<?xml version="1.0" encoding="ascii"?> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en"> <head> <title>VisionEgg.Textures.TextureStimulus3D</title> <link rel="stylesheet" href="epydoc.css" type="text/css" /> <script type="text/javascript" src="epydoc.js"></script> </head> <body bgcolor="white" text="black" link="blue" vlink="#204080" alink="#204080"> <!-- ==================== NAVIGATION BAR ==================== --> <table class="navbar" border="0" width="100%" cellpadding="0" bgcolor="#a0c0ff" cellspacing="0"> <tr valign="middle"> <!-- Home link --> <th> <a href="VisionEgg-module.html">Home</a> </th> <!-- Tree link --> <th> <a href="module-tree.html">Trees</a> </th> <!-- Index link --> <th> <a href="identifier-index.html">Indices</a> </th> <!-- Help link --> <th> <a href="help.html">Help</a> </th> <!-- Project homepage --> <th class="navbar" align="right" width="100%"> <table border="0" cellpadding="0" cellspacing="0"> <tr><th class="navbar" align="center" ><a class="navbar" target="_top" href="http://www.visionegg.org">Vision Egg</a></th> </tr></table></th> </tr> </table> <table width="100%" cellpadding="0" cellspacing="0"> <tr valign="top"> <td width="100%"> <span class="breadcrumbs"> <a href="VisionEgg-module.html">Package VisionEgg</a> :: <a href="VisionEgg.Textures-module.html">Module Textures</a> :: Class TextureStimulus3D </span> </td> <td> <table cellpadding="0" cellspacing="0"> <!-- hide/show private --> <tr><td align="right"><span class="options" >[<a href="frames.html" target="_top">frames</a >] | <a href="VisionEgg.Textures.TextureStimulus3D-class.html" target="_top">no frames</a>]</span></td></tr> </table> </td> </tr> </table> <!-- ==================== CLASS DESCRIPTION ==================== --> <h1 class="epydoc">Class TextureStimulus3D</h1><span class="codelink"><a href="VisionEgg.Textures-pysrc.html#TextureStimulus3D">source code</a></span><br /><br /> <pre class="base-tree"> object --+ | <a href="VisionEgg.ClassWithParameters-class.html">ClassWithParameters</a> --+ | <a href="VisionEgg.Core.Stimulus-class.html">Core.Stimulus</a> --+ | <a href="VisionEgg.Textures.TextureStimulusBaseClass-class.html">TextureStimulusBaseClass</a> --+ | <strong class="uidshort">TextureStimulus3D</strong> </pre> <hr /> <pre class="literalblock"> A textured rectangle placed arbitrarily in 3 space. Parameters ========== depth_test -- perform depth test? (Boolean) Default: True lowerleft -- vertex position (units: eye coordinates) (AnyOf(Sequence3 of Real or Sequence4 of Real)) Default: (0.0, 0.0, -1.0) lowerright -- vertex position (units: eye coordinates) (AnyOf(Sequence3 of Real or Sequence4 of Real)) Default: (1.0, 0.0, -1.0) on -- (Boolean) Default: True texture -- source of texture data (Instance of <class 'VisionEgg.Textures.Texture'>) Inherited from TextureStimulusBaseClass Default: (determined at runtime) texture_mag_filter -- OpenGL filter enum (Integer) Inherited from TextureStimulusBaseClass Default: GL_LINEAR (9729) texture_min_filter -- OpenGL filter enum (Integer) Inherited from TextureStimulusBaseClass Default: (GL enum determined at runtime) texture_wrap_s -- OpenGL texture wrap enum (Integer) Inherited from TextureStimulusBaseClass Default: (GL enum determined at runtime) texture_wrap_t -- OpenGL texture wrap enum (Integer) Inherited from TextureStimulusBaseClass Default: (GL enum determined at runtime) upperleft -- vertex position (units: eye coordinates) (AnyOf(Sequence3 of Real or Sequence4 of Real)) Default: (0.0, 1.0, -1.0) upperright -- vertex position (units: eye coordinates) (AnyOf(Sequence3 of Real or Sequence4 of Real)) Default: (1.0, 1.0, -1.0) Constant Parameters =================== internal_format -- format with which OpenGL uses texture data (OpenGL data type enum) (Integer) Default: GL_RGB (6407) mipmaps_enabled -- Are mipmaps enabled? (Boolean) Default: True shrink_texture_ok -- Allow automatic shrinking of texture if too big? (Boolean) Default: False </pre><br /><br /> <!-- ==================== INSTANCE METHODS ==================== --> <a name="section-InstanceMethods"></a> <table class="summary" border="1" cellpadding="3" cellspacing="0" width="100%" bgcolor="white"> <tr bgcolor="#70b0f0" class="table-header"> <td align="left" colspan="2" class="table-header"> <span class="table-header">Instance Methods</span></td> </tr> <tr> <td width="15%" align="right" valign="top" class="summary"> <span class="summary-type"> </span> </td><td class="summary"> <table width="100%" cellpadding="0" cellspacing="0" border="0"> <tr> <td><span class="summary-sig"><a href="VisionEgg.Textures.TextureStimulus3D-class.html#draw" class="summary-sig-name">draw</a>(<span class="summary-sig-arg">self</span>)</span><br /> Draw the stimulus.</td> <td align="right" valign="top"> <span class="codelink"><a href="VisionEgg.Textures-pysrc.html#TextureStimulus3D.draw">source code</a></span> </td> </tr> </table> </td> </tr> <tr> <td colspan="2" class="summary"> <p class="indent-wrapped-lines"><b>Inherited from <code><a href="VisionEgg.Textures.TextureStimulusBaseClass-class.html">TextureStimulusBaseClass</a></code></b>: <code><a href="VisionEgg.Textures.TextureStimulusBaseClass-class.html#__init__">__init__</a></code> </p> <p class="indent-wrapped-lines"><b>Inherited from <code><a href="VisionEgg.ClassWithParameters-class.html">ClassWithParameters</a></code></b>: <code><a href="VisionEgg.ClassWithParameters-class.html#__getstate__">__getstate__</a></code>, <code><a href="VisionEgg.ClassWithParameters-class.html#__setstate__">__setstate__</a></code>, <code><a href="VisionEgg.ClassWithParameters-class.html#get_specified_type">get_specified_type</a></code>, <code><a href="VisionEgg.ClassWithParameters-class.html#is_constant_parameter">is_constant_parameter</a></code>, <code><a href="VisionEgg.ClassWithParameters-class.html#set">set</a></code>, <code><a href="VisionEgg.ClassWithParameters-class.html#verify_parameters">verify_parameters</a></code> </p> <p class="indent-wrapped-lines"><b>Inherited from <code>object</code></b>: <code>__delattr__</code>, <code>__getattribute__</code>, <code>__hash__</code>, <code>__new__</code>, <code>__reduce__</code>, <code>__reduce_ex__</code>, <code>__repr__</code>, <code>__setattr__</code>, <code>__str__</code> </p> </td> </tr> </table> <!-- ==================== CLASS VARIABLES ==================== --> <a name="section-ClassVariables"></a> <table class="summary" border="1" cellpadding="3" cellspacing="0" width="100%" bgcolor="white"> <tr bgcolor="#70b0f0" class="table-header"> <td align="left" colspan="2" class="table-header"> <span class="table-header">Class Variables</span></td> </tr> <tr> <td width="15%" align="right" valign="top" class="summary"> <span class="summary-type"> </span> </td><td class="summary"> <a href="VisionEgg.Textures.TextureStimulus3D-class.html#parameters_and_defaults" class="summary-name">parameters_and_defaults</a> = <code title="{'on':(True, ve_types.Boolean), 'lowerleft':((0.0, 0.0,-1.0), ve_types\ .AnyOf(ve_types.Sequence3(ve_types.Real), ve_types.Sequence4(ve_types.\ Real)), "vertex position (units: eye coordinates)"), 'lowerright':((1.\ 0, 0.0,-1.0), ve_types.AnyOf(ve_types.Sequence3(ve_types.Real), ve_typ\ es.Sequence4(ve_types.Real)), "vertex position (units: eye coordinates\ )"), 'upperleft':((0.0, 1.0,-1.0), ve_types.AnyOf(ve_types.Sequence3(v\ e_types.Real), ve_types.Sequence4(ve_types.Real)), "vertex position (u\ nits: eye coordinates)"), 'upperright':((1.0, 1.0,-1.0), ve_types.AnyO\ ...">{'on':(True, ve_types.Boolean), 'low<code class="variable-ellipsis">...</code></code> </td> </tr> <tr> <td colspan="2" class="summary"> <p class="indent-wrapped-lines"><b>Inherited from <code><a href="VisionEgg.Textures.TextureStimulusBaseClass-class.html">TextureStimulusBaseClass</a></code></b>: <code><a href="VisionEgg.Textures.TextureStimulusBaseClass-class.html#constant_parameters_and_defaults">constant_parameters_and_defaults</a></code> </p> <p class="indent-wrapped-lines"><b>Inherited from <code><a href="VisionEgg.ClassWithParameters-class.html">ClassWithParameters</a></code></b>: <code><a href="VisionEgg.ClassWithParameters-class.html#__safe_for_unpickling__">__safe_for_unpickling__</a></code> </p> </td> </tr> </table> <!-- ==================== PROPERTIES ==================== --> <a name="section-Properties"></a> <table class="summary" border="1" cellpadding="3" cellspacing="0" width="100%" bgcolor="white"> <tr bgcolor="#70b0f0" class="table-header"> <td align="left" colspan="2" class="table-header"> <span class="table-header">Properties</span></td> </tr> <tr> <td colspan="2" class="summary"> <p class="indent-wrapped-lines"><b>Inherited from <code>object</code></b>: <code>__class__</code> </p> </td> </tr> </table> <!-- ==================== METHOD DETAILS ==================== --> <a name="section-MethodDetails"></a> <table class="details" border="1" cellpadding="3" cellspacing="0" width="100%" bgcolor="white"> <tr bgcolor="#70b0f0" class="table-header"> <td align="left" colspan="2" class="table-header"> <span class="table-header">Method Details</span></td> </tr> </table> <a name="draw"></a> <div> <table class="details" border="1" cellpadding="3" cellspacing="0" width="100%" bgcolor="white"> <tr><td> <table width="100%" cellpadding="0" cellspacing="0" border="0"> <tr valign="top"><td> <h3 class="epydoc"><span class="sig"><span class="sig-name">draw</span>(<span class="sig-arg">self</span>)</span> </h3> </td><td align="right" valign="top" ><span class="codelink"><a href="VisionEgg.Textures-pysrc.html#TextureStimulus3D.draw">source code</a></span> </td> </table> <pre class="literalblock"> Draw the stimulus. (Called by Viewport instance.) This method is called every frame. This method actually performs the OpenGL calls to draw the stimulus. </pre> <dl class="fields"> <dt>Overrides: <a href="VisionEgg.Core.Stimulus-class.html#draw">Core.Stimulus.draw</a> <dd><em class="note">(inherited documentation)</em></dd> </dt> </dl> </td></tr></table> </div> <br /> <!-- ==================== CLASS VARIABLE DETAILS ==================== --> <a name="section-ClassVariableDetails"></a> <table class="details" border="1" cellpadding="3" cellspacing="0" width="100%" bgcolor="white"> <tr bgcolor="#70b0f0" class="table-header"> <td align="left" colspan="2" class="table-header"> <span class="table-header">Class Variable Details</span></td> </tr> </table> <a name="parameters_and_defaults"></a> <div> <table class="details" border="1" cellpadding="3" cellspacing="0" width="100%" bgcolor="white"> <tr><td> <h3 class="epydoc">parameters_and_defaults</h3> <dl class="fields"> </dl> <dl class="fields"> <dt>Value:</dt> <dd><table><tr><td><pre class="variable"> {'on':(True, ve_types.Boolean), 'lowerleft':((0.0, 0.0,-1.0), ve_types<span class="variable-linewrap"><img src="crarr.png" alt="\" /></span> .AnyOf(ve_types.Sequence3(ve_types.Real), ve_types.Sequence4(ve_types.<span class="variable-linewrap"><img src="crarr.png" alt="\" /></span> Real)), "vertex position (units: eye coordinates)"), 'lowerright':((1.<span class="variable-linewrap"><img src="crarr.png" alt="\" /></span> 0, 0.0,-1.0), ve_types.AnyOf(ve_types.Sequence3(ve_types.Real), ve_typ<span class="variable-linewrap"><img src="crarr.png" alt="\" /></span> es.Sequence4(ve_types.Real)), "vertex position (units: eye coordinates<span class="variable-linewrap"><img src="crarr.png" alt="\" /></span> )"), 'upperleft':((0.0, 1.0,-1.0), ve_types.AnyOf(ve_types.Sequence3(v<span class="variable-linewrap"><img src="crarr.png" alt="\" /></span> e_types.Real), ve_types.Sequence4(ve_types.Real)), "vertex position (u<span class="variable-linewrap"><img src="crarr.png" alt="\" /></span> nits: eye coordinates)"), 'upperright':((1.0, 1.0,-1.0), ve_types.AnyO<span class="variable-linewrap"><img src="crarr.png" alt="\" /></span> <code class="variable-ellipsis">...</code> </pre></td></tr></table> </dd> </dl> </td></tr></table> </div> <br /> <!-- ==================== NAVIGATION BAR ==================== --> <table class="navbar" border="0" width="100%" cellpadding="0" bgcolor="#a0c0ff" cellspacing="0"> <tr valign="middle"> <!-- Home link --> <th> <a href="VisionEgg-module.html">Home</a> </th> <!-- Tree link --> <th> <a href="module-tree.html">Trees</a> </th> <!-- Index link --> <th> <a href="identifier-index.html">Indices</a> </th> <!-- Help link --> <th> <a href="help.html">Help</a> </th> <!-- Project homepage --> <th class="navbar" align="right" width="100%"> <table border="0" cellpadding="0" cellspacing="0"> <tr><th class="navbar" align="center" ><a class="navbar" target="_top" href="http://www.visionegg.org">Vision Egg</a></th> </tr></table></th> </tr> </table> <table border="0" cellpadding="0" cellspacing="0" width="100%%"> <tr> <td align="left" class="footer"> Generated by Epydoc 3.0beta1 on Sat Jun 7 15:40:10 2008 </td> <td align="right" class="footer"> <a href="http://epydoc.sourceforge.net">http://epydoc.sourceforge.net</a> </td> </tr> </table> <script type="text/javascript"> <!-- // Private objects are initially displayed (because if // javascript is turned off then we want them to be // visible); but by default, we want to hide them. 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