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QAccessible.Role
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com.trolltech.qt.gui</FONT>
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Enum QAccessible.Role</H2>
<PRE>
java.lang.Object
  <IMG SRC="../../../../resources/inherit.gif" ALT="extended by ">java.lang.Enum&lt;<A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html" title="enum in com.trolltech.qt.gui">QAccessible.Role</A>&gt;
      <IMG SRC="../../../../resources/inherit.gif" ALT="extended by "><B>com.trolltech.qt.gui.QAccessible.Role</B>
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<DT><B>All Implemented Interfaces:</B> <DD><A HREF="../../../../com/trolltech/qt/QtEnumerator.html" title="interface in com.trolltech.qt">QtEnumerator</A>, java.io.Serializable, java.lang.Comparable&lt;<A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html" title="enum in com.trolltech.qt.gui">QAccessible.Role</A>&gt;</DD>
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<DT><B>Enclosing class:</B><DD><A HREF="../../../../com/trolltech/qt/gui/QAccessible.html" title="class in com.trolltech.qt.gui">QAccessible</A></DD>
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<DT><PRE>public static enum <B>QAccessible.Role</B><DT>extends java.lang.Enum&lt;<A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html" title="enum in com.trolltech.qt.gui">QAccessible.Role</A>&gt;<DT>implements <A HREF="../../../../com/trolltech/qt/QtEnumerator.html" title="interface in com.trolltech.qt">QtEnumerator</A></DL>
</PRE>

<P>
<p>This enum defines the role of an accessible object. The roles are:</p>
<p><table border="1" cellpadding="2" cellspacing="1" width="100%">
<tr><th width="25%">Constant</th><th width="15%">Value</th><th width="60%">Description</th></tr>
<tr><td valign="top"><tt>AlertMessage</tt></td><td align="center" valign="top"><tt>8</tt></td><td valign="top">An object that is used to alert the user.</td></tr>
<tr><td valign="top"><tt>Animation</tt></td><td align="center" valign="top"><tt>54</tt></td><td valign="top">An object that displays an animation.</td></tr>
<tr><td valign="top"><tt>Application</tt></td><td align="center" valign="top"><tt>14</tt></td><td valign="top">The application's main window.</td></tr>
<tr><td valign="top"><tt>Assistant</tt></td><td align="center" valign="top"><tt>32</tt></td><td valign="top">An object that provids interactive help.</td></tr>
<tr><td valign="top"><tt>Border</tt></td><td align="center" valign="top"><tt>19</tt></td><td valign="top">An object that represents a border.</td></tr>
<tr><td valign="top"><tt>ButtonDropDown</tt></td><td align="center" valign="top"><tt>56</tt></td><td valign="top">A button that drops down a list of items.</td></tr>
<tr><td valign="top"><tt>ButtonDropGrid</tt></td><td align="center" valign="top"><tt>58</tt></td><td valign="top">A button that drops down a grid.</td></tr>
<tr><td valign="top"><tt>ButtonMenu</tt></td><td align="center" valign="top"><tt>57</tt></td><td valign="top">A button that drops down a menu.</td></tr>
<tr><td valign="top"><tt>Canvas</tt></td><td align="center" valign="top"><tt>53</tt></td><td valign="top">An object that displays graphics that the user can interact with.</td></tr>
<tr><td valign="top"><tt>Caret</tt></td><td align="center" valign="top"><tt>7</tt></td><td valign="top">An object that represents the system caret (text cursor).</td></tr>
<tr><td valign="top"><tt>Cell</tt></td><td align="center" valign="top"><tt>29</tt></td><td valign="top">A cell in a table.</td></tr>
<tr><td valign="top"><tt>Chart</tt></td><td align="center" valign="top"><tt>17</tt></td><td valign="top">An object that displays a graphical representation of data.</td></tr>
<tr><td valign="top"><tt>CheckBox</tt></td><td align="center" valign="top"><tt>44</tt></td><td valign="top">An object that represents an option that can be checked or unchecked. Some options provide a &quot;mixed&quot; state, e.g&#x2e; neither checked nor unchecked.</td></tr>
<tr><td valign="top"><tt>Client</tt></td><td align="center" valign="top"><tt>10</tt></td><td valign="top">The client area in a window.</td></tr>
<tr><td valign="top"><tt>Clock</tt></td><td align="center" valign="top"><tt>61</tt></td><td valign="top">A clock displaying time.</td></tr>
<tr><td valign="top"><tt>Column</tt></td><td align="center" valign="top"><tt>27</tt></td><td valign="top">A column of cells, usually within a table.</td></tr>
<tr><td valign="top"><tt>ColumnHeader</tt></td><td align="center" valign="top"><tt>25</tt></td><td valign="top">A header for a column of data.</td></tr>
<tr><td valign="top"><tt>ComboBox</tt></td><td align="center" valign="top"><tt>46</tt></td><td valign="top">A list of choices that the user can select from.</td></tr>
<tr><td valign="top"><tt>Cursor</tt></td><td align="center" valign="top"><tt>6</tt></td><td valign="top">An object that represents the mouse cursor.</td></tr>
<tr><td valign="top"><tt>Dial</tt></td><td align="center" valign="top"><tt>49</tt></td><td valign="top">An object that represents a dial or knob.</td></tr>
<tr><td valign="top"><tt>Dialog</tt></td><td align="center" valign="top"><tt>18</tt></td><td valign="top">A dialog box.</td></tr>
<tr><td valign="top"><tt>Document</tt></td><td align="center" valign="top"><tt>15</tt></td><td valign="top">A document window, usually in an MDI environment.</td></tr>
<tr><td valign="top"><tt>EditableText</tt></td><td align="center" valign="top"><tt>42</tt></td><td valign="top">Editable text</td></tr>
<tr><td valign="top"><tt>Equation</tt></td><td align="center" valign="top"><tt>55</tt></td><td valign="top">An object that represents a mathematical equation.</td></tr>
<tr><td valign="top"><tt>Graphic</tt></td><td align="center" valign="top"><tt>40</tt></td><td valign="top">A graphic or picture, e.g&#x2e; an icon.</td></tr>
<tr><td valign="top"><tt>Grip</tt></td><td align="center" valign="top"><tt>4</tt></td><td valign="top">A grip that the user can drag to change the size of widgets.</td></tr>
<tr><td valign="top"><tt>Grouping</tt></td><td align="center" valign="top"><tt>20</tt></td><td valign="top">An object that represents a logical grouping of other objects.</td></tr>
<tr><td valign="top"><tt>HelpBalloon</tt></td><td align="center" valign="top"><tt>31</tt></td><td valign="top">An object that displays help in a separate, short lived window.</td></tr>
<tr><td valign="top"><tt>HotkeyField</tt></td><td align="center" valign="top"><tt>50</tt></td><td valign="top">A hotkey field that allows the user to enter a key sequence.</td></tr>
<tr><td valign="top"><tt>Indicator</tt></td><td align="center" valign="top"><tt>39</tt></td><td valign="top">An indicator that represents a current value or item.</td></tr>
<tr><td valign="top"><tt>LayeredPane</tt></td><td align="center" valign="top"><tt>63</tt></td><td valign="top">An object that can contain layered children, e.g&#x2e; in a stack.</td></tr>
<tr><td valign="top"><tt>Link</tt></td><td align="center" valign="top"><tt>30</tt></td><td valign="top">A link to something else.</td></tr>
<tr><td valign="top"><tt>List</tt></td><td align="center" valign="top"><tt>33</tt></td><td valign="top">A list of items, from which the user can select one or more items.</td></tr>
<tr><td valign="top"><tt>ListItem</tt></td><td align="center" valign="top"><tt>34</tt></td><td valign="top">An item in a list of items.</td></tr>
<tr><td valign="top"><tt>MenuBar</tt></td><td align="center" valign="top"><tt>2</tt></td><td valign="top">A menu bar from which menus are opened by the user.</td></tr>
<tr><td valign="top"><tt>MenuItem</tt></td><td align="center" valign="top"><tt>12</tt></td><td valign="top">An item in a menu or menu bar.</td></tr>
<tr><td valign="top"><tt>NoRole</tt></td><td align="center" valign="top"><tt>0</tt></td><td valign="top">The object has no role. This usually indicates an invalid object.</td></tr>
<tr><td valign="top"><tt>PageTab</tt></td><td align="center" valign="top"><tt>37</tt></td><td valign="top">A page tab that the user can select to switch to a different page in a dialog.</td></tr>
<tr><td valign="top"><tt>PageTabList</tt></td><td align="center" valign="top"><tt>60</tt></td><td valign="top">A list of page tabs.</td></tr>
<tr><td valign="top"><tt>Pane</tt></td><td align="center" valign="top"><tt>16</tt></td><td valign="top">A generic container.</td></tr>
<tr><td valign="top"><tt>PopupMenu</tt></td><td align="center" valign="top"><tt>11</tt></td><td valign="top">A menu which lists options that the user can select to perform an action.</td></tr>
<tr><td valign="top"><tt>ProgressBar</tt></td><td align="center" valign="top"><tt>48</tt></td><td valign="top">The object displays the progress of an operation in progress.</td></tr>
<tr><td valign="top"><tt>PropertyPage</tt></td><td align="center" valign="top"><tt>38</tt></td><td valign="top">A property page where the user can change options and settings.</td></tr>
<tr><td valign="top"><tt>PushButton</tt></td><td align="center" valign="top"><tt>43</tt></td><td valign="top">A button.</td></tr>
<tr><td valign="top"><tt>RadioButton</tt></td><td align="center" valign="top"><tt>45</tt></td><td valign="top">An object that represents an option that is mutually exclusive with other options.</td></tr>
<tr><td valign="top"><tt>Row</tt></td><td align="center" valign="top"><tt>28</tt></td><td valign="top">A row of cells, usually within a table.</td></tr>
<tr><td valign="top"><tt>RowHeader</tt></td><td align="center" valign="top"><tt>26</tt></td><td valign="top">A header for a row of data.</td></tr>
<tr><td valign="top"><tt>ScrollBar</tt></td><td align="center" valign="top"><tt>3</tt></td><td valign="top">A scroll bar, which allows the user to scroll the visible area.</td></tr>
<tr><td valign="top"><tt>Separator</tt></td><td align="center" valign="top"><tt>21</tt></td><td valign="top">A separator that divides space into logical areas.</td></tr>
<tr><td valign="top"><tt>Slider</tt></td><td align="center" valign="top"><tt>51</tt></td><td valign="top">A slider that allows the user to select a value within a given range.</td></tr>
<tr><td valign="top"><tt>Sound</tt></td><td align="center" valign="top"><tt>5</tt></td><td valign="top">An object that represents a sound.</td></tr>
<tr><td valign="top"><tt>SpinBox</tt></td><td align="center" valign="top"><tt>52</tt></td><td valign="top">A spin box widget that allows the user to enter a value within a given range.</td></tr>
<tr><td valign="top"><tt>Splitter</tt></td><td align="center" valign="top"><tt>62</tt></td><td valign="top">A splitter distributing available space between its child widgets.</td></tr>
<tr><td valign="top"><tt>StaticText</tt></td><td align="center" valign="top"><tt>41</tt></td><td valign="top">Static text, such as labels for other widgets.</td></tr>
<tr><td valign="top"><tt>StatusBar</tt></td><td align="center" valign="top"><tt>23</tt></td><td valign="top">A status bar.</td></tr>
<tr><td valign="top"><tt>Table</tt></td><td align="center" valign="top"><tt>24</tt></td><td valign="top">A table representing data in a grid of rows and columns.</td></tr>
<tr><td valign="top"><tt>TitleBar</tt></td><td align="center" valign="top"><tt>1</tt></td><td valign="top">The title bar caption of a window.</td></tr>
<tr><td valign="top"><tt>ToolBar</tt></td><td align="center" valign="top"><tt>22</tt></td><td valign="top">A tool bar, which groups widgets that the user accesses frequently.</td></tr>
<tr><td valign="top"><tt>ToolTip</tt></td><td align="center" valign="top"><tt>13</tt></td><td valign="top">A tool tip which provides information about other objects.</td></tr>
<tr><td valign="top"><tt>Tree</tt></td><td align="center" valign="top"><tt>35</tt></td><td valign="top">A list of items in a tree structure.</td></tr>
<tr><td valign="top"><tt>TreeItem</tt></td><td align="center" valign="top"><tt>36</tt></td><td valign="top">An item in a tree structure.</td></tr>
<tr><td valign="top"><tt>UserRole</tt></td><td align="center" valign="top"><tt>65535</tt></td><td valign="top">The first value to be used for user defined roles.</td></tr>
<tr><td valign="top"><tt>Whitespace</tt></td><td align="center" valign="top"><tt>59</tt></td><td valign="top">Blank space between other objects.</td></tr>
<tr><td valign="top"><tt>Window</tt></td><td align="center" valign="top"><tt>9</tt></td><td valign="top">A top level window.</td></tr>
</table></p>
<P>

<P>
<HR>

<P>
<!-- =========== ENUM CONSTANT SUMMARY =========== -->

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<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
<B>Enum Constant Summary</B></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html#AlertMessage">AlertMessage</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;An object that is used to alert the user.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html#Animation">Animation</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;An object that displays an animation.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html#Application">Application</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The application's main window.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html#Assistant">Assistant</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;An object that provids interactive help.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html#Border">Border</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;An object that represents a border.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html#ButtonDropDown">ButtonDropDown</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A button that drops down a list of items.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html#ButtonDropGrid">ButtonDropGrid</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A button that drops down a grid.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html#ButtonMenu">ButtonMenu</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A button that drops down a menu.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html#Canvas">Canvas</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;An object that displays graphics that the user can interact with.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html#Caret">Caret</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;An object that represents the system caret (text cursor).</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html#Cell">Cell</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A cell in a table.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html#Chart">Chart</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;An object that displays a graphical representation of data.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html#CheckBox">CheckBox</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;An object that represents an option that can be checked or unchecked.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html#Client">Client</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The client area in a window.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html#Clock">Clock</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A clock displaying time.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html#Column">Column</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A column of cells, usually within a table.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html#ColumnHeader">ColumnHeader</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A header for a column of data.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html#ComboBox">ComboBox</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A list of choices that the user can select from.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html#Cursor">Cursor</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;An object that represents the mouse cursor.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html#Dial">Dial</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;An object that represents a dial or knob.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html#Dialog">Dialog</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A dialog box.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html#Document">Document</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A document window, usually in an MDI environment.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html#EditableText">EditableText</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Editable text</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html#Equation">Equation</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;An object that represents a mathematical equation.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html#Graphic">Graphic</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A graphic or picture, e.g&#x2e; an icon.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html#Grip">Grip</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A grip that the user can drag to change the size of widgets.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html#Grouping">Grouping</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;An object that represents a logical grouping of other objects.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html#HelpBalloon">HelpBalloon</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;An object that displays help in a separate, short lived window.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html#HotkeyField">HotkeyField</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A hotkey field that allows the user to enter a key sequence.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html#Indicator">Indicator</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;An indicator that represents a current value or item.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html#LayeredPane">LayeredPane</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;An object that can contain layered children, e.g&#x2e; in a stack.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html#Link">Link</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A link to something else.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html#List">List</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A list of items, from which the user can select one or more items.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html#ListItem">ListItem</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;An item in a list of items.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html#MenuBar">MenuBar</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A menu bar from which menus are opened by the user.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html#MenuItem">MenuItem</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;An item in a menu or menu bar.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html#NoRole">NoRole</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The object has no role.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html#PageTab">PageTab</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A page tab that the user can select to switch to a different page in a dialog.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html#PageTabList">PageTabList</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A list of page tabs.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html#Pane">Pane</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A generic container.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html#PopupMenu">PopupMenu</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A menu which lists options that the user can select to perform an action.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html#ProgressBar">ProgressBar</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The object displays the progress of an operation in progress.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html#PropertyPage">PropertyPage</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A property page where the user can change options and settings.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html#PushButton">PushButton</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A button.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html#RadioButton">RadioButton</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;An object that represents an option that is mutually exclusive with other options.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html#Row">Row</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A row of cells, usually within a table.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html#RowHeader">RowHeader</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A header for a row of data.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html#ScrollBar">ScrollBar</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A scroll bar, which allows the user to scroll the visible area.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html#Separator">Separator</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A separator that divides space into logical areas.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html#Slider">Slider</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A slider that allows the user to select a value within a given range.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html#Sound">Sound</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;An object that represents a sound.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html#SpinBox">SpinBox</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A spin box widget that allows the user to enter a value within a given range.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html#Splitter">Splitter</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A splitter distributing available space between its child widgets.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html#StaticText">StaticText</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Static text, such as labels for other widgets.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html#StatusBar">StatusBar</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A status bar.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html#Table">Table</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A table representing data in a grid of rows and columns.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html#TitleBar">TitleBar</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The title bar caption of a window.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html#ToolBar">ToolBar</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A tool bar, which groups widgets that the user accesses frequently.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html#ToolTip">ToolTip</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A tool tip which provides information about other objects.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html#Tree">Tree</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A list of items in a tree structure.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html#TreeItem">TreeItem</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;An item in a tree structure.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html#UserRole">UserRole</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The first value to be used for user defined roles.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html#Whitespace">Whitespace</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Blank space between other objects.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html#Window">Window</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A top level window.</TD>
</TR>
</TABLE>
&nbsp;
<!-- ========== METHOD SUMMARY =========== -->

<A NAME="method_summary"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
<B>Method Summary</B></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;<A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html" title="enum in com.trolltech.qt.gui">QAccessible.Role</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html#resolve(int)">resolve</A></B>(int&nbsp;value)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html#value()">value</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;<A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html" title="enum in com.trolltech.qt.gui">QAccessible.Role</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html#valueOf(java.lang.String)">valueOf</A></B>(java.lang.String&nbsp;name)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the enum constant of this type with the specified name.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;<A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html" title="enum in com.trolltech.qt.gui">QAccessible.Role</A>[]</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html#values()">values</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns an array containing the constants of this enum type, in
the order they're declared.</TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_java.lang.Enum"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class java.lang.Enum</B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>clone, compareTo, equals, getDeclaringClass, hashCode, name, ordinal, toString, valueOf</CODE></TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class java.lang.Object</B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>finalize, getClass, notify, notifyAll, wait, wait, wait</CODE></TD>
</TR>
</TABLE>
&nbsp;
<P>

<!-- ============ ENUM CONSTANT DETAIL =========== -->

<A NAME="enum_constant_detail"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
<B>Enum Constant Detail</B></FONT></TH>
</TR>
</TABLE>

<A NAME="NoRole"><!-- --></A><H3>
NoRole</H3>
<PRE>
public static final <A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html" title="enum in com.trolltech.qt.gui">QAccessible.Role</A> <B>NoRole</B></PRE>
<DL>
<DD><p>The object has no role. This usually indicates an invalid object.</p>
<P>
<DL>
</DL>
</DL>
<HR>

<A NAME="TitleBar"><!-- --></A><H3>
TitleBar</H3>
<PRE>
public static final <A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html" title="enum in com.trolltech.qt.gui">QAccessible.Role</A> <B>TitleBar</B></PRE>
<DL>
<DD><p>The title bar caption of a window.</p>
<P>
<DL>
</DL>
</DL>
<HR>

<A NAME="MenuBar"><!-- --></A><H3>
MenuBar</H3>
<PRE>
public static final <A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html" title="enum in com.trolltech.qt.gui">QAccessible.Role</A> <B>MenuBar</B></PRE>
<DL>
<DD><p>A menu bar from which menus are opened by the user.</p>
<P>
<DL>
</DL>
</DL>
<HR>

<A NAME="ScrollBar"><!-- --></A><H3>
ScrollBar</H3>
<PRE>
public static final <A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html" title="enum in com.trolltech.qt.gui">QAccessible.Role</A> <B>ScrollBar</B></PRE>
<DL>
<DD><p>A scroll bar, which allows the user to scroll the visible area.</p>
<P>
<DL>
</DL>
</DL>
<HR>

<A NAME="Grip"><!-- --></A><H3>
Grip</H3>
<PRE>
public static final <A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html" title="enum in com.trolltech.qt.gui">QAccessible.Role</A> <B>Grip</B></PRE>
<DL>
<DD><p>A grip that the user can drag to change the size of widgets.</p>
<P>
<DL>
</DL>
</DL>
<HR>

<A NAME="Sound"><!-- --></A><H3>
Sound</H3>
<PRE>
public static final <A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html" title="enum in com.trolltech.qt.gui">QAccessible.Role</A> <B>Sound</B></PRE>
<DL>
<DD><p>An object that represents a sound.</p>
<P>
<DL>
</DL>
</DL>
<HR>

<A NAME="Cursor"><!-- --></A><H3>
Cursor</H3>
<PRE>
public static final <A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html" title="enum in com.trolltech.qt.gui">QAccessible.Role</A> <B>Cursor</B></PRE>
<DL>
<DD><p>An object that represents the mouse cursor.</p>
<P>
<DL>
</DL>
</DL>
<HR>

<A NAME="Caret"><!-- --></A><H3>
Caret</H3>
<PRE>
public static final <A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html" title="enum in com.trolltech.qt.gui">QAccessible.Role</A> <B>Caret</B></PRE>
<DL>
<DD><p>An object that represents the system caret (text cursor).</p>
<P>
<DL>
</DL>
</DL>
<HR>

<A NAME="AlertMessage"><!-- --></A><H3>
AlertMessage</H3>
<PRE>
public static final <A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html" title="enum in com.trolltech.qt.gui">QAccessible.Role</A> <B>AlertMessage</B></PRE>
<DL>
<DD><p>An object that is used to alert the user.</p>
<P>
<DL>
</DL>
</DL>
<HR>

<A NAME="Window"><!-- --></A><H3>
Window</H3>
<PRE>
public static final <A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html" title="enum in com.trolltech.qt.gui">QAccessible.Role</A> <B>Window</B></PRE>
<DL>
<DD><p>A top level window.</p>
<P>
<DL>
</DL>
</DL>
<HR>

<A NAME="Client"><!-- --></A><H3>
Client</H3>
<PRE>
public static final <A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html" title="enum in com.trolltech.qt.gui">QAccessible.Role</A> <B>Client</B></PRE>
<DL>
<DD><p>The client area in a window.</p>
<P>
<DL>
</DL>
</DL>
<HR>

<A NAME="PopupMenu"><!-- --></A><H3>
PopupMenu</H3>
<PRE>
public static final <A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html" title="enum in com.trolltech.qt.gui">QAccessible.Role</A> <B>PopupMenu</B></PRE>
<DL>
<DD><p>A menu which lists options that the user can select to perform an action.</p>
<P>
<DL>
</DL>
</DL>
<HR>

<A NAME="MenuItem"><!-- --></A><H3>
MenuItem</H3>
<PRE>
public static final <A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html" title="enum in com.trolltech.qt.gui">QAccessible.Role</A> <B>MenuItem</B></PRE>
<DL>
<DD><p>An item in a menu or menu bar.</p>
<P>
<DL>
</DL>
</DL>
<HR>

<A NAME="ToolTip"><!-- --></A><H3>
ToolTip</H3>
<PRE>
public static final <A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html" title="enum in com.trolltech.qt.gui">QAccessible.Role</A> <B>ToolTip</B></PRE>
<DL>
<DD><p>A tool tip which provides information about other objects.</p>
<P>
<DL>
</DL>
</DL>
<HR>

<A NAME="Application"><!-- --></A><H3>
Application</H3>
<PRE>
public static final <A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html" title="enum in com.trolltech.qt.gui">QAccessible.Role</A> <B>Application</B></PRE>
<DL>
<DD><p>The application's main window.</p>
<P>
<DL>
</DL>
</DL>
<HR>

<A NAME="Document"><!-- --></A><H3>
Document</H3>
<PRE>
public static final <A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html" title="enum in com.trolltech.qt.gui">QAccessible.Role</A> <B>Document</B></PRE>
<DL>
<DD><p>A document window, usually in an MDI environment.</p>
<P>
<DL>
</DL>
</DL>
<HR>

<A NAME="Pane"><!-- --></A><H3>
Pane</H3>
<PRE>
public static final <A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html" title="enum in com.trolltech.qt.gui">QAccessible.Role</A> <B>Pane</B></PRE>
<DL>
<DD><p>A generic container.</p>
<P>
<DL>
</DL>
</DL>
<HR>

<A NAME="Chart"><!-- --></A><H3>
Chart</H3>
<PRE>
public static final <A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html" title="enum in com.trolltech.qt.gui">QAccessible.Role</A> <B>Chart</B></PRE>
<DL>
<DD><p>An object that displays a graphical representation of data.</p>
<P>
<DL>
</DL>
</DL>
<HR>

<A NAME="Dialog"><!-- --></A><H3>
Dialog</H3>
<PRE>
public static final <A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html" title="enum in com.trolltech.qt.gui">QAccessible.Role</A> <B>Dialog</B></PRE>
<DL>
<DD><p>A dialog box.</p>
<P>
<DL>
</DL>
</DL>
<HR>

<A NAME="Border"><!-- --></A><H3>
Border</H3>
<PRE>
public static final <A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html" title="enum in com.trolltech.qt.gui">QAccessible.Role</A> <B>Border</B></PRE>
<DL>
<DD><p>An object that represents a border.</p>
<P>
<DL>
</DL>
</DL>
<HR>

<A NAME="Grouping"><!-- --></A><H3>
Grouping</H3>
<PRE>
public static final <A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html" title="enum in com.trolltech.qt.gui">QAccessible.Role</A> <B>Grouping</B></PRE>
<DL>
<DD><p>An object that represents a logical grouping of other objects.</p>
<P>
<DL>
</DL>
</DL>
<HR>

<A NAME="Separator"><!-- --></A><H3>
Separator</H3>
<PRE>
public static final <A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html" title="enum in com.trolltech.qt.gui">QAccessible.Role</A> <B>Separator</B></PRE>
<DL>
<DD><p>A separator that divides space into logical areas.</p>
<P>
<DL>
</DL>
</DL>
<HR>

<A NAME="ToolBar"><!-- --></A><H3>
ToolBar</H3>
<PRE>
public static final <A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html" title="enum in com.trolltech.qt.gui">QAccessible.Role</A> <B>ToolBar</B></PRE>
<DL>
<DD><p>A tool bar, which groups widgets that the user accesses frequently.</p>
<P>
<DL>
</DL>
</DL>
<HR>

<A NAME="StatusBar"><!-- --></A><H3>
StatusBar</H3>
<PRE>
public static final <A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html" title="enum in com.trolltech.qt.gui">QAccessible.Role</A> <B>StatusBar</B></PRE>
<DL>
<DD><p>A status bar.</p>
<P>
<DL>
</DL>
</DL>
<HR>

<A NAME="Table"><!-- --></A><H3>
Table</H3>
<PRE>
public static final <A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html" title="enum in com.trolltech.qt.gui">QAccessible.Role</A> <B>Table</B></PRE>
<DL>
<DD><p>A table representing data in a grid of rows and columns.</p>
<P>
<DL>
</DL>
</DL>
<HR>

<A NAME="ColumnHeader"><!-- --></A><H3>
ColumnHeader</H3>
<PRE>
public static final <A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html" title="enum in com.trolltech.qt.gui">QAccessible.Role</A> <B>ColumnHeader</B></PRE>
<DL>
<DD><p>A header for a column of data.</p>
<P>
<DL>
</DL>
</DL>
<HR>

<A NAME="RowHeader"><!-- --></A><H3>
RowHeader</H3>
<PRE>
public static final <A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html" title="enum in com.trolltech.qt.gui">QAccessible.Role</A> <B>RowHeader</B></PRE>
<DL>
<DD><p>A header for a row of data.</p>
<P>
<DL>
</DL>
</DL>
<HR>

<A NAME="Column"><!-- --></A><H3>
Column</H3>
<PRE>
public static final <A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html" title="enum in com.trolltech.qt.gui">QAccessible.Role</A> <B>Column</B></PRE>
<DL>
<DD><p>A column of cells, usually within a table.</p>
<P>
<DL>
</DL>
</DL>
<HR>

<A NAME="Row"><!-- --></A><H3>
Row</H3>
<PRE>
public static final <A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html" title="enum in com.trolltech.qt.gui">QAccessible.Role</A> <B>Row</B></PRE>
<DL>
<DD><p>A row of cells, usually within a table.</p>
<P>
<DL>
</DL>
</DL>
<HR>

<A NAME="Cell"><!-- --></A><H3>
Cell</H3>
<PRE>
public static final <A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html" title="enum in com.trolltech.qt.gui">QAccessible.Role</A> <B>Cell</B></PRE>
<DL>
<DD><p>A cell in a table.</p>
<P>
<DL>
</DL>
</DL>
<HR>

<A NAME="Link"><!-- --></A><H3>
Link</H3>
<PRE>
public static final <A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html" title="enum in com.trolltech.qt.gui">QAccessible.Role</A> <B>Link</B></PRE>
<DL>
<DD><p>A link to something else.</p>
<P>
<DL>
</DL>
</DL>
<HR>

<A NAME="HelpBalloon"><!-- --></A><H3>
HelpBalloon</H3>
<PRE>
public static final <A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html" title="enum in com.trolltech.qt.gui">QAccessible.Role</A> <B>HelpBalloon</B></PRE>
<DL>
<DD><p>An object that displays help in a separate, short lived window.</p>
<P>
<DL>
</DL>
</DL>
<HR>

<A NAME="Assistant"><!-- --></A><H3>
Assistant</H3>
<PRE>
public static final <A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html" title="enum in com.trolltech.qt.gui">QAccessible.Role</A> <B>Assistant</B></PRE>
<DL>
<DD><p>An object that provids interactive help.</p>
<P>
<DL>
</DL>
</DL>
<HR>

<A NAME="List"><!-- --></A><H3>
List</H3>
<PRE>
public static final <A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html" title="enum in com.trolltech.qt.gui">QAccessible.Role</A> <B>List</B></PRE>
<DL>
<DD><p>A list of items, from which the user can select one or more items.</p>
<P>
<DL>
</DL>
</DL>
<HR>

<A NAME="ListItem"><!-- --></A><H3>
ListItem</H3>
<PRE>
public static final <A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html" title="enum in com.trolltech.qt.gui">QAccessible.Role</A> <B>ListItem</B></PRE>
<DL>
<DD><p>An item in a list of items.</p>
<P>
<DL>
</DL>
</DL>
<HR>

<A NAME="Tree"><!-- --></A><H3>
Tree</H3>
<PRE>
public static final <A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html" title="enum in com.trolltech.qt.gui">QAccessible.Role</A> <B>Tree</B></PRE>
<DL>
<DD><p>A list of items in a tree structure.</p>
<P>
<DL>
</DL>
</DL>
<HR>

<A NAME="TreeItem"><!-- --></A><H3>
TreeItem</H3>
<PRE>
public static final <A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html" title="enum in com.trolltech.qt.gui">QAccessible.Role</A> <B>TreeItem</B></PRE>
<DL>
<DD><p>An item in a tree structure.</p>
<P>
<DL>
</DL>
</DL>
<HR>

<A NAME="PageTab"><!-- --></A><H3>
PageTab</H3>
<PRE>
public static final <A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html" title="enum in com.trolltech.qt.gui">QAccessible.Role</A> <B>PageTab</B></PRE>
<DL>
<DD><p>A page tab that the user can select to switch to a different page in a dialog.</p>
<P>
<DL>
</DL>
</DL>
<HR>

<A NAME="PropertyPage"><!-- --></A><H3>
PropertyPage</H3>
<PRE>
public static final <A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html" title="enum in com.trolltech.qt.gui">QAccessible.Role</A> <B>PropertyPage</B></PRE>
<DL>
<DD><p>A property page where the user can change options and settings.</p>
<P>
<DL>
</DL>
</DL>
<HR>

<A NAME="Indicator"><!-- --></A><H3>
Indicator</H3>
<PRE>
public static final <A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html" title="enum in com.trolltech.qt.gui">QAccessible.Role</A> <B>Indicator</B></PRE>
<DL>
<DD><p>An indicator that represents a current value or item.</p>
<P>
<DL>
</DL>
</DL>
<HR>

<A NAME="Graphic"><!-- --></A><H3>
Graphic</H3>
<PRE>
public static final <A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html" title="enum in com.trolltech.qt.gui">QAccessible.Role</A> <B>Graphic</B></PRE>
<DL>
<DD><p>A graphic or picture, e.g&#x2e; an icon.</p>
<P>
<DL>
</DL>
</DL>
<HR>

<A NAME="StaticText"><!-- --></A><H3>
StaticText</H3>
<PRE>
public static final <A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html" title="enum in com.trolltech.qt.gui">QAccessible.Role</A> <B>StaticText</B></PRE>
<DL>
<DD><p>Static text, such as labels for other widgets.</p>
<P>
<DL>
</DL>
</DL>
<HR>

<A NAME="EditableText"><!-- --></A><H3>
EditableText</H3>
<PRE>
public static final <A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html" title="enum in com.trolltech.qt.gui">QAccessible.Role</A> <B>EditableText</B></PRE>
<DL>
<DD><p>Editable text</p>
<P>
<DL>
</DL>
</DL>
<HR>

<A NAME="PushButton"><!-- --></A><H3>
PushButton</H3>
<PRE>
public static final <A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html" title="enum in com.trolltech.qt.gui">QAccessible.Role</A> <B>PushButton</B></PRE>
<DL>
<DD><p>A button.</p>
<P>
<DL>
</DL>
</DL>
<HR>

<A NAME="CheckBox"><!-- --></A><H3>
CheckBox</H3>
<PRE>
public static final <A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html" title="enum in com.trolltech.qt.gui">QAccessible.Role</A> <B>CheckBox</B></PRE>
<DL>
<DD><p>An object that represents an option that can be checked or unchecked. Some options provide a &quot;mixed&quot; state, e.g&#x2e; neither checked nor unchecked.</p>
<P>
<DL>
</DL>
</DL>
<HR>

<A NAME="RadioButton"><!-- --></A><H3>
RadioButton</H3>
<PRE>
public static final <A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html" title="enum in com.trolltech.qt.gui">QAccessible.Role</A> <B>RadioButton</B></PRE>
<DL>
<DD><p>An object that represents an option that is mutually exclusive with other options.</p>
<P>
<DL>
</DL>
</DL>
<HR>

<A NAME="ComboBox"><!-- --></A><H3>
ComboBox</H3>
<PRE>
public static final <A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html" title="enum in com.trolltech.qt.gui">QAccessible.Role</A> <B>ComboBox</B></PRE>
<DL>
<DD><p>A list of choices that the user can select from.</p>
<P>
<DL>
</DL>
</DL>
<HR>

<A NAME="ProgressBar"><!-- --></A><H3>
ProgressBar</H3>
<PRE>
public static final <A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html" title="enum in com.trolltech.qt.gui">QAccessible.Role</A> <B>ProgressBar</B></PRE>
<DL>
<DD><p>The object displays the progress of an operation in progress.</p>
<P>
<DL>
</DL>
</DL>
<HR>

<A NAME="Dial"><!-- --></A><H3>
Dial</H3>
<PRE>
public static final <A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html" title="enum in com.trolltech.qt.gui">QAccessible.Role</A> <B>Dial</B></PRE>
<DL>
<DD><p>An object that represents a dial or knob.</p>
<P>
<DL>
</DL>
</DL>
<HR>

<A NAME="HotkeyField"><!-- --></A><H3>
HotkeyField</H3>
<PRE>
public static final <A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html" title="enum in com.trolltech.qt.gui">QAccessible.Role</A> <B>HotkeyField</B></PRE>
<DL>
<DD><p>A hotkey field that allows the user to enter a key sequence.</p>
<P>
<DL>
</DL>
</DL>
<HR>

<A NAME="Slider"><!-- --></A><H3>
Slider</H3>
<PRE>
public static final <A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html" title="enum in com.trolltech.qt.gui">QAccessible.Role</A> <B>Slider</B></PRE>
<DL>
<DD><p>A slider that allows the user to select a value within a given range.</p>
<P>
<DL>
</DL>
</DL>
<HR>

<A NAME="SpinBox"><!-- --></A><H3>
SpinBox</H3>
<PRE>
public static final <A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html" title="enum in com.trolltech.qt.gui">QAccessible.Role</A> <B>SpinBox</B></PRE>
<DL>
<DD><p>A spin box widget that allows the user to enter a value within a given range.</p>
<P>
<DL>
</DL>
</DL>
<HR>

<A NAME="Canvas"><!-- --></A><H3>
Canvas</H3>
<PRE>
public static final <A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html" title="enum in com.trolltech.qt.gui">QAccessible.Role</A> <B>Canvas</B></PRE>
<DL>
<DD><p>An object that displays graphics that the user can interact with.</p>
<P>
<DL>
</DL>
</DL>
<HR>

<A NAME="Animation"><!-- --></A><H3>
Animation</H3>
<PRE>
public static final <A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html" title="enum in com.trolltech.qt.gui">QAccessible.Role</A> <B>Animation</B></PRE>
<DL>
<DD><p>An object that displays an animation.</p>
<P>
<DL>
</DL>
</DL>
<HR>

<A NAME="Equation"><!-- --></A><H3>
Equation</H3>
<PRE>
public static final <A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html" title="enum in com.trolltech.qt.gui">QAccessible.Role</A> <B>Equation</B></PRE>
<DL>
<DD><p>An object that represents a mathematical equation.</p>
<P>
<DL>
</DL>
</DL>
<HR>

<A NAME="ButtonDropDown"><!-- --></A><H3>
ButtonDropDown</H3>
<PRE>
public static final <A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html" title="enum in com.trolltech.qt.gui">QAccessible.Role</A> <B>ButtonDropDown</B></PRE>
<DL>
<DD><p>A button that drops down a list of items.</p>
<P>
<DL>
</DL>
</DL>
<HR>

<A NAME="ButtonMenu"><!-- --></A><H3>
ButtonMenu</H3>
<PRE>
public static final <A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html" title="enum in com.trolltech.qt.gui">QAccessible.Role</A> <B>ButtonMenu</B></PRE>
<DL>
<DD><p>A button that drops down a menu.</p>
<P>
<DL>
</DL>
</DL>
<HR>

<A NAME="ButtonDropGrid"><!-- --></A><H3>
ButtonDropGrid</H3>
<PRE>
public static final <A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html" title="enum in com.trolltech.qt.gui">QAccessible.Role</A> <B>ButtonDropGrid</B></PRE>
<DL>
<DD><p>A button that drops down a grid.</p>
<P>
<DL>
</DL>
</DL>
<HR>

<A NAME="Whitespace"><!-- --></A><H3>
Whitespace</H3>
<PRE>
public static final <A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html" title="enum in com.trolltech.qt.gui">QAccessible.Role</A> <B>Whitespace</B></PRE>
<DL>
<DD><p>Blank space between other objects.</p>
<P>
<DL>
</DL>
</DL>
<HR>

<A NAME="PageTabList"><!-- --></A><H3>
PageTabList</H3>
<PRE>
public static final <A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html" title="enum in com.trolltech.qt.gui">QAccessible.Role</A> <B>PageTabList</B></PRE>
<DL>
<DD><p>A list of page tabs.</p>
<P>
<DL>
</DL>
</DL>
<HR>

<A NAME="Clock"><!-- --></A><H3>
Clock</H3>
<PRE>
public static final <A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html" title="enum in com.trolltech.qt.gui">QAccessible.Role</A> <B>Clock</B></PRE>
<DL>
<DD><p>A clock displaying time.</p>
<P>
<DL>
</DL>
</DL>
<HR>

<A NAME="Splitter"><!-- --></A><H3>
Splitter</H3>
<PRE>
public static final <A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html" title="enum in com.trolltech.qt.gui">QAccessible.Role</A> <B>Splitter</B></PRE>
<DL>
<DD><p>A splitter distributing available space between its child widgets.</p>
<P>
<DL>
</DL>
</DL>
<HR>

<A NAME="LayeredPane"><!-- --></A><H3>
LayeredPane</H3>
<PRE>
public static final <A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html" title="enum in com.trolltech.qt.gui">QAccessible.Role</A> <B>LayeredPane</B></PRE>
<DL>
<DD><p>An object that can contain layered children, e.g&#x2e; in a stack.</p>
<P>
<DL>
</DL>
</DL>
<HR>

<A NAME="UserRole"><!-- --></A><H3>
UserRole</H3>
<PRE>
public static final <A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html" title="enum in com.trolltech.qt.gui">QAccessible.Role</A> <B>UserRole</B></PRE>
<DL>
<DD><p>The first value to be used for user defined roles.</p>
<P>
<DL>
</DL>
</DL>

<!-- ============ METHOD DETAIL ========== -->

<A NAME="method_detail"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
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<A NAME="values()"><!-- --></A><H3>
values</H3>
<PRE>
public static final <A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html" title="enum in com.trolltech.qt.gui">QAccessible.Role</A>[] <B>values</B>()</PRE>
<DL>
<DD>Returns an array containing the constants of this enum type, in
the order they're declared.  This method may be used to iterate
over the constants as follows:
<pre>
for(QAccessible.Role c : QAccessible.Role.values())
        System.out.println(c);
</pre>
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>

<DT><B>Returns:</B><DD>an array containing the constants of this enum type, in
the order they're declared</DL>
</DD>
</DL>
<HR>

<A NAME="valueOf(java.lang.String)"><!-- --></A><H3>
valueOf</H3>
<PRE>
public static <A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html" title="enum in com.trolltech.qt.gui">QAccessible.Role</A> <B>valueOf</B>(java.lang.String&nbsp;name)</PRE>
<DL>
<DD>Returns the enum constant of this type with the specified name.
The string must match <I>exactly</I> an identifier used to declare an
enum constant in this type.  (Extraneous whitespace characters are 
not permitted.)
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>name</CODE> - the name of the enum constant to be returned.
<DT><B>Returns:</B><DD>the enum constant with the specified name
<DT><B>Throws:</B>
<DD><CODE>java.lang.IllegalArgumentException</CODE> - if this enum type has no constant
with the specified name</DL>
</DD>
</DL>
<HR>

<A NAME="value()"><!-- --></A><H3>
value</H3>
<PRE>
public int <B>value</B>()</PRE>
<DL>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../com/trolltech/qt/QtEnumerator.html#value()">value</A></CODE> in interface <CODE><A HREF="../../../../com/trolltech/qt/QtEnumerator.html" title="interface in com.trolltech.qt">QtEnumerator</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="resolve(int)"><!-- --></A><H3>
resolve</H3>
<PRE>
public static <A HREF="../../../../com/trolltech/qt/gui/QAccessible.Role.html" title="enum in com.trolltech.qt.gui">QAccessible.Role</A> <B>resolve</B>(int&nbsp;value)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
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