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<h1>csutil/cseventq.h</h1><a href="cseventq_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/*</span>
<a name="l00002"></a>00002 <span class="comment">    Crystal Space 3D engine: Event Queue interface</span>
<a name="l00003"></a>00003 <span class="comment">    Copyright (C) 1998 by Andrew Zabolotny &lt;bit@freya.etu.ru&gt;</span>
<a name="l00004"></a>00004 <span class="comment">    Copyright (C) 2001 by Eric Sunshine &lt;sunshine@sunshineco.com&gt;</span>
<a name="l00005"></a>00005 <span class="comment">    Copyright (C) 2005 by Adam D. Bradley &lt;artdodge@cs.bu.edu&gt;</span>
<a name="l00006"></a>00006 <span class="comment"></span>
<a name="l00007"></a>00007 <span class="comment">    This library is free software; you can redistribute it and/or</span>
<a name="l00008"></a>00008 <span class="comment">    modify it under the terms of the GNU Library General Public</span>
<a name="l00009"></a>00009 <span class="comment">    License as published by the Free Software Foundation; either</span>
<a name="l00010"></a>00010 <span class="comment">    version 2 of the License, or (at your option) any later version.</span>
<a name="l00011"></a>00011 <span class="comment"></span>
<a name="l00012"></a>00012 <span class="comment">    This library is distributed in the hope that it will be useful,</span>
<a name="l00013"></a>00013 <span class="comment">    but WITHOUT ANY WARRANTY; without even the implied warranty of</span>
<a name="l00014"></a>00014 <span class="comment">    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU</span>
<a name="l00015"></a>00015 <span class="comment">    Library General Public License for more details.</span>
<a name="l00016"></a>00016 <span class="comment"></span>
<a name="l00017"></a>00017 <span class="comment">    You should have received a copy of the GNU Library General Public</span>
<a name="l00018"></a>00018 <span class="comment">    License along with this library; if not, write to the Free</span>
<a name="l00019"></a>00019 <span class="comment">    Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.</span>
<a name="l00020"></a>00020 <span class="comment">*/</span>
<a name="l00021"></a>00021 
<a name="l00022"></a>00022 <span class="preprocessor">#ifndef __CS_CSEVENTQ_H__</span>
<a name="l00023"></a>00023 <span class="preprocessor"></span><span class="preprocessor">#define __CS_CSEVENTQ_H__</span>
<a name="l00024"></a>00024 <span class="preprocessor"></span>
<a name="l00025"></a>00025 <span class="preprocessor">#ifdef ADB_DEBUG </span><span class="comment">/* debugging output... */</span>
<a name="l00026"></a>00026 <span class="preprocessor">#include &lt;iostream&gt;</span>
<a name="l00027"></a>00027 <span class="preprocessor">#endif</span>
<a name="l00028"></a>00028 <span class="preprocessor"></span>
<a name="l00033"></a>00033 <span class="preprocessor">#include "csextern.h"</span>
<a name="l00034"></a>00034 
<a name="l00035"></a>00035 <span class="preprocessor">#include "<a class="code" href="csutil_2array_8h.html" title="Generic Array Template.">csutil/array.h</a>"</span>
<a name="l00036"></a>00036 <span class="preprocessor">#include "<a class="code" href="hash_8h.html" title="A generic hash table.">csutil/hash.h</a>"</span>
<a name="l00037"></a>00037 <span class="preprocessor">#include "<a class="code" href="ref_8h.html" title="Smart Pointers.">csutil/ref.h</a>"</span>
<a name="l00038"></a>00038 <span class="preprocessor">#include "<a class="code" href="refarr_8h.html" title="Smart Pointer array.">csutil/refarr.h</a>"</span>
<a name="l00039"></a>00039 <span class="preprocessor">#include "<a class="code" href="scf__implementation_8h.html" title="Crystal Space Shared Class Facility (SCF) - implementation creation support.">csutil/scf_implementation.h</a>"</span>
<a name="l00040"></a>00040 <span class="preprocessor">#include "<a class="code" href="mutex_8h.html" title="Mutual-exclusion object.">csutil/threading/mutex.h</a>"</span>
<a name="l00041"></a>00041 <span class="preprocessor">#include "<a class="code" href="weakref_8h.html" title="Weak Reference.">csutil/weakref.h</a>"</span>
<a name="l00042"></a>00042 <span class="preprocessor">#include "<a class="code" href="csutil_2eventhandlers_8h.html" title="Event handler naming, name management, indexing, and instantiation.">csutil/eventhandlers.h</a>"</span>
<a name="l00043"></a>00043 <span class="preprocessor">#include "<a class="code" href="eventh_8h.html" title="Event handler interface.">iutil/eventh.h</a>"</span>
<a name="l00044"></a>00044 <span class="preprocessor">#include "<a class="code" href="eventq_8h.html" title="General event queue.">iutil/eventq.h</a>"</span>
<a name="l00045"></a>00045 <span class="preprocessor">#include "cssubscription.h"</span>
<a name="l00046"></a>00046 
<a name="l00047"></a>00047 <span class="keyword">struct </span><a class="code" href="structiObjectRegistry.html" title="This interface serves as a registry of other objects.">iObjectRegistry</a>;
<a name="l00048"></a>00048 
<a name="l00049"></a>00049 <span class="keyword">class </span><a class="code" href="classcsEventCord.html" title="Event cord.">csEventCord</a>;
<a name="l00050"></a>00050 <span class="keyword">class </span><a class="code" href="classcsEventOutlet.html" title="A class which implements the iEventOutlet interface.">csEventOutlet</a>;
<a name="l00051"></a>00051 <span class="keyword">class </span><a class="code" href="classcsPoolEvent.html" title="This class is a system event designed for the pool system.">csPoolEvent</a>;
<a name="l00052"></a>00052 
<a name="l00057"></a><a class="code" href="cseventq_8h.html#054ca799eab350a68e6008ee6a06678c">00057</a> <span class="preprocessor">#define DEF_EVENT_QUEUE_LENGTH  256</span>
<a name="l00058"></a>00058 <span class="preprocessor"></span>
<a name="l00059"></a>00059 <span class="keyword">template</span>&lt;&gt;
<a name="l00060"></a><a class="code" href="classcsHashComputer_3_01iEventHandler_01_5_01_4.html">00060</a> <span class="keyword">class </span><a class="code" href="classcsHashComputer.html" title="Template for hash value computing.">csHashComputer</a>&lt;<a class="code" href="structiEventHandler.html" title="This interface describes an entity that can receive events.">iEventHandler</a> *&gt; : <span class="keyword">public</span> <a class="code" href="classcsHashComputerIntegral.html" title="Template for hash value computing, suitable for integral types and types that can...">csHashComputerIntegral&lt;iEventHandler *&gt;</a> {};
<a name="l00061"></a>00061 
<a name="l00067"></a><a class="code" href="classcsEventQueue.html">00067</a> <span class="keyword">class </span>CS_CRYSTALSPACE_EXPORT <a class="code" href="classcsEventQueue.html" title="This class represents a general event queue.">csEventQueue</a> : 
<a name="l00068"></a>00068   <span class="keyword">public</span> <a class="code" href="classscfImplementation1.html">scfImplementation1</a>&lt;csEventQueue, iEventQueue&gt;
<a name="l00069"></a>00069 {
<a name="l00070"></a><a class="code" href="classcsEventQueue.html#045c4aa8c93411d96adb6374223fca27">00070</a>   <span class="keyword">friend</span> <span class="keyword">class </span><a class="code" href="classcsEventOutlet.html" title="A class which implements the iEventOutlet interface.">csEventOutlet</a>;
<a name="l00071"></a><a class="code" href="classcsEventQueue.html#ec50ba80b5421ab09fcde6246b667423">00071</a>   <span class="keyword">friend</span> <span class="keyword">class </span><a class="code" href="classcsPoolEvent.html" title="This class is a system event designed for the pool system.">csPoolEvent</a>;
<a name="l00072"></a><a class="code" href="classcsEventQueue.html#38be8f61f3116fd02fd4b301a7d7ce9c">00072</a>   <span class="keyword">friend</span> <span class="keyword">class </span><a class="code" href="classcsEventTree.html" title="This class is used to represent the event namespace (tree).">csEventTree</a>;
<a name="l00073"></a><a class="code" href="classcsEventQueue.html#f404f613d3150d4f80c6da84fa375a24">00073</a>   <span class="keyword">friend</span> <span class="keyword">class </span>csEventQueueTest;
<a name="l00074"></a>00074 
<a name="l00075"></a>00075 <span class="keyword">private</span>:
<a name="l00076"></a>00076   <span class="comment">// Shared-object registry</span>
<a name="l00077"></a>00077   <a class="code" href="structiObjectRegistry.html" title="This interface serves as a registry of other objects.">iObjectRegistry</a>* Registry;
<a name="l00078"></a>00078   <span class="comment">// Event name registry</span>
<a name="l00079"></a>00079   <a class="code" href="classcsRef.html" title="A smart pointer.">csRef&lt;iEventNameRegistry&gt;</a> NameRegistry;
<a name="l00080"></a>00080   <span class="comment">// Event handler registry</span>
<a name="l00081"></a>00081   <a class="code" href="classcsRef.html" title="A smart pointer.">csRef&lt;iEventHandlerRegistry&gt;</a> HandlerRegistry;
<a name="l00082"></a>00082   <span class="comment">// The queue itself (technically, a ring buffer)</span>
<a name="l00083"></a>00083   <span class="keyword">volatile</span> <a class="code" href="structiEvent.html" title="This interface describes any system event.">iEvent</a>** EventQueue;
<a name="l00084"></a>00084   <span class="comment">// Queue head and tail pointers</span>
<a name="l00085"></a>00085   <span class="keyword">volatile</span> <span class="keywordtype">size_t</span> evqHead, evqTail;
<a name="l00086"></a>00086   <span class="comment">// The maximum queue length</span>
<a name="l00087"></a>00087   <span class="keyword">volatile</span> <span class="keywordtype">size_t</span> Length;
<a name="l00088"></a>00088   <span class="comment">// Protection against multiple threads accessing same event queue</span>
<a name="l00089"></a>00089   <a class="code" href="classCS_1_1Threading_1_1MutexImpl.html" title="General mutex class.">CS::Threading::Mutex</a> <a class="code" href="namespaceCS_1_1Threading.html#a77233dd556d212f73dba0999f0cb596" title="Basic non-recursive mutex.">Mutex</a>;
<a name="l00090"></a>00090   <span class="comment">// Event tree.  All subscription PO graphs and delivery queues hang off</span>
<a name="l00091"></a>00091   <span class="comment">// of this.</span>
<a name="l00092"></a>00092   <a class="code" href="classcsEventTree.html" title="This class is used to represent the event namespace (tree).">csEventTree</a> *EventTree;
<a name="l00093"></a>00093   <span class="comment">// Shortcut to per-event-name delivery queues.</span>
<a name="l00094"></a>00094   <a class="code" href="classcsHash.html" title="A generic hash table class, which grows dynamically and whose buckets are unsorted...">csHash&lt;csEventTree *,csEventID&gt;</a> EventHash;
<a name="l00095"></a>00095   <span class="comment">// Array of allocated event outlets.</span>
<a name="l00096"></a>00096   <a class="code" href="classcsArray.html" title="A templated array class.">csArray&lt;csEventOutlet*&gt;</a> EventOutlets;
<a name="l00097"></a>00097   <span class="comment">// Array of allocated event cords.</span>
<a name="l00098"></a>00098   <a class="code" href="classcsHash.html" title="A generic hash table class, which grows dynamically and whose buckets are unsorted...">csHash&lt;csEventCord *, csEventID&gt;</a> EventCords;
<a name="l00099"></a>00099   <span class="comment">// Pool of event objects</span>
<a name="l00100"></a>00100   <a class="code" href="classcsPoolEvent.html" title="This class is a system event designed for the pool system.">csPoolEvent</a>* EventPool;
<a name="l00102"></a>00102   <a class="code" href="classcsRefArray.html" title="An array of smart pointers.">csRefArray&lt;iEventHandler&gt;</a> handlers;
<a name="l00103"></a>00103 
<a name="l00104"></a>00104   <span class="comment">// Enlarge the queue size.</span>
<a name="l00105"></a>00105   <span class="keywordtype">void</span> Resize (<span class="keywordtype">size_t</span> iLength);
<a name="l00106"></a>00106   <span class="comment">// Lock the queue for modifications: NESTED CALLS TO LOCK/UNLOCK NOT ALLOWED!</span>
<a name="l00107"></a>00107   <span class="keyword">inline</span> <span class="keywordtype">void</span> Lock () { <a class="code" href="namespaceCS_1_1Threading.html#a77233dd556d212f73dba0999f0cb596" title="Basic non-recursive mutex.">Mutex</a>.Lock(); }
<a name="l00108"></a>00108   <span class="comment">// Unlock the queue</span>
<a name="l00109"></a>00109   <span class="keyword">inline</span> <span class="keywordtype">void</span> Unlock () { <a class="code" href="namespaceCS_1_1Threading.html#a77233dd556d212f73dba0999f0cb596" title="Basic non-recursive mutex.">Mutex</a>.Unlock (); }
<a name="l00110"></a>00110   <span class="comment">// Send broadcast pseudo-events (bypassing event queue).</span>
<a name="l00111"></a>00111   <span class="keywordtype">void</span> Notify (<span class="keyword">const</span> <a class="code" href="group__event__handling.html#g51e1762faeeefdadf693499fc93db757" title="A csEventID is a handle for a string representing an event&amp;#39;s hierarchical name...">csEventID</a> &amp;name);
<a name="l00112"></a>00112 
<a name="l00113"></a>00113   <span class="comment">/*</span>
<a name="l00114"></a>00114 <span class="comment">   * Start a loop. The purpose of this function is to protect</span>
<a name="l00115"></a>00115 <span class="comment">   * against modifications to the Listeners array while this array</span>
<a name="l00116"></a>00116 <span class="comment">   * is being processed.</span>
<a name="l00117"></a>00117 <span class="comment">   */</span>
<a name="l00118"></a>00118   <span class="keywordtype">void</span> StartLoop ();
<a name="l00119"></a>00119   <span class="comment">// End a loop.</span>
<a name="l00120"></a>00120   <span class="keywordtype">void</span> EndLoop ();
<a name="l00121"></a>00121 
<a name="l00122"></a>00122 <span class="keyword">public</span>:
<a name="l00123"></a>00123 
<a name="l00125"></a>00125   <a class="code" href="classcsEventQueue.html" title="This class represents a general event queue.">csEventQueue</a> (<a class="code" href="structiObjectRegistry.html" title="This interface serves as a registry of other objects.">iObjectRegistry</a>*, <span class="keywordtype">size_t</span> iLength = <a class="code" href="cseventq_8h.html#054ca799eab350a68e6008ee6a06678c">DEF_EVENT_QUEUE_LENGTH</a>);
<a name="l00127"></a>00127   <span class="keyword">virtual</span> ~<a class="code" href="classcsEventQueue.html" title="This class represents a general event queue.">csEventQueue</a> ();
<a name="l00128"></a>00128 
<a name="l00130"></a>00130   <span class="keyword">virtual</span> <span class="keywordtype">void</span> Process ();
<a name="l00132"></a>00132   <span class="keyword">virtual</span> <span class="keywordtype">void</span> Dispatch (<a class="code" href="structiEvent.html" title="This interface describes any system event.">iEvent</a>&amp;);
<a name="l00133"></a>00133 
<a name="l00135"></a>00135   <span class="keyword">virtual</span> <a class="code" href="group__event__handling.html#gd62f963e20f1180634a9557b392d987d">csHandlerID</a> RegisterListener (<a class="code" href="structiEventHandler.html" title="This interface describes an entity that can receive events.">iEventHandler</a>*);
<a name="l00137"></a><a class="code" href="classcsEventQueue.html#9db4f87e4d83b200a9657cc1825cbf99">00137</a>   <span class="keyword">virtual</span> <a class="code" href="group__event__handling.html#gd62f963e20f1180634a9557b392d987d">csHandlerID</a> RegisterListener (<a class="code" href="structiEventHandler.html" title="This interface describes an entity that can receive events.">iEventHandler</a> *handler,
<a name="l00138"></a>00138         <span class="keyword">const</span> <a class="code" href="group__event__handling.html#g51e1762faeeefdadf693499fc93db757" title="A csEventID is a handle for a string representing an event&amp;#39;s hierarchical name...">csEventID</a> &amp;event) 
<a name="l00139"></a>00139   { 
<a name="l00140"></a>00140     <a class="code" href="group__event__handling.html#gd62f963e20f1180634a9557b392d987d">csHandlerID</a> <span class="keywordtype">id</span> = RegisterListener(handler);
<a name="l00141"></a>00141     <span class="keywordflow">if</span> (<span class="keywordtype">id</span>!=<a class="code" href="group__event__handling.html#gea5ee8f1eba9a0173e3a0f343b9d0603">CS_HANDLER_INVALID</a>)
<a name="l00142"></a>00142     {
<a name="l00143"></a>00143       <span class="keywordflow">if</span> (Subscribe(handler, event))
<a name="l00144"></a>00144         <span class="keywordflow">return</span> id;
<a name="l00145"></a>00145       <span class="keywordflow">else</span>
<a name="l00146"></a>00146         RemoveListener(handler); <span class="comment">/* fall through */</span>
<a name="l00147"></a>00147     }
<a name="l00148"></a>00148     <span class="keywordflow">return</span> <a class="code" href="group__event__handling.html#gea5ee8f1eba9a0173e3a0f343b9d0603">CS_HANDLER_INVALID</a>;
<a name="l00149"></a>00149   }
<a name="l00151"></a><a class="code" href="classcsEventQueue.html#ae4f8fb9207549d9f425d590afac44b5">00151</a>   <span class="keyword">virtual</span> <a class="code" href="group__event__handling.html#gd62f963e20f1180634a9557b392d987d">csHandlerID</a> RegisterListener (<a class="code" href="structiEventHandler.html" title="This interface describes an entity that can receive events.">iEventHandler</a> *handler,
<a name="l00152"></a>00152         <span class="keyword">const</span> <a class="code" href="group__event__handling.html#g51e1762faeeefdadf693499fc93db757" title="A csEventID is a handle for a string representing an event&amp;#39;s hierarchical name...">csEventID</a> events[]) 
<a name="l00153"></a>00153   { 
<a name="l00154"></a>00154     <a class="code" href="group__event__handling.html#gd62f963e20f1180634a9557b392d987d">csHandlerID</a> <span class="keywordtype">id</span> = RegisterListener(handler);
<a name="l00155"></a>00155     <span class="keywordflow">if</span> (<span class="keywordtype">id</span>!=<a class="code" href="group__event__handling.html#gea5ee8f1eba9a0173e3a0f343b9d0603">CS_HANDLER_INVALID</a>)
<a name="l00156"></a>00156     {
<a name="l00157"></a>00157       <span class="keywordflow">if</span> (Subscribe(handler, events))
<a name="l00158"></a>00158         <span class="keywordflow">return</span> id;
<a name="l00159"></a>00159       <span class="keywordflow">else</span>
<a name="l00160"></a>00160         RemoveListener(handler); <span class="comment">/* fall through */</span>
<a name="l00161"></a>00161     }
<a name="l00162"></a>00162     <span class="keywordflow">return</span> <a class="code" href="group__event__handling.html#gea5ee8f1eba9a0173e3a0f343b9d0603">CS_HANDLER_INVALID</a>;
<a name="l00163"></a>00163   }
<a name="l00169"></a>00169   <span class="keyword">virtual</span> <span class="keywordtype">bool</span> Subscribe (<a class="code" href="structiEventHandler.html" title="This interface describes an entity that can receive events.">iEventHandler</a>*, <span class="keyword">const</span> <a class="code" href="group__event__handling.html#g51e1762faeeefdadf693499fc93db757" title="A csEventID is a handle for a string representing an event&amp;#39;s hierarchical name...">csEventID</a> &amp;);
<a name="l00176"></a>00176   <span class="keyword">virtual</span> <span class="keywordtype">bool</span> Subscribe (<a class="code" href="structiEventHandler.html" title="This interface describes an entity that can receive events.">iEventHandler</a>*, <span class="keyword">const</span> <a class="code" href="group__event__handling.html#g51e1762faeeefdadf693499fc93db757" title="A csEventID is a handle for a string representing an event&amp;#39;s hierarchical name...">csEventID</a>[]);
<a name="l00182"></a>00182   <span class="keyword">virtual</span> <span class="keywordtype">void</span> Unsubscribe (<a class="code" href="structiEventHandler.html" title="This interface describes an entity that can receive events.">iEventHandler</a>*, <span class="keyword">const</span> <a class="code" href="group__event__handling.html#g51e1762faeeefdadf693499fc93db757" title="A csEventID is a handle for a string representing an event&amp;#39;s hierarchical name...">csEventID</a> &amp;);
<a name="l00187"></a>00187   <span class="keyword">virtual</span> <span class="keywordtype">void</span> Unsubscribe (<a class="code" href="structiEventHandler.html" title="This interface describes an entity that can receive events.">iEventHandler</a>*, <span class="keyword">const</span> <a class="code" href="group__event__handling.html#g51e1762faeeefdadf693499fc93db757" title="A csEventID is a handle for a string representing an event&amp;#39;s hierarchical name...">csEventID</a>[]);
<a name="l00194"></a>00194   <span class="keyword">virtual</span> <span class="keywordtype">void</span> RemoveListener (<a class="code" href="structiEventHandler.html" title="This interface describes an entity that can receive events.">iEventHandler</a>*);
<a name="l00199"></a>00199   <span class="keyword">virtual</span> <span class="keywordtype">void</span> RemoveAllListeners ();
<a name="l00200"></a>00200 
<a name="l00202"></a>00202   <span class="keyword">virtual</span> <a class="code" href="classcsPtr.html" title="A pointer encapsulator.">csPtr&lt;iEventOutlet&gt;</a> CreateEventOutlet (<a class="code" href="structiEventPlug.html" title="Event plug interface, also referred as &amp;quot;event source&amp;quot;.">iEventPlug</a>*);
<a name="l00204"></a>00204   <span class="keyword">virtual</span> <a class="code" href="structiEventOutlet.html" title="The iEventOutlet is the interface to an object that is provided by an event queue...">iEventOutlet</a>* GetEventOutlet ();
<a name="l00206"></a>00206   <span class="keyword">virtual</span> <a class="code" href="structiEventCord.html" title="The iEventCord is an interface provided by an event queue to any event handlers wanting...">iEventCord</a>* GetEventCord (<span class="keyword">const</span> <a class="code" href="group__event__handling.html#g51e1762faeeefdadf693499fc93db757" title="A csEventID is a handle for a string representing an event&amp;#39;s hierarchical name...">csEventID</a> &amp;);
<a name="l00207"></a>00207 
<a name="l00209"></a>00209   <a class="code" href="group__util.html#g1134b580f8da4de94ca6b1de4d37975e" title="unsigned 32-bit integer (0..4 294 967 295)">uint32</a> CountPool ();
<a name="l00210"></a>00210 <span class="keyword">protected</span>:
<a name="l00211"></a>00211   <span class="keyword">virtual</span> <a class="code" href="structiEvent.html" title="This interface describes any system event.">iEvent</a> *CreateRawEvent ();
<a name="l00212"></a>00212 <span class="keyword">public</span>:
<a name="l00214"></a>00214   <span class="keyword">virtual</span> <a class="code" href="classcsPtr.html" title="A pointer encapsulator.">csPtr&lt;iEvent&gt;</a> CreateEvent ();
<a name="l00215"></a>00215   <span class="keyword">virtual</span> <a class="code" href="classcsPtr.html" title="A pointer encapsulator.">csPtr&lt;iEvent&gt;</a> CreateEvent (<span class="keyword">const</span> <a class="code" href="group__event__handling.html#g51e1762faeeefdadf693499fc93db757" title="A csEventID is a handle for a string representing an event&amp;#39;s hierarchical name...">csEventID</a> &amp;name, <span class="keywordtype">bool</span> broadcast);
<a name="l00216"></a>00216   <span class="keyword">virtual</span> <a class="code" href="classcsPtr.html" title="A pointer encapsulator.">csPtr&lt;iEvent&gt;</a> CreateEvent (<span class="keyword">const</span> <a class="code" href="group__event__handling.html#g51e1762faeeefdadf693499fc93db757" title="A csEventID is a handle for a string representing an event&amp;#39;s hierarchical name...">csEventID</a> &amp;name);
<a name="l00217"></a>00217   <span class="keyword">virtual</span> <a class="code" href="classcsPtr.html" title="A pointer encapsulator.">csPtr&lt;iEvent&gt;</a> CreateEvent (<span class="keyword">const</span> <span class="keywordtype">char</span> *name);
<a name="l00218"></a>00218   <span class="keyword">virtual</span> <a class="code" href="classcsPtr.html" title="A pointer encapsulator.">csPtr&lt;iEvent&gt;</a> CreateBroadcastEvent (<span class="keyword">const</span> <a class="code" href="group__event__handling.html#g51e1762faeeefdadf693499fc93db757" title="A csEventID is a handle for a string representing an event&amp;#39;s hierarchical name...">csEventID</a> &amp;name);
<a name="l00219"></a>00219   <span class="keyword">virtual</span> <a class="code" href="classcsPtr.html" title="A pointer encapsulator.">csPtr&lt;iEvent&gt;</a> CreateBroadcastEvent (<span class="keyword">const</span> <span class="keywordtype">char</span> *name);
<a name="l00221"></a>00221   <span class="keyword">virtual</span> <span class="keywordtype">void</span> Post (<a class="code" href="structiEvent.html" title="This interface describes any system event.">iEvent</a>*);
<a name="l00223"></a>00223   <span class="keyword">virtual</span> <a class="code" href="classcsPtr.html" title="A pointer encapsulator.">csPtr&lt;iEvent&gt;</a> Get ();
<a name="l00225"></a>00225   <span class="keyword">virtual</span> <span class="keywordtype">void</span> Clear ();
<a name="l00227"></a><a class="code" href="classcsEventQueue.html#0639070198fefb1d84008279598e715a">00227</a>   <span class="keyword">virtual</span> <span class="keywordtype">bool</span> IsEmpty () { <span class="keywordflow">return</span> evqHead == evqTail; }
<a name="l00228"></a>00228 
<a name="l00229"></a><a class="code" href="classcsEventQueue.html#99cad3eb2e7d9483d2667f8ce5ddc464">00229</a>   <a class="code" href="group__event__handling.html#g51e1762faeeefdadf693499fc93db757" title="A csEventID is a handle for a string representing an event&amp;#39;s hierarchical name...">csEventID</a> Frame;
<a name="l00230"></a><a class="code" href="classcsEventQueue.html#622267fe05a51cd2d15f47e4623e5d0d">00230</a>   <a class="code" href="group__event__handling.html#g51e1762faeeefdadf693499fc93db757" title="A csEventID is a handle for a string representing an event&amp;#39;s hierarchical name...">csEventID</a> PreProcess;
<a name="l00231"></a><a class="code" href="classcsEventQueue.html#e86832c0c6efd23913ba13eba844851f">00231</a>   <a class="code" href="group__event__handling.html#g51e1762faeeefdadf693499fc93db757" title="A csEventID is a handle for a string representing an event&amp;#39;s hierarchical name...">csEventID</a> ProcessEvent;
<a name="l00232"></a><a class="code" href="classcsEventQueue.html#a43d979338fb5e2d9352a11531023a79">00232</a>   <a class="code" href="group__event__handling.html#g51e1762faeeefdadf693499fc93db757" title="A csEventID is a handle for a string representing an event&amp;#39;s hierarchical name...">csEventID</a> PostProcess;
<a name="l00233"></a><a class="code" href="classcsEventQueue.html#6a714a4f3c3934053d713ed25cbe1b60">00233</a>   <a class="code" href="group__event__handling.html#g51e1762faeeefdadf693499fc93db757" title="A csEventID is a handle for a string representing an event&amp;#39;s hierarchical name...">csEventID</a> FinalProcess;
<a name="l00234"></a>00234 
<a name="l00247"></a><a class="code" href="structcsEventQueue_1_1iTypedFrameEventDispatcher.html">00247</a>   <span class="keyword">struct </span><a class="code" href="structcsEventQueue_1_1iTypedFrameEventDispatcher.html" title="As a transitional measure, the csevPreProcess, csevProcess, csevPostProcess and csevFinalProcess...">iTypedFrameEventDispatcher</a> : <span class="keyword">public</span> <a class="code" href="structiEventHandler.html" title="This interface describes an entity that can receive events.">iEventHandler</a> 
<a name="l00248"></a>00248   {
<a name="l00249"></a>00249   <span class="keyword">protected</span>:
<a name="l00250"></a><a class="code" href="structcsEventQueue_1_1iTypedFrameEventDispatcher.html#c157b4a4db25cca99f8ce65eadc8d942">00250</a>     <a class="code" href="classcsWeakRef.html" title="A weak reference.">csWeakRef&lt;csEventQueue&gt;</a> parent;
<a name="l00251"></a><a class="code" href="structcsEventQueue_1_1iTypedFrameEventDispatcher.html#006c379fab448740ef84ef62a19d3c1f">00251</a>     <a class="code" href="group__event__handling.html#g51e1762faeeefdadf693499fc93db757" title="A csEventID is a handle for a string representing an event&amp;#39;s hierarchical name...">csEventID</a> sendEvent;
<a name="l00252"></a>00252   <span class="keyword">public</span>:
<a name="l00253"></a><a class="code" href="structcsEventQueue_1_1iTypedFrameEventDispatcher.html#8043cea711c6fe0e6cf52747e1080f66">00253</a>     <a class="code" href="structcsEventQueue_1_1iTypedFrameEventDispatcher.html" title="As a transitional measure, the csevPreProcess, csevProcess, csevPostProcess and csevFinalProcess...">iTypedFrameEventDispatcher</a> () 
<a name="l00254"></a>00254     {
<a name="l00255"></a>00255     }
<a name="l00256"></a><a class="code" href="structcsEventQueue_1_1iTypedFrameEventDispatcher.html#37c3cdd006072492b3cda1c6aa289718">00256</a>     <span class="keyword">virtual</span> ~<a class="code" href="structcsEventQueue_1_1iTypedFrameEventDispatcher.html" title="As a transitional measure, the csevPreProcess, csevProcess, csevPostProcess and csevFinalProcess...">iTypedFrameEventDispatcher</a> ()
<a name="l00257"></a>00257     {
<a name="l00258"></a>00258     }
<a name="l00259"></a>00259     <a class="code" href="group__event__handling.html#g3b8588d425823594019243398b3d4447" title="Macro to declare instance constraints which are the same as the generics.">CS_EVENTHANDLER_DEFAULT_INSTANCE_CONSTRAINTS</a>
<a name="l00260"></a><a class="code" href="structcsEventQueue_1_1iTypedFrameEventDispatcher.html#437d9e499da5d56cae005fe99a24ed47">00260</a>     <span class="keyword">virtual</span> <span class="keywordtype">bool</span> HandleEvent (<a class="code" href="structiEvent.html" title="This interface describes any system event.">iEvent</a>&amp;) 
<a name="l00261"></a>00261     { 
<a name="l00262"></a>00262       parent-&gt;Notify (sendEvent);
<a name="l00263"></a>00263       <span class="keywordflow">return</span> <span class="keyword">false</span>;
<a name="l00264"></a>00264     }
<a name="l00265"></a>00265   };
<a name="l00266"></a>00266 
<a name="l00267"></a><a class="code" href="classcsEventQueue_1_1PreProcessFrameEventDispatcher.html">00267</a>   <span class="keyword">class </span><a class="code" href="classcsEventQueue_1_1PreProcessFrameEventDispatcher.html">PreProcessFrameEventDispatcher</a> 
<a name="l00268"></a>00268     : <span class="keyword">public</span> <a class="code" href="classscfImplementation2.html">scfImplementation2</a>&lt;PreProcessFrameEventDispatcher, 
<a name="l00269"></a>00269                                 csEventQueue::iTypedFrameEventDispatcher, 
<a name="l00270"></a>00270                                 scfFakeInterface&lt;iEventHandler&gt; &gt; 
<a name="l00271"></a>00271   {
<a name="l00272"></a>00272   <span class="keyword">public</span>:
<a name="l00273"></a><a class="code" href="classcsEventQueue_1_1PreProcessFrameEventDispatcher.html#673028d253403690d9cbde87e111d9b3">00273</a>     <a class="code" href="classcsEventQueue_1_1PreProcessFrameEventDispatcher.html">PreProcessFrameEventDispatcher</a> (<a class="code" href="classcsEventQueue.html" title="This class represents a general event queue.">csEventQueue</a>* parent) 
<a name="l00274"></a>00274       : <a class="code" href="classscfImplementation2.html">scfImplementationType</a> (this)
<a name="l00275"></a>00275     {
<a name="l00276"></a>00276       iTypedFrameEventDispatcher::parent = parent;
<a name="l00277"></a>00277       sendEvent = parent-&gt;<a class="code" href="classcsEventQueue.html#622267fe05a51cd2d15f47e4623e5d0d">PreProcess</a>;
<a name="l00278"></a>00278     }
<a name="l00279"></a>00279     <a class="code" href="csutil_2eventhandlers_8h.html#4ada3b18ed11fdfb128f8a272177fe5d" title="Use this macro to declare your event handler as wanting to handle the csevFrame event...">CS_EVENTHANDLER_PHASE_LOGIC</a>(<span class="stringliteral">"crystalspace.frame.preprocess"</span>)
<a name="l00280"></a>00280   };
<a name="l00281"></a>00281   
<a name="l00282"></a><a class="code" href="classcsEventQueue_1_1ProcessFrameEventDispatcher.html">00282</a>   <span class="keyword">class </span><a class="code" href="classcsEventQueue_1_1ProcessFrameEventDispatcher.html">ProcessFrameEventDispatcher</a> 
<a name="l00283"></a>00283     : <span class="keyword">public</span> <a class="code" href="classscfImplementation2.html">scfImplementation2</a>&lt;ProcessFrameEventDispatcher, 
<a name="l00284"></a>00284                                 csEventQueue::iTypedFrameEventDispatcher, 
<a name="l00285"></a>00285                                 scfFakeInterface&lt;iEventHandler&gt; &gt; 
<a name="l00286"></a>00286   {
<a name="l00287"></a>00287   <span class="keyword">public</span>:
<a name="l00288"></a><a class="code" href="classcsEventQueue_1_1ProcessFrameEventDispatcher.html#7530fba0b1effb8f2fc82fc4a6470f8d">00288</a>     <a class="code" href="classcsEventQueue_1_1ProcessFrameEventDispatcher.html">ProcessFrameEventDispatcher</a> (<a class="code" href="classcsEventQueue.html" title="This class represents a general event queue.">csEventQueue</a>* parent) 
<a name="l00289"></a>00289       : <a class="code" href="classscfImplementation2.html">scfImplementationType</a> (this)
<a name="l00290"></a>00290     {
<a name="l00291"></a>00291       iTypedFrameEventDispatcher::parent = parent;
<a name="l00292"></a>00292       sendEvent = parent-&gt;<a class="code" href="classcsEventQueue.html#e86832c0c6efd23913ba13eba844851f">ProcessEvent</a>;
<a name="l00293"></a>00293     }
<a name="l00294"></a>00294     <a class="code" href="csutil_2eventhandlers_8h.html#fe3929bf12ab372791dfa4f926761d08" title="Use this macro to declare your event handler as wanting to handle the csevFrame event...">CS_EVENTHANDLER_PHASE_3D</a>(<span class="stringliteral">"crystalspace.frame.process"</span>)
<a name="l00295"></a>00295   };
<a name="l00296"></a>00296 
<a name="l00297"></a><a class="code" href="classcsEventQueue_1_1PostProcessFrameEventDispatcher.html">00297</a>   <span class="keyword">class </span><a class="code" href="classcsEventQueue_1_1PostProcessFrameEventDispatcher.html">PostProcessFrameEventDispatcher</a> 
<a name="l00298"></a>00298     : <span class="keyword">public</span> <a class="code" href="classscfImplementation2.html">scfImplementation2</a>&lt;PostProcessFrameEventDispatcher, 
<a name="l00299"></a>00299                                 csEventQueue::iTypedFrameEventDispatcher, 
<a name="l00300"></a>00300                                 scfFakeInterface&lt;iEventHandler&gt; &gt; 
<a name="l00301"></a>00301   {
<a name="l00302"></a>00302   <span class="keyword">public</span>:
<a name="l00303"></a><a class="code" href="classcsEventQueue_1_1PostProcessFrameEventDispatcher.html#a8dfae14b620063b00af9b72c931cd04">00303</a>     <a class="code" href="classcsEventQueue_1_1PostProcessFrameEventDispatcher.html">PostProcessFrameEventDispatcher</a> (<a class="code" href="classcsEventQueue.html" title="This class represents a general event queue.">csEventQueue</a>* parent) 
<a name="l00304"></a>00304       : <a class="code" href="classscfImplementation2.html">scfImplementationType</a> (this)
<a name="l00305"></a>00305     {
<a name="l00306"></a>00306       iTypedFrameEventDispatcher::parent = parent;
<a name="l00307"></a>00307       sendEvent = parent-&gt;<a class="code" href="classcsEventQueue.html#a43d979338fb5e2d9352a11531023a79">PostProcess</a>;
<a name="l00308"></a>00308     }
<a name="l00309"></a>00309     <a class="code" href="csutil_2eventhandlers_8h.html#754fd78231a571e0e56e2630b0a4736f" title="Use this macro to declare your event handler as wanting to handle the csevFrame event...">CS_EVENTHANDLER_PHASE_2D</a>(<span class="stringliteral">"crystalspace.frame.postprocess"</span>)
<a name="l00310"></a>00310   };
<a name="l00311"></a>00311   
<a name="l00312"></a><a class="code" href="classcsEventQueue_1_1FinalProcessFrameEventDispatcher.html">00312</a>   <span class="keyword">class </span><a class="code" href="classcsEventQueue_1_1FinalProcessFrameEventDispatcher.html">FinalProcessFrameEventDispatcher</a> 
<a name="l00313"></a>00313     : <span class="keyword">public</span> <a class="code" href="classscfImplementation2.html">scfImplementation2</a>&lt;FinalProcessFrameEventDispatcher, 
<a name="l00314"></a>00314                                 csEventQueue::iTypedFrameEventDispatcher, 
<a name="l00315"></a>00315                                 scfFakeInterface&lt;iEventHandler&gt; &gt; 
<a name="l00316"></a>00316   {
<a name="l00317"></a>00317   <span class="keyword">public</span>:
<a name="l00318"></a><a class="code" href="classcsEventQueue_1_1FinalProcessFrameEventDispatcher.html#b6ca776efc069eda6c22a31c1a831f8a">00318</a>     <a class="code" href="classcsEventQueue_1_1FinalProcessFrameEventDispatcher.html">FinalProcessFrameEventDispatcher</a> (<a class="code" href="classcsEventQueue.html" title="This class represents a general event queue.">csEventQueue</a>* parent) 
<a name="l00319"></a>00319       : <a class="code" href="classscfImplementation2.html">scfImplementationType</a> (this)
<a name="l00320"></a>00320     {
<a name="l00321"></a>00321       iTypedFrameEventDispatcher::parent = parent;
<a name="l00322"></a>00322       sendEvent = parent-&gt;<a class="code" href="classcsEventQueue.html#6a714a4f3c3934053d713ed25cbe1b60">FinalProcess</a>;
<a name="l00323"></a>00323     }
<a name="l00324"></a>00324     <a class="code" href="csutil_2eventhandlers_8h.html#412901a6fddc603080b4ae1259e47401" title="Use this macro to declare your event handler as wanting to handle the csevFrame event...">CS_EVENTHANDLER_PHASE_FRAME</a>(<span class="stringliteral">"crystalspace.frame.finalprocess"</span>)
<a name="l00325"></a>00325   };
<a name="l00326"></a>00326 };
<a name="l00327"></a>00327 
<a name="l00328"></a>00328 <span class="preprocessor">#endif // __CS_CSEVENTQ_H__</span>
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