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qtjambi-doc-4.3.3-3mdv2008.1.i586.rpm

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QPaintEngine
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com.trolltech.qt.gui</FONT>
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Class QPaintEngine</H2>
<PRE>
java.lang.Object
  <IMG SRC="../../../../resources/inherit.gif" ALT="extended by "><A HREF="../../../../com/trolltech/qt/QSignalEmitter.html" title="class in com.trolltech.qt">com.trolltech.qt.QSignalEmitter</A>
      <IMG SRC="../../../../resources/inherit.gif" ALT="extended by "><A HREF="../../../../com/trolltech/qt/QtJambiObject.html" title="class in com.trolltech.qt">com.trolltech.qt.QtJambiObject</A>
          <IMG SRC="../../../../resources/inherit.gif" ALT="extended by "><B>com.trolltech.qt.gui.QPaintEngine</B>
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<DT><B>All Implemented Interfaces:</B> <DD><A HREF="../../../../com/trolltech/qt/QtJambiInterface.html" title="interface in com.trolltech.qt">QtJambiInterface</A></DD>
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<DT><PRE>public abstract class <B>QPaintEngine</B><DT>extends <A HREF="../../../../com/trolltech/qt/QtJambiObject.html" title="class in com.trolltech.qt">QtJambiObject</A></DL>
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<P>
<p>The <a href="QPaintEngine.html#QPaintEngine(com.trolltech.qt.gui.QPaintEngine.PaintEngineFeatures)"><tt>QPaintEngine</tt></a> class provides an abstract definition of how <a href="QPainter.html"><tt>QPainter</tt></a> draws to a given device on a given platform.</p>
<p>Qt 4.0 provides several premade implementations of <a href="QPaintEngine.html#QPaintEngine(com.trolltech.qt.gui.QPaintEngine.PaintEngineFeatures)"><tt>QPaintEngine</tt></a> for the different painter backends we support. We provide one paint engine for each window system and painting framework we support. This includes X11 on Unix/Linux and <a href="QPaintEngine.html#Type-enum"><tt>CoreGraphics</tt></a> on Mac OS X. In addition we provide <a href="QPaintEngine.html#QPaintEngine(com.trolltech.qt.gui.QPaintEngine.PaintEngineFeatures)"><tt>QPaintEngine</tt></a> implementations for <a href="QPaintEngine.html#Type-enum"><tt>OpenGL</tt></a> (accessible through <a href="%2E%2E/opengl/QGLWidget.html"><tt>QGLWidget</tt></a>) and <a href="QPaintEngine.html#Type-enum"><tt>PostScript</tt></a> (accessible through QPSPrinter on X11). Additionally there is a raster-based paint engine that is a fallback for when an engine does not support a certain capability.</p>
<p>If one wants to use <a href="QPainter.html"><tt>QPainter</tt></a> to draw to a different backend, one must subclass <a href="QPaintEngine.html#QPaintEngine(com.trolltech.qt.gui.QPaintEngine.PaintEngineFeatures)"><tt>QPaintEngine</tt></a> and reimplement all its virtual functions. The <a href="QPaintEngine.html#QPaintEngine(com.trolltech.qt.gui.QPaintEngine.PaintEngineFeatures)"><tt>QPaintEngine</tt></a> implementation is then made available by subclassing <a href="QPaintDevice.html"><tt>QPaintDevice</tt></a> and reimplementing the virtual function QPaintDevice::paintEngine().</p>
<p><a href="QPaintEngine.html#QPaintEngine(com.trolltech.qt.gui.QPaintEngine.PaintEngineFeatures)"><tt>QPaintEngine</tt></a> is created and owned by the <a href="QPaintDevice.html"><tt>QPaintDevice</tt></a> that created it.</p>
<p>The big advantage of the <a href="QPaintEngine.html#QPaintEngine(com.trolltech.qt.gui.QPaintEngine.PaintEngineFeatures)"><tt>QPaintEngine</tt></a> approach opposed to Qt 3's <a href="QPainter.html"><tt>QPainter</tt></a>/QPaintDevice::cmd() approach is that it is now possible to adapt to multiple technologies on each platform and take advantage of each to the fullest.</p>
<P>

<P>
<DL>
<DT><B>See Also:</B><DD><a href="QPainter.html"><tt>QPainter</tt></a>, 
<tt>QPaintDevice::paintEngine</tt>, 
<a href="%2E%2E/paintsystem.html">The Paint System</tt></a></DL>
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<!-- ======== NESTED CLASS SUMMARY ======== -->

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<CODE>static&nbsp;class</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QPaintEngine.DirtyFlag.html" title="enum in com.trolltech.qt.gui">QPaintEngine.DirtyFlag</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;These types are used by <a href="QPainter.html"><tt>QPainter</tt></a> to trigger lazy updates of the various states in the <a href="QPaintEngine.html#QPaintEngine(com.trolltech.qt.gui.QPaintEngine.PaintEngineFeatures)"><tt>QPaintEngine</tt></a> using QPaintEngine::updateState().</TD>
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<CODE>static&nbsp;class</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QPaintEngine.DirtyFlags.html" title="class in com.trolltech.qt.gui">QPaintEngine.DirtyFlags</A></B></CODE>

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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This QFlag class provides flags for the int enum.</TD>
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<CODE>static&nbsp;class</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QPaintEngine.PaintEngineFeature.html" title="enum in com.trolltech.qt.gui">QPaintEngine.PaintEngineFeature</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This enum is used to describe the features or capabilities that the paint engine has.</TD>
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<CODE>static&nbsp;class</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QPaintEngine.PaintEngineFeatures.html" title="class in com.trolltech.qt.gui">QPaintEngine.PaintEngineFeatures</A></B></CODE>

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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This QFlag class provides flags for the int enum.</TD>
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<CODE>static&nbsp;class</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QPaintEngine.PolygonDrawMode.html" title="enum in com.trolltech.qt.gui">QPaintEngine.PolygonDrawMode</A></B></CODE>

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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Press link for info on QPaintEngine.PolygonDrawMode</TD>
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<CODE>static&nbsp;class</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QPaintEngine.Type.html" title="enum in com.trolltech.qt.gui">QPaintEngine.Type</A></B></CODE>

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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Press link for info on QPaintEngine.Type</TD>
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<TH ALIGN="left"><B>Nested classes/interfaces inherited from class com.trolltech.qt.<A HREF="../../../../com/trolltech/qt/QSignalEmitter.html" title="class in com.trolltech.qt">QSignalEmitter</A></B></TH>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal0.html" title="class in com.trolltech.qt">QSignalEmitter.Signal0</A>, <A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal1.html" title="class in com.trolltech.qt">QSignalEmitter.Signal1</A>&lt;<A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal1.html" title="type parameter in QSignalEmitter.Signal1">A</A>&gt;, <A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal2.html" title="class in com.trolltech.qt">QSignalEmitter.Signal2</A>&lt;<A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal2.html" title="type parameter in QSignalEmitter.Signal2">A</A>,<A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal2.html" title="type parameter in QSignalEmitter.Signal2">B</A>&gt;, <A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal3.html" title="class in com.trolltech.qt">QSignalEmitter.Signal3</A>&lt;<A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal3.html" title="type parameter in QSignalEmitter.Signal3">A</A>,<A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal3.html" title="type parameter in QSignalEmitter.Signal3">B</A>,<A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal3.html" title="type parameter in QSignalEmitter.Signal3">C</A>&gt;, <A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal4.html" title="class in com.trolltech.qt">QSignalEmitter.Signal4</A>&lt;<A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal4.html" title="type parameter in QSignalEmitter.Signal4">A</A>,<A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal4.html" title="type parameter in QSignalEmitter.Signal4">B</A>,<A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal4.html" title="type parameter in QSignalEmitter.Signal4">C</A>,<A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal4.html" title="type parameter in QSignalEmitter.Signal4">D</A>&gt;, <A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal5.html" title="class in 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parameter in QSignalEmitter.Signal6">B</A>,<A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal6.html" title="type parameter in QSignalEmitter.Signal6">C</A>,<A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal6.html" title="type parameter in QSignalEmitter.Signal6">D</A>,<A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal6.html" title="type parameter in QSignalEmitter.Signal6">E</A>,<A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal6.html" title="type parameter in QSignalEmitter.Signal6">F</A>&gt;, <A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal7.html" title="class in com.trolltech.qt">QSignalEmitter.Signal7</A>&lt;<A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal7.html" title="type parameter in QSignalEmitter.Signal7">A</A>,<A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal7.html" title="type parameter in QSignalEmitter.Signal7">B</A>,<A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal7.html" title="type parameter in QSignalEmitter.Signal7">C</A>,<A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal7.html" title="type parameter in QSignalEmitter.Signal7">D</A>,<A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal7.html" title="type parameter in QSignalEmitter.Signal7">E</A>,<A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal7.html" title="type parameter in QSignalEmitter.Signal7">F</A>,<A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal7.html" title="type parameter in QSignalEmitter.Signal7">G</A>&gt;, <A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal8.html" title="class in com.trolltech.qt">QSignalEmitter.Signal8</A>&lt;<A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal8.html" title="type parameter in QSignalEmitter.Signal8">A</A>,<A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal8.html" title="type parameter in QSignalEmitter.Signal8">B</A>,<A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal8.html" title="type parameter in QSignalEmitter.Signal8">C</A>,<A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal8.html" title="type parameter in QSignalEmitter.Signal8">D</A>,<A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal8.html" title="type parameter in QSignalEmitter.Signal8">E</A>,<A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal8.html" title="type parameter in QSignalEmitter.Signal8">F</A>,<A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal8.html" title="type parameter in QSignalEmitter.Signal8">G</A>,<A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal8.html" title="type parameter in QSignalEmitter.Signal8">H</A>&gt;, <A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal9.html" title="class in com.trolltech.qt">QSignalEmitter.Signal9</A>&lt;<A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal9.html" title="type parameter in QSignalEmitter.Signal9">A</A>,<A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal9.html" title="type parameter in QSignalEmitter.Signal9">B</A>,<A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal9.html" title="type parameter in QSignalEmitter.Signal9">C</A>,<A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal9.html" title="type parameter in QSignalEmitter.Signal9">D</A>,<A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal9.html" title="type parameter in QSignalEmitter.Signal9">E</A>,<A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal9.html" title="type parameter in QSignalEmitter.Signal9">F</A>,<A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal9.html" title="type parameter in QSignalEmitter.Signal9">G</A>,<A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal9.html" title="type parameter in QSignalEmitter.Signal9">H</A>,<A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal9.html" title="type parameter in QSignalEmitter.Signal9">I</A>&gt;</CODE></TD>
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<!-- ======== CONSTRUCTOR SUMMARY ======== -->

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<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QPaintEngine.html#QPaintEngine()">QPaintEngine</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Equivalent to <a href="QPaintEngine.html#QPaintEngine(com.trolltech.qt.gui.QPaintEngine.PaintEngineFeatures)"><tt>QPaintEngine</tt></a>(0).</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QPaintEngine.html#QPaintEngine(com.trolltech.qt.gui.QPaintEngine.PaintEngineFeatures)">QPaintEngine</A></B>(<A HREF="../../../../com/trolltech/qt/gui/QPaintEngine.PaintEngineFeatures.html" title="class in com.trolltech.qt.gui">QPaintEngine.PaintEngineFeatures</A>&nbsp;features)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates a paint engine with the featureset specified by <tt>features</tt>.</TD>
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&nbsp;
<!-- ========== METHOD SUMMARY =========== -->

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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>protected &nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QPaintEngine.html#active()">active</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the active state of this paint engine.</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>abstract &nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QPaintEngine.html#begin(com.trolltech.qt.gui.QPaintDeviceInterface)">begin</A></B>(<A HREF="../../../../com/trolltech/qt/gui/QPaintDeviceInterface.html" title="interface in com.trolltech.qt.gui">QPaintDeviceInterface</A>&nbsp;pdev)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Reimplement this function to initialise your paint engine when painting is to start on the paint device <tt>pdev</tt>.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QPaintEngine.html#clearDirty(com.trolltech.qt.gui.QPaintEngine.DirtyFlag...)">clearDirty</A></B>(<A HREF="../../../../com/trolltech/qt/gui/QPaintEngine.DirtyFlag.html" title="enum in com.trolltech.qt.gui">QPaintEngine.DirtyFlag</A>...&nbsp;df)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This method is used internally by Qt Jambi.</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QPaintEngine.html#clearDirty(com.trolltech.qt.gui.QPaintEngine.DirtyFlags)">clearDirty</A></B>(<A HREF="../../../../com/trolltech/qt/gui/QPaintEngine.DirtyFlags.html" title="class in com.trolltech.qt.gui">QPaintEngine.DirtyFlags</A>&nbsp;df)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This method is used internally by Qt Jambi.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../com/trolltech/qt/core/QPoint.html" title="class in com.trolltech.qt.core">QPoint</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QPaintEngine.html#coordinateOffset()">coordinateOffset</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This method is used internally by Qt Jambi.</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QPaintEngine.html#drawEllipse(com.trolltech.qt.core.QRect)">drawEllipse</A></B>(<A HREF="../../../../com/trolltech/qt/core/QRect.html" title="class in com.trolltech.qt.core">QRect</A>&nbsp;r)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The default implementation of this function calls the floating point version of this function</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QPaintEngine.html#drawEllipse(com.trolltech.qt.core.QRectF)">drawEllipse</A></B>(<A HREF="../../../../com/trolltech/qt/core/QRectF.html" title="class in com.trolltech.qt.core">QRectF</A>&nbsp;r)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Reimplement this function to draw the largest ellipse that can be contained within rectangle <tt>r</tt>.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QPaintEngine.html#drawImage(com.trolltech.qt.core.QRectF, com.trolltech.qt.gui.QImage, com.trolltech.qt.core.QRectF)">drawImage</A></B>(<A HREF="../../../../com/trolltech/qt/core/QRectF.html" title="class in com.trolltech.qt.core">QRectF</A>&nbsp;r,
          <A HREF="../../../../com/trolltech/qt/gui/QImage.html" title="class in com.trolltech.qt.gui">QImage</A>&nbsp;pm,
          <A HREF="../../../../com/trolltech/qt/core/QRectF.html" title="class in com.trolltech.qt.core">QRectF</A>&nbsp;sr)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Equivalent to <a href="QPaintEngine.html#drawImage(com.trolltech.qt.core.QRectF, com.trolltech.qt.gui.QImage, com.trolltech.qt.core.QRectF, com.trolltech.qt.core.Qt.ImageConversionFlags)"><tt>drawImage</tt></a>(<tt>r</tt>, <tt>pm</tt>, <tt>sr</tt>, Qt::AutoColor).</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QPaintEngine.html#drawImage(com.trolltech.qt.core.QRectF, com.trolltech.qt.gui.QImage, com.trolltech.qt.core.QRectF, com.trolltech.qt.core.Qt.ImageConversionFlag...)">drawImage</A></B>(<A HREF="../../../../com/trolltech/qt/core/QRectF.html" title="class in com.trolltech.qt.core">QRectF</A>&nbsp;r,
          <A HREF="../../../../com/trolltech/qt/gui/QImage.html" title="class in com.trolltech.qt.gui">QImage</A>&nbsp;pm,
          <A HREF="../../../../com/trolltech/qt/core/QRectF.html" title="class in com.trolltech.qt.core">QRectF</A>&nbsp;sr,
          <A HREF="../../../../com/trolltech/qt/core/Qt.ImageConversionFlag.html" title="enum in com.trolltech.qt.core">Qt.ImageConversionFlag</A>...&nbsp;flags)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Reimplement this function to draw the part of the <tt>pm</tt>
specified by the <tt>sr</tt> rectangle in the given <tt>r</tt> using
the given conversion flags <tt>flags</tt>, to convert it to a pixmap.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QPaintEngine.html#drawImage(com.trolltech.qt.core.QRectF, com.trolltech.qt.gui.QImage, com.trolltech.qt.core.QRectF, com.trolltech.qt.core.Qt.ImageConversionFlags)">drawImage</A></B>(<A HREF="../../../../com/trolltech/qt/core/QRectF.html" title="class in com.trolltech.qt.core">QRectF</A>&nbsp;r,
          <A HREF="../../../../com/trolltech/qt/gui/QImage.html" title="class in com.trolltech.qt.gui">QImage</A>&nbsp;pm,
          <A HREF="../../../../com/trolltech/qt/core/QRectF.html" title="class in com.trolltech.qt.core">QRectF</A>&nbsp;sr,
          <A HREF="../../../../com/trolltech/qt/core/Qt.ImageConversionFlags.html" title="class in com.trolltech.qt.core">Qt.ImageConversionFlags</A>&nbsp;flags)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Reimplement this function to draw the part of the <tt>pm</tt> specified by the <tt>sr</tt> rectangle in the given <tt>r</tt> using the given conversion flags <tt>flags</tt>, to convert it to a pixmap.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QPaintEngine.html#drawLines(com.trolltech.qt.gui.QLine[])">drawLines</A></B>(<A HREF="../../../../com/trolltech/qt/gui/QLine.html" title="class in com.trolltech.qt.gui">QLine</A>[]&nbsp;lines)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Equivalent to <a href="QPaintEngine.html#drawLines(com.trolltech.qt.gui.QLineF[])"><tt>drawLines</tt></a>(<tt>lines</tt>, ).</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QPaintEngine.html#drawLines(com.trolltech.qt.gui.QLineF[])">drawLines</A></B>(<A HREF="../../../../com/trolltech/qt/gui/QLineF.html" title="class in com.trolltech.qt.gui">QLineF</A>[]&nbsp;lines)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Equivalent to <a href="QPaintEngine.html#drawLines(com.trolltech.qt.gui.QLineF[])"><tt>drawLines</tt></a>(<tt>lines</tt>, ).</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QPaintEngine.html#drawPath(com.trolltech.qt.gui.QPainterPath)">drawPath</A></B>(<A HREF="../../../../com/trolltech/qt/gui/QPainterPath.html" title="class in com.trolltech.qt.gui">QPainterPath</A>&nbsp;path)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The default implementation ignores the <tt>path</tt> and does nothing.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>abstract &nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QPaintEngine.html#drawPixmap(com.trolltech.qt.core.QRectF, com.trolltech.qt.gui.QPixmap, com.trolltech.qt.core.QRectF)">drawPixmap</A></B>(<A HREF="../../../../com/trolltech/qt/core/QRectF.html" title="class in com.trolltech.qt.core">QRectF</A>&nbsp;r,
           <A HREF="../../../../com/trolltech/qt/gui/QPixmap.html" title="class in com.trolltech.qt.gui">QPixmap</A>&nbsp;pm,
           <A HREF="../../../../com/trolltech/qt/core/QRectF.html" title="class in com.trolltech.qt.core">QRectF</A>&nbsp;sr)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Reimplement this function to draw the part of the <tt>pm</tt> specified by the <tt>sr</tt> rectangle in the given <tt>r</tt>.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QPaintEngine.html#drawPoints(com.trolltech.qt.core.QPoint[])">drawPoints</A></B>(<A HREF="../../../../com/trolltech/qt/core/QPoint.html" title="class in com.trolltech.qt.core">QPoint</A>[]&nbsp;points)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Equivalent to <a href="QPaintEngine.html#drawPoints(com.trolltech.qt.core.QPointF[])"><tt>drawPoints</tt></a>(<tt>points</tt>, ).</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QPaintEngine.html#drawPoints(com.trolltech.qt.core.QPointF[])">drawPoints</A></B>(<A HREF="../../../../com/trolltech/qt/core/QPointF.html" title="class in com.trolltech.qt.core">QPointF</A>[]&nbsp;points)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Equivalent to <a href="QPaintEngine.html#drawPoints(com.trolltech.qt.core.QPointF[])"><tt>drawPoints</tt></a>(<tt>points</tt>, ).</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QPaintEngine.html#drawPolygon(com.trolltech.qt.core.QPoint[], com.trolltech.qt.gui.QPaintEngine.PolygonDrawMode)">drawPolygon</A></B>(<A HREF="../../../../com/trolltech/qt/core/QPoint.html" title="class in com.trolltech.qt.core">QPoint</A>[]&nbsp;points,
            <A HREF="../../../../com/trolltech/qt/gui/QPaintEngine.PolygonDrawMode.html" title="enum in com.trolltech.qt.gui">QPaintEngine.PolygonDrawMode</A>&nbsp;mode)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Equivalent to <a href="QPaintEngine.html#drawPolygon(com.trolltech.qt.core.QPointF[], com.trolltech.qt.gui.QPaintEngine.PolygonDrawMode)"><tt>drawPolygon</tt></a>(<tt>points</tt>, <tt>mode</tt>, ).</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QPaintEngine.html#drawPolygon(com.trolltech.qt.core.QPointF[], com.trolltech.qt.gui.QPaintEngine.PolygonDrawMode)">drawPolygon</A></B>(<A HREF="../../../../com/trolltech/qt/core/QPointF.html" title="class in com.trolltech.qt.core">QPointF</A>[]&nbsp;points,
            <A HREF="../../../../com/trolltech/qt/gui/QPaintEngine.PolygonDrawMode.html" title="enum in com.trolltech.qt.gui">QPaintEngine.PolygonDrawMode</A>&nbsp;mode)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Equivalent to <a href="QPaintEngine.html#drawPolygon(com.trolltech.qt.core.QPointF[], com.trolltech.qt.gui.QPaintEngine.PolygonDrawMode)"><tt>drawPolygon</tt></a>(<tt>points</tt>, <tt>mode</tt>, ).</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QPaintEngine.html#drawRects(com.trolltech.qt.core.QRect[])">drawRects</A></B>(<A HREF="../../../../com/trolltech/qt/core/QRect.html" title="class in com.trolltech.qt.core">QRect</A>[]&nbsp;rects)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Equivalent to <a href="QPaintEngine.html#drawRects(com.trolltech.qt.core.QRect[])"><tt>drawRects</tt></a>(<tt>rects</tt>, ).</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QPaintEngine.html#drawRects(com.trolltech.qt.core.QRectF[])">drawRects</A></B>(<A HREF="../../../../com/trolltech/qt/core/QRectF.html" title="class in com.trolltech.qt.core">QRectF</A>[]&nbsp;rects)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Equivalent to <a href="QPaintEngine.html#drawRects(com.trolltech.qt.core.QRect[])"><tt>drawRects</tt></a>(<tt>rects</tt>, ).</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QPaintEngine.html#drawTextItem(com.trolltech.qt.core.QPointF, com.trolltech.qt.gui.QTextItem)">drawTextItem</A></B>(<A HREF="../../../../com/trolltech/qt/core/QPointF.html" title="class in com.trolltech.qt.core">QPointF</A>&nbsp;p,
             <A HREF="../../../../com/trolltech/qt/gui/QTextItem.html" title="class in com.trolltech.qt.gui">QTextItem</A>&nbsp;textItem)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This function draws the text item <tt>textItem</tt> at position <tt>p</tt>.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QPaintEngine.html#drawTiledPixmap(com.trolltech.qt.core.QRectF, com.trolltech.qt.gui.QPixmap, com.trolltech.qt.core.QPointF)">drawTiledPixmap</A></B>(<A HREF="../../../../com/trolltech/qt/core/QRectF.html" title="class in com.trolltech.qt.core">QRectF</A>&nbsp;r,
                <A HREF="../../../../com/trolltech/qt/gui/QPixmap.html" title="class in com.trolltech.qt.gui">QPixmap</A>&nbsp;pixmap,
                <A HREF="../../../../com/trolltech/qt/core/QPointF.html" title="class in com.trolltech.qt.core">QPointF</A>&nbsp;s)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Reimplement this function to draw the <tt>pixmap</tt> in the given <tt>r</tt>, starting at the given <tt>s</tt>.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>abstract &nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QPaintEngine.html#end()">end</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Reimplement this function to finish painting on the current paint device.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;<A HREF="../../../../com/trolltech/qt/gui/QPaintEngine.html" title="class in com.trolltech.qt.gui">QPaintEngine</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QPaintEngine.html#fromNativePointer(com.trolltech.qt.QNativePointer)">fromNativePointer</A></B>(<A HREF="../../../../com/trolltech/qt/QNativePointer.html" title="class in com.trolltech.qt">QNativePointer</A>&nbsp;nativePointer)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This function returns the QPaintEngine instance pointed to by nativePointer</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QPaintEngine.html#hasFeature(com.trolltech.qt.gui.QPaintEngine.PaintEngineFeature...)">hasFeature</A></B>(<A HREF="../../../../com/trolltech/qt/gui/QPaintEngine.PaintEngineFeature.html" title="enum in com.trolltech.qt.gui">QPaintEngine.PaintEngineFeature</A>...&nbsp;feature)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns true if the paint engine supports the specified <tt>feature</tt>; otherwise returns false.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QPaintEngine.html#hasFeature(com.trolltech.qt.gui.QPaintEngine.PaintEngineFeatures)">hasFeature</A></B>(<A HREF="../../../../com/trolltech/qt/gui/QPaintEngine.PaintEngineFeatures.html" title="class in com.trolltech.qt.gui">QPaintEngine.PaintEngineFeatures</A>&nbsp;feature)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns true if the paint engine supports the specified <tt>feature</tt>; otherwise returns false.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QPaintEngine.html#isActive()">isActive</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns true if the paint engine is actively drawing; otherwise returns false.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../com/trolltech/qt/gui/QPaintDeviceInterface.html" title="interface in com.trolltech.qt.gui">QPaintDeviceInterface</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QPaintEngine.html#paintDevice()">paintDevice</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the device that this engine is painting on, if painting is active; otherwise returns 0.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../com/trolltech/qt/gui/QPainter.html" title="class in com.trolltech.qt.gui">QPainter</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QPaintEngine.html#painter()">painter</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the paint engine's painter.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QPaintEngine.html#setActive(boolean)">setActive</A></B>(boolean&nbsp;newState)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets the active state of the paint engine to <tt>newState</tt>.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>protected &nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QPaintEngine.html#setActive(int)">setActive</A></B>(int&nbsp;active)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets the active state of the paint engine to <tt>active</tt>.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QPaintEngine.html#setDirty(com.trolltech.qt.gui.QPaintEngine.DirtyFlag...)">setDirty</A></B>(<A HREF="../../../../com/trolltech/qt/gui/QPaintEngine.DirtyFlag.html" title="enum in com.trolltech.qt.gui">QPaintEngine.DirtyFlag</A>...&nbsp;df)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This method is used internally by Qt Jambi.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QPaintEngine.html#setDirty(com.trolltech.qt.gui.QPaintEngine.DirtyFlags)">setDirty</A></B>(<A HREF="../../../../com/trolltech/qt/gui/QPaintEngine.DirtyFlags.html" title="class in com.trolltech.qt.gui">QPaintEngine.DirtyFlags</A>&nbsp;df)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This method is used internally by Qt Jambi.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>protected &nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QPaintEngine.html#setGccaps(com.trolltech.qt.gui.QPaintEngine.PaintEngineFeature...)">setGccaps</A></B>(<A HREF="../../../../com/trolltech/qt/gui/QPaintEngine.PaintEngineFeature.html" title="enum in com.trolltech.qt.gui">QPaintEngine.PaintEngineFeature</A>...&nbsp;gccaps)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets this QPaintEngine's <tt>gccaps</tt>.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QPaintEngine.html#setSystemClip(com.trolltech.qt.gui.QRegion)">setSystemClip</A></B>(<A HREF="../../../../com/trolltech/qt/gui/QRegion.html" title="class in com.trolltech.qt.gui">QRegion</A>&nbsp;baseClip)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This method is used internally by Qt Jambi.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QPaintEngine.html#setSystemRect(com.trolltech.qt.core.QRect)">setSystemRect</A></B>(<A HREF="../../../../com/trolltech/qt/core/QRect.html" title="class in com.trolltech.qt.core">QRect</A>&nbsp;rect)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This method is used internally by Qt Jambi.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QPaintEngine.html#syncState()">syncState</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This method is used internally by Qt Jambi.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../com/trolltech/qt/gui/QRegion.html" title="class in com.trolltech.qt.gui">QRegion</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QPaintEngine.html#systemClip()">systemClip</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This method is used internally by Qt Jambi.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../com/trolltech/qt/core/QRect.html" title="class in com.trolltech.qt.core">QRect</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QPaintEngine.html#systemRect()">systemRect</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This method is used internally by Qt Jambi.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QPaintEngine.html#testDirty(com.trolltech.qt.gui.QPaintEngine.DirtyFlag...)">testDirty</A></B>(<A HREF="../../../../com/trolltech/qt/gui/QPaintEngine.DirtyFlag.html" title="enum in com.trolltech.qt.gui">QPaintEngine.DirtyFlag</A>...&nbsp;df)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This method is used internally by Qt Jambi.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QPaintEngine.html#testDirty(com.trolltech.qt.gui.QPaintEngine.DirtyFlags)">testDirty</A></B>(<A HREF="../../../../com/trolltech/qt/gui/QPaintEngine.DirtyFlags.html" title="class in com.trolltech.qt.gui">QPaintEngine.DirtyFlags</A>&nbsp;df)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This method is used internally by Qt Jambi.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>abstract &nbsp;<A HREF="../../../../com/trolltech/qt/gui/QPaintEngine.Type.html" title="enum in com.trolltech.qt.gui">QPaintEngine.Type</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QPaintEngine.html#type()">type</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Reimplement this function to return the paint engine <a href="QPaintEngine.html#Type-enum">Type</tt></a>.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>abstract &nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QPaintEngine.html#updateState(com.trolltech.qt.gui.QPaintEngineState)">updateState</A></B>(<A HREF="../../../../com/trolltech/qt/gui/QPaintEngineState.html" title="class in com.trolltech.qt.gui">QPaintEngineState</A>&nbsp;state)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Reimplement this function to update the state of a paint engine.</TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_com.trolltech.qt.QtJambiObject"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class com.trolltech.qt.<A HREF="../../../../com/trolltech/qt/QtJambiObject.html" title="class in com.trolltech.qt">QtJambiObject</A></B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="../../../../com/trolltech/qt/QtJambiObject.html#dispose()">dispose</A>, <A HREF="../../../../com/trolltech/qt/QtJambiObject.html#disposed()">disposed</A>, <A HREF="../../../../com/trolltech/qt/QtJambiObject.html#finalize()">finalize</A>, <A HREF="../../../../com/trolltech/qt/QtJambiObject.html#reassignNativeResources(com.trolltech.qt.QtJambiObject, java.lang.Class)">reassignNativeResources</A>, <A HREF="../../../../com/trolltech/qt/QtJambiObject.html#tr(java.lang.String)">tr</A>, <A HREF="../../../../com/trolltech/qt/QtJambiObject.html#tr(java.lang.String, java.lang.String)">tr</A>, <A HREF="../../../../com/trolltech/qt/QtJambiObject.html#tr(java.lang.String, java.lang.String, int)">tr</A></CODE></TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_com.trolltech.qt.QSignalEmitter"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class com.trolltech.qt.<A HREF="../../../../com/trolltech/qt/QSignalEmitter.html" title="class in com.trolltech.qt">QSignalEmitter</A></B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="../../../../com/trolltech/qt/QSignalEmitter.html#blockSignals(boolean)">blockSignals</A>, <A HREF="../../../../com/trolltech/qt/QSignalEmitter.html#disconnect()">disconnect</A>, <A HREF="../../../../com/trolltech/qt/QSignalEmitter.html#disconnect(java.lang.Object)">disconnect</A>, <A HREF="../../../../com/trolltech/qt/QSignalEmitter.html#signalsBlocked()">signalsBlocked</A>, <A HREF="../../../../com/trolltech/qt/QSignalEmitter.html#signalSender()">signalSender</A>, <A HREF="../../../../com/trolltech/qt/QSignalEmitter.html#thread()">thread</A></CODE></TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class java.lang.Object</B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>clone, equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</CODE></TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_com.trolltech.qt.QtJambiInterface"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from interface com.trolltech.qt.<A HREF="../../../../com/trolltech/qt/QtJambiInterface.html" title="interface in com.trolltech.qt">QtJambiInterface</A></B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="../../../../com/trolltech/qt/QtJambiInterface.html#disableGarbageCollection()">disableGarbageCollection</A>, <A HREF="../../../../com/trolltech/qt/QtJambiInterface.html#nativeId()">nativeId</A>, <A HREF="../../../../com/trolltech/qt/QtJambiInterface.html#nativePointer()">nativePointer</A>, <A HREF="../../../../com/trolltech/qt/QtJambiInterface.html#reenableGarbageCollection()">reenableGarbageCollection</A>, <A HREF="../../../../com/trolltech/qt/QtJambiInterface.html#setJavaOwnership()">setJavaOwnership</A></CODE></TD>
</TR>
</TABLE>
&nbsp;
<P>

<!-- ========= CONSTRUCTOR DETAIL ======== -->

<A NAME="constructor_detail"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
<B>Constructor Detail</B></FONT></TH>
</TR>
</TABLE>

<A NAME="QPaintEngine()"><!-- --></A><H3>
QPaintEngine</H3>
<PRE>
public <B>QPaintEngine</B>()</PRE>
<DL>
<DD><p>Equivalent to <a href="QPaintEngine.html#QPaintEngine(com.trolltech.qt.gui.QPaintEngine.PaintEngineFeatures)"><tt>QPaintEngine</tt></a>(0).
<P>
</DL>
<HR>

<A NAME="QPaintEngine(com.trolltech.qt.gui.QPaintEngine.PaintEngineFeatures)"><!-- --></A><H3>
QPaintEngine</H3>
<PRE>
public <B>QPaintEngine</B>(<A HREF="../../../../com/trolltech/qt/gui/QPaintEngine.PaintEngineFeatures.html" title="class in com.trolltech.qt.gui">QPaintEngine.PaintEngineFeatures</A>&nbsp;features)</PRE>
<DL>
<DD><p>Creates a paint engine with the featureset specified by <tt>features</tt>.</p>
<P>
</DL>

<!-- ============ METHOD DETAIL ========== -->

<A NAME="method_detail"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
<B>Method Detail</B></FONT></TH>
</TR>
</TABLE>

<A NAME="clearDirty(com.trolltech.qt.gui.QPaintEngine.DirtyFlag...)"><!-- --></A><H3>
clearDirty</H3>
<PRE>
public final void <B>clearDirty</B>(<A HREF="../../../../com/trolltech/qt/gui/QPaintEngine.DirtyFlag.html" title="enum in com.trolltech.qt.gui">QPaintEngine.DirtyFlag</A>...&nbsp;df)</PRE>
<DL>
<DD><p>This method is used internally by Qt Jambi.
Do not use it in your applications.</p>
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="clearDirty(com.trolltech.qt.gui.QPaintEngine.DirtyFlags)"><!-- --></A><H3>
clearDirty</H3>
<PRE>
public final void <B>clearDirty</B>(<A HREF="../../../../com/trolltech/qt/gui/QPaintEngine.DirtyFlags.html" title="class in com.trolltech.qt.gui">QPaintEngine.DirtyFlags</A>&nbsp;df)</PRE>
<DL>
<DD><p>This method is used internally by Qt Jambi.
Do not use it in your applications.</p>
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="hasFeature(com.trolltech.qt.gui.QPaintEngine.PaintEngineFeature...)"><!-- --></A><H3>
hasFeature</H3>
<PRE>
public final boolean <B>hasFeature</B>(<A HREF="../../../../com/trolltech/qt/gui/QPaintEngine.PaintEngineFeature.html" title="enum in com.trolltech.qt.gui">QPaintEngine.PaintEngineFeature</A>...&nbsp;feature)</PRE>
<DL>
<DD><p>Returns true if the paint engine supports the specified <tt>feature</tt>; otherwise returns false.</p>
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="hasFeature(com.trolltech.qt.gui.QPaintEngine.PaintEngineFeatures)"><!-- --></A><H3>
hasFeature</H3>
<PRE>
public final boolean <B>hasFeature</B>(<A HREF="../../../../com/trolltech/qt/gui/QPaintEngine.PaintEngineFeatures.html" title="class in com.trolltech.qt.gui">QPaintEngine.PaintEngineFeatures</A>&nbsp;feature)</PRE>
<DL>
<DD><p>Returns true if the paint engine supports the specified <tt>feature</tt>; otherwise returns false.</p>
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="isActive()"><!-- --></A><H3>
isActive</H3>
<PRE>
public final boolean <B>isActive</B>()</PRE>
<DL>
<DD><p>Returns true if the paint engine is actively drawing; otherwise returns false.</p>
<P>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QPaintEngine.html#setActive(boolean)"><tt>setActive</tt></a></DL>
</DD>
</DL>
<HR>

<A NAME="paintDevice()"><!-- --></A><H3>
paintDevice</H3>
<PRE>
public final <A HREF="../../../../com/trolltech/qt/gui/QPaintDeviceInterface.html" title="interface in com.trolltech.qt.gui">QPaintDeviceInterface</A> <B>paintDevice</B>()</PRE>
<DL>
<DD><p>Returns the device that this engine is painting on, if painting is active; otherwise returns 0.</p>
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="painter()"><!-- --></A><H3>
painter</H3>
<PRE>
public final <A HREF="../../../../com/trolltech/qt/gui/QPainter.html" title="class in com.trolltech.qt.gui">QPainter</A> <B>painter</B>()</PRE>
<DL>
<DD><p>Returns the paint engine's painter.</p>
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="setActive(boolean)"><!-- --></A><H3>
setActive</H3>
<PRE>
public final void <B>setActive</B>(boolean&nbsp;newState)</PRE>
<DL>
<DD><p>Sets the active state of the paint engine to <tt>newState</tt>.</p>
<P>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QPaintEngine.html#active()"><tt>active</tt></a>, 
<a href="QPaintEngine.html#isActive()"><tt>isActive</tt></a></DL>
</DD>
</DL>
<HR>

<A NAME="setDirty(com.trolltech.qt.gui.QPaintEngine.DirtyFlag...)"><!-- --></A><H3>
setDirty</H3>
<PRE>
public final void <B>setDirty</B>(<A HREF="../../../../com/trolltech/qt/gui/QPaintEngine.DirtyFlag.html" title="enum in com.trolltech.qt.gui">QPaintEngine.DirtyFlag</A>...&nbsp;df)</PRE>
<DL>
<DD><p>This method is used internally by Qt Jambi.
Do not use it in your applications.</p>
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="setDirty(com.trolltech.qt.gui.QPaintEngine.DirtyFlags)"><!-- --></A><H3>
setDirty</H3>
<PRE>
public final void <B>setDirty</B>(<A HREF="../../../../com/trolltech/qt/gui/QPaintEngine.DirtyFlags.html" title="class in com.trolltech.qt.gui">QPaintEngine.DirtyFlags</A>&nbsp;df)</PRE>
<DL>
<DD><p>This method is used internally by Qt Jambi.
Do not use it in your applications.</p>
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="setSystemClip(com.trolltech.qt.gui.QRegion)"><!-- --></A><H3>
setSystemClip</H3>
<PRE>
public final void <B>setSystemClip</B>(<A HREF="../../../../com/trolltech/qt/gui/QRegion.html" title="class in com.trolltech.qt.gui">QRegion</A>&nbsp;baseClip)</PRE>
<DL>
<DD><p>This method is used internally by Qt Jambi.
Do not use it in your applications.</p>
<P>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QPaintEngine.html#systemClip()"><tt>systemClip</tt></a></DL>
</DD>
</DL>
<HR>

<A NAME="setSystemRect(com.trolltech.qt.core.QRect)"><!-- --></A><H3>
setSystemRect</H3>
<PRE>
public final void <B>setSystemRect</B>(<A HREF="../../../../com/trolltech/qt/core/QRect.html" title="class in com.trolltech.qt.core">QRect</A>&nbsp;rect)</PRE>
<DL>
<DD><p>This method is used internally by Qt Jambi.
Do not use it in your applications.</p>
<P>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QPaintEngine.html#systemRect()"><tt>systemRect</tt></a></DL>
</DD>
</DL>
<HR>

<A NAME="syncState()"><!-- --></A><H3>
syncState</H3>
<PRE>
public final void <B>syncState</B>()</PRE>
<DL>
<DD><p>This method is used internally by Qt Jambi.
Do not use it in your applications.</p>
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="systemClip()"><!-- --></A><H3>
systemClip</H3>
<PRE>
public final <A HREF="../../../../com/trolltech/qt/gui/QRegion.html" title="class in com.trolltech.qt.gui">QRegion</A> <B>systemClip</B>()</PRE>
<DL>
<DD><p>This method is used internally by Qt Jambi.
Do not use it in your applications.</p>
<P>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QPaintEngine.html#setSystemClip(com.trolltech.qt.gui.QRegion)"><tt>setSystemClip</tt></a></DL>
</DD>
</DL>
<HR>

<A NAME="systemRect()"><!-- --></A><H3>
systemRect</H3>
<PRE>
public final <A HREF="../../../../com/trolltech/qt/core/QRect.html" title="class in com.trolltech.qt.core">QRect</A> <B>systemRect</B>()</PRE>
<DL>
<DD><p>This method is used internally by Qt Jambi.
Do not use it in your applications.</p>
<P>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QPaintEngine.html#setSystemRect(com.trolltech.qt.core.QRect)"><tt>setSystemRect</tt></a></DL>
</DD>
</DL>
<HR>

<A NAME="testDirty(com.trolltech.qt.gui.QPaintEngine.DirtyFlag...)"><!-- --></A><H3>
testDirty</H3>
<PRE>
public final boolean <B>testDirty</B>(<A HREF="../../../../com/trolltech/qt/gui/QPaintEngine.DirtyFlag.html" title="enum in com.trolltech.qt.gui">QPaintEngine.DirtyFlag</A>...&nbsp;df)</PRE>
<DL>
<DD><p>This method is used internally by Qt Jambi.
Do not use it in your applications.</p>
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="testDirty(com.trolltech.qt.gui.QPaintEngine.DirtyFlags)"><!-- --></A><H3>
testDirty</H3>
<PRE>
public final boolean <B>testDirty</B>(<A HREF="../../../../com/trolltech/qt/gui/QPaintEngine.DirtyFlags.html" title="class in com.trolltech.qt.gui">QPaintEngine.DirtyFlags</A>&nbsp;df)</PRE>
<DL>
<DD><p>This method is used internally by Qt Jambi.
Do not use it in your applications.</p>
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="begin(com.trolltech.qt.gui.QPaintDeviceInterface)"><!-- --></A><H3>
begin</H3>
<PRE>
public abstract boolean <B>begin</B>(<A HREF="../../../../com/trolltech/qt/gui/QPaintDeviceInterface.html" title="interface in com.trolltech.qt.gui">QPaintDeviceInterface</A>&nbsp;pdev)</PRE>
<DL>
<DD><p>Reimplement this function to initialise your paint engine when painting is to start on the paint device <tt>pdev</tt>. Return true if the initialization was successful; otherwise return false.</p>
<P>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QPaintEngine.html#end()"><tt>end</tt></a>, 
<a href="QPaintEngine.html#isActive()"><tt>isActive</tt></a></DL>
</DD>
</DL>
<HR>

<A NAME="coordinateOffset()"><!-- --></A><H3>
coordinateOffset</H3>
<PRE>
public <A HREF="../../../../com/trolltech/qt/core/QPoint.html" title="class in com.trolltech.qt.core">QPoint</A> <B>coordinateOffset</B>()</PRE>
<DL>
<DD><p>This method is used internally by Qt Jambi.
Do not use it in your applications.</p>
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="drawEllipse(com.trolltech.qt.core.QRect)"><!-- --></A><H3>
drawEllipse</H3>
<PRE>
public void <B>drawEllipse</B>(<A HREF="../../../../com/trolltech/qt/core/QRect.html" title="class in com.trolltech.qt.core">QRect</A>&nbsp;r)</PRE>
<DL>
<DD><p>The default implementation of this function calls the floating point version of this function</p>
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="drawEllipse(com.trolltech.qt.core.QRectF)"><!-- --></A><H3>
drawEllipse</H3>
<PRE>
public void <B>drawEllipse</B>(<A HREF="../../../../com/trolltech/qt/core/QRectF.html" title="class in com.trolltech.qt.core">QRectF</A>&nbsp;r)</PRE>
<DL>
<DD><p>Reimplement this function to draw the largest ellipse that can be contained within rectangle <tt>r</tt>.</p>
<p>The default implementation calls <a href="QPaintEngine.html#drawPolygon(com.trolltech.qt.core.QPointF[], com.trolltech.qt.gui.QPaintEngine.PolygonDrawMode)"><tt>drawPolygon</tt></a>.</p>
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="drawImage(com.trolltech.qt.core.QRectF, com.trolltech.qt.gui.QImage, com.trolltech.qt.core.QRectF, com.trolltech.qt.core.Qt.ImageConversionFlag...)"><!-- --></A><H3>
drawImage</H3>
<PRE>
public final void <B>drawImage</B>(<A HREF="../../../../com/trolltech/qt/core/QRectF.html" title="class in com.trolltech.qt.core">QRectF</A>&nbsp;r,
                            <A HREF="../../../../com/trolltech/qt/gui/QImage.html" title="class in com.trolltech.qt.gui">QImage</A>&nbsp;pm,
                            <A HREF="../../../../com/trolltech/qt/core/QRectF.html" title="class in com.trolltech.qt.core">QRectF</A>&nbsp;sr,
                            <A HREF="../../../../com/trolltech/qt/core/Qt.ImageConversionFlag.html" title="enum in com.trolltech.qt.core">Qt.ImageConversionFlag</A>...&nbsp;flags)</PRE>
<DL>
<DD>Reimplement this function to draw the part of the <tt>pm</tt>
specified by the <tt>sr</tt> rectangle in the given <tt>r</tt> using
the given conversion flags <tt>flags</tt>, to convert it to a pixmap.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="drawImage(com.trolltech.qt.core.QRectF, com.trolltech.qt.gui.QImage, com.trolltech.qt.core.QRectF)"><!-- --></A><H3>
drawImage</H3>
<PRE>
public final void <B>drawImage</B>(<A HREF="../../../../com/trolltech/qt/core/QRectF.html" title="class in com.trolltech.qt.core">QRectF</A>&nbsp;r,
                            <A HREF="../../../../com/trolltech/qt/gui/QImage.html" title="class in com.trolltech.qt.gui">QImage</A>&nbsp;pm,
                            <A HREF="../../../../com/trolltech/qt/core/QRectF.html" title="class in com.trolltech.qt.core">QRectF</A>&nbsp;sr)</PRE>
<DL>
<DD><p>Equivalent to <a href="QPaintEngine.html#drawImage(com.trolltech.qt.core.QRectF, com.trolltech.qt.gui.QImage, com.trolltech.qt.core.QRectF, com.trolltech.qt.core.Qt.ImageConversionFlags)"><tt>drawImage</tt></a>(<tt>r</tt>, <tt>pm</tt>, <tt>sr</tt>, Qt::AutoColor).
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="drawImage(com.trolltech.qt.core.QRectF, com.trolltech.qt.gui.QImage, com.trolltech.qt.core.QRectF, com.trolltech.qt.core.Qt.ImageConversionFlags)"><!-- --></A><H3>
drawImage</H3>
<PRE>
public void <B>drawImage</B>(<A HREF="../../../../com/trolltech/qt/core/QRectF.html" title="class in com.trolltech.qt.core">QRectF</A>&nbsp;r,
                      <A HREF="../../../../com/trolltech/qt/gui/QImage.html" title="class in com.trolltech.qt.gui">QImage</A>&nbsp;pm,
                      <A HREF="../../../../com/trolltech/qt/core/QRectF.html" title="class in com.trolltech.qt.core">QRectF</A>&nbsp;sr,
                      <A HREF="../../../../com/trolltech/qt/core/Qt.ImageConversionFlags.html" title="class in com.trolltech.qt.core">Qt.ImageConversionFlags</A>&nbsp;flags)</PRE>
<DL>
<DD><p>Reimplement this function to draw the part of the <tt>pm</tt> specified by the <tt>sr</tt> rectangle in the given <tt>r</tt> using the given conversion flags <tt>flags</tt>, to convert it to a pixmap.</p>
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="drawLines(com.trolltech.qt.gui.QLineF[])"><!-- --></A><H3>
drawLines</H3>
<PRE>
public void <B>drawLines</B>(<A HREF="../../../../com/trolltech/qt/gui/QLineF.html" title="class in com.trolltech.qt.gui">QLineF</A>[]&nbsp;lines)</PRE>
<DL>
<DD><p>Equivalent to <a href="QPaintEngine.html#drawLines(com.trolltech.qt.gui.QLineF[])"><tt>drawLines</tt></a>(<tt>lines</tt>, ).
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="drawLines(com.trolltech.qt.gui.QLine[])"><!-- --></A><H3>
drawLines</H3>
<PRE>
public void <B>drawLines</B>(<A HREF="../../../../com/trolltech/qt/gui/QLine.html" title="class in com.trolltech.qt.gui">QLine</A>[]&nbsp;lines)</PRE>
<DL>
<DD><p>Equivalent to <a href="QPaintEngine.html#drawLines(com.trolltech.qt.gui.QLineF[])"><tt>drawLines</tt></a>(<tt>lines</tt>, ).
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="drawPath(com.trolltech.qt.gui.QPainterPath)"><!-- --></A><H3>
drawPath</H3>
<PRE>
public void <B>drawPath</B>(<A HREF="../../../../com/trolltech/qt/gui/QPainterPath.html" title="class in com.trolltech.qt.gui">QPainterPath</A>&nbsp;path)</PRE>
<DL>
<DD><p>The default implementation ignores the <tt>path</tt> and does nothing.</p>
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="drawPixmap(com.trolltech.qt.core.QRectF, com.trolltech.qt.gui.QPixmap, com.trolltech.qt.core.QRectF)"><!-- --></A><H3>
drawPixmap</H3>
<PRE>
public abstract void <B>drawPixmap</B>(<A HREF="../../../../com/trolltech/qt/core/QRectF.html" title="class in com.trolltech.qt.core">QRectF</A>&nbsp;r,
                                <A HREF="../../../../com/trolltech/qt/gui/QPixmap.html" title="class in com.trolltech.qt.gui">QPixmap</A>&nbsp;pm,
                                <A HREF="../../../../com/trolltech/qt/core/QRectF.html" title="class in com.trolltech.qt.core">QRectF</A>&nbsp;sr)</PRE>
<DL>
<DD><p>Reimplement this function to draw the part of the <tt>pm</tt> specified by the <tt>sr</tt> rectangle in the given <tt>r</tt>.</p>
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="drawPoints(com.trolltech.qt.core.QPointF[])"><!-- --></A><H3>
drawPoints</H3>
<PRE>
public void <B>drawPoints</B>(<A HREF="../../../../com/trolltech/qt/core/QPointF.html" title="class in com.trolltech.qt.core">QPointF</A>[]&nbsp;points)</PRE>
<DL>
<DD><p>Equivalent to <a href="QPaintEngine.html#drawPoints(com.trolltech.qt.core.QPointF[])"><tt>drawPoints</tt></a>(<tt>points</tt>, ).
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="drawPoints(com.trolltech.qt.core.QPoint[])"><!-- --></A><H3>
drawPoints</H3>
<PRE>
public void <B>drawPoints</B>(<A HREF="../../../../com/trolltech/qt/core/QPoint.html" title="class in com.trolltech.qt.core">QPoint</A>[]&nbsp;points)</PRE>
<DL>
<DD><p>Equivalent to <a href="QPaintEngine.html#drawPoints(com.trolltech.qt.core.QPointF[])"><tt>drawPoints</tt></a>(<tt>points</tt>, ).
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="drawPolygon(com.trolltech.qt.core.QPointF[], com.trolltech.qt.gui.QPaintEngine.PolygonDrawMode)"><!-- --></A><H3>
drawPolygon</H3>
<PRE>
public void <B>drawPolygon</B>(<A HREF="../../../../com/trolltech/qt/core/QPointF.html" title="class in com.trolltech.qt.core">QPointF</A>[]&nbsp;points,
                        <A HREF="../../../../com/trolltech/qt/gui/QPaintEngine.PolygonDrawMode.html" title="enum in com.trolltech.qt.gui">QPaintEngine.PolygonDrawMode</A>&nbsp;mode)</PRE>
<DL>
<DD><p>Equivalent to <a href="QPaintEngine.html#drawPolygon(com.trolltech.qt.core.QPointF[], com.trolltech.qt.gui.QPaintEngine.PolygonDrawMode)"><tt>drawPolygon</tt></a>(<tt>points</tt>, <tt>mode</tt>, ).
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="drawPolygon(com.trolltech.qt.core.QPoint[], com.trolltech.qt.gui.QPaintEngine.PolygonDrawMode)"><!-- --></A><H3>
drawPolygon</H3>
<PRE>
public void <B>drawPolygon</B>(<A HREF="../../../../com/trolltech/qt/core/QPoint.html" title="class in com.trolltech.qt.core">QPoint</A>[]&nbsp;points,
                        <A HREF="../../../../com/trolltech/qt/gui/QPaintEngine.PolygonDrawMode.html" title="enum in com.trolltech.qt.gui">QPaintEngine.PolygonDrawMode</A>&nbsp;mode)</PRE>
<DL>
<DD><p>Equivalent to <a href="QPaintEngine.html#drawPolygon(com.trolltech.qt.core.QPointF[], com.trolltech.qt.gui.QPaintEngine.PolygonDrawMode)"><tt>drawPolygon</tt></a>(<tt>points</tt>, <tt>mode</tt>, ).
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="drawRects(com.trolltech.qt.core.QRect[])"><!-- --></A><H3>
drawRects</H3>
<PRE>
public void <B>drawRects</B>(<A HREF="../../../../com/trolltech/qt/core/QRect.html" title="class in com.trolltech.qt.core">QRect</A>[]&nbsp;rects)</PRE>
<DL>
<DD><p>Equivalent to <a href="QPaintEngine.html#drawRects(com.trolltech.qt.core.QRect[])"><tt>drawRects</tt></a>(<tt>rects</tt>, ).
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="drawRects(com.trolltech.qt.core.QRectF[])"><!-- --></A><H3>
drawRects</H3>
<PRE>
public void <B>drawRects</B>(<A HREF="../../../../com/trolltech/qt/core/QRectF.html" title="class in com.trolltech.qt.core">QRectF</A>[]&nbsp;rects)</PRE>
<DL>
<DD><p>Equivalent to <a href="QPaintEngine.html#drawRects(com.trolltech.qt.core.QRect[])"><tt>drawRects</tt></a>(<tt>rects</tt>, ).
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="drawTextItem(com.trolltech.qt.core.QPointF, com.trolltech.qt.gui.QTextItem)"><!-- --></A><H3>
drawTextItem</H3>
<PRE>
public void <B>drawTextItem</B>(<A HREF="../../../../com/trolltech/qt/core/QPointF.html" title="class in com.trolltech.qt.core">QPointF</A>&nbsp;p,
                         <A HREF="../../../../com/trolltech/qt/gui/QTextItem.html" title="class in com.trolltech.qt.gui">QTextItem</A>&nbsp;textItem)</PRE>
<DL>
<DD><p>This function draws the text item <tt>textItem</tt> at position <tt>p</tt>. The default implementation of this function converts the text to a <a href="QPainterPath.html"><tt>QPainterPath</tt></a> and paints the resulting path.</p>
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="drawTiledPixmap(com.trolltech.qt.core.QRectF, com.trolltech.qt.gui.QPixmap, com.trolltech.qt.core.QPointF)"><!-- --></A><H3>
drawTiledPixmap</H3>
<PRE>
public void <B>drawTiledPixmap</B>(<A HREF="../../../../com/trolltech/qt/core/QRectF.html" title="class in com.trolltech.qt.core">QRectF</A>&nbsp;r,
                            <A HREF="../../../../com/trolltech/qt/gui/QPixmap.html" title="class in com.trolltech.qt.gui">QPixmap</A>&nbsp;pixmap,
                            <A HREF="../../../../com/trolltech/qt/core/QPointF.html" title="class in com.trolltech.qt.core">QPointF</A>&nbsp;s)</PRE>
<DL>
<DD><p>Reimplement this function to draw the <tt>pixmap</tt> in the given <tt>r</tt>, starting at the given <tt>s</tt>. The pixmap will be drawn repeatedly until the <tt>r</tt> is filled.</p>
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="end()"><!-- --></A><H3>
end</H3>
<PRE>
public abstract boolean <B>end</B>()</PRE>
<DL>
<DD><p>Reimplement this function to finish painting on the current paint device. Return true if painting was finished successfully; otherwise return false.</p>
<P>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QPaintEngine.html#begin(com.trolltech.qt.gui.QPaintDeviceInterface)"><tt>begin</tt></a>, 
<a href="QPaintEngine.html#isActive()"><tt>isActive</tt></a></DL>
</DD>
</DL>
<HR>

<A NAME="type()"><!-- --></A><H3>
type</H3>
<PRE>
public abstract <A HREF="../../../../com/trolltech/qt/gui/QPaintEngine.Type.html" title="enum in com.trolltech.qt.gui">QPaintEngine.Type</A> <B>type</B>()</PRE>
<DL>
<DD><p>Reimplement this function to return the paint engine <a href="QPaintEngine.html#Type-enum">Type</tt></a>.</p>
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="updateState(com.trolltech.qt.gui.QPaintEngineState)"><!-- --></A><H3>
updateState</H3>
<PRE>
public abstract void <B>updateState</B>(<A HREF="../../../../com/trolltech/qt/gui/QPaintEngineState.html" title="class in com.trolltech.qt.gui">QPaintEngineState</A>&nbsp;state)</PRE>
<DL>
<DD><p>Reimplement this function to update the state of a paint engine.</p>
<p>When implemented, this function is responsible for checking the paint engine's current <tt>state</tt> and update the properties that are changed. Use the QPaintEngineState::state() function to find out which properties that must be updated, then use the corresponding <a href="QPaintEngineState.html#getfunction">get function</tt></a> to retrieve the current values for the given properties.</p>
<P>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QPaintEngineState.html"><tt>QPaintEngineState</tt></a></DL>
</DD>
</DL>
<HR>

<A NAME="setActive(int)"><!-- --></A><H3>
setActive</H3>
<PRE>
protected final void <B>setActive</B>(int&nbsp;active)</PRE>
<DL>
<DD>Sets the active state of the paint engine to <tt>active</tt>.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="active()"><!-- --></A><H3>
active</H3>
<PRE>
protected final int <B>active</B>()</PRE>
<DL>
<DD>Returns the active state of this paint engine.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="setGccaps(com.trolltech.qt.gui.QPaintEngine.PaintEngineFeature...)"><!-- --></A><H3>
setGccaps</H3>
<PRE>
protected final void <B>setGccaps</B>(<A HREF="../../../../com/trolltech/qt/gui/QPaintEngine.PaintEngineFeature.html" title="enum in com.trolltech.qt.gui">QPaintEngine.PaintEngineFeature</A>...&nbsp;gccaps)</PRE>
<DL>
<DD>Sets this QPaintEngine's <tt>gccaps</tt>.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="fromNativePointer(com.trolltech.qt.QNativePointer)"><!-- --></A><H3>
fromNativePointer</H3>
<PRE>
public static <A HREF="../../../../com/trolltech/qt/gui/QPaintEngine.html" title="class in com.trolltech.qt.gui">QPaintEngine</A> <B>fromNativePointer</B>(<A HREF="../../../../com/trolltech/qt/QNativePointer.html" title="class in com.trolltech.qt">QNativePointer</A>&nbsp;nativePointer)</PRE>
<DL>
<DD>This function returns the QPaintEngine instance pointed to by nativePointer
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>nativePointer</CODE> - the QNativePointer of which object should be returned.</DL>
</DD>
</DL>
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