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<h1>csgeom/polymesh.h</h1><a href="csgeom_2polymesh_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/*</span>
<a name="l00002"></a>00002 <span class="comment">    Crystal Space 3D engine</span>
<a name="l00003"></a>00003 <span class="comment">    Copyright (C) 2003 by Jorrit Tyberghein</span>
<a name="l00004"></a>00004 <span class="comment"></span>
<a name="l00005"></a>00005 <span class="comment">    This library is free software; you can redistribute it and/or</span>
<a name="l00006"></a>00006 <span class="comment">    modify it under the terms of the GNU Library General Public</span>
<a name="l00007"></a>00007 <span class="comment">    License as published by the Free Software Foundation; either</span>
<a name="l00008"></a>00008 <span class="comment">    version 2 of the License, or (at your option) any later version.</span>
<a name="l00009"></a>00009 <span class="comment"></span>
<a name="l00010"></a>00010 <span class="comment">    This library is distributed in the hope that it will be useful,</span>
<a name="l00011"></a>00011 <span class="comment">    but WITHOUT ANY WARRANTY; without even the implied warranty of</span>
<a name="l00012"></a>00012 <span class="comment">    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU</span>
<a name="l00013"></a>00013 <span class="comment">    Library General Public License for more details.</span>
<a name="l00014"></a>00014 <span class="comment"></span>
<a name="l00015"></a>00015 <span class="comment">    You should have received a copy of the GNU Library General Public</span>
<a name="l00016"></a>00016 <span class="comment">    License along with this library; if not, write to the Free</span>
<a name="l00017"></a>00017 <span class="comment">    Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.</span>
<a name="l00018"></a>00018 <span class="comment">*/</span>
<a name="l00019"></a>00019 
<a name="l00020"></a>00020 <span class="preprocessor">#ifndef __CS_CSGEOM_POLYMESH_H__</span>
<a name="l00021"></a>00021 <span class="preprocessor"></span><span class="preprocessor">#define __CS_CSGEOM_POLYMESH_H__</span>
<a name="l00022"></a>00022 <span class="preprocessor"></span>
<a name="l00023"></a>00023 <span class="preprocessor">#include "csextern.h"</span>
<a name="l00024"></a>00024 
<a name="l00025"></a>00025 
<a name="l00026"></a>00026 <span class="preprocessor">#include "<a class="code" href="msvc__deprecated__warn__off_8h.html" title="Disable MSVC deprecated warnings.">csutil/win32/msvc_deprecated_warn_off.h</a>"</span>
<a name="l00027"></a>00027 
<a name="l00028"></a>00028 <span class="preprocessor">#include "<a class="code" href="box_8h.html" title="Bounding boxes for 2D and 3D space.">csgeom/box.h</a>"</span>
<a name="l00029"></a>00029 <span class="preprocessor">#include "<a class="code" href="tri_8h.html" title="Triangle.">csgeom/tri.h</a>"</span>
<a name="l00030"></a>00030 <span class="preprocessor">#include "<a class="code" href="vector3_8h.html" title="3D vector.">csgeom/vector3.h</a>"</span>
<a name="l00031"></a>00031 <span class="preprocessor">#include "<a class="code" href="flags_8h.html" title="Set of flags.">csutil/flags.h</a>"</span>
<a name="l00032"></a>00032 <span class="preprocessor">#include "<a class="code" href="scf__implementation_8h.html" title="Crystal Space Shared Class Facility (SCF) - implementation creation support.">csutil/scf_implementation.h</a>"</span>
<a name="l00033"></a>00033 
<a name="l00034"></a>00034 <span class="preprocessor">#include "<a class="code" href="igeom_2polymesh_8h.html" title="Polygon mesh interfaces.">igeom/polymesh.h</a>"</span>
<a name="l00035"></a>00035 
<a name="l00036"></a>00036 
<a name="l00037"></a>00037 <span class="keyword">struct </span><a class="code" href="structcsTriangle.html" title="A triangle.">csTriangle</a>;
<a name="l00038"></a>00038 
<a name="l00052"></a><a class="code" href="classcsPolygonMesh.html">00052</a> <span class="keyword">class </span><a class="code" href="cssysdef_8h.html#91e256b131a2cf6b4b9db8830a0c88f4" title="A variant of CS_DEPRECATED_TYPE that also emits the message msg on compilers that...">CS_DEPRECATED_TYPE_MSG</a>("<a class="code" href="classcsPolygonMesh.html" title="A convenience polygon mesh implementation that you can feed with vertices and polygons...">csPolygonMesh</a> is deprecated; use <a class="code" href="classcsTriangleMesh.html" title="A mesh of triangles.">csTriangleMesh</a> instead<span class="stringliteral">") </span>
<a name="l00053"></a>00053 <span class="stringliteral">  CS_CRYSTALSPACE_EXPORT csPolygonMesh :</span>
<a name="l00054"></a>00054 <span class="stringliteral">  public scfImplementation1&lt;csPolygonMesh, iPolygonMesh&gt;</span>
<a name="l00055"></a>00055 <span class="stringliteral">{</span>
<a name="l00056"></a>00056 <span class="stringliteral">private:</span>
<a name="l00057"></a>00057 <span class="stringliteral">  uint32 change_nr;</span>
<a name="l00058"></a>00058 <span class="stringliteral"></span>
<a name="l00059"></a>00059 <span class="stringliteral">  int vt_count;</span>
<a name="l00060"></a>00060 <span class="stringliteral">  csVector3* vt;</span>
<a name="l00061"></a>00061 <span class="stringliteral">  bool delete_vt;       // If true this class is responsible for cleanup.</span>
<a name="l00062"></a>00062 <span class="stringliteral"></span>
<a name="l00063"></a>00063 <span class="stringliteral">  int po_count;</span>
<a name="l00064"></a>00064 <span class="stringliteral">  csMeshedPolygon* po;</span>
<a name="l00065"></a>00065 <span class="stringliteral">  bool delete_po;       // If true this class is responsible for cleanup.</span>
<a name="l00066"></a>00066 <span class="stringliteral"></span>
<a name="l00067"></a>00067 <span class="stringliteral">  int* po_indices;      // Index table used in 'po'.</span>
<a name="l00068"></a>00068 <span class="stringliteral">  bool delete_po_indices;</span>
<a name="l00069"></a>00069 <span class="stringliteral"></span>
<a name="l00070"></a>00070 <span class="stringliteral">  csFlags flags;</span>
<a name="l00071"></a>00071 <span class="stringliteral"></span>
<a name="l00072"></a>00072 <span class="stringliteral">  // Not given by default but automatically calculated.</span>
<a name="l00073"></a>00073 <span class="stringliteral">  csTriangle* triangles;</span>
<a name="l00074"></a>00074 <span class="stringliteral">  int triangle_count;</span>
<a name="l00075"></a>00075 <span class="stringliteral"></span>
<a name="l00076"></a>00076 <span class="stringliteral">  void Triangulate ();</span>
<a name="l00077"></a>00077 <span class="stringliteral"></span>
<a name="l00078"></a>00078 <span class="stringliteral">public:</span>
<a name="l00082"></a><a class="code" href="classcsPolygonMesh.html#eff9e520fbfa674e900dcbec0c2ec2be">00082</a> <span class="stringliteral">  csPolygonMesh () : scfImplementationType(this)</span>
<a name="l00083"></a>00083 <span class="stringliteral">  {</span>
<a name="l00084"></a>00084 <span class="stringliteral">    change_nr = 0;</span>
<a name="l00085"></a>00085 <span class="stringliteral">    vt = 0;</span>
<a name="l00086"></a>00086 <span class="stringliteral">    vt_count = 0;</span>
<a name="l00087"></a>00087 <span class="stringliteral">    delete_vt = false;</span>
<a name="l00088"></a>00088 <span class="stringliteral">    po = 0;</span>
<a name="l00089"></a>00089 <span class="stringliteral">    po_count = 0;</span>
<a name="l00090"></a>00090 <span class="stringliteral">    delete_po = false;</span>
<a name="l00091"></a>00091 <span class="stringliteral">    po_indices = 0;</span>
<a name="l00092"></a>00092 <span class="stringliteral">    delete_po_indices = false;</span>
<a name="l00093"></a>00093 <span class="stringliteral">    triangles = 0;</span>
<a name="l00094"></a>00094 <span class="stringliteral">    triangle_count = 0;</span>
<a name="l00095"></a>00095 <span class="stringliteral">  }</span>
<a name="l00096"></a>00096 <span class="stringliteral"></span>
<a name="l00097"></a><a class="code" href="classcsPolygonMesh.html#91a709566ca46c3f04ff68f7683808bc">00097</a> <span class="stringliteral">  virtual ~csPolygonMesh ()</span>
<a name="l00098"></a>00098 <span class="stringliteral">  {</span>
<a name="l00099"></a>00099 <span class="stringliteral">    if (delete_vt) delete[] vt;</span>
<a name="l00100"></a>00100 <span class="stringliteral">    if (delete_po) delete[] po;</span>
<a name="l00101"></a>00101 <span class="stringliteral">    if (delete_po_indices) delete[] po_indices;</span>
<a name="l00102"></a>00102 <span class="stringliteral">    delete[] triangles;</span>
<a name="l00103"></a>00103 <span class="stringliteral">  }</span>
<a name="l00104"></a>00104 <span class="stringliteral"></span>
<a name="l00111"></a><a class="code" href="classcsPolygonMesh.html#7e0f298b9072c9817548c73fef14d449">00111</a> <span class="stringliteral">  void SetVertices (csVector3* vt, int vt_count, bool delete_vt)</span>
<a name="l00112"></a>00112 <span class="stringliteral">  {</span>
<a name="l00113"></a>00113 <span class="stringliteral">    csPolygonMesh::vt = vt;</span>
<a name="l00114"></a>00114 <span class="stringliteral">    csPolygonMesh::vt_count = vt_count;</span>
<a name="l00115"></a>00115 <span class="stringliteral">    csPolygonMesh::delete_vt = delete_vt;</span>
<a name="l00116"></a>00116 <span class="stringliteral">    ShapeChanged ();</span>
<a name="l00117"></a>00117 <span class="stringliteral">  }</span>
<a name="l00118"></a>00118 <span class="stringliteral"></span>
<a name="l00125"></a><a class="code" href="classcsPolygonMesh.html#f1fb03ccc2f48f9fe46527fe9570538d">00125</a> <span class="stringliteral">  void SetPolygons (csMeshedPolygon* po, int po_count, bool delete_po)</span>
<a name="l00126"></a>00126 <span class="stringliteral">  {</span>
<a name="l00127"></a>00127 <span class="stringliteral">    csPolygonMesh::po = po;</span>
<a name="l00128"></a>00128 <span class="stringliteral">    csPolygonMesh::po_count = po_count;</span>
<a name="l00129"></a>00129 <span class="stringliteral">    csPolygonMesh::delete_po = delete_po;</span>
<a name="l00130"></a>00130 <span class="stringliteral">    ShapeChanged ();</span>
<a name="l00131"></a>00131 <span class="stringliteral">  }</span>
<a name="l00132"></a>00132 <span class="stringliteral"></span>
<a name="l00136"></a><a class="code" href="classcsPolygonMesh.html#7dd77f46bd02c053d946acd26a3cbfed">00136</a> <span class="stringliteral">  void SetPolygonIndices (int* po_indices, bool delete_po_indices)</span>
<a name="l00137"></a>00137 <span class="stringliteral">  {</span>
<a name="l00138"></a>00138 <span class="stringliteral">    csPolygonMesh::po_indices = po_indices;</span>
<a name="l00139"></a>00139 <span class="stringliteral">    csPolygonMesh::delete_po_indices = delete_po_indices;</span>
<a name="l00140"></a>00140 <span class="stringliteral">    ShapeChanged ();</span>
<a name="l00141"></a>00141 <span class="stringliteral">  }</span>
<a name="l00142"></a>00142 <span class="stringliteral"></span>
<a name="l00148"></a><a class="code" href="classcsPolygonMesh.html#f987bb067bcee5967f1a35cc08637024">00148</a> <span class="stringliteral">  void SetPolygonIndexCount (int po_index_count)</span>
<a name="l00149"></a>00149 <span class="stringliteral">  {</span>
<a name="l00150"></a>00150 <span class="stringliteral">    po_indices = new int[po_index_count];</span>
<a name="l00151"></a>00151 <span class="stringliteral">    delete_po_indices = true;</span>
<a name="l00152"></a>00152 <span class="stringliteral">    ShapeChanged ();</span>
<a name="l00153"></a>00153 <span class="stringliteral">  }</span>
<a name="l00154"></a>00154 <span class="stringliteral"></span>
<a name="l00156"></a><a class="code" href="classcsPolygonMesh.html#7c5d22cb500d9ec2740a4299f434d1f6">00156</a> <span class="stringliteral">  int* GetPolygonIndices ()</span>
<a name="l00157"></a>00157 <span class="stringliteral">  {</span>
<a name="l00158"></a>00158 <span class="stringliteral">    return po_indices;</span>
<a name="l00159"></a>00159 <span class="stringliteral">  }</span>
<a name="l00160"></a>00160 <span class="stringliteral"></span>
<a name="l00166"></a><a class="code" href="classcsPolygonMesh.html#43c29853eb6f39a1aeaf2643cad2c972">00166</a> <span class="stringliteral">  void SetVertexCount (int vt_count)</span>
<a name="l00167"></a>00167 <span class="stringliteral">  {</span>
<a name="l00168"></a>00168 <span class="stringliteral">    vt = new csVector3[vt_count];</span>
<a name="l00169"></a>00169 <span class="stringliteral">    csPolygonMesh::vt_count = vt_count;</span>
<a name="l00170"></a>00170 <span class="stringliteral">    delete_vt = true;</span>
<a name="l00171"></a>00171 <span class="stringliteral">    ShapeChanged ();</span>
<a name="l00172"></a>00172 <span class="stringliteral">  }</span>
<a name="l00173"></a>00173 <span class="stringliteral"></span>
<a name="l00179"></a><a class="code" href="classcsPolygonMesh.html#38b033ce87624eb552d758f2732b550f">00179</a> <span class="stringliteral">  void SetPolygonCount (int po_count)</span>
<a name="l00180"></a>00180 <span class="stringliteral">  {</span>
<a name="l00181"></a>00181 <span class="stringliteral">    po = new csMeshedPolygon[po_count];</span>
<a name="l00182"></a>00182 <span class="stringliteral">    csPolygonMesh::po_count = po_count;</span>
<a name="l00183"></a>00183 <span class="stringliteral">    delete_po = true;</span>
<a name="l00184"></a>00184 <span class="stringliteral">    ShapeChanged ();</span>
<a name="l00185"></a>00185 <span class="stringliteral">  }</span>
<a name="l00186"></a>00186 <span class="stringliteral"></span>
<a name="l00190"></a><a class="code" href="classcsPolygonMesh.html#6305e9e68a9e769207d1dfd0db1b97a1">00190</a> <span class="stringliteral">  void ShapeChanged ()</span>
<a name="l00191"></a>00191 <span class="stringliteral">  {</span>
<a name="l00192"></a>00192 <span class="stringliteral">    change_nr++;</span>
<a name="l00193"></a>00193 <span class="stringliteral">  }</span>
<a name="l00194"></a>00194 <span class="stringliteral"></span>
<a name="l00195"></a><a class="code" href="classcsPolygonMesh.html#0894b7678120a09f00f7099379d15b00">00195</a> <span class="stringliteral">  virtual int GetVertexCount () { return vt_count; }</span>
<a name="l00196"></a><a class="code" href="classcsPolygonMesh.html#99b286223c069141bcc3848869302017">00196</a> <span class="stringliteral">  virtual csVector3* GetVertices () { return vt; }</span>
<a name="l00197"></a><a class="code" href="classcsPolygonMesh.html#e3650525813e3ec5af133066b0208835">00197</a> <span class="stringliteral">  virtual int GetPolygonCount () { return po_count; }</span>
<a name="l00198"></a><a class="code" href="classcsPolygonMesh.html#4a5295c0d0184088a987f4c8dcf06cc0">00198</a> <span class="stringliteral">  virtual csMeshedPolygon* GetPolygons () { return po; }</span>
<a name="l00199"></a><a class="code" href="classcsPolygonMesh.html#2aab442821fa410ad72a8ee5aebbab3c">00199</a> <span class="stringliteral">  virtual int GetTriangleCount ()</span>
<a name="l00200"></a>00200 <span class="stringliteral">  {</span>
<a name="l00201"></a>00201 <span class="stringliteral">    Triangulate ();</span>
<a name="l00202"></a>00202 <span class="stringliteral">    return triangle_count;</span>
<a name="l00203"></a>00203 <span class="stringliteral">  }</span>
<a name="l00204"></a><a class="code" href="classcsPolygonMesh.html#892b5ca50be45f4615ff6d37afefc790">00204</a> <span class="stringliteral">  virtual csTriangle* GetTriangles ()</span>
<a name="l00205"></a>00205 <span class="stringliteral">  {</span>
<a name="l00206"></a>00206 <span class="stringliteral">    Triangulate ();</span>
<a name="l00207"></a>00207 <span class="stringliteral">    return triangles;</span>
<a name="l00208"></a>00208 <span class="stringliteral">  }</span>
<a name="l00209"></a><a class="code" href="classcsPolygonMesh.html#362fba636662670eac393a9a0a14e1db">00209</a> <span class="stringliteral">  virtual void Lock () { }</span>
<a name="l00210"></a><a class="code" href="classcsPolygonMesh.html#7f23e10a9b65f453b766fda9a2e9cffd">00210</a> <span class="stringliteral">  virtual void Unlock () { }</span>
<a name="l00211"></a><a class="code" href="classcsPolygonMesh.html#ee6c633b243c117b27981bb05426873a">00211</a> <span class="stringliteral">  virtual csFlags&amp; GetFlags () { return flags; }</span>
<a name="l00212"></a><a class="code" href="classcsPolygonMesh.html#da143e03b40eb0ee1d8485f1b1b56421">00212</a> <span class="stringliteral">  virtual uint32 GetChangeNumber () const { return change_nr; }</span>
<a name="l00213"></a>00213 <span class="stringliteral">};</span>
<a name="l00214"></a>00214 <span class="stringliteral"></span>
<a name="l00219"></a><a class="code" href="classcsPolygonMeshBox.html">00219</a> <span class="stringliteral">class CS_DEPRECATED_TYPE_MSG("</span><a class="code" href="classcsPolygonMeshBox.html" title="A convenience polygon mesh implementation that represents a cube.">csPolygonMeshBox</a> is deprecated; use <a class="code" href="classcsTriangleMeshBox.html" title="A convenience triangle mesh implementation that represents a cube.">csTriangleMeshBox</a> instead<span class="stringliteral">") </span>
<a name="l00220"></a>00220 <span class="stringliteral">  CS_CRYSTALSPACE_EXPORT csPolygonMeshBox :</span>
<a name="l00221"></a>00221 <span class="stringliteral">  public virtual scfImplementation1&lt;csPolygonMeshBox,iPolygonMesh&gt;</span>
<a name="l00222"></a>00222 <span class="stringliteral">{</span>
<a name="l00223"></a>00223 <span class="stringliteral">private:</span>
<a name="l00224"></a>00224 <span class="stringliteral">  csVector3 vertices[8];</span>
<a name="l00225"></a>00225 <span class="stringliteral">  csMeshedPolygon polygons[6];</span>
<a name="l00226"></a>00226 <span class="stringliteral">  csTriangle* triangles;</span>
<a name="l00227"></a>00227 <span class="stringliteral">  int vertex_indices[4*6];</span>
<a name="l00228"></a>00228 <span class="stringliteral">  uint32 change_nr;</span>
<a name="l00229"></a>00229 <span class="stringliteral">  csFlags flags;</span>
<a name="l00230"></a>00230 <span class="stringliteral"></span>
<a name="l00231"></a>00231 <span class="stringliteral">public:</span>
<a name="l00235"></a><a class="code" href="classcsPolygonMeshBox.html#5e239f42242704ad1c2939f3356d2dff">00235</a> <span class="stringliteral">  csPolygonMeshBox (const csBox3&amp; box) : scfImplementationType(this)</span>
<a name="l00236"></a>00236 <span class="stringliteral">  {</span>
<a name="l00237"></a>00237 <span class="stringliteral">    change_nr = 0;</span>
<a name="l00238"></a>00238 <span class="stringliteral">    int i;</span>
<a name="l00239"></a>00239 <span class="stringliteral">    for (i = 0 ; i &lt; 6 ; i++)</span>
<a name="l00240"></a>00240 <span class="stringliteral">    {</span>
<a name="l00241"></a>00241 <span class="stringliteral">      polygons[i].num_vertices = 4;</span>
<a name="l00242"></a>00242 <span class="stringliteral">      polygons[i].vertices = &amp;vertex_indices[i*4];</span>
<a name="l00243"></a>00243 <span class="stringliteral">    }</span>
<a name="l00244"></a>00244 <span class="stringliteral">    vertex_indices[0*4+0] = 4;</span>
<a name="l00245"></a>00245 <span class="stringliteral">    vertex_indices[0*4+1] = 5;</span>
<a name="l00246"></a>00246 <span class="stringliteral">    vertex_indices[0*4+2] = 1;</span>
<a name="l00247"></a>00247 <span class="stringliteral">    vertex_indices[0*4+3] = 0;</span>
<a name="l00248"></a>00248 <span class="stringliteral">    vertex_indices[1*4+0] = 5;</span>
<a name="l00249"></a>00249 <span class="stringliteral">    vertex_indices[1*4+1] = 7;</span>
<a name="l00250"></a>00250 <span class="stringliteral">    vertex_indices[1*4+2] = 3;</span>
<a name="l00251"></a>00251 <span class="stringliteral">    vertex_indices[1*4+3] = 1;</span>
<a name="l00252"></a>00252 <span class="stringliteral">    vertex_indices[2*4+0] = 7;</span>
<a name="l00253"></a>00253 <span class="stringliteral">    vertex_indices[2*4+1] = 6;</span>
<a name="l00254"></a>00254 <span class="stringliteral">    vertex_indices[2*4+2] = 2;</span>
<a name="l00255"></a>00255 <span class="stringliteral">    vertex_indices[2*4+3] = 3;</span>
<a name="l00256"></a>00256 <span class="stringliteral">    vertex_indices[3*4+0] = 6;</span>
<a name="l00257"></a>00257 <span class="stringliteral">    vertex_indices[3*4+1] = 4;</span>
<a name="l00258"></a>00258 <span class="stringliteral">    vertex_indices[3*4+2] = 0;</span>
<a name="l00259"></a>00259 <span class="stringliteral">    vertex_indices[3*4+3] = 2;</span>
<a name="l00260"></a>00260 <span class="stringliteral">    vertex_indices[4*4+0] = 6;</span>
<a name="l00261"></a>00261 <span class="stringliteral">    vertex_indices[4*4+1] = 7;</span>
<a name="l00262"></a>00262 <span class="stringliteral">    vertex_indices[4*4+2] = 5;</span>
<a name="l00263"></a>00263 <span class="stringliteral">    vertex_indices[4*4+3] = 4;</span>
<a name="l00264"></a>00264 <span class="stringliteral">    vertex_indices[5*4+0] = 0;</span>
<a name="l00265"></a>00265 <span class="stringliteral">    vertex_indices[5*4+1] = 1;</span>
<a name="l00266"></a>00266 <span class="stringliteral">    vertex_indices[5*4+2] = 3;</span>
<a name="l00267"></a>00267 <span class="stringliteral">    vertex_indices[5*4+3] = 2;</span>
<a name="l00268"></a>00268 <span class="stringliteral">    SetBox (box);</span>
<a name="l00269"></a>00269 <span class="stringliteral"></span>
<a name="l00270"></a>00270 <span class="stringliteral">    flags.SetAll (CS_POLYMESH_CLOSED | CS_POLYMESH_CONVEX</span>
<a name="l00271"></a>00271 <span class="stringliteral">        | CS_POLYMESH_TRIANGLEMESH);</span>
<a name="l00272"></a>00272 <span class="stringliteral">    triangles = 0;</span>
<a name="l00273"></a>00273 <span class="stringliteral">  }</span>
<a name="l00274"></a>00274 <span class="stringliteral"></span>
<a name="l00275"></a><a class="code" href="classcsPolygonMeshBox.html#3ffb38137de68674c457ca8c48cb8554">00275</a> <span class="stringliteral">  virtual ~csPolygonMeshBox ()</span>
<a name="l00276"></a>00276 <span class="stringliteral">  {</span>
<a name="l00277"></a>00277 <span class="stringliteral">    delete[] triangles;</span>
<a name="l00278"></a>00278 <span class="stringliteral">  }</span>
<a name="l00279"></a>00279 <span class="stringliteral"></span>
<a name="l00283"></a><a class="code" href="classcsPolygonMeshBox.html#f4a1635d1bb3803700346a84c9444770">00283</a> <span class="stringliteral">  void SetBox (const csBox3&amp; box)</span>
<a name="l00284"></a>00284 <span class="stringliteral">  {</span>
<a name="l00285"></a>00285 <span class="stringliteral">    change_nr++;</span>
<a name="l00286"></a>00286 <span class="stringliteral">    vertices[0] = box.GetCorner (0);</span>
<a name="l00287"></a>00287 <span class="stringliteral">    vertices[1] = box.GetCorner (1);</span>
<a name="l00288"></a>00288 <span class="stringliteral">    vertices[2] = box.GetCorner (2);</span>
<a name="l00289"></a>00289 <span class="stringliteral">    vertices[3] = box.GetCorner (3);</span>
<a name="l00290"></a>00290 <span class="stringliteral">    vertices[4] = box.GetCorner (4);</span>
<a name="l00291"></a>00291 <span class="stringliteral">    vertices[5] = box.GetCorner (5);</span>
<a name="l00292"></a>00292 <span class="stringliteral">    vertices[6] = box.GetCorner (6);</span>
<a name="l00293"></a>00293 <span class="stringliteral">    vertices[7] = box.GetCorner (7);</span>
<a name="l00294"></a>00294 <span class="stringliteral">  }</span>
<a name="l00295"></a>00295 <span class="stringliteral"></span>
<a name="l00296"></a><a class="code" href="classcsPolygonMeshBox.html#a0692b6d35eb91322dcfbcd326d3816c">00296</a> <span class="stringliteral">  virtual int GetVertexCount () { return 8; }</span>
<a name="l00297"></a><a class="code" href="classcsPolygonMeshBox.html#5f34a8140d05a9d586e1be29f19eb3d2">00297</a> <span class="stringliteral">  virtual csVector3* GetVertices () { return vertices; }</span>
<a name="l00298"></a><a class="code" href="classcsPolygonMeshBox.html#272b6076d93fbb08dc94197265394e65">00298</a> <span class="stringliteral">  virtual int GetPolygonCount () { return 6; }</span>
<a name="l00299"></a><a class="code" href="classcsPolygonMeshBox.html#20a74c6a2533d0bad21679ef42a5bb6d">00299</a> <span class="stringliteral">  virtual csMeshedPolygon* GetPolygons () { return polygons; }</span>
<a name="l00300"></a><a class="code" href="classcsPolygonMeshBox.html#34c27ad4a0e3c4b7a2be914a0d00dc6d">00300</a> <span class="stringliteral">  virtual int GetTriangleCount () { return 12; }</span>
<a name="l00301"></a>00301 <span class="stringliteral">  virtual csTriangle* GetTriangles ();</span>
<a name="l00302"></a><a class="code" href="classcsPolygonMeshBox.html#62f51c8a742f3b65c9316e55d0e73d61">00302</a> <span class="stringliteral">  virtual void Lock () { }</span>
<a name="l00303"></a><a class="code" href="classcsPolygonMeshBox.html#bde4f4372fe9c662a6f2b5f0628c2dfd">00303</a> <span class="stringliteral">  virtual void Unlock () { }</span>
<a name="l00304"></a><a class="code" href="classcsPolygonMeshBox.html#3f000dfbf6d03e7bd8a076e77d88c644">00304</a> <span class="stringliteral">  virtual csFlags&amp; GetFlags () { return flags; }</span>
<a name="l00305"></a><a class="code" href="classcsPolygonMeshBox.html#8beaf74ddb7c9858622eab82bb251bf3">00305</a> <span class="stringliteral">  virtual uint32 GetChangeNumber () const { return change_nr; }</span>
<a name="l00306"></a>00306 <span class="stringliteral">};</span>
<a name="l00307"></a>00307 <span class="stringliteral"></span>
<a name="l00308"></a>00308 <span class="stringliteral"></span>
<a name="l00309"></a>00309 <span class="stringliteral"></span>
<a name="l00312"></a>00312 <span class="stringliteral">#include "</span>csutil/win32/msvc_deprecated_warn_on.h<span class="stringliteral">"</span>
<a name="l00313"></a>00313 <span class="stringliteral"></span>
<a name="l00314"></a>00314 <span class="stringliteral">#endif // __CS_CSGEOM_POLYMESH_H__</span>
<a name="l00315"></a>00315 <span class="stringliteral"></span>
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