<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> <html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1"> <title>Crystal Space 1.2.1: csVertexLightCalculator< LightProc > Class Template Reference (Crystal Space 1.2.1 Public API Reference)</title> <link href="tabs.css" rel="stylesheet" type="text/css"> <link href="doxygen.css" rel="stylesheet" type="text/css"> </head><body> <table border="0" cellpadding="0" cellspacing="0" width="100%" class="head"> <tr height="59"> <td class="head" width="202" valign="bottom" style="padding-left:0;"><a href="http://www.crystalspace3d.org/"><img src="csblur.png" width="236" height="59" alt="CrystalSpace" border="0"></a></td> <td class="head"><h2>Public API Reference</h2></td> </tr> <tr height="11"> <td colspan="2" class="headshadow" valign="top" style="padding-left:0;"><img src="csblurb.png" width="236" height="11" alt="" border="0"></td> </tr> </table> <div class="content"> <!-- Generated by Doxygen 1.5.3 --> <div class="tabs"> <ul> <li><a href="index.html"><span>Main Page</span></a></li> <li><a href="modules.html"><span>Modules</span></a></li> <li><a href="namespaces.html"><span>Namespaces</span></a></li> <li class="current"><a href="classes.html"><span>Classes</span></a></li> <li><a href="files.html"><span>Files</span></a></li> <li><a href="pages.html"><span>Related Pages</span></a></li> </ul> </div> <div class="tabs"> <ul> <li><a href="classes.html"><span>Alphabetical List</span></a></li> <li><a href="annotated.html"><span>Class List</span></a></li> <li><a href="hierarchy.html"><span>Class Hierarchy</span></a></li> <li><a href="functions.html"><span>Class Members</span></a></li> </ul> </div> <h1>csVertexLightCalculator< LightProc > Class Template Reference</h1><!-- doxytag: class="csVertexLightCalculator" --><!-- doxytag: inherits="iVertexLightCalculator" --><a class="el" href="structiVertexLightCalculator.html" title="Interface to calculate lighting for a number of vertices.">iVertexLightCalculator</a> implementation that takes one of <a class="el" href="classcsPointLightProc.html" title="Preform pointlight lighting calculation without shadowing.">csPointLightProc</a>, <a class="el" href="classcsDirectionalLightProc.html" title="Preform directional light lighting calculation without shadowing.">csDirectionalLightProc</a> or <a class="el" href="classcsSpotLightProc.html" title="Perform spotlight lighting calculation without shadowing.">csSpotLightProc</a> for <em>LightProc</em> to compute lighting for a light of the respective type. <a href="#_details">More...</a> <p> <code>#include <<a class="el" href="vertexlight_8h-source.html">csgfx/vertexlight.h</a>></code> <p> <div class="dynheader"> Inheritance diagram for csVertexLightCalculator< LightProc >:</div> <div class="dynsection"> <p><center><img src="classcsVertexLightCalculator__inherit__graph.png" border="0" usemap="#csVertexLightCalculator_3_01LightProc_01_4__inherit__map" alt="Inheritance graph"></center> <map name="csVertexLightCalculator_3_01LightProc_01_4__inherit__map"> <area shape="rect" href="structiVertexLightCalculator.html" title="Interface to calculate lighting for a number of vertices." alt="" coords="56,7,219,33"></map> <center><font size="2">[<a href="graph_legend.html">legend</a>]</font></center></div> <p> <a href="classcsVertexLightCalculator-members.html">List of all members.</a><table border="0" cellpadding="0" cellspacing="0"> <tr><td></td></tr> <tr><td colspan="2"><br><h2>Public Member Functions</h2></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="classcsVertexLightCalculator.html#aedab2fd86bf8b775fd6094a548dd0e2">CalculateLighting</a> (const <a class="el" href="structcsLightProperties.html">csLightProperties</a> &light, const <a class="el" href="classcsVector3.html">csVector3</a> &eyePos, float shininess, size_t numvert, <a class="el" href="structiRenderBuffer.html">iRenderBuffer</a> *vb, <a class="el" href="structiRenderBuffer.html">iRenderBuffer</a> *nb, <a class="el" href="structiRenderBuffer.html">iRenderBuffer</a> *litColor, <a class="el" href="structiRenderBuffer.html">iRenderBuffer</a> *specColor=0) const </td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Compute lighting, overwrite the destination colors. <a href="#aedab2fd86bf8b775fd6094a548dd0e2"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="classcsVertexLightCalculator.html#e65b7a5ea83645796d132d45165cc3fa">CalculateLightingAdd</a> (const <a class="el" href="structcsLightProperties.html">csLightProperties</a> &light, const <a class="el" href="classcsVector3.html">csVector3</a> &eyePos, float shininess, size_t numvert, <a class="el" href="structiRenderBuffer.html">iRenderBuffer</a> *vb, <a class="el" href="structiRenderBuffer.html">iRenderBuffer</a> *nb, <a class="el" href="structiRenderBuffer.html">iRenderBuffer</a> *litColor, <a class="el" href="structiRenderBuffer.html">iRenderBuffer</a> *specColor=0) const </td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Compute lighting, add lit colors to the destination colors. <a href="#e65b7a5ea83645796d132d45165cc3fa"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="classcsVertexLightCalculator.html#a640569c5ed0ba68853b32a95d7a3136">CalculateLightingMul</a> (const <a class="el" href="structcsLightProperties.html">csLightProperties</a> &light, const <a class="el" href="classcsVector3.html">csVector3</a> &eyePos, float shininess, size_t numvert, <a class="el" href="structiRenderBuffer.html">iRenderBuffer</a> *vb, <a class="el" href="structiRenderBuffer.html">iRenderBuffer</a> *nb, <a class="el" href="structiRenderBuffer.html">iRenderBuffer</a> *litColor, <a class="el" href="structiRenderBuffer.html">iRenderBuffer</a> *specColor=0) const </td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Compute lighting, multiply lit colors with destination colors. <a href="#a640569c5ed0ba68853b32a95d7a3136"></a><br></td></tr> </table> <hr><a name="_details"></a><h2>Detailed Description</h2> <h3>template<class LightProc><br> class csVertexLightCalculator< LightProc ></h3> <a class="el" href="structiVertexLightCalculator.html" title="Interface to calculate lighting for a number of vertices.">iVertexLightCalculator</a> implementation that takes one of <a class="el" href="classcsPointLightProc.html" title="Preform pointlight lighting calculation without shadowing.">csPointLightProc</a>, <a class="el" href="classcsDirectionalLightProc.html" title="Preform directional light lighting calculation without shadowing.">csDirectionalLightProc</a> or <a class="el" href="classcsSpotLightProc.html" title="Perform spotlight lighting calculation without shadowing.">csSpotLightProc</a> for <em>LightProc</em> to compute lighting for a light of the respective type. <p>Definition at line <a class="el" href="vertexlight_8h-source.html#l00451">451</a> of file <a class="el" href="vertexlight_8h-source.html">vertexlight.h</a>.</p> <hr><h2>Member Function Documentation</h2> <a class="anchor" name="aedab2fd86bf8b775fd6094a548dd0e2"></a><!-- doxytag: member="csVertexLightCalculator::CalculateLighting" ref="aedab2fd86bf8b775fd6094a548dd0e2" args="(const csLightProperties &light, const csVector3 &eyePos, float shininess, size_t numvert, iRenderBuffer *vb, iRenderBuffer *nb, iRenderBuffer *litColor, iRenderBuffer *specColor=0) const " --> <div class="memitem"> <div class="memproto"> <div class="memtemplate"> template<class LightProc> </div> <table class="memname"> <tr> <td class="memname">virtual void <a class="el" href="classcsVertexLightCalculator.html">csVertexLightCalculator</a>< LightProc >::CalculateLighting </td> <td>(</td> <td class="paramtype">const <a class="el" href="structcsLightProperties.html">csLightProperties</a> & </td> <td class="paramname"> <em>light</em>, </td> </tr> <tr> <td class="paramkey"></td> <td></td> <td class="paramtype">const <a class="el" href="classcsVector3.html">csVector3</a> & </td> <td class="paramname"> <em>eyePos</em>, </td> </tr> <tr> <td class="paramkey"></td> <td></td> <td class="paramtype">float </td> <td class="paramname"> <em>shininess</em>, </td> </tr> <tr> <td class="paramkey"></td> <td></td> <td class="paramtype">size_t </td> <td class="paramname"> <em>numvert</em>, </td> </tr> <tr> <td class="paramkey"></td> <td></td> <td class="paramtype"><a class="el" href="structiRenderBuffer.html">iRenderBuffer</a> * </td> <td class="paramname"> <em>vb</em>, </td> </tr> <tr> <td class="paramkey"></td> <td></td> <td class="paramtype"><a class="el" href="structiRenderBuffer.html">iRenderBuffer</a> * </td> <td class="paramname"> <em>nb</em>, </td> </tr> <tr> <td class="paramkey"></td> <td></td> <td class="paramtype"><a class="el" href="structiRenderBuffer.html">iRenderBuffer</a> * </td> <td class="paramname"> <em>litColor</em>, </td> </tr> <tr> <td class="paramkey"></td> <td></td> <td class="paramtype"><a class="el" href="structiRenderBuffer.html">iRenderBuffer</a> * </td> <td class="paramname"> <em>specColor</em> = <code>0</code></td><td> </td> </tr> <tr> <td></td> <td>)</td> <td></td><td></td><td width="100%"> const<code> [inline, virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p> Compute lighting, overwrite the destination colors. <p> <dl compact><dt><b>Parameters:</b></dt><dd> <table border="0" cellspacing="2" cellpadding="0"> <tr><td valign="top"></td><td valign="top"><em>light</em> </td><td>Properties of the light to compute. </td></tr> <tr><td valign="top"></td><td valign="top"><em>eyePos</em> </td><td>Position of the eye, in object space. </td></tr> <tr><td valign="top"></td><td valign="top"><em>shininess</em> </td><td>Specular exponent. </td></tr> <tr><td valign="top"></td><td valign="top"><em>numvert</em> </td><td>Number of vertices and normals. </td></tr> <tr><td valign="top"></td><td valign="top"><em>vb</em> </td><td>Vertices. Buffer should contain (at least) 3 component vectors. </td></tr> <tr><td valign="top"></td><td valign="top"><em>nb</em> </td><td>Normals. Buffer should contain (at least) 3 component vectors. </td></tr> <tr><td valign="top"></td><td valign="top"><em>litColor</em> </td><td>Destination buffer for diffuse colors. </td></tr> <tr><td valign="top"></td><td valign="top"><em>specColor</em> </td><td>Destination buffer for specular colors. </td></tr> </table> </dl> <p>Implements <a class="el" href="structiVertexLightCalculator.html#d83d81813c8eaa97643c03317e53b5e3">iVertexLightCalculator</a>.</p> <p>Definition at line <a class="el" href="vertexlight_8h-source.html#l00542">542</a> of file <a class="el" href="vertexlight_8h-source.html">vertexlight.h</a>.</p> </div> </div><p> <a class="anchor" name="e65b7a5ea83645796d132d45165cc3fa"></a><!-- doxytag: member="csVertexLightCalculator::CalculateLightingAdd" ref="e65b7a5ea83645796d132d45165cc3fa" args="(const csLightProperties &light, const csVector3 &eyePos, float shininess, size_t numvert, iRenderBuffer *vb, iRenderBuffer *nb, iRenderBuffer *litColor, iRenderBuffer *specColor=0) const " --> <div class="memitem"> <div class="memproto"> <div class="memtemplate"> template<class LightProc> </div> <table class="memname"> <tr> <td class="memname">virtual void <a class="el" href="classcsVertexLightCalculator.html">csVertexLightCalculator</a>< LightProc >::CalculateLightingAdd </td> <td>(</td> <td class="paramtype">const <a class="el" href="structcsLightProperties.html">csLightProperties</a> & </td> <td class="paramname"> <em>light</em>, </td> </tr> <tr> <td class="paramkey"></td> <td></td> <td class="paramtype">const <a class="el" href="classcsVector3.html">csVector3</a> & </td> <td class="paramname"> <em>eyePos</em>, </td> </tr> <tr> <td class="paramkey"></td> <td></td> <td class="paramtype">float </td> <td class="paramname"> <em>shininess</em>, </td> </tr> <tr> <td class="paramkey"></td> <td></td> <td class="paramtype">size_t </td> <td class="paramname"> <em>numvert</em>, </td> </tr> <tr> <td class="paramkey"></td> <td></td> <td class="paramtype"><a class="el" href="structiRenderBuffer.html">iRenderBuffer</a> * </td> <td class="paramname"> <em>vb</em>, </td> </tr> <tr> <td class="paramkey"></td> <td></td> <td class="paramtype"><a class="el" href="structiRenderBuffer.html">iRenderBuffer</a> * </td> <td class="paramname"> <em>nb</em>, </td> </tr> <tr> <td class="paramkey"></td> <td></td> <td class="paramtype"><a class="el" href="structiRenderBuffer.html">iRenderBuffer</a> * </td> <td class="paramname"> <em>litColor</em>, </td> </tr> <tr> <td class="paramkey"></td> <td></td> <td class="paramtype"><a class="el" href="structiRenderBuffer.html">iRenderBuffer</a> * </td> <td class="paramname"> <em>specColor</em> = <code>0</code></td><td> </td> </tr> <tr> <td></td> <td>)</td> <td></td><td></td><td width="100%"> const<code> [inline, virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p> Compute lighting, add lit colors to the destination colors. <p> Compute lighting, overwrite the destination colors. <p> <dl compact><dt><b>Parameters:</b></dt><dd> <table border="0" cellspacing="2" cellpadding="0"> <tr><td valign="top"></td><td valign="top"><em>light</em> </td><td>Properties of the light to compute. </td></tr> <tr><td valign="top"></td><td valign="top"><em>eyePos</em> </td><td>Position of the eye, in object space. </td></tr> <tr><td valign="top"></td><td valign="top"><em>shininess</em> </td><td>Specular exponent. </td></tr> <tr><td valign="top"></td><td valign="top"><em>numvert</em> </td><td>Number of vertices and normals. </td></tr> <tr><td valign="top"></td><td valign="top"><em>vb</em> </td><td>Vertices. Buffer should contain (at least) 3 component vectors. </td></tr> <tr><td valign="top"></td><td valign="top"><em>nb</em> </td><td>Normals. Buffer should contain (at least) 3 component vectors. </td></tr> <tr><td valign="top"></td><td valign="top"><em>litColor</em> </td><td>Destination buffer for diffuse colors. </td></tr> <tr><td valign="top"></td><td valign="top"><em>specColor</em> </td><td>Destination buffer for specular colors. </td></tr> </table> </dl> <p>Implements <a class="el" href="structiVertexLightCalculator.html#100ed4b7f74265ce7b5f86461b135568">iVertexLightCalculator</a>.</p> <p>Definition at line <a class="el" href="vertexlight_8h-source.html#l00551">551</a> of file <a class="el" href="vertexlight_8h-source.html">vertexlight.h</a>.</p> </div> </div><p> <a class="anchor" name="a640569c5ed0ba68853b32a95d7a3136"></a><!-- doxytag: member="csVertexLightCalculator::CalculateLightingMul" ref="a640569c5ed0ba68853b32a95d7a3136" args="(const csLightProperties &light, const csVector3 &eyePos, float shininess, size_t numvert, iRenderBuffer *vb, iRenderBuffer *nb, iRenderBuffer *litColor, iRenderBuffer *specColor=0) const " --> <div class="memitem"> <div class="memproto"> <div class="memtemplate"> template<class LightProc> </div> <table class="memname"> <tr> <td class="memname">virtual void <a class="el" href="classcsVertexLightCalculator.html">csVertexLightCalculator</a>< LightProc >::CalculateLightingMul </td> <td>(</td> <td class="paramtype">const <a class="el" href="structcsLightProperties.html">csLightProperties</a> & </td> <td class="paramname"> <em>light</em>, </td> </tr> <tr> <td class="paramkey"></td> <td></td> <td class="paramtype">const <a class="el" href="classcsVector3.html">csVector3</a> & </td> <td class="paramname"> <em>eyePos</em>, </td> </tr> <tr> <td class="paramkey"></td> <td></td> <td class="paramtype">float </td> <td class="paramname"> <em>shininess</em>, </td> </tr> <tr> <td class="paramkey"></td> <td></td> <td class="paramtype">size_t </td> <td class="paramname"> <em>numvert</em>, </td> </tr> <tr> <td class="paramkey"></td> <td></td> <td class="paramtype"><a class="el" href="structiRenderBuffer.html">iRenderBuffer</a> * </td> <td class="paramname"> <em>vb</em>, </td> </tr> <tr> <td class="paramkey"></td> <td></td> <td class="paramtype"><a class="el" href="structiRenderBuffer.html">iRenderBuffer</a> * </td> <td class="paramname"> <em>nb</em>, </td> </tr> <tr> <td class="paramkey"></td> <td></td> <td class="paramtype"><a class="el" href="structiRenderBuffer.html">iRenderBuffer</a> * </td> <td class="paramname"> <em>litColor</em>, </td> </tr> <tr> <td class="paramkey"></td> <td></td> <td class="paramtype"><a class="el" href="structiRenderBuffer.html">iRenderBuffer</a> * </td> <td class="paramname"> <em>specColor</em> = <code>0</code></td><td> </td> </tr> <tr> <td></td> <td>)</td> <td></td><td></td><td width="100%"> const<code> [inline, virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p> Compute lighting, multiply lit colors with destination colors. <p> Compute lighting, overwrite the destination colors. <p> <dl compact><dt><b>Parameters:</b></dt><dd> <table border="0" cellspacing="2" cellpadding="0"> <tr><td valign="top"></td><td valign="top"><em>light</em> </td><td>Properties of the light to compute. </td></tr> <tr><td valign="top"></td><td valign="top"><em>eyePos</em> </td><td>Position of the eye, in object space. </td></tr> <tr><td valign="top"></td><td valign="top"><em>shininess</em> </td><td>Specular exponent. </td></tr> <tr><td valign="top"></td><td valign="top"><em>numvert</em> </td><td>Number of vertices and normals. </td></tr> <tr><td valign="top"></td><td valign="top"><em>vb</em> </td><td>Vertices. Buffer should contain (at least) 3 component vectors. </td></tr> <tr><td valign="top"></td><td valign="top"><em>nb</em> </td><td>Normals. Buffer should contain (at least) 3 component vectors. </td></tr> <tr><td valign="top"></td><td valign="top"><em>litColor</em> </td><td>Destination buffer for diffuse colors. </td></tr> <tr><td valign="top"></td><td valign="top"><em>specColor</em> </td><td>Destination buffer for specular colors. </td></tr> </table> </dl> <p>Implements <a class="el" href="structiVertexLightCalculator.html#4ba960a22f9b704ff499f5f70d73e8da">iVertexLightCalculator</a>.</p> <p>Definition at line <a class="el" href="vertexlight_8h-source.html#l00560">560</a> of file <a class="el" href="vertexlight_8h-source.html">vertexlight.h</a>.</p> </div> </div><p> <hr>The documentation for this class was generated from the following file:<ul> <li>csgfx/<a class="el" href="vertexlight_8h-source.html">vertexlight.h</a></ul> <hr size="1"><address><small>Generated for Crystal Space 1.2.1 by <a href="http://www.doxygen.org/index.html">doxygen</a> 1.5.3 </small></address> </div></body> </html>