
<DD><DL>
<DT><B>Overrides:</B><DD><CODE><A HREF="../../../../com/trolltech/qt/gui/QWidget.html#event(com.trolltech.qt.core.QEvent)">event</A></CODE> in class <CODE><A HREF="../../../../com/trolltech/qt/gui/QWidget.html" title="class in com.trolltech.qt.gui">QWidget</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QWidget.html#closeEvent(com.trolltech.qt.gui.QCloseEvent)"><tt>closeEvent</tt></a>, 
<a href="QWidget.html#focusInEvent(com.trolltech.qt.gui.QFocusEvent)"><tt>focusInEvent</tt></a>, 
<a href="QWidget.html#focusOutEvent(com.trolltech.qt.gui.QFocusEvent)"><tt>focusOutEvent</tt></a>, 
<a href="QWidget.html#enterEvent(com.trolltech.qt.core.QEvent)"><tt>enterEvent</tt></a>, 
<a href="QWidget.html#keyPressEvent(com.trolltech.qt.gui.QKeyEvent)"><tt>keyPressEvent</tt></a>, 
<a href="QWidget.html#keyReleaseEvent(com.trolltech.qt.gui.QKeyEvent)"><tt>keyReleaseEvent</tt></a>, 
<a href="QWidget.html#leaveEvent(com.trolltech.qt.core.QEvent)"><tt>leaveEvent</tt></a>, 
<a href="QWidget.html#mouseDoubleClickEvent(com.trolltech.qt.gui.QMouseEvent)"><tt>mouseDoubleClickEvent</tt></a>, 
<a href="QWidget.html#mouseMoveEvent(com.trolltech.qt.gui.QMouseEvent)"><tt>mouseMoveEvent</tt></a>, 
<a href="QWidget.html#mousePressEvent(com.trolltech.qt.gui.QMouseEvent)"><tt>mousePressEvent</tt></a>, 
<a href="QWidget.html#mouseReleaseEvent(com.trolltech.qt.gui.QMouseEvent)"><tt>mouseReleaseEvent</tt></a>, 
<a href="QWidget.html#moveEvent(com.trolltech.qt.gui.QMoveEvent)"><tt>moveEvent</tt></a>, 
<a href="QWidget.html#paintEvent(com.trolltech.qt.gui.QPaintEvent)"><tt>paintEvent</tt></a>, 
<a href="QWidget.html#resizeEvent(com.trolltech.qt.gui.QResizeEvent)"><tt>resizeEvent</tt></a>, 
<tt>QObject::event</tt>, 
<tt>QObject::timerEvent</tt></DL>
</DD>
</DL>
<HR>

<A NAME="focusInEvent(com.trolltech.qt.gui.QFocusEvent)"><!-- --></A><H3>
focusInEvent</H3>
<PRE>
protected void <B>focusInEvent</B>(<A HREF="../../../../com/trolltech/qt/gui/QFocusEvent.html" title="class in com.trolltech.qt.gui">QFocusEvent</A>&nbsp;e)</PRE>
<DL>
<DD><p>This function is reimplemented for internal reasons.</p>
<P>
<DD><DL>
<DT><B>Overrides:</B><DD><CODE><A HREF="../../../../com/trolltech/qt/gui/QWidget.html#focusInEvent(com.trolltech.qt.gui.QFocusEvent)">focusInEvent</A></CODE> in class <CODE><A HREF="../../../../com/trolltech/qt/gui/QWidget.html" title="class in com.trolltech.qt.gui">QWidget</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QWidget.html#focusOutEvent(com.trolltech.qt.gui.QFocusEvent)"><tt>focusOutEvent</tt></a>, 
<a href="QWidget.html#setFocusPolicy(com.trolltech.qt.core.Qt.FocusPolicy)"><tt>setFocusPolicy</tt></a>, 
<a href="QWidget.html#keyPressEvent(com.trolltech.qt.gui.QKeyEvent)"><tt>keyPressEvent</tt></a>, 
<a href="QWidget.html#keyReleaseEvent(com.trolltech.qt.gui.QKeyEvent)"><tt>keyReleaseEvent</tt></a>, 
<a href="QWidget.html#event(com.trolltech.qt.core.QEvent)"><tt>event</tt></a>, 
<a href="QFocusEvent.html"><tt>QFocusEvent</tt></a></DL>
</DD>
</DL>
<HR>

<A NAME="focusOutEvent(com.trolltech.qt.gui.QFocusEvent)"><!-- --></A><H3>
focusOutEvent</H3>
<PRE>
protected void <B>focusOutEvent</B>(<A HREF="../../../../com/trolltech/qt/gui/QFocusEvent.html" title="class in com.trolltech.qt.gui">QFocusEvent</A>&nbsp;e)</PRE>
<DL>
<DD><p>This function is reimplemented for internal reasons.</p>
<P>
<DD><DL>
<DT><B>Overrides:</B><DD><CODE><A HREF="../../../../com/trolltech/qt/gui/QWidget.html#focusOutEvent(com.trolltech.qt.gui.QFocusEvent)">focusOutEvent</A></CODE> in class <CODE><A HREF="../../../../com/trolltech/qt/gui/QWidget.html" title="class in com.trolltech.qt.gui">QWidget</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QWidget.html#focusInEvent(com.trolltech.qt.gui.QFocusEvent)"><tt>focusInEvent</tt></a>, 
<a href="QWidget.html#setFocusPolicy(com.trolltech.qt.core.Qt.FocusPolicy)"><tt>setFocusPolicy</tt></a>, 
<a href="QWidget.html#keyPressEvent(com.trolltech.qt.gui.QKeyEvent)"><tt>keyPressEvent</tt></a>, 
<a href="QWidget.html#keyReleaseEvent(com.trolltech.qt.gui.QKeyEvent)"><tt>keyReleaseEvent</tt></a>, 
<a href="QWidget.html#event(com.trolltech.qt.core.QEvent)"><tt>event</tt></a>, 
<a href="QFocusEvent.html"><tt>QFocusEvent</tt></a></DL>
</DD>
</DL>
<HR>

<A NAME="hitButton(com.trolltech.qt.core.QPoint)"><!-- --></A><H3>
hitButton</H3>
<PRE>
protected boolean <B>hitButton</B>(<A HREF="../../../../com/trolltech/qt/core/QPoint.html" title="class in com.trolltech.qt.core">QPoint</A>&nbsp;pos)</PRE>
<DL>
<DD><p>Returns true if <tt>pos</tt> is inside the clickable button rectangle; otherwise returns false.</p>
<p>By default, the clickable area is the entire widget. Subclasses may reimplement this function to provide support for clickable areas of different shapes and sizes.</p>
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="keyPressEvent(com.trolltech.qt.gui.QKeyEvent)"><!-- --></A><H3>
keyPressEvent</H3>
<PRE>
protected void <B>keyPressEvent</B>(<A HREF="../../../../com/trolltech/qt/gui/QKeyEvent.html" title="class in com.trolltech.qt.gui">QKeyEvent</A>&nbsp;e)</PRE>
<DL>
<DD><p>This function is reimplemented for internal reasons.</p>
<P>
<DD><DL>
<DT><B>Overrides:</B><DD><CODE><A HREF="../../../../com/trolltech/qt/gui/QWidget.html#keyPressEvent(com.trolltech.qt.gui.QKeyEvent)">keyPressEvent</A></CODE> in class <CODE><A HREF="../../../../com/trolltech/qt/gui/QWidget.html" title="class in com.trolltech.qt.gui">QWidget</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QWidget.html#keyReleaseEvent(com.trolltech.qt.gui.QKeyEvent)"><tt>keyReleaseEvent</tt></a>, 
<tt>QKeyEvent::ignore</tt>, 
<a href="QWidget.html#setFocusPolicy(com.trolltech.qt.core.Qt.FocusPolicy)"><tt>setFocusPolicy</tt></a>, 
<a href="QWidget.html#focusInEvent(com.trolltech.qt.gui.QFocusEvent)"><tt>focusInEvent</tt></a>, 
<a href="QWidget.html#focusOutEvent(com.trolltech.qt.gui.QFocusEvent)"><tt>focusOutEvent</tt></a>, 
<a href="QWidget.html#event(com.trolltech.qt.core.QEvent)"><tt>event</tt></a>, 
<a href="QKeyEvent.html"><tt>QKeyEvent</tt></a>, 
<a href="%2E%2E/qtjambi-tetrix.html">Tetrix Example</tt></a></DL>
</DD>
</DL>
<HR>

<A NAME="keyReleaseEvent(com.trolltech.qt.gui.QKeyEvent)"><!-- --></A><H3>
keyReleaseEvent</H3>
<PRE>
protected void <B>keyReleaseEvent</B>(<A HREF="../../../../com/trolltech/qt/gui/QKeyEvent.html" title="class in com.trolltech.qt.gui">QKeyEvent</A>&nbsp;e)</PRE>
<DL>
<DD><p>This function is reimplemented for internal reasons.</p>
<P>
<DD><DL>
<DT><B>Overrides:</B><DD><CODE><A HREF="../../../../com/trolltech/qt/gui/QWidget.html#keyReleaseEvent(com.trolltech.qt.gui.QKeyEvent)">keyReleaseEvent</A></CODE> in class <CODE><A HREF="../../../../com/trolltech/qt/gui/QWidget.html" title="class in com.trolltech.qt.gui">QWidget</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QWidget.html#keyPressEvent(com.trolltech.qt.gui.QKeyEvent)"><tt>keyPressEvent</tt></a>, 
<tt>QKeyEvent::ignore</tt>, 
<a href="QWidget.html#setFocusPolicy(com.trolltech.qt.core.Qt.FocusPolicy)"><tt>setFocusPolicy</tt></a>, 
<a href="QWidget.html#focusInEvent(com.trolltech.qt.gui.QFocusEvent)"><tt>focusInEvent</tt></a>, 
<a href="QWidget.html#focusOutEvent(com.trolltech.qt.gui.QFocusEvent)"><tt>focusOutEvent</tt></a>, 
<a href="QWidget.html#event(com.trolltech.qt.core.QEvent)"><tt>event</tt></a>, 
<a href="QKeyEvent.html"><tt>QKeyEvent</tt></a></DL>
</DD>
</DL>
<HR>

<A NAME="mouseMoveEvent(com.trolltech.qt.gui.QMouseEvent)"><!-- --></A><H3>
mouseMoveEvent</H3>
<PRE>
protected void <B>mouseMoveEvent</B>(<A HREF="../../../../com/trolltech/qt/gui/QMouseEvent.html" title="class in com.trolltech.qt.gui">QMouseEvent</A>&nbsp;e)</PRE>
<DL>
<DD><p>This function is reimplemented for internal reasons.</p>
<P>
<DD><DL>
<DT><B>Overrides:</B><DD><CODE><A HREF="../../../../com/trolltech/qt/gui/QWidget.html#mouseMoveEvent(com.trolltech.qt.gui.QMouseEvent)">mouseMoveEvent</A></CODE> in class <CODE><A HREF="../../../../com/trolltech/qt/gui/QWidget.html" title="class in com.trolltech.qt.gui">QWidget</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QWidget.html#setMouseTracking(boolean)"><tt>setMouseTracking</tt></a>, 
<a href="QWidget.html#mousePressEvent(com.trolltech.qt.gui.QMouseEvent)"><tt>mousePressEvent</tt></a>, 
<a href="QWidget.html#mouseReleaseEvent(com.trolltech.qt.gui.QMouseEvent)"><tt>mouseReleaseEvent</tt></a>, 
<a href="QWidget.html#mouseDoubleClickEvent(com.trolltech.qt.gui.QMouseEvent)"><tt>mouseDoubleClickEvent</tt></a>, 
<a href="QWidget.html#event(com.trolltech.qt.core.QEvent)"><tt>event</tt></a>, 
<a href="QMouseEvent.html"><tt>QMouseEvent</tt></a>, 
<CODE>Example</tt></CODE></DL>
</DD>
</DL>
<HR>

<A NAME="mousePressEvent(com.trolltech.qt.gui.QMouseEvent)"><!-- --></A><H3>
mousePressEvent</H3>
<PRE>
protected void <B>mousePressEvent</B>(<A HREF="../../../../com/trolltech/qt/gui/QMouseEvent.html" title="class in com.trolltech.qt.gui">QMouseEvent</A>&nbsp;e)</PRE>
<DL>
<DD><p>This function is reimplemented for internal reasons.</p>
<P>
<DD><DL>
<DT><B>Overrides:</B><DD><CODE><A HREF="../../../../com/trolltech/qt/gui/QWidget.html#mousePressEvent(com.trolltech.qt.gui.QMouseEvent)">mousePressEvent</A></CODE> in class <CODE><A HREF="../../../../com/trolltech/qt/gui/QWidget.html" title="class in com.trolltech.qt.gui">QWidget</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QWidget.html#mouseReleaseEvent(com.trolltech.qt.gui.QMouseEvent)"><tt>mouseReleaseEvent</tt></a>, 
<a href="QWidget.html#mouseDoubleClickEvent(com.trolltech.qt.gui.QMouseEvent)"><tt>mouseDoubleClickEvent</tt></a>, 
<a href="QWidget.html#mouseMoveEvent(com.trolltech.qt.gui.QMouseEvent)"><tt>mouseMoveEvent</tt></a>, 
<a href="QWidget.html#event(com.trolltech.qt.core.QEvent)"><tt>event</tt></a>, 
<a href="QMouseEvent.html"><tt>QMouseEvent</tt></a>, 
<CODE>Example</tt></CODE></DL>
</DD>
</DL>
<HR>

<A NAME="mouseReleaseEvent(com.trolltech.qt.gui.QMouseEvent)"><!-- --></A><H3>
mouseReleaseEvent</H3>
<PRE>
protected void <B>mouseReleaseEvent</B>(<A HREF="../../../../com/trolltech/qt/gui/QMouseEvent.html" title="class in com.trolltech.qt.gui">QMouseEvent</A>&nbsp;e)</PRE>
<DL>
<DD><p>This function is reimplemented for internal reasons.</p>
<P>
<DD><DL>
<DT><B>Overrides:</B><DD><CODE><A HREF="../../../../com/trolltech/qt/gui/QWidget.html#mouseReleaseEvent(com.trolltech.qt.gui.QMouseEvent)">mouseReleaseEvent</A></CODE> in class <CODE><A HREF="../../../../com/trolltech/qt/gui/QWidget.html" title="class in com.trolltech.qt.gui">QWidget</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QWidget.html#mousePressEvent(com.trolltech.qt.gui.QMouseEvent)"><tt>mousePressEvent</tt></a>, 
<a href="QWidget.html#mouseDoubleClickEvent(com.trolltech.qt.gui.QMouseEvent)"><tt>mouseDoubleClickEvent</tt></a>, 
<a href="QWidget.html#mouseMoveEvent(com.trolltech.qt.gui.QMouseEvent)"><tt>mouseMoveEvent</tt></a>, 
<a href="QWidget.html#event(com.trolltech.qt.core.QEvent)"><tt>event</tt></a>, 
<a href="QMouseEvent.html"><tt>QMouseEvent</tt></a>, 
<CODE>Example</tt></CODE></DL>
</DD>
</DL>
<HR>

<A NAME="nextCheckState()"><!-- --></A><H3>
nextCheckState</H3>
<PRE>
protected void <B>nextCheckState</B>()</PRE>
<DL>
<DD><p>This virtual handler is called when a button is clicked. The default implementation calls <a href="QAbstractButton.html#setChecked(boolean)"><tt>setChecked</tt></a>(!<a href="QAbstractButton.html#isChecked()"><tt>isChecked</tt></a>) if the button <a href="QAbstractButton.html#isCheckable()"><tt>isCheckable</tt></a>. It allows subclasses to implement intermediate button states.</p>
<P>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QAbstractButton.html#checkStateSet()"><tt>checkStateSet</tt></a></DL>
</DD>
</DL>
<HR>

<A NAME="paintEvent(com.trolltech.qt.gui.QPaintEvent)"><!-- --></A><H3>
paintEvent</H3>
<PRE>
protected abstract void <B>paintEvent</B>(<A HREF="../../../../com/trolltech/qt/gui/QPaintEvent.html" title="class in com.trolltech.qt.gui">QPaintEvent</A>&nbsp;e)</PRE>
<DL>
<DD><p>This function is reimplemented for internal reasons.</p>
<P>
<DD><DL>
<DT><B>Overrides:</B><DD><CODE><A HREF="../../../../com/trolltech/qt/gui/QWidget.html#paintEvent(com.trolltech.qt.gui.QPaintEvent)">paintEvent</A></CODE> in class <CODE><A HREF="../../../../com/trolltech/qt/gui/QWidget.html" title="class in com.trolltech.qt.gui">QWidget</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QWidget.html#event(com.trolltech.qt.core.QEvent)"><tt>event</tt></a>, 
<a href="QWidget.html#repaint()"><tt>repaint</tt></a>, 
<a href="QWidget.html#update(com.trolltech.qt.gui.QRegion)"><tt>update</tt></a>, 
<a href="QPainter.html"><tt>QPainter</tt></a>, 
<a href="QPixmap.html"><tt>QPixmap</tt></a>, 
<a href="QPaintEvent.html"><tt>QPaintEvent</tt></a>, 
<a href="%2E%2E/qtjambi-analogclock.html">Analog Clock Example</tt></a></DL>
</DD>
</DL>
<HR>

<A NAME="timerEvent(com.trolltech.qt.core.QTimerEvent)"><!-- --></A><H3>
timerEvent</H3>
<PRE>
protected void <B>timerEvent</B>(<A HREF="../../../../com/trolltech/qt/core/QTimerEvent.html" title="class in com.trolltech.qt.core">QTimerEvent</A>&nbsp;e)</PRE>
<DL>
<DD><p>This function is reimplemented for internal reasons.</p>
<P>
<DD><DL>
<DT><B>Overrides:</B><DD><CODE><A HREF="../../../../com/trolltech/qt/core/QObject.html#timerEvent(com.trolltech.qt.core.QTimerEvent)">timerEvent</A></CODE> in class <CODE><A HREF="../../../../com/trolltech/qt/core/QObject.html" title="class in com.trolltech.qt.core">QObject</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QObject.html#startTimer(int)"><tt>startTimer</tt></a>, 
<a href="QObject.html#killTimer(int)"><tt>killTimer</tt></a>, 
<a href="QObject.html#event(com.trolltech.qt.core.QEvent)"><tt>event</tt></a></DL>
</DD>
</DL>
<HR>

<A NAME="fromNativePointer(com.trolltech.qt.QNativePointer)"><!-- --></A><H3>
fromNativePointer</H3>
<PRE>
public static <A HREF="../../../../com/trolltech/qt/gui/QAbstractButton.html" title="class in com.trolltech.qt.gui">QAbstractButton</A> <B>fromNativePointer</B>(<A HREF="../../../../com/trolltech/qt/QNativePointer.html" title="class in com.trolltech.qt">QNativePointer</A>&nbsp;nativePointer)</PRE>
<DL>
<DD>This function returns the QAbstractButton instance pointed to by nativePointer
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>nativePointer</CODE> - the QNativePointer of which object should be returned.</DL>
</DD>
</DL>
<HR>

<A NAME="setShortcut(java.lang.String)"><!-- --></A><H3>
setShortcut</H3>
<PRE>
public void <B>setShortcut</B>(java.lang.String&nbsp;key)</PRE>
<DL>
<DD>Sets the shortcut to the key sequence for the given key string. For example "Ctrl+O" gives CTRL+'O'. 
 The strings "Ctrl", "Shift", "Alt" and "Meta" are recognized, as well as their translated equivalents in the 
 "QShortcut" context (using QObject::tr()). Up to four key codes may be entered by separating them with commas, 
 e.g. "Alt+X,Ctrl+S,Q".
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>key</CODE> - The description of the key sequence. Typically used with tr() so key sequences can be locale aware.</DL>
</DD>
</DL>
<HR>

<A NAME="setShortcut(com.trolltech.qt.gui.QKeySequence.StandardKey)"><!-- --></A><H3>
setShortcut</H3>
<PRE>
public void <B>setShortcut</B>(<A HREF="../../../../com/trolltech/qt/gui/QKeySequence.StandardKey.html" title="enum in com.trolltech.qt.gui">QKeySequence.StandardKey</A>&nbsp;key)</PRE>
<DL>
<DD>Sets the shortcut to the key sequence for the given key. The result will depend on the currently running platform.
 The key sequence will be based on the first element in the list of key bindings for the key.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>key</CODE> - The key for which to select a key sequence</DL>
</DD>
</DL>
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