#!/usr/bin/env python """A moving target.""" ############################ # Import various modules # ############################ import VisionEgg VisionEgg.start_default_logging(); VisionEgg.watch_exceptions() from VisionEgg.Core import * from VisionEgg.FlowControl import Presentation, Controller, FunctionController from VisionEgg.MoreStimuli import * from math import * ################################# # Initialize the various bits # ################################# # Initialize OpenGL graphics screen. screen = get_default_screen() # Set the background color to white (RGBA). screen.parameters.bgcolor = (1.0,1.0,1.0,1.0) # Create an instance of the Target2D class with appropriate parameters. target = Target2D(size = (25.0,10.0), color = (0.0,0.0,0.0,1.0), # Set the target color (RGBA) black orientation = -45.0) # Create a Viewport instance viewport = Viewport(screen=screen, stimuli=[target]) # Create an instance of the Presentation class. This contains the # the Vision Egg's runtime control abilities. p = Presentation(go_duration=(10.0,'seconds'),viewports=[viewport]) ####################### # Define controller # ####################### # calculate a few variables we need mid_x = screen.size[0]/2.0 mid_y = screen.size[1]/2.0 max_vel = min(screen.size[0],screen.size[1]) * 0.4 # define position as a function of time def get_target_position(t): global mid_x, mid_y, max_vel return ( max_vel*sin(0.1*2.0*pi*t) + mid_x , # x max_vel*sin(0.1*2.0*pi*t) + mid_y ) # y # Create an instance of the Controller class target_position_controller = FunctionController(during_go_func=get_target_position) ############################################################# # Connect the controllers with the variables they control # ############################################################# p.add_controller(target,'position', target_position_controller ) ####################### # Run the stimulus! # ####################### p.go()