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qtjambi-doc-4.3.3-3mdv2008.1.i586.rpm

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QGraphicsTextItem
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com.trolltech.qt.gui</FONT>
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Class QGraphicsTextItem</H2>
<PRE>
java.lang.Object
  <IMG SRC="../../../../resources/inherit.gif" ALT="extended by "><A HREF="../../../../com/trolltech/qt/QSignalEmitter.html" title="class in com.trolltech.qt">com.trolltech.qt.QSignalEmitter</A>
      <IMG SRC="../../../../resources/inherit.gif" ALT="extended by "><A HREF="../../../../com/trolltech/qt/QtJambiObject.html" title="class in com.trolltech.qt">com.trolltech.qt.QtJambiObject</A>
          <IMG SRC="../../../../resources/inherit.gif" ALT="extended by "><A HREF="../../../../com/trolltech/qt/core/QObject.html" title="class in com.trolltech.qt.core">com.trolltech.qt.core.QObject</A>
              <IMG SRC="../../../../resources/inherit.gif" ALT="extended by "><B>com.trolltech.qt.gui.QGraphicsTextItem</B>
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<DL>
<DT><B>All Implemented Interfaces:</B> <DD><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html" title="interface in com.trolltech.qt.gui">QGraphicsItemInterface</A>, <A HREF="../../../../com/trolltech/qt/QtJambiInterface.html" title="interface in com.trolltech.qt">QtJambiInterface</A></DD>
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<DT><PRE>public class <B>QGraphicsTextItem</B><DT>extends <A HREF="../../../../com/trolltech/qt/core/QObject.html" title="class in com.trolltech.qt.core">QObject</A><DT>implements <A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html" title="interface in com.trolltech.qt.gui">QGraphicsItemInterface</A></DL>
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<p>The <a href="QGraphicsTextItem.html#QGraphicsTextItem(com.trolltech.qt.gui.QGraphicsItemInterface, com.trolltech.qt.gui.QGraphicsScene)"><tt>QGraphicsTextItem</tt></a> class provides a text item that you can add to a <a href="QGraphicsScene.html"><tt>QGraphicsScene</tt></a> to display formatted text.</p>
<p>To set the item's text, pass a <a href="%2E%2E/porting4.html#qstring"><tt>QString</tt></a> to <a href="QGraphicsTextItem.html#QGraphicsTextItem(com.trolltech.qt.gui.QGraphicsItemInterface, com.trolltech.qt.gui.QGraphicsScene)"><tt>QGraphicsTextItem</tt></a>'s constructor, or call <a href="QGraphicsTextItem.html#setHtml(java.lang.String)"><tt>setHtml</tt></a>/<a href="QGraphicsTextItem.html#setPlainText(java.lang.String)"><tt>setPlainText</tt></a>.</p>
<p><a href="QGraphicsTextItem.html#QGraphicsTextItem(com.trolltech.qt.gui.QGraphicsItemInterface, com.trolltech.qt.gui.QGraphicsScene)"><tt>QGraphicsTextItem</tt></a> uses the text's formatted size and the associated font to provide a reasonable implementation of <a href="QGraphicsTextItem.html#boundingRect()"><tt>boundingRect</tt></a>, <a href="QGraphicsTextItem.html#shape()"><tt>shape</tt></a>, and <a href="QGraphicsTextItem.html#contains(com.trolltech.qt.core.QPointF)"><tt>contains</tt></a>. You can set the font by calling <a href="QGraphicsTextItem.html#setFont(com.trolltech.qt.gui.QFont)"><tt>setFont</tt></a>.</p>
<p>It is possible to make the item editable by setting the Qt::TextEditable flag using <a href="QGraphicsTextItem.html#setTextInteractionFlags(com.trolltech.qt.core.Qt.TextInteractionFlags)"><tt>setTextInteractionFlags</tt></a>.</p>
<p align="center"><img src="%2E%2E/images/graphicsview-textitem.png" /></p>
<P>

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<DT><B>See Also:</B><DD><a href="QGraphicsSimpleTextItem.html"><tt>QGraphicsSimpleTextItem</tt></a>, 
<a href="QGraphicsPathItem.html"><tt>QGraphicsPathItem</tt></a>, 
<a href="QGraphicsRectItem.html"><tt>QGraphicsRectItem</tt></a>, 
<a href="QGraphicsEllipseItem.html"><tt>QGraphicsEllipseItem</tt></a>, 
<a href="QGraphicsPixmapItem.html"><tt>QGraphicsPixmapItem</tt></a>, 
<a href="QGraphicsPolygonItem.html"><tt>QGraphicsPolygonItem</tt></a>, 
<a href="QGraphicsLineItem.html"><tt>QGraphicsLineItem</tt></a>, 
<a href="%2E%2E/graphicsview.html">The Graphics View Framework</tt></a></DL>
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<CODE>static&nbsp;class</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsTextItem.enum_1.html" title="enum in com.trolltech.qt.gui">QGraphicsTextItem.enum_1</A></B></CODE>

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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Press link for info on QGraphicsTextItem.enum_1</TD>
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<TH ALIGN="left"><B>Nested classes/interfaces inherited from class com.trolltech.qt.<A HREF="../../../../com/trolltech/qt/QSignalEmitter.html" title="class in com.trolltech.qt">QSignalEmitter</A></B></TH>
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<TD><CODE><A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal0.html" title="class in com.trolltech.qt">QSignalEmitter.Signal0</A>, <A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal1.html" title="class in com.trolltech.qt">QSignalEmitter.Signal1</A>&lt;<A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal1.html" title="type parameter in QSignalEmitter.Signal1">A</A>&gt;, <A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal2.html" title="class in com.trolltech.qt">QSignalEmitter.Signal2</A>&lt;<A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal2.html" title="type parameter in QSignalEmitter.Signal2">A</A>,<A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal2.html" title="type parameter in QSignalEmitter.Signal2">B</A>&gt;, <A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal3.html" title="class in com.trolltech.qt">QSignalEmitter.Signal3</A>&lt;<A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal3.html" title="type parameter in QSignalEmitter.Signal3">A</A>,<A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal3.html" title="type parameter in QSignalEmitter.Signal3">B</A>,<A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal3.html" title="type parameter in QSignalEmitter.Signal3">C</A>&gt;, <A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal4.html" title="class in com.trolltech.qt">QSignalEmitter.Signal4</A>&lt;<A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal4.html" title="type parameter in QSignalEmitter.Signal4">A</A>,<A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal4.html" title="type parameter in QSignalEmitter.Signal4">B</A>,<A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal4.html" title="type parameter in QSignalEmitter.Signal4">C</A>,<A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal4.html" title="type parameter in QSignalEmitter.Signal4">D</A>&gt;, <A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal5.html" title="class in com.trolltech.qt">QSignalEmitter.Signal5</A>&lt;<A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal5.html" title="type parameter in QSignalEmitter.Signal5">A</A>,<A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal5.html" title="type parameter in QSignalEmitter.Signal5">B</A>,<A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal5.html" title="type parameter in QSignalEmitter.Signal5">C</A>,<A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal5.html" title="type parameter in QSignalEmitter.Signal5">D</A>,<A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal5.html" title="type parameter in QSignalEmitter.Signal5">E</A>&gt;, <A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal6.html" title="class in com.trolltech.qt">QSignalEmitter.Signal6</A>&lt;<A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal6.html" title="type parameter in QSignalEmitter.Signal6">A</A>,<A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal6.html" title="type parameter in QSignalEmitter.Signal6">B</A>,<A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal6.html" title="type parameter in QSignalEmitter.Signal6">C</A>,<A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal6.html" title="type parameter in QSignalEmitter.Signal6">D</A>,<A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal6.html" title="type parameter in QSignalEmitter.Signal6">E</A>,<A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal6.html" title="type parameter in QSignalEmitter.Signal6">F</A>&gt;, <A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal7.html" title="class in com.trolltech.qt">QSignalEmitter.Signal7</A>&lt;<A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal7.html" title="type parameter in QSignalEmitter.Signal7">A</A>,<A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal7.html" title="type parameter in QSignalEmitter.Signal7">B</A>,<A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal7.html" title="type parameter in QSignalEmitter.Signal7">C</A>,<A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal7.html" title="type parameter in QSignalEmitter.Signal7">D</A>,<A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal7.html" title="type parameter in QSignalEmitter.Signal7">E</A>,<A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal7.html" title="type parameter in QSignalEmitter.Signal7">F</A>,<A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal7.html" title="type parameter in QSignalEmitter.Signal7">G</A>&gt;, <A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal8.html" title="class in com.trolltech.qt">QSignalEmitter.Signal8</A>&lt;<A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal8.html" title="type parameter in QSignalEmitter.Signal8">A</A>,<A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal8.html" title="type parameter in QSignalEmitter.Signal8">B</A>,<A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal8.html" title="type parameter in QSignalEmitter.Signal8">C</A>,<A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal8.html" title="type parameter in QSignalEmitter.Signal8">D</A>,<A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal8.html" title="type parameter in QSignalEmitter.Signal8">E</A>,<A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal8.html" title="type parameter in QSignalEmitter.Signal8">F</A>,<A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal8.html" title="type parameter in QSignalEmitter.Signal8">G</A>,<A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal8.html" title="type parameter in QSignalEmitter.Signal8">H</A>&gt;, <A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal9.html" title="class in com.trolltech.qt">QSignalEmitter.Signal9</A>&lt;<A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal9.html" title="type parameter in QSignalEmitter.Signal9">A</A>,<A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal9.html" title="type parameter in QSignalEmitter.Signal9">B</A>,<A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal9.html" title="type parameter in QSignalEmitter.Signal9">C</A>,<A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal9.html" title="type parameter in QSignalEmitter.Signal9">D</A>,<A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal9.html" title="type parameter in QSignalEmitter.Signal9">E</A>,<A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal9.html" title="type parameter in QSignalEmitter.Signal9">F</A>,<A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal9.html" title="type parameter in QSignalEmitter.Signal9">G</A>,<A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal9.html" title="type parameter in QSignalEmitter.Signal9">H</A>,<A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal9.html" title="type parameter in QSignalEmitter.Signal9">I</A>&gt;</CODE></TD>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal1.html" title="class in com.trolltech.qt">QSignalEmitter.Signal1</A>&lt;java.lang.String&gt;</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsTextItem.html#linkActivated">linkActivated</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This signal is emitted when the user clicks on a link on a text item that enables Qt::LinksAccessibleByMouse or Qt::LinksAccessibleByKeyboard.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal1.html" title="class in com.trolltech.qt">QSignalEmitter.Signal1</A>&lt;java.lang.String&gt;</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsTextItem.html#linkHovered">linkHovered</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This signal is emitted when the user hovers over a link on a text item that enables Qt::LinksAccessibleByMouse.</TD>
</TR>
</TABLE>
&nbsp;
<!-- ======== CONSTRUCTOR SUMMARY ======== -->

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<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsTextItem.html#QGraphicsTextItem()">QGraphicsTextItem</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Equivalent to <a href="QGraphicsTextItem.html#QGraphicsTextItem(com.trolltech.qt.gui.QGraphicsItemInterface, com.trolltech.qt.gui.QGraphicsScene)"><tt>QGraphicsTextItem</tt></a>(, 0).</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsTextItem.html#QGraphicsTextItem(com.trolltech.qt.gui.QGraphicsItemInterface)">QGraphicsTextItem</A></B>(<A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html" title="interface in com.trolltech.qt.gui">QGraphicsItemInterface</A>&nbsp;parent)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Equivalent to <a href="QGraphicsTextItem.html#QGraphicsTextItem(com.trolltech.qt.gui.QGraphicsItemInterface, com.trolltech.qt.gui.QGraphicsScene)"><tt>QGraphicsTextItem</tt></a>(<tt>parent</tt>, 0).</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsTextItem.html#QGraphicsTextItem(com.trolltech.qt.gui.QGraphicsItemInterface, com.trolltech.qt.gui.QGraphicsScene)">QGraphicsTextItem</A></B>(<A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html" title="interface in com.trolltech.qt.gui">QGraphicsItemInterface</A>&nbsp;parent,
                  <A HREF="../../../../com/trolltech/qt/gui/QGraphicsScene.html" title="class in com.trolltech.qt.gui">QGraphicsScene</A>&nbsp;scene)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Constructs a <a href="QGraphicsTextItem.html#QGraphicsTextItem(com.trolltech.qt.gui.QGraphicsItemInterface, com.trolltech.qt.gui.QGraphicsScene)"><tt>QGraphicsTextItem</tt></a>, using <tt>parent</tt> as the default plain text.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsTextItem.html#QGraphicsTextItem(java.lang.String)">QGraphicsTextItem</A></B>(java.lang.String&nbsp;text)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates a new QGraphicsTextItem with the specified <tt>text</tt>.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsTextItem.html#QGraphicsTextItem(java.lang.String, com.trolltech.qt.gui.QGraphicsItemInterface)">QGraphicsTextItem</A></B>(java.lang.String&nbsp;text,
                  <A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html" title="interface in com.trolltech.qt.gui">QGraphicsItemInterface</A>&nbsp;parent)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates a new QGraphicsTextItem with the specified <tt>text</tt> and
<tt>parent</tt> graphics item.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsTextItem.html#QGraphicsTextItem(java.lang.String, com.trolltech.qt.gui.QGraphicsItemInterface, com.trolltech.qt.gui.QGraphicsScene)">QGraphicsTextItem</A></B>(java.lang.String&nbsp;text,
                  <A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html" title="interface in com.trolltech.qt.gui">QGraphicsItemInterface</A>&nbsp;parent,
                  <A HREF="../../../../com/trolltech/qt/gui/QGraphicsScene.html" title="class in com.trolltech.qt.gui">QGraphicsScene</A>&nbsp;scene)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates a new QGraphicsTextItem with the specified <tt>text</tt>,
<tt>parent</tt>, and <tt>scene</tt>.</TD>
</TR>
</TABLE>
&nbsp;
<!-- ========== METHOD SUMMARY =========== -->

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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsTextItem.html#acceptDrops()">acceptDrops</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns true if this item can accept drag and drop events; otherwise, returns false.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../com/trolltech/qt/core/Qt.MouseButtons.html" title="class in com.trolltech.qt.core">Qt.MouseButtons</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsTextItem.html#acceptedMouseButtons()">acceptedMouseButtons</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the mouse buttons that this item accepts mouse events for.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsTextItem.html#acceptsHoverEvents()">acceptsHoverEvents</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns true if an item accepts hover events (<a href="QGraphicsSceneHoverEvent.html"><tt>QGraphicsSceneHoverEvent</tt></a>); otherwise, returns false.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsTextItem.html#addToIndex()">addToIndex</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This method is used internally by Qt Jambi.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsTextItem.html#adjustSize()">adjustSize</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Adjusts the text item to a reasonable size.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsTextItem.html#advance(int)">advance</A></B>(int&nbsp;phase)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This virtual function is called twice for all items by the QGraphicsScene::advance() slot.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../com/trolltech/qt/core/QRectF.html" title="class in com.trolltech.qt.core">QRectF</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsTextItem.html#boundingRect()">boundingRect</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This function is reimplemented for internal reasons.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;java.util.List&lt;<A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html" title="interface in com.trolltech.qt.gui">QGraphicsItemInterface</A>&gt;</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsTextItem.html#childItems()">childItems</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns a list of child objects.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../com/trolltech/qt/core/QRectF.html" title="class in com.trolltech.qt.core">QRectF</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsTextItem.html#childrenBoundingRect()">childrenBoundingRect</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the bounding rect of this item's descendents (i.e&#x2e;, its children, their children, etc.) in local coordinates.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsTextItem.html#clearFocus()">clearFocus</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Takes keyboard input focus from the item.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsTextItem.html#collidesWithItem(com.trolltech.qt.gui.QGraphicsItemInterface, com.trolltech.qt.core.Qt.ItemSelectionMode)">collidesWithItem</A></B>(<A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html" title="interface in com.trolltech.qt.gui">QGraphicsItemInterface</A>&nbsp;other,
                 <A HREF="../../../../com/trolltech/qt/core/Qt.ItemSelectionMode.html" title="enum in com.trolltech.qt.core">Qt.ItemSelectionMode</A>&nbsp;mode)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns true if this item collides with <tt>other</tt>; otherwise returns false.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsTextItem.html#collidesWithPath(com.trolltech.qt.gui.QPainterPath, com.trolltech.qt.core.Qt.ItemSelectionMode)">collidesWithPath</A></B>(<A HREF="../../../../com/trolltech/qt/gui/QPainterPath.html" title="class in com.trolltech.qt.gui">QPainterPath</A>&nbsp;path,
                 <A HREF="../../../../com/trolltech/qt/core/Qt.ItemSelectionMode.html" title="enum in com.trolltech.qt.core">Qt.ItemSelectionMode</A>&nbsp;mode)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns true if this item collides with <tt>path</tt>.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;java.util.List&lt;<A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html" title="interface in com.trolltech.qt.gui">QGraphicsItemInterface</A>&gt;</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsTextItem.html#collidingItems(com.trolltech.qt.core.Qt.ItemSelectionMode)">collidingItems</A></B>(<A HREF="../../../../com/trolltech/qt/core/Qt.ItemSelectionMode.html" title="enum in com.trolltech.qt.core">Qt.ItemSelectionMode</A>&nbsp;mode)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns a list of all items that collide with this item.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsTextItem.html#contains(com.trolltech.qt.core.QPointF)">contains</A></B>(<A HREF="../../../../com/trolltech/qt/core/QPointF.html" title="class in com.trolltech.qt.core">QPointF</A>&nbsp;point)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This function is reimplemented for internal reasons.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsTextItem.html#contextMenuEvent(com.trolltech.qt.gui.QGraphicsSceneContextMenuEvent)">contextMenuEvent</A></B>(<A HREF="../../../../com/trolltech/qt/gui/QGraphicsSceneContextMenuEvent.html" title="class in com.trolltech.qt.gui">QGraphicsSceneContextMenuEvent</A>&nbsp;event)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This function is reimplemented for internal reasons.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../com/trolltech/qt/gui/QCursor.html" title="class in com.trolltech.qt.gui">QCursor</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsTextItem.html#cursor()">cursor</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the current cursor shape for the item.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;java.lang.Object</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsTextItem.html#data(int)">data</A></B>(int&nbsp;key)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns this item's custom data for the key <tt>key</tt> as a <a href="%2E%2E/porting4.html#qvariant"><tt>QVariant</tt></a>.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../com/trolltech/qt/gui/QColor.html" title="class in com.trolltech.qt.gui">QColor</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsTextItem.html#defaultTextColor()">defaultTextColor</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the default text color that is used to for unformatted text.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../com/trolltech/qt/gui/QTransform.html" title="class in com.trolltech.qt.gui">QTransform</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsTextItem.html#deviceTransform(com.trolltech.qt.gui.QTransform)">deviceTransform</A></B>(<A HREF="../../../../com/trolltech/qt/gui/QTransform.html" title="class in com.trolltech.qt.gui">QTransform</A>&nbsp;viewportTransform)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns this item's device transformation matrix, using <tt>viewportTransform</tt> to map from scene to device coordinates.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../com/trolltech/qt/gui/QTextDocument.html" title="class in com.trolltech.qt.gui">QTextDocument</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsTextItem.html#document()">document</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the item's text document.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsTextItem.html#dragEnterEvent(com.trolltech.qt.gui.QGraphicsSceneDragDropEvent)">dragEnterEvent</A></B>(<A HREF="../../../../com/trolltech/qt/gui/QGraphicsSceneDragDropEvent.html" title="class in com.trolltech.qt.gui">QGraphicsSceneDragDropEvent</A>&nbsp;event)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This function is reimplemented for internal reasons.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsTextItem.html#dragLeaveEvent(com.trolltech.qt.gui.QGraphicsSceneDragDropEvent)">dragLeaveEvent</A></B>(<A HREF="../../../../com/trolltech/qt/gui/QGraphicsSceneDragDropEvent.html" title="class in com.trolltech.qt.gui">QGraphicsSceneDragDropEvent</A>&nbsp;event)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This function is reimplemented for internal reasons.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsTextItem.html#dragMoveEvent(com.trolltech.qt.gui.QGraphicsSceneDragDropEvent)">dragMoveEvent</A></B>(<A HREF="../../../../com/trolltech/qt/gui/QGraphicsSceneDragDropEvent.html" title="class in com.trolltech.qt.gui">QGraphicsSceneDragDropEvent</A>&nbsp;event)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This function is reimplemented for internal reasons.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsTextItem.html#dropEvent(com.trolltech.qt.gui.QGraphicsSceneDragDropEvent)">dropEvent</A></B>(<A HREF="../../../../com/trolltech/qt/gui/QGraphicsSceneDragDropEvent.html" title="class in com.trolltech.qt.gui">QGraphicsSceneDragDropEvent</A>&nbsp;event)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This function is reimplemented for internal reasons.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsTextItem.html#ensureVisible(double, double, double, double, int, int)">ensureVisible</A></B>(double&nbsp;x,
              double&nbsp;y,
              double&nbsp;w,
              double&nbsp;h,
              int&nbsp;xmargin,
              int&nbsp;ymargin)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This convenience function is equivalent to calling <a href="QGraphicsTextItem.html#ensureVisible(com.trolltech.qt.core.QRectF, int, int)"><tt>ensureVisible</tt></a>(<a href="%2E%2E/core/QRectF.html"><tt>QRectF</tt></a>(<tt>x</tt>, <tt>y</tt>, <tt>w</tt>, <tt>h</tt>), <tt>xmargin</tt>, <tt>ymargin</tt>):</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsTextItem.html#ensureVisible(com.trolltech.qt.core.QRectF, int, int)">ensureVisible</A></B>(<A HREF="../../../../com/trolltech/qt/core/QRectF.html" title="class in com.trolltech.qt.core">QRectF</A>&nbsp;rect,
              int&nbsp;xmargin,
              int&nbsp;ymargin)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;If this item is part of a scene that is viewed by a <a href="QGraphicsView.html"><tt>QGraphicsView</tt></a>, this convenience function will attempt to scroll the view to ensure that <tt>rect</tt> is visible inside the view's viewport.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;java.lang.Object</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsTextItem.html#extension(java.lang.Object)">extension</A></B>(java.lang.Object&nbsp;variant)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This function is reimplemented for internal reasons.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../com/trolltech/qt/gui/QGraphicsItem.GraphicsItemFlags.html" title="class in com.trolltech.qt.gui">QGraphicsItem.GraphicsItemFlags</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsTextItem.html#flags()">flags</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns this item's flags.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsTextItem.html#focusInEvent(com.trolltech.qt.gui.QFocusEvent)">focusInEvent</A></B>(<A HREF="../../../../com/trolltech/qt/gui/QFocusEvent.html" title="class in com.trolltech.qt.gui">QFocusEvent</A>&nbsp;event)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This function is reimplemented for internal reasons.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsTextItem.html#focusOutEvent(com.trolltech.qt.gui.QFocusEvent)">focusOutEvent</A></B>(<A HREF="../../../../com/trolltech/qt/gui/QFocusEvent.html" title="class in com.trolltech.qt.gui">QFocusEvent</A>&nbsp;event)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This function is reimplemented for internal reasons.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../com/trolltech/qt/gui/QFont.html" title="class in com.trolltech.qt.gui">QFont</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsTextItem.html#font()">font</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the item's font, which is used to render the text.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;<A HREF="../../../../com/trolltech/qt/gui/QGraphicsTextItem.html" title="class in com.trolltech.qt.gui">QGraphicsTextItem</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsTextItem.html#fromNativePointer(com.trolltech.qt.QNativePointer)">fromNativePointer</A></B>(<A HREF="../../../../com/trolltech/qt/QNativePointer.html" title="class in com.trolltech.qt">QNativePointer</A>&nbsp;nativePointer)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This function returns the QGraphicsTextItem instance pointed to by nativePointer</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemGroup.html" title="class in com.trolltech.qt.gui">QGraphicsItemGroup</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsTextItem.html#group()">group</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns a pointer to this item's item group, or 0 if this item is not member of a group.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsTextItem.html#handlesChildEvents()">handlesChildEvents</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns true if this item handles child events (i.e&#x2e;, all events intended for any of its children are instead sent to this item); otherwise, false is returned.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsTextItem.html#hasCursor()">hasCursor</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns true if this item has a cursor set; otherwise, false is returned.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsTextItem.html#hasFocus()">hasFocus</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns true if this item has focus (i.e&#x2e;, can accept key events); otherwise, returns false.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsTextItem.html#hide()">hide</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Hides the item.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsTextItem.html#hoverEnterEvent(com.trolltech.qt.gui.QGraphicsSceneHoverEvent)">hoverEnterEvent</A></B>(<A HREF="../../../../com/trolltech/qt/gui/QGraphicsSceneHoverEvent.html" title="class in com.trolltech.qt.gui">QGraphicsSceneHoverEvent</A>&nbsp;event)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This function is reimplemented for internal reasons.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsTextItem.html#hoverLeaveEvent(com.trolltech.qt.gui.QGraphicsSceneHoverEvent)">hoverLeaveEvent</A></B>(<A HREF="../../../../com/trolltech/qt/gui/QGraphicsSceneHoverEvent.html" title="class in com.trolltech.qt.gui">QGraphicsSceneHoverEvent</A>&nbsp;event)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This function is reimplemented for internal reasons.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsTextItem.html#hoverMoveEvent(com.trolltech.qt.gui.QGraphicsSceneHoverEvent)">hoverMoveEvent</A></B>(<A HREF="../../../../com/trolltech/qt/gui/QGraphicsSceneHoverEvent.html" title="class in com.trolltech.qt.gui">QGraphicsSceneHoverEvent</A>&nbsp;event)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This function is reimplemented for internal reasons.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsTextItem.html#inputMethodEvent(com.trolltech.qt.gui.QInputMethodEvent)">inputMethodEvent</A></B>(<A HREF="../../../../com/trolltech/qt/gui/QInputMethodEvent.html" title="class in com.trolltech.qt.gui">QInputMethodEvent</A>&nbsp;event)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This function is reimplemented for internal reasons.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;java.lang.Object</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsTextItem.html#inputMethodQuery(com.trolltech.qt.core.Qt.InputMethodQuery)">inputMethodQuery</A></B>(<A HREF="../../../../com/trolltech/qt/core/Qt.InputMethodQuery.html" title="enum in com.trolltech.qt.core">Qt.InputMethodQuery</A>&nbsp;query)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This function is reimplemented for internal reasons.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsTextItem.html#installSceneEventFilter(com.trolltech.qt.gui.QGraphicsItemInterface)">installSceneEventFilter</A></B>(<A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html" title="interface in com.trolltech.qt.gui">QGraphicsItemInterface</A>&nbsp;filterItem)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Installs an event filter for this item on <tt>filterItem</tt>, causing all events for this item to first pass through <tt>filterItem</tt>'s <a href="QGraphicsTextItem.html#sceneEventFilter(com.trolltech.qt.gui.QGraphicsItemInterface, com.trolltech.qt.core.QEvent)"><tt>sceneEventFilter</tt></a> function.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsTextItem.html#isAncestorOf(com.trolltech.qt.gui.QGraphicsItemInterface)">isAncestorOf</A></B>(<A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html" title="interface in com.trolltech.qt.gui">QGraphicsItemInterface</A>&nbsp;child)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns true if this item is an ancestor of <tt>child</tt> (i.e&#x2e;, if this item is <tt>child</tt>'s parent, or one of <tt>child</tt>'s parent's ancestors).</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsTextItem.html#isEnabled()">isEnabled</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns true if the item is enabled; otherwise, false is returned.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsTextItem.html#isObscured()">isObscured</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns true if this item's bounding rect is completely obscured by the opaque shape of any of colliding items above it (i.e&#x2e;, with a higher Z value than this item).</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsTextItem.html#isObscured(double, double, double, double)">isObscured</A></B>(double&nbsp;x,
           double&nbsp;y,
           double&nbsp;w,
           double&nbsp;h)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This convenience function is equivalent to calling <a href="QGraphicsTextItem.html#isObscured()"><tt>isObscured</tt></a>(<a href="%2E%2E/core/QRectF.html"><tt>QRectF</tt></a>(<tt>x</tt>, <tt>y</tt>, <tt>w</tt>, <tt>h</tt>)).</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsTextItem.html#isObscured(com.trolltech.qt.core.QRectF)">isObscured</A></B>(<A HREF="../../../../com/trolltech/qt/core/QRectF.html" title="class in com.trolltech.qt.core">QRectF</A>&nbsp;rect)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns true if <tt>rect</tt> is completely obscured by the opaque shape of any of colliding items above it (i.e&#x2e;, with a higher Z value than this item).</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsTextItem.html#isObscuredBy(com.trolltech.qt.gui.QGraphicsItemInterface)">isObscuredBy</A></B>(<A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html" title="interface in com.trolltech.qt.gui">QGraphicsItemInterface</A>&nbsp;item)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This function is reimplemented for internal reasons.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsTextItem.html#isSelected()">isSelected</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns true if this item is selected; otherwise, false is returned.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsTextItem.html#isVisible()">isVisible</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns true if the item is visible; otherwise, false is returned.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;java.lang.Object</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsTextItem.html#itemChange(com.trolltech.qt.gui.QGraphicsItem.GraphicsItemChange, java.lang.Object)">itemChange</A></B>(<A HREF="../../../../com/trolltech/qt/gui/QGraphicsItem.GraphicsItemChange.html" title="enum in com.trolltech.qt.gui">QGraphicsItem.GraphicsItemChange</A>&nbsp;change,
           java.lang.Object&nbsp;value)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This virtual function is called by <a href="QGraphicsItem.html"><tt>QGraphicsItem</tt></a> to notify custom items that some part of the item's state changes.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsTextItem.html#keyPressEvent(com.trolltech.qt.gui.QKeyEvent)">keyPressEvent</A></B>(<A HREF="../../../../com/trolltech/qt/gui/QKeyEvent.html" title="class in com.trolltech.qt.gui">QKeyEvent</A>&nbsp;event)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This function is reimplemented for internal reasons.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsTextItem.html#keyReleaseEvent(com.trolltech.qt.gui.QKeyEvent)">keyReleaseEvent</A></B>(<A HREF="../../../../com/trolltech/qt/gui/QKeyEvent.html" title="class in com.trolltech.qt.gui">QKeyEvent</A>&nbsp;event)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This function is reimplemented for internal reasons.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../com/trolltech/qt/core/QPointF.html" title="class in com.trolltech.qt.core">QPointF</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsTextItem.html#mapFromItem(com.trolltech.qt.gui.QGraphicsItemInterface, double, double)">mapFromItem</A></B>(<A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html" title="interface in com.trolltech.qt.gui">QGraphicsItemInterface</A>&nbsp;item,
            double&nbsp;x,
            double&nbsp;y)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This convenience function is equivalent to calling <a href="QGraphicsTextItem.html#mapFromItem(com.trolltech.qt.gui.QGraphicsItemInterface, com.trolltech.qt.gui.QPainterPath)"><tt>mapFromItem</tt></a>(<tt>item</tt>, <a href="%2E%2E/core/QPointF.html"><tt>QPointF</tt></a>(<tt>x</tt>, <tt>y</tt>)).</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../com/trolltech/qt/gui/QPolygonF.html" title="class in com.trolltech.qt.gui">QPolygonF</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsTextItem.html#mapFromItem(com.trolltech.qt.gui.QGraphicsItemInterface, double, double, double, double)">mapFromItem</A></B>(<A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html" title="interface in com.trolltech.qt.gui">QGraphicsItemInterface</A>&nbsp;item,
            double&nbsp;x,
            double&nbsp;y,
            double&nbsp;w,
            double&nbsp;h)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This convenience function is equivalent to calling <a href="QGraphicsTextItem.html#mapFromItem(com.trolltech.qt.gui.QGraphicsItemInterface, com.trolltech.qt.gui.QPainterPath)"><tt>mapFromItem</tt></a>(item, <a href="%2E%2E/core/QRectF.html"><tt>QRectF</tt></a>(<tt>x</tt>, <tt>y</tt>, <tt>w</tt>, <tt>h</tt>)).</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../com/trolltech/qt/gui/QPainterPath.html" title="class in com.trolltech.qt.gui">QPainterPath</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsTextItem.html#mapFromItem(com.trolltech.qt.gui.QGraphicsItemInterface, com.trolltech.qt.gui.QPainterPath)">mapFromItem</A></B>(<A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html" title="interface in com.trolltech.qt.gui">QGraphicsItemInterface</A>&nbsp;item,
            <A HREF="../../../../com/trolltech/qt/gui/QPainterPath.html" title="class in com.trolltech.qt.gui">QPainterPath</A>&nbsp;path)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Maps the path <tt>path</tt>, which is in <tt>item</tt>'s coordinate system, to this item's coordinate system, and returns the mapped path.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../com/trolltech/qt/core/QPointF.html" title="class in com.trolltech.qt.core">QPointF</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsTextItem.html#mapFromItem(com.trolltech.qt.gui.QGraphicsItemInterface, com.trolltech.qt.core.QPointF)">mapFromItem</A></B>(<A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html" title="interface in com.trolltech.qt.gui">QGraphicsItemInterface</A>&nbsp;item,
            <A HREF="../../../../com/trolltech/qt/core/QPointF.html" title="class in com.trolltech.qt.core">QPointF</A>&nbsp;point)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Maps the point <tt>point</tt>, which is in <tt>item</tt>'s coordinate system, to this item's coordinate system, and returns the mapped coordinate.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../com/trolltech/qt/gui/QPolygonF.html" title="class in com.trolltech.qt.gui">QPolygonF</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsTextItem.html#mapFromItem(com.trolltech.qt.gui.QGraphicsItemInterface, com.trolltech.qt.gui.QPolygonF)">mapFromItem</A></B>(<A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html" title="interface in com.trolltech.qt.gui">QGraphicsItemInterface</A>&nbsp;item,
            <A HREF="../../../../com/trolltech/qt/gui/QPolygonF.html" title="class in com.trolltech.qt.gui">QPolygonF</A>&nbsp;polygon)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Maps the polygon <tt>polygon</tt>, which is in <tt>item</tt>'s coordinate system, to this item's coordinate system, and returns the mapped polygon.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../com/trolltech/qt/gui/QPolygonF.html" title="class in com.trolltech.qt.gui">QPolygonF</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsTextItem.html#mapFromItem(com.trolltech.qt.gui.QGraphicsItemInterface, com.trolltech.qt.core.QRectF)">mapFromItem</A></B>(<A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html" title="interface in com.trolltech.qt.gui">QGraphicsItemInterface</A>&nbsp;item,
            <A HREF="../../../../com/trolltech/qt/core/QRectF.html" title="class in com.trolltech.qt.core">QRectF</A>&nbsp;rect)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Maps the rectangle <tt>rect</tt>, which is in <tt>item</tt>'s coordinate system, to this item's coordinate system, and returns the mapped rectangle as a polygon.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../com/trolltech/qt/core/QPointF.html" title="class in com.trolltech.qt.core">QPointF</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsTextItem.html#mapFromParent(double, double)">mapFromParent</A></B>(double&nbsp;x,
              double&nbsp;y)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This convenience function is equivalent to calling <a href="QGraphicsTextItem.html#mapFromParent(com.trolltech.qt.gui.QPolygonF)"><tt>mapFromParent</tt></a>(<a href="%2E%2E/core/QPointF.html"><tt>QPointF</tt></a>(<tt>x</tt>, <tt>y</tt>)).</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../com/trolltech/qt/gui/QPolygonF.html" title="class in com.trolltech.qt.gui">QPolygonF</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsTextItem.html#mapFromParent(double, double, double, double)">mapFromParent</A></B>(double&nbsp;x,
              double&nbsp;y,
              double&nbsp;w,
              double&nbsp;h)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This convenience function is equivalent to calling <a href="QGraphicsTextItem.html#mapFromItem(com.trolltech.qt.gui.QGraphicsItemInterface, com.trolltech.qt.gui.QPainterPath)"><tt>mapFromItem</tt></a>(<a href="%2E%2E/core/QRectF.html"><tt>QRectF</tt></a>(<tt>x</tt>, <tt>y</tt>, <tt>w</tt>, <tt>h</tt>)).</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../com/trolltech/qt/gui/QPainterPath.html" title="class in com.trolltech.qt.gui">QPainterPath</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsTextItem.html#mapFromParent(com.trolltech.qt.gui.QPainterPath)">mapFromParent</A></B>(<A HREF="../../../../com/trolltech/qt/gui/QPainterPath.html" title="class in com.trolltech.qt.gui">QPainterPath</A>&nbsp;path)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Maps the path <tt>path</tt>, which is in this item's parent's coordinate system, to this item's coordinate system, and returns the mapped path.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../com/trolltech/qt/core/QPointF.html" title="class in com.trolltech.qt.core">QPointF</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsTextItem.html#mapFromParent(com.trolltech.qt.core.QPointF)">mapFromParent</A></B>(<A HREF="../../../../com/trolltech/qt/core/QPointF.html" title="class in com.trolltech.qt.core">QPointF</A>&nbsp;point)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Maps the point <tt>point</tt>, which is in this item's parent's coordinate system, to this item's coordinate system, and returns the mapped coordinate.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../com/trolltech/qt/gui/QPolygonF.html" title="class in com.trolltech.qt.gui">QPolygonF</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsTextItem.html#mapFromParent(com.trolltech.qt.gui.QPolygonF)">mapFromParent</A></B>(<A HREF="../../../../com/trolltech/qt/gui/QPolygonF.html" title="class in com.trolltech.qt.gui">QPolygonF</A>&nbsp;polygon)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Maps the polygon <tt>polygon</tt>, which is in this item's parent's coordinate system, to this item's coordinate system, and returns the mapped polygon.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../com/trolltech/qt/gui/QPolygonF.html" title="class in com.trolltech.qt.gui">QPolygonF</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsTextItem.html#mapFromParent(com.trolltech.qt.core.QRectF)">mapFromParent</A></B>(<A HREF="../../../../com/trolltech/qt/core/QRectF.html" title="class in com.trolltech.qt.core">QRectF</A>&nbsp;rect)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Maps the rectangle <tt>rect</tt>, which is in this item's parent's coordinate system, to this item's coordinate system, and returns the mapped rectangle as a polygon.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../com/trolltech/qt/core/QPointF.html" title="class in com.trolltech.qt.core">QPointF</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsTextItem.html#mapFromScene(double, double)">mapFromScene</A></B>(double&nbsp;x,
             double&nbsp;y)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This convenience function is equivalent to calling <a href="QGraphicsTextItem.html#mapFromScene(double, double)"><tt>mapFromScene</tt></a>(<a href="%2E%2E/core/QPointF.html"><tt>QPointF</tt></a>(<tt>x</tt>, <tt>y</tt>)).</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../com/trolltech/qt/gui/QPolygonF.html" title="class in com.trolltech.qt.gui">QPolygonF</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsTextItem.html#mapFromScene(double, double, double, double)">mapFromScene</A></B>(double&nbsp;x,
             double&nbsp;y,
             double&nbsp;w,
             double&nbsp;h)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This convenience function is equivalent to calling <a href="QGraphicsTextItem.html#mapFromScene(double, double)"><tt>mapFromScene</tt></a>(<a href="%2E%2E/core/QRectF.html"><tt>QRectF</tt></a>(<tt>x</tt>, <tt>y</tt>, <tt>w</tt>, <tt>h</tt>)).</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../com/trolltech/qt/gui/QPainterPath.html" title="class in com.trolltech.qt.gui">QPainterPath</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsTextItem.html#mapFromScene(com.trolltech.qt.gui.QPainterPath)">mapFromScene</A></B>(<A HREF="../../../../com/trolltech/qt/gui/QPainterPath.html" title="class in com.trolltech.qt.gui">QPainterPath</A>&nbsp;path)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Maps the path <tt>path</tt>, which is in this item's scene's coordinate system, to this item's coordinate system, and returns the mapped path.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../com/trolltech/qt/core/QPointF.html" title="class in com.trolltech.qt.core">QPointF</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsTextItem.html#mapFromScene(com.trolltech.qt.core.QPointF)">mapFromScene</A></B>(<A HREF="../../../../com/trolltech/qt/core/QPointF.html" title="class in com.trolltech.qt.core">QPointF</A>&nbsp;point)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Maps the point <tt>point</tt>, which is in this item's scene's coordinate system, to this item's coordinate system, and returns the mapped coordinate.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../com/trolltech/qt/gui/QPolygonF.html" title="class in com.trolltech.qt.gui">QPolygonF</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsTextItem.html#mapFromScene(com.trolltech.qt.gui.QPolygonF)">mapFromScene</A></B>(<A HREF="../../../../com/trolltech/qt/gui/QPolygonF.html" title="class in com.trolltech.qt.gui">QPolygonF</A>&nbsp;polygon)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Maps the polygon <tt>polygon</tt>, which is in this item's scene's coordinate system, to this item's coordinate system, and returns the mapped polygon.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../com/trolltech/qt/gui/QPolygonF.html" title="class in com.trolltech.qt.gui">QPolygonF</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsTextItem.html#mapFromScene(com.trolltech.qt.core.QRectF)">mapFromScene</A></B>(<A HREF="../../../../com/trolltech/qt/core/QRectF.html" title="class in com.trolltech.qt.core">QRectF</A>&nbsp;rect)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Maps the rectangle <tt>rect</tt>, which is in this item's scene's coordinate system, to this item's coordinate system, and returns the mapped rectangle as a polygon.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../com/trolltech/qt/core/QPointF.html" title="class in com.trolltech.qt.core">QPointF</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsTextItem.html#mapToItem(com.trolltech.qt.gui.QGraphicsItemInterface, double, double)">mapToItem</A></B>(<A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html" title="interface in com.trolltech.qt.gui">QGraphicsItemInterface</A>&nbsp;item,
          double&nbsp;x,
          double&nbsp;y)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This convenience function is equivalent to calling <a href="QGraphicsTextItem.html#mapToItem(com.trolltech.qt.gui.QGraphicsItemInterface, com.trolltech.qt.gui.QPolygonF)"><tt>mapToItem</tt></a>(<tt>item</tt>, <a href="%2E%2E/core/QPointF.html"><tt>QPointF</tt></a>(<tt>x</tt>, <tt>y</tt>)).</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../com/trolltech/qt/gui/QPolygonF.html" title="class in com.trolltech.qt.gui">QPolygonF</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsTextItem.html#mapToItem(com.trolltech.qt.gui.QGraphicsItemInterface, double, double, double, double)">mapToItem</A></B>(<A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html" title="interface in com.trolltech.qt.gui">QGraphicsItemInterface</A>&nbsp;item,
          double&nbsp;x,
          double&nbsp;y,
          double&nbsp;w,
          double&nbsp;h)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This convenience function is equivalent to calling <a href="QGraphicsTextItem.html#mapToItem(com.trolltech.qt.gui.QGraphicsItemInterface, com.trolltech.qt.gui.QPolygonF)"><tt>mapToItem</tt></a>(item, <a href="%2E%2E/core/QRectF.html"><tt>QRectF</tt></a>(<tt>x</tt>, <tt>y</tt>, <tt>w</tt>, <tt>h</tt>)).</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../com/trolltech/qt/gui/QPainterPath.html" title="class in com.trolltech.qt.gui">QPainterPath</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsTextItem.html#mapToItem(com.trolltech.qt.gui.QGraphicsItemInterface, com.trolltech.qt.gui.QPainterPath)">mapToItem</A></B>(<A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html" title="interface in com.trolltech.qt.gui">QGraphicsItemInterface</A>&nbsp;item,
          <A HREF="../../../../com/trolltech/qt/gui/QPainterPath.html" title="class in com.trolltech.qt.gui">QPainterPath</A>&nbsp;path)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Maps the path <tt>path</tt>, which is in this item's coordinate system, to <tt>item</tt>'s coordinate system, and returns the mapped path.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../com/trolltech/qt/core/QPointF.html" title="class in com.trolltech.qt.core">QPointF</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsTextItem.html#mapToItem(com.trolltech.qt.gui.QGraphicsItemInterface, com.trolltech.qt.core.QPointF)">mapToItem</A></B>(<A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html" title="interface in com.trolltech.qt.gui">QGraphicsItemInterface</A>&nbsp;item,
          <A HREF="../../../../com/trolltech/qt/core/QPointF.html" title="class in com.trolltech.qt.core">QPointF</A>&nbsp;point)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Maps the point <tt>point</tt>, which is in this item's coordinate system, to <tt>item</tt>'s coordinate system, and returns the mapped coordinate.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../com/trolltech/qt/gui/QPolygonF.html" title="class in com.trolltech.qt.gui">QPolygonF</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsTextItem.html#mapToItem(com.trolltech.qt.gui.QGraphicsItemInterface, com.trolltech.qt.gui.QPolygonF)">mapToItem</A></B>(<A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html" title="interface in com.trolltech.qt.gui">QGraphicsItemInterface</A>&nbsp;item,
          <A HREF="../../../../com/trolltech/qt/gui/QPolygonF.html" title="class in com.trolltech.qt.gui">QPolygonF</A>&nbsp;polygon)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Maps the polygon <tt>polygon</tt>, which is in this item's coordinate system, to <tt>item</tt>'s coordinate system, and returns the mapped polygon.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../com/trolltech/qt/gui/QPolygonF.html" title="class in com.trolltech.qt.gui">QPolygonF</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsTextItem.html#mapToItem(com.trolltech.qt.gui.QGraphicsItemInterface, com.trolltech.qt.core.QRectF)">mapToItem</A></B>(<A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html" title="interface in com.trolltech.qt.gui">QGraphicsItemInterface</A>&nbsp;item,
          <A HREF="../../../../com/trolltech/qt/core/QRectF.html" title="class in com.trolltech.qt.core">QRectF</A>&nbsp;rect)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Maps the rectangle <tt>rect</tt>, which is in this item's coordinate system, to <tt>item</tt>'s coordinate system, and returns the mapped rectangle as a polygon.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../com/trolltech/qt/core/QPointF.html" title="class in com.trolltech.qt.core">QPointF</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsTextItem.html#mapToParent(double, double)">mapToParent</A></B>(double&nbsp;x,
            double&nbsp;y)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This convenience function is equivalent to calling <a href="QGraphicsTextItem.html#mapToParent(com.trolltech.qt.gui.QPainterPath)"><tt>mapToParent</tt></a>(<a href="%2E%2E/core/QPointF.html"><tt>QPointF</tt></a>(<tt>x</tt>, <tt>y</tt>)).</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../com/trolltech/qt/gui/QPolygonF.html" title="class in com.trolltech.qt.gui">QPolygonF</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsTextItem.html#mapToParent(double, double, double, double)">mapToParent</A></B>(double&nbsp;x,
            double&nbsp;y,
            double&nbsp;w,
            double&nbsp;h)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This convenience function is equivalent to calling <a href="QGraphicsTextItem.html#mapToParent(com.trolltech.qt.gui.QPainterPath)"><tt>mapToParent</tt></a>(<a href="%2E%2E/core/QRectF.html"><tt>QRectF</tt></a>(<tt>x</tt>, <tt>y</tt>, <tt>w</tt>, <tt>h</tt>)).</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../com/trolltech/qt/gui/QPainterPath.html" title="class in com.trolltech.qt.gui">QPainterPath</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsTextItem.html#mapToParent(com.trolltech.qt.gui.QPainterPath)">mapToParent</A></B>(<A HREF="../../../../com/trolltech/qt/gui/QPainterPath.html" title="class in com.trolltech.qt.gui">QPainterPath</A>&nbsp;path)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Maps the path <tt>path</tt>, which is in this item's coordinate system, to its parent's coordinate system, and returns the mapped path.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../com/trolltech/qt/core/QPointF.html" title="class in com.trolltech.qt.core">QPointF</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsTextItem.html#mapToParent(com.trolltech.qt.core.QPointF)">mapToParent</A></B>(<A HREF="../../../../com/trolltech/qt/core/QPointF.html" title="class in com.trolltech.qt.core">QPointF</A>&nbsp;point)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Maps the point <tt>point</tt>, which is in this item's coordinate system, to its parent's coordinate system, and returns the mapped coordinate.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../com/trolltech/qt/gui/QPolygonF.html" title="class in com.trolltech.qt.gui">QPolygonF</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsTextItem.html#mapToParent(com.trolltech.qt.gui.QPolygonF)">mapToParent</A></B>(<A HREF="../../../../com/trolltech/qt/gui/QPolygonF.html" title="class in com.trolltech.qt.gui">QPolygonF</A>&nbsp;polygon)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Maps the polygon <tt>polygon</tt>, which is in this item's coordinate system, to its parent's coordinate system, and returns the mapped polygon.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../com/trolltech/qt/gui/QPolygonF.html" title="class in com.trolltech.qt.gui">QPolygonF</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsTextItem.html#mapToParent(com.trolltech.qt.core.QRectF)">mapToParent</A></B>(<A HREF="../../../../com/trolltech/qt/core/QRectF.html" title="class in com.trolltech.qt.core">QRectF</A>&nbsp;rect)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Maps the rectangle <tt>rect</tt>, which is in this item's coordinate system, to its parent's coordinate system, and returns the mapped rectangle as a polygon.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../com/trolltech/qt/core/QPointF.html" title="class in com.trolltech.qt.core">QPointF</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsTextItem.html#mapToScene(double, double)">mapToScene</A></B>(double&nbsp;x,
           double&nbsp;y)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This convenience function is equivalent to calling <a href="QGraphicsTextItem.html#mapToScene(com.trolltech.qt.core.QRectF)"><tt>mapToScene</tt></a>(<a href="%2E%2E/core/QPointF.html"><tt>QPointF</tt></a>(<tt>x</tt>, <tt>y</tt>)).</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../com/trolltech/qt/gui/QPolygonF.html" title="class in com.trolltech.qt.gui">QPolygonF</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsTextItem.html#mapToScene(double, double, double, double)">mapToScene</A></B>(double&nbsp;x,
           double&nbsp;y,
           double&nbsp;w,
           double&nbsp;h)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This convenience function is equivalent to calling <a href="QGraphicsTextItem.html#mapToScene(com.trolltech.qt.core.QRectF)"><tt>mapToScene</tt></a>(<a href="%2E%2E/core/QRectF.html"><tt>QRectF</tt></a>(<tt>x</tt>, <tt>y</tt>, <tt>w</tt>, <tt>h</tt>)).</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../com/trolltech/qt/gui/QPainterPath.html" title="class in com.trolltech.qt.gui">QPainterPath</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsTextItem.html#mapToScene(com.trolltech.qt.gui.QPainterPath)">mapToScene</A></B>(<A HREF="../../../../com/trolltech/qt/gui/QPainterPath.html" title="class in com.trolltech.qt.gui">QPainterPath</A>&nbsp;path)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Maps the path <tt>path</tt>, which is in this item's coordinate system, to the scene's coordinate system, and returns the mapped path.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../com/trolltech/qt/core/QPointF.html" title="class in com.trolltech.qt.core">QPointF</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsTextItem.html#mapToScene(com.trolltech.qt.core.QPointF)">mapToScene</A></B>(<A HREF="../../../../com/trolltech/qt/core/QPointF.html" title="class in com.trolltech.qt.core">QPointF</A>&nbsp;point)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Maps the point <tt>point</tt>, which is in this item's coordinate system, to the scene's coordinate system, and returns the mapped coordinate.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../com/trolltech/qt/gui/QPolygonF.html" title="class in com.trolltech.qt.gui">QPolygonF</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsTextItem.html#mapToScene(com.trolltech.qt.gui.QPolygonF)">mapToScene</A></B>(<A HREF="../../../../com/trolltech/qt/gui/QPolygonF.html" title="class in com.trolltech.qt.gui">QPolygonF</A>&nbsp;polygon)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Maps the polygon <tt>polygon</tt>, which is in this item's coordinate system, to the scene's coordinate system, and returns the mapped polygon.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../com/trolltech/qt/gui/QPolygonF.html" title="class in com.trolltech.qt.gui">QPolygonF</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsTextItem.html#mapToScene(com.trolltech.qt.core.QRectF)">mapToScene</A></B>(<A HREF="../../../../com/trolltech/qt/core/QRectF.html" title="class in com.trolltech.qt.core">QRectF</A>&nbsp;rect)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Maps the rectangle <tt>rect</tt>, which is in this item's coordinate system, to the scene's coordinate system, and returns the mapped rectangle as a polygon.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsTextItem.html#mouseDoubleClickEvent(com.trolltech.qt.gui.QGraphicsSceneMouseEvent)">mouseDoubleClickEvent</A></B>(<A HREF="../../../../com/trolltech/qt/gui/QGraphicsSceneMouseEvent.html" title="class in com.trolltech.qt.gui">QGraphicsSceneMouseEvent</A>&nbsp;event)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This function is reimplemented for internal reasons.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsTextItem.html#mouseMoveEvent(com.trolltech.qt.gui.QGraphicsSceneMouseEvent)">mouseMoveEvent</A></B>(<A HREF="../../../../com/trolltech/qt/gui/QGraphicsSceneMouseEvent.html" title="class in com.trolltech.qt.gui">QGraphicsSceneMouseEvent</A>&nbsp;event)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This function is reimplemented for internal reasons.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsTextItem.html#mousePressEvent(com.trolltech.qt.gui.QGraphicsSceneMouseEvent)">mousePressEvent</A></B>(<A HREF="../../../../com/trolltech/qt/gui/QGraphicsSceneMouseEvent.html" title="class in com.trolltech.qt.gui">QGraphicsSceneMouseEvent</A>&nbsp;event)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This function is reimplemented for internal reasons.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsTextItem.html#mouseReleaseEvent(com.trolltech.qt.gui.QGraphicsSceneMouseEvent)">mouseReleaseEvent</A></B>(<A HREF="../../../../com/trolltech/qt/gui/QGraphicsSceneMouseEvent.html" title="class in com.trolltech.qt.gui">QGraphicsSceneMouseEvent</A>&nbsp;event)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This function is reimplemented for internal reasons.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsTextItem.html#moveBy(double, double)">moveBy</A></B>(double&nbsp;dx,
       double&nbsp;dy)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Moves the item by <tt>dx</tt> points horizontally, and <tt>dy</tt> point vertically.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../com/trolltech/qt/gui/QPainterPath.html" title="class in com.trolltech.qt.gui">QPainterPath</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsTextItem.html#opaqueArea()">opaqueArea</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This function is reimplemented for internal reasons.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsTextItem.html#openExternalLinks()">openExternalLinks</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Specifies whether <a href="QGraphicsTextItem.html#QGraphicsTextItem(com.trolltech.qt.gui.QGraphicsItemInterface, com.trolltech.qt.gui.QGraphicsScene)"><tt>QGraphicsTextItem</tt></a> should automatically open links using QDesktopServices::openUrl() instead of emitting the anchorClicked signal.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsTextItem.html#paint(com.trolltech.qt.gui.QPainter, com.trolltech.qt.gui.QStyleOptionGraphicsItem, com.trolltech.qt.gui.QWidget)">paint</A></B>(<A HREF="../../../../com/trolltech/qt/gui/QPainter.html" title="class in com.trolltech.qt.gui">QPainter</A>&nbsp;painter,
      <A HREF="../../../../com/trolltech/qt/gui/QStyleOptionGraphicsItem.html" title="class in com.trolltech.qt.gui">QStyleOptionGraphicsItem</A>&nbsp;option,
      <A HREF="../../../../com/trolltech/qt/gui/QWidget.html" title="class in com.trolltech.qt.gui">QWidget</A>&nbsp;widget)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This function is reimplemented for internal reasons.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html" title="interface in com.trolltech.qt.gui">QGraphicsItemInterface</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsTextItem.html#parentItem()">parentItem</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns a pointer to this item's parent item.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../com/trolltech/qt/core/QPointF.html" title="class in com.trolltech.qt.core">QPointF</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsTextItem.html#pos()">pos</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the position of the item in parent coordinates.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsTextItem.html#prepareGeometryChange()">prepareGeometryChange</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Prepares the item for a geometry change.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsTextItem.html#removeFromIndex()">removeFromIndex</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This method is used internally by Qt Jambi.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsTextItem.html#removeSceneEventFilter(com.trolltech.qt.gui.QGraphicsItemInterface)">removeSceneEventFilter</A></B>(<A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html" title="interface in com.trolltech.qt.gui">QGraphicsItemInterface</A>&nbsp;filterItem)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Removes an event filter on this item from <tt>filterItem</tt>.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsTextItem.html#resetTransform()">resetTransform</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Resets this item's transformation matrix to the identity matrix.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsTextItem.html#rotate(double)">rotate</A></B>(double&nbsp;angle)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Rotates the current item transformation <tt>angle</tt> degrees clockwise.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsTextItem.html#scale(double, double)">scale</A></B>(double&nbsp;sx,
      double&nbsp;sy)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Scales the current item transformation by (<tt>sx</tt>, <tt>sy</tt>).</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../com/trolltech/qt/gui/QGraphicsScene.html" title="class in com.trolltech.qt.gui">QGraphicsScene</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsTextItem.html#scene()">scene</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the current scene for the item, or 0 if the item is not stored in a scene.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../com/trolltech/qt/core/QRectF.html" title="class in com.trolltech.qt.core">QRectF</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsTextItem.html#sceneBoundingRect()">sceneBoundingRect</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the bounding rect of this item in scene coordinates, by combining <a href="QGraphicsTextItem.html#sceneTransform()"><tt>sceneTransform</tt></a> with <a href="QGraphicsTextItem.html#boundingRect()"><tt>boundingRect</tt></a>.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsTextItem.html#sceneEvent(com.trolltech.qt.core.QEvent)">sceneEvent</A></B>(<A HREF="../../../../com/trolltech/qt/core/QEvent.html" title="class in com.trolltech.qt.core">QEvent</A>&nbsp;event)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This function is reimplemented for internal reasons.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsTextItem.html#sceneEventFilter(com.trolltech.qt.gui.QGraphicsItemInterface, com.trolltech.qt.core.QEvent)">sceneEventFilter</A></B>(<A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html" title="interface in com.trolltech.qt.gui">QGraphicsItemInterface</A>&nbsp;watched,
                 <A HREF="../../../../com/trolltech/qt/core/QEvent.html" title="class in com.trolltech.qt.core">QEvent</A>&nbsp;event)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Filters events for the item <tt>watched</tt>.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../com/trolltech/qt/core/QPointF.html" title="class in com.trolltech.qt.core">QPointF</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsTextItem.html#scenePos()">scenePos</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the item's position in scene coordinates.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../com/trolltech/qt/gui/QTransform.html" title="class in com.trolltech.qt.gui">QTransform</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsTextItem.html#sceneTransform()">sceneTransform</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns this item's scene transformation matrix.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsTextItem.html#setAcceptDrops(boolean)">setAcceptDrops</A></B>(boolean&nbsp;on)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;If <tt>on</tt> is true, this item will accept drag and drop events; otherwise, it is transparent for drag and drop events.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsTextItem.html#setAcceptedMouseButtons(com.trolltech.qt.core.Qt.MouseButtons)">setAcceptedMouseButtons</A></B>(<A HREF="../../../../com/trolltech/qt/core/Qt.MouseButtons.html" title="class in com.trolltech.qt.core">Qt.MouseButtons</A>&nbsp;buttons)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets the mouse <tt>buttons</tt> that this item accepts mouse events for.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsTextItem.html#setAcceptsHoverEvents(boolean)">setAcceptsHoverEvents</A></B>(boolean&nbsp;enabled)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;If <tt>enabled</tt> is true, this item will accept hover events; otherwise, it will ignore them.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsTextItem.html#setCursor(com.trolltech.qt.gui.QCursor)">setCursor</A></B>(<A HREF="../../../../com/trolltech/qt/gui/QCursor.html" title="class in com.trolltech.qt.gui">QCursor</A>&nbsp;cursor)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets the current cursor shape for the item to <tt>cursor</tt>.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsTextItem.html#setData(int, java.lang.Object)">setData</A></B>(int&nbsp;key,
        java.lang.Object&nbsp;value)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets this item's custom data for the key <tt>key</tt> to <tt>value</tt>.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsTextItem.html#setDefaultTextColor(com.trolltech.qt.gui.QColor)">setDefaultTextColor</A></B>(<A HREF="../../../../com/trolltech/qt/gui/QColor.html" title="class in com.trolltech.qt.gui">QColor</A>&nbsp;c)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets the color for unformatted text to <tt>c</tt>.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsTextItem.html#setDocument(com.trolltech.qt.gui.QTextDocument)">setDocument</A></B>(<A HREF="../../../../com/trolltech/qt/gui/QTextDocument.html" title="class in com.trolltech.qt.gui">QTextDocument</A>&nbsp;document)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets the text document <tt>document</tt> on the item.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsTextItem.html#setEnabled(boolean)">setEnabled</A></B>(boolean&nbsp;enabled)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;If <tt>enabled</tt> is true, the item is enabled; otherwise, it is disabled.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsTextItem.html#setExtension(com.trolltech.qt.gui.QGraphicsItem.Extension, java.lang.Object)">setExtension</A></B>(<A HREF="../../../../com/trolltech/qt/gui/QGraphicsItem.Extension.html" title="enum in com.trolltech.qt.gui">QGraphicsItem.Extension</A>&nbsp;extension,
             java.lang.Object&nbsp;variant)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This method is used internally by Qt Jambi.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsTextItem.html#setFlag(com.trolltech.qt.gui.QGraphicsItem.GraphicsItemFlag, boolean)">setFlag</A></B>(<A HREF="../../../../com/trolltech/qt/gui/QGraphicsItem.GraphicsItemFlag.html" title="enum in com.trolltech.qt.gui">QGraphicsItem.GraphicsItemFlag</A>&nbsp;flag,
        boolean&nbsp;enabled)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;If <tt>enabled</tt> is true, the item flag <tt>flag</tt> is enabled; otherwise, it is disabled.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsTextItem.html#setFlags(com.trolltech.qt.gui.QGraphicsItem.GraphicsItemFlags)">setFlags</A></B>(<A HREF="../../../../com/trolltech/qt/gui/QGraphicsItem.GraphicsItemFlags.html" title="class in com.trolltech.qt.gui">QGraphicsItem.GraphicsItemFlags</A>&nbsp;flags)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets the item flags to <tt>flags</tt>.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsTextItem.html#setFocus(com.trolltech.qt.core.Qt.FocusReason)">setFocus</A></B>(<A HREF="../../../../com/trolltech/qt/core/Qt.FocusReason.html" title="enum in com.trolltech.qt.core">Qt.FocusReason</A>&nbsp;focusReason)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Gives keyboard input focus to this item.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsTextItem.html#setFont(com.trolltech.qt.gui.QFont)">setFont</A></B>(<A HREF="../../../../com/trolltech/qt/gui/QFont.html" title="class in com.trolltech.qt.gui">QFont</A>&nbsp;font)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets the font used to render the text item to <tt>font</tt>.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsTextItem.html#setGroup(com.trolltech.qt.gui.QGraphicsItemGroup)">setGroup</A></B>(<A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemGroup.html" title="class in com.trolltech.qt.gui">QGraphicsItemGroup</A>&nbsp;group)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Adds this item to the item group <tt>group</tt>.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsTextItem.html#setHandlesChildEvents(boolean)">setHandlesChildEvents</A></B>(boolean&nbsp;enabled)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;If <tt>enabled</tt> is true, this item is set to handle all events for all its children (i.e&#x2e;, all events intented for any of its children are instead sent to this item); otherwise, if <tt>enabled</tt> is false, this item will only handle its own events.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsTextItem.html#setHtml(java.lang.String)">setHtml</A></B>(java.lang.String&nbsp;html)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets the item's text to <tt>html</tt>, assuming that text is HTML formatted.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsTextItem.html#setOpenExternalLinks(boolean)">setOpenExternalLinks</A></B>(boolean&nbsp;open)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Specifies whether <a href="QGraphicsTextItem.html#QGraphicsTextItem(com.trolltech.qt.gui.QGraphicsItemInterface, com.trolltech.qt.gui.QGraphicsScene)"><tt>QGraphicsTextItem</tt></a> should automatically open links using QDesktopServices::openUrl() instead of emitting the anchorClicked signal.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsTextItem.html#setParentItem(com.trolltech.qt.gui.QGraphicsItemInterface)">setParentItem</A></B>(<A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html" title="interface in com.trolltech.qt.gui">QGraphicsItemInterface</A>&nbsp;parent)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets this item's parent item to <tt>parent</tt>.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsTextItem.html#setPlainText(java.lang.String)">setPlainText</A></B>(java.lang.String&nbsp;text)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets the item's text to <tt>text</tt>.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsTextItem.html#setPos(double, double)">setPos</A></B>(double&nbsp;x,
       double&nbsp;y)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This convenience function is equivalent to calling <a href="QGraphicsTextItem.html#setPos(com.trolltech.qt.core.QPointF)"><tt>setPos</tt></a>(<a href="%2E%2E/core/QPointF.html"><tt>QPointF</tt></a>(<tt>x</tt>, <tt>y</tt>)).</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsTextItem.html#setPos(com.trolltech.qt.core.QPointF)">setPos</A></B>(<A HREF="../../../../com/trolltech/qt/core/QPointF.html" title="class in com.trolltech.qt.core">QPointF</A>&nbsp;pos)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets the position of the item to <tt>pos</tt>, which is in parent coordinates.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsTextItem.html#setSelected(boolean)">setSelected</A></B>(boolean&nbsp;selected)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;If <tt>selected</tt> is true and this item is selectable, this item is selected; otherwise, it is unselected.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsTextItem.html#setTextCursor(com.trolltech.qt.gui.QTextCursor)">setTextCursor</A></B>(<A HREF="../../../../com/trolltech/qt/gui/QTextCursor.html" title="class in com.trolltech.qt.gui">QTextCursor</A>&nbsp;cursor)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This property represents the visible text cursor in an editable text item.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsTextItem.html#setTextInteractionFlags(com.trolltech.qt.core.Qt.TextInteractionFlag...)">setTextInteractionFlags</A></B>(<A HREF="../../../../com/trolltech/qt/core/Qt.TextInteractionFlag.html" title="enum in com.trolltech.qt.core">Qt.TextInteractionFlag</A>...&nbsp;flags)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets the flags <tt>flags</tt> to specify how the text item should react to user input.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsTextItem.html#setTextInteractionFlags(com.trolltech.qt.core.Qt.TextInteractionFlags)">setTextInteractionFlags</A></B>(<A HREF="../../../../com/trolltech/qt/core/Qt.TextInteractionFlags.html" title="class in com.trolltech.qt.core">Qt.TextInteractionFlags</A>&nbsp;flags)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets the flags <tt>flags</tt> to specify how the text item should react to user input.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsTextItem.html#setTextWidth(double)">setTextWidth</A></B>(double&nbsp;width)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets the preferred width for the item's text.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsTextItem.html#setToolTip(java.lang.String)">setToolTip</A></B>(java.lang.String&nbsp;toolTip)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets the item's tool tip to <tt>toolTip</tt>.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsTextItem.html#setTransform(com.trolltech.qt.gui.QTransform, boolean)">setTransform</A></B>(<A HREF="../../../../com/trolltech/qt/gui/QTransform.html" title="class in com.trolltech.qt.gui">QTransform</A>&nbsp;matrix,
             boolean&nbsp;combine)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets the item's current transformation matrix to <tt>matrix</tt>.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsTextItem.html#setVisible(boolean)">setVisible</A></B>(boolean&nbsp;visible)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;If <tt>visible</tt> is true, the item is made visible.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsTextItem.html#setZValue(double)">setZValue</A></B>(double&nbsp;z)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets the Z-value, or the elevation, of the item, to <tt>z</tt>.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../com/trolltech/qt/gui/QPainterPath.html" title="class in com.trolltech.qt.gui">QPainterPath</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsTextItem.html#shape()">shape</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This function is reimplemented for internal reasons.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsTextItem.html#shear(double, double)">shear</A></B>(double&nbsp;sh,
      double&nbsp;sv)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Shears the current item transformation by (<tt>sh</tt>, <tt>sv</tt>).</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsTextItem.html#show()">show</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Shows the item.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsTextItem.html#supportsExtension(com.trolltech.qt.gui.QGraphicsItem.Extension)">supportsExtension</A></B>(<A HREF="../../../../com/trolltech/qt/gui/QGraphicsItem.Extension.html" title="enum in com.trolltech.qt.gui">QGraphicsItem.Extension</A>&nbsp;extension)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This method is used internally by Qt Jambi.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../com/trolltech/qt/gui/QTextCursor.html" title="class in com.trolltech.qt.gui">QTextCursor</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsTextItem.html#textCursor()">textCursor</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This property represents the visible text cursor in an editable text item.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../com/trolltech/qt/core/Qt.TextInteractionFlags.html" title="class in com.trolltech.qt.core">Qt.TextInteractionFlags</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsTextItem.html#textInteractionFlags()">textInteractionFlags</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the current text interaction flags.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;double</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsTextItem.html#textWidth()">textWidth</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the text width.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;java.lang.String</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsTextItem.html#toHtml()">toHtml</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the item's text converted to HTML, or an empty <a href="%2E%2E/porting4.html#qstring"><tt>QString</tt></a> if no text has been set.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;java.lang.String</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsTextItem.html#toolTip()">toolTip</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the item's tool tip, or an empty <a href="%2E%2E/porting4.html#qstring"><tt>QString</tt></a> if no tool tip has been set.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;java.lang.String</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsTextItem.html#toPlainText()">toPlainText</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the item's text converted to plain text, or an empty <a href="%2E%2E/porting4.html#qstring"><tt>QString</tt></a> if no text has been set.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html" title="interface in com.trolltech.qt.gui">QGraphicsItemInterface</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsTextItem.html#topLevelItem()">topLevelItem</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns this item's top-level item.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../com/trolltech/qt/gui/QTransform.html" title="class in com.trolltech.qt.gui">QTransform</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsTextItem.html#transform()">transform</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns this item's transformation matrix.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsTextItem.html#translate(double, double)">translate</A></B>(double&nbsp;dx,
          double&nbsp;dy)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Translates the current item transformation by (<tt>dx</tt>, <tt>dy</tt>).</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsTextItem.html#type()">type</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This function is reimplemented for internal reasons.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsTextItem.html#unsetCursor()">unsetCursor</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Clears the cursor from this item.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsTextItem.html#update(double, double, double, double)">update</A></B>(double&nbsp;x,
       double&nbsp;y,
       double&nbsp;width,
       double&nbsp;height)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This convenience function is equivalent to calling update(<a href="%2E%2E/core/QRectF.html"><tt>QRectF</tt></a>(<tt>x</tt>, <tt>y</tt>, <tt>width</tt>, <tt>height</tt>)).</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsTextItem.html#update(com.trolltech.qt.core.QRectF)">update</A></B>(<A HREF="../../../../com/trolltech/qt/core/QRectF.html" title="class in com.trolltech.qt.core">QRectF</A>&nbsp;rect)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Schedules a redraw of the area covered by <tt>rect</tt> in this item.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsTextItem.html#wheelEvent(com.trolltech.qt.gui.QGraphicsSceneWheelEvent)">wheelEvent</A></B>(<A HREF="../../../../com/trolltech/qt/gui/QGraphicsSceneWheelEvent.html" title="class in com.trolltech.qt.gui">QGraphicsSceneWheelEvent</A>&nbsp;event)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This event handler, for event <tt>event</tt>, can be reimplemented to receive wheel events for this item.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;double</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsTextItem.html#x()">x</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This convenience function is equivalent to calling <a href="QGraphicsTextItem.html#pos()"><tt>pos</tt></a>.<a href="QGraphicsTextItem.html#x()"><tt>x</tt></a>.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;double</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsTextItem.html#y()">y</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This convenience function is equivalent to calling <a href="QGraphicsTextItem.html#pos()"><tt>pos</tt></a>.<a href="QGraphicsTextItem.html#y()"><tt>y</tt></a>.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;double</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsTextItem.html#zValue()">zValue</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the Z-value, or the elevation, of the item.</TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_com.trolltech.qt.core.QObject"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class com.trolltech.qt.core.<A HREF="../../../../com/trolltech/qt/core/QObject.html" title="class in com.trolltech.qt.core">QObject</A></B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="../../../../com/trolltech/qt/core/QObject.html#blockSignals(boolean)">blockSignals</A>, <A HREF="../../../../com/trolltech/qt/core/QObject.html#childEvent(com.trolltech.qt.core.QChildEvent)">childEvent</A>, <A HREF="../../../../com/trolltech/qt/core/QObject.html#children()">children</A>, <A HREF="../../../../com/trolltech/qt/core/QObject.html#connectSlotsByName()">connectSlotsByName</A>, <A HREF="../../../../com/trolltech/qt/core/QObject.html#customEvent(com.trolltech.qt.core.QEvent)">customEvent</A>, <A HREF="../../../../com/trolltech/qt/core/QObject.html#disposeLater()">disposeLater</A>, <A HREF="../../../../com/trolltech/qt/core/QObject.html#dumpObjectInfo()">dumpObjectInfo</A>, <A HREF="../../../../com/trolltech/qt/core/QObject.html#dumpObjectTree()">dumpObjectTree</A>, <A HREF="../../../../com/trolltech/qt/core/QObject.html#dynamicPropertyNames()">dynamicPropertyNames</A>, <A HREF="../../../../com/trolltech/qt/core/QObject.html#event(com.trolltech.qt.core.QEvent)">event</A>, <A HREF="../../../../com/trolltech/qt/core/QObject.html#eventFilter(com.trolltech.qt.core.QObject, com.trolltech.qt.core.QEvent)">eventFilter</A>, <A HREF="../../../../com/trolltech/qt/core/QObject.html#findChild()">findChild</A>, <A HREF="../../../../com/trolltech/qt/core/QObject.html#findChild(java.lang.Class)">findChild</A>, <A HREF="../../../../com/trolltech/qt/core/QObject.html#findChild(java.lang.Class, java.lang.String)">findChild</A>, <A HREF="../../../../com/trolltech/qt/core/QObject.html#findChildren()">findChildren</A>, <A HREF="../../../../com/trolltech/qt/core/QObject.html#findChildren(java.lang.Class)">findChildren</A>, <A HREF="../../../../com/trolltech/qt/core/QObject.html#findChildren(java.lang.Class, com.trolltech.qt.core.QRegExp)">findChildren</A>, <A HREF="../../../../com/trolltech/qt/core/QObject.html#findChildren(java.lang.Class, java.lang.String)">findChildren</A>, <A HREF="../../../../com/trolltech/qt/core/QObject.html#installEventFilter(com.trolltech.qt.core.QObject)">installEventFilter</A>, <A HREF="../../../../com/trolltech/qt/core/QObject.html#isWidgetType()">isWidgetType</A>, <A HREF="../../../../com/trolltech/qt/core/QObject.html#killTimer(int)">killTimer</A>, <A HREF="../../../../com/trolltech/qt/core/QObject.html#moveToThread(java.lang.Thread)">moveToThread</A>, <A HREF="../../../../com/trolltech/qt/core/QObject.html#objectName()">objectName</A>, <A HREF="../../../../com/trolltech/qt/core/QObject.html#parent()">parent</A>, <A HREF="../../../../com/trolltech/qt/core/QObject.html#property(java.lang.String)">property</A>, <A HREF="../../../../com/trolltech/qt/core/QObject.html#removeEventFilter(com.trolltech.qt.core.QObject)">removeEventFilter</A>, <A HREF="../../../../com/trolltech/qt/core/QObject.html#setObjectName(java.lang.String)">setObjectName</A>, <A HREF="../../../../com/trolltech/qt/core/QObject.html#setParent(com.trolltech.qt.core.QObject)">setParent</A>, <A HREF="../../../../com/trolltech/qt/core/QObject.html#setProperty(java.lang.String, java.lang.Object)">setProperty</A>, <A HREF="../../../../com/trolltech/qt/core/QObject.html#signalsBlocked()">signalsBlocked</A>, <A HREF="../../../../com/trolltech/qt/core/QObject.html#startTimer(int)">startTimer</A>, <A HREF="../../../../com/trolltech/qt/core/QObject.html#thread()">thread</A>, <A HREF="../../../../com/trolltech/qt/core/QObject.html#timerEvent(com.trolltech.qt.core.QTimerEvent)">timerEvent</A></CODE></TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_com.trolltech.qt.QtJambiObject"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class com.trolltech.qt.<A HREF="../../../../com/trolltech/qt/QtJambiObject.html" title="class in com.trolltech.qt">QtJambiObject</A></B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="../../../../com/trolltech/qt/QtJambiObject.html#dispose()">dispose</A>, <A HREF="../../../../com/trolltech/qt/QtJambiObject.html#disposed()">disposed</A>, <A HREF="../../../../com/trolltech/qt/QtJambiObject.html#finalize()">finalize</A>, <A HREF="../../../../com/trolltech/qt/QtJambiObject.html#reassignNativeResources(com.trolltech.qt.QtJambiObject, java.lang.Class)">reassignNativeResources</A>, <A HREF="../../../../com/trolltech/qt/QtJambiObject.html#tr(java.lang.String)">tr</A>, <A HREF="../../../../com/trolltech/qt/QtJambiObject.html#tr(java.lang.String, java.lang.String)">tr</A>, <A HREF="../../../../com/trolltech/qt/QtJambiObject.html#tr(java.lang.String, java.lang.String, int)">tr</A></CODE></TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_com.trolltech.qt.QSignalEmitter"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class com.trolltech.qt.<A HREF="../../../../com/trolltech/qt/QSignalEmitter.html" title="class in com.trolltech.qt">QSignalEmitter</A></B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="../../../../com/trolltech/qt/QSignalEmitter.html#disconnect()">disconnect</A>, <A HREF="../../../../com/trolltech/qt/QSignalEmitter.html#disconnect(java.lang.Object)">disconnect</A>, <A HREF="../../../../com/trolltech/qt/QSignalEmitter.html#signalSender()">signalSender</A></CODE></TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class java.lang.Object</B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>clone, equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</CODE></TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_com.trolltech.qt.QtJambiInterface"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from interface com.trolltech.qt.<A HREF="../../../../com/trolltech/qt/QtJambiInterface.html" title="interface in com.trolltech.qt">QtJambiInterface</A></B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="../../../../com/trolltech/qt/QtJambiInterface.html#disableGarbageCollection()">disableGarbageCollection</A>, <A HREF="../../../../com/trolltech/qt/QtJambiInterface.html#nativeId()">nativeId</A>, <A HREF="../../../../com/trolltech/qt/QtJambiInterface.html#nativePointer()">nativePointer</A>, <A HREF="../../../../com/trolltech/qt/QtJambiInterface.html#reenableGarbageCollection()">reenableGarbageCollection</A>, <A HREF="../../../../com/trolltech/qt/QtJambiInterface.html#setJavaOwnership()">setJavaOwnership</A></CODE></TD>
</TR>
</TABLE>
&nbsp;
<P>

<!-- ============ FIELD DETAIL =========== -->

<A NAME="field_detail"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
<B>Field Detail</B></FONT></TH>
</TR>
</TABLE>

<A NAME="linkActivated"><!-- --></A><H3>
linkActivated</H3>
<PRE>
public final <A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal1.html" title="class in com.trolltech.qt">QSignalEmitter.Signal1</A>&lt;java.lang.String&gt; <B>linkActivated</B></PRE>
<DL>
<DD><p>This signal is emitted when the user clicks on a link on a text item that enables Qt::LinksAccessibleByMouse or Qt::LinksAccessibleByKeyboard. <tt>arg__1</tt> is the link that was clicked.</p>
<dl>
<dt><b>Compatible Slot Signatures:</b></dt>
<dd><tt>void mySlot(java.lang.String arg__1)</tt></dd>
<dd><tt>void mySlot()</tt></dd>
</dl>
<dl>
<dt><b>See Also:</b></dt>
<dd><a href="QGraphicsTextItem.html#setTextInteractionFlags(com.trolltech.qt.core.Qt.TextInteractionFlags)"><tt>setTextInteractionFlags</tt></a></dd>
</dl>
<P>
<DL>
</DL>
</DL>
<HR>

<A NAME="linkHovered"><!-- --></A><H3>
linkHovered</H3>
<PRE>
public final <A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal1.html" title="class in com.trolltech.qt">QSignalEmitter.Signal1</A>&lt;java.lang.String&gt; <B>linkHovered</B></PRE>
<DL>
<DD><p>This signal is emitted when the user hovers over a link on a text item that enables Qt::LinksAccessibleByMouse. <tt>arg__1</tt> is the link that was hovered over.</p>
<dl>
<dt><b>Compatible Slot Signatures:</b></dt>
<dd><tt>void mySlot(java.lang.String arg__1)</tt></dd>
<dd><tt>void mySlot()</tt></dd>
</dl>
<dl>
<dt><b>See Also:</b></dt>
<dd><a href="QGraphicsTextItem.html#setTextInteractionFlags(com.trolltech.qt.core.Qt.TextInteractionFlags)"><tt>setTextInteractionFlags</tt></a></dd>
</dl>
<P>
<DL>
</DL>
</DL>

<!-- ========= CONSTRUCTOR DETAIL ======== -->

<A NAME="constructor_detail"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
<B>Constructor Detail</B></FONT></TH>
</TR>
</TABLE>

<A NAME="QGraphicsTextItem(com.trolltech.qt.gui.QGraphicsItemInterface)"><!-- --></A><H3>
QGraphicsTextItem</H3>
<PRE>
public <B>QGraphicsTextItem</B>(<A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html" title="interface in com.trolltech.qt.gui">QGraphicsItemInterface</A>&nbsp;parent)</PRE>
<DL>
<DD><p>Equivalent to <a href="QGraphicsTextItem.html#QGraphicsTextItem(com.trolltech.qt.gui.QGraphicsItemInterface, com.trolltech.qt.gui.QGraphicsScene)"><tt>QGraphicsTextItem</tt></a>(<tt>parent</tt>, 0).
<P>
</DL>
<HR>

<A NAME="QGraphicsTextItem()"><!-- --></A><H3>
QGraphicsTextItem</H3>
<PRE>
public <B>QGraphicsTextItem</B>()</PRE>
<DL>
<DD><p>Equivalent to <a href="QGraphicsTextItem.html#QGraphicsTextItem(com.trolltech.qt.gui.QGraphicsItemInterface, com.trolltech.qt.gui.QGraphicsScene)"><tt>QGraphicsTextItem</tt></a>(, 0).
<P>
</DL>
<HR>

<A NAME="QGraphicsTextItem(com.trolltech.qt.gui.QGraphicsItemInterface, com.trolltech.qt.gui.QGraphicsScene)"><!-- --></A><H3>
QGraphicsTextItem</H3>
<PRE>
public <B>QGraphicsTextItem</B>(<A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html" title="interface in com.trolltech.qt.gui">QGraphicsItemInterface</A>&nbsp;parent,
                         <A HREF="../../../../com/trolltech/qt/gui/QGraphicsScene.html" title="class in com.trolltech.qt.gui">QGraphicsScene</A>&nbsp;scene)</PRE>
<DL>
<DD><p>Constructs a <a href="QGraphicsTextItem.html#QGraphicsTextItem(com.trolltech.qt.gui.QGraphicsItemInterface, com.trolltech.qt.gui.QGraphicsScene)"><tt>QGraphicsTextItem</tt></a>, using <tt>parent</tt> as the default plain text. <tt>scene</tt> is passed to <a href="QGraphicsItem.html"><tt>QGraphicsItem</tt></a>'s constructor.</p>
<P>
<DL>
<DT><B>See Also:</B><DD><tt>QGraphicsScene::addItem</tt></DL>
</DL>
<HR>

<A NAME="QGraphicsTextItem(java.lang.String, com.trolltech.qt.gui.QGraphicsItemInterface)"><!-- --></A><H3>
QGraphicsTextItem</H3>
<PRE>
public <B>QGraphicsTextItem</B>(java.lang.String&nbsp;text,
                         <A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html" title="interface in com.trolltech.qt.gui">QGraphicsItemInterface</A>&nbsp;parent)</PRE>
<DL>
<DD>Creates a new QGraphicsTextItem with the specified <tt>text</tt> and
<tt>parent</tt> graphics item.
<P>
</DL>
<HR>

<A NAME="QGraphicsTextItem(java.lang.String)"><!-- --></A><H3>
QGraphicsTextItem</H3>
<PRE>
public <B>QGraphicsTextItem</B>(java.lang.String&nbsp;text)</PRE>
<DL>
<DD>Creates a new QGraphicsTextItem with the specified <tt>text</tt>.
<P>
</DL>
<HR>

<A NAME="QGraphicsTextItem(java.lang.String, com.trolltech.qt.gui.QGraphicsItemInterface, com.trolltech.qt.gui.QGraphicsScene)"><!-- --></A><H3>
QGraphicsTextItem</H3>
<PRE>
public <B>QGraphicsTextItem</B>(java.lang.String&nbsp;text,
                         <A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html" title="interface in com.trolltech.qt.gui">QGraphicsItemInterface</A>&nbsp;parent,
                         <A HREF="../../../../com/trolltech/qt/gui/QGraphicsScene.html" title="class in com.trolltech.qt.gui">QGraphicsScene</A>&nbsp;scene)</PRE>
<DL>
<DD>Creates a new QGraphicsTextItem with the specified <tt>text</tt>,
<tt>parent</tt>, and <tt>scene</tt>.
<P>
</DL>

<!-- ============ METHOD DETAIL ========== -->

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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<B>Method Detail</B></FONT></TH>
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</TABLE>

<A NAME="acceptDrops()"><!-- --></A><H3>
acceptDrops</H3>
<PRE>
public final boolean <B>acceptDrops</B>()</PRE>
<DL>
<DD><p>Returns true if this item can accept drag and drop events; otherwise, returns false. By default, items do not accept drag and drop events; items are transparent to drag and drop.</p>
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html#acceptDrops()">acceptDrops</A></CODE> in interface <CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html" title="interface in com.trolltech.qt.gui">QGraphicsItemInterface</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QGraphicsTextItem.html#setAcceptDrops(boolean)"><tt>setAcceptDrops</tt></a></DL>
</DD>
</DL>
<HR>

<A NAME="acceptedMouseButtons()"><!-- --></A><H3>
acceptedMouseButtons</H3>
<PRE>
public final <A HREF="../../../../com/trolltech/qt/core/Qt.MouseButtons.html" title="class in com.trolltech.qt.core">Qt.MouseButtons</A> <B>acceptedMouseButtons</B>()</PRE>
<DL>
<DD><p>Returns the mouse buttons that this item accepts mouse events for. By default, all mouse buttons are accepted.</p>
<p>If an item accepts a mouse button, it will become the mouse grabber item when a mouse press event is delivered for that mouse button. However, if the item does not accept the button, <a href="QGraphicsScene.html"><tt>QGraphicsScene</tt></a> will forward the mouse events to the first item beneath it that does.</p>
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html#acceptedMouseButtons()">acceptedMouseButtons</A></CODE> in interface <CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html" title="interface in com.trolltech.qt.gui">QGraphicsItemInterface</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QGraphicsTextItem.html#setAcceptedMouseButtons(com.trolltech.qt.core.Qt.MouseButtons)"><tt>setAcceptedMouseButtons</tt></a>, 
<a href="QGraphicsTextItem.html#mousePressEvent(com.trolltech.qt.gui.QGraphicsSceneMouseEvent)"><tt>mousePressEvent</tt></a></DL>
</DD>
</DL>
<HR>

<A NAME="acceptsHoverEvents()"><!-- --></A><H3>
acceptsHoverEvents</H3>
<PRE>
public final boolean <B>acceptsHoverEvents</B>()</PRE>
<DL>
<DD><p>Returns true if an item accepts hover events (<a href="QGraphicsSceneHoverEvent.html"><tt>QGraphicsSceneHoverEvent</tt></a>); otherwise, returns false. By default, items do not accept hover events.</p>
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html#acceptsHoverEvents()">acceptsHoverEvents</A></CODE> in interface <CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html" title="interface in com.trolltech.qt.gui">QGraphicsItemInterface</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QGraphicsTextItem.html#setAcceptsHoverEvents(boolean)"><tt>setAcceptsHoverEvents</tt></a>, 
<a href="QGraphicsTextItem.html#setAcceptedMouseButtons(com.trolltech.qt.core.Qt.MouseButtons)"><tt>setAcceptedMouseButtons</tt></a></DL>
</DD>
</DL>
<HR>

<A NAME="addToIndex()"><!-- --></A><H3>
addToIndex</H3>
<PRE>
public final void <B>addToIndex</B>()</PRE>
<DL>
<DD><p>This method is used internally by Qt Jambi.
Do not use it in your applications.</p>
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html#addToIndex()">addToIndex</A></CODE> in interface <CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html" title="interface in com.trolltech.qt.gui">QGraphicsItemInterface</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="adjustSize()"><!-- --></A><H3>
adjustSize</H3>
<PRE>
public final void <B>adjustSize</B>()</PRE>
<DL>
<DD><p>Adjusts the text item to a reasonable size.</p>
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="childItems()"><!-- --></A><H3>
childItems</H3>
<PRE>
public final java.util.List&lt;<A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html" title="interface in com.trolltech.qt.gui">QGraphicsItemInterface</A>&gt; <B>childItems</B>()</PRE>
<DL>
<DD><p>Returns a list of child objects. The <a href="%2E%2E/porting4.html#qobjectlist"><tt>QObjectList</tt></a> class is defined in the <tt>&lt;QObject&gt;</tt> header file as the following:</p>
<pre>    typedef QList&lt;QObject*&gt; QObjectList;</pre>
<p>The first child added is the first</tt> object in the list and the last child added is the last</tt> object in the list, i.e&#x2e; new children are appended at the end.</p>
<p>Note that the list order changes when <a href="QWidget.html"><tt>QWidget</tt></a> children are raised</tt> or lowered</tt>. A widget that is raised becomes the last object in the list, and a widget that is lowered becomes the first object in the list.</p>
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html#childItems()">childItems</A></CODE> in interface <CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html" title="interface in com.trolltech.qt.gui">QGraphicsItemInterface</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>See Also:</B><DD><tt>findChild</tt>, 
<tt>findChildren</tt>, 
<a href="%2E%2E/core/%2E%2E/core/QObject.html#parent()"><tt>parent</tt></a>, 
<a href="%2E%2E/core/%2E%2E/core/QObject.html#setParent(com.trolltech.qt.core.QObject)"><tt>setParent</tt></a></DL>
</DD>
</DL>
<HR>

<A NAME="childrenBoundingRect()"><!-- --></A><H3>
childrenBoundingRect</H3>
<PRE>
public final <A HREF="../../../../com/trolltech/qt/core/QRectF.html" title="class in com.trolltech.qt.core">QRectF</A> <B>childrenBoundingRect</B>()</PRE>
<DL>
<DD><p>Returns the bounding rect of this item's descendents (i.e&#x2e;, its children, their children, etc.) in local coordinates. If the item has no children, this function returns an empty <a href="%2E%2E/core/QRectF.html"><tt>QRectF</tt></a>.</p>
<p>This does not include this item's own bounding rect; it only returns its descendents' accumulated bounding rect. If you need to include this item's bounding rect, you can add <a href="QGraphicsTextItem.html#boundingRect()"><tt>boundingRect</tt></a> to <a href="QGraphicsTextItem.html#childrenBoundingRect()"><tt>childrenBoundingRect</tt></a> using QRectF::operator|().</p>
<p>This function is linear in complexity; it determines the size of the returned bounding rect by iterating through all descendents.</p>
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html#childrenBoundingRect()">childrenBoundingRect</A></CODE> in interface <CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html" title="interface in com.trolltech.qt.gui">QGraphicsItemInterface</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QGraphicsTextItem.html#boundingRect()"><tt>boundingRect</tt></a>, 
<a href="QGraphicsTextItem.html#sceneBoundingRect()"><tt>sceneBoundingRect</tt></a></DL>
</DD>
</DL>
<HR>

<A NAME="clearFocus()"><!-- --></A><H3>
clearFocus</H3>
<PRE>
public final void <B>clearFocus</B>()</PRE>
<DL>
<DD><p>Takes keyboard input focus from the item.</p>
<p>If it has focus, a focus out event is sent to this item to tell it that it is about to lose the focus.</p>
<p>Only items that set the ItemIsFocusable flag can accept keyboard focus.</p>
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html#clearFocus()">clearFocus</A></CODE> in interface <CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html" title="interface in com.trolltech.qt.gui">QGraphicsItemInterface</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QGraphicsTextItem.html#setFocus(com.trolltech.qt.core.Qt.FocusReason)"><tt>setFocus</tt></a></DL>
</DD>
</DL>
<HR>

<A NAME="collidingItems(com.trolltech.qt.core.Qt.ItemSelectionMode)"><!-- --></A><H3>
collidingItems</H3>
<PRE>
public final java.util.List&lt;<A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html" title="interface in com.trolltech.qt.gui">QGraphicsItemInterface</A>&gt; <B>collidingItems</B>(<A HREF="../../../../com/trolltech/qt/core/Qt.ItemSelectionMode.html" title="enum in com.trolltech.qt.core">Qt.ItemSelectionMode</A>&nbsp;mode)</PRE>
<DL>
<DD><p>Returns a list of all items that collide with this item.</p>
<p>The way collisions are detected is determined by <tt>mode</tt>. The default value for <tt>mode</tt> is Qt::IntersectsItemShape; All items whose shape intersects or is contained by this item's shape are returned.</p>
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html#collidingItems(com.trolltech.qt.core.Qt.ItemSelectionMode)">collidingItems</A></CODE> in interface <CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html" title="interface in com.trolltech.qt.gui">QGraphicsItemInterface</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>See Also:</B><DD><tt>QGraphicsScene::collidingItems</tt>, 
<a href="QGraphicsTextItem.html#collidesWithItem(com.trolltech.qt.gui.QGraphicsItemInterface, com.trolltech.qt.core.Qt.ItemSelectionMode)"><tt>collidesWithItem</tt></a></DL>
</DD>
</DL>
<HR>

<A NAME="cursor()"><!-- --></A><H3>
cursor</H3>
<PRE>
public final <A HREF="../../../../com/trolltech/qt/gui/QCursor.html" title="class in com.trolltech.qt.gui">QCursor</A> <B>cursor</B>()</PRE>
<DL>
<DD><p>Returns the current cursor shape for the item. The mouse cursor will assume this shape when it's over this item. See the list of predefined cursor objects</tt> for a range of useful shapes.</p>
<p>An editor item might want to use an I-beam cursor:</p>
<pre>    item-&gt;setCursor(Qt::IBeamCursor);</pre>
<p>If no cursor has been set, the parent's cursor is used.</p>
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html#cursor()">cursor</A></CODE> in interface <CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html" title="interface in com.trolltech.qt.gui">QGraphicsItemInterface</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QGraphicsTextItem.html#setCursor(com.trolltech.qt.gui.QCursor)"><tt>setCursor</tt></a>, 
<a href="QGraphicsTextItem.html#hasCursor()"><tt>hasCursor</tt></a>, 
<a href="QGraphicsTextItem.html#unsetCursor()"><tt>unsetCursor</tt></a>, 
<tt>QWidget::cursor</tt>, 
<tt>QApplication::overrideCursor</tt></DL>
</DD>
</DL>
<HR>

<A NAME="data(int)"><!-- --></A><H3>
data</H3>
<PRE>
public final java.lang.Object <B>data</B>(int&nbsp;key)</PRE>
<DL>
<DD><p>Returns this item's custom data for the key <tt>key</tt> as a <a href="%2E%2E/porting4.html#qvariant"><tt>QVariant</tt></a>.</p>
<p>Custom item data is useful for storing arbitrary properties in any item. Example:</p>
<pre>    static const int ObjectName = 0;

    QGraphicsItem *item = scene.itemAt(100, 50);
    if (item-&gt;data(ObjectName).toString().isEmpty()) {
        if (qgraphicsitem_cast&lt;ButtonItem *&gt;(item))
            item-&gt;setData(ObjectName, &quot;Button&quot;);
    }</pre>
<p>Qt does not use this feature for storing data; it is provided solely for the convenience of the user.</p>
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html#data(int)">data</A></CODE> in interface <CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html" title="interface in com.trolltech.qt.gui">QGraphicsItemInterface</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QGraphicsTextItem.html#setData(int, java.lang.Object)"><tt>setData</tt></a></DL>
</DD>
</DL>
<HR>

<A NAME="defaultTextColor()"><!-- --></A><H3>
defaultTextColor</H3>
<PRE>
public final <A HREF="../../../../com/trolltech/qt/gui/QColor.html" title="class in com.trolltech.qt.gui">QColor</A> <B>defaultTextColor</B>()</PRE>
<DL>
<DD><p>Returns the default text color that is used to for unformatted text.</p>
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QGraphicsTextItem.html#setDefaultTextColor(com.trolltech.qt.gui.QColor)"><tt>setDefaultTextColor</tt></a></DL>
</DD>
</DL>
<HR>

<A NAME="deviceTransform(com.trolltech.qt.gui.QTransform)"><!-- --></A><H3>
deviceTransform</H3>
<PRE>
public final <A HREF="../../../../com/trolltech/qt/gui/QTransform.html" title="class in com.trolltech.qt.gui">QTransform</A> <B>deviceTransform</B>(<A HREF="../../../../com/trolltech/qt/gui/QTransform.html" title="class in com.trolltech.qt.gui">QTransform</A>&nbsp;viewportTransform)</PRE>
<DL>
<DD><p>Returns this item's device transformation matrix, using <tt>viewportTransform</tt> to map from scene to device coordinates. This matrix can be used to map coordinates and geometrical shapes from this item's local coordinate system to the viewport's (or any device's) coordinate system. To map coordinates from the viewport, you must first invert the returned matrix.</p>
<p>Example:</p>
<pre>    QGraphicsRectItem rect;
    rect.setPos(100, 100);

    rect.deviceTransform(view-&gt;viewportTransform()).map(QPointF(0, 0));
<span class="comment">    // returns the item's (0, 0) point in view's viewport coordinates</span>

    rect.deviceTransform(view-&gt;viewportTransform()).inverted().map(QPointF(100, 100));
<span class="comment">    // returns view's viewport's (100, 100) coordinate in item coordinates</span></pre>
<p>This function is the same as combining this item's scene transform with the view's viewport transform, but is also understands ItemIgnoresTransformations.</p>
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html#deviceTransform(com.trolltech.qt.gui.QTransform)">deviceTransform</A></CODE> in interface <CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html" title="interface in com.trolltech.qt.gui">QGraphicsItemInterface</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QGraphicsTextItem.html#transform()"><tt>transform</tt></a>, 
<a href="QGraphicsTextItem.html#setTransform(com.trolltech.qt.gui.QTransform, boolean)"><tt>setTransform</tt></a>, 
<a href="QGraphicsTextItem.html#scenePos()"><tt>scenePos</tt></a>, 
<a href="%2E%2E/graphicsview.html#the-graphics-view-coordinate-system">The Graphics View Coordinate System</tt></a></DL>
</DD>
</DL>
<HR>

<A NAME="document()"><!-- --></A><H3>
document</H3>
<PRE>
public final <A HREF="../../../../com/trolltech/qt/gui/QTextDocument.html" title="class in com.trolltech.qt.gui">QTextDocument</A> <B>document</B>()</PRE>
<DL>
<DD><p>Returns the item's text document.</p>
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QGraphicsTextItem.html#setDocument(com.trolltech.qt.gui.QTextDocument)"><tt>setDocument</tt></a></DL>
</DD>
</DL>
<HR>

<A NAME="ensureVisible(double, double, double, double, int, int)"><!-- --></A><H3>
ensureVisible</H3>
<PRE>
public final void <B>ensureVisible</B>(double&nbsp;x,
                                double&nbsp;y,
                                double&nbsp;w,
                                double&nbsp;h,
                                int&nbsp;xmargin,
                                int&nbsp;ymargin)</PRE>
<DL>
<DD><p>This convenience function is equivalent to calling <a href="QGraphicsTextItem.html#ensureVisible(com.trolltech.qt.core.QRectF, int, int)"><tt>ensureVisible</tt></a>(<a href="%2E%2E/core/QRectF.html"><tt>QRectF</tt></a>(<tt>x</tt>, <tt>y</tt>, <tt>w</tt>, <tt>h</tt>), <tt>xmargin</tt>, <tt>ymargin</tt>):</p>
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html#ensureVisible(double, double, double, double, int, int)">ensureVisible</A></CODE> in interface <CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html" title="interface in com.trolltech.qt.gui">QGraphicsItemInterface</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="ensureVisible(com.trolltech.qt.core.QRectF, int, int)"><!-- --></A><H3>
ensureVisible</H3>
<PRE>
public final void <B>ensureVisible</B>(<A HREF="../../../../com/trolltech/qt/core/QRectF.html" title="class in com.trolltech.qt.core">QRectF</A>&nbsp;rect,
                                int&nbsp;xmargin,
                                int&nbsp;ymargin)</PRE>
<DL>
<DD><p>If this item is part of a scene that is viewed by a <a href="QGraphicsView.html"><tt>QGraphicsView</tt></a>, this convenience function will attempt to scroll the view to ensure that <tt>rect</tt> is visible inside the view's viewport. If <tt>rect</tt> is a null rect (the default), <a href="QGraphicsItem.html"><tt>QGraphicsItem</tt></a> will default to the item's bounding rect. <tt>xmargin</tt> and <tt>ymargin</tt> are the number of pixels the view should use for margins.</p>
<p>If the specified rect cannot be reached, the contents are scrolled to the nearest valid position.</p>
<p>If this item is not viewed by a <a href="QGraphicsView.html"><tt>QGraphicsView</tt></a>, this function does nothing.</p>
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html#ensureVisible(com.trolltech.qt.core.QRectF, int, int)">ensureVisible</A></CODE> in interface <CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html" title="interface in com.trolltech.qt.gui">QGraphicsItemInterface</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>See Also:</B><DD><tt>QGraphicsView::ensureVisible</tt></DL>
</DD>
</DL>
<HR>

<A NAME="flags()"><!-- --></A><H3>
flags</H3>
<PRE>
public final <A HREF="../../../../com/trolltech/qt/gui/QGraphicsItem.GraphicsItemFlags.html" title="class in com.trolltech.qt.gui">QGraphicsItem.GraphicsItemFlags</A> <B>flags</B>()</PRE>
<DL>
<DD><p>Returns this item's flags. The flags describe what configurable features of the item are enabled and not. For example, if the flags include ItemIsFocusable, the item can accept input focus.</p>
<p>By default, no flags are enabled.</p>
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html#flags()">flags</A></CODE> in interface <CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html" title="interface in com.trolltech.qt.gui">QGraphicsItemInterface</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QGraphicsTextItem.html#setFlags(com.trolltech.qt.gui.QGraphicsItem.GraphicsItemFlags)"><tt>setFlags</tt></a>, 
<a href="QGraphicsTextItem.html#setFlag(com.trolltech.qt.gui.QGraphicsItem.GraphicsItemFlag, boolean)"><tt>setFlag</tt></a></DL>
</DD>
</DL>
<HR>

<A NAME="font()"><!-- --></A><H3>
font</H3>
<PRE>
public final <A HREF="../../../../com/trolltech/qt/gui/QFont.html" title="class in com.trolltech.qt.gui">QFont</A> <B>font</B>()</PRE>
<DL>
<DD><p>Returns the item's font, which is used to render the text.</p>
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QGraphicsTextItem.html#setFont(com.trolltech.qt.gui.QFont)"><tt>setFont</tt></a></DL>
</DD>
</DL>
<HR>

<A NAME="group()"><!-- --></A><H3>
group</H3>
<PRE>
public final <A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemGroup.html" title="class in com.trolltech.qt.gui">QGraphicsItemGroup</A> <B>group</B>()</PRE>
<DL>
<DD><p>Returns a pointer to this item's item group, or 0 if this item is not member of a group.</p>
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html#group()">group</A></CODE> in interface <CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html" title="interface in com.trolltech.qt.gui">QGraphicsItemInterface</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QGraphicsTextItem.html#setGroup(com.trolltech.qt.gui.QGraphicsItemGroup)"><tt>setGroup</tt></a>, 
<a href="QGraphicsItemGroup.html"><tt>QGraphicsItemGroup</tt></a>, 
<tt>QGraphicsScene::createItemGroup</tt></DL>
</DD>
</DL>
<HR>

<A NAME="handlesChildEvents()"><!-- --></A><H3>
handlesChildEvents</H3>
<PRE>
public final boolean <B>handlesChildEvents</B>()</PRE>
<DL>
<DD><p>Returns true if this item handles child events (i.e&#x2e;, all events intended for any of its children are instead sent to this item); otherwise, false is returned.</p>
<p>This property is useful for item groups; it allows one item to handle events on behalf of its children, as opposed to its children handling their events individually.</p>
<p>The default is to return false; children handle their own events. The exception for this is if the item is a <a href="QGraphicsItemGroup.html"><tt>QGraphicsItemGroup</tt></a>, then it defaults to return true.</p>
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html#handlesChildEvents()">handlesChildEvents</A></CODE> in interface <CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html" title="interface in com.trolltech.qt.gui">QGraphicsItemInterface</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QGraphicsTextItem.html#setHandlesChildEvents(boolean)"><tt>setHandlesChildEvents</tt></a></DL>
</DD>
</DL>
<HR>

<A NAME="hasCursor()"><!-- --></A><H3>
hasCursor</H3>
<PRE>
public final boolean <B>hasCursor</B>()</PRE>
<DL>
<DD><p>Returns true if this item has a cursor set; otherwise, false is returned.</p>
<p>By default, items don't have any cursor set. <a href="QGraphicsTextItem.html#cursor()"><tt>cursor</tt></a> will return a standard pointing arrow cursor.</p>
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html#hasCursor()">hasCursor</A></CODE> in interface <CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html" title="interface in com.trolltech.qt.gui">QGraphicsItemInterface</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QGraphicsTextItem.html#unsetCursor()"><tt>unsetCursor</tt></a></DL>
</DD>
</DL>
<HR>

<A NAME="hasFocus()"><!-- --></A><H3>
hasFocus</H3>
<PRE>
public final boolean <B>hasFocus</B>()</PRE>
<DL>
<DD><p>Returns true if this item has focus (i.e&#x2e;, can accept key events); otherwise, returns false.</p>
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html#hasFocus()">hasFocus</A></CODE> in interface <CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html" title="interface in com.trolltech.qt.gui">QGraphicsItemInterface</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QGraphicsTextItem.html#setFocus(com.trolltech.qt.core.Qt.FocusReason)"><tt>setFocus</tt></a>, 
<tt>QGraphicsScene::setFocusItem</tt></DL>
</DD>
</DL>
<HR>

<A NAME="hide()"><!-- --></A><H3>
hide</H3>
<PRE>
public final void <B>hide</B>()</PRE>
<DL>
<DD><p>Hides the item. (Items are visible by default.)</p>
<p>This convenience function is equivalent to calling <tt>setVisible(false)</tt>.</p>
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html#hide()">hide</A></CODE> in interface <CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html" title="interface in com.trolltech.qt.gui">QGraphicsItemInterface</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QGraphicsTextItem.html#show()"><tt>show</tt></a>, 
<a href="QGraphicsTextItem.html#setVisible(boolean)"><tt>setVisible</tt></a></DL>
</DD>
</DL>
<HR>

<A NAME="installSceneEventFilter(com.trolltech.qt.gui.QGraphicsItemInterface)"><!-- --></A><H3>
installSceneEventFilter</H3>
<PRE>
public final void <B>installSceneEventFilter</B>(<A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html" title="interface in com.trolltech.qt.gui">QGraphicsItemInterface</A>&nbsp;filterItem)</PRE>
<DL>
<DD><p>Installs an event filter for this item on <tt>filterItem</tt>, causing all events for this item to first pass through <tt>filterItem</tt>'s <a href="QGraphicsTextItem.html#sceneEventFilter(com.trolltech.qt.gui.QGraphicsItemInterface, com.trolltech.qt.core.QEvent)"><tt>sceneEventFilter</tt></a> function.</p>
<p>To filter another item's events, install this item as an event filter for the other item. Example:</p>
<pre>    QGraphicsScene scene;
    QGraphicsEllipseItem *ellipse = scene.addEllipse(QRectF(-10, -10, 20, 20));
    QGraphicsLineItem *line = scene.addLine(QLineF(-10, -10, 20, 20));

    line-&gt;installSceneEventFilter(ellipse);
<span class="comment">    // line's events are filtered by ellipse's sceneEventFilter() function.</span>

    ellipse-&gt;installSceneEventFilter(line);
<span class="comment">    // ellipse's events are filtered by line's sceneEventFilter() function.</span></pre>
<p>An item can only filter events for other items in the same scene. Also, an item cannot filter its own events; instead, you can reimplement <a href="QGraphicsTextItem.html#sceneEvent(com.trolltech.qt.core.QEvent)"><tt>sceneEvent</tt></a> directly.</p>
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html#installSceneEventFilter(com.trolltech.qt.gui.QGraphicsItemInterface)">installSceneEventFilter</A></CODE> in interface <CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html" title="interface in com.trolltech.qt.gui">QGraphicsItemInterface</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QGraphicsTextItem.html#removeSceneEventFilter(com.trolltech.qt.gui.QGraphicsItemInterface)"><tt>removeSceneEventFilter</tt></a>, 
<a href="QGraphicsTextItem.html#sceneEventFilter(com.trolltech.qt.gui.QGraphicsItemInterface, com.trolltech.qt.core.QEvent)"><tt>sceneEventFilter</tt></a>, 
<a href="QGraphicsTextItem.html#sceneEvent(com.trolltech.qt.core.QEvent)"><tt>sceneEvent</tt></a></DL>
</DD>
</DL>
<HR>

<A NAME="isAncestorOf(com.trolltech.qt.gui.QGraphicsItemInterface)"><!-- --></A><H3>
isAncestorOf</H3>
<PRE>
public final boolean <B>isAncestorOf</B>(<A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html" title="interface in com.trolltech.qt.gui">QGraphicsItemInterface</A>&nbsp;child)</PRE>
<DL>
<DD><p>Returns true if this item is an ancestor of <tt>child</tt> (i.e&#x2e;, if this item is <tt>child</tt>'s parent, or one of <tt>child</tt>'s parent's ancestors).</p>
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html#isAncestorOf(com.trolltech.qt.gui.QGraphicsItemInterface)">isAncestorOf</A></CODE> in interface <CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html" title="interface in com.trolltech.qt.gui">QGraphicsItemInterface</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QGraphicsTextItem.html#parentItem()"><tt>parentItem</tt></a></DL>
</DD>
</DL>
<HR>

<A NAME="isEnabled()"><!-- --></A><H3>
isEnabled</H3>
<PRE>
public final boolean <B>isEnabled</B>()</PRE>
<DL>
<DD><p>Returns true if the item is enabled; otherwise, false is returned.</p>
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html#isEnabled()">isEnabled</A></CODE> in interface <CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html" title="interface in com.trolltech.qt.gui">QGraphicsItemInterface</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QGraphicsTextItem.html#setEnabled(boolean)"><tt>setEnabled</tt></a></DL>
</DD>
</DL>
<HR>

<A NAME="isObscured(com.trolltech.qt.core.QRectF)"><!-- --></A><H3>
isObscured</H3>
<PRE>
public final boolean <B>isObscured</B>(<A HREF="../../../../com/trolltech/qt/core/QRectF.html" title="class in com.trolltech.qt.core">QRectF</A>&nbsp;rect)</PRE>
<DL>
<DD><p>Returns true if <tt>rect</tt> is completely obscured by the opaque shape of any of colliding items above it (i.e&#x2e;, with a higher Z value than this item).</p>
<p>Unlike the default <a href="QGraphicsTextItem.html#isObscured()"><tt>isObscured</tt></a> function, this function does not call <a href="QGraphicsTextItem.html#isObscuredBy(com.trolltech.qt.gui.QGraphicsItemInterface)"><tt>isObscuredBy</tt></a>.</p>
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html#isObscured(com.trolltech.qt.core.QRectF)">isObscured</A></CODE> in interface <CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html" title="interface in com.trolltech.qt.gui">QGraphicsItemInterface</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QGraphicsTextItem.html#opaqueArea()"><tt>opaqueArea</tt></a></DL>
</DD>
</DL>
<HR>

<A NAME="isObscured(double, double, double, double)"><!-- --></A><H3>
isObscured</H3>
<PRE>
public final boolean <B>isObscured</B>(double&nbsp;x,
                                double&nbsp;y,
                                double&nbsp;w,
                                double&nbsp;h)</PRE>
<DL>
<DD><p>This convenience function is equivalent to calling <a href="QGraphicsTextItem.html#isObscured()"><tt>isObscured</tt></a>(<a href="%2E%2E/core/QRectF.html"><tt>QRectF</tt></a>(<tt>x</tt>, <tt>y</tt>, <tt>w</tt>, <tt>h</tt>)).</p>
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html#isObscured(double, double, double, double)">isObscured</A></CODE> in interface <CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html" title="interface in com.trolltech.qt.gui">QGraphicsItemInterface</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="isObscured()"><!-- --></A><H3>
isObscured</H3>
<PRE>
public final boolean <B>isObscured</B>()</PRE>
<DL>
<DD><p>Returns true if this item's bounding rect is completely obscured by the opaque shape of any of colliding items above it (i.e&#x2e;, with a higher Z value than this item).</p>
<p>Its implementation is based on calling <a href="QGraphicsTextItem.html#isObscuredBy(com.trolltech.qt.gui.QGraphicsItemInterface)"><tt>isObscuredBy</tt></a>, which you can reimplement to provide a custom obscurity algorithm.</p>
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html#isObscured()">isObscured</A></CODE> in interface <CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html" title="interface in com.trolltech.qt.gui">QGraphicsItemInterface</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QGraphicsTextItem.html#opaqueArea()"><tt>opaqueArea</tt></a></DL>
</DD>
</DL>
<HR>

<A NAME="isSelected()"><!-- --></A><H3>
isSelected</H3>
<PRE>
public final boolean <B>isSelected</B>()</PRE>
<DL>
<DD><p>Returns true if this item is selected; otherwise, false is returned.</p>
<p>Items that are in a group inherit the group's selected state.</p>
<p>Items are not selected by default.</p>
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html#isSelected()">isSelected</A></CODE> in interface <CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html" title="interface in com.trolltech.qt.gui">QGraphicsItemInterface</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QGraphicsTextItem.html#setSelected(boolean)"><tt>setSelected</tt></a>, 
<tt>QGraphicsScene::setSelectionArea</tt></DL>
</DD>
</DL>
<HR>

<A NAME="isVisible()"><!-- --></A><H3>
isVisible</H3>
<PRE>
public final boolean <B>isVisible</B>()</PRE>
<DL>
<DD><p>Returns true if the item is visible; otherwise, false is returned.</p>
<p>Note that the item's general visibility is unrelated to whether or not it is actually being visualized by a <a href="QGraphicsView.html"><tt>QGraphicsView</tt></a>.</p>
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html#isVisible()">isVisible</A></CODE> in interface <CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html" title="interface in com.trolltech.qt.gui">QGraphicsItemInterface</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QGraphicsTextItem.html#setVisible(boolean)"><tt>setVisible</tt></a></DL>
</DD>
</DL>
<HR>

<A NAME="mapFromItem(com.trolltech.qt.gui.QGraphicsItemInterface, double, double)"><!-- --></A><H3>
mapFromItem</H3>
<PRE>
public final <A HREF="../../../../com/trolltech/qt/core/QPointF.html" title="class in com.trolltech.qt.core">QPointF</A> <B>mapFromItem</B>(<A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html" title="interface in com.trolltech.qt.gui">QGraphicsItemInterface</A>&nbsp;item,
                                 double&nbsp;x,
                                 double&nbsp;y)</PRE>
<DL>
<DD><p>This convenience function is equivalent to calling <a href="QGraphicsTextItem.html#mapFromItem(com.trolltech.qt.gui.QGraphicsItemInterface, com.trolltech.qt.gui.QPainterPath)"><tt>mapFromItem</tt></a>(<tt>item</tt>, <a href="%2E%2E/core/QPointF.html"><tt>QPointF</tt></a>(<tt>x</tt>, <tt>y</tt>)).</p>
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html#mapFromItem(com.trolltech.qt.gui.QGraphicsItemInterface, double, double)">mapFromItem</A></CODE> in interface <CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html" title="interface in com.trolltech.qt.gui">QGraphicsItemInterface</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="mapFromItem(com.trolltech.qt.gui.QGraphicsItemInterface, com.trolltech.qt.core.QPointF)"><!-- --></A><H3>
mapFromItem</H3>
<PRE>
public final <A HREF="../../../../com/trolltech/qt/core/QPointF.html" title="class in com.trolltech.qt.core">QPointF</A> <B>mapFromItem</B>(<A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html" title="interface in com.trolltech.qt.gui">QGraphicsItemInterface</A>&nbsp;item,
                                 <A HREF="../../../../com/trolltech/qt/core/QPointF.html" title="class in com.trolltech.qt.core">QPointF</A>&nbsp;point)</PRE>
<DL>
<DD><p>Maps the point <tt>point</tt>, which is in <tt>item</tt>'s coordinate system, to this item's coordinate system, and returns the mapped coordinate.</p>
<p>If <tt>item</tt> is 0, this function returns the same as <a href="QGraphicsTextItem.html#mapFromScene(double, double)"><tt>mapFromScene</tt></a>.</p>
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html#mapFromItem(com.trolltech.qt.gui.QGraphicsItemInterface, com.trolltech.qt.core.QPointF)">mapFromItem</A></CODE> in interface <CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html" title="interface in com.trolltech.qt.gui">QGraphicsItemInterface</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QGraphicsTextItem.html#mapFromParent(com.trolltech.qt.gui.QPolygonF)"><tt>mapFromParent</tt></a>, 
<a href="QGraphicsTextItem.html#mapFromScene(double, double)"><tt>mapFromScene</tt></a>, 
<a href="QGraphicsTextItem.html#transform()"><tt>transform</tt></a>, 
<a href="QGraphicsTextItem.html#mapToItem(com.trolltech.qt.gui.QGraphicsItemInterface, com.trolltech.qt.gui.QPolygonF)"><tt>mapToItem</tt></a>, 
<a href="%2E%2E/graphicsview.html#the-graphics-view-coordinate-system">The Graphics View Coordinate System</tt></a></DL>
</DD>
</DL>
<HR>

<A NAME="mapFromItem(com.trolltech.qt.gui.QGraphicsItemInterface, com.trolltech.qt.gui.QPolygonF)"><!-- --></A><H3>
mapFromItem</H3>
<PRE>
public final <A HREF="../../../../com/trolltech/qt/gui/QPolygonF.html" title="class in com.trolltech.qt.gui">QPolygonF</A> <B>mapFromItem</B>(<A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html" title="interface in com.trolltech.qt.gui">QGraphicsItemInterface</A>&nbsp;item,
                                   <A HREF="../../../../com/trolltech/qt/gui/QPolygonF.html" title="class in com.trolltech.qt.gui">QPolygonF</A>&nbsp;polygon)</PRE>
<DL>
<DD><p>Maps the polygon <tt>polygon</tt>, which is in <tt>item</tt>'s coordinate system, to this item's coordinate system, and returns the mapped polygon.</p>
<p>If <tt>item</tt> is 0, this function returns the same as <a href="QGraphicsTextItem.html#mapFromScene(double, double)"><tt>mapFromScene</tt></a>.</p>
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html#mapFromItem(com.trolltech.qt.gui.QGraphicsItemInterface, com.trolltech.qt.gui.QPolygonF)">mapFromItem</A></CODE> in interface <CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html" title="interface in com.trolltech.qt.gui">QGraphicsItemInterface</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QGraphicsTextItem.html#mapToItem(com.trolltech.qt.gui.QGraphicsItemInterface, com.trolltech.qt.gui.QPolygonF)"><tt>mapToItem</tt></a>, 
<a href="QGraphicsTextItem.html#mapFromParent(com.trolltech.qt.gui.QPolygonF)"><tt>mapFromParent</tt></a>, 
<a href="QGraphicsTextItem.html#transform()"><tt>transform</tt></a>, 
<a href="%2E%2E/graphicsview.html#the-graphics-view-coordinate-system">The Graphics View Coordinate System</tt></a></DL>
</DD>
</DL>
<HR>

<A NAME="mapFromItem(com.trolltech.qt.gui.QGraphicsItemInterface, com.trolltech.qt.gui.QPainterPath)"><!-- --></A><H3>
mapFromItem</H3>
<PRE>
public final <A HREF="../../../../com/trolltech/qt/gui/QPainterPath.html" title="class in com.trolltech.qt.gui">QPainterPath</A> <B>mapFromItem</B>(<A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html" title="interface in com.trolltech.qt.gui">QGraphicsItemInterface</A>&nbsp;item,
                                      <A HREF="../../../../com/trolltech/qt/gui/QPainterPath.html" title="class in com.trolltech.qt.gui">QPainterPath</A>&nbsp;path)</PRE>
<DL>
<DD><p>Maps the path <tt>path</tt>, which is in <tt>item</tt>'s coordinate system, to this item's coordinate system, and returns the mapped path.</p>
<p>If <tt>item</tt> is 0, this function returns the same as <a href="QGraphicsTextItem.html#mapFromScene(double, double)"><tt>mapFromScene</tt></a>.</p>
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html#mapFromItem(com.trolltech.qt.gui.QGraphicsItemInterface, com.trolltech.qt.gui.QPainterPath)">mapFromItem</A></CODE> in interface <CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html" title="interface in com.trolltech.qt.gui">QGraphicsItemInterface</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QGraphicsTextItem.html#mapFromParent(com.trolltech.qt.gui.QPolygonF)"><tt>mapFromParent</tt></a>, 
<a href="QGraphicsTextItem.html#mapFromScene(double, double)"><tt>mapFromScene</tt></a>, 
<a href="QGraphicsTextItem.html#mapToItem(com.trolltech.qt.gui.QGraphicsItemInterface, com.trolltech.qt.gui.QPolygonF)"><tt>mapToItem</tt></a>, 
<a href="%2E%2E/graphicsview.html#the-graphics-view-coordinate-system">The Graphics View Coordinate System</tt></a></DL>
</DD>
</DL>
<HR>

<A NAME="mapFromItem(com.trolltech.qt.gui.QGraphicsItemInterface, com.trolltech.qt.core.QRectF)"><!-- --></A><H3>
mapFromItem</H3>
<PRE>
public final <A HREF="../../../../com/trolltech/qt/gui/QPolygonF.html" title="class in com.trolltech.qt.gui">QPolygonF</A> <B>mapFromItem</B>(<A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html" title="interface in com.trolltech.qt.gui">QGraphicsItemInterface</A>&nbsp;item,
                                   <A HREF="../../../../com/trolltech/qt/core/QRectF.html" title="class in com.trolltech.qt.core">QRectF</A>&nbsp;rect)</PRE>
<DL>
<DD><p>Maps the rectangle <tt>rect</tt>, which is in <tt>item</tt>'s coordinate system, to this item's coordinate system, and returns the mapped rectangle as a polygon.</p>
<p>If <tt>item</tt> is 0, this function returns the same as <a href="QGraphicsTextItem.html#mapFromScene(double, double)"><tt>mapFromScene</tt></a></p>
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html#mapFromItem(com.trolltech.qt.gui.QGraphicsItemInterface, com.trolltech.qt.core.QRectF)">mapFromItem</A></CODE> in interface <CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html" title="interface in com.trolltech.qt.gui">QGraphicsItemInterface</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QGraphicsTextItem.html#mapToItem(com.trolltech.qt.gui.QGraphicsItemInterface, com.trolltech.qt.gui.QPolygonF)"><tt>mapToItem</tt></a>, 
<a href="QGraphicsTextItem.html#mapFromParent(com.trolltech.qt.gui.QPolygonF)"><tt>mapFromParent</tt></a>, 
<a href="QGraphicsTextItem.html#transform()"><tt>transform</tt></a>, 
<a href="%2E%2E/graphicsview.html#the-graphics-view-coordinate-system">The Graphics View Coordinate System</tt></a></DL>
</DD>
</DL>
<HR>

<A NAME="mapFromItem(com.trolltech.qt.gui.QGraphicsItemInterface, double, double, double, double)"><!-- --></A><H3>
mapFromItem</H3>
<PRE>
public final <A HREF="../../../../com/trolltech/qt/gui/QPolygonF.html" title="class in com.trolltech.qt.gui">QPolygonF</A> <B>mapFromItem</B>(<A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html" title="interface in com.trolltech.qt.gui">QGraphicsItemInterface</A>&nbsp;item,
                                   double&nbsp;x,
                                   double&nbsp;y,
                                   double&nbsp;w,
                                   double&nbsp;h)</PRE>
<DL>
<DD><p>This convenience function is equivalent to calling <a href="QGraphicsTextItem.html#mapFromItem(com.trolltech.qt.gui.QGraphicsItemInterface, com.trolltech.qt.gui.QPainterPath)"><tt>mapFromItem</tt></a>(item, <a href="%2E%2E/core/QRectF.html"><tt>QRectF</tt></a>(<tt>x</tt>, <tt>y</tt>, <tt>w</tt>, <tt>h</tt>)).</p>
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html#mapFromItem(com.trolltech.qt.gui.QGraphicsItemInterface, double, double, double, double)">mapFromItem</A></CODE> in interface <CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html" title="interface in com.trolltech.qt.gui">QGraphicsItemInterface</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="mapFromParent(com.trolltech.qt.core.QPointF)"><!-- --></A><H3>
mapFromParent</H3>
<PRE>
public final <A HREF="../../../../com/trolltech/qt/core/QPointF.html" title="class in com.trolltech.qt.core">QPointF</A> <B>mapFromParent</B>(<A HREF="../../../../com/trolltech/qt/core/QPointF.html" title="class in com.trolltech.qt.core">QPointF</A>&nbsp;point)</PRE>
<DL>
<DD><p>Maps the point <tt>point</tt>, which is in this item's parent's coordinate system, to this item's coordinate system, and returns the mapped coordinate.</p>
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html#mapFromParent(com.trolltech.qt.core.QPointF)">mapFromParent</A></CODE> in interface <CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html" title="interface in com.trolltech.qt.gui">QGraphicsItemInterface</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QGraphicsTextItem.html#mapFromItem(com.trolltech.qt.gui.QGraphicsItemInterface, com.trolltech.qt.gui.QPainterPath)"><tt>mapFromItem</tt></a>, 
<a href="QGraphicsTextItem.html#mapFromScene(double, double)"><tt>mapFromScene</tt></a>, 
<a href="QGraphicsTextItem.html#transform()"><tt>transform</tt></a>, 
<a href="QGraphicsTextItem.html#mapToParent(com.trolltech.qt.gui.QPainterPath)"><tt>mapToParent</tt></a>, 
<a href="%2E%2E/graphicsview.html#the-graphics-view-coordinate-system">The Graphics View Coordinate System</tt></a></DL>
</DD>
</DL>
<HR>

<A NAME="mapFromParent(com.trolltech.qt.core.QRectF)"><!-- --></A><H3>
mapFromParent</H3>
<PRE>
public final <A HREF="../../../../com/trolltech/qt/gui/QPolygonF.html" title="class in com.trolltech.qt.gui">QPolygonF</A> <B>mapFromParent</B>(<A HREF="../../../../com/trolltech/qt/core/QRectF.html" title="class in com.trolltech.qt.core">QRectF</A>&nbsp;rect)</PRE>
<DL>
<DD><p>Maps the rectangle <tt>rect</tt>, which is in this item's parent's coordinate system, to this item's coordinate system, and returns the mapped rectangle as a polygon.</p>
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html#mapFromParent(com.trolltech.qt.core.QRectF)">mapFromParent</A></CODE> in interface <CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html" title="interface in com.trolltech.qt.gui">QGraphicsItemInterface</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QGraphicsTextItem.html#mapToParent(com.trolltech.qt.gui.QPainterPath)"><tt>mapToParent</tt></a>, 
<a href="QGraphicsTextItem.html#mapFromItem(com.trolltech.qt.gui.QGraphicsItemInterface, com.trolltech.qt.gui.QPainterPath)"><tt>mapFromItem</tt></a>, 
<a href="QGraphicsTextItem.html#transform()"><tt>transform</tt></a>, 
<a href="%2E%2E/graphicsview.html#the-graphics-view-coordinate-system">The Graphics View Coordinate System</tt></a></DL>
</DD>
</DL>
<HR>

<A NAME="mapFromParent(com.trolltech.qt.gui.QPolygonF)"><!-- --></A><H3>
mapFromParent</H3>
<PRE>
public final <A HREF="../../../../com/trolltech/qt/gui/QPolygonF.html" title="class in com.trolltech.qt.gui">QPolygonF</A> <B>mapFromParent</B>(<A HREF="../../../../com/trolltech/qt/gui/QPolygonF.html" title="class in com.trolltech.qt.gui">QPolygonF</A>&nbsp;polygon)</PRE>
<DL>
<DD><p>Maps the polygon <tt>polygon</tt>, which is in this item's parent's coordinate system, to this item's coordinate system, and returns the mapped polygon.</p>
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html#mapFromParent(com.trolltech.qt.gui.QPolygonF)">mapFromParent</A></CODE> in interface <CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html" title="interface in com.trolltech.qt.gui">QGraphicsItemInterface</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QGraphicsTextItem.html#mapToParent(com.trolltech.qt.gui.QPainterPath)"><tt>mapToParent</tt></a>, 
<a href="QGraphicsTextItem.html#mapToItem(com.trolltech.qt.gui.QGraphicsItemInterface, com.trolltech.qt.gui.QPolygonF)"><tt>mapToItem</tt></a>, 
<a href="QGraphicsTextItem.html#transform()"><tt>transform</tt></a>, 
<a href="%2E%2E/graphicsview.html#the-graphics-view-coordinate-system">The Graphics View Coordinate System</tt></a></DL>
</DD>
</DL>
<HR>

<A NAME="mapFromParent(com.trolltech.qt.gui.QPainterPath)"><!-- --></A><H3>
mapFromParent</H3>
<PRE>
public final <A HREF="../../../../com/trolltech/qt/gui/QPainterPath.html" title="class in com.trolltech.qt.gui">QPainterPath</A> <B>mapFromParent</B>(<A HREF="../../../../com/trolltech/qt/gui/QPainterPath.html" title="class in com.trolltech.qt.gui">QPainterPath</A>&nbsp;path)</PRE>
<DL>
<DD><p>Maps the path <tt>path</tt>, which is in this item's parent's coordinate system, to this item's coordinate system, and returns the mapped path.</p>
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html#mapFromParent(com.trolltech.qt.gui.QPainterPath)">mapFromParent</A></CODE> in interface <CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html" title="interface in com.trolltech.qt.gui">QGraphicsItemInterface</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QGraphicsTextItem.html#mapFromScene(double, double)"><tt>mapFromScene</tt></a>, 
<a href="QGraphicsTextItem.html#mapFromItem(com.trolltech.qt.gui.QGraphicsItemInterface, com.trolltech.qt.gui.QPainterPath)"><tt>mapFromItem</tt></a>, 
<a href="QGraphicsTextItem.html#mapToParent(com.trolltech.qt.gui.QPainterPath)"><tt>mapToParent</tt></a>, 
<a href="%2E%2E/graphicsview.html#the-graphics-view-coordinate-system">The Graphics View Coordinate System</tt></a></DL>
</DD>
</DL>
<HR>

<A NAME="mapFromParent(double, double)"><!-- --></A><H3>
mapFromParent</H3>
<PRE>
public final <A HREF="../../../../com/trolltech/qt/core/QPointF.html" title="class in com.trolltech.qt.core">QPointF</A> <B>mapFromParent</B>(double&nbsp;x,
                                   double&nbsp;y)</PRE>
<DL>
<DD><p>This convenience function is equivalent to calling <a href="QGraphicsTextItem.html#mapFromParent(com.trolltech.qt.gui.QPolygonF)"><tt>mapFromParent</tt></a>(<a href="%2E%2E/core/QPointF.html"><tt>QPointF</tt></a>(<tt>x</tt>, <tt>y</tt>)).</p>
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html#mapFromParent(double, double)">mapFromParent</A></CODE> in interface <CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html" title="interface in com.trolltech.qt.gui">QGraphicsItemInterface</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="mapFromParent(double, double, double, double)"><!-- --></A><H3>
mapFromParent</H3>
<PRE>
public final <A HREF="../../../../com/trolltech/qt/gui/QPolygonF.html" title="class in com.trolltech.qt.gui">QPolygonF</A> <B>mapFromParent</B>(double&nbsp;x,
                                     double&nbsp;y,
                                     double&nbsp;w,
                                     double&nbsp;h)</PRE>
<DL>
<DD><p>This convenience function is equivalent to calling <a href="QGraphicsTextItem.html#mapFromItem(com.trolltech.qt.gui.QGraphicsItemInterface, com.trolltech.qt.gui.QPainterPath)"><tt>mapFromItem</tt></a>(<a href="%2E%2E/core/QRectF.html"><tt>QRectF</tt></a>(<tt>x</tt>, <tt>y</tt>, <tt>w</tt>, <tt>h</tt>)).</p>
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html#mapFromParent(double, double, double, double)">mapFromParent</A></CODE> in interface <CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html" title="interface in com.trolltech.qt.gui">QGraphicsItemInterface</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="mapFromScene(com.trolltech.qt.core.QRectF)"><!-- --></A><H3>
mapFromScene</H3>
<PRE>
public final <A HREF="../../../../com/trolltech/qt/gui/QPolygonF.html" title="class in com.trolltech.qt.gui">QPolygonF</A> <B>mapFromScene</B>(<A HREF="../../../../com/trolltech/qt/core/QRectF.html" title="class in com.trolltech.qt.core">QRectF</A>&nbsp;rect)</PRE>
<DL>
<DD><p>Maps the rectangle <tt>rect</tt>, which is in this item's scene's coordinate system, to this item's coordinate system, and returns the mapped rectangle as a polygon.</p>
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html#mapFromScene(com.trolltech.qt.core.QRectF)">mapFromScene</A></CODE> in interface <CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html" title="interface in com.trolltech.qt.gui">QGraphicsItemInterface</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QGraphicsTextItem.html#mapToScene(com.trolltech.qt.core.QRectF)"><tt>mapToScene</tt></a>, 
<a href="QGraphicsTextItem.html#mapFromItem(com.trolltech.qt.gui.QGraphicsItemInterface, com.trolltech.qt.gui.QPainterPath)"><tt>mapFromItem</tt></a>, 
<a href="QGraphicsTextItem.html#transform()"><tt>transform</tt></a>, 
<a href="%2E%2E/graphicsview.html#the-graphics-view-coordinate-system">The Graphics View Coordinate System</tt></a></DL>
</DD>
</DL>
<HR>

<A NAME="mapFromScene(com.trolltech.qt.gui.QPolygonF)"><!-- --></A><H3>
mapFromScene</H3>
<PRE>
public final <A HREF="../../../../com/trolltech/qt/gui/QPolygonF.html" title="class in com.trolltech.qt.gui">QPolygonF</A> <B>mapFromScene</B>(<A HREF="../../../../com/trolltech/qt/gui/QPolygonF.html" title="class in com.trolltech.qt.gui">QPolygonF</A>&nbsp;polygon)</PRE>
<DL>
<DD><p>Maps the polygon <tt>polygon</tt>, which is in this item's scene's coordinate system, to this item's coordinate system, and returns the mapped polygon.</p>
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html#mapFromScene(com.trolltech.qt.gui.QPolygonF)">mapFromScene</A></CODE> in interface <CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html" title="interface in com.trolltech.qt.gui">QGraphicsItemInterface</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QGraphicsTextItem.html#mapToScene(com.trolltech.qt.core.QRectF)"><tt>mapToScene</tt></a>, 
<a href="QGraphicsTextItem.html#mapFromParent(com.trolltech.qt.gui.QPolygonF)"><tt>mapFromParent</tt></a>, 
<a href="QGraphicsTextItem.html#transform()"><tt>transform</tt></a>, 
<a href="%2E%2E/graphicsview.html#the-graphics-view-coordinate-system">The Graphics View Coordinate System</tt></a></DL>
</DD>
</DL>
<HR>

<A NAME="mapFromScene(com.trolltech.qt.core.QPointF)"><!-- --></A><H3>
mapFromScene</H3>
<PRE>
public final <A HREF="../../../../com/trolltech/qt/core/QPointF.html" title="class in com.trolltech.qt.core">QPointF</A> <B>mapFromScene</B>(<A HREF="../../../../com/trolltech/qt/core/QPointF.html" title="class in com.trolltech.qt.core">QPointF</A>&nbsp;point)</PRE>
<DL>
<DD><p>Maps the point <tt>point</tt>, which is in this item's scene's coordinate system, to this item's coordinate system, and returns the mapped coordinate.</p>
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html#mapFromScene(com.trolltech.qt.core.QPointF)">mapFromScene</A></CODE> in interface <CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html" title="interface in com.trolltech.qt.gui">QGraphicsItemInterface</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QGraphicsTextItem.html#mapFromItem(com.trolltech.qt.gui.QGraphicsItemInterface, com.trolltech.qt.gui.QPainterPath)"><tt>mapFromItem</tt></a>, 
<a href="QGraphicsTextItem.html#mapFromParent(com.trolltech.qt.gui.QPolygonF)"><tt>mapFromParent</tt></a>, 
<a href="QGraphicsTextItem.html#transform()"><tt>transform</tt></a>, 
<a href="QGraphicsTextItem.html#mapToScene(com.trolltech.qt.core.QRectF)"><tt>mapToScene</tt></a>, 
<a href="%2E%2E/graphicsview.html#the-graphics-view-coordinate-system">The Graphics View Coordinate System</tt></a></DL>
</DD>
</DL>
<HR>

<A NAME="mapFromScene(double, double, double, double)"><!-- --></A><H3>
mapFromScene</H3>
<PRE>
public final <A HREF="../../../../com/trolltech/qt/gui/QPolygonF.html" title="class in com.trolltech.qt.gui">QPolygonF</A> <B>mapFromScene</B>(double&nbsp;x,
                                    double&nbsp;y,
                                    double&nbsp;w,
                                    double&nbsp;h)</PRE>
<DL>
<DD><p>This convenience function is equivalent to calling <a href="QGraphicsTextItem.html#mapFromScene(double, double)"><tt>mapFromScene</tt></a>(<a href="%2E%2E/core/QRectF.html"><tt>QRectF</tt></a>(<tt>x</tt>, <tt>y</tt>, <tt>w</tt>, <tt>h</tt>)).</p>
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html#mapFromScene(double, double, double, double)">mapFromScene</A></CODE> in interface <CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html" title="interface in com.trolltech.qt.gui">QGraphicsItemInterface</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="mapFromScene(double, double)"><!-- --></A><H3>
mapFromScene</H3>
<PRE>
public final <A HREF="../../../../com/trolltech/qt/core/QPointF.html" title="class in com.trolltech.qt.core">QPointF</A> <B>mapFromScene</B>(double&nbsp;x,
                                  double&nbsp;y)</PRE>
<DL>
<DD><p>This convenience function is equivalent to calling <a href="QGraphicsTextItem.html#mapFromScene(double, double)"><tt>mapFromScene</tt></a>(<a href="%2E%2E/core/QPointF.html"><tt>QPointF</tt></a>(<tt>x</tt>, <tt>y</tt>)).</p>
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html#mapFromScene(double, double)">mapFromScene</A></CODE> in interface <CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html" title="interface in com.trolltech.qt.gui">QGraphicsItemInterface</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="mapFromScene(com.trolltech.qt.gui.QPainterPath)"><!-- --></A><H3>
mapFromScene</H3>
<PRE>
public final <A HREF="../../../../com/trolltech/qt/gui/QPainterPath.html" title="class in com.trolltech.qt.gui">QPainterPath</A> <B>mapFromScene</B>(<A HREF="../../../../com/trolltech/qt/gui/QPainterPath.html" title="class in com.trolltech.qt.gui">QPainterPath</A>&nbsp;path)</PRE>
<DL>
<DD><p>Maps the path <tt>path</tt>, which is in this item's scene's coordinate system, to this item's coordinate system, and returns the mapped path.</p>
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html#mapFromScene(com.trolltech.qt.gui.QPainterPath)">mapFromScene</A></CODE> in interface <CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html" title="interface in com.trolltech.qt.gui">QGraphicsItemInterface</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QGraphicsTextItem.html#mapFromParent(com.trolltech.qt.gui.QPolygonF)"><tt>mapFromParent</tt></a>, 
<a href="QGraphicsTextItem.html#mapFromItem(com.trolltech.qt.gui.QGraphicsItemInterface, com.trolltech.qt.gui.QPainterPath)"><tt>mapFromItem</tt></a>, 
<a href="QGraphicsTextItem.html#mapToScene(com.trolltech.qt.core.QRectF)"><tt>mapToScene</tt></a>, 
<a href="%2E%2E/graphicsview.html#the-graphics-view-coordinate-system">The Graphics View Coordinate System</tt></a></DL>
</DD>
</DL>
<HR>

<A NAME="mapToItem(com.trolltech.qt.gui.QGraphicsItemInterface, com.trolltech.qt.core.QPointF)"><!-- --></A><H3>
mapToItem</H3>
<PRE>
public final <A HREF="../../../../com/trolltech/qt/core/QPointF.html" title="class in com.trolltech.qt.core">QPointF</A> <B>mapToItem</B>(<A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html" title="interface in com.trolltech.qt.gui">QGraphicsItemInterface</A>&nbsp;item,
                               <A HREF="../../../../com/trolltech/qt/core/QPointF.html" title="class in com.trolltech.qt.core">QPointF</A>&nbsp;point)</PRE>
<DL>
<DD><p>Maps the point <tt>point</tt>, which is in this item's coordinate system, to <tt>item</tt>'s coordinate system, and returns the mapped coordinate.</p>
<p>If <tt>item</tt> is 0, this function returns the same as <a href="QGraphicsTextItem.html#mapToScene(com.trolltech.qt.core.QRectF)"><tt>mapToScene</tt></a>.</p>
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html#mapToItem(com.trolltech.qt.gui.QGraphicsItemInterface, com.trolltech.qt.core.QPointF)">mapToItem</A></CODE> in interface <CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html" title="interface in com.trolltech.qt.gui">QGraphicsItemInterface</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QGraphicsTextItem.html#mapToParent(com.trolltech.qt.gui.QPainterPath)"><tt>mapToParent</tt></a>, 
<a href="QGraphicsTextItem.html#mapToScene(com.trolltech.qt.core.QRectF)"><tt>mapToScene</tt></a>, 
<a href="QGraphicsTextItem.html#transform()"><tt>transform</tt></a>, 
<a href="QGraphicsTextItem.html#mapFromItem(com.trolltech.qt.gui.QGraphicsItemInterface, com.trolltech.qt.gui.QPainterPath)"><tt>mapFromItem</tt></a>, 
<a href="%2E%2E/graphicsview.html#the-graphics-view-coordinate-system">The Graphics View Coordinate System</tt></a></DL>
</DD>
</DL>
<HR>

<A NAME="mapToItem(com.trolltech.qt.gui.QGraphicsItemInterface, double, double, double, double)"><!-- --></A><H3>
mapToItem</H3>
<PRE>
public final <A HREF="../../../../com/trolltech/qt/gui/QPolygonF.html" title="class in com.trolltech.qt.gui">QPolygonF</A> <B>mapToItem</B>(<A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html" title="interface in com.trolltech.qt.gui">QGraphicsItemInterface</A>&nbsp;item,
                                 double&nbsp;x,
                                 double&nbsp;y,
                                 double&nbsp;w,
                                 double&nbsp;h)</PRE>
<DL>
<DD><p>This convenience function is equivalent to calling <a href="QGraphicsTextItem.html#mapToItem(com.trolltech.qt.gui.QGraphicsItemInterface, com.trolltech.qt.gui.QPolygonF)"><tt>mapToItem</tt></a>(item, <a href="%2E%2E/core/QRectF.html"><tt>QRectF</tt></a>(<tt>x</tt>, <tt>y</tt>, <tt>w</tt>, <tt>h</tt>)).</p>
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html#mapToItem(com.trolltech.qt.gui.QGraphicsItemInterface, double, double, double, double)">mapToItem</A></CODE> in interface <CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html" title="interface in com.trolltech.qt.gui">QGraphicsItemInterface</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="mapToItem(com.trolltech.qt.gui.QGraphicsItemInterface, com.trolltech.qt.gui.QPolygonF)"><!-- --></A><H3>
mapToItem</H3>
<PRE>
public final <A HREF="../../../../com/trolltech/qt/gui/QPolygonF.html" title="class in com.trolltech.qt.gui">QPolygonF</A> <B>mapToItem</B>(<A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html" title="interface in com.trolltech.qt.gui">QGraphicsItemInterface</A>&nbsp;item,
                                 <A HREF="../../../../com/trolltech/qt/gui/QPolygonF.html" title="class in com.trolltech.qt.gui">QPolygonF</A>&nbsp;polygon)</PRE>
<DL>
<DD><p>Maps the polygon <tt>polygon</tt>, which is in this item's coordinate system, to <tt>item</tt>'s coordinate system, and returns the mapped polygon.</p>
<p>If <tt>item</tt> is 0, this function returns the same as <a href="QGraphicsTextItem.html#mapToScene(com.trolltech.qt.core.QRectF)"><tt>mapToScene</tt></a>.</p>
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html#mapToItem(com.trolltech.qt.gui.QGraphicsItemInterface, com.trolltech.qt.gui.QPolygonF)">mapToItem</A></CODE> in interface <CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html" title="interface in com.trolltech.qt.gui">QGraphicsItemInterface</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QGraphicsTextItem.html#mapToParent(com.trolltech.qt.gui.QPainterPath)"><tt>mapToParent</tt></a>, 
<a href="QGraphicsTextItem.html#mapToScene(com.trolltech.qt.core.QRectF)"><tt>mapToScene</tt></a>, 
<a href="QGraphicsTextItem.html#mapFromItem(com.trolltech.qt.gui.QGraphicsItemInterface, com.trolltech.qt.gui.QPainterPath)"><tt>mapFromItem</tt></a>, 
<a href="%2E%2E/graphicsview.html#the-graphics-view-coordinate-system">The Graphics View Coordinate System</tt></a></DL>
</DD>
</DL>
<HR>

<A NAME="mapToItem(com.trolltech.qt.gui.QGraphicsItemInterface, com.trolltech.qt.gui.QPainterPath)"><!-- --></A><H3>
mapToItem</H3>
<PRE>
public final <A HREF="../../../../com/trolltech/qt/gui/QPainterPath.html" title="class in com.trolltech.qt.gui">QPainterPath</A> <B>mapToItem</B>(<A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html" title="interface in com.trolltech.qt.gui">QGraphicsItemInterface</A>&nbsp;item,
                                    <A HREF="../../../../com/trolltech/qt/gui/QPainterPath.html" title="class in com.trolltech.qt.gui">QPainterPath</A>&nbsp;path)</PRE>
<DL>
<DD><p>Maps the path <tt>path</tt>, which is in this item's coordinate system, to <tt>item</tt>'s coordinate system, and returns the mapped path.</p>
<p>If <tt>item</tt> is 0, this function returns the same as <a href="QGraphicsTextItem.html#mapToScene(com.trolltech.qt.core.QRectF)"><tt>mapToScene</tt></a>.</p>
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html#mapToItem(com.trolltech.qt.gui.QGraphicsItemInterface, com.trolltech.qt.gui.QPainterPath)">mapToItem</A></CODE> in interface <CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html" title="interface in com.trolltech.qt.gui">QGraphicsItemInterface</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QGraphicsTextItem.html#mapToParent(com.trolltech.qt.gui.QPainterPath)"><tt>mapToParent</tt></a>, 
<a href="QGraphicsTextItem.html#mapToScene(com.trolltech.qt.core.QRectF)"><tt>mapToScene</tt></a>, 
<a href="QGraphicsTextItem.html#mapFromItem(com.trolltech.qt.gui.QGraphicsItemInterface, com.trolltech.qt.gui.QPainterPath)"><tt>mapFromItem</tt></a>, 
<a href="%2E%2E/graphicsview.html#the-graphics-view-coordinate-system">The Graphics View Coordinate System</tt></a></DL>
</DD>
</DL>
<HR>

<A NAME="mapToItem(com.trolltech.qt.gui.QGraphicsItemInterface, com.trolltech.qt.core.QRectF)"><!-- --></A><H3>
mapToItem</H3>
<PRE>
public final <A HREF="../../../../com/trolltech/qt/gui/QPolygonF.html" title="class in com.trolltech.qt.gui">QPolygonF</A> <B>mapToItem</B>(<A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html" title="interface in com.trolltech.qt.gui">QGraphicsItemInterface</A>&nbsp;item,
                                 <A HREF="../../../../com/trolltech/qt/core/QRectF.html" title="class in com.trolltech.qt.core">QRectF</A>&nbsp;rect)</PRE>
<DL>
<DD><p>Maps the rectangle <tt>rect</tt>, which is in this item's coordinate system, to <tt>item</tt>'s coordinate system, and returns the mapped rectangle as a polygon.</p>
<p>If <tt>item</tt> is 0, this function returns the same as <a href="QGraphicsTextItem.html#mapToScene(com.trolltech.qt.core.QRectF)"><tt>mapToScene</tt></a>.</p>
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html#mapToItem(com.trolltech.qt.gui.QGraphicsItemInterface, com.trolltech.qt.core.QRectF)">mapToItem</A></CODE> in interface <CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html" title="interface in com.trolltech.qt.gui">QGraphicsItemInterface</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QGraphicsTextItem.html#mapToParent(com.trolltech.qt.gui.QPainterPath)"><tt>mapToParent</tt></a>, 
<a href="QGraphicsTextItem.html#mapToScene(com.trolltech.qt.core.QRectF)"><tt>mapToScene</tt></a>, 
<a href="QGraphicsTextItem.html#mapFromItem(com.trolltech.qt.gui.QGraphicsItemInterface, com.trolltech.qt.gui.QPainterPath)"><tt>mapFromItem</tt></a>, 
<a href="%2E%2E/graphicsview.html#the-graphics-view-coordinate-system">The Graphics View Coordinate System</tt></a></DL>
</DD>
</DL>
<HR>

<A NAME="mapToItem(com.trolltech.qt.gui.QGraphicsItemInterface, double, double)"><!-- --></A><H3>
mapToItem</H3>
<PRE>
public final <A HREF="../../../../com/trolltech/qt/core/QPointF.html" title="class in com.trolltech.qt.core">QPointF</A> <B>mapToItem</B>(<A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html" title="interface in com.trolltech.qt.gui">QGraphicsItemInterface</A>&nbsp;item,
                               double&nbsp;x,
                               double&nbsp;y)</PRE>
<DL>
<DD><p>This convenience function is equivalent to calling <a href="QGraphicsTextItem.html#mapToItem(com.trolltech.qt.gui.QGraphicsItemInterface, com.trolltech.qt.gui.QPolygonF)"><tt>mapToItem</tt></a>(<tt>item</tt>, <a href="%2E%2E/core/QPointF.html"><tt>QPointF</tt></a>(<tt>x</tt>, <tt>y</tt>)).</p>
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html#mapToItem(com.trolltech.qt.gui.QGraphicsItemInterface, double, double)">mapToItem</A></CODE> in interface <CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html" title="interface in com.trolltech.qt.gui">QGraphicsItemInterface</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="mapToParent(com.trolltech.qt.gui.QPolygonF)"><!-- --></A><H3>
mapToParent</H3>
<PRE>
public final <A HREF="../../../../com/trolltech/qt/gui/QPolygonF.html" title="class in com.trolltech.qt.gui">QPolygonF</A> <B>mapToParent</B>(<A HREF="../../../../com/trolltech/qt/gui/QPolygonF.html" title="class in com.trolltech.qt.gui">QPolygonF</A>&nbsp;polygon)</PRE>
<DL>
<DD><p>Maps the polygon <tt>polygon</tt>, which is in this item's coordinate system, to its parent's coordinate system, and returns the mapped polygon. If the item has no parent, <tt>polygon</tt> will be mapped to the scene's coordinate system.</p>
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html#mapToParent(com.trolltech.qt.gui.QPolygonF)">mapToParent</A></CODE> in interface <CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html" title="interface in com.trolltech.qt.gui">QGraphicsItemInterface</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QGraphicsTextItem.html#mapToScene(com.trolltech.qt.core.QRectF)"><tt>mapToScene</tt></a>, 
<a href="QGraphicsTextItem.html#mapToItem(com.trolltech.qt.gui.QGraphicsItemInterface, com.trolltech.qt.gui.QPolygonF)"><tt>mapToItem</tt></a>, 
<a href="QGraphicsTextItem.html#mapFromParent(com.trolltech.qt.gui.QPolygonF)"><tt>mapFromParent</tt></a>, 
<a href="%2E%2E/graphicsview.html#the-graphics-view-coordinate-system">The Graphics View Coordinate System</tt></a></DL>
</DD>
</DL>
<HR>

<A NAME="mapToParent(com.trolltech.qt.core.QPointF)"><!-- --></A><H3>
mapToParent</H3>
<PRE>
public final <A HREF="../../../../com/trolltech/qt/core/QPointF.html" title="class in com.trolltech.qt.core">QPointF</A> <B>mapToParent</B>(<A HREF="../../../../com/trolltech/qt/core/QPointF.html" title="class in com.trolltech.qt.core">QPointF</A>&nbsp;point)</PRE>
<DL>
<DD><p>Maps the point <tt>point</tt>, which is in this item's coordinate system, to its parent's coordinate system, and returns the mapped coordinate. If the item has no parent, <tt>point</tt> will be mapped to the scene's coordinate system.</p>
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html#mapToParent(com.trolltech.qt.core.QPointF)">mapToParent</A></CODE> in interface <CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html" title="interface in com.trolltech.qt.gui">QGraphicsItemInterface</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QGraphicsTextItem.html#mapToItem(com.trolltech.qt.gui.QGraphicsItemInterface, com.trolltech.qt.gui.QPolygonF)"><tt>mapToItem</tt></a>, 
<a href="QGraphicsTextItem.html#mapToScene(com.trolltech.qt.core.QRectF)"><tt>mapToScene</tt></a>, 
<a href="QGraphicsTextItem.html#transform()"><tt>transform</tt></a>, 
<a href="QGraphicsTextItem.html#mapFromParent(com.trolltech.qt.gui.QPolygonF)"><tt>mapFromParent</tt></a>, 
<a href="%2E%2E/graphicsview.html#the-graphics-view-coordinate-system">The Graphics View Coordinate System</tt></a></DL>
</DD>
</DL>
<HR>

<A NAME="mapToParent(double, double)"><!-- --></A><H3>
mapToParent</H3>
<PRE>
public final <A HREF="../../../../com/trolltech/qt/core/QPointF.html" title="class in com.trolltech.qt.core">QPointF</A> <B>mapToParent</B>(double&nbsp;x,
                                 double&nbsp;y)</PRE>
<DL>
<DD><p>This convenience function is equivalent to calling <a href="QGraphicsTextItem.html#mapToParent(com.trolltech.qt.gui.QPainterPath)"><tt>mapToParent</tt></a>(<a href="%2E%2E/core/QPointF.html"><tt>QPointF</tt></a>(<tt>x</tt>, <tt>y</tt>)).</p>
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html#mapToParent(double, double)">mapToParent</A></CODE> in interface <CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html" title="interface in com.trolltech.qt.gui">QGraphicsItemInterface</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="mapToParent(com.trolltech.qt.core.QRectF)"><!-- --></A><H3>
mapToParent</H3>
<PRE>
public final <A HREF="../../../../com/trolltech/qt/gui/QPolygonF.html" title="class in com.trolltech.qt.gui">QPolygonF</A> <B>mapToParent</B>(<A HREF="../../../../com/trolltech/qt/core/QRectF.html" title="class in com.trolltech.qt.core">QRectF</A>&nbsp;rect)</PRE>
<DL>
<DD><p>Maps the rectangle <tt>rect</tt>, which is in this item's coordinate system, to its parent's coordinate system, and returns the mapped rectangle as a polygon. If the item has no parent, <tt>rect</tt> will be mapped to the scene's coordinate system.</p>
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html#mapToParent(com.trolltech.qt.core.QRectF)">mapToParent</A></CODE> in interface <CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html" title="interface in com.trolltech.qt.gui">QGraphicsItemInterface</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QGraphicsTextItem.html#mapToScene(com.trolltech.qt.core.QRectF)"><tt>mapToScene</tt></a>, 
<a href="QGraphicsTextItem.html#mapToItem(com.trolltech.qt.gui.QGraphicsItemInterface, com.trolltech.qt.gui.QPolygonF)"><tt>mapToItem</tt></a>, 
<a href="QGraphicsTextItem.html#mapFromParent(com.trolltech.qt.gui.QPolygonF)"><tt>mapFromParent</tt></a>, 
<a href="%2E%2E/graphicsview.html#the-graphics-view-coordinate-system">The Graphics View Coordinate System</tt></a></DL>
</DD>
</DL>
<HR>

<A NAME="mapToParent(double, double, double, double)"><!-- --></A><H3>
mapToParent</H3>
<PRE>
public final <A HREF="../../../../com/trolltech/qt/gui/QPolygonF.html" title="class in com.trolltech.qt.gui">QPolygonF</A> <B>mapToParent</B>(double&nbsp;x,
                                   double&nbsp;y,
                                   double&nbsp;w,
                                   double&nbsp;h)</PRE>
<DL>
<DD><p>This convenience function is equivalent to calling <a href="QGraphicsTextItem.html#mapToParent(com.trolltech.qt.gui.QPainterPath)"><tt>mapToParent</tt></a>(<a href="%2E%2E/core/QRectF.html"><tt>QRectF</tt></a>(<tt>x</tt>, <tt>y</tt>, <tt>w</tt>, <tt>h</tt>)).</p>
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html#mapToParent(double, double, double, double)">mapToParent</A></CODE> in interface <CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html" title="interface in com.trolltech.qt.gui">QGraphicsItemInterface</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="mapToParent(com.trolltech.qt.gui.QPainterPath)"><!-- --></A><H3>
mapToParent</H3>
<PRE>
public final <A HREF="../../../../com/trolltech/qt/gui/QPainterPath.html" title="class in com.trolltech.qt.gui">QPainterPath</A> <B>mapToParent</B>(<A HREF="../../../../com/trolltech/qt/gui/QPainterPath.html" title="class in com.trolltech.qt.gui">QPainterPath</A>&nbsp;path)</PRE>
<DL>
<DD><p>Maps the path <tt>path</tt>, which is in this item's coordinate system, to its parent's coordinate system, and returns the mapped path. If the item has no parent, <tt>path</tt> will be mapped to the scene's coordinate system.</p>
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html#mapToParent(com.trolltech.qt.gui.QPainterPath)">mapToParent</A></CODE> in interface <CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html" title="interface in com.trolltech.qt.gui">QGraphicsItemInterface</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QGraphicsTextItem.html#mapToScene(com.trolltech.qt.core.QRectF)"><tt>mapToScene</tt></a>, 
<a href="QGraphicsTextItem.html#mapToItem(com.trolltech.qt.gui.QGraphicsItemInterface, com.trolltech.qt.gui.QPolygonF)"><tt>mapToItem</tt></a>, 
<a href="QGraphicsTextItem.html#mapFromParent(com.trolltech.qt.gui.QPolygonF)"><tt>mapFromParent</tt></a>, 
<a href="%2E%2E/graphicsview.html#the-graphics-view-coordinate-system">The Graphics View Coordinate System</tt></a></DL>
</DD>
</DL>
<HR>

<A NAME="mapToScene(com.trolltech.qt.gui.QPolygonF)"><!-- --></A><H3>
mapToScene</H3>
<PRE>
public final <A HREF="../../../../com/trolltech/qt/gui/QPolygonF.html" title="class in com.trolltech.qt.gui">QPolygonF</A> <B>mapToScene</B>(<A HREF="../../../../com/trolltech/qt/gui/QPolygonF.html" title="class in com.trolltech.qt.gui">QPolygonF</A>&nbsp;polygon)</PRE>
<DL>
<DD><p>Maps the polygon <tt>polygon</tt>, which is in this item's coordinate system, to the scene's coordinate system, and returns the mapped polygon.</p>
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html#mapToScene(com.trolltech.qt.gui.QPolygonF)">mapToScene</A></CODE> in interface <CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html" title="interface in com.trolltech.qt.gui">QGraphicsItemInterface</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QGraphicsTextItem.html#mapToParent(com.trolltech.qt.gui.QPainterPath)"><tt>mapToParent</tt></a>, 
<a href="QGraphicsTextItem.html#mapToItem(com.trolltech.qt.gui.QGraphicsItemInterface, com.trolltech.qt.gui.QPolygonF)"><tt>mapToItem</tt></a>, 
<a href="QGraphicsTextItem.html#mapFromScene(double, double)"><tt>mapFromScene</tt></a>, 
<a href="%2E%2E/graphicsview.html#the-graphics-view-coordinate-system">The Graphics View Coordinate System</tt></a></DL>
</DD>
</DL>
<HR>

<A NAME="mapToScene(double, double)"><!-- --></A><H3>
mapToScene</H3>
<PRE>
public final <A HREF="../../../../com/trolltech/qt/core/QPointF.html" title="class in com.trolltech.qt.core">QPointF</A> <B>mapToScene</B>(double&nbsp;x,
                                double&nbsp;y)</PRE>
<DL>
<DD><p>This convenience function is equivalent to calling <a href="QGraphicsTextItem.html#mapToScene(com.trolltech.qt.core.QRectF)"><tt>mapToScene</tt></a>(<a href="%2E%2E/core/QPointF.html"><tt>QPointF</tt></a>(<tt>x</tt>, <tt>y</tt>)).</p>
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html#mapToScene(double, double)">mapToScene</A></CODE> in interface <CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html" title="interface in com.trolltech.qt.gui">QGraphicsItemInterface</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="mapToScene(com.trolltech.qt.core.QRectF)"><!-- --></A><H3>
mapToScene</H3>
<PRE>
public final <A HREF="../../../../com/trolltech/qt/gui/QPolygonF.html" title="class in com.trolltech.qt.gui">QPolygonF</A> <B>mapToScene</B>(<A HREF="../../../../com/trolltech/qt/core/QRectF.html" title="class in com.trolltech.qt.core">QRectF</A>&nbsp;rect)</PRE>
<DL>
<DD><p>Maps the rectangle <tt>rect</tt>, which is in this item's coordinate system, to the scene's coordinate system, and returns the mapped rectangle as a polygon.</p>
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html#mapToScene(com.trolltech.qt.core.QRectF)">mapToScene</A></CODE> in interface <CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html" title="interface in com.trolltech.qt.gui">QGraphicsItemInterface</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QGraphicsTextItem.html#mapToParent(com.trolltech.qt.gui.QPainterPath)"><tt>mapToParent</tt></a>, 
<a href="QGraphicsTextItem.html#mapToItem(com.trolltech.qt.gui.QGraphicsItemInterface, com.trolltech.qt.gui.QPolygonF)"><tt>mapToItem</tt></a>, 
<a href="QGraphicsTextItem.html#mapFromScene(double, double)"><tt>mapFromScene</tt></a>, 
<a href="%2E%2E/graphicsview.html#the-graphics-view-coordinate-system">The Graphics View Coordinate System</tt></a></DL>
</DD>
</DL>
<HR>

<A NAME="mapToScene(double, double, double, double)"><!-- --></A><H3>
mapToScene</H3>
<PRE>
public final <A HREF="../../../../com/trolltech/qt/gui/QPolygonF.html" title="class in com.trolltech.qt.gui">QPolygonF</A> <B>mapToScene</B>(double&nbsp;x,
                                  double&nbsp;y,
                                  double&nbsp;w,
                                  double&nbsp;h)</PRE>
<DL>
<DD><p>This convenience function is equivalent to calling <a href="QGraphicsTextItem.html#mapToScene(com.trolltech.qt.core.QRectF)"><tt>mapToScene</tt></a>(<a href="%2E%2E/core/QRectF.html"><tt>QRectF</tt></a>(<tt>x</tt>, <tt>y</tt>, <tt>w</tt>, <tt>h</tt>)).</p>
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html#mapToScene(double, double, double, double)">mapToScene</A></CODE> in interface <CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html" title="interface in com.trolltech.qt.gui">QGraphicsItemInterface</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="mapToScene(com.trolltech.qt.gui.QPainterPath)"><!-- --></A><H3>
mapToScene</H3>
<PRE>
public final <A HREF="../../../../com/trolltech/qt/gui/QPainterPath.html" title="class in com.trolltech.qt.gui">QPainterPath</A> <B>mapToScene</B>(<A HREF="../../../../com/trolltech/qt/gui/QPainterPath.html" title="class in com.trolltech.qt.gui">QPainterPath</A>&nbsp;path)</PRE>
<DL>
<DD><p>Maps the path <tt>path</tt>, which is in this item's coordinate system, to the scene's coordinate system, and returns the mapped path.</p>
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html#mapToScene(com.trolltech.qt.gui.QPainterPath)">mapToScene</A></CODE> in interface <CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html" title="interface in com.trolltech.qt.gui">QGraphicsItemInterface</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QGraphicsTextItem.html#mapToParent(com.trolltech.qt.gui.QPainterPath)"><tt>mapToParent</tt></a>, 
<a href="QGraphicsTextItem.html#mapToItem(com.trolltech.qt.gui.QGraphicsItemInterface, com.trolltech.qt.gui.QPolygonF)"><tt>mapToItem</tt></a>, 
<a href="QGraphicsTextItem.html#mapFromScene(double, double)"><tt>mapFromScene</tt></a>, 
<a href="%2E%2E/graphicsview.html#the-graphics-view-coordinate-system">The Graphics View Coordinate System</tt></a></DL>
</DD>
</DL>
<HR>

<A NAME="mapToScene(com.trolltech.qt.core.QPointF)"><!-- --></A><H3>
mapToScene</H3>
<PRE>
public final <A HREF="../../../../com/trolltech/qt/core/QPointF.html" title="class in com.trolltech.qt.core">QPointF</A> <B>mapToScene</B>(<A HREF="../../../../com/trolltech/qt/core/QPointF.html" title="class in com.trolltech.qt.core">QPointF</A>&nbsp;point)</PRE>
<DL>
<DD><p>Maps the point <tt>point</tt>, which is in this item's coordinate system, to the scene's coordinate system, and returns the mapped coordinate.</p>
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html#mapToScene(com.trolltech.qt.core.QPointF)">mapToScene</A></CODE> in interface <CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html" title="interface in com.trolltech.qt.gui">QGraphicsItemInterface</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QGraphicsTextItem.html#mapToItem(com.trolltech.qt.gui.QGraphicsItemInterface, com.trolltech.qt.gui.QPolygonF)"><tt>mapToItem</tt></a>, 
<a href="QGraphicsTextItem.html#mapToParent(com.trolltech.qt.gui.QPainterPath)"><tt>mapToParent</tt></a>, 
<a href="QGraphicsTextItem.html#transform()"><tt>transform</tt></a>, 
<a href="QGraphicsTextItem.html#mapFromScene(double, double)"><tt>mapFromScene</tt></a>, 
<a href="%2E%2E/graphicsview.html#the-graphics-view-coordinate-system">The Graphics View Coordinate System</tt></a></DL>
</DD>
</DL>
<HR>

<A NAME="moveBy(double, double)"><!-- --></A><H3>
moveBy</H3>
<PRE>
public final void <B>moveBy</B>(double&nbsp;dx,
                         double&nbsp;dy)</PRE>
<DL>
<DD><p>Moves the item by <tt>dx</tt> points horizontally, and <tt>dy</tt> point vertically. This function is equivalent to calling <a href="QGraphicsTextItem.html#setPos(com.trolltech.qt.core.QPointF)"><tt>setPos</tt></a>(<a href="QGraphicsTextItem.html#pos()"><tt>pos</tt></a> + <a href="%2E%2E/core/QPointF.html"><tt>QPointF</tt></a>(<tt>dx</tt>, <tt>dy</tt>)).</p>
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html#moveBy(double, double)">moveBy</A></CODE> in interface <CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html" title="interface in com.trolltech.qt.gui">QGraphicsItemInterface</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="openExternalLinks()"><!-- --></A><H3>
openExternalLinks</H3>
<PRE>
public final boolean <B>openExternalLinks</B>()</PRE>
<DL>
<DD><p>Specifies whether <a href="QGraphicsTextItem.html#QGraphicsTextItem(com.trolltech.qt.gui.QGraphicsItemInterface, com.trolltech.qt.gui.QGraphicsScene)"><tt>QGraphicsTextItem</tt></a> should automatically open links using QDesktopServices::openUrl() instead of emitting the anchorClicked signal.</p>
<p>The default value is false.</p>
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QGraphicsTextItem.html#setOpenExternalLinks(boolean)"><tt>setOpenExternalLinks</tt></a></DL>
</DD>
</DL>
<HR>

<A NAME="parentItem()"><!-- --></A><H3>
parentItem</H3>
<PRE>
public final <A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html" title="interface in com.trolltech.qt.gui">QGraphicsItemInterface</A> <B>parentItem</B>()</PRE>
<DL>
<DD><p>Returns a pointer to this item's parent item. If this item does not have a parent, 0 is returned.</p>
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html#parentItem()">parentItem</A></CODE> in interface <CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html" title="interface in com.trolltech.qt.gui">QGraphicsItemInterface</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QGraphicsTextItem.html#setParentItem(com.trolltech.qt.gui.QGraphicsItemInterface)"><tt>setParentItem</tt></a>, 
<a href="%2E%2E/core/%2E%2E/core/QObject.html#children()"><tt>children</tt></a></DL>
</DD>
</DL>
<HR>

<A NAME="pos()"><!-- --></A><H3>
pos</H3>
<PRE>
public final <A HREF="../../../../com/trolltech/qt/core/QPointF.html" title="class in com.trolltech.qt.core">QPointF</A> <B>pos</B>()</PRE>
<DL>
<DD><p>Returns the position of the item in parent coordinates. If the item has no parent, its position is given in scene coordinates.</p>
<p>The position of the item describes its origin (local coordinate (0, 0)) in parent coordinates; this function returns the same as <a href="QGraphicsTextItem.html#mapToParent(com.trolltech.qt.gui.QPainterPath)"><tt>mapToParent</tt></a>(0, 0).</p>
<p>For convenience, you can also call <a href="QGraphicsTextItem.html#scenePos()"><tt>scenePos</tt></a> to determine the item's position in scene coordinates, regardless of its parent.</p>
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html#pos()">pos</A></CODE> in interface <CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html" title="interface in com.trolltech.qt.gui">QGraphicsItemInterface</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QGraphicsTextItem.html#x()"><tt>x</tt></a>, 
<a href="QGraphicsTextItem.html#y()"><tt>y</tt></a>, 
<a href="QGraphicsTextItem.html#setPos(com.trolltech.qt.core.QPointF)"><tt>setPos</tt></a>, 
<tt>matrix</tt>, 
<a href="%2E%2E/graphicsview.html#the-graphics-view-coordinate-system">The Graphics View Coordinate System</tt></a></DL>
</DD>
</DL>
<HR>

<A NAME="prepareGeometryChange()"><!-- --></A><H3>
prepareGeometryChange</H3>
<PRE>
public final void <B>prepareGeometryChange</B>()</PRE>
<DL>
<DD><p>Prepares the item for a geometry change. Call this function before changing the bounding rect of an item to keep <a href="QGraphicsScene.html"><tt>QGraphicsScene</tt></a>'s index up to date.</p>
<p><a href="QGraphicsTextItem.html#prepareGeometryChange()"><tt>prepareGeometryChange</tt></a> will call <a href="QGraphicsTextItem.html#update(com.trolltech.qt.core.QRectF)"><tt>update</tt></a> if this is necessary.</p>
<p>Example:</p>
<pre>    void CircleItem::setRadius(qreal newRadius)
    {
        if (radius != newRadius) {
            prepareGeometryChange();
            radius = newRadius;
        }
    }</pre>
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html#prepareGeometryChange()">prepareGeometryChange</A></CODE> in interface <CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html" title="interface in com.trolltech.qt.gui">QGraphicsItemInterface</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QGraphicsTextItem.html#boundingRect()"><tt>boundingRect</tt></a></DL>
</DD>
</DL>
<HR>

<A NAME="removeFromIndex()"><!-- --></A><H3>
removeFromIndex</H3>
<PRE>
public final void <B>removeFromIndex</B>()</PRE>
<DL>
<DD><p>This method is used internally by Qt Jambi.
Do not use it in your applications.</p>
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html#removeFromIndex()">removeFromIndex</A></CODE> in interface <CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html" title="interface in com.trolltech.qt.gui">QGraphicsItemInterface</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="removeSceneEventFilter(com.trolltech.qt.gui.QGraphicsItemInterface)"><!-- --></A><H3>
removeSceneEventFilter</H3>
<PRE>
public final void <B>removeSceneEventFilter</B>(<A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html" title="interface in com.trolltech.qt.gui">QGraphicsItemInterface</A>&nbsp;filterItem)</PRE>
<DL>
<DD><p>Removes an event filter on this item from <tt>filterItem</tt>.</p>
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html#removeSceneEventFilter(com.trolltech.qt.gui.QGraphicsItemInterface)">removeSceneEventFilter</A></CODE> in interface <CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html" title="interface in com.trolltech.qt.gui">QGraphicsItemInterface</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QGraphicsTextItem.html#installSceneEventFilter(com.trolltech.qt.gui.QGraphicsItemInterface)"><tt>installSceneEventFilter</tt></a></DL>
</DD>
</DL>
<HR>

<A NAME="resetTransform()"><!-- --></A><H3>
resetTransform</H3>
<PRE>
public final void <B>resetTransform</B>()</PRE>
<DL>
<DD><p>Resets this item's transformation matrix to the identity matrix. This is equivalent to calling <tt>setTransform(QTransform())</tt>.</p>
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html#resetTransform()">resetTransform</A></CODE> in interface <CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html" title="interface in com.trolltech.qt.gui">QGraphicsItemInterface</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QGraphicsTextItem.html#setTransform(com.trolltech.qt.gui.QTransform, boolean)"><tt>setTransform</tt></a>, 
<a href="QGraphicsTextItem.html#transform()"><tt>transform</tt></a></DL>
</DD>
</DL>
<HR>

<A NAME="rotate(double)"><!-- --></A><H3>
rotate</H3>
<PRE>
public final void <B>rotate</B>(double&nbsp;angle)</PRE>
<DL>
<DD><p>Rotates the current item transformation <tt>angle</tt> degrees clockwise.</p>
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html#rotate(double)">rotate</A></CODE> in interface <CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html" title="interface in com.trolltech.qt.gui">QGraphicsItemInterface</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QGraphicsTextItem.html#setTransform(com.trolltech.qt.gui.QTransform, boolean)"><tt>setTransform</tt></a>, 
<a href="QGraphicsTextItem.html#transform()"><tt>transform</tt></a>, 
<a href="QGraphicsTextItem.html#scale(double, double)"><tt>scale</tt></a>, 
<a href="QGraphicsTextItem.html#shear(double, double)"><tt>shear</tt></a>, 
<a href="QGraphicsTextItem.html#translate(double, double)"><tt>translate</tt></a></DL>
</DD>
</DL>
<HR>

<A NAME="scale(double, double)"><!-- --></A><H3>
scale</H3>
<PRE>
public final void <B>scale</B>(double&nbsp;sx,
                        double&nbsp;sy)</PRE>
<DL>
<DD><p>Scales the current item transformation by (<tt>sx</tt>, <tt>sy</tt>).</p>
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html#scale(double, double)">scale</A></CODE> in interface <CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html" title="interface in com.trolltech.qt.gui">QGraphicsItemInterface</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QGraphicsTextItem.html#setTransform(com.trolltech.qt.gui.QTransform, boolean)"><tt>setTransform</tt></a>, 
<a href="QGraphicsTextItem.html#transform()"><tt>transform</tt></a>, 
<a href="QGraphicsTextItem.html#rotate(double)"><tt>rotate</tt></a>, 
<a href="QGraphicsTextItem.html#shear(double, double)"><tt>shear</tt></a>, 
<a href="QGraphicsTextItem.html#translate(double, double)"><tt>translate</tt></a></DL>
</DD>
</DL>
<HR>

<A NAME="scene()"><!-- --></A><H3>
scene</H3>
<PRE>
public final <A HREF="../../../../com/trolltech/qt/gui/QGraphicsScene.html" title="class in com.trolltech.qt.gui">QGraphicsScene</A> <B>scene</B>()</PRE>
<DL>
<DD><p>Returns the current scene for the item, or 0 if the item is not stored in a scene.</p>
<p>To add or move an item to a scene, call QGraphicsScene::addItem().</p>
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html#scene()">scene</A></CODE> in interface <CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html" title="interface in com.trolltech.qt.gui">QGraphicsItemInterface</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="sceneBoundingRect()"><!-- --></A><H3>
sceneBoundingRect</H3>
<PRE>
public final <A HREF="../../../../com/trolltech/qt/core/QRectF.html" title="class in com.trolltech.qt.core">QRectF</A> <B>sceneBoundingRect</B>()</PRE>
<DL>
<DD><p>Returns the bounding rect of this item in scene coordinates, by combining <a href="QGraphicsTextItem.html#sceneTransform()"><tt>sceneTransform</tt></a> with <a href="QGraphicsTextItem.html#boundingRect()"><tt>boundingRect</tt></a>.</p>
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html#sceneBoundingRect()">sceneBoundingRect</A></CODE> in interface <CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html" title="interface in com.trolltech.qt.gui">QGraphicsItemInterface</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QGraphicsTextItem.html#boundingRect()"><tt>boundingRect</tt></a>, 
<a href="%2E%2E/graphicsview.html#the-graphics-view-coordinate-system">The Graphics View Coordinate System</tt></a></DL>
</DD>
</DL>
<HR>

<A NAME="scenePos()"><!-- --></A><H3>
scenePos</H3>
<PRE>
public final <A HREF="../../../../com/trolltech/qt/core/QPointF.html" title="class in com.trolltech.qt.core">QPointF</A> <B>scenePos</B>()</PRE>
<DL>
<DD><p>Returns the item's position in scene coordinates. This is equivalent to calling <tt>mapToScene(0, 0)</tt>.</p>
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html#scenePos()">scenePos</A></CODE> in interface <CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html" title="interface in com.trolltech.qt.gui">QGraphicsItemInterface</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QGraphicsTextItem.html#pos()"><tt>pos</tt></a>, 
<a href="QGraphicsTextItem.html#sceneTransform()"><tt>sceneTransform</tt></a>, 
<a href="%2E%2E/graphicsview.html#the-graphics-view-coordinate-system">The Graphics View Coordinate System</tt></a></DL>
</DD>
</DL>
<HR>

<A NAME="sceneTransform()"><!-- --></A><H3>
sceneTransform</H3>
<PRE>
public final <A HREF="../../../../com/trolltech/qt/gui/QTransform.html" title="class in com.trolltech.qt.gui">QTransform</A> <B>sceneTransform</B>()</PRE>
<DL>
<DD><p>Returns this item's scene transformation matrix. This matrix can be used to map coordinates and geometrical shapes from this item's local coordinate system to the scene's coordinate system. To map coordinates from the scene, you must first invert the returned matrix.</p>
<p>Example:</p>
<pre>    QGraphicsRectItem rect;
    rect.setPos(100, 100);

    rect.sceneTransform().map(QPointF(0, 0));
<span class="comment">    // returns QPointF(100, 100);</span>

    rect.sceneTransform().inverted().map(QPointF(100, 100));
<span class="comment">    // returns QPointF(0, 0);</span></pre>
<p>Unlike <a href="QGraphicsTextItem.html#transform()"><tt>transform</tt></a>, which returns only an item's local transformation, this function includes the item's (and any parents') position.</p>
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html#sceneTransform()">sceneTransform</A></CODE> in interface <CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html" title="interface in com.trolltech.qt.gui">QGraphicsItemInterface</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QGraphicsTextItem.html#transform()"><tt>transform</tt></a>, 
<a href="QGraphicsTextItem.html#setTransform(com.trolltech.qt.gui.QTransform, boolean)"><tt>setTransform</tt></a>, 
<a href="QGraphicsTextItem.html#scenePos()"><tt>scenePos</tt></a>, 
<a href="%2E%2E/graphicsview.html#the-graphics-view-coordinate-system">The Graphics View Coordinate System</tt></a></DL>
</DD>
</DL>
<HR>

<A NAME="setAcceptDrops(boolean)"><!-- --></A><H3>
setAcceptDrops</H3>
<PRE>
public final void <B>setAcceptDrops</B>(boolean&nbsp;on)</PRE>
<DL>
<DD><p>If <tt>on</tt> is true, this item will accept drag and drop events; otherwise, it is transparent for drag and drop events. By default, items do not accept drag and drop events.</p>
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html#setAcceptDrops(boolean)">setAcceptDrops</A></CODE> in interface <CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html" title="interface in com.trolltech.qt.gui">QGraphicsItemInterface</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QGraphicsTextItem.html#acceptDrops()"><tt>acceptDrops</tt></a></DL>
</DD>
</DL>
<HR>

<A NAME="setAcceptedMouseButtons(com.trolltech.qt.core.Qt.MouseButtons)"><!-- --></A><H3>
setAcceptedMouseButtons</H3>
<PRE>
public final void <B>setAcceptedMouseButtons</B>(<A HREF="../../../../com/trolltech/qt/core/Qt.MouseButtons.html" title="class in com.trolltech.qt.core">Qt.MouseButtons</A>&nbsp;buttons)</PRE>
<DL>
<DD><p>Sets the mouse <tt>buttons</tt> that this item accepts mouse events for.</p>
<p>By default, all mouse buttons are accepted. If an item accepts a mouse button, it will become the mouse grabber item when a mouse press event is delivered for that button. However, if the item does not accept the mouse button, <a href="QGraphicsScene.html"><tt>QGraphicsScene</tt></a> will forward the mouse events to the first item beneath it that does.</p>
<p>To disable mouse events for an item (i.e&#x2e;, make it transparent for mouse events), call <a href="QGraphicsTextItem.html#setAcceptedMouseButtons(com.trolltech.qt.core.Qt.MouseButtons)"><tt>setAcceptedMouseButtons</tt></a>(0).</p>
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html#setAcceptedMouseButtons(com.trolltech.qt.core.Qt.MouseButtons)">setAcceptedMouseButtons</A></CODE> in interface <CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html" title="interface in com.trolltech.qt.gui">QGraphicsItemInterface</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QGraphicsTextItem.html#acceptedMouseButtons()"><tt>acceptedMouseButtons</tt></a>, 
<a href="QGraphicsTextItem.html#mousePressEvent(com.trolltech.qt.gui.QGraphicsSceneMouseEvent)"><tt>mousePressEvent</tt></a></DL>
</DD>
</DL>
<HR>

<A NAME="setAcceptsHoverEvents(boolean)"><!-- --></A><H3>
setAcceptsHoverEvents</H3>
<PRE>
public final void <B>setAcceptsHoverEvents</B>(boolean&nbsp;enabled)</PRE>
<DL>
<DD><p>If <tt>enabled</tt> is true, this item will accept hover events; otherwise, it will ignore them. By default, items do not accept hover events.</p>
<p>Hover events are delivered when there is no current mouse grabber item. They are sent when the mouse cursor enters an item, when it moves around inside the item, and when the cursor leaves an item. Hover events are commonly used to highlight an item when it's entered, and for tracking the mouse cursor as it hovers over the item (equivalent to QWidget::mouseTracking).</p>
<p>Parent items receive hover enter events before their children, and leave events after their children. The parent does not receive a hover leave event if the cursor enters a child, though; the parent stays &quot;hovered&quot; until the cursor leaves its area, including its children's areas.</p>
<p>If a parent item handles child events (<a href="QGraphicsTextItem.html#setHandlesChildEvents(boolean)"><tt>setHandlesChildEvents</tt></a>), it will receive hover move, drag move, and drop events as the cursor passes through its children, but it does not receive hover enter and hover leave, nor drag enter and drag leave events on behalf of its children.</p>
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html#setAcceptsHoverEvents(boolean)">setAcceptsHoverEvents</A></CODE> in interface <CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html" title="interface in com.trolltech.qt.gui">QGraphicsItemInterface</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QGraphicsTextItem.html#acceptsHoverEvents()"><tt>acceptsHoverEvents</tt></a>, 
<a href="QGraphicsTextItem.html#hoverEnterEvent(com.trolltech.qt.gui.QGraphicsSceneHoverEvent)"><tt>hoverEnterEvent</tt></a>, 
<a href="QGraphicsTextItem.html#hoverMoveEvent(com.trolltech.qt.gui.QGraphicsSceneHoverEvent)"><tt>hoverMoveEvent</tt></a>, 
<a href="QGraphicsTextItem.html#hoverLeaveEvent(com.trolltech.qt.gui.QGraphicsSceneHoverEvent)"><tt>hoverLeaveEvent</tt></a></DL>
</DD>
</DL>
<HR>

<A NAME="setCursor(com.trolltech.qt.gui.QCursor)"><!-- --></A><H3>
setCursor</H3>
<PRE>
public final void <B>setCursor</B>(<A HREF="../../../../com/trolltech/qt/gui/QCursor.html" title="class in com.trolltech.qt.gui">QCursor</A>&nbsp;cursor)</PRE>
<DL>
<DD><p>Sets the current cursor shape for the item to <tt>cursor</tt>. The mouse cursor will assume this shape when it's over this item. See the list of predefined cursor objects</tt> for a range of useful shapes.</p>
<p>An editor item might want to use an I-beam cursor:</p>
<pre>    item-&gt;setCursor(Qt::IBeamCursor);</pre>
<p>If no cursor has been set, the cursor of the item beneath is used.</p>
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html#setCursor(com.trolltech.qt.gui.QCursor)">setCursor</A></CODE> in interface <CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html" title="interface in com.trolltech.qt.gui">QGraphicsItemInterface</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QGraphicsTextItem.html#cursor()"><tt>cursor</tt></a>, 
<a href="QGraphicsTextItem.html#hasCursor()"><tt>hasCursor</tt></a>, 
<a href="QGraphicsTextItem.html#unsetCursor()"><tt>unsetCursor</tt></a>, 
<tt>QWidget::cursor</tt>, 
<tt>QApplication::overrideCursor</tt></DL>
</DD>
</DL>
<HR>

<A NAME="setData(int, java.lang.Object)"><!-- --></A><H3>
setData</H3>
<PRE>
public final void <B>setData</B>(int&nbsp;key,
                          java.lang.Object&nbsp;value)</PRE>
<DL>
<DD><p>Sets this item's custom data for the key <tt>key</tt> to <tt>value</tt>.</p>
<p>Custom item data is useful for storing arbitrary properties for any item. Qt does not use this feature for storing data; it is provided solely for the convenience of the user.</p>
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html#setData(int, java.lang.Object)">setData</A></CODE> in interface <CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html" title="interface in com.trolltech.qt.gui">QGraphicsItemInterface</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QGraphicsTextItem.html#data(int)"><tt>data</tt></a></DL>
</DD>
</DL>
<HR>

<A NAME="setDefaultTextColor(com.trolltech.qt.gui.QColor)"><!-- --></A><H3>
setDefaultTextColor</H3>
<PRE>
public final void <B>setDefaultTextColor</B>(<A HREF="../../../../com/trolltech/qt/gui/QColor.html" title="class in com.trolltech.qt.gui">QColor</A>&nbsp;c)</PRE>
<DL>
<DD><p>Sets the color for unformatted text to <tt>c</tt>.</p>
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QGraphicsTextItem.html#defaultTextColor()"><tt>defaultTextColor</tt></a></DL>
</DD>
</DL>
<HR>

<A NAME="setDocument(com.trolltech.qt.gui.QTextDocument)"><!-- --></A><H3>
setDocument</H3>
<PRE>
public final void <B>setDocument</B>(<A HREF="../../../../com/trolltech/qt/gui/QTextDocument.html" title="class in com.trolltech.qt.gui">QTextDocument</A>&nbsp;document)</PRE>
<DL>
<DD><p>Sets the text document <tt>document</tt> on the item.</p>
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QGraphicsTextItem.html#document()"><tt>document</tt></a></DL>
</DD>
</DL>
<HR>

<A NAME="setEnabled(boolean)"><!-- --></A><H3>
setEnabled</H3>
<PRE>
public final void <B>setEnabled</B>(boolean&nbsp;enabled)</PRE>
<DL>
<DD><p>If <tt>enabled</tt> is true, the item is enabled; otherwise, it is disabled.</p>
<p>Disabled items are visible, but they do not receive any events, and cannot take focus nor be selected. Mouse events are discarded; they are not propagated unless the item is also invisible, or if it does not accept mouse events (see <a href="QGraphicsTextItem.html#acceptedMouseButtons()"><tt>acceptedMouseButtons</tt></a>). A disabled item cannot become the mouse grabber, and as a result of this, an item loses the grab if it becomes disabled when grabbing the mouse, just like it loses focus if it had focus when it was disabled.</p>
<p>Disabled items are traditionally drawn using grayed-out colors (see <tt>QPalette::Disabled</tt>).</p>
<p>If you disable a parent item, all its children will also be disabled. If you enable a parent item, all children will be enabled, unless they have been explicitly disabled (i.e&#x2e;, if you call <a href="QGraphicsTextItem.html#setEnabled(boolean)"><tt>setEnabled</tt></a>(false) on a child, it will not be reenabled if its parent is disabled, and then enabled again).</p>
<p>Items are enabled by default.</p>
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html#setEnabled(boolean)">setEnabled</A></CODE> in interface <CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html" title="interface in com.trolltech.qt.gui">QGraphicsItemInterface</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QGraphicsTextItem.html#isEnabled()"><tt>isEnabled</tt></a></DL>
</DD>
</DL>
<HR>

<A NAME="setFlag(com.trolltech.qt.gui.QGraphicsItem.GraphicsItemFlag, boolean)"><!-- --></A><H3>
setFlag</H3>
<PRE>
public final void <B>setFlag</B>(<A HREF="../../../../com/trolltech/qt/gui/QGraphicsItem.GraphicsItemFlag.html" title="enum in com.trolltech.qt.gui">QGraphicsItem.GraphicsItemFlag</A>&nbsp;flag,
                          boolean&nbsp;enabled)</PRE>
<DL>
<DD><p>If <tt>enabled</tt> is true, the item flag <tt>flag</tt> is enabled; otherwise, it is disabled.</p>
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html#setFlag(com.trolltech.qt.gui.QGraphicsItem.GraphicsItemFlag, boolean)">setFlag</A></CODE> in interface <CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html" title="interface in com.trolltech.qt.gui">QGraphicsItemInterface</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QGraphicsTextItem.html#flags()"><tt>flags</tt></a>, 
<a href="QGraphicsTextItem.html#setFlags(com.trolltech.qt.gui.QGraphicsItem.GraphicsItemFlags)"><tt>setFlags</tt></a></DL>
</DD>
</DL>
<HR>

<A NAME="setFlags(com.trolltech.qt.gui.QGraphicsItem.GraphicsItemFlags)"><!-- --></A><H3>
setFlags</H3>
<PRE>
public final void <B>setFlags</B>(<A HREF="../../../../com/trolltech/qt/gui/QGraphicsItem.GraphicsItemFlags.html" title="class in com.trolltech.qt.gui">QGraphicsItem.GraphicsItemFlags</A>&nbsp;flags)</PRE>
<DL>
<DD><p>Sets the item flags to <tt>flags</tt>. All flags in <tt>flags</tt> are enabled; all flags not in <tt>flags</tt> are disabled.</p>
<p>If the item had focus and <tt>flags</tt> does not enable ItemIsFocusable, the item loses focus as a result of calling this function. Similarly, if the item was selected, and <tt>flags</tt> does not enabled ItemIsSelectable, the item is automatically unselected.</p>
<p>By default, no flags are enabled.</p>
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html#setFlags(com.trolltech.qt.gui.QGraphicsItem.GraphicsItemFlags)">setFlags</A></CODE> in interface <CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html" title="interface in com.trolltech.qt.gui">QGraphicsItemInterface</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QGraphicsTextItem.html#flags()"><tt>flags</tt></a>, 
<a href="QGraphicsTextItem.html#setFlag(com.trolltech.qt.gui.QGraphicsItem.GraphicsItemFlag, boolean)"><tt>setFlag</tt></a></DL>
</DD>
</DL>
<HR>

<A NAME="setFocus(com.trolltech.qt.core.Qt.FocusReason)"><!-- --></A><H3>
setFocus</H3>
<PRE>
public final void <B>setFocus</B>(<A HREF="../../../../com/trolltech/qt/core/Qt.FocusReason.html" title="enum in com.trolltech.qt.core">Qt.FocusReason</A>&nbsp;focusReason)</PRE>
<DL>
<DD><p>Gives keyboard input focus to this item. The <tt>focusReason</tt> argument will be passed into any focus event generated by this function; it is used to give an explanation of what caused the item to get focus.</p>
<p>Only items that set the ItemIsFocusable flag can accept keyboard focus.</p>
<p>If this item is not visible (i.e&#x2e;, <a href="QGraphicsTextItem.html#isVisible()"><tt>isVisible</tt></a> returns false), not enabled, not associated with a scene, or if it already has input focus, this function will do nothing.</p>
<p>As a result of calling this function, this item will receive a focus in event with <tt>focusReason</tt>. If another item already has focus, that item will first receive a focus out event indicating that it has lost input focus.</p>
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html#setFocus(com.trolltech.qt.core.Qt.FocusReason)">setFocus</A></CODE> in interface <CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html" title="interface in com.trolltech.qt.gui">QGraphicsItemInterface</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QGraphicsTextItem.html#clearFocus()"><tt>clearFocus</tt></a>, 
<a href="QGraphicsTextItem.html#hasFocus()"><tt>hasFocus</tt></a></DL>
</DD>
</DL>
<HR>

<A NAME="setFont(com.trolltech.qt.gui.QFont)"><!-- --></A><H3>
setFont</H3>
<PRE>
public final void <B>setFont</B>(<A HREF="../../../../com/trolltech/qt/gui/QFont.html" title="class in com.trolltech.qt.gui">QFont</A>&nbsp;font)</PRE>
<DL>
<DD><p>Sets the font used to render the text item to <tt>font</tt>.</p>
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QGraphicsTextItem.html#font()"><tt>font</tt></a></DL>
</DD>
</DL>
<HR>

<A NAME="setGroup(com.trolltech.qt.gui.QGraphicsItemGroup)"><!-- --></A><H3>
setGroup</H3>
<PRE>
public final void <B>setGroup</B>(<A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemGroup.html" title="class in com.trolltech.qt.gui">QGraphicsItemGroup</A>&nbsp;group)</PRE>
<DL>
<DD><p>Adds this item to the item group <tt>group</tt>. If <tt>group</tt> is 0, this item is removed from any current group and added as a child of the previous group's parent.</p>
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html#setGroup(com.trolltech.qt.gui.QGraphicsItemGroup)">setGroup</A></CODE> in interface <CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html" title="interface in com.trolltech.qt.gui">QGraphicsItemInterface</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QGraphicsTextItem.html#group()"><tt>group</tt></a>, 
<tt>QGraphicsScene::createItemGroup</tt></DL>
</DD>
</DL>
<HR>

<A NAME="setHandlesChildEvents(boolean)"><!-- --></A><H3>
setHandlesChildEvents</H3>
<PRE>
public final void <B>setHandlesChildEvents</B>(boolean&nbsp;enabled)</PRE>
<DL>
<DD><p>If <tt>enabled</tt> is true, this item is set to handle all events for all its children (i.e&#x2e;, all events intented for any of its children are instead sent to this item); otherwise, if <tt>enabled</tt> is false, this item will only handle its own events. The default value is false.</p>
<p>This property is useful for item groups; it allows one item to handle events on behalf of its children, as opposed to its children handling their events individually.</p>
<p>If a child item accepts hover events, its parent will receive hover move events as the cursor passes through the child, but it does not receive hover enter and hover leave events on behalf of its child.</p>
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html#setHandlesChildEvents(boolean)">setHandlesChildEvents</A></CODE> in interface <CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html" title="interface in com.trolltech.qt.gui">QGraphicsItemInterface</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QGraphicsTextItem.html#handlesChildEvents()"><tt>handlesChildEvents</tt></a></DL>
</DD>
</DL>
<HR>

<A NAME="setHtml(java.lang.String)"><!-- --></A><H3>
setHtml</H3>
<PRE>
public final void <B>setHtml</B>(java.lang.String&nbsp;html)</PRE>
<DL>
<DD><p>Sets the item's text to <tt>html</tt>, assuming that text is HTML formatted. If the item has keyboard input focus, this function will also call <a href="QGraphicsTextItem.html#ensureVisible(com.trolltech.qt.core.QRectF, int, int)"><tt>ensureVisible</tt></a> to ensure that the text is visible in all viewports.</p>
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QGraphicsTextItem.html#toHtml()"><tt>toHtml</tt></a>, 
<a href="QGraphicsTextItem.html#hasFocus()"><tt>hasFocus</tt></a></DL>
</DD>
</DL>
<HR>

<A NAME="setOpenExternalLinks(boolean)"><!-- --></A><H3>
setOpenExternalLinks</H3>
<PRE>
public final void <B>setOpenExternalLinks</B>(boolean&nbsp;open)</PRE>
<DL>
<DD><p>Specifies whether <a href="QGraphicsTextItem.html#QGraphicsTextItem(com.trolltech.qt.gui.QGraphicsItemInterface, com.trolltech.qt.gui.QGraphicsScene)"><tt>QGraphicsTextItem</tt></a> should automatically open links using QDesktopServices::openUrl() instead of emitting the anchorClicked signal.</p>
<p>The default value is false.</p>
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QGraphicsTextItem.html#openExternalLinks()"><tt>openExternalLinks</tt></a></DL>
</DD>
</DL>
<HR>

<A NAME="setParentItem(com.trolltech.qt.gui.QGraphicsItemInterface)"><!-- --></A><H3>
setParentItem</H3>
<PRE>
public final void <B>setParentItem</B>(<A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html" title="interface in com.trolltech.qt.gui">QGraphicsItemInterface</A>&nbsp;parent)</PRE>
<DL>
<DD><p>Sets this item's parent item to <tt>parent</tt>. If this item already has a parent, it is first removed from the previous parent. If <tt>parent</tt> is 0, this item will become a top-level item.</p>
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html#setParentItem(com.trolltech.qt.gui.QGraphicsItemInterface)">setParentItem</A></CODE> in interface <CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html" title="interface in com.trolltech.qt.gui">QGraphicsItemInterface</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QGraphicsTextItem.html#parentItem()"><tt>parentItem</tt></a>, 
<a href="%2E%2E/core/%2E%2E/core/QObject.html#children()"><tt>children</tt></a></DL>
</DD>
</DL>
<HR>

<A NAME="setPlainText(java.lang.String)"><!-- --></A><H3>
setPlainText</H3>
<PRE>
public final void <B>setPlainText</B>(java.lang.String&nbsp;text)</PRE>
<DL>
<DD><p>Sets the item's text to <tt>text</tt>. If the item has keyboard input focus, this function will also call <a href="QGraphicsTextItem.html#ensureVisible(com.trolltech.qt.core.QRectF, int, int)"><tt>ensureVisible</tt></a> to ensure that the text is visible in all viewports.</p>
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QGraphicsTextItem.html#toHtml()"><tt>toHtml</tt></a>, 
<a href="QGraphicsTextItem.html#hasFocus()"><tt>hasFocus</tt></a></DL>
</DD>
</DL>
<HR>

<A NAME="setPos(double, double)"><!-- --></A><H3>
setPos</H3>
<PRE>
public final void <B>setPos</B>(double&nbsp;x,
                         double&nbsp;y)</PRE>
<DL>
<DD><p>This convenience function is equivalent to calling <a href="QGraphicsTextItem.html#setPos(com.trolltech.qt.core.QPointF)"><tt>setPos</tt></a>(<a href="%2E%2E/core/QPointF.html"><tt>QPointF</tt></a>(<tt>x</tt>, <tt>y</tt>)).</p>
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html#setPos(double, double)">setPos</A></CODE> in interface <CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html" title="interface in com.trolltech.qt.gui">QGraphicsItemInterface</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QGraphicsItemInterface.html#pos()"><tt>pos</tt></a></DL>
</DD>
</DL>
<HR>

<A NAME="setPos(com.trolltech.qt.core.QPointF)"><!-- --></A><H3>
setPos</H3>
<PRE>
public final void <B>setPos</B>(<A HREF="../../../../com/trolltech/qt/core/QPointF.html" title="class in com.trolltech.qt.core">QPointF</A>&nbsp;pos)</PRE>
<DL>
<DD><p>Sets the position of the item to <tt>pos</tt>, which is in parent coordinates. For items with no parent, <tt>pos</tt> is in scene coordinates.</p>
<p>The position of the item describes its origin (local coordinate (0, 0)) in parent coordinates.</p>
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html#setPos(com.trolltech.qt.core.QPointF)">setPos</A></CODE> in interface <CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html" title="interface in com.trolltech.qt.gui">QGraphicsItemInterface</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QGraphicsTextItem.html#pos()"><tt>pos</tt></a>, 
<a href="QGraphicsTextItem.html#scenePos()"><tt>scenePos</tt></a>, 
<a href="%2E%2E/graphicsview.html#the-graphics-view-coordinate-system">The Graphics View Coordinate System</tt></a></DL>
</DD>
</DL>
<HR>

<A NAME="setSelected(boolean)"><!-- --></A><H3>
setSelected</H3>
<PRE>
public final void <B>setSelected</B>(boolean&nbsp;selected)</PRE>
<DL>
<DD><p>If <tt>selected</tt> is true and this item is selectable, this item is selected; otherwise, it is unselected.</p>
<p>If the item is in a group, the whole group's selected state is toggled by this function. If the group is selected, all items in the group are also selected, and if the group is not selected, no item in the group is selected.</p>
<p>Only visible, enabled, selectable items can be selected. If <tt>selected</tt> is true and this item is either invisible or disabled or unselectable, this function does nothing.</p>
<p>By default, items cannot be selected. To enable selection, set the ItemIsSelectable flag.</p>
<p>This function is provided for convenience, allowing individual toggling of the selected state of an item. However, a more common way of selecting items is to call QGraphicsScene::setSelectionArea(), which will call this function for all visible, enabled, and selectable items within a specified area on the scene.</p>
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html#setSelected(boolean)">setSelected</A></CODE> in interface <CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html" title="interface in com.trolltech.qt.gui">QGraphicsItemInterface</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QGraphicsTextItem.html#isSelected()"><tt>isSelected</tt></a>, 
<tt>QGraphicsScene::selectedItems</tt></DL>
</DD>
</DL>
<HR>

<A NAME="setTextCursor(com.trolltech.qt.gui.QTextCursor)"><!-- --></A><H3>
setTextCursor</H3>
<PRE>
public final void <B>setTextCursor</B>(<A HREF="../../../../com/trolltech/qt/gui/QTextCursor.html" title="class in com.trolltech.qt.gui">QTextCursor</A>&nbsp;cursor)</PRE>
<DL>
<DD><p>This property represents the visible text cursor in an editable text item.</p>
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QGraphicsTextItem.html#textCursor()"><tt>textCursor</tt></a></DL>
</DD>
</DL>
<HR>

<A NAME="setTextInteractionFlags(com.trolltech.qt.core.Qt.TextInteractionFlag...)"><!-- --></A><H3>
setTextInteractionFlags</H3>
<PRE>
public final void <B>setTextInteractionFlags</B>(<A HREF="../../../../com/trolltech/qt/core/Qt.TextInteractionFlag.html" title="enum in com.trolltech.qt.core">Qt.TextInteractionFlag</A>...&nbsp;flags)</PRE>
<DL>
<DD><p>Sets the flags <tt>flags</tt> to specify how the text item should react to user input.</p>
<p>The default for a <a href="QGraphicsTextItem.html#QGraphicsTextItem(com.trolltech.qt.gui.QGraphicsItemInterface, com.trolltech.qt.gui.QGraphicsScene)"><tt>QGraphicsTextItem</tt></a> is Qt::NoTextInteraction. Setting a value different to Qt::NoTextInteraction will also set the ItemIsFocusable <a href="QGraphicsItem.html"><tt>QGraphicsItem</tt></a> flag.</p>
<p>By default, the text is read-only. To transform the item into an editor, set the Qt::TextEditable flag.</p>
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QGraphicsTextItem.html#textInteractionFlags()"><tt>textInteractionFlags</tt></a></DL>
</DD>
</DL>
<HR>

<A NAME="setTextInteractionFlags(com.trolltech.qt.core.Qt.TextInteractionFlags)"><!-- --></A><H3>
setTextInteractionFlags</H3>
<PRE>
public final void <B>setTextInteractionFlags</B>(<A HREF="../../../../com/trolltech/qt/core/Qt.TextInteractionFlags.html" title="class in com.trolltech.qt.core">Qt.TextInteractionFlags</A>&nbsp;flags)</PRE>
<DL>
<DD><p>Sets the flags <tt>flags</tt> to specify how the text item should react to user input.</p>
<p>The default for a <a href="QGraphicsTextItem.html#QGraphicsTextItem(com.trolltech.qt.gui.QGraphicsItemInterface, com.trolltech.qt.gui.QGraphicsScene)"><tt>QGraphicsTextItem</tt></a> is Qt::NoTextInteraction. Setting a value different to Qt::NoTextInteraction will also set the ItemIsFocusable <a href="QGraphicsItem.html"><tt>QGraphicsItem</tt></a> flag.</p>
<p>By default, the text is read-only. To transform the item into an editor, set the Qt::TextEditable flag.</p>
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QGraphicsTextItem.html#textInteractionFlags()"><tt>textInteractionFlags</tt></a></DL>
</DD>
</DL>
<HR>

<A NAME="setTextWidth(double)"><!-- --></A><H3>
setTextWidth</H3>
<PRE>
public final void <B>setTextWidth</B>(double&nbsp;width)</PRE>
<DL>
<DD><p>Sets the preferred width for the item's text. If the actual text is wider than the specified width then it will be broken into multiple lines.</p>
<p>If <tt>width</tt> is set to -1 then the text will not be broken into multiple lines unless it is enforced through an explicit line break or a new paragraph.</p>
<p>The default value is -1.</p>
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QGraphicsTextItem.html#textWidth()"><tt>textWidth</tt></a></DL>
</DD>
</DL>
<HR>

<A NAME="setToolTip(java.lang.String)"><!-- --></A><H3>
setToolTip</H3>
<PRE>
public final void <B>setToolTip</B>(java.lang.String&nbsp;toolTip)</PRE>
<DL>
<DD><p>Sets the item's tool tip to <tt>toolTip</tt>. If <tt>toolTip</tt> is empty, the item's tool tip is cleared.</p>
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html#setToolTip(java.lang.String)">setToolTip</A></CODE> in interface <CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html" title="interface in com.trolltech.qt.gui">QGraphicsItemInterface</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QGraphicsTextItem.html#toolTip()"><tt>toolTip</tt></a>, 
<a href="QToolTip.html"><tt>QToolTip</tt></a></DL>
</DD>
</DL>
<HR>

<A NAME="setTransform(com.trolltech.qt.gui.QTransform, boolean)"><!-- --></A><H3>
setTransform</H3>
<PRE>
public final void <B>setTransform</B>(<A HREF="../../../../com/trolltech/qt/gui/QTransform.html" title="class in com.trolltech.qt.gui">QTransform</A>&nbsp;matrix,
                               boolean&nbsp;combine)</PRE>
<DL>
<DD><p>Sets the item's current transformation matrix to <tt>matrix</tt>.</p>
<p>If <tt>combine</tt> is true, then <tt>matrix</tt> is combined with the current matrix; otherwise, <tt>matrix</tt> <i>replaces</i> the current matrix. <tt>combine</tt> is false by default.</p>
<p>To simplify interation with items using a transformed view, <a href="QGraphicsItem.html"><tt>QGraphicsItem</tt></a> provides mapTo... and mapFrom... functions that can translate between items' and the scene's coordinates. For example, you can call <a href="QGraphicsTextItem.html#mapToScene(com.trolltech.qt.core.QRectF)"><tt>mapToScene</tt></a> to map an item coordiate to a scene coordinate, or <a href="QGraphicsTextItem.html#mapFromScene(double, double)"><tt>mapFromScene</tt></a> to map from scene coordinates to item coordinates.</p>
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html#setTransform(com.trolltech.qt.gui.QTransform, boolean)">setTransform</A></CODE> in interface <CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html" title="interface in com.trolltech.qt.gui">QGraphicsItemInterface</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QGraphicsTextItem.html#transform()"><tt>transform</tt></a>, 
<a href="QGraphicsTextItem.html#rotate(double)"><tt>rotate</tt></a>, 
<a href="QGraphicsTextItem.html#scale(double, double)"><tt>scale</tt></a>, 
<a href="QGraphicsTextItem.html#shear(double, double)"><tt>shear</tt></a>, 
<a href="QGraphicsTextItem.html#translate(double, double)"><tt>translate</tt></a>, 
<a href="%2E%2E/graphicsview.html#the-graphics-view-coordinate-system">The Graphics View Coordinate System</tt></a></DL>
</DD>
</DL>
<HR>

<A NAME="setVisible(boolean)"><!-- --></A><H3>
setVisible</H3>
<PRE>
public final void <B>setVisible</B>(boolean&nbsp;visible)</PRE>
<DL>
<DD><p>If <tt>visible</tt> is true, the item is made visible. Otherwise, the item is made invisible. Invisible items are not painted, nor do they receive any events. In particular, mouse events pass right through invisible items, and are delivered to any item that may be behind. Invisible items are also unselectable, they cannot take input focus, and are not detected by <a href="QGraphicsScene.html"><tt>QGraphicsScene</tt></a>'s item location functions.</p>
<p>If an item becomes invisible while grabbing the mouse, (i.e&#x2e;, while it is receiving mouse events,) it will automatically lose the mouse grab, and the grab is not regained by making the item visible again; it must receive a new mouse press to regain the mouse grab.</p>
<p>Similarly, an invisible item cannot have focus, so if the item has focus when it becomes invisible, it will lose focus, and the focus is not regained by simply making the item visible again.</p>
<p>If you hide a parent item, all its children will also be hidden. If you show a parent item, all children will be shown, unless they have been explicitly hidden (i.e&#x2e;, if you call <a href="QGraphicsTextItem.html#setVisible(boolean)"><tt>setVisible</tt></a>(false) on a child, it will not be reshown even if its parent is hidden, and then shown again).</p>
<p>Items are visible by default; it is unnecessary to call <a href="QGraphicsTextItem.html#setVisible(boolean)"><tt>setVisible</tt></a> on a new item.</p>
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html#setVisible(boolean)">setVisible</A></CODE> in interface <CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html" title="interface in com.trolltech.qt.gui">QGraphicsItemInterface</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QGraphicsTextItem.html#isVisible()"><tt>isVisible</tt></a>, 
<a href="QGraphicsTextItem.html#show()"><tt>show</tt></a>, 
<a href="QGraphicsTextItem.html#hide()"><tt>hide</tt></a></DL>
</DD>
</DL>
<HR>

<A NAME="setZValue(double)"><!-- --></A><H3>
setZValue</H3>
<PRE>
public final void <B>setZValue</B>(double&nbsp;z)</PRE>
<DL>
<DD><p>Sets the Z-value, or the elevation, of the item, to <tt>z</tt>. The elevation decides the stacking order of sibling (neighboring) items. An item of high Z-value will be drawn on top of an item with a lower Z-value if they share the same parent item. In addition, children of an item will always be drawn on top of the parent, regardless of the child's Z-value. Sibling items that share the same Z-value will be drawn in an undefined order, although the order will stay the same for as long as the items live.</p>
<p align="center"><img src="%2E%2E/images/graphicsview-zorder.png" /></p><p>Children of different parents are stacked according to the Z-value of each item's ancestor item which is an immediate child of the two items' closest common ancestor. For example, a robot item might define a torso item as the parent of a head item, two arm items, and two upper-leg items. The upper-leg items would each be parents of one lower-leg item, and each lower-leg item would be parents of one foot item. The stacking order of the feet is the same as the stacking order of each foot's ancestor that is an immediate child of the two feet's common ancestor (i.e&#x2e;, the torso item); so the feet are stacked in the same order as the upper-leg items, regardless of each foot's Z-value.</p>
<p>The Z-value does not affect the item's size in any way.</p>
<p>The default Z-value is 0.</p>
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html#setZValue(double)">setZValue</A></CODE> in interface <CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html" title="interface in com.trolltech.qt.gui">QGraphicsItemInterface</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QGraphicsTextItem.html#zValue()"><tt>zValue</tt></a></DL>
</DD>
</DL>
<HR>

<A NAME="shear(double, double)"><!-- --></A><H3>
shear</H3>
<PRE>
public final void <B>shear</B>(double&nbsp;sh,
                        double&nbsp;sv)</PRE>
<DL>
<DD><p>Shears the current item transformation by (<tt>sh</tt>, <tt>sv</tt>).</p>
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html#shear(double, double)">shear</A></CODE> in interface <CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html" title="interface in com.trolltech.qt.gui">QGraphicsItemInterface</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QGraphicsTextItem.html#setTransform(com.trolltech.qt.gui.QTransform, boolean)"><tt>setTransform</tt></a>, 
<a href="QGraphicsTextItem.html#transform()"><tt>transform</tt></a>, 
<a href="QGraphicsTextItem.html#rotate(double)"><tt>rotate</tt></a>, 
<a href="QGraphicsTextItem.html#scale(double, double)"><tt>scale</tt></a>, 
<a href="QGraphicsTextItem.html#translate(double, double)"><tt>translate</tt></a></DL>
</DD>
</DL>
<HR>

<A NAME="show()"><!-- --></A><H3>
show</H3>
<PRE>
public final void <B>show</B>()</PRE>
<DL>
<DD><p>Shows the item. (Items are visible by default.)</p>
<p>This convenience function is equivalent to calling <tt>setVisible(true)</tt>.</p>
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html#show()">show</A></CODE> in interface <CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html" title="interface in com.trolltech.qt.gui">QGraphicsItemInterface</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QGraphicsTextItem.html#hide()"><tt>hide</tt></a>, 
<a href="QGraphicsTextItem.html#setVisible(boolean)"><tt>setVisible</tt></a></DL>
</DD>
</DL>
<HR>

<A NAME="textCursor()"><!-- --></A><H3>
textCursor</H3>
<PRE>
public final <A HREF="../../../../com/trolltech/qt/gui/QTextCursor.html" title="class in com.trolltech.qt.gui">QTextCursor</A> <B>textCursor</B>()</PRE>
<DL>
<DD><p>This property represents the visible text cursor in an editable text item.</p>
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QGraphicsTextItem.html#setTextCursor(com.trolltech.qt.gui.QTextCursor)"><tt>setTextCursor</tt></a></DL>
</DD>
</DL>
<HR>

<A NAME="textInteractionFlags()"><!-- --></A><H3>
textInteractionFlags</H3>
<PRE>
public final <A HREF="../../../../com/trolltech/qt/core/Qt.TextInteractionFlags.html" title="class in com.trolltech.qt.core">Qt.TextInteractionFlags</A> <B>textInteractionFlags</B>()</PRE>
<DL>
<DD><p>Returns the current text interaction flags.</p>
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QGraphicsTextItem.html#setTextInteractionFlags(com.trolltech.qt.core.Qt.TextInteractionFlags)"><tt>setTextInteractionFlags</tt></a></DL>
</DD>
</DL>
<HR>

<A NAME="textWidth()"><!-- --></A><H3>
textWidth</H3>
<PRE>
public final double <B>textWidth</B>()</PRE>
<DL>
<DD><p>Returns the text width.</p>
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QGraphicsTextItem.html#setTextWidth(double)"><tt>setTextWidth</tt></a></DL>
</DD>
</DL>
<HR>

<A NAME="toHtml()"><!-- --></A><H3>
toHtml</H3>
<PRE>
public final java.lang.String <B>toHtml</B>()</PRE>
<DL>
<DD><p>Returns the item's text converted to HTML, or an empty <a href="%2E%2E/porting4.html#qstring"><tt>QString</tt></a> if no text has been set.</p>
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QGraphicsTextItem.html#setHtml(java.lang.String)"><tt>setHtml</tt></a></DL>
</DD>
</DL>
<HR>

<A NAME="toPlainText()"><!-- --></A><H3>
toPlainText</H3>
<PRE>
public final java.lang.String <B>toPlainText</B>()</PRE>
<DL>
<DD><p>Returns the item's text converted to plain text, or an empty <a href="%2E%2E/porting4.html#qstring"><tt>QString</tt></a> if no text has been set.</p>
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QGraphicsTextItem.html#setPlainText(java.lang.String)"><tt>setPlainText</tt></a></DL>
</DD>
</DL>
<HR>

<A NAME="toolTip()"><!-- --></A><H3>
toolTip</H3>
<PRE>
public final java.lang.String <B>toolTip</B>()</PRE>
<DL>
<DD><p>Returns the item's tool tip, or an empty <a href="%2E%2E/porting4.html#qstring"><tt>QString</tt></a> if no tool tip has been set.</p>
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html#toolTip()">toolTip</A></CODE> in interface <CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html" title="interface in com.trolltech.qt.gui">QGraphicsItemInterface</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QGraphicsTextItem.html#setToolTip(java.lang.String)"><tt>setToolTip</tt></a>, 
<a href="QToolTip.html"><tt>QToolTip</tt></a></DL>
</DD>
</DL>
<HR>

<A NAME="topLevelItem()"><!-- --></A><H3>
topLevelItem</H3>
<PRE>
public final <A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html" title="interface in com.trolltech.qt.gui">QGraphicsItemInterface</A> <B>topLevelItem</B>()</PRE>
<DL>
<DD><p>Returns this item's top-level item. The top-level item is the item's topmost ancestor item whose parent is 0. If an item has no parent, its own pointer is returned (i.e&#x2e;, a top-level item is its own top-level item).</p>
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html#topLevelItem()">topLevelItem</A></CODE> in interface <CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html" title="interface in com.trolltech.qt.gui">QGraphicsItemInterface</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QGraphicsTextItem.html#parentItem()"><tt>parentItem</tt></a></DL>
</DD>
</DL>
<HR>

<A NAME="transform()"><!-- --></A><H3>
transform</H3>
<PRE>
public final <A HREF="../../../../com/trolltech/qt/gui/QTransform.html" title="class in com.trolltech.qt.gui">QTransform</A> <B>transform</B>()</PRE>
<DL>
<DD><p>Returns this item's transformation matrix. If no matrix has been set, the identity matrix is returned.</p>
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html#transform()">transform</A></CODE> in interface <CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html" title="interface in com.trolltech.qt.gui">QGraphicsItemInterface</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QGraphicsTextItem.html#setTransform(com.trolltech.qt.gui.QTransform, boolean)"><tt>setTransform</tt></a>, 
<a href="QGraphicsTextItem.html#sceneTransform()"><tt>sceneTransform</tt></a></DL>
</DD>
</DL>
<HR>

<A NAME="translate(double, double)"><!-- --></A><H3>
translate</H3>
<PRE>
public final void <B>translate</B>(double&nbsp;dx,
                            double&nbsp;dy)</PRE>
<DL>
<DD><p>Translates the current item transformation by (<tt>dx</tt>, <tt>dy</tt>).</p>
<p>If all you want is to move an item, you should call <a href="QGraphicsTextItem.html#moveBy(double, double)"><tt>moveBy</tt></a> or <a href="QGraphicsTextItem.html#setPos(com.trolltech.qt.core.QPointF)"><tt>setPos</tt></a> instead; this function changes the item's translation, which is conceptually separate from its position.</p>
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html#translate(double, double)">translate</A></CODE> in interface <CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html" title="interface in com.trolltech.qt.gui">QGraphicsItemInterface</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QGraphicsTextItem.html#setTransform(com.trolltech.qt.gui.QTransform, boolean)"><tt>setTransform</tt></a>, 
<a href="QGraphicsTextItem.html#transform()"><tt>transform</tt></a>, 
<a href="QGraphicsTextItem.html#rotate(double)"><tt>rotate</tt></a>, 
<a href="QGraphicsTextItem.html#scale(double, double)"><tt>scale</tt></a>, 
<a href="QGraphicsTextItem.html#shear(double, double)"><tt>shear</tt></a></DL>
</DD>
</DL>
<HR>

<A NAME="unsetCursor()"><!-- --></A><H3>
unsetCursor</H3>
<PRE>
public final void <B>unsetCursor</B>()</PRE>
<DL>
<DD><p>Clears the cursor from this item.</p>
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html#unsetCursor()">unsetCursor</A></CODE> in interface <CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html" title="interface in com.trolltech.qt.gui">QGraphicsItemInterface</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QGraphicsTextItem.html#hasCursor()"><tt>hasCursor</tt></a>, 
<a href="QGraphicsTextItem.html#setCursor(com.trolltech.qt.gui.QCursor)"><tt>setCursor</tt></a></DL>
</DD>
</DL>
<HR>

<A NAME="update(double, double, double, double)"><!-- --></A><H3>
update</H3>
<PRE>
public final void <B>update</B>(double&nbsp;x,
                         double&nbsp;y,
                         double&nbsp;width,
                         double&nbsp;height)</PRE>
<DL>
<DD><p>This convenience function is equivalent to calling update(<a href="%2E%2E/core/QRectF.html"><tt>QRectF</tt></a>(<tt>x</tt>, <tt>y</tt>, <tt>width</tt>, <tt>height</tt>)).</p>
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html#update(double, double, double, double)">update</A></CODE> in interface <CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html" title="interface in com.trolltech.qt.gui">QGraphicsItemInterface</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="update(com.trolltech.qt.core.QRectF)"><!-- --></A><H3>
update</H3>
<PRE>
public final void <B>update</B>(<A HREF="../../../../com/trolltech/qt/core/QRectF.html" title="class in com.trolltech.qt.core">QRectF</A>&nbsp;rect)</PRE>
<DL>
<DD><p>Schedules a redraw of the area covered by <tt>rect</tt> in this item. You can call this function whenever your item needs to be redrawn, such as if it changes appearance or size.</p>
<p>This function does not cause an immediate paint; instead it schedules a paint request that is processed by <a href="QGraphicsView.html"><tt>QGraphicsView</tt></a> after control reaches the event loop. The item will only be redrawn if it is visible in any associated view.</p>
<p>As a side effect of the item being repainted, other items that overlap the area <tt>rect</tt> may also be repainted.</p>
<p>If the item is invisible (i.e&#x2e;, <a href="QGraphicsTextItem.html#isVisible()"><tt>isVisible</tt></a> returns false), this function does nothing.</p>
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html#update(com.trolltech.qt.core.QRectF)">update</A></CODE> in interface <CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html" title="interface in com.trolltech.qt.gui">QGraphicsItemInterface</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QGraphicsTextItem.html#paint(com.trolltech.qt.gui.QPainter, com.trolltech.qt.gui.QStyleOptionGraphicsItem, com.trolltech.qt.gui.QWidget)"><tt>paint</tt></a>, 
<a href="QGraphicsTextItem.html#boundingRect()"><tt>boundingRect</tt></a></DL>
</DD>
</DL>
<HR>

<A NAME="x()"><!-- --></A><H3>
x</H3>
<PRE>
public final double <B>x</B>()</PRE>
<DL>
<DD><p>This convenience function is equivalent to calling <a href="QGraphicsTextItem.html#pos()"><tt>pos</tt></a>.<a href="QGraphicsTextItem.html#x()"><tt>x</tt></a>.</p>
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html#x()">x</A></CODE> in interface <CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html" title="interface in com.trolltech.qt.gui">QGraphicsItemInterface</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QGraphicsTextItem.html#y()"><tt>y</tt></a></DL>
</DD>
</DL>
<HR>

<A NAME="y()"><!-- --></A><H3>
y</H3>
<PRE>
public final double <B>y</B>()</PRE>
<DL>
<DD><p>This convenience function is equivalent to calling <a href="QGraphicsTextItem.html#pos()"><tt>pos</tt></a>.<a href="QGraphicsTextItem.html#y()"><tt>y</tt></a>.</p>
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html#y()">y</A></CODE> in interface <CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html" title="interface in com.trolltech.qt.gui">QGraphicsItemInterface</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QGraphicsTextItem.html#x()"><tt>x</tt></a></DL>
</DD>
</DL>
<HR>

<A NAME="zValue()"><!-- --></A><H3>
zValue</H3>
<PRE>
public final double <B>zValue</B>()</PRE>
<DL>
<DD><p>Returns the Z-value, or the elevation, of the item. The Z-value decides the stacking order of sibling (neighboring) items.</p>
<p>The default Z-value is 0.</p>
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html#zValue()">zValue</A></CODE> in interface <CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html" title="interface in com.trolltech.qt.gui">QGraphicsItemInterface</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QGraphicsTextItem.html#setZValue(double)"><tt>setZValue</tt></a></DL>
</DD>
</DL>
<HR>

<A NAME="advance(int)"><!-- --></A><H3>
advance</H3>
<PRE>
public void <B>advance</B>(int&nbsp;phase)</PRE>
<DL>
<DD><p>This virtual function is called twice for all items by the QGraphicsScene::advance() slot. In the first phase, all items are called with <tt>phase</tt> == 0, indicating that items on the scene are about to advance, and then all items are called with <tt>phase</tt> == 1. Reimplement this function to update your item if you need simple scene-controlled animation.</p>
<p>The default implementation does nothing.</p>
<p>For individual item animation, an alternative to this function is to either use <a href="QGraphicsItemAnimation.html"><tt>QGraphicsItemAnimation</tt></a>, or to multiple-inherit from <a href="%2E%2E/core/%2E%2E/core/QObject.html#QObject(com.trolltech.qt.core.QObject)"><tt>QObject</tt></a> and <a href="QGraphicsItem.html"><tt>QGraphicsItem</tt></a>, and animate your item using QObject::startTimer() and QObject::timerEvent().</p>
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html#advance(int)">advance</A></CODE> in interface <CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html" title="interface in com.trolltech.qt.gui">QGraphicsItemInterface</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QGraphicsItemAnimation.html"><tt>QGraphicsItemAnimation</tt></a>, 
<a href="%2E%2E/core/QTimeLine.html"><tt>QTimeLine</tt></a></DL>
</DD>
</DL>
<HR>

<A NAME="boundingRect()"><!-- --></A><H3>
boundingRect</H3>
<PRE>
public <A HREF="../../../../com/trolltech/qt/core/QRectF.html" title="class in com.trolltech.qt.core">QRectF</A> <B>boundingRect</B>()</PRE>
<DL>
<DD><p>This function is reimplemented for internal reasons.</p>
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html#boundingRect()">boundingRect</A></CODE> in interface <CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html" title="interface in com.trolltech.qt.gui">QGraphicsItemInterface</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QGraphicsItemInterface.html#shape()"><tt>shape</tt></a>, 
<a href="QGraphicsItemInterface.html#contains(com.trolltech.qt.core.QPointF)"><tt>contains</tt></a>, 
<a href="%2E%2E/graphicsview.html#the-graphics-view-coordinate-system">The Graphics View Coordinate System</tt></a>, 
<a href="QGraphicsItemInterface.html#prepareGeometryChange()"><tt>prepareGeometryChange</tt></a></DL>
</DD>
</DL>
<HR>

<A NAME="collidesWithItem(com.trolltech.qt.gui.QGraphicsItemInterface, com.trolltech.qt.core.Qt.ItemSelectionMode)"><!-- --></A><H3>
collidesWithItem</H3>
<PRE>
public boolean <B>collidesWithItem</B>(<A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html" title="interface in com.trolltech.qt.gui">QGraphicsItemInterface</A>&nbsp;other,
                                <A HREF="../../../../com/trolltech/qt/core/Qt.ItemSelectionMode.html" title="enum in com.trolltech.qt.core">Qt.ItemSelectionMode</A>&nbsp;mode)</PRE>
<DL>
<DD><p>Returns true if this item collides with <tt>other</tt>; otherwise returns false. The ways items collide is determined by <tt>mode</tt>. The default value for <tt>mode</tt> is Qt::IntersectsItemShape; <tt>other</tt> collides with this item if it either intersect or are contained by this item's shape.</p>
<p>The default implementation is based on shape intersection, and it calls <a href="QGraphicsTextItem.html#shape()"><tt>shape</tt></a> on both items. Because the complexity of arbitrary shape-shape intersection grows with an order of magnitude when the shapes are complex, this operation can be noticably time consuming. You have the option of reimplementing this function in a subclass of <a href="QGraphicsItem.html"><tt>QGraphicsItem</tt></a> to provide a custom algorithm. This allows you to make use of natural constraints in the shapes of your own items, in order to improve the performance of the collision detection. For instance, two untransformed perfectly circular items' collision can be determined very efficiently by comparing their positions and radii.</p>
<p>Keep in mind that when reimplementing this function and calling <a href="QGraphicsTextItem.html#shape()"><tt>shape</tt></a> or <a href="QGraphicsTextItem.html#boundingRect()"><tt>boundingRect</tt></a> on <tt>other</tt>, the returned coordinates must be mapped to this item's coordinate system before any intersection can take place.</p>
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html#collidesWithItem(com.trolltech.qt.gui.QGraphicsItemInterface, com.trolltech.qt.core.Qt.ItemSelectionMode)">collidesWithItem</A></CODE> in interface <CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html" title="interface in com.trolltech.qt.gui">QGraphicsItemInterface</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QGraphicsTextItem.html#contains(com.trolltech.qt.core.QPointF)"><tt>contains</tt></a>, 
<a href="QGraphicsTextItem.html#shape()"><tt>shape</tt></a></DL>
</DD>
</DL>
<HR>

<A NAME="collidesWithPath(com.trolltech.qt.gui.QPainterPath, com.trolltech.qt.core.Qt.ItemSelectionMode)"><!-- --></A><H3>
collidesWithPath</H3>
<PRE>
public boolean <B>collidesWithPath</B>(<A HREF="../../../../com/trolltech/qt/gui/QPainterPath.html" title="class in com.trolltech.qt.gui">QPainterPath</A>&nbsp;path,
                                <A HREF="../../../../com/trolltech/qt/core/Qt.ItemSelectionMode.html" title="enum in com.trolltech.qt.core">Qt.ItemSelectionMode</A>&nbsp;mode)</PRE>
<DL>
<DD><p>Returns true if this item collides with <tt>path</tt>.</p>
<p>The collision is determined by <tt>mode</tt>. The default value for <tt>mode</tt> is Qt::IntersectsItemShape; <tt>path</tt> collides with this item if it either intersects or is contained by this item's shape.</p>
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html#collidesWithPath(com.trolltech.qt.gui.QPainterPath, com.trolltech.qt.core.Qt.ItemSelectionMode)">collidesWithPath</A></CODE> in interface <CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html" title="interface in com.trolltech.qt.gui">QGraphicsItemInterface</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QGraphicsTextItem.html#collidesWithItem(com.trolltech.qt.gui.QGraphicsItemInterface, com.trolltech.qt.core.Qt.ItemSelectionMode)"><tt>collidesWithItem</tt></a>, 
<a href="QGraphicsTextItem.html#contains(com.trolltech.qt.core.QPointF)"><tt>contains</tt></a>, 
<a href="QGraphicsTextItem.html#shape()"><tt>shape</tt></a></DL>
</DD>
</DL>
<HR>

<A NAME="contains(com.trolltech.qt.core.QPointF)"><!-- --></A><H3>
contains</H3>
<PRE>
public boolean <B>contains</B>(<A HREF="../../../../com/trolltech/qt/core/QPointF.html" title="class in com.trolltech.qt.core">QPointF</A>&nbsp;point)</PRE>
<DL>
<DD><p>This function is reimplemented for internal reasons.</p>
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html#contains(com.trolltech.qt.core.QPointF)">contains</A></CODE> in interface <CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html" title="interface in com.trolltech.qt.gui">QGraphicsItemInterface</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QGraphicsItemInterface.html#shape()"><tt>shape</tt></a>, 
<a href="QGraphicsItemInterface.html#boundingRect()"><tt>boundingRect</tt></a>, 
<a href="QGraphicsItemInterface.html#collidesWithPath(com.trolltech.qt.gui.QPainterPath, com.trolltech.qt.core.Qt.ItemSelectionMode)"><tt>collidesWithPath</tt></a></DL>
</DD>
</DL>
<HR>

<A NAME="contextMenuEvent(com.trolltech.qt.gui.QGraphicsSceneContextMenuEvent)"><!-- --></A><H3>
contextMenuEvent</H3>
<PRE>
public void <B>contextMenuEvent</B>(<A HREF="../../../../com/trolltech/qt/gui/QGraphicsSceneContextMenuEvent.html" title="class in com.trolltech.qt.gui">QGraphicsSceneContextMenuEvent</A>&nbsp;event)</PRE>
<DL>
<DD><p>This function is reimplemented for internal reasons.</p>
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html#contextMenuEvent(com.trolltech.qt.gui.QGraphicsSceneContextMenuEvent)">contextMenuEvent</A></CODE> in interface <CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html" title="interface in com.trolltech.qt.gui">QGraphicsItemInterface</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QGraphicsItemInterface.html#sceneEvent(com.trolltech.qt.core.QEvent)"><tt>sceneEvent</tt></a></DL>
</DD>
</DL>
<HR>

<A NAME="dragEnterEvent(com.trolltech.qt.gui.QGraphicsSceneDragDropEvent)"><!-- --></A><H3>
dragEnterEvent</H3>
<PRE>
public void <B>dragEnterEvent</B>(<A HREF="../../../../com/trolltech/qt/gui/QGraphicsSceneDragDropEvent.html" title="class in com.trolltech.qt.gui">QGraphicsSceneDragDropEvent</A>&nbsp;event)</PRE>
<DL>
<DD><p>This function is reimplemented for internal reasons.</p>
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html#dragEnterEvent(com.trolltech.qt.gui.QGraphicsSceneDragDropEvent)">dragEnterEvent</A></CODE> in interface <CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html" title="interface in com.trolltech.qt.gui">QGraphicsItemInterface</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QGraphicsItemInterface.html#dropEvent(com.trolltech.qt.gui.QGraphicsSceneDragDropEvent)"><tt>dropEvent</tt></a>, 
<a href="QGraphicsItemInterface.html#dragMoveEvent(com.trolltech.qt.gui.QGraphicsSceneDragDropEvent)"><tt>dragMoveEvent</tt></a>, 
<a href="QGraphicsItemInterface.html#dragLeaveEvent(com.trolltech.qt.gui.QGraphicsSceneDragDropEvent)"><tt>dragLeaveEvent</tt></a></DL>
</DD>
</DL>
<HR>

<A NAME="dragLeaveEvent(com.trolltech.qt.gui.QGraphicsSceneDragDropEvent)"><!-- --></A><H3>
dragLeaveEvent</H3>
<PRE>
public void <B>dragLeaveEvent</B>(<A HREF="../../../../com/trolltech/qt/gui/QGraphicsSceneDragDropEvent.html" title="class in com.trolltech.qt.gui">QGraphicsSceneDragDropEvent</A>&nbsp;event)</PRE>
<DL>
<DD><p>This function is reimplemented for internal reasons.</p>
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html#dragLeaveEvent(com.trolltech.qt.gui.QGraphicsSceneDragDropEvent)">dragLeaveEvent</A></CODE> in interface <CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html" title="interface in com.trolltech.qt.gui">QGraphicsItemInterface</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QGraphicsItemInterface.html#dragEnterEvent(com.trolltech.qt.gui.QGraphicsSceneDragDropEvent)"><tt>dragEnterEvent</tt></a>, 
<a href="QGraphicsItemInterface.html#dropEvent(com.trolltech.qt.gui.QGraphicsSceneDragDropEvent)"><tt>dropEvent</tt></a>, 
<a href="QGraphicsItemInterface.html#dragMoveEvent(com.trolltech.qt.gui.QGraphicsSceneDragDropEvent)"><tt>dragMoveEvent</tt></a></DL>
</DD>
</DL>
<HR>

<A NAME="dragMoveEvent(com.trolltech.qt.gui.QGraphicsSceneDragDropEvent)"><!-- --></A><H3>
dragMoveEvent</H3>
<PRE>
public void <B>dragMoveEvent</B>(<A HREF="../../../../com/trolltech/qt/gui/QGraphicsSceneDragDropEvent.html" title="class in com.trolltech.qt.gui">QGraphicsSceneDragDropEvent</A>&nbsp;event)</PRE>
<DL>
<DD><p>This function is reimplemented for internal reasons.</p>
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html#dragMoveEvent(com.trolltech.qt.gui.QGraphicsSceneDragDropEvent)">dragMoveEvent</A></CODE> in interface <CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html" title="interface in com.trolltech.qt.gui">QGraphicsItemInterface</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QGraphicsItemInterface.html#dropEvent(com.trolltech.qt.gui.QGraphicsSceneDragDropEvent)"><tt>dropEvent</tt></a>, 
<a href="QGraphicsItemInterface.html#dragEnterEvent(com.trolltech.qt.gui.QGraphicsSceneDragDropEvent)"><tt>dragEnterEvent</tt></a>, 
<a href="QGraphicsItemInterface.html#dragLeaveEvent(com.trolltech.qt.gui.QGraphicsSceneDragDropEvent)"><tt>dragLeaveEvent</tt></a></DL>
</DD>
</DL>
<HR>

<A NAME="dropEvent(com.trolltech.qt.gui.QGraphicsSceneDragDropEvent)"><!-- --></A><H3>
dropEvent</H3>
<PRE>
public void <B>dropEvent</B>(<A HREF="../../../../com/trolltech/qt/gui/QGraphicsSceneDragDropEvent.html" title="class in com.trolltech.qt.gui">QGraphicsSceneDragDropEvent</A>&nbsp;event)</PRE>
<DL>
<DD><p>This function is reimplemented for internal reasons.</p>
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html#dropEvent(com.trolltech.qt.gui.QGraphicsSceneDragDropEvent)">dropEvent</A></CODE> in interface <CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html" title="interface in com.trolltech.qt.gui">QGraphicsItemInterface</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QGraphicsItemInterface.html#dragEnterEvent(com.trolltech.qt.gui.QGraphicsSceneDragDropEvent)"><tt>dragEnterEvent</tt></a>, 
<a href="QGraphicsItemInterface.html#dragMoveEvent(com.trolltech.qt.gui.QGraphicsSceneDragDropEvent)"><tt>dragMoveEvent</tt></a>, 
<a href="QGraphicsItemInterface.html#dragLeaveEvent(com.trolltech.qt.gui.QGraphicsSceneDragDropEvent)"><tt>dragLeaveEvent</tt></a></DL>
</DD>
</DL>
<HR>

<A NAME="extension(java.lang.Object)"><!-- --></A><H3>
extension</H3>
<PRE>
public java.lang.Object <B>extension</B>(java.lang.Object&nbsp;variant)</PRE>
<DL>
<DD><p>This function is reimplemented for internal reasons.</p>
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html#extension(java.lang.Object)">extension</A></CODE> in interface <CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html" title="interface in com.trolltech.qt.gui">QGraphicsItemInterface</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QGraphicsTextItem.html#setExtension(com.trolltech.qt.gui.QGraphicsItem.Extension, java.lang.Object)"><tt>setExtension</tt></a></DL>
</DD>
</DL>
<HR>

<A NAME="focusInEvent(com.trolltech.qt.gui.QFocusEvent)"><!-- --></A><H3>
focusInEvent</H3>
<PRE>
public void <B>focusInEvent</B>(<A HREF="../../../../com/trolltech/qt/gui/QFocusEvent.html" title="class in com.trolltech.qt.gui">QFocusEvent</A>&nbsp;event)</PRE>
<DL>
<DD><p>This function is reimplemented for internal reasons.</p>
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html#focusInEvent(com.trolltech.qt.gui.QFocusEvent)">focusInEvent</A></CODE> in interface <CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html" title="interface in com.trolltech.qt.gui">QGraphicsItemInterface</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QGraphicsItemInterface.html#focusOutEvent(com.trolltech.qt.gui.QFocusEvent)"><tt>focusOutEvent</tt></a>, 
<a href="QGraphicsItemInterface.html#sceneEvent(com.trolltech.qt.core.QEvent)"><tt>sceneEvent</tt></a></DL>
</DD>
</DL>
<HR>

<A NAME="focusOutEvent(com.trolltech.qt.gui.QFocusEvent)"><!-- --></A><H3>
focusOutEvent</H3>
<PRE>
public void <B>focusOutEvent</B>(<A HREF="../../../../com/trolltech/qt/gui/QFocusEvent.html" title="class in com.trolltech.qt.gui">QFocusEvent</A>&nbsp;event)</PRE>
<DL>
<DD><p>This function is reimplemented for internal reasons.</p>
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html#focusOutEvent(com.trolltech.qt.gui.QFocusEvent)">focusOutEvent</A></CODE> in interface <CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html" title="interface in com.trolltech.qt.gui">QGraphicsItemInterface</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QGraphicsItemInterface.html#focusInEvent(com.trolltech.qt.gui.QFocusEvent)"><tt>focusInEvent</tt></a>, 
<a href="QGraphicsItemInterface.html#sceneEvent(com.trolltech.qt.core.QEvent)"><tt>sceneEvent</tt></a></DL>
</DD>
</DL>
<HR>

<A NAME="hoverEnterEvent(com.trolltech.qt.gui.QGraphicsSceneHoverEvent)"><!-- --></A><H3>
hoverEnterEvent</H3>
<PRE>
public void <B>hoverEnterEvent</B>(<A HREF="../../../../com/trolltech/qt/gui/QGraphicsSceneHoverEvent.html" title="class in com.trolltech.qt.gui">QGraphicsSceneHoverEvent</A>&nbsp;event)</PRE>
<DL>
<DD><p>This function is reimplemented for internal reasons.</p>
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html#hoverEnterEvent(com.trolltech.qt.gui.QGraphicsSceneHoverEvent)">hoverEnterEvent</A></CODE> in interface <CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html" title="interface in com.trolltech.qt.gui">QGraphicsItemInterface</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QGraphicsItemInterface.html#hoverMoveEvent(com.trolltech.qt.gui.QGraphicsSceneHoverEvent)"><tt>hoverMoveEvent</tt></a>, 
<a href="QGraphicsItemInterface.html#hoverLeaveEvent(com.trolltech.qt.gui.QGraphicsSceneHoverEvent)"><tt>hoverLeaveEvent</tt></a>, 
<a href="QGraphicsItemInterface.html#sceneEvent(com.trolltech.qt.core.QEvent)"><tt>sceneEvent</tt></a>, 
<a href="QGraphicsItemInterface.html#setAcceptsHoverEvents(boolean)"><tt>setAcceptsHoverEvents</tt></a></DL>
</DD>
</DL>
<HR>

<A NAME="hoverLeaveEvent(com.trolltech.qt.gui.QGraphicsSceneHoverEvent)"><!-- --></A><H3>
hoverLeaveEvent</H3>
<PRE>
public void <B>hoverLeaveEvent</B>(<A HREF="../../../../com/trolltech/qt/gui/QGraphicsSceneHoverEvent.html" title="class in com.trolltech.qt.gui">QGraphicsSceneHoverEvent</A>&nbsp;event)</PRE>
<DL>
<DD><p>This function is reimplemented for internal reasons.</p>
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html#hoverLeaveEvent(com.trolltech.qt.gui.QGraphicsSceneHoverEvent)">hoverLeaveEvent</A></CODE> in interface <CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html" title="interface in com.trolltech.qt.gui">QGraphicsItemInterface</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QGraphicsItemInterface.html#hoverEnterEvent(com.trolltech.qt.gui.QGraphicsSceneHoverEvent)"><tt>hoverEnterEvent</tt></a>, 
<a href="QGraphicsItemInterface.html#hoverMoveEvent(com.trolltech.qt.gui.QGraphicsSceneHoverEvent)"><tt>hoverMoveEvent</tt></a>, 
<a href="QGraphicsItemInterface.html#sceneEvent(com.trolltech.qt.core.QEvent)"><tt>sceneEvent</tt></a>, 
<a href="QGraphicsItemInterface.html#setAcceptsHoverEvents(boolean)"><tt>setAcceptsHoverEvents</tt></a></DL>
</DD>
</DL>
<HR>

<A NAME="hoverMoveEvent(com.trolltech.qt.gui.QGraphicsSceneHoverEvent)"><!-- --></A><H3>
hoverMoveEvent</H3>
<PRE>
public void <B>hoverMoveEvent</B>(<A HREF="../../../../com/trolltech/qt/gui/QGraphicsSceneHoverEvent.html" title="class in com.trolltech.qt.gui">QGraphicsSceneHoverEvent</A>&nbsp;event)</PRE>
<DL>
<DD><p>This function is reimplemented for internal reasons.</p>
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html#hoverMoveEvent(com.trolltech.qt.gui.QGraphicsSceneHoverEvent)">hoverMoveEvent</A></CODE> in interface <CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html" title="interface in com.trolltech.qt.gui">QGraphicsItemInterface</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QGraphicsItemInterface.html#hoverEnterEvent(com.trolltech.qt.gui.QGraphicsSceneHoverEvent)"><tt>hoverEnterEvent</tt></a>, 
<a href="QGraphicsItemInterface.html#hoverLeaveEvent(com.trolltech.qt.gui.QGraphicsSceneHoverEvent)"><tt>hoverLeaveEvent</tt></a>, 
<a href="QGraphicsItemInterface.html#sceneEvent(com.trolltech.qt.core.QEvent)"><tt>sceneEvent</tt></a>, 
<a href="QGraphicsItemInterface.html#setAcceptsHoverEvents(boolean)"><tt>setAcceptsHoverEvents</tt></a></DL>
</DD>
</DL>
<HR>

<A NAME="inputMethodEvent(com.trolltech.qt.gui.QInputMethodEvent)"><!-- --></A><H3>
inputMethodEvent</H3>
<PRE>
public void <B>inputMethodEvent</B>(<A HREF="../../../../com/trolltech/qt/gui/QInputMethodEvent.html" title="class in com.trolltech.qt.gui">QInputMethodEvent</A>&nbsp;event)</PRE>
<DL>
<DD><p>This function is reimplemented for internal reasons.</p>
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html#inputMethodEvent(com.trolltech.qt.gui.QInputMethodEvent)">inputMethodEvent</A></CODE> in interface <CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html" title="interface in com.trolltech.qt.gui">QGraphicsItemInterface</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QGraphicsItemInterface.html#inputMethodQuery(com.trolltech.qt.core.Qt.InputMethodQuery)"><tt>inputMethodQuery</tt></a>, 
<a href="QGraphicsItemInterface.html#sceneEvent(com.trolltech.qt.core.QEvent)"><tt>sceneEvent</tt></a></DL>
</DD>
</DL>
<HR>

<A NAME="inputMethodQuery(com.trolltech.qt.core.Qt.InputMethodQuery)"><!-- --></A><H3>
inputMethodQuery</H3>
<PRE>
public java.lang.Object <B>inputMethodQuery</B>(<A HREF="../../../../com/trolltech/qt/core/Qt.InputMethodQuery.html" title="enum in com.trolltech.qt.core">Qt.InputMethodQuery</A>&nbsp;query)</PRE>
<DL>
<DD><p>This function is reimplemented for internal reasons.</p>
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html#inputMethodQuery(com.trolltech.qt.core.Qt.InputMethodQuery)">inputMethodQuery</A></CODE> in interface <CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html" title="interface in com.trolltech.qt.gui">QGraphicsItemInterface</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QGraphicsItemInterface.html#inputMethodEvent(com.trolltech.qt.gui.QInputMethodEvent)"><tt>inputMethodEvent</tt></a></DL>
</DD>
</DL>
<HR>

<A NAME="isObscuredBy(com.trolltech.qt.gui.QGraphicsItemInterface)"><!-- --></A><H3>
isObscuredBy</H3>
<PRE>
public boolean <B>isObscuredBy</B>(<A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html" title="interface in com.trolltech.qt.gui">QGraphicsItemInterface</A>&nbsp;item)</PRE>
<DL>
<DD><p>This function is reimplemented for internal reasons.</p>
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html#isObscuredBy(com.trolltech.qt.gui.QGraphicsItemInterface)">isObscuredBy</A></CODE> in interface <CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html" title="interface in com.trolltech.qt.gui">QGraphicsItemInterface</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QGraphicsItemInterface.html#opaqueArea()"><tt>opaqueArea</tt></a>, 
<a href="QGraphicsItemInterface.html#isObscured(com.trolltech.qt.core.QRectF)"><tt>isObscured</tt></a></DL>
</DD>
</DL>
<HR>

<A NAME="itemChange(com.trolltech.qt.gui.QGraphicsItem.GraphicsItemChange, java.lang.Object)"><!-- --></A><H3>
itemChange</H3>
<PRE>
public java.lang.Object <B>itemChange</B>(<A HREF="../../../../com/trolltech/qt/gui/QGraphicsItem.GraphicsItemChange.html" title="enum in com.trolltech.qt.gui">QGraphicsItem.GraphicsItemChange</A>&nbsp;change,
                                   java.lang.Object&nbsp;value)</PRE>
<DL>
<DD><p>This virtual function is called by <a href="QGraphicsItem.html"><tt>QGraphicsItem</tt></a> to notify custom items that some part of the item's state changes. By reimplementing this function, your can react to a change, and in some cases, (depending on <tt>change</tt>,) adjustments can be made.</p>
<p><tt>change</tt> is the parameter of the item that is changing. <tt>value</tt> is the new value; the type of the value depends on <tt>change</tt>.</p>
<p>Example:</p>
<pre>    QVariant Component::itemChange(GraphicsItemChange change, const QVariant &amp;value)
    {
        if (change == ItemPositionChange &amp;&amp; scene()) {
            <span class="comment">// value is the new position.</span>
            QPointF newPos = value.toPointF();
            QRectF rect = scene()-&gt;sceneRect();
            if (!rect.contains(newPos)) {
                <span class="comment">// Keep the item inside the scene rect.</span>
                newPos.setX(qMin(rect.right(), qMax(newPos.x(), rect.left())));
                newPos.setY(qMin(rect.bottom(), qMax(newPos.y(), rect.top())));
                return newPos;
            }
        }
        return QGraphicsItem::itemChange(change, value);
    }</pre>
<p>The default implementation does nothing, and returns <tt>value</tt>.</p>
<p>Note: Certain <a href="QGraphicsItem.html"><tt>QGraphicsItem</tt></a> functions cannot be called in a reimplementation of this function; see the GraphicsItemChange documentation for details.</p>
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html#itemChange(com.trolltech.qt.gui.QGraphicsItem.GraphicsItemChange, java.lang.Object)">itemChange</A></CODE> in interface <CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html" title="interface in com.trolltech.qt.gui">QGraphicsItemInterface</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>See Also:</B><DD><tt>GraphicsItemChange</tt></DL>
</DD>
</DL>
<HR>

<A NAME="keyPressEvent(com.trolltech.qt.gui.QKeyEvent)"><!-- --></A><H3>
keyPressEvent</H3>
<PRE>
public void <B>keyPressEvent</B>(<A HREF="../../../../com/trolltech/qt/gui/QKeyEvent.html" title="class in com.trolltech.qt.gui">QKeyEvent</A>&nbsp;event)</PRE>
<DL>
<DD><p>This function is reimplemented for internal reasons.</p>
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html#keyPressEvent(com.trolltech.qt.gui.QKeyEvent)">keyPressEvent</A></CODE> in interface <CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html" title="interface in com.trolltech.qt.gui">QGraphicsItemInterface</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QGraphicsItemInterface.html#keyReleaseEvent(com.trolltech.qt.gui.QKeyEvent)"><tt>keyReleaseEvent</tt></a>, 
<a href="QGraphicsItemInterface.html#setFocus(com.trolltech.qt.core.Qt.FocusReason)"><tt>setFocus</tt></a>, 
<tt>QGraphicsScene::setFocusItem</tt>, 
<a href="QGraphicsItemInterface.html#sceneEvent(com.trolltech.qt.core.QEvent)"><tt>sceneEvent</tt></a></DL>
</DD>
</DL>
<HR>

<A NAME="keyReleaseEvent(com.trolltech.qt.gui.QKeyEvent)"><!-- --></A><H3>
keyReleaseEvent</H3>
<PRE>
public void <B>keyReleaseEvent</B>(<A HREF="../../../../com/trolltech/qt/gui/QKeyEvent.html" title="class in com.trolltech.qt.gui">QKeyEvent</A>&nbsp;event)</PRE>
<DL>
<DD><p>This function is reimplemented for internal reasons.</p>
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html#keyReleaseEvent(com.trolltech.qt.gui.QKeyEvent)">keyReleaseEvent</A></CODE> in interface <CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html" title="interface in com.trolltech.qt.gui">QGraphicsItemInterface</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QGraphicsItemInterface.html#keyPressEvent(com.trolltech.qt.gui.QKeyEvent)"><tt>keyPressEvent</tt></a>, 
<a href="QGraphicsItemInterface.html#setFocus(com.trolltech.qt.core.Qt.FocusReason)"><tt>setFocus</tt></a>, 
<tt>QGraphicsScene::setFocusItem</tt>, 
<a href="QGraphicsItemInterface.html#sceneEvent(com.trolltech.qt.core.QEvent)"><tt>sceneEvent</tt></a></DL>
</DD>
</DL>
<HR>

<A NAME="mouseDoubleClickEvent(com.trolltech.qt.gui.QGraphicsSceneMouseEvent)"><!-- --></A><H3>
mouseDoubleClickEvent</H3>
<PRE>
public void <B>mouseDoubleClickEvent</B>(<A HREF="../../../../com/trolltech/qt/gui/QGraphicsSceneMouseEvent.html" title="class in com.trolltech.qt.gui">QGraphicsSceneMouseEvent</A>&nbsp;event)</PRE>
<DL>
<DD><p>This function is reimplemented for internal reasons.</p>
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html#mouseDoubleClickEvent(com.trolltech.qt.gui.QGraphicsSceneMouseEvent)">mouseDoubleClickEvent</A></CODE> in interface <CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html" title="interface in com.trolltech.qt.gui">QGraphicsItemInterface</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QGraphicsItemInterface.html#mousePressEvent(com.trolltech.qt.gui.QGraphicsSceneMouseEvent)"><tt>mousePressEvent</tt></a>, 
<a href="QGraphicsItemInterface.html#mouseMoveEvent(com.trolltech.qt.gui.QGraphicsSceneMouseEvent)"><tt>mouseMoveEvent</tt></a>, 
<a href="QGraphicsItemInterface.html#mouseReleaseEvent(com.trolltech.qt.gui.QGraphicsSceneMouseEvent)"><tt>mouseReleaseEvent</tt></a>, 
<a href="QGraphicsItemInterface.html#sceneEvent(com.trolltech.qt.core.QEvent)"><tt>sceneEvent</tt></a></DL>
</DD>
</DL>
<HR>

<A NAME="mouseMoveEvent(com.trolltech.qt.gui.QGraphicsSceneMouseEvent)"><!-- --></A><H3>
mouseMoveEvent</H3>
<PRE>
public void <B>mouseMoveEvent</B>(<A HREF="../../../../com/trolltech/qt/gui/QGraphicsSceneMouseEvent.html" title="class in com.trolltech.qt.gui">QGraphicsSceneMouseEvent</A>&nbsp;event)</PRE>
<DL>
<DD><p>This function is reimplemented for internal reasons.</p>
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html#mouseMoveEvent(com.trolltech.qt.gui.QGraphicsSceneMouseEvent)">mouseMoveEvent</A></CODE> in interface <CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html" title="interface in com.trolltech.qt.gui">QGraphicsItemInterface</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QGraphicsItemInterface.html#mousePressEvent(com.trolltech.qt.gui.QGraphicsSceneMouseEvent)"><tt>mousePressEvent</tt></a>, 
<a href="QGraphicsItemInterface.html#mouseReleaseEvent(com.trolltech.qt.gui.QGraphicsSceneMouseEvent)"><tt>mouseReleaseEvent</tt></a>, 
<a href="QGraphicsItemInterface.html#mouseDoubleClickEvent(com.trolltech.qt.gui.QGraphicsSceneMouseEvent)"><tt>mouseDoubleClickEvent</tt></a>, 
<a href="QGraphicsItemInterface.html#sceneEvent(com.trolltech.qt.core.QEvent)"><tt>sceneEvent</tt></a></DL>
</DD>
</DL>
<HR>

<A NAME="mousePressEvent(com.trolltech.qt.gui.QGraphicsSceneMouseEvent)"><!-- --></A><H3>
mousePressEvent</H3>
<PRE>
public void <B>mousePressEvent</B>(<A HREF="../../../../com/trolltech/qt/gui/QGraphicsSceneMouseEvent.html" title="class in com.trolltech.qt.gui">QGraphicsSceneMouseEvent</A>&nbsp;event)</PRE>
<DL>
<DD><p>This function is reimplemented for internal reasons.</p>
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html#mousePressEvent(com.trolltech.qt.gui.QGraphicsSceneMouseEvent)">mousePressEvent</A></CODE> in interface <CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html" title="interface in com.trolltech.qt.gui">QGraphicsItemInterface</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QGraphicsItemInterface.html#mouseMoveEvent(com.trolltech.qt.gui.QGraphicsSceneMouseEvent)"><tt>mouseMoveEvent</tt></a>, 
<a href="QGraphicsItemInterface.html#mouseReleaseEvent(com.trolltech.qt.gui.QGraphicsSceneMouseEvent)"><tt>mouseReleaseEvent</tt></a>, 
<a href="QGraphicsItemInterface.html#mouseDoubleClickEvent(com.trolltech.qt.gui.QGraphicsSceneMouseEvent)"><tt>mouseDoubleClickEvent</tt></a>, 
<a href="QGraphicsItemInterface.html#sceneEvent(com.trolltech.qt.core.QEvent)"><tt>sceneEvent</tt></a></DL>
</DD>
</DL>
<HR>

<A NAME="mouseReleaseEvent(com.trolltech.qt.gui.QGraphicsSceneMouseEvent)"><!-- --></A><H3>
mouseReleaseEvent</H3>
<PRE>
public void <B>mouseReleaseEvent</B>(<A HREF="../../../../com/trolltech/qt/gui/QGraphicsSceneMouseEvent.html" title="class in com.trolltech.qt.gui">QGraphicsSceneMouseEvent</A>&nbsp;event)</PRE>
<DL>
<DD><p>This function is reimplemented for internal reasons.</p>
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html#mouseReleaseEvent(com.trolltech.qt.gui.QGraphicsSceneMouseEvent)">mouseReleaseEvent</A></CODE> in interface <CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html" title="interface in com.trolltech.qt.gui">QGraphicsItemInterface</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QGraphicsItemInterface.html#mousePressEvent(com.trolltech.qt.gui.QGraphicsSceneMouseEvent)"><tt>mousePressEvent</tt></a>, 
<a href="QGraphicsItemInterface.html#mouseMoveEvent(com.trolltech.qt.gui.QGraphicsSceneMouseEvent)"><tt>mouseMoveEvent</tt></a>, 
<a href="QGraphicsItemInterface.html#mouseDoubleClickEvent(com.trolltech.qt.gui.QGraphicsSceneMouseEvent)"><tt>mouseDoubleClickEvent</tt></a>, 
<a href="QGraphicsItemInterface.html#sceneEvent(com.trolltech.qt.core.QEvent)"><tt>sceneEvent</tt></a></DL>
</DD>
</DL>
<HR>

<A NAME="opaqueArea()"><!-- --></A><H3>
opaqueArea</H3>
<PRE>
public <A HREF="../../../../com/trolltech/qt/gui/QPainterPath.html" title="class in com.trolltech.qt.gui">QPainterPath</A> <B>opaqueArea</B>()</PRE>
<DL>
<DD><p>This function is reimplemented for internal reasons.</p>
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html#opaqueArea()">opaqueArea</A></CODE> in interface <CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html" title="interface in com.trolltech.qt.gui">QGraphicsItemInterface</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QGraphicsItemInterface.html#isObscuredBy(com.trolltech.qt.gui.QGraphicsItemInterface)"><tt>isObscuredBy</tt></a>, 
<a href="QGraphicsItemInterface.html#isObscured(com.trolltech.qt.core.QRectF)"><tt>isObscured</tt></a>, 
<a href="QGraphicsItemInterface.html#shape()"><tt>shape</tt></a></DL>
</DD>
</DL>
<HR>

<A NAME="paint(com.trolltech.qt.gui.QPainter, com.trolltech.qt.gui.QStyleOptionGraphicsItem, com.trolltech.qt.gui.QWidget)"><!-- --></A><H3>
paint</H3>
<PRE>
public void <B>paint</B>(<A HREF="../../../../com/trolltech/qt/gui/QPainter.html" title="class in com.trolltech.qt.gui">QPainter</A>&nbsp;painter,
                  <A HREF="../../../../com/trolltech/qt/gui/QStyleOptionGraphicsItem.html" title="class in com.trolltech.qt.gui">QStyleOptionGraphicsItem</A>&nbsp;option,
                  <A HREF="../../../../com/trolltech/qt/gui/QWidget.html" title="class in com.trolltech.qt.gui">QWidget</A>&nbsp;widget)</PRE>
<DL>
<DD><p>This function is reimplemented for internal reasons.</p>
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html#paint(com.trolltech.qt.gui.QPainter, com.trolltech.qt.gui.QStyleOptionGraphicsItem, com.trolltech.qt.gui.QWidget)">paint</A></CODE> in interface <CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html" title="interface in com.trolltech.qt.gui">QGraphicsItemInterface</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="sceneEvent(com.trolltech.qt.core.QEvent)"><!-- --></A><H3>
sceneEvent</H3>
<PRE>
public boolean <B>sceneEvent</B>(<A HREF="../../../../com/trolltech/qt/core/QEvent.html" title="class in com.trolltech.qt.core">QEvent</A>&nbsp;event)</PRE>
<DL>
<DD><p>This function is reimplemented for internal reasons.</p>
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html#sceneEvent(com.trolltech.qt.core.QEvent)">sceneEvent</A></CODE> in interface <CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html" title="interface in com.trolltech.qt.gui">QGraphicsItemInterface</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="sceneEventFilter(com.trolltech.qt.gui.QGraphicsItemInterface, com.trolltech.qt.core.QEvent)"><!-- --></A><H3>
sceneEventFilter</H3>
<PRE>
public boolean <B>sceneEventFilter</B>(<A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html" title="interface in com.trolltech.qt.gui">QGraphicsItemInterface</A>&nbsp;watched,
                                <A HREF="../../../../com/trolltech/qt/core/QEvent.html" title="class in com.trolltech.qt.core">QEvent</A>&nbsp;event)</PRE>
<DL>
<DD><p>Filters events for the item <tt>watched</tt>. <tt>event</tt> is the filtered event.</p>
<p>Reimplementing this function in a subclass makes it possible for the item to be used as an event filter for other items, intercepting all the events send to those items before they are able to respond.</p>
<p>Reimplementations must return true to prevent further processing of a given event, ensuring that it will not be delivered to the watched item, or return false to indicate that the event should be propagated further by the event system.</p>
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html#sceneEventFilter(com.trolltech.qt.gui.QGraphicsItemInterface, com.trolltech.qt.core.QEvent)">sceneEventFilter</A></CODE> in interface <CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html" title="interface in com.trolltech.qt.gui">QGraphicsItemInterface</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QGraphicsTextItem.html#installSceneEventFilter(com.trolltech.qt.gui.QGraphicsItemInterface)"><tt>installSceneEventFilter</tt></a></DL>
</DD>
</DL>
<HR>

<A NAME="setExtension(com.trolltech.qt.gui.QGraphicsItem.Extension, java.lang.Object)"><!-- --></A><H3>
setExtension</H3>
<PRE>
public void <B>setExtension</B>(<A HREF="../../../../com/trolltech/qt/gui/QGraphicsItem.Extension.html" title="enum in com.trolltech.qt.gui">QGraphicsItem.Extension</A>&nbsp;extension,
                         java.lang.Object&nbsp;variant)</PRE>
<DL>
<DD><p>This method is used internally by Qt Jambi.
Do not use it in your applications.</p>
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html#setExtension(com.trolltech.qt.gui.QGraphicsItem.Extension, java.lang.Object)">setExtension</A></CODE> in interface <CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html" title="interface in com.trolltech.qt.gui">QGraphicsItemInterface</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QGraphicsTextItem.html#extension(java.lang.Object)"><tt>extension</tt></a></DL>
</DD>
</DL>
<HR>

<A NAME="shape()"><!-- --></A><H3>
shape</H3>
<PRE>
public <A HREF="../../../../com/trolltech/qt/gui/QPainterPath.html" title="class in com.trolltech.qt.gui">QPainterPath</A> <B>shape</B>()</PRE>
<DL>
<DD><p>This function is reimplemented for internal reasons.</p>
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html#shape()">shape</A></CODE> in interface <CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html" title="interface in com.trolltech.qt.gui">QGraphicsItemInterface</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QGraphicsItemInterface.html#boundingRect()"><tt>boundingRect</tt></a>, 
<a href="QGraphicsItemInterface.html#contains(com.trolltech.qt.core.QPointF)"><tt>contains</tt></a>, 
<a href="QGraphicsItemInterface.html#prepareGeometryChange()"><tt>prepareGeometryChange</tt></a></DL>
</DD>
</DL>
<HR>

<A NAME="supportsExtension(com.trolltech.qt.gui.QGraphicsItem.Extension)"><!-- --></A><H3>
supportsExtension</H3>
<PRE>
public boolean <B>supportsExtension</B>(<A HREF="../../../../com/trolltech/qt/gui/QGraphicsItem.Extension.html" title="enum in com.trolltech.qt.gui">QGraphicsItem.Extension</A>&nbsp;extension)</PRE>
<DL>
<DD><p>This method is used internally by Qt Jambi.
Do not use it in your applications.</p>
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html#supportsExtension(com.trolltech.qt.gui.QGraphicsItem.Extension)">supportsExtension</A></CODE> in interface <CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html" title="interface in com.trolltech.qt.gui">QGraphicsItemInterface</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="type()"><!-- --></A><H3>
type</H3>
<PRE>
public int <B>type</B>()</PRE>
<DL>
<DD><p>This function is reimplemented for internal reasons.</p>
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html#type()">type</A></CODE> in interface <CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html" title="interface in com.trolltech.qt.gui">QGraphicsItemInterface</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="wheelEvent(com.trolltech.qt.gui.QGraphicsSceneWheelEvent)"><!-- --></A><H3>
wheelEvent</H3>
<PRE>
public void <B>wheelEvent</B>(<A HREF="../../../../com/trolltech/qt/gui/QGraphicsSceneWheelEvent.html" title="class in com.trolltech.qt.gui">QGraphicsSceneWheelEvent</A>&nbsp;event)</PRE>
<DL>
<DD><p>This event handler, for event <tt>event</tt>, can be reimplemented to receive wheel events for this item. If you reimplement this function, <tt>event</tt> will be accepted by default.</p>
<p>If you ignore the event, (i.e&#x2e;, by calling QEvent::ignore(),) it will propagate to any item beneath this item. If no items accept the event, it will be ignored by the scene, and propagate to the view (e.g&#x2e;, the view's vertical scroll bar).</p>
<p>The default implementation ignores the event.</p>
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html#wheelEvent(com.trolltech.qt.gui.QGraphicsSceneWheelEvent)">wheelEvent</A></CODE> in interface <CODE><A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html" title="interface in com.trolltech.qt.gui">QGraphicsItemInterface</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QGraphicsTextItem.html#sceneEvent(com.trolltech.qt.core.QEvent)"><tt>sceneEvent</tt></a></DL>
</DD>
</DL>
<HR>

<A NAME="fromNativePointer(com.trolltech.qt.QNativePointer)"><!-- --></A><H3>
fromNativePointer</H3>
<PRE>
public static <A HREF="../../../../com/trolltech/qt/gui/QGraphicsTextItem.html" title="class in com.trolltech.qt.gui">QGraphicsTextItem</A> <B>fromNativePointer</B>(<A HREF="../../../../com/trolltech/qt/QNativePointer.html" title="class in com.trolltech.qt">QNativePointer</A>&nbsp;nativePointer)</PRE>
<DL>
<DD>This function returns the QGraphicsTextItem instance pointed to by nativePointer
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>nativePointer</CODE> - the QNativePointer of which object should be returned.</DL>
</DD>
</DL>
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