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crystalspace-doc-1.2.1-5mdv2010.0.i586.rpm

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<h1>cstool/csfxscr.h File Reference</h1>Some full screen special effects. <a href="#_details">More...</a>
<p>
<code>#include &quot;csextern.h&quot;</code><br>
<code>#include &quot;<a class="el" href="graph3d_8h-source.html">ivideo/graph3d.h</a>&quot;</code><br>

<p>
<a href="csfxscr_8h-source.html">Go to the source code of this file.</a><table border="0" cellpadding="0" cellspacing="0">
<tr><td></td></tr>
<tr><td colspan="2"><br><h2>Functions</h2></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="csfxscr_8h.html#fb3ed64150cab86b9c2c960c40a4756f">csfxBlueScreen</a> (<a class="el" href="structiGraphics3D.html">iGraphics3D</a> *g3d, float fadevalue)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Similar to csfxGreenScreen, but makes the screen show only blue fadevalue 0: no fading, fadevalue 1: only blue tints are visible.  <a href="#fb3ed64150cab86b9c2c960c40a4756f"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="csfxscr_8h.html#d354a37d94f1aad5879decab2455f2ec">csfxFadeOut</a> (<a class="el" href="structiGraphics3D.html">iGraphics3D</a> *g3d, float fadevalue)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Fade the screen to black.  <a href="#d354a37d94f1aad5879decab2455f2ec"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="csfxscr_8h.html#70f41c1be0ebcdcf757e3b1489e0a1d0">csfxFadeTo</a> (<a class="el" href="structiGraphics3D.html">iGraphics3D</a> *g3d, <a class="el" href="structiTextureHandle.html">iTextureHandle</a> *tex, float fadevalue)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Fade to given pixmap (which must be prepared for 3D usage), fadevalue 0: no fading, fadevalue 1: only given texture is visible.  <a href="#70f41c1be0ebcdcf757e3b1489e0a1d0"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="csfxscr_8h.html#90969974397d8d84798928503217cb07">csfxFadeToColor</a> (<a class="el" href="structiGraphics3D.html">iGraphics3D</a> *g3d, float fadevalue, const <a class="el" href="classcsColor.html">csColor</a> &amp;color)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Fade the screen to a specific color, passed as parameter.  <a href="#90969974397d8d84798928503217cb07"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="csfxscr_8h.html#87dd634dbec7e6cc411788e894d3dfb4">csfxGreenScreen</a> (<a class="el" href="structiGraphics3D.html">iGraphics3D</a> *g3d, float fadevalue)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Make the screen look like an old fashioned green-only monitor.  <a href="#87dd634dbec7e6cc411788e894d3dfb4"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="csfxscr_8h.html#f0f8dc0c1cc21152115a95b9614cf5a4">csfxInterference</a> (<a class="el" href="structiGraphics2D.html">iGraphics2D</a> *g2d, float amount, float anim, float length)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Shows lines of interference on the screen.  <a href="#f0f8dc0c1cc21152115a95b9614cf5a4"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="csfxscr_8h.html#20cadd9e0961f3fb358318358de13256">csfxRedScreen</a> (<a class="el" href="structiGraphics3D.html">iGraphics3D</a> *g3d, float fadevalue)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Similar to csfxGreenScreen, but makes the screen show only red.  <a href="#20cadd9e0961f3fb358318358de13256"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="csfxscr_8h.html#9ed86d6eb4d62ed55c011080f92ee915">csfxScreenDPFX</a> (<a class="el" href="structiGraphics3D.html">iGraphics3D</a> *g3d, <a class="el" href="structiTextureHandle.html">iTextureHandle</a> *tex, <a class="el" href="group__util.html#g91ad9478d81a7aaf2593e8d9c3d06a14">uint</a> mixmode, float r, float g, float b, float a)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Do a fullscreen drawpolygonFX draw, used by some other routines.  <a href="#9ed86d6eb4d62ed55c011080f92ee915"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="csfxscr_8h.html#38ac713d7295c3436418e5314b872c43">csfxScreenDPFXPartial</a> (<a class="el" href="structiGraphics3D.html">iGraphics3D</a> *g3d, int x, int y, int w, int h, <a class="el" href="structiTextureHandle.html">iTextureHandle</a> *tex, <a class="el" href="group__util.html#g91ad9478d81a7aaf2593e8d9c3d06a14">uint</a> mixmode, float r, float g, float b, float a)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Do a drawpolygonFX draw, but only part of the screen is covered.  <a href="#38ac713d7295c3436418e5314b872c43"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="csfxscr_8h.html#1ff9cc04469e6b2c4dae8dae174419f5">csfxShadeVert</a> (<a class="el" href="structiGraphics3D.html">iGraphics3D</a> *g3d, const <a class="el" href="classcsColor.html">csColor</a> &amp;topcolor, const <a class="el" href="classcsColor.html">csColor</a> &amp;bottomcolor, <a class="el" href="group__util.html#g91ad9478d81a7aaf2593e8d9c3d06a14">uint</a> mixmode=CS_FX_COPY)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Create a vertical shading from topcolor to bottomcolor.  <a href="#1ff9cc04469e6b2c4dae8dae174419f5"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="csfxscr_8h.html#10880536e4c865b453fc5f532690142d">csfxWhiteOut</a> (<a class="el" href="structiGraphics3D.html">iGraphics3D</a> *g3d, float fadevalue)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Increase the brightness of the image.  <a href="#10880536e4c865b453fc5f532690142d"></a><br></td></tr>
</table>
<hr><a name="_details"></a><h2>Detailed Description</h2>
Some full screen special effects. 
<p>
Most need to be called, either during 2d drawing phase - between the g2d-&gt;BeginDraw and FinishDraw calls, or they need to be called in the 3d drawing phase, between the g3d-&gt;BeginDraw and FinishDraw calls. 
<p>Definition in file <a class="el" href="csfxscr_8h-source.html">csfxscr.h</a>.</p>
<hr><h2>Function Documentation</h2>
<a class="anchor" name="fb3ed64150cab86b9c2c960c40a4756f"></a><!-- doxytag: member="csfxscr.h::csfxBlueScreen" ref="fb3ed64150cab86b9c2c960c40a4756f" args="(iGraphics3D *g3d, float fadevalue)" -->
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          <td class="memname">void csfxBlueScreen           </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="structiGraphics3D.html">iGraphics3D</a> *&nbsp;</td>
          <td class="paramname"> <em>g3d</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">float&nbsp;</td>
          <td class="paramname"> <em>fadevalue</em></td><td>&nbsp;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td><td width="100%"></td>
        </tr>
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<div class="memdoc">

<p>
Similar to csfxGreenScreen, but makes the screen show only blue fadevalue 0: no fading, fadevalue 1: only blue tints are visible. 
<p>
This routine must only be used between g3d-&gt;BeginDraw and FinishDraw calls. 
</div>
</div><p>
<a class="anchor" name="d354a37d94f1aad5879decab2455f2ec"></a><!-- doxytag: member="csfxscr.h::csfxFadeOut" ref="d354a37d94f1aad5879decab2455f2ec" args="(iGraphics3D *g3d, float fadevalue)" -->
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          <td class="memname">void csfxFadeOut           </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="structiGraphics3D.html">iGraphics3D</a> *&nbsp;</td>
          <td class="paramname"> <em>g3d</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">float&nbsp;</td>
          <td class="paramname"> <em>fadevalue</em></td><td>&nbsp;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td><td width="100%"></td>
        </tr>
      </table>
</div>
<div class="memdoc">

<p>
Fade the screen to black. 
<p>
The fadevalue determines how much fading is done. fadevalue 0: no fading. fadevalue 1: all black. Hardware acceleration is used, if available. This routine must only be used between g3d-&gt;BeginDraw and FinishDraw calls. 
</div>
</div><p>
<a class="anchor" name="70f41c1be0ebcdcf757e3b1489e0a1d0"></a><!-- doxytag: member="csfxscr.h::csfxFadeTo" ref="70f41c1be0ebcdcf757e3b1489e0a1d0" args="(iGraphics3D *g3d, iTextureHandle *tex, float fadevalue)" -->
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<div class="memproto">
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          <td class="memname">void csfxFadeTo           </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="structiGraphics3D.html">iGraphics3D</a> *&nbsp;</td>
          <td class="paramname"> <em>g3d</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype"><a class="el" href="structiTextureHandle.html">iTextureHandle</a> *&nbsp;</td>
          <td class="paramname"> <em>tex</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">float&nbsp;</td>
          <td class="paramname"> <em>fadevalue</em></td><td>&nbsp;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td><td width="100%"></td>
        </tr>
      </table>
</div>
<div class="memdoc">

<p>
Fade to given pixmap (which must be prepared for 3D usage), fadevalue 0: no fading, fadevalue 1: only given texture is visible. 
<p>
This routine must only be used between g3d-&gt;BeginDraw and FinishDraw calls. 
</div>
</div><p>
<a class="anchor" name="90969974397d8d84798928503217cb07"></a><!-- doxytag: member="csfxscr.h::csfxFadeToColor" ref="90969974397d8d84798928503217cb07" args="(iGraphics3D *g3d, float fadevalue, const csColor &amp;color)" -->
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          <td class="memname">void csfxFadeToColor           </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="structiGraphics3D.html">iGraphics3D</a> *&nbsp;</td>
          <td class="paramname"> <em>g3d</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">float&nbsp;</td>
          <td class="paramname"> <em>fadevalue</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">const <a class="el" href="classcsColor.html">csColor</a> &amp;&nbsp;</td>
          <td class="paramname"> <em>color</em></td><td>&nbsp;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td><td width="100%"></td>
        </tr>
      </table>
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<div class="memdoc">

<p>
Fade the screen to a specific color, passed as parameter. 
<p>
fadevalue 0: no fading, fadevalue 1: screen filled with the given color. This routine must only be used between g3d-&gt;BeginDraw and FinishDraw calls. 
</div>
</div><p>
<a class="anchor" name="87dd634dbec7e6cc411788e894d3dfb4"></a><!-- doxytag: member="csfxscr.h::csfxGreenScreen" ref="87dd634dbec7e6cc411788e894d3dfb4" args="(iGraphics3D *g3d, float fadevalue)" -->
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          <td class="memname">void csfxGreenScreen           </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="structiGraphics3D.html">iGraphics3D</a> *&nbsp;</td>
          <td class="paramname"> <em>g3d</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">float&nbsp;</td>
          <td class="paramname"> <em>fadevalue</em></td><td>&nbsp;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td><td width="100%"></td>
        </tr>
      </table>
</div>
<div class="memdoc">

<p>
Make the screen look like an old fashioned green-only monitor. 
<p>
fadevalue 0: no fading, fadevalue 1: only green tints are visible. This routine must only be used between g3d-&gt;BeginDraw and FinishDraw calls. 
</div>
</div><p>
<a class="anchor" name="f0f8dc0c1cc21152115a95b9614cf5a4"></a><!-- doxytag: member="csfxscr.h::csfxInterference" ref="f0f8dc0c1cc21152115a95b9614cf5a4" args="(iGraphics2D *g2d, float amount, float anim, float length)" -->
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          <td class="memname">void csfxInterference           </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="structiGraphics2D.html">iGraphics2D</a> *&nbsp;</td>
          <td class="paramname"> <em>g2d</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">float&nbsp;</td>
          <td class="paramname"> <em>amount</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">float&nbsp;</td>
          <td class="paramname"> <em>anim</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">float&nbsp;</td>
          <td class="paramname"> <em>length</em></td><td>&nbsp;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td><td width="100%"></td>
        </tr>
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<div class="memdoc">

<p>
Shows lines of interference on the screen. 
<p>
anim is an animation value. (0..1) change it a bit for animation. amount is the number of stripes, 0=almost none, 1=screen is mostly filled. amount must be &gt;= 0; length is the maximum width in pixels for the stripes. On 3d hardware, drawing 2d lines is expensive (compared to drawing polygons). For good speed, use amount ~0.3, length &gt;= 30 or so. Use this routine in 2D drawing mode. 
</div>
</div><p>
<a class="anchor" name="20cadd9e0961f3fb358318358de13256"></a><!-- doxytag: member="csfxscr.h::csfxRedScreen" ref="20cadd9e0961f3fb358318358de13256" args="(iGraphics3D *g3d, float fadevalue)" -->
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          <td class="memname">void csfxRedScreen           </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="structiGraphics3D.html">iGraphics3D</a> *&nbsp;</td>
          <td class="paramname"> <em>g3d</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">float&nbsp;</td>
          <td class="paramname"> <em>fadevalue</em></td><td>&nbsp;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td><td width="100%"></td>
        </tr>
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<p>
Similar to csfxGreenScreen, but makes the screen show only red. 
<p>
fadevalue 0: no fading, fadevalue 1: only red tints are visible. This routine must only be used between g3d-&gt;BeginDraw and FinishDraw calls. 
</div>
</div><p>
<a class="anchor" name="9ed86d6eb4d62ed55c011080f92ee915"></a><!-- doxytag: member="csfxscr.h::csfxScreenDPFX" ref="9ed86d6eb4d62ed55c011080f92ee915" args="(iGraphics3D *g3d, iTextureHandle *tex, uint mixmode, float r, float g, float b, float a)" -->
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          <td class="memname">void csfxScreenDPFX           </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="structiGraphics3D.html">iGraphics3D</a> *&nbsp;</td>
          <td class="paramname"> <em>g3d</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype"><a class="el" href="structiTextureHandle.html">iTextureHandle</a> *&nbsp;</td>
          <td class="paramname"> <em>tex</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype"><a class="el" href="group__util.html#g91ad9478d81a7aaf2593e8d9c3d06a14">uint</a>&nbsp;</td>
          <td class="paramname"> <em>mixmode</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">float&nbsp;</td>
          <td class="paramname"> <em>r</em>, </td>
        </tr>
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          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">float&nbsp;</td>
          <td class="paramname"> <em>g</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">float&nbsp;</td>
          <td class="paramname"> <em>b</em>, </td>
        </tr>
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          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">float&nbsp;</td>
          <td class="paramname"> <em>a</em></td><td>&nbsp;</td>
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          <td></td>
          <td>)</td>
          <td></td><td></td><td width="100%"></td>
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<div class="memdoc">

<p>
Do a fullscreen drawpolygonFX draw, used by some other routines. 
<p>
With tex NULL it draws solid colour. pass colours between 0 and 1. This routine must only be used between g3d-&gt;BeginDraw and FinishDraw calls. fa at 1 is solid colour. 
</div>
</div><p>
<a class="anchor" name="38ac713d7295c3436418e5314b872c43"></a><!-- doxytag: member="csfxscr.h::csfxScreenDPFXPartial" ref="38ac713d7295c3436418e5314b872c43" args="(iGraphics3D *g3d, int x, int y, int w, int h, iTextureHandle *tex, uint mixmode, float r, float g, float b, float a)" -->
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          <td class="memname">void csfxScreenDPFXPartial           </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="structiGraphics3D.html">iGraphics3D</a> *&nbsp;</td>
          <td class="paramname"> <em>g3d</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">int&nbsp;</td>
          <td class="paramname"> <em>x</em>, </td>
        </tr>
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          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">int&nbsp;</td>
          <td class="paramname"> <em>y</em>, </td>
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          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">int&nbsp;</td>
          <td class="paramname"> <em>w</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">int&nbsp;</td>
          <td class="paramname"> <em>h</em>, </td>
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          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype"><a class="el" href="structiTextureHandle.html">iTextureHandle</a> *&nbsp;</td>
          <td class="paramname"> <em>tex</em>, </td>
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        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype"><a class="el" href="group__util.html#g91ad9478d81a7aaf2593e8d9c3d06a14">uint</a>&nbsp;</td>
          <td class="paramname"> <em>mixmode</em>, </td>
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          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">float&nbsp;</td>
          <td class="paramname"> <em>r</em>, </td>
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          <td></td>
          <td class="paramtype">float&nbsp;</td>
          <td class="paramname"> <em>g</em>, </td>
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          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">float&nbsp;</td>
          <td class="paramname"> <em>b</em>, </td>
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          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">float&nbsp;</td>
          <td class="paramname"> <em>a</em></td><td>&nbsp;</td>
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          <td>)</td>
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<p>
Do a drawpolygonFX draw, but only part of the screen is covered. 
<p>
With tex NULL it draws solid colour. pass colours between 0 and 1. Rest the same as the fullscreen version. fa at 1 is solid colour. 
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<a class="anchor" name="1ff9cc04469e6b2c4dae8dae174419f5"></a><!-- doxytag: member="csfxscr.h::csfxShadeVert" ref="1ff9cc04469e6b2c4dae8dae174419f5" args="(iGraphics3D *g3d, const csColor &amp;topcolor, const csColor &amp;bottomcolor, uint mixmode=CS_FX_COPY)" -->
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          <td class="memname">void csfxShadeVert           </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="structiGraphics3D.html">iGraphics3D</a> *&nbsp;</td>
          <td class="paramname"> <em>g3d</em>, </td>
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          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">const <a class="el" href="classcsColor.html">csColor</a> &amp;&nbsp;</td>
          <td class="paramname"> <em>topcolor</em>, </td>
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        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">const <a class="el" href="classcsColor.html">csColor</a> &amp;&nbsp;</td>
          <td class="paramname"> <em>bottomcolor</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype"><a class="el" href="group__util.html#g91ad9478d81a7aaf2593e8d9c3d06a14">uint</a>&nbsp;</td>
          <td class="paramname"> <em>mixmode</em> = <code>CS_FX_COPY</code></td><td>&nbsp;</td>
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          <td>)</td>
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<p>
Create a vertical shading from topcolor to bottomcolor. 
<p>
default this is copied to the screen, overwriting the old contents, also other mixmodes can be used. This routine must only be used between g3d-&gt;BeginDraw and FinishDraw calls. 
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<a class="anchor" name="10880536e4c865b453fc5f532690142d"></a><!-- doxytag: member="csfxscr.h::csfxWhiteOut" ref="10880536e4c865b453fc5f532690142d" args="(iGraphics3D *g3d, float fadevalue)" -->
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          <td class="memname">void csfxWhiteOut           </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="structiGraphics3D.html">iGraphics3D</a> *&nbsp;</td>
          <td class="paramname"> <em>g3d</em>, </td>
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        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">float&nbsp;</td>
          <td class="paramname"> <em>fadevalue</em></td><td>&nbsp;</td>
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        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td><td width="100%"></td>
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<p>
Increase the brightness of the image. 
<p>
fadevalue 0: no fading, fadevalue 1: full white. This routine must only be used between g3d-&gt;BeginDraw and FinishDraw calls. 
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