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<h1>csWideSparse3D Class Reference</h1><!-- doxytag: class="csWideSparse3D" --><!-- doxytag: inherits="csSparse3D" -->This implementation of <a class="el" href="classcsSparse3D.html" title="General 3D sparse matrix class.">csSparse3D</a> is very suited where the accesses will be very widely spaced (for example: one element at (-1000,0,0) and one at (1000,0,0)).  
<a href="#_details">More...</a>
<p>
<code>#include &lt;<a class="el" href="sparse3d_8h-source.html">csutil/sparse3d.h</a>&gt;</code>
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Inheritance diagram for csWideSparse3D:</div>
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<a href="classcsWideSparse3D-members.html">List of all members.</a><table border="0" cellpadding="0" cellspacing="0">
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<hr><a name="_details"></a><h2>Detailed Description</h2>
This implementation of <a class="el" href="classcsSparse3D.html" title="General 3D sparse matrix class.">csSparse3D</a> is very suited where the accesses will be very widely spaced (for example: one element at (-1000,0,0) and one at (1000,0,0)). 
<p>
Getting and setting elements is not as efficient as with DenseSparse3D but it consumes less memory. <dl compact><dt><b><a class="el" href="todo.html#_todo000010">Todo:</a></b></dt><dd>Current implementation is very naive. The list should be sorted to make searching at least a little more efficient. </dd></dl>
<p>
This implementation of Sparse3D is better suited when accesses are close together. The speed of access is much better (no need to scan lists). 
<p>Definition at line <a class="el" href="sparse3d_8h-source.html#l00067">67</a> of file <a class="el" href="sparse3d_8h-source.html">sparse3d.h</a>.</p>
<hr>The documentation for this class was generated from the following file:<ul>
<li>csutil/<a class="el" href="sparse3d_8h-source.html">sparse3d.h</a></ul>
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