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QSound
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  SUMMARY:&nbsp;<A HREF="#nested_classes_inherited_from_class_com.trolltech.qt.QSignalEmitter">NESTED</A>&nbsp;|&nbsp;FIELD&nbsp;|&nbsp;<A HREF="#constructor_summary">CONSTR</A>&nbsp;|&nbsp;<A HREF="#method_summary">METHOD</A></FONT></TD>
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com.trolltech.qt.gui</FONT>
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Class QSound</H2>
<PRE>
java.lang.Object
  <IMG SRC="../../../../resources/inherit.gif" ALT="extended by "><A HREF="../../../../com/trolltech/qt/QSignalEmitter.html" title="class in com.trolltech.qt">com.trolltech.qt.QSignalEmitter</A>
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              <IMG SRC="../../../../resources/inherit.gif" ALT="extended by "><B>com.trolltech.qt.gui.QSound</B>
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<DT><B>All Implemented Interfaces:</B> <DD><A HREF="../../../../com/trolltech/qt/QtJambiInterface.html" title="interface in com.trolltech.qt">QtJambiInterface</A></DD>
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<DT><PRE>public class <B>QSound</B><DT>extends <A HREF="../../../../com/trolltech/qt/core/QObject.html" title="class in com.trolltech.qt.core">QObject</A></DL>
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<P>
<p>The <a href="QSound.html#QSound(java.lang.String, com.trolltech.qt.core.QObject)"><tt>QSound</tt></a> class provides access to the platform audio facilities.</p>
<p>Qt provides the most commonly required audio operation in GUI applications: asynchronously playing a sound file. This is most easily accomplished using the static <a href="QSound.html#play(java.lang.String)"><tt>play</tt></a> function:</p>
<pre>    QSound::play(&quot;mysounds/bells.wav&quot;);</pre>
<p>Alternatively, create a <a href="QSound.html#QSound(java.lang.String, com.trolltech.qt.core.QObject)"><tt>QSound</tt></a> object from the sound file first and then call the <a href="QSound.html#play(java.lang.String)"><tt>play</tt></a> slot:</p>
<pre>    QSound bells(&quot;mysounds/bells.wav&quot;);
    bells.play();</pre>
<p>Once created a <a href="QSound.html#QSound(java.lang.String, com.trolltech.qt.core.QObject)"><tt>QSound</tt></a> object can be queried for its <a href="QSound.html#fileName()"><tt>fileName</tt></a> and total number of <a href="QSound.html#loops()"><tt>loops</tt></a> (i.e&#x2e; the number of times the sound will play). The number of repetitions can be altered using the <a href="QSound.html#setLoops(int)"><tt>setLoops</tt></a> function. While playing the sound, the <a href="QSound.html#loopsRemaining()"><tt>loopsRemaining</tt></a> function returns the remaining number of repetitions. Use the <a href="QSound.html#isFinished()"><tt>isFinished</tt></a> function to determine whether the sound has finished playing.</p>
<p>Sounds played using a <a href="QSound.html#QSound(java.lang.String, com.trolltech.qt.core.QObject)"><tt>QSound</tt></a> object may use more memory than the static <a href="QSound.html#play(java.lang.String)"><tt>play</tt></a> function, but it may also play more immediately (depending on the underlying platform audio facilities). Use the static <a href="QSound.html#isAvailable()"><tt>isAvailable</tt></a> function to determine whether sound facilities exist on the platform. Which facilities that are actually used varies:</p>
<p><table align="center" cellpadding="2" cellspacing="1" border="0">
<thead><tr valign="top" class="qt-style"><th>Platform</th><th>Audio Facility</th></tr></thead>
<tr valign="top" class="odd"><td>Microsoft Windows</td><td>The underlying multimedia system is used; only WAVE format sound files are supported.</td></tr>
<tr valign="top" class="even"><td>X11</td><td>The <a href="ftp://ftp.x.org/contrib/audio/nas/">Network Audio System</tt></a> is used if available, otherwise all operations work silently. NAS supports WAVE and AU files.</td></tr>
<tr valign="top" class="odd"><td>Mac OS X</td><td>NSSound is used. All formats that NSSound supports, including QuickTime formats, are supported by Qt/Mac.</td></tr>
<tr valign="top" class="even"><td>Qtopia Core</td><td>A built-in mixing sound server is used, accessing <tt>/dev/dsp</tt> directly. Only the WAVE format is supported.</td></tr>
</table></p>
<p>Note that <a href="QSound.html#QSound(java.lang.String, com.trolltech.qt.core.QObject)"><tt>QSound</tt></a> does not support <a href="%2E%2E/resources.html">resources</tt></a>. This might be fixed in a future Qt version.</p>
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<TH ALIGN="left"><B>Nested classes/interfaces inherited from class com.trolltech.qt.<A HREF="../../../../com/trolltech/qt/QSignalEmitter.html" title="class in com.trolltech.qt">QSignalEmitter</A></B></TH>
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<TD><CODE><A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal0.html" title="class in com.trolltech.qt">QSignalEmitter.Signal0</A>, <A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal1.html" title="class in com.trolltech.qt">QSignalEmitter.Signal1</A>&lt;<A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal1.html" title="type parameter in QSignalEmitter.Signal1">A</A>&gt;, <A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal2.html" title="class in com.trolltech.qt">QSignalEmitter.Signal2</A>&lt;<A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal2.html" title="type parameter in QSignalEmitter.Signal2">A</A>,<A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal2.html" title="type parameter in QSignalEmitter.Signal2">B</A>&gt;, <A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal3.html" title="class in com.trolltech.qt">QSignalEmitter.Signal3</A>&lt;<A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal3.html" title="type parameter in 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com.trolltech.qt">QSignalEmitter.Signal5</A>&lt;<A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal5.html" title="type parameter in QSignalEmitter.Signal5">A</A>,<A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal5.html" title="type parameter in QSignalEmitter.Signal5">B</A>,<A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal5.html" title="type parameter in QSignalEmitter.Signal5">C</A>,<A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal5.html" title="type parameter in QSignalEmitter.Signal5">D</A>,<A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal5.html" title="type parameter in QSignalEmitter.Signal5">E</A>&gt;, <A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal6.html" title="class in com.trolltech.qt">QSignalEmitter.Signal6</A>&lt;<A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal6.html" title="type parameter in QSignalEmitter.Signal6">A</A>,<A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal6.html" title="type parameter in QSignalEmitter.Signal6">B</A>,<A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal6.html" title="type parameter in QSignalEmitter.Signal6">C</A>,<A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal6.html" title="type parameter in QSignalEmitter.Signal6">D</A>,<A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal6.html" title="type parameter in QSignalEmitter.Signal6">E</A>,<A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal6.html" title="type parameter in QSignalEmitter.Signal6">F</A>&gt;, <A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal7.html" title="class in com.trolltech.qt">QSignalEmitter.Signal7</A>&lt;<A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal7.html" title="type parameter in QSignalEmitter.Signal7">A</A>,<A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal7.html" title="type parameter in QSignalEmitter.Signal7">B</A>,<A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal7.html" title="type parameter in QSignalEmitter.Signal7">C</A>,<A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal7.html" title="type parameter in QSignalEmitter.Signal7">D</A>,<A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal7.html" title="type parameter in QSignalEmitter.Signal7">E</A>,<A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal7.html" title="type parameter in QSignalEmitter.Signal7">F</A>,<A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal7.html" title="type parameter in QSignalEmitter.Signal7">G</A>&gt;, <A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal8.html" title="class in com.trolltech.qt">QSignalEmitter.Signal8</A>&lt;<A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal8.html" title="type parameter in QSignalEmitter.Signal8">A</A>,<A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal8.html" title="type parameter in QSignalEmitter.Signal8">B</A>,<A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal8.html" title="type parameter in QSignalEmitter.Signal8">C</A>,<A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal8.html" title="type parameter in QSignalEmitter.Signal8">D</A>,<A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal8.html" title="type parameter in QSignalEmitter.Signal8">E</A>,<A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal8.html" title="type parameter in QSignalEmitter.Signal8">F</A>,<A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal8.html" title="type parameter in QSignalEmitter.Signal8">G</A>,<A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal8.html" title="type parameter in QSignalEmitter.Signal8">H</A>&gt;, <A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal9.html" title="class in com.trolltech.qt">QSignalEmitter.Signal9</A>&lt;<A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal9.html" title="type parameter in QSignalEmitter.Signal9">A</A>,<A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal9.html" title="type parameter in QSignalEmitter.Signal9">B</A>,<A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal9.html" title="type parameter in QSignalEmitter.Signal9">C</A>,<A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal9.html" title="type parameter in QSignalEmitter.Signal9">D</A>,<A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal9.html" title="type parameter in QSignalEmitter.Signal9">E</A>,<A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal9.html" title="type parameter in QSignalEmitter.Signal9">F</A>,<A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal9.html" title="type parameter in QSignalEmitter.Signal9">G</A>,<A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal9.html" title="type parameter in QSignalEmitter.Signal9">H</A>,<A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal9.html" title="type parameter in QSignalEmitter.Signal9">I</A>&gt;</CODE></TD>
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<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QSound.html#QSound(java.lang.String)">QSound</A></B>(java.lang.String&nbsp;filename)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Equivalent to <a href="QSound.html#QSound(java.lang.String, com.trolltech.qt.core.QObject)"><tt>QSound</tt></a>(<tt>filename</tt>, 0).</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QSound.html#QSound(java.lang.String, com.trolltech.qt.core.QObject)">QSound</A></B>(java.lang.String&nbsp;filename,
       <A HREF="../../../../com/trolltech/qt/core/QObject.html" title="class in com.trolltech.qt.core">QObject</A>&nbsp;parent)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Constructs a <a href="QSound.html#QSound(java.lang.String, com.trolltech.qt.core.QObject)"><tt>QSound</tt></a> object from the file specified by the given <tt>filename</tt> and with the given <tt>parent</tt>.</TD>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;java.lang.String</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QSound.html#fileName()">fileName</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the filename associated with this <a href="QSound.html#QSound(java.lang.String, com.trolltech.qt.core.QObject)"><tt>QSound</tt></a> object.</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;<A HREF="../../../../com/trolltech/qt/gui/QSound.html" title="class in com.trolltech.qt.gui">QSound</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QSound.html#fromNativePointer(com.trolltech.qt.QNativePointer)">fromNativePointer</A></B>(<A HREF="../../../../com/trolltech/qt/QNativePointer.html" title="class in com.trolltech.qt">QNativePointer</A>&nbsp;nativePointer)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This function returns the QSound instance pointed to by nativePointer</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QSound.html#isAvailable()">isAvailable</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns true if sound facilities exist on the platform; otherwise returns false.</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QSound.html#isFinished()">isFinished</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns true if the sound has finished playing; otherwise returns false.</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QSound.html#loops()">loops</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the number of times the sound will play.</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QSound.html#loopsRemaining()">loopsRemaining</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the remaining number of times the sound will loop (this value decreases each time the sound is played).</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QSound.html#play()">play</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Starts playing the sound specified by this <a href="QSound.html#QSound(java.lang.String, com.trolltech.qt.core.QObject)"><tt>QSound</tt></a> object.</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QSound.html#play(java.lang.String)">play</A></B>(java.lang.String&nbsp;filename)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Plays the sound stored in the file specified by the given <tt>filename</tt>.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QSound.html#setLoops(int)">setLoops</A></B>(int&nbsp;arg__1)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets the sound to repeat the given <tt>arg__1</tt> of times when it is played.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QSound.html#stop()">stop</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Stops the sound playing.</TD>
</TR>
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&nbsp;<A NAME="methods_inherited_from_class_com.trolltech.qt.core.QObject"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class com.trolltech.qt.core.<A HREF="../../../../com/trolltech/qt/core/QObject.html" title="class in com.trolltech.qt.core">QObject</A></B></TH>
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<A NAME="QSound(java.lang.String)"><!-- --></A><H3>
QSound</H3>
<PRE>
public <B>QSound</B>(java.lang.String&nbsp;filename)</PRE>
<DL>
<DD><p>Equivalent to <a href="QSound.html#QSound(java.lang.String, com.trolltech.qt.core.QObject)"><tt>QSound</tt></a>(<tt>filename</tt>, 0).
<P>
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<A NAME="QSound(java.lang.String, com.trolltech.qt.core.QObject)"><!-- --></A><H3>
QSound</H3>
<PRE>
public <B>QSound</B>(java.lang.String&nbsp;filename,
              <A HREF="../../../../com/trolltech/qt/core/QObject.html" title="class in com.trolltech.qt.core">QObject</A>&nbsp;parent)</PRE>
<DL>
<DD><p>Constructs a <a href="QSound.html#QSound(java.lang.String, com.trolltech.qt.core.QObject)"><tt>QSound</tt></a> object from the file specified by the given <tt>filename</tt> and with the given <tt>parent</tt>.</p>
<p>This may use more memory than the static <a href="QSound.html#play(java.lang.String)"><tt>play</tt></a> function, but it may also play more immediately (depending on the underlying platform audio facilities).</p>
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<DT><B>See Also:</B><DD><a href="QSound.html#play(java.lang.String)"><tt>play</tt></a></DL>
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<A NAME="fileName()"><!-- --></A><H3>
fileName</H3>
<PRE>
public final java.lang.String <B>fileName</B>()</PRE>
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<DD><p>Returns the filename associated with this <a href="QSound.html#QSound(java.lang.String, com.trolltech.qt.core.QObject)"><tt>QSound</tt></a> object.</p>
<P>
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<DT><B>See Also:</B><DD><a href="QSound.html#QSound(java.lang.String, com.trolltech.qt.core.QObject)"><tt>QSound</tt></a></DL>
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<A NAME="isFinished()"><!-- --></A><H3>
isFinished</H3>
<PRE>
public final boolean <B>isFinished</B>()</PRE>
<DL>
<DD><p>Returns true if the sound has finished playing; otherwise returns false.</p>
<p><b>Warning:</b> On Windows this function always returns true for unlooped sounds.</p>
<P>
<DD><DL>
</DL>
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<A NAME="loops()"><!-- --></A><H3>
loops</H3>
<PRE>
public final int <B>loops</B>()</PRE>
<DL>
<DD><p>Returns the number of times the sound will play.</p>
<P>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QSound.html#loopsRemaining()"><tt>loopsRemaining</tt></a>, 
<a href="QSound.html#setLoops(int)"><tt>setLoops</tt></a></DL>
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<A NAME="loopsRemaining()"><!-- --></A><H3>
loopsRemaining</H3>
<PRE>
public final int <B>loopsRemaining</B>()</PRE>
<DL>
<DD><p>Returns the remaining number of times the sound will loop (this value decreases each time the sound is played).</p>
<P>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QSound.html#loops()"><tt>loops</tt></a>, 
<a href="QSound.html#isFinished()"><tt>isFinished</tt></a></DL>
</DD>
</DL>
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<A NAME="play()"><!-- --></A><H3>
play</H3>
<PRE>
public final void <B>play</B>()</PRE>
<DL>
<DD><p>Starts playing the sound specified by this <a href="QSound.html#QSound(java.lang.String, com.trolltech.qt.core.QObject)"><tt>QSound</tt></a> object.</p>
<p>The function returns immediately. Depending on the platform audio facilities, other sounds may stop or be mixed with the new sound. The sound can be played again at any time, possibly mixing or replacing previous plays of the sound.</p>
<P>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QSound.html#fileName()"><tt>fileName</tt></a></DL>
</DD>
</DL>
<HR>

<A NAME="setLoops(int)"><!-- --></A><H3>
setLoops</H3>
<PRE>
public final void <B>setLoops</B>(int&nbsp;arg__1)</PRE>
<DL>
<DD><p>Sets the sound to repeat the given <tt>arg__1</tt> of times when it is played.</p>
<p>Note that passing the value -1 will cause the sound to loop indefinitely.</p>
<P>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QSound.html#loops()"><tt>loops</tt></a></DL>
</DD>
</DL>
<HR>

<A NAME="stop()"><!-- --></A><H3>
stop</H3>
<PRE>
public final void <B>stop</B>()</PRE>
<DL>
<DD><p>Stops the sound playing.</p>
<p>Note that on Windows the current loop will finish if a sound is played in a loop.</p>
<P>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QSound.html#play(java.lang.String)"><tt>play</tt></a></DL>
</DD>
</DL>
<HR>

<A NAME="isAvailable()"><!-- --></A><H3>
isAvailable</H3>
<PRE>
public static boolean <B>isAvailable</B>()</PRE>
<DL>
<DD><p>Returns true if sound facilities exist on the platform; otherwise returns false.</p>
<p>If no sound is available, all <a href="QSound.html#QSound(java.lang.String, com.trolltech.qt.core.QObject)"><tt>QSound</tt></a> operations work silently and quickly. An application may choose either to notify the user if sound is crucial to the application or to operate silently without bothering the user.</p>
<p>Note: On Windows this always returns true because some sound card drivers do not implement a way to find out whether it is available or not.</p>
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="play(java.lang.String)"><!-- --></A><H3>
play</H3>
<PRE>
public static void <B>play</B>(java.lang.String&nbsp;filename)</PRE>
<DL>
<DD><p>Plays the sound stored in the file specified by the given <tt>filename</tt>.</p>
<P>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QSound.html#stop()"><tt>stop</tt></a>, 
<a href="QSound.html#loopsRemaining()"><tt>loopsRemaining</tt></a>, 
<a href="QSound.html#isFinished()"><tt>isFinished</tt></a></DL>
</DD>
</DL>
<HR>

<A NAME="fromNativePointer(com.trolltech.qt.QNativePointer)"><!-- --></A><H3>
fromNativePointer</H3>
<PRE>
public static <A HREF="../../../../com/trolltech/qt/gui/QSound.html" title="class in com.trolltech.qt.gui">QSound</A> <B>fromNativePointer</B>(<A HREF="../../../../com/trolltech/qt/QNativePointer.html" title="class in com.trolltech.qt">QNativePointer</A>&nbsp;nativePointer)</PRE>
<DL>
<DD>This function returns the QSound instance pointed to by nativePointer
<P>
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<DT><B>Parameters:</B><DD><CODE>nativePointer</CODE> - the QNativePointer of which object should be returned.</DL>
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