<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> <html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1"> <title>Crystal Space 1.2.1: cstool/csfxscr.h File Reference (Crystal Space 1.2.1 Public API Reference)</title> <link href="tabs.css" rel="stylesheet" type="text/css"> <link href="doxygen.css" rel="stylesheet" type="text/css"> </head><body> <table border="0" cellpadding="0" cellspacing="0" width="100%" class="head"> <tr height="59"> <td class="head" width="202" valign="bottom" style="padding-left:0;"><a href="http://www.crystalspace3d.org/"><img src="csblur.png" width="236" height="59" alt="CrystalSpace" border="0"></a></td> <td class="head"><h2>Public API Reference</h2></td> </tr> <tr height="11"> <td colspan="2" class="headshadow" valign="top" style="padding-left:0;"><img src="csblurb.png" width="236" height="11" alt="" border="0"></td> </tr> </table> <div class="content"> <!-- Generated by Doxygen 1.5.3 --> <div class="tabs"> <ul> <li><a href="index.html"><span>Main Page</span></a></li> <li><a href="modules.html"><span>Modules</span></a></li> <li><a href="namespaces.html"><span>Namespaces</span></a></li> <li><a href="classes.html"><span>Classes</span></a></li> <li class="current"><a href="files.html"><span>Files</span></a></li> <li><a href="pages.html"><span>Related Pages</span></a></li> </ul> </div> <h1>cstool/csfxscr.h File Reference</h1>Some full screen special effects. <a href="#_details">More...</a> <p> <code>#include "csextern.h"</code><br> <code>#include "<a class="el" href="graph3d_8h-source.html">ivideo/graph3d.h</a>"</code><br> <p> <a href="csfxscr_8h-source.html">Go to the source code of this file.</a><table border="0" cellpadding="0" cellspacing="0"> <tr><td></td></tr> <tr><td colspan="2"><br><h2>Functions</h2></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="csfxscr_8h.html#fb3ed64150cab86b9c2c960c40a4756f">csfxBlueScreen</a> (<a class="el" href="structiGraphics3D.html">iGraphics3D</a> *g3d, float fadevalue)</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Similar to csfxGreenScreen, but makes the screen show only blue fadevalue 0: no fading, fadevalue 1: only blue tints are visible. <a href="#fb3ed64150cab86b9c2c960c40a4756f"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="csfxscr_8h.html#d354a37d94f1aad5879decab2455f2ec">csfxFadeOut</a> (<a class="el" href="structiGraphics3D.html">iGraphics3D</a> *g3d, float fadevalue)</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Fade the screen to black. <a href="#d354a37d94f1aad5879decab2455f2ec"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="csfxscr_8h.html#70f41c1be0ebcdcf757e3b1489e0a1d0">csfxFadeTo</a> (<a class="el" href="structiGraphics3D.html">iGraphics3D</a> *g3d, <a class="el" href="structiTextureHandle.html">iTextureHandle</a> *tex, float fadevalue)</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Fade to given pixmap (which must be prepared for 3D usage), fadevalue 0: no fading, fadevalue 1: only given texture is visible. <a href="#70f41c1be0ebcdcf757e3b1489e0a1d0"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="csfxscr_8h.html#90969974397d8d84798928503217cb07">csfxFadeToColor</a> (<a class="el" href="structiGraphics3D.html">iGraphics3D</a> *g3d, float fadevalue, const <a class="el" href="classcsColor.html">csColor</a> &color)</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Fade the screen to a specific color, passed as parameter. <a href="#90969974397d8d84798928503217cb07"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="csfxscr_8h.html#87dd634dbec7e6cc411788e894d3dfb4">csfxGreenScreen</a> (<a class="el" href="structiGraphics3D.html">iGraphics3D</a> *g3d, float fadevalue)</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Make the screen look like an old fashioned green-only monitor. <a href="#87dd634dbec7e6cc411788e894d3dfb4"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="csfxscr_8h.html#f0f8dc0c1cc21152115a95b9614cf5a4">csfxInterference</a> (<a class="el" href="structiGraphics2D.html">iGraphics2D</a> *g2d, float amount, float anim, float length)</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Shows lines of interference on the screen. <a href="#f0f8dc0c1cc21152115a95b9614cf5a4"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="csfxscr_8h.html#20cadd9e0961f3fb358318358de13256">csfxRedScreen</a> (<a class="el" href="structiGraphics3D.html">iGraphics3D</a> *g3d, float fadevalue)</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Similar to csfxGreenScreen, but makes the screen show only red. <a href="#20cadd9e0961f3fb358318358de13256"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="csfxscr_8h.html#9ed86d6eb4d62ed55c011080f92ee915">csfxScreenDPFX</a> (<a class="el" href="structiGraphics3D.html">iGraphics3D</a> *g3d, <a class="el" href="structiTextureHandle.html">iTextureHandle</a> *tex, <a class="el" href="group__util.html#g91ad9478d81a7aaf2593e8d9c3d06a14">uint</a> mixmode, float r, float g, float b, float a)</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Do a fullscreen drawpolygonFX draw, used by some other routines. <a href="#9ed86d6eb4d62ed55c011080f92ee915"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="csfxscr_8h.html#38ac713d7295c3436418e5314b872c43">csfxScreenDPFXPartial</a> (<a class="el" href="structiGraphics3D.html">iGraphics3D</a> *g3d, int x, int y, int w, int h, <a class="el" href="structiTextureHandle.html">iTextureHandle</a> *tex, <a class="el" href="group__util.html#g91ad9478d81a7aaf2593e8d9c3d06a14">uint</a> mixmode, float r, float g, float b, float a)</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Do a drawpolygonFX draw, but only part of the screen is covered. <a href="#38ac713d7295c3436418e5314b872c43"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="csfxscr_8h.html#1ff9cc04469e6b2c4dae8dae174419f5">csfxShadeVert</a> (<a class="el" href="structiGraphics3D.html">iGraphics3D</a> *g3d, const <a class="el" href="classcsColor.html">csColor</a> &topcolor, const <a class="el" href="classcsColor.html">csColor</a> &bottomcolor, <a class="el" href="group__util.html#g91ad9478d81a7aaf2593e8d9c3d06a14">uint</a> mixmode=CS_FX_COPY)</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Create a vertical shading from topcolor to bottomcolor. <a href="#1ff9cc04469e6b2c4dae8dae174419f5"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="csfxscr_8h.html#10880536e4c865b453fc5f532690142d">csfxWhiteOut</a> (<a class="el" href="structiGraphics3D.html">iGraphics3D</a> *g3d, float fadevalue)</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Increase the brightness of the image. <a href="#10880536e4c865b453fc5f532690142d"></a><br></td></tr> </table> <hr><a name="_details"></a><h2>Detailed Description</h2> Some full screen special effects. <p> Most need to be called, either during 2d drawing phase - between the g2d->BeginDraw and FinishDraw calls, or they need to be called in the 3d drawing phase, between the g3d->BeginDraw and FinishDraw calls. <p>Definition in file <a class="el" href="csfxscr_8h-source.html">csfxscr.h</a>.</p> <hr><h2>Function Documentation</h2> <a class="anchor" name="fb3ed64150cab86b9c2c960c40a4756f"></a><!-- doxytag: member="csfxscr.h::csfxBlueScreen" ref="fb3ed64150cab86b9c2c960c40a4756f" args="(iGraphics3D *g3d, float fadevalue)" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">void csfxBlueScreen </td> <td>(</td> <td class="paramtype"><a class="el" href="structiGraphics3D.html">iGraphics3D</a> * </td> <td class="paramname"> <em>g3d</em>, </td> </tr> <tr> <td class="paramkey"></td> <td></td> <td class="paramtype">float </td> <td class="paramname"> <em>fadevalue</em></td><td> </td> </tr> <tr> <td></td> <td>)</td> <td></td><td></td><td width="100%"></td> </tr> </table> </div> <div class="memdoc"> <p> Similar to csfxGreenScreen, but makes the screen show only blue fadevalue 0: no fading, fadevalue 1: only blue tints are visible. <p> This routine must only be used between g3d->BeginDraw and FinishDraw calls. </div> </div><p> <a class="anchor" name="d354a37d94f1aad5879decab2455f2ec"></a><!-- doxytag: member="csfxscr.h::csfxFadeOut" ref="d354a37d94f1aad5879decab2455f2ec" args="(iGraphics3D *g3d, float fadevalue)" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">void csfxFadeOut </td> <td>(</td> <td class="paramtype"><a class="el" href="structiGraphics3D.html">iGraphics3D</a> * </td> <td class="paramname"> <em>g3d</em>, </td> </tr> <tr> <td class="paramkey"></td> <td></td> <td class="paramtype">float </td> <td class="paramname"> <em>fadevalue</em></td><td> </td> </tr> <tr> <td></td> <td>)</td> <td></td><td></td><td width="100%"></td> </tr> </table> </div> <div class="memdoc"> <p> Fade the screen to black. <p> The fadevalue determines how much fading is done. fadevalue 0: no fading. fadevalue 1: all black. Hardware acceleration is used, if available. This routine must only be used between g3d->BeginDraw and FinishDraw calls. </div> </div><p> <a class="anchor" name="70f41c1be0ebcdcf757e3b1489e0a1d0"></a><!-- doxytag: member="csfxscr.h::csfxFadeTo" ref="70f41c1be0ebcdcf757e3b1489e0a1d0" args="(iGraphics3D *g3d, iTextureHandle *tex, float fadevalue)" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">void csfxFadeTo </td> <td>(</td> <td class="paramtype"><a class="el" href="structiGraphics3D.html">iGraphics3D</a> * </td> <td class="paramname"> <em>g3d</em>, </td> </tr> <tr> <td class="paramkey"></td> <td></td> <td class="paramtype"><a class="el" href="structiTextureHandle.html">iTextureHandle</a> * </td> <td class="paramname"> <em>tex</em>, </td> </tr> <tr> <td class="paramkey"></td> <td></td> <td class="paramtype">float </td> <td class="paramname"> <em>fadevalue</em></td><td> </td> </tr> <tr> <td></td> <td>)</td> <td></td><td></td><td width="100%"></td> </tr> </table> </div> <div class="memdoc"> <p> Fade to given pixmap (which must be prepared for 3D usage), fadevalue 0: no fading, fadevalue 1: only given texture is visible. <p> This routine must only be used between g3d->BeginDraw and FinishDraw calls. </div> </div><p> <a class="anchor" name="90969974397d8d84798928503217cb07"></a><!-- doxytag: member="csfxscr.h::csfxFadeToColor" ref="90969974397d8d84798928503217cb07" args="(iGraphics3D *g3d, float fadevalue, const csColor &color)" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">void csfxFadeToColor </td> <td>(</td> <td class="paramtype"><a class="el" href="structiGraphics3D.html">iGraphics3D</a> * </td> <td class="paramname"> <em>g3d</em>, </td> </tr> <tr> <td class="paramkey"></td> <td></td> <td class="paramtype">float </td> <td class="paramname"> <em>fadevalue</em>, </td> </tr> <tr> <td class="paramkey"></td> <td></td> <td class="paramtype">const <a class="el" href="classcsColor.html">csColor</a> & </td> <td class="paramname"> <em>color</em></td><td> </td> </tr> <tr> <td></td> <td>)</td> <td></td><td></td><td width="100%"></td> </tr> </table> </div> <div class="memdoc"> <p> Fade the screen to a specific color, passed as parameter. <p> fadevalue 0: no fading, fadevalue 1: screen filled with the given color. This routine must only be used between g3d->BeginDraw and FinishDraw calls. </div> </div><p> <a class="anchor" name="87dd634dbec7e6cc411788e894d3dfb4"></a><!-- doxytag: member="csfxscr.h::csfxGreenScreen" ref="87dd634dbec7e6cc411788e894d3dfb4" args="(iGraphics3D *g3d, float fadevalue)" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">void csfxGreenScreen </td> <td>(</td> <td class="paramtype"><a class="el" href="structiGraphics3D.html">iGraphics3D</a> * </td> <td class="paramname"> <em>g3d</em>, </td> </tr> <tr> <td class="paramkey"></td> <td></td> <td class="paramtype">float </td> <td class="paramname"> <em>fadevalue</em></td><td> </td> </tr> <tr> <td></td> <td>)</td> <td></td><td></td><td width="100%"></td> </tr> </table> </div> <div class="memdoc"> <p> Make the screen look like an old fashioned green-only monitor. <p> fadevalue 0: no fading, fadevalue 1: only green tints are visible. This routine must only be used between g3d->BeginDraw and FinishDraw calls. </div> </div><p> <a class="anchor" name="f0f8dc0c1cc21152115a95b9614cf5a4"></a><!-- doxytag: member="csfxscr.h::csfxInterference" ref="f0f8dc0c1cc21152115a95b9614cf5a4" args="(iGraphics2D *g2d, float amount, float anim, float length)" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">void csfxInterference </td> <td>(</td> <td class="paramtype"><a class="el" href="structiGraphics2D.html">iGraphics2D</a> * </td> <td class="paramname"> <em>g2d</em>, </td> </tr> <tr> <td class="paramkey"></td> <td></td> <td class="paramtype">float </td> <td class="paramname"> <em>amount</em>, </td> </tr> <tr> <td class="paramkey"></td> <td></td> <td class="paramtype">float </td> <td class="paramname"> <em>anim</em>, </td> </tr> <tr> <td class="paramkey"></td> <td></td> <td class="paramtype">float </td> <td class="paramname"> <em>length</em></td><td> </td> </tr> <tr> <td></td> <td>)</td> <td></td><td></td><td width="100%"></td> </tr> </table> </div> <div class="memdoc"> <p> Shows lines of interference on the screen. <p> anim is an animation value. (0..1) change it a bit for animation. amount is the number of stripes, 0=almost none, 1=screen is mostly filled. amount must be >= 0; length is the maximum width in pixels for the stripes. On 3d hardware, drawing 2d lines is expensive (compared to drawing polygons). For good speed, use amount ~0.3, length >= 30 or so. Use this routine in 2D drawing mode. </div> </div><p> <a class="anchor" name="20cadd9e0961f3fb358318358de13256"></a><!-- doxytag: member="csfxscr.h::csfxRedScreen" ref="20cadd9e0961f3fb358318358de13256" args="(iGraphics3D *g3d, float fadevalue)" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">void csfxRedScreen </td> <td>(</td> <td class="paramtype"><a class="el" href="structiGraphics3D.html">iGraphics3D</a> * </td> <td class="paramname"> <em>g3d</em>, </td> </tr> <tr> <td class="paramkey"></td> <td></td> <td class="paramtype">float </td> <td class="paramname"> <em>fadevalue</em></td><td> </td> </tr> <tr> <td></td> <td>)</td> <td></td><td></td><td width="100%"></td> </tr> </table> </div> <div class="memdoc"> <p> Similar to csfxGreenScreen, but makes the screen show only red. <p> fadevalue 0: no fading, fadevalue 1: only red tints are visible. This routine must only be used between g3d->BeginDraw and FinishDraw calls. </div> </div><p> <a class="anchor" name="9ed86d6eb4d62ed55c011080f92ee915"></a><!-- doxytag: member="csfxscr.h::csfxScreenDPFX" ref="9ed86d6eb4d62ed55c011080f92ee915" args="(iGraphics3D *g3d, iTextureHandle *tex, uint mixmode, float r, float g, float b, float a)" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">void csfxScreenDPFX </td> <td>(</td> <td class="paramtype"><a class="el" href="structiGraphics3D.html">iGraphics3D</a> * </td> <td class="paramname"> <em>g3d</em>, </td> </tr> <tr> <td class="paramkey"></td> <td></td> <td class="paramtype"><a class="el" href="structiTextureHandle.html">iTextureHandle</a> * </td> <td class="paramname"> <em>tex</em>, </td> </tr> <tr> <td class="paramkey"></td> <td></td> <td class="paramtype"><a class="el" href="group__util.html#g91ad9478d81a7aaf2593e8d9c3d06a14">uint</a> </td> <td class="paramname"> <em>mixmode</em>, </td> </tr> <tr> <td class="paramkey"></td> <td></td> <td class="paramtype">float </td> <td class="paramname"> <em>r</em>, </td> </tr> <tr> <td class="paramkey"></td> <td></td> <td class="paramtype">float </td> <td class="paramname"> <em>g</em>, </td> </tr> <tr> <td class="paramkey"></td> <td></td> <td class="paramtype">float </td> <td class="paramname"> <em>b</em>, </td> </tr> <tr> <td class="paramkey"></td> <td></td> <td class="paramtype">float </td> <td class="paramname"> <em>a</em></td><td> </td> </tr> <tr> <td></td> <td>)</td> <td></td><td></td><td width="100%"></td> </tr> </table> </div> <div class="memdoc"> <p> Do a fullscreen drawpolygonFX draw, used by some other routines. <p> With tex NULL it draws solid colour. pass colours between 0 and 1. This routine must only be used between g3d->BeginDraw and FinishDraw calls. fa at 1 is solid colour. </div> </div><p> <a class="anchor" name="38ac713d7295c3436418e5314b872c43"></a><!-- doxytag: member="csfxscr.h::csfxScreenDPFXPartial" ref="38ac713d7295c3436418e5314b872c43" args="(iGraphics3D *g3d, int x, int y, int w, int h, iTextureHandle *tex, uint mixmode, float r, float g, float b, float a)" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">void csfxScreenDPFXPartial </td> <td>(</td> <td class="paramtype"><a class="el" href="structiGraphics3D.html">iGraphics3D</a> * </td> <td class="paramname"> <em>g3d</em>, </td> </tr> <tr> <td class="paramkey"></td> <td></td> <td class="paramtype">int </td> <td class="paramname"> <em>x</em>, </td> </tr> <tr> <td class="paramkey"></td> <td></td> <td class="paramtype">int </td> <td class="paramname"> <em>y</em>, </td> </tr> <tr> <td class="paramkey"></td> <td></td> <td class="paramtype">int </td> <td class="paramname"> <em>w</em>, </td> </tr> <tr> <td class="paramkey"></td> <td></td> <td class="paramtype">int </td> <td class="paramname"> <em>h</em>, </td> </tr> <tr> <td class="paramkey"></td> <td></td> <td class="paramtype"><a class="el" href="structiTextureHandle.html">iTextureHandle</a> * </td> <td class="paramname"> <em>tex</em>, </td> </tr> <tr> <td class="paramkey"></td> <td></td> <td class="paramtype"><a class="el" href="group__util.html#g91ad9478d81a7aaf2593e8d9c3d06a14">uint</a> </td> <td class="paramname"> <em>mixmode</em>, </td> </tr> <tr> <td class="paramkey"></td> <td></td> <td class="paramtype">float </td> <td class="paramname"> <em>r</em>, </td> </tr> <tr> <td class="paramkey"></td> <td></td> <td class="paramtype">float </td> <td class="paramname"> <em>g</em>, </td> </tr> <tr> <td class="paramkey"></td> <td></td> <td class="paramtype">float </td> <td class="paramname"> <em>b</em>, </td> </tr> <tr> <td class="paramkey"></td> <td></td> <td class="paramtype">float </td> <td class="paramname"> <em>a</em></td><td> </td> </tr> <tr> <td></td> <td>)</td> <td></td><td></td><td width="100%"></td> </tr> </table> </div> <div class="memdoc"> <p> Do a drawpolygonFX draw, but only part of the screen is covered. <p> With tex NULL it draws solid colour. pass colours between 0 and 1. Rest the same as the fullscreen version. fa at 1 is solid colour. </div> </div><p> <a class="anchor" name="1ff9cc04469e6b2c4dae8dae174419f5"></a><!-- doxytag: member="csfxscr.h::csfxShadeVert" ref="1ff9cc04469e6b2c4dae8dae174419f5" args="(iGraphics3D *g3d, const csColor &topcolor, const csColor &bottomcolor, uint mixmode=CS_FX_COPY)" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">void csfxShadeVert </td> <td>(</td> <td class="paramtype"><a class="el" href="structiGraphics3D.html">iGraphics3D</a> * </td> <td class="paramname"> <em>g3d</em>, </td> </tr> <tr> <td class="paramkey"></td> <td></td> <td class="paramtype">const <a class="el" href="classcsColor.html">csColor</a> & </td> <td class="paramname"> <em>topcolor</em>, </td> </tr> <tr> <td class="paramkey"></td> <td></td> <td class="paramtype">const <a class="el" href="classcsColor.html">csColor</a> & </td> <td class="paramname"> <em>bottomcolor</em>, </td> </tr> <tr> <td class="paramkey"></td> <td></td> <td class="paramtype"><a class="el" href="group__util.html#g91ad9478d81a7aaf2593e8d9c3d06a14">uint</a> </td> <td class="paramname"> <em>mixmode</em> = <code>CS_FX_COPY</code></td><td> </td> </tr> <tr> <td></td> <td>)</td> <td></td><td></td><td width="100%"></td> </tr> </table> </div> <div class="memdoc"> <p> Create a vertical shading from topcolor to bottomcolor. <p> default this is copied to the screen, overwriting the old contents, also other mixmodes can be used. This routine must only be used between g3d->BeginDraw and FinishDraw calls. </div> </div><p> <a class="anchor" name="10880536e4c865b453fc5f532690142d"></a><!-- doxytag: member="csfxscr.h::csfxWhiteOut" ref="10880536e4c865b453fc5f532690142d" args="(iGraphics3D *g3d, float fadevalue)" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">void csfxWhiteOut </td> <td>(</td> <td class="paramtype"><a class="el" href="structiGraphics3D.html">iGraphics3D</a> * </td> <td class="paramname"> <em>g3d</em>, </td> </tr> <tr> <td class="paramkey"></td> <td></td> <td class="paramtype">float </td> <td class="paramname"> <em>fadevalue</em></td><td> </td> </tr> <tr> <td></td> <td>)</td> <td></td><td></td><td width="100%"></td> </tr> </table> </div> <div class="memdoc"> <p> Increase the brightness of the image. <p> fadevalue 0: no fading, fadevalue 1: full white. This routine must only be used between g3d->BeginDraw and FinishDraw calls. </div> </div><p> <hr size="1"><address><small>Generated for Crystal Space 1.2.1 by <a href="http://www.doxygen.org/index.html">doxygen</a> 1.5.3 </small></address> </div></body> </html>