<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> <html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1"> <title>Crystal Space 1.2.1: csTextureTrans Class Reference (Crystal Space 1.2.1 Public API Reference)</title> <link href="tabs.css" rel="stylesheet" type="text/css"> <link href="doxygen.css" rel="stylesheet" type="text/css"> </head><body> <table border="0" cellpadding="0" cellspacing="0" width="100%" class="head"> <tr height="59"> <td class="head" width="202" valign="bottom" style="padding-left:0;"><a href="http://www.crystalspace3d.org/"><img src="csblur.png" width="236" height="59" alt="CrystalSpace" border="0"></a></td> <td class="head"><h2>Public API Reference</h2></td> </tr> <tr height="11"> <td colspan="2" class="headshadow" valign="top" style="padding-left:0;"><img src="csblurb.png" width="236" height="11" alt="" border="0"></td> </tr> </table> <div class="content"> <!-- Generated by Doxygen 1.5.3 --> <div class="tabs"> <ul> <li><a 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<code>#include <<a class="el" href="textrans_8h-source.html">csgeom/textrans.h</a>></code> <p> <p> <a href="classcsTextureTrans-members.html">List of all members.</a><table border="0" cellpadding="0" cellspacing="0"> <tr><td></td></tr> <tr><td colspan="2"><br><h2>Static Public Member Functions</h2></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">static bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classcsTextureTrans.html#1715ed67908eabf71e639aa114611711">compute_texture_space</a> (<a class="el" href="classcsMatrix3.html">csMatrix3</a> &m, <a class="el" href="classcsVector3.html">csVector3</a> &v, float xo, float yo, float zo, float xu, float yu, float zu, float xv, float yv, float zv, float xw, float yw, float zw)</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">The most general function. <a href="#1715ed67908eabf71e639aa114611711"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">static bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classcsTextureTrans.html#a2933588aa2ac954a7ab4dfadcf2454e">compute_texture_space</a> (<a class="el" href="classcsMatrix3.html">csMatrix3</a> &m, <a class="el" href="classcsVector3.html">csVector3</a> &v, const <a class="el" href="classcsVector3.html">csVector3</a> &v_orig, const <a class="el" href="classcsVector3.html">csVector3</a> &v_u, const <a class="el" href="classcsVector3.html">csVector3</a> &v_v)</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Similar to the previous function but treat as if the lengths are set to 1. <a href="#a2933588aa2ac954a7ab4dfadcf2454e"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">static bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classcsTextureTrans.html#f478fe5c7fb6565d6cf63cc5473c5e03">compute_texture_space</a> (<a class="el" href="classcsMatrix3.html">csMatrix3</a> &m, <a class="el" href="classcsVector3.html">csVector3</a> &v, const <a class="el" href="classcsVector3.html">csVector3</a> &v_orig, const <a class="el" href="classcsVector3.html">csVector3</a> &v1, float len1, const <a class="el" href="classcsVector3.html">csVector3</a> &v2, float len2)</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Use 'v1' and 'len1' for the u-axis and 'v2' and 'len2' for the v-axis. <a href="#f478fe5c7fb6565d6cf63cc5473c5e03"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">static bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classcsTextureTrans.html#e9b6598285146e7ee9e75e159c033781">compute_texture_space</a> (<a class="el" href="classcsMatrix3.html">csMatrix3</a> &m, <a class="el" href="classcsVector3.html">csVector3</a> &v, const <a class="el" href="classcsVector3.html">csVector3</a> &v_orig, const <a class="el" href="classcsVector3.html">csVector3</a> &v1, float len1, float A, float B, float C)</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Calculate the matrix using two vertices (which are preferably on the plane of the polygon and are possibly (but not necessarily) two vertices of the polygon). <a href="#e9b6598285146e7ee9e75e159c033781"></a><br></td></tr> </table> <hr><a name="_details"></a><h2>Detailed Description</h2> This is a static class which encapsulates a few functions that can transform texture information into a texture matrix/vector. <p> This class makes it easiers to define textures for polygons given various things. <p>Definition at line <a class="el" href="textrans_8h-source.html#l00040">40</a> of file <a class="el" href="textrans_8h-source.html">textrans.h</a>.</p> <hr><h2>Member Function Documentation</h2> <a class="anchor" name="1715ed67908eabf71e639aa114611711"></a><!-- doxytag: member="csTextureTrans::compute_texture_space" ref="1715ed67908eabf71e639aa114611711" args="(csMatrix3 &m, csVector3 &v, float xo, float yo, float zo, float xu, float yu, float zu, float xv, float yv, float zv, float xw, float yw, float zw)" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">static bool csTextureTrans::compute_texture_space </td> <td>(</td> <td class="paramtype"><a class="el" href="classcsMatrix3.html">csMatrix3</a> & </td> <td class="paramname"> <em>m</em>, </td> </tr> <tr> <td class="paramkey"></td> <td></td> <td class="paramtype"><a class="el" href="classcsVector3.html">csVector3</a> & </td> <td class="paramname"> <em>v</em>, </td> </tr> <tr> <td class="paramkey"></td> <td></td> <td class="paramtype">float </td> <td class="paramname"> <em>xo</em>, </td> </tr> <tr> <td class="paramkey"></td> <td></td> <td class="paramtype">float </td> <td class="paramname"> <em>yo</em>, </td> </tr> <tr> <td class="paramkey"></td> <td></td> <td class="paramtype">float </td> <td class="paramname"> <em>zo</em>, </td> </tr> <tr> <td class="paramkey"></td> <td></td> <td class="paramtype">float </td> <td class="paramname"> <em>xu</em>, </td> </tr> <tr> <td class="paramkey"></td> <td></td> <td class="paramtype">float </td> <td class="paramname"> <em>yu</em>, </td> </tr> <tr> <td class="paramkey"></td> <td></td> <td class="paramtype">float </td> <td class="paramname"> <em>zu</em>, </td> </tr> <tr> <td class="paramkey"></td> <td></td> <td class="paramtype">float </td> <td class="paramname"> <em>xv</em>, </td> </tr> <tr> <td class="paramkey"></td> <td></td> <td class="paramtype">float </td> <td class="paramname"> <em>yv</em>, </td> </tr> <tr> <td class="paramkey"></td> <td></td> <td class="paramtype">float </td> <td class="paramname"> <em>zv</em>, </td> </tr> <tr> <td class="paramkey"></td> <td></td> <td class="paramtype">float </td> <td class="paramname"> <em>xw</em>, </td> </tr> <tr> <td class="paramkey"></td> <td></td> <td class="paramtype">float </td> <td class="paramname"> <em>yw</em>, </td> </tr> <tr> <td class="paramkey"></td> <td></td> <td class="paramtype">float </td> <td class="paramname"> <em>zw</em></td><td> </td> </tr> <tr> <td></td> <td>)</td> <td></td><td></td><td width="100%"><code> [static]</code></td> </tr> </table> </div> <div class="memdoc"> <p> The most general function. <p> With these you provide the matrix directly. </div> </div><p> <a class="anchor" name="a2933588aa2ac954a7ab4dfadcf2454e"></a><!-- doxytag: member="csTextureTrans::compute_texture_space" ref="a2933588aa2ac954a7ab4dfadcf2454e" args="(csMatrix3 &m, csVector3 &v, const csVector3 &v_orig, const csVector3 &v_u, const csVector3 &v_v)" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">static bool csTextureTrans::compute_texture_space </td> <td>(</td> <td class="paramtype"><a class="el" href="classcsMatrix3.html">csMatrix3</a> & </td> <td class="paramname"> <em>m</em>, </td> </tr> <tr> <td class="paramkey"></td> <td></td> <td class="paramtype"><a class="el" href="classcsVector3.html">csVector3</a> & </td> <td class="paramname"> <em>v</em>, </td> </tr> <tr> <td class="paramkey"></td> <td></td> <td class="paramtype">const <a class="el" href="classcsVector3.html">csVector3</a> & </td> <td class="paramname"> <em>v_orig</em>, </td> </tr> <tr> <td class="paramkey"></td> <td></td> <td class="paramtype">const <a class="el" href="classcsVector3.html">csVector3</a> & </td> <td class="paramname"> <em>v_u</em>, </td> </tr> <tr> <td class="paramkey"></td> <td></td> <td class="paramtype">const <a class="el" href="classcsVector3.html">csVector3</a> & </td> <td class="paramname"> <em>v_v</em></td><td> </td> </tr> <tr> <td></td> <td>)</td> <td></td><td></td><td width="100%"><code> [static]</code></td> </tr> </table> </div> <div class="memdoc"> <p> Similar to the previous function but treat as if the lengths are set to 1. <p> </div> </div><p> <a class="anchor" name="f478fe5c7fb6565d6cf63cc5473c5e03"></a><!-- doxytag: member="csTextureTrans::compute_texture_space" ref="f478fe5c7fb6565d6cf63cc5473c5e03" args="(csMatrix3 &m, csVector3 &v, const csVector3 &v_orig, const csVector3 &v1, float len1, const csVector3 &v2, float len2)" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">static bool csTextureTrans::compute_texture_space </td> <td>(</td> <td class="paramtype"><a class="el" href="classcsMatrix3.html">csMatrix3</a> & </td> <td class="paramname"> <em>m</em>, </td> </tr> <tr> <td class="paramkey"></td> <td></td> <td class="paramtype"><a class="el" href="classcsVector3.html">csVector3</a> & </td> <td class="paramname"> <em>v</em>, </td> </tr> <tr> <td class="paramkey"></td> <td></td> <td class="paramtype">const <a class="el" href="classcsVector3.html">csVector3</a> & </td> <td class="paramname"> <em>v_orig</em>, </td> </tr> <tr> <td class="paramkey"></td> <td></td> <td class="paramtype">const <a class="el" href="classcsVector3.html">csVector3</a> & </td> <td class="paramname"> <em>v1</em>, </td> </tr> <tr> <td class="paramkey"></td> <td></td> <td class="paramtype">float </td> <td class="paramname"> <em>len1</em>, </td> </tr> <tr> <td class="paramkey"></td> <td></td> <td class="paramtype">const <a class="el" href="classcsVector3.html">csVector3</a> & </td> <td class="paramname"> <em>v2</em>, </td> </tr> <tr> <td class="paramkey"></td> <td></td> <td class="paramtype">float </td> <td class="paramname"> <em>len2</em></td><td> </td> </tr> <tr> <td></td> <td>)</td> <td></td><td></td><td width="100%"><code> [static]</code></td> </tr> </table> </div> <div class="memdoc"> <p> Use 'v1' and 'len1' for the u-axis and 'v2' and 'len2' for the v-axis. <p> Otherwise this function is the same as the previous one. </div> </div><p> <a class="anchor" name="e9b6598285146e7ee9e75e159c033781"></a><!-- doxytag: member="csTextureTrans::compute_texture_space" ref="e9b6598285146e7ee9e75e159c033781" args="(csMatrix3 &m, csVector3 &v, const csVector3 &v_orig, const csVector3 &v1, float len1, float A, float B, float C)" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">static bool csTextureTrans::compute_texture_space </td> <td>(</td> <td class="paramtype"><a class="el" href="classcsMatrix3.html">csMatrix3</a> & </td> <td class="paramname"> <em>m</em>, </td> </tr> <tr> <td class="paramkey"></td> <td></td> <td class="paramtype"><a class="el" href="classcsVector3.html">csVector3</a> & </td> <td class="paramname"> <em>v</em>, </td> </tr> <tr> <td class="paramkey"></td> <td></td> <td class="paramtype">const <a class="el" href="classcsVector3.html">csVector3</a> & </td> <td class="paramname"> <em>v_orig</em>, </td> </tr> <tr> <td class="paramkey"></td> <td></td> <td class="paramtype">const <a class="el" href="classcsVector3.html">csVector3</a> & </td> <td class="paramname"> <em>v1</em>, </td> </tr> <tr> <td class="paramkey"></td> <td></td> <td class="paramtype">float </td> <td class="paramname"> <em>len1</em>, </td> </tr> <tr> <td class="paramkey"></td> <td></td> <td class="paramtype">float </td> <td class="paramname"> <em>A</em>, </td> </tr> <tr> <td class="paramkey"></td> <td></td> <td class="paramtype">float </td> <td class="paramname"> <em>B</em>, </td> </tr> <tr> <td class="paramkey"></td> <td></td> <td class="paramtype">float </td> <td class="paramname"> <em>C</em></td><td> </td> </tr> <tr> <td></td> <td>)</td> <td></td><td></td><td width="100%"><code> [static]</code></td> </tr> </table> </div> <div class="memdoc"> <p> Calculate the matrix using two vertices (which are preferably on the plane of the polygon and are possibly (but not necessarily) two vertices of the polygon). <p> The first vertex is seen as the origin and the second as the u-axis of the texture space coordinate system. The v-axis is calculated on the plane of the polygon and orthogonal to the given u-axis. The length of the u-axis and the v-axis is given as the 'len1' parameter.<p> For example, if 'len1' is equal to 2 this means that texture will be tiled exactly two times between vertex 'v_orig' and 'v1'. I hope this explanation is clear since I can't seem to make it any clearer :-) </div> </div><p> <hr>The documentation for this class was generated from the following file:<ul> <li>csgeom/<a class="el" href="textrans_8h-source.html">textrans.h</a></ul> <hr size="1"><address><small>Generated for Crystal Space 1.2.1 by <a href="http://www.doxygen.org/index.html">doxygen</a> 1.5.3 </small></address> </div></body> </html>