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<title>Crystal Space 1.2.1: Member List (Crystal Space 1.2.1 Public API Reference)</title>
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<h1>csShaderVariable Member List</h1>This is the complete list of members for <a class="el" href="classcsShaderVariable.html">csShaderVariable</a>, including all inherited members.<p><table>
  <tr class="memlist"><td><a class="el" href="classcsShaderVariable.html#1a6f7833d6cd824e8419fe4bd0be68e5">AddVariableToArray</a>(csShaderVariable *variable)</td><td><a class="el" href="classcsShaderVariable.html">csShaderVariable</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classcsShaderVariable.html#140cbe23ce4574813c82d126d06199718978755a98d91e8651c3d2f3ffebea9f">ARRAY</a> enum value</td><td><a class="el" href="classcsShaderVariable.html">csShaderVariable</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classcsShaderVariable.html#140cbe23ce4574813c82d126d0619971265a20f008ea0ab7cba7fd35e819d102">COLOR</a> enum value</td><td><a class="el" href="classcsShaderVariable.html">csShaderVariable</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classcsRefCount.html#3af47061de0fe29e50682463ac643155">csRefCount</a>()</td><td><a class="el" href="classcsRefCount.html">csRefCount</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classcsShaderVariable.html#99b47809796af5e5db89c82f25bbb43d">csShaderVariable</a>()</td><td><a class="el" href="classcsShaderVariable.html">csShaderVariable</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classcsShaderVariable.html#6e78884741396b70cc61c5dd3d652c93">csShaderVariable</a>(csStringID name)</td><td><a class="el" href="classcsShaderVariable.html">csShaderVariable</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classcsShaderVariable.html#ad0df11ce389e8063f57a67cc2183eb7">csShaderVariable</a>(const csShaderVariable &amp;other)</td><td><a class="el" href="classcsShaderVariable.html">csShaderVariable</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classcsRefCount.html#0433b436ab8a82ea5dcf5926beb96fc1">DecRef</a>()</td><td><a class="el" href="classcsRefCount.html">csRefCount</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classcsRefCount.html#9d1d1fd5a215528f02130328a8a43cdb">Delete</a>()</td><td><a class="el" href="classcsRefCount.html">csRefCount</a></td><td><code> [inline, protected, virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classcsShaderVariable.html#140cbe23ce4574813c82d126d06199717f325fdecb64a3c94d8cdd495f8c9ab1">FLOAT</a> enum value</td><td><a class="el" href="classcsShaderVariable.html">csShaderVariable</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classcsShaderVariable.html#8d93b92db2255e3c0fe222c7d4f9936a">GetArrayElement</a>(size_t element)</td><td><a class="el" href="classcsShaderVariable.html">csShaderVariable</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classcsShaderVariable.html#b0e85fe7aa3692eb49184f2c2d522559">GetArraySize</a>()</td><td><a class="el" href="classcsShaderVariable.html">csShaderVariable</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classcsShaderVariable.html#5ebf3add390a5b2e5ea6557d0a526f4b">GetName</a>() const </td><td><a class="el" href="classcsShaderVariable.html">csShaderVariable</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classcsRefCount.html#667033c15e262996687ac17a07073b1b">GetRefCount</a>() const </td><td><a class="el" href="classcsRefCount.html">csRefCount</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classcsShaderVariable.html#a923b50c900119bf4024f3242a5a652a">GetType</a>()</td><td><a class="el" href="classcsShaderVariable.html">csShaderVariable</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classcsShaderVariable.html#aafa1bae521b26644794c9d65a84974a">GetValue</a>(int &amp;value)</td><td><a class="el" href="classcsShaderVariable.html">csShaderVariable</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classcsShaderVariable.html#d51ad56988b4aa2e7a4777dc2c3eafe0">GetValue</a>(float &amp;value)</td><td><a class="el" href="classcsShaderVariable.html">csShaderVariable</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classcsShaderVariable.html#8e575647b97c2927cc8bc57745e9ddb0">GetValue</a>(csRGBpixel &amp;value)</td><td><a class="el" href="classcsShaderVariable.html">csShaderVariable</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classcsShaderVariable.html#6820cffb48c2fd63635965b636c150fd">GetValue</a>(iTextureHandle *&amp;value)</td><td><a class="el" href="classcsShaderVariable.html">csShaderVariable</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classcsShaderVariable.html#7e572859cd8f6d19ac2196fa0797ec0a">GetValue</a>(iTextureWrapper *&amp;value)</td><td><a class="el" href="classcsShaderVariable.html">csShaderVariable</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classcsShaderVariable.html#3ce81ceb2a8811e5ea40d0f6b8ae69fb">GetValue</a>(iRenderBuffer *&amp;value)</td><td><a class="el" href="classcsShaderVariable.html">csShaderVariable</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classcsShaderVariable.html#b601d6c141c9e8ffe2858da74494eac9">GetValue</a>(csVector2 &amp;value)</td><td><a class="el" href="classcsShaderVariable.html">csShaderVariable</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classcsShaderVariable.html#4002bec79812493ac39778ed7a44bb10">GetValue</a>(csVector3 &amp;value)</td><td><a class="el" href="classcsShaderVariable.html">csShaderVariable</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classcsShaderVariable.html#e6b863c092e5b5e5f35d74bf75fc3d97">GetValue</a>(csColor &amp;value)</td><td><a class="el" href="classcsShaderVariable.html">csShaderVariable</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classcsShaderVariable.html#83f5fc1fc1eefdd38eb52765a2864064">GetValue</a>(csVector4 &amp;value)</td><td><a class="el" href="classcsShaderVariable.html">csShaderVariable</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classcsShaderVariable.html#3f59adada7242c642ee9b58dcc13f319">GetValue</a>(csQuaternion &amp;value)</td><td><a class="el" href="classcsShaderVariable.html">csShaderVariable</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classcsShaderVariable.html#19c367d05750317f8a6e702015346423">GetValue</a>(csMatrix3 &amp;value)</td><td><a class="el" href="classcsShaderVariable.html">csShaderVariable</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classcsShaderVariable.html#1abe9ef25d1a661e7a7907ddc9dd5676">GetValue</a>(csReversibleTransform &amp;value)</td><td><a class="el" href="classcsShaderVariable.html">csShaderVariable</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classcsRefCount.html#44da1c92e2fad79c8b4acea3cb1651d7">IncRef</a>()</td><td><a class="el" href="classcsRefCount.html">csRefCount</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classcsShaderVariable.html#140cbe23ce4574813c82d126d061997146890929b366e55785961636ec7e2579">INT</a> enum value</td><td><a class="el" href="classcsShaderVariable.html">csShaderVariable</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classcsShaderVariable.html#140cbe23ce4574813c82d126d0619971c99b995733ec542bc64263b015cb1291">MATRIX</a> enum value</td><td><a class="el" href="classcsShaderVariable.html">csShaderVariable</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classcsRefCount.html#192cf91d3cfafcbeb2b97eeb136dc180">ref_count</a></td><td><a class="el" href="classcsRefCount.html">csRefCount</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classcsShaderVariable.html#9b8a888ac9a4f027bc44c7587e30927d">RemoveFromArray</a>(size_t element)</td><td><a class="el" href="classcsShaderVariable.html">csShaderVariable</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classcsShaderVariable.html#140cbe23ce4574813c82d126d06199711cf0c0cd153dbd2dfd60be19f66d687e">RENDERBUFFER</a> enum value</td><td><a class="el" href="classcsShaderVariable.html">csShaderVariable</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classcsShaderVariable.html#a4945d216b26187c8b43d6cf66096bd3">SetAccessor</a>(iShaderVariableAccessor *a)</td><td><a class="el" href="classcsShaderVariable.html">csShaderVariable</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classcsShaderVariable.html#f4f9daf4446ac6f609b9c219e5070a46">SetArrayElement</a>(size_t element, csShaderVariable *variable)</td><td><a class="el" href="classcsShaderVariable.html">csShaderVariable</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classcsShaderVariable.html#507564f7ecbf73565a6869963d4fc7ea">SetArraySize</a>(size_t size)</td><td><a class="el" href="classcsShaderVariable.html">csShaderVariable</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classcsShaderVariable.html#e0fe9cbffeafb4353a6f85703a70822f">SetName</a>(csStringID newName)</td><td><a class="el" href="classcsShaderVariable.html">csShaderVariable</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classcsShaderVariable.html#b653ea02cf248be3d9f61f41b0189ff7">SetType</a>(VariableType t)</td><td><a class="el" href="classcsShaderVariable.html">csShaderVariable</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classcsShaderVariable.html#6c5d519d44d885ebe74d4dd8f06c2a72">SetValue</a>(int value)</td><td><a class="el" href="classcsShaderVariable.html">csShaderVariable</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classcsShaderVariable.html#baa93cd3f72a72b5befce387b32b2c2f">SetValue</a>(float value)</td><td><a class="el" href="classcsShaderVariable.html">csShaderVariable</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classcsShaderVariable.html#525818c3d7d54adb8c622f3d5dd42506">SetValue</a>(const csRGBpixel &amp;value)</td><td><a class="el" href="classcsShaderVariable.html">csShaderVariable</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classcsShaderVariable.html#1b18096ee79310a63db9a89767197061">SetValue</a>(iTextureHandle *value)</td><td><a class="el" href="classcsShaderVariable.html">csShaderVariable</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classcsShaderVariable.html#6ef249a574f7ede96738e38d22b89cf9">SetValue</a>(iTextureWrapper *value)</td><td><a class="el" href="classcsShaderVariable.html">csShaderVariable</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classcsShaderVariable.html#c09d98179aa56867c481b509cf926d0e">SetValue</a>(iRenderBuffer *value)</td><td><a class="el" href="classcsShaderVariable.html">csShaderVariable</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classcsShaderVariable.html#963815986e2dffc7130a22ac9746cdae">SetValue</a>(const csVector2 &amp;value)</td><td><a class="el" href="classcsShaderVariable.html">csShaderVariable</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classcsShaderVariable.html#0d120e0cebc9a47bd34734b6ac95d97b">SetValue</a>(const csVector3 &amp;value)</td><td><a class="el" href="classcsShaderVariable.html">csShaderVariable</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classcsShaderVariable.html#a4b8d106be655bcfbbe319d02cb5be24">SetValue</a>(const csColor &amp;value)</td><td><a class="el" href="classcsShaderVariable.html">csShaderVariable</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classcsShaderVariable.html#79f337ac258afb85f650d1e05e692f52">SetValue</a>(const csVector4 &amp;value)</td><td><a class="el" href="classcsShaderVariable.html">csShaderVariable</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classcsShaderVariable.html#050832ad4304f8f87902e15a6bc15ee2">SetValue</a>(const csQuaternion &amp;value)</td><td><a class="el" href="classcsShaderVariable.html">csShaderVariable</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classcsShaderVariable.html#2bfa7fdf11fbdcc0a803c3e7116f08f2">SetValue</a>(const csMatrix3 &amp;value)</td><td><a class="el" href="classcsShaderVariable.html">csShaderVariable</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classcsShaderVariable.html#fdf27d058f74e65e0d8b3e9ad8695bc5">SetValue</a>(const csReversibleTransform &amp;value)</td><td><a class="el" href="classcsShaderVariable.html">csShaderVariable</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classcsShaderVariable.html#140cbe23ce4574813c82d126d0619971580a78e516715f966e8bc1e35b8bb7eb">TEXTURE</a> enum value</td><td><a class="el" href="classcsShaderVariable.html">csShaderVariable</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classcsShaderVariable.html#140cbe23ce4574813c82d126d06199713e13b9f8c1396937d10fff8f44ba84ba">TRANSFORM</a> enum value</td><td><a class="el" href="classcsShaderVariable.html">csShaderVariable</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classcsShaderVariable.html#140cbe23ce4574813c82d126d061997133639d65e695432917fdbf3243fea98a">UNKNOWN</a> enum value</td><td><a class="el" href="classcsShaderVariable.html">csShaderVariable</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classcsShaderVariable.html#140cbe23ce4574813c82d126d0619971">VariableType</a> enum name</td><td><a class="el" href="classcsShaderVariable.html">csShaderVariable</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classcsShaderVariable.html#140cbe23ce4574813c82d126d0619971ae510b34ce2431990c02f00982d318c8">VECTOR2</a> enum value</td><td><a class="el" href="classcsShaderVariable.html">csShaderVariable</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classcsShaderVariable.html#140cbe23ce4574813c82d126d0619971f7a6239950d0ba2310264dad1c6ab8fb">VECTOR3</a> enum value</td><td><a class="el" href="classcsShaderVariable.html">csShaderVariable</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classcsShaderVariable.html#140cbe23ce4574813c82d126d061997191e5c37f900d860b0b56879343e497b0">VECTOR4</a> enum value</td><td><a class="el" href="classcsShaderVariable.html">csShaderVariable</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="classcsRefCount.html#23533d9425defdaa0140c5e692dd44ab">~csRefCount</a>()</td><td><a class="el" href="classcsRefCount.html">csRefCount</a></td><td><code> [inline, protected, virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classcsShaderVariable.html#04cc004432036feb4db6fcd52eaad2c3">~csShaderVariable</a>()</td><td><a class="el" href="classcsShaderVariable.html">csShaderVariable</a></td><td><code> [inline, virtual]</code></td></tr>
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