Sophie

Sophie

distrib > Mandriva > 2010.0 > i586 > media > contrib-release > by-pkgid > b4347e6708d280a7ffb2b5b2ea3cdb9d > files > 468

visionegg-1.1.1-3mdv2010.0.i586.rpm

<?xml version="1.0" encoding="ascii"?>
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
          "DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
<head>
  <title>VisionEgg.Textures.TextureObject</title>
  <link rel="stylesheet" href="epydoc.css" type="text/css" />
  <script type="text/javascript" src="epydoc.js"></script>
</head>

<body bgcolor="white" text="black" link="blue" vlink="#204080"
      alink="#204080">
<!-- ==================== NAVIGATION BAR ==================== -->
<table class="navbar" border="0" width="100%" cellpadding="0"
       bgcolor="#a0c0ff" cellspacing="0">
  <tr valign="middle">
  <!-- Home link -->
      <th>&nbsp;&nbsp;&nbsp;<a
        href="VisionEgg-module.html">Home</a>&nbsp;&nbsp;&nbsp;</th>

  <!-- Tree link -->
      <th>&nbsp;&nbsp;&nbsp;<a
        href="module-tree.html">Trees</a>&nbsp;&nbsp;&nbsp;</th>

  <!-- Index link -->
      <th>&nbsp;&nbsp;&nbsp;<a
        href="identifier-index.html">Indices</a>&nbsp;&nbsp;&nbsp;</th>

  <!-- Help link -->
      <th>&nbsp;&nbsp;&nbsp;<a
        href="help.html">Help</a>&nbsp;&nbsp;&nbsp;</th>

  <!-- Project homepage -->
      <th class="navbar" align="right" width="100%">
        <table border="0" cellpadding="0" cellspacing="0">
          <tr><th class="navbar" align="center"
            ><a class="navbar" target="_top" href="http://www.visionegg.org">Vision Egg</a></th>
          </tr></table></th>
  </tr>
</table>
<table width="100%" cellpadding="0" cellspacing="0">
  <tr valign="top">
    <td width="100%">
      <span class="breadcrumbs">
        <a href="VisionEgg-module.html">Package&nbsp;VisionEgg</a> ::
        <a href="VisionEgg.Textures-module.html">Module&nbsp;Textures</a> ::
        Class&nbsp;TextureObject
      </span>
    </td>
    <td>
      <table cellpadding="0" cellspacing="0">
        <!-- hide/show private -->
        <tr><td align="right"><span class="options"
            >[<a href="frames.html" target="_top">frames</a
            >]&nbsp;|&nbsp;<a href="VisionEgg.Textures.TextureObject-class.html"
            target="_top">no&nbsp;frames</a>]</span></td></tr>
      </table>
    </td>
  </tr>
</table>
<!-- ==================== CLASS DESCRIPTION ==================== -->
<h1 class="epydoc">Class TextureObject</h1><span class="codelink"><a href="VisionEgg.Textures-pysrc.html#TextureObject">source&nbsp;code</a></span><br /><br />
<pre class="base-tree">
object --+
         |
        <strong class="uidshort">TextureObject</strong>
</pre>

<hr />
<pre class="literalblock">
Texture data in OpenGL. Potentially resident in video texture memory.

This class encapsulates the state variables in OpenGL texture objects.  Do not
change attribute values directly.  Use the methods provided instead.

</pre><br /><br />

<!-- ==================== INSTANCE METHODS ==================== -->
<a name="section-InstanceMethods"></a>
<table class="summary" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr bgcolor="#70b0f0" class="table-header">
  <td align="left" colspan="2" class="table-header">
    <span class="table-header">Instance Methods</span></td>
</tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
      <table width="100%" cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td><span class="summary-sig"><a href="VisionEgg.Textures.TextureObject-class.html#__init__" class="summary-sig-name">__init__</a>(<span class="summary-sig-arg">self</span>,
        <span class="summary-sig-arg">dimensions</span>=<span class="summary-sig-default">2</span>)</span><br />
      x.__init__(...) initializes x; see x.__class__.__doc__ for signature</td>
          <td align="right" valign="top">
            <span class="codelink"><a href="VisionEgg.Textures-pysrc.html#TextureObject.__init__">source&nbsp;code</a></span>
            
          </td>
        </tr>
      </table>
      
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
      <table width="100%" cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td><span class="summary-sig"><a name="__del__"></a><span class="summary-sig-name">__del__</span>(<span class="summary-sig-arg">self</span>)</span></td>
          <td align="right" valign="top">
            <span class="codelink"><a href="VisionEgg.Textures-pysrc.html#TextureObject.__del__">source&nbsp;code</a></span>
            
          </td>
        </tr>
      </table>
      
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
      <table width="100%" cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td><span class="summary-sig"><a name="is_resident"></a><span class="summary-sig-name">is_resident</span>(<span class="summary-sig-arg">self</span>)</span></td>
          <td align="right" valign="top">
            <span class="codelink"><a href="VisionEgg.Textures-pysrc.html#TextureObject.is_resident">source&nbsp;code</a></span>
            
          </td>
        </tr>
      </table>
      
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
      <table width="100%" cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td><span class="summary-sig"><a name="set_priority"></a><span class="summary-sig-name">set_priority</span>(<span class="summary-sig-arg">self</span>,
        <span class="summary-sig-arg">priority</span>)</span></td>
          <td align="right" valign="top">
            <span class="codelink"><a href="VisionEgg.Textures-pysrc.html#TextureObject.set_priority">source&nbsp;code</a></span>
            
          </td>
        </tr>
      </table>
      
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
      <table width="100%" cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td><span class="summary-sig"><a name="set_min_filter"></a><span class="summary-sig-name">set_min_filter</span>(<span class="summary-sig-arg">self</span>,
        <span class="summary-sig-arg">filter</span>)</span></td>
          <td align="right" valign="top">
            <span class="codelink"><a href="VisionEgg.Textures-pysrc.html#TextureObject.set_min_filter">source&nbsp;code</a></span>
            
          </td>
        </tr>
      </table>
      
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
      <table width="100%" cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td><span class="summary-sig"><a name="set_mag_filter"></a><span class="summary-sig-name">set_mag_filter</span>(<span class="summary-sig-arg">self</span>,
        <span class="summary-sig-arg">filter</span>)</span></td>
          <td align="right" valign="top">
            <span class="codelink"><a href="VisionEgg.Textures-pysrc.html#TextureObject.set_mag_filter">source&nbsp;code</a></span>
            
          </td>
        </tr>
      </table>
      
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
      <table width="100%" cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td><span class="summary-sig"><a name="set_wrap_mode_s"></a><span class="summary-sig-name">set_wrap_mode_s</span>(<span class="summary-sig-arg">self</span>,
        <span class="summary-sig-arg">wrap_mode</span>)</span><br />
      Set to GL_CLAMP, GL_CLAMP_TO_EDGE, GL_REPEAT, or GL_CLAMP_TO_BORDER</td>
          <td align="right" valign="top">
            <span class="codelink"><a href="VisionEgg.Textures-pysrc.html#TextureObject.set_wrap_mode_s">source&nbsp;code</a></span>
            
          </td>
        </tr>
      </table>
      
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
      <table width="100%" cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td><span class="summary-sig"><a name="set_wrap_mode_t"></a><span class="summary-sig-name">set_wrap_mode_t</span>(<span class="summary-sig-arg">self</span>,
        <span class="summary-sig-arg">wrap_mode</span>)</span><br />
      Set to GL_CLAMP, GL_CLAMP_TO_EDGE, GL_REPEAT, or GL_CLAMP_TO_BORDER</td>
          <td align="right" valign="top">
            <span class="codelink"><a href="VisionEgg.Textures-pysrc.html#TextureObject.set_wrap_mode_t">source&nbsp;code</a></span>
            
          </td>
        </tr>
      </table>
      
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
      <table width="100%" cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td><span class="summary-sig"><a name="set_wrap_mode_r"></a><span class="summary-sig-name">set_wrap_mode_r</span>(<span class="summary-sig-arg">self</span>,
        <span class="summary-sig-arg">wrap_mode</span>)</span><br />
      Set to GL_CLAMP, GL_CLAMP_TO_EDGE, GL_REPEAT, or GL_CLAMP_TO_BORDER</td>
          <td align="right" valign="top">
            <span class="codelink"><a href="VisionEgg.Textures-pysrc.html#TextureObject.set_wrap_mode_r">source&nbsp;code</a></span>
            
          </td>
        </tr>
      </table>
      
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
      <table width="100%" cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td><span class="summary-sig"><a name="set_border_color"></a><span class="summary-sig-name">set_border_color</span>(<span class="summary-sig-arg">self</span>,
        <span class="summary-sig-arg">border_color</span>)</span><br />
      Set to a sequence of 4 floats in the range 0.0 to 1.0</td>
          <td align="right" valign="top">
            <span class="codelink"><a href="VisionEgg.Textures-pysrc.html#TextureObject.set_border_color">source&nbsp;code</a></span>
            
          </td>
        </tr>
      </table>
      
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
      <table width="100%" cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td><span class="summary-sig"><a href="VisionEgg.Textures.TextureObject-class.html#put_new_image" class="summary-sig-name">put_new_image</a>(<span class="summary-sig-arg">self</span>,
        <span class="summary-sig-arg">texel_data</span>,
        <span class="summary-sig-arg">mipmap_level</span>=<span class="summary-sig-default">0</span>,
        <span class="summary-sig-arg">border</span>=<span class="summary-sig-default">0</span>,
        <span class="summary-sig-arg">check_opengl_errors</span>=<span class="summary-sig-default">True</span>,
        <span class="summary-sig-arg">internal_format</span>=<span class="summary-sig-default">gl.GL_RGB</span>,
        <span class="summary-sig-arg">data_format</span>=<span class="summary-sig-default">None</span>,
        <span class="summary-sig-arg">data_type</span>=<span class="summary-sig-default">None</span>,
        <span class="summary-sig-arg">cube_side</span>=<span class="summary-sig-default">None</span>)</span><br />
      Put numpy array or PIL Image into OpenGL as texture data.</td>
          <td align="right" valign="top">
            <span class="codelink"><a href="VisionEgg.Textures-pysrc.html#TextureObject.put_new_image">source&nbsp;code</a></span>
            
          </td>
        </tr>
      </table>
      
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
      <table width="100%" cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td><span class="summary-sig"><a name="put_new_image_build_mipmaps"></a><span class="summary-sig-name">put_new_image_build_mipmaps</span>(<span class="summary-sig-arg">self</span>,
        <span class="summary-sig-arg">texel_data</span>,
        <span class="summary-sig-arg">internal_format</span>=<span class="summary-sig-default">gl.GL_RGB</span>,
        <span class="summary-sig-arg">data_format</span>=<span class="summary-sig-default">None</span>,
        <span class="summary-sig-arg">data_type</span>=<span class="summary-sig-default">None</span>,
        <span class="summary-sig-arg">cube_side</span>=<span class="summary-sig-default">None</span>)</span><br />
      Similar to put_new_image(), but builds mipmaps.</td>
          <td align="right" valign="top">
            <span class="codelink"><a href="VisionEgg.Textures-pysrc.html#TextureObject.put_new_image_build_mipmaps">source&nbsp;code</a></span>
            
          </td>
        </tr>
      </table>
      
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
      <table width="100%" cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td><span class="summary-sig"><a href="VisionEgg.Textures.TextureObject-class.html#put_sub_image" class="summary-sig-name">put_sub_image</a>(<span class="summary-sig-arg">self</span>,
        <span class="summary-sig-arg">texel_data</span>,
        <span class="summary-sig-arg">mipmap_level</span>=<span class="summary-sig-default">0</span>,
        <span class="summary-sig-arg">offset_tuple</span>=<span class="summary-sig-default">None</span>,
        <span class="summary-sig-arg">data_format</span>=<span class="summary-sig-default">None</span>,
        <span class="summary-sig-arg">data_type</span>=<span class="summary-sig-default">None</span>,
        <span class="summary-sig-arg">cube_side</span>=<span class="summary-sig-default">None</span>)</span><br />
      Replace all or part of a texture object.</td>
          <td align="right" valign="top">
            <span class="codelink"><a href="VisionEgg.Textures-pysrc.html#TextureObject.put_sub_image">source&nbsp;code</a></span>
            
          </td>
        </tr>
      </table>
      
    </td>
  </tr>
<tr>
    <td width="15%" align="right" valign="top" class="summary">
      <span class="summary-type">&nbsp;</span>
    </td><td class="summary">
      <table width="100%" cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td><span class="summary-sig"><a href="VisionEgg.Textures.TextureObject-class.html#put_new_framebuffer" class="summary-sig-name">put_new_framebuffer</a>(<span class="summary-sig-arg">self</span>,
        <span class="summary-sig-arg">buffer</span>=<span class="summary-sig-default">'back'</span>,
        <span class="summary-sig-arg">mipmap_level</span>=<span class="summary-sig-default">0</span>,
        <span class="summary-sig-arg">border</span>=<span class="summary-sig-default">0</span>,
        <span class="summary-sig-arg">framebuffer_lowerleft</span>=<span class="summary-sig-default">None</span>,
        <span class="summary-sig-arg">size</span>=<span class="summary-sig-default">None</span>,
        <span class="summary-sig-arg">internal_format</span>=<span class="summary-sig-default">gl.GL_RGB</span>,
        <span class="summary-sig-arg">cube_side</span>=<span class="summary-sig-default">None</span>)</span><br />
      Replace texture object with the framebuffer contents.</td>
          <td align="right" valign="top">
            <span class="codelink"><a href="VisionEgg.Textures-pysrc.html#TextureObject.put_new_framebuffer">source&nbsp;code</a></span>
            
          </td>
        </tr>
      </table>
      
    </td>
  </tr>
  <tr>
    <td colspan="2" class="summary">
    <p class="indent-wrapped-lines"><b>Inherited from <code>object</code></b>:
      <code>__delattr__</code>,
      <code>__getattribute__</code>,
      <code>__hash__</code>,
      <code>__new__</code>,
      <code>__reduce__</code>,
      <code>__reduce_ex__</code>,
      <code>__repr__</code>,
      <code>__setattr__</code>,
      <code>__str__</code>
      </p>
    </td>
  </tr>
</table>
<!-- ==================== PROPERTIES ==================== -->
<a name="section-Properties"></a>
<table class="summary" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr bgcolor="#70b0f0" class="table-header">
  <td align="left" colspan="2" class="table-header">
    <span class="table-header">Properties</span></td>
</tr>
  <tr>
    <td colspan="2" class="summary">
    <p class="indent-wrapped-lines"><b>Inherited from <code>object</code></b>:
      <code>__class__</code>
      </p>
    </td>
  </tr>
</table>
<!-- ==================== METHOD DETAILS ==================== -->
<a name="section-MethodDetails"></a>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr bgcolor="#70b0f0" class="table-header">
  <td align="left" colspan="2" class="table-header">
    <span class="table-header">Method Details</span></td>
</tr>
</table>
<a name="__init__"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <table width="100%" cellpadding="0" cellspacing="0" border="0">
  <tr valign="top"><td>
  <h3 class="epydoc"><span class="sig"><span class="sig-name">__init__</span>(<span class="sig-arg">self</span>,
        <span class="sig-arg">dimensions</span>=<span class="sig-default">2</span>)</span>
    <br /><em class="fname">(Constructor)</em>
  </h3>
  </td><td align="right" valign="top"
    ><span class="codelink"><a href="VisionEgg.Textures-pysrc.html#TextureObject.__init__">source&nbsp;code</a></span>&nbsp;
    </td>
  </table>
  
  <pre class="literalblock">
x.__init__(...) initializes x; see x.__class__.__doc__ for signature

</pre>
  <dl class="fields">
    <dt>Overrides:
      object.__init__
        <dd><em class="note">(inherited documentation)</em></dd>
    </dt>
  </dl>
</td></tr></table>
</div>
<a name="put_new_image"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <table width="100%" cellpadding="0" cellspacing="0" border="0">
  <tr valign="top"><td>
  <h3 class="epydoc"><span class="sig"><span class="sig-name">put_new_image</span>(<span class="sig-arg">self</span>,
        <span class="sig-arg">texel_data</span>,
        <span class="sig-arg">mipmap_level</span>=<span class="sig-default">0</span>,
        <span class="sig-arg">border</span>=<span class="sig-default">0</span>,
        <span class="sig-arg">check_opengl_errors</span>=<span class="sig-default">True</span>,
        <span class="sig-arg">internal_format</span>=<span class="sig-default">gl.GL_RGB</span>,
        <span class="sig-arg">data_format</span>=<span class="sig-default">None</span>,
        <span class="sig-arg">data_type</span>=<span class="sig-default">None</span>,
        <span class="sig-arg">cube_side</span>=<span class="sig-default">None</span>)</span>
  </h3>
  </td><td align="right" valign="top"
    ><span class="codelink"><a href="VisionEgg.Textures-pysrc.html#TextureObject.put_new_image">source&nbsp;code</a></span>&nbsp;
    </td>
  </table>
  
  <pre class="literalblock">
Put numpy array or PIL Image into OpenGL as texture data.

The texel_data parameter contains the texture data.  If it is
a numpy array, it must be 1D, 2D, or 3D data in grayscale or
color (RGB or RGBA).  Remember that OpenGL begins its textures
from the lower left corner, so texel_data[0,:] = 1.0 would set
the bottom line of the texture to white, while texel_data[:,0]
= 1.0 would set the left line of the texture to white.

The mipmap_level parameter specifies which of the texture
object's mipmap arrays you are filling.

The border parameter specifies the width of the border.

The check_opengl_errors parameter turns on (more
comprehensible) error messages when something goes wrong.  It
also slows down performance a little bit.

The internal_format parameter specifies the format in which
the image data is stored on the video card.  See the OpenGL
specification for all possible values.

If the data_format parameter is None (the default), an attempt
is made to guess data_format according to the following
description. For numpy arrays: If texel_data.shape is equal
to the dimensions of the texture object, texel_data is assumed
to contain luminance (grayscale) information and data_format
is set to GL_LUMINANCE.  If texel_data.shape is equal to one
plus the dimensions of the texture object, texel_data is
assumed to contain color information.  If texel_data.shape[-1]
is 3, this is assumed to be RGB data and data_format is set to
GL_RGB.  If, texel_data.shape[-1] is 4, this is assumed to be
RGBA data and data_format is set to GL_RGBA. For PIL images:
the &quot;mode&quot; attribute is queried.

If the data_type parameter is None (the default), it is set to
GL_UNSIGNED_BYTE. For numpy arrays: texel_data is (re)cast
to UInt8 and, if it is a floating point type, values are
assumed to be in the range 0.0-1.0 and are scaled to the range
0-255.  If the data_type parameter is not None, the texel_data
is not rescaled or recast.  Currently only GL_UNSIGNED_BYTE is
supported. For PIL images: texel_data is used as unsigned
bytes.  This is the usual format for common computer graphics
files.

</pre>
  <dl class="fields">
  </dl>
</td></tr></table>
</div>
<a name="put_sub_image"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <table width="100%" cellpadding="0" cellspacing="0" border="0">
  <tr valign="top"><td>
  <h3 class="epydoc"><span class="sig"><span class="sig-name">put_sub_image</span>(<span class="sig-arg">self</span>,
        <span class="sig-arg">texel_data</span>,
        <span class="sig-arg">mipmap_level</span>=<span class="sig-default">0</span>,
        <span class="sig-arg">offset_tuple</span>=<span class="sig-default">None</span>,
        <span class="sig-arg">data_format</span>=<span class="sig-default">None</span>,
        <span class="sig-arg">data_type</span>=<span class="sig-default">None</span>,
        <span class="sig-arg">cube_side</span>=<span class="sig-default">None</span>)</span>
  </h3>
  </td><td align="right" valign="top"
    ><span class="codelink"><a href="VisionEgg.Textures-pysrc.html#TextureObject.put_sub_image">source&nbsp;code</a></span>&nbsp;
    </td>
  </table>
  
  <pre class="literalblock">
Replace all or part of a texture object.

This is faster that put_new_image(), and can be used to
rapidly update textures.

The offset_tuple parameter determines the lower left corner
(for 2D textures) of your data in pixel units.  For example,
(0,0) would be no offset and thus the new data would be placed
in the lower left of the texture.

For an explanation of most parameters, see the
put_new_image() method.

</pre>
  <dl class="fields">
  </dl>
</td></tr></table>
</div>
<a name="put_new_framebuffer"></a>
<div>
<table class="details" border="1" cellpadding="3"
       cellspacing="0" width="100%" bgcolor="white">
<tr><td>
  <table width="100%" cellpadding="0" cellspacing="0" border="0">
  <tr valign="top"><td>
  <h3 class="epydoc"><span class="sig"><span class="sig-name">put_new_framebuffer</span>(<span class="sig-arg">self</span>,
        <span class="sig-arg">buffer</span>=<span class="sig-default">'back'</span>,
        <span class="sig-arg">mipmap_level</span>=<span class="sig-default">0</span>,
        <span class="sig-arg">border</span>=<span class="sig-default">0</span>,
        <span class="sig-arg">framebuffer_lowerleft</span>=<span class="sig-default">None</span>,
        <span class="sig-arg">size</span>=<span class="sig-default">None</span>,
        <span class="sig-arg">internal_format</span>=<span class="sig-default">gl.GL_RGB</span>,
        <span class="sig-arg">cube_side</span>=<span class="sig-default">None</span>)</span>
  </h3>
  </td><td align="right" valign="top"
    ><span class="codelink"><a href="VisionEgg.Textures-pysrc.html#TextureObject.put_new_framebuffer">source&nbsp;code</a></span>&nbsp;
    </td>
  </table>
  
  <pre class="literalblock">
Replace texture object with the framebuffer contents.

The framebuffer_lowerleft parameter determines the lower left
corner of the framebuffer region from which to copy texel data
in pixel units.  For example, (0,0) would be no offset and
thus the new data would be placed from the lower left of the
framebuffer.

For an explanation of most parameters, see the
put_new_image() method.

</pre>
  <dl class="fields">
  </dl>
</td></tr></table>
</div>
<br />
<!-- ==================== NAVIGATION BAR ==================== -->
<table class="navbar" border="0" width="100%" cellpadding="0"
       bgcolor="#a0c0ff" cellspacing="0">
  <tr valign="middle">
  <!-- Home link -->
      <th>&nbsp;&nbsp;&nbsp;<a
        href="VisionEgg-module.html">Home</a>&nbsp;&nbsp;&nbsp;</th>

  <!-- Tree link -->
      <th>&nbsp;&nbsp;&nbsp;<a
        href="module-tree.html">Trees</a>&nbsp;&nbsp;&nbsp;</th>

  <!-- Index link -->
      <th>&nbsp;&nbsp;&nbsp;<a
        href="identifier-index.html">Indices</a>&nbsp;&nbsp;&nbsp;</th>

  <!-- Help link -->
      <th>&nbsp;&nbsp;&nbsp;<a
        href="help.html">Help</a>&nbsp;&nbsp;&nbsp;</th>

  <!-- Project homepage -->
      <th class="navbar" align="right" width="100%">
        <table border="0" cellpadding="0" cellspacing="0">
          <tr><th class="navbar" align="center"
            ><a class="navbar" target="_top" href="http://www.visionegg.org">Vision Egg</a></th>
          </tr></table></th>
  </tr>
</table>
<table border="0" cellpadding="0" cellspacing="0" width="100%%">
  <tr>
    <td align="left" class="footer">
    Generated by Epydoc 3.0beta1 on Sat Jun  7 15:40:10 2008
    </td>
    <td align="right" class="footer">
      <a href="http://epydoc.sourceforge.net">http://epydoc.sourceforge.net</a>
    </td>
  </tr>
</table>

<script type="text/javascript">
  <!--
  // Private objects are initially displayed (because if
  // javascript is turned off then we want them to be
  // visible); but by default, we want to hide them.  So hide
  // them unless we have a cookie that says to show them.
  checkCookie()
  // -->
</script>
  
</body>
</html>