<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> <html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1"> <title>Crystal Space 1.2.1: csWideSparse3D Class Reference (Crystal Space 1.2.1 Public API Reference)</title> <link href="tabs.css" rel="stylesheet" type="text/css"> <link href="doxygen.css" rel="stylesheet" type="text/css"> </head><body> <table border="0" cellpadding="0" cellspacing="0" width="100%" class="head"> <tr height="59"> <td class="head" width="202" valign="bottom" style="padding-left:0;"><a href="http://www.crystalspace3d.org/"><img src="csblur.png" width="236" height="59" alt="CrystalSpace" border="0"></a></td> <td class="head"><h2>Public API Reference</h2></td> </tr> <tr height="11"> <td colspan="2" class="headshadow" valign="top" style="padding-left:0;"><img src="csblurb.png" width="236" height="11" alt="" border="0"></td> </tr> </table> <div class="content"> <!-- Generated by Doxygen 1.5.3 --> <div class="tabs"> <ul> <li><a href="index.html"><span>Main Page</span></a></li> <li><a href="modules.html"><span>Modules</span></a></li> <li><a href="namespaces.html"><span>Namespaces</span></a></li> <li class="current"><a href="classes.html"><span>Classes</span></a></li> <li><a href="files.html"><span>Files</span></a></li> <li><a href="pages.html"><span>Related Pages</span></a></li> </ul> </div> <div class="tabs"> <ul> <li><a href="classes.html"><span>Alphabetical List</span></a></li> <li><a href="annotated.html"><span>Class List</span></a></li> <li><a href="hierarchy.html"><span>Class Hierarchy</span></a></li> <li><a href="functions.html"><span>Class Members</span></a></li> </ul> </div> <h1>csWideSparse3D Class Reference</h1><!-- doxytag: class="csWideSparse3D" --><!-- doxytag: inherits="csSparse3D" -->This implementation of <a class="el" href="classcsSparse3D.html" title="General 3D sparse matrix class.">csSparse3D</a> is very suited where the accesses will be very widely spaced (for example: one element at (-1000,0,0) and one at (1000,0,0)). <a href="#_details">More...</a> <p> <code>#include <<a class="el" href="sparse3d_8h-source.html">csutil/sparse3d.h</a>></code> <p> <div class="dynheader"> Inheritance diagram for csWideSparse3D:</div> <div class="dynsection"> <p><center><img src="classcsWideSparse3D__inherit__graph.png" border="0" usemap="#csWideSparse3D__inherit__map" alt="Inheritance graph"></center> <map name="csWideSparse3D__inherit__map"> <area shape="rect" href="classcsSparse3D.html" title="General 3D sparse matrix class." alt="" coords="20,7,119,33"></map> <center><font size="2">[<a href="graph_legend.html">legend</a>]</font></center></div> <p> <a href="classcsWideSparse3D-members.html">List of all members.</a><table border="0" cellpadding="0" cellspacing="0"> <tr><td></td></tr> </table> <hr><a name="_details"></a><h2>Detailed Description</h2> This implementation of <a class="el" href="classcsSparse3D.html" title="General 3D sparse matrix class.">csSparse3D</a> is very suited where the accesses will be very widely spaced (for example: one element at (-1000,0,0) and one at (1000,0,0)). <p> Getting and setting elements is not as efficient as with DenseSparse3D but it consumes less memory. <dl compact><dt><b><a class="el" href="todo.html#_todo000010">Todo:</a></b></dt><dd>Current implementation is very naive. The list should be sorted to make searching at least a little more efficient. </dd></dl> <p> This implementation of Sparse3D is better suited when accesses are close together. The speed of access is much better (no need to scan lists). <p>Definition at line <a class="el" href="sparse3d_8h-source.html#l00067">67</a> of file <a class="el" href="sparse3d_8h-source.html">sparse3d.h</a>.</p> <hr>The documentation for this class was generated from the following file:<ul> <li>csutil/<a class="el" href="sparse3d_8h-source.html">sparse3d.h</a></ul> <hr size="1"><address><small>Generated for Crystal Space 1.2.1 by <a href="http://www.doxygen.org/index.html">doxygen</a> 1.5.3 </small></address> </div></body> </html>