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<h1>csutil/common_handlers.h</h1><a href="common__handlers_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/*</span>
<a name="l00002"></a>00002 <span class="comment">  Crystal Space Common Event Handlers</span>
<a name="l00003"></a>00003 <span class="comment">  Copyright (C) 2006 by Adam D. Bradley &lt;artdodge@cs.bu.edu&gt;</span>
<a name="l00004"></a>00004 <span class="comment"></span>
<a name="l00005"></a>00005 <span class="comment">  This library is free software; you can redistribute it and/or</span>
<a name="l00006"></a>00006 <span class="comment">  modify it under the terms of the GNU Library General Public</span>
<a name="l00007"></a>00007 <span class="comment">  License as published by the Free Software Foundation; either</span>
<a name="l00008"></a>00008 <span class="comment">  version 2 of the License, or (at your option) any later version.</span>
<a name="l00009"></a>00009 <span class="comment"></span>
<a name="l00010"></a>00010 <span class="comment">  This library is distributed in the hope that it will be useful,</span>
<a name="l00011"></a>00011 <span class="comment">  but WITHOUT ANY WARRANTY; without even the implied warranty of</span>
<a name="l00012"></a>00012 <span class="comment">  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU</span>
<a name="l00013"></a>00013 <span class="comment">  Library General Public License for more details.</span>
<a name="l00014"></a>00014 <span class="comment"></span>
<a name="l00015"></a>00015 <span class="comment">  You should have received a copy of the GNU Library General Public</span>
<a name="l00016"></a>00016 <span class="comment">  License along with this library; if not, write to the Free</span>
<a name="l00017"></a>00017 <span class="comment">  Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.</span>
<a name="l00018"></a>00018 <span class="comment">*/</span>
<a name="l00019"></a>00019 <span class="preprocessor">#ifndef __CSUTIL_COMMON_HANDLERS_H__</span>
<a name="l00020"></a>00020 <span class="preprocessor"></span><span class="preprocessor">#define __CSUTIL_COMMON_HANDLERS_H__</span>
<a name="l00021"></a>00021 <span class="preprocessor"></span>
<a name="l00022"></a>00022 <span class="preprocessor">#include "<a class="code" href="cssysdef_8h.html" title="This file should be #included before any other Crystal Space header files.">cssysdef.h</a>"</span>
<a name="l00023"></a>00023 <span class="preprocessor">#include "<a class="code" href="scf__implementation_8h.html" title="Crystal Space Shared Class Facility (SCF) - implementation creation support.">csutil/scf_implementation.h</a>"</span>
<a name="l00024"></a>00024 <span class="preprocessor">#include "<a class="code" href="eventh_8h.html" title="Event handler interface.">iutil/eventh.h</a>"</span>
<a name="l00025"></a>00025 <span class="preprocessor">#include "<a class="code" href="csutil_2eventnames_8h.html" title="Event naming and name relations.">csutil/eventnames.h</a>"</span>
<a name="l00026"></a>00026 <span class="preprocessor">#include "<a class="code" href="graph3d_8h.html" title="3D graphics interface">ivideo/graph3d.h</a>"</span>
<a name="l00027"></a>00027 <span class="preprocessor">#include "<a class="code" href="view_8h.html" title="Renderer view interface.">ivaria/view.h</a>"</span>
<a name="l00028"></a>00028 <span class="preprocessor">#include "<a class="code" href="engine_8h.html" title="Crystal Space 3D Engine Interface.">iengine/engine.h</a>"</span>
<a name="l00029"></a>00029 <span class="preprocessor">#include "<a class="code" href="csutil_2eventhandlers_8h.html" title="Event handler naming, name management, indexing, and instantiation.">csutil/eventhandlers.h</a>"</span>
<a name="l00030"></a>00030 
<a name="l00048"></a><a class="code" href="classFrameBegin3DDraw.html">00048</a> <span class="keyword">class </span>CS_CRYSTALSPACE_EXPORT <a class="code" href="classFrameBegin3DDraw.html" title="FrameBegin3DDraw handles every csevFrame event in the 3D phase.">FrameBegin3DDraw</a> :
<a name="l00049"></a>00049   <span class="keyword">public</span> <a class="code" href="classscfImplementation1.html">scfImplementation1</a>&lt;FrameBegin3DDraw, iEventHandler&gt;
<a name="l00050"></a>00050 {
<a name="l00051"></a>00051  <span class="keyword">protected</span>:
<a name="l00052"></a><a class="code" href="classFrameBegin3DDraw.html#e106df3a366de940348497e021724010">00052</a>   <a class="code" href="structiObjectRegistry.html" title="This interface serves as a registry of other objects.">iObjectRegistry</a> *object_reg;
<a name="l00053"></a><a class="code" href="classFrameBegin3DDraw.html#d8e55afd22540ac993ac513cc6cb7978">00053</a>   <a class="code" href="classcsRef.html" title="A smart pointer.">csRef&lt;iGraphics3D&gt;</a> g3d;
<a name="l00054"></a><a class="code" href="classFrameBegin3DDraw.html#c8c7a2c63004879fe438815be2b0cb40">00054</a>   <a class="code" href="classcsRef.html" title="A smart pointer.">csRef&lt;iEngine&gt;</a> engine;
<a name="l00055"></a><a class="code" href="classFrameBegin3DDraw.html#fcc39e21c2203dc0baf6f747ab933853">00055</a>   <a class="code" href="classcsRef.html" title="A smart pointer.">csRef&lt;iView&gt;</a> view;
<a name="l00056"></a>00056  <span class="keyword">public</span>:
<a name="l00057"></a>00057   <a class="code" href="classFrameBegin3DDraw.html" title="FrameBegin3DDraw handles every csevFrame event in the 3D phase.">FrameBegin3DDraw</a> (<a class="code" href="structiObjectRegistry.html" title="This interface serves as a registry of other objects.">iObjectRegistry</a> *, <a class="code" href="classcsRef.html" title="A smart pointer.">csRef&lt;iView&gt;</a> &amp;);
<a name="l00058"></a>00058   <span class="keyword">virtual</span> ~<a class="code" href="classFrameBegin3DDraw.html" title="FrameBegin3DDraw handles every csevFrame event in the 3D phase.">FrameBegin3DDraw</a> ();
<a name="l00059"></a>00059   <span class="keyword">virtual</span> <span class="keywordtype">bool</span> HandleEvent (<a class="code" href="structiEvent.html" title="This interface describes any system event.">iEvent</a>&amp;);
<a name="l00060"></a>00060   <a class="code" href="csutil_2eventhandlers_8h.html#fe3929bf12ab372791dfa4f926761d08" title="Use this macro to declare your event handler as wanting to handle the csevFrame event...">CS_EVENTHANDLER_PHASE_3D</a> (<span class="stringliteral">"crystalspace.frame.3d_drawer"</span>)
<a name="l00061"></a>00061 };
<a name="l00062"></a>00062 
<a name="l00071"></a><a class="code" href="classFramePrinter.html">00071</a> <span class="keyword">class </span>CS_CRYSTALSPACE_EXPORT <a class="code" href="classFramePrinter.html" title="FramePrinter handles every csevFrame event in the FRAME (final) phase.">FramePrinter</a> : 
<a name="l00072"></a>00072   <span class="keyword">public</span> <a class="code" href="classscfImplementation1.html">scfImplementation1</a>&lt;FramePrinter, iEventHandler&gt;
<a name="l00073"></a>00073 {
<a name="l00074"></a>00074  <span class="keyword">protected</span>:
<a name="l00075"></a><a class="code" href="classFramePrinter.html#1ef73992694a85c089d867af852b21cc">00075</a>   <a class="code" href="classcsRef.html" title="A smart pointer.">csRef&lt;iGraphics3D&gt;</a> g3d;
<a name="l00076"></a>00076  <span class="keyword">public</span>:
<a name="l00077"></a>00077   <a class="code" href="classFramePrinter.html" title="FramePrinter handles every csevFrame event in the FRAME (final) phase.">FramePrinter</a> (<a class="code" href="structiObjectRegistry.html" title="This interface serves as a registry of other objects.">iObjectRegistry</a> *);
<a name="l00078"></a>00078   <span class="keyword">virtual</span> ~<a class="code" href="classFramePrinter.html" title="FramePrinter handles every csevFrame event in the FRAME (final) phase.">FramePrinter</a> ();
<a name="l00079"></a>00079   <span class="keyword">virtual</span> <span class="keywordtype">bool</span> HandleEvent (<a class="code" href="structiEvent.html" title="This interface describes any system event.">iEvent</a>&amp;);
<a name="l00080"></a>00080   <a class="code" href="csutil_2eventhandlers_8h.html#412901a6fddc603080b4ae1259e47401" title="Use this macro to declare your event handler as wanting to handle the csevFrame event...">CS_EVENTHANDLER_PHASE_FRAME</a> (<span class="stringliteral">"crystalspace.frame.printer"</span>)
<a name="l00081"></a>00081 };
<a name="l00082"></a>00082 
<a name="l00085"></a>00085 <span class="preprocessor">#endif // __CSUTIL_COMMON_HANDLERS_H__</span>
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