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<h1>csgeom/trimesh.h</h1><a href="csgeom_2trimesh_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/*</span>
<a name="l00002"></a>00002 <span class="comment">    Copyright (C) 2002 by Jorrit Tyberghein</span>
<a name="l00003"></a>00003 <span class="comment"></span>
<a name="l00004"></a>00004 <span class="comment">    This library is free software; you can redistribute it and/or</span>
<a name="l00005"></a>00005 <span class="comment">    modify it under the terms of the GNU Library General Public</span>
<a name="l00006"></a>00006 <span class="comment">    License as published by the Free Software Foundation; either</span>
<a name="l00007"></a>00007 <span class="comment">    version 2 of the License, or (at your option) any later version.</span>
<a name="l00008"></a>00008 <span class="comment"></span>
<a name="l00009"></a>00009 <span class="comment">    This library is distributed in the hope that it will be useful,</span>
<a name="l00010"></a>00010 <span class="comment">    but WITHOUT ANY WARRANTY; without even the implied warranty of</span>
<a name="l00011"></a>00011 <span class="comment">    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU</span>
<a name="l00012"></a>00012 <span class="comment">    Library General Public License for more details.</span>
<a name="l00013"></a>00013 <span class="comment"></span>
<a name="l00014"></a>00014 <span class="comment">    You should have received a copy of the GNU Library General Public</span>
<a name="l00015"></a>00015 <span class="comment">    License along with this library; if not, write to the Free</span>
<a name="l00016"></a>00016 <span class="comment">    Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.</span>
<a name="l00017"></a>00017 <span class="comment">*/</span>
<a name="l00018"></a>00018 
<a name="l00019"></a>00019 <span class="preprocessor">#ifndef __CS_TRIMESH_H__</span>
<a name="l00020"></a>00020 <span class="preprocessor"></span><span class="preprocessor">#define __CS_TRIMESH_H__</span>
<a name="l00021"></a>00021 <span class="preprocessor"></span>
<a name="l00022"></a>00022 <span class="preprocessor">#include "csextern.h"</span>
<a name="l00023"></a>00023 <span class="preprocessor">#include "<a class="code" href="scf__implementation_8h.html" title="Crystal Space Shared Class Facility (SCF) - implementation creation support.">csutil/scf_implementation.h</a>"</span>
<a name="l00024"></a>00024 
<a name="l00025"></a>00025 <span class="preprocessor">#include "<a class="code" href="tri_8h.html" title="Triangle.">csgeom/tri.h</a>"</span>
<a name="l00026"></a>00026 <span class="preprocessor">#include "<a class="code" href="vector3_8h.html" title="3D vector.">csgeom/vector3.h</a>"</span>
<a name="l00027"></a>00027 <span class="preprocessor">#include "<a class="code" href="box_8h.html" title="Bounding boxes for 2D and 3D space.">csgeom/box.h</a>"</span>
<a name="l00028"></a>00028 <span class="preprocessor">#include "<a class="code" href="igeom_2trimesh_8h.html" title="Triangle mesh interface.">igeom/trimesh.h</a>"</span>
<a name="l00029"></a>00029 
<a name="l00030"></a>00030 <span class="preprocessor">#include "<a class="code" href="csutil_2array_8h.html" title="Generic Array Template.">csutil/array.h</a>"</span>
<a name="l00031"></a>00031 <span class="preprocessor">#include "<a class="code" href="flags_8h.html" title="Set of flags.">csutil/flags.h</a>"</span>
<a name="l00032"></a>00032 <span class="preprocessor">#include "<a class="code" href="dirtyaccessarray_8h.html" title="Templated array class, allowing direct access to the internally stored array.">csutil/dirtyaccessarray.h</a>"</span>
<a name="l00033"></a>00033 
<a name="l00045"></a><a class="code" href="classcsTriangleMesh.html">00045</a> <span class="keyword">class </span>CS_CRYSTALSPACE_EXPORT <a class="code" href="classcsTriangleMesh.html" title="A mesh of triangles.">csTriangleMesh</a> :
<a name="l00046"></a>00046   <span class="keyword">public</span> <a class="code" href="classscfImplementation1.html">scfImplementation1</a>&lt;csTriangleMesh, iTriangleMesh&gt;
<a name="l00047"></a>00047 {
<a name="l00048"></a>00048 <span class="keyword">protected</span>:
<a name="l00050"></a><a class="code" href="classcsTriangleMesh.html#20616ba898605904cf4f651b58c59d47">00050</a>   <a class="code" href="classcsDirtyAccessArray.html" title="A templated array class.">csDirtyAccessArray&lt;csTriangle&gt;</a> triangles;
<a name="l00051"></a>00051   <span class="comment">// The vertices.</span>
<a name="l00052"></a><a class="code" href="classcsTriangleMesh.html#0f963f8dcc7e1bc97b7d63a69ebeb46b">00052</a>   <a class="code" href="classcsDirtyAccessArray.html" title="A templated array class.">csDirtyAccessArray&lt;csVector3&gt;</a> vertices;
<a name="l00053"></a>00053 
<a name="l00054"></a><a class="code" href="classcsTriangleMesh.html#979a2c7c16791e0313c9e35eed4c8617">00054</a>   <a class="code" href="group__util.html#g1134b580f8da4de94ca6b1de4d37975e" title="unsigned 32-bit integer (0..4 294 967 295)">uint32</a> change_nr;
<a name="l00055"></a><a class="code" href="classcsTriangleMesh.html#8fc9d4165ecb717d6b4d035f99fdb804">00055</a>   <a class="code" href="classcsFlags.html" title="Set of flags which can be accessed through masks.">csFlags</a> flags;
<a name="l00056"></a>00056 
<a name="l00057"></a>00057 <span class="keyword">public</span>:
<a name="l00059"></a><a class="code" href="classcsTriangleMesh.html#4ffa34f2ecd69b61c244083d4e384168">00059</a>   <a class="code" href="classcsTriangleMesh.html" title="A mesh of triangles.">csTriangleMesh</a> () : <a class="code" href="classscfImplementation1.html">scfImplementationType</a> (this), change_nr (0) { }
<a name="l00061"></a>00061   <a class="code" href="classcsTriangleMesh.html" title="A mesh of triangles.">csTriangleMesh</a> (<span class="keyword">const</span> <a class="code" href="classcsTriangleMesh.html" title="A mesh of triangles.">csTriangleMesh</a>&amp; mesh);
<a name="l00063"></a>00063   <span class="keyword">virtual</span> ~<a class="code" href="classcsTriangleMesh.html" title="A mesh of triangles.">csTriangleMesh</a> ();
<a name="l00064"></a>00064 
<a name="l00066"></a>00066   <span class="keywordtype">void</span> AddVertex (<span class="keyword">const</span> <a class="code" href="classcsVector3.html" title="A 3D vector.">csVector3</a>&amp; v);
<a name="l00068"></a><a class="code" href="classcsTriangleMesh.html#df2728d735c06324ac1cf84a4b17cfd1">00068</a>   <span class="keyword">virtual</span> <span class="keywordtype">size_t</span> GetVertexCount () { <span class="keywordflow">return</span> vertices.GetSize (); }
<a name="l00070"></a><a class="code" href="classcsTriangleMesh.html#b28750b8846a606e20aec88094895e82">00070</a>   <span class="keywordtype">size_t</span> GetVertexCount ()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> vertices.GetSize (); }
<a name="l00072"></a><a class="code" href="classcsTriangleMesh.html#e9175d90bef11428eef07081885c8e69">00072</a>   <span class="keyword">virtual</span> <a class="code" href="classcsVector3.html" title="A 3D vector.">csVector3</a>* GetVertices () { <span class="keywordflow">return</span> vertices.GetArray (); }
<a name="l00074"></a><a class="code" href="classcsTriangleMesh.html#d3d20f6632382af45e1be8f37d723685">00074</a>   <span class="keyword">const</span> <a class="code" href="classcsVector3.html" title="A 3D vector.">csVector3</a>* GetVertices ()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> vertices.GetArray (); }
<a name="l00075"></a>00075 
<a name="l00077"></a>00077   <span class="keywordtype">void</span> AddTriangle (<span class="keywordtype">int</span> a, <span class="keywordtype">int</span> b, <span class="keywordtype">int</span> c);
<a name="l00079"></a><a class="code" href="classcsTriangleMesh.html#a12969f085d843788f0fc1d27d8311a4">00079</a>   <span class="keyword">virtual</span> <a class="code" href="structcsTriangle.html" title="A triangle.">csTriangle</a>* GetTriangles () { <span class="keywordflow">return</span> triangles.GetArray (); }
<a name="l00081"></a><a class="code" href="classcsTriangleMesh.html#c122ebe9c41fa3977cb5b8b30fa6e61c">00081</a>   <span class="keyword">const</span> <a class="code" href="structcsTriangle.html" title="A triangle.">csTriangle</a>* GetTriangles ()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> triangles.GetArray (); }
<a name="l00083"></a><a class="code" href="classcsTriangleMesh.html#42ff184bb4f1fc31774263f94fc92711">00083</a>   <a class="code" href="structcsTriangle.html" title="A triangle.">csTriangle</a>&amp; GetTriangle (<span class="keywordtype">int</span> i) { <span class="keywordflow">return</span> triangles[i]; }
<a name="l00085"></a><a class="code" href="classcsTriangleMesh.html#db18845f6a0055a60d1b479792a11387">00085</a>   <span class="keywordtype">size_t</span> GetTriangleCount ()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> triangles.GetSize (); }
<a name="l00087"></a><a class="code" href="classcsTriangleMesh.html#73f76b647a18a80776dd77a17d49adcb">00087</a>   <span class="keyword">virtual</span> <span class="keywordtype">size_t</span> GetTriangleCount () { <span class="keywordflow">return</span> triangles.GetSize (); }
<a name="l00088"></a>00088 
<a name="l00090"></a>00090   <span class="keywordtype">void</span> Clear ();
<a name="l00092"></a>00092   <span class="keywordtype">void</span> SetSize (<span class="keywordtype">int</span> count);
<a name="l00094"></a>00094   <span class="keywordtype">void</span> SetTriangles (<a class="code" href="structcsTriangle.html" title="A triangle.">csTriangle</a> <span class="keyword">const</span>* trigs, <span class="keywordtype">int</span> count);
<a name="l00095"></a>00095 
<a name="l00096"></a><a class="code" href="classcsTriangleMesh.html#a166091d21245beba50ebb6df7f6a1b5">00096</a>   <span class="keyword">virtual</span> <span class="keywordtype">void</span> Lock () { }
<a name="l00097"></a><a class="code" href="classcsTriangleMesh.html#957f5b45da8955aadc355230eff13bb3">00097</a>   <span class="keyword">virtual</span> <span class="keywordtype">void</span> Unlock () { }
<a name="l00098"></a><a class="code" href="classcsTriangleMesh.html#e32e852eedc1ed87a044a4c1f2c60a20">00098</a>   <span class="keyword">virtual</span> <a class="code" href="classcsFlags.html" title="Set of flags which can be accessed through masks.">csFlags</a>&amp; GetFlags () { <span class="keywordflow">return</span> flags; }
<a name="l00099"></a><a class="code" href="classcsTriangleMesh.html#6e6a57cc6ee1fe820913db5ff49a95e2">00099</a>   <span class="keyword">virtual</span> <a class="code" href="group__util.html#g1134b580f8da4de94ca6b1de4d37975e" title="unsigned 32-bit integer (0..4 294 967 295)">uint32</a> GetChangeNumber ()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> change_nr; }
<a name="l00100"></a>00100 };
<a name="l00101"></a>00101 
<a name="l00107"></a><a class="code" href="classcsTriangleVertex.html">00107</a> <span class="keyword">class </span>CS_CRYSTALSPACE_EXPORT <a class="code" href="classcsTriangleVertex.html" title="The representation of a vertex in a triangle mesh.">csTriangleVertex</a>
<a name="l00108"></a>00108 {
<a name="l00109"></a>00109 <span class="keyword">public</span>:
<a name="l00111"></a><a class="code" href="classcsTriangleVertex.html#d948769197780a8643172e9756838243">00111</a>   <a class="code" href="classcsVector3.html" title="A 3D vector.">csVector3</a> pos;
<a name="l00113"></a><a class="code" href="classcsTriangleVertex.html#018d7acdb3669f06d7754622ad81a64a">00113</a>   <span class="keywordtype">int</span> idx;
<a name="l00114"></a>00114 
<a name="l00116"></a><a class="code" href="classcsTriangleVertex.html#c855063efbad14f9551dc8d681c9b7f6">00116</a>   <a class="code" href="classcsArray.html" title="A templated array class.">csArray&lt;size_t&gt;</a> con_triangles;
<a name="l00117"></a>00117 
<a name="l00119"></a><a class="code" href="classcsTriangleVertex.html#3b1dd04a811ab8ee046973725593e9ae">00119</a>   <a class="code" href="classcsArray.html" title="A templated array class.">csArray&lt;int&gt;</a> con_vertices;
<a name="l00120"></a>00120 
<a name="l00122"></a><a class="code" href="classcsTriangleVertex.html#c799066635e9f29b11c7a2e4f3311a27">00122</a>   <a class="code" href="classcsTriangleVertex.html" title="The representation of a vertex in a triangle mesh.">csTriangleVertex</a> () { }
<a name="l00124"></a><a class="code" href="classcsTriangleVertex.html#2cf7554a5ea01fe8e2ebe52b5c1559b9">00124</a>   ~<a class="code" href="classcsTriangleVertex.html" title="The representation of a vertex in a triangle mesh.">csTriangleVertex</a> () { }
<a name="l00126"></a>00126   <span class="keywordtype">void</span> AddTriangle (<span class="keywordtype">size_t</span> idx);
<a name="l00128"></a>00128   <span class="keywordtype">void</span> AddVertex (<span class="keywordtype">int</span> idx);
<a name="l00129"></a>00129 };
<a name="l00130"></a>00130 
<a name="l00135"></a><a class="code" href="classcsTriangleVertices.html">00135</a> <span class="keyword">class </span>CS_CRYSTALSPACE_EXPORT <a class="code" href="classcsTriangleVertices.html" title="A class which holds vertices and connectivity information for a triangle mesh.">csTriangleVertices</a>
<a name="l00136"></a>00136 {
<a name="l00137"></a>00137 <span class="keyword">protected</span>:
<a name="l00138"></a><a class="code" href="classcsTriangleVertices.html#7c8c28e6d36fcb5932bd88fce0c00438">00138</a>   <a class="code" href="classcsTriangleVertex.html" title="The representation of a vertex in a triangle mesh.">csTriangleVertex</a>* vertices;
<a name="l00139"></a><a class="code" href="classcsTriangleVertices.html#d38d75d4c190486f4e3385bae355110b">00139</a>   <span class="keywordtype">int</span> num_vertices;
<a name="l00140"></a>00140 
<a name="l00141"></a>00141 <span class="keyword">public</span>:
<a name="l00143"></a>00143   <a class="code" href="classcsTriangleVertices.html" title="A class which holds vertices and connectivity information for a triangle mesh.">csTriangleVertices</a> (<a class="code" href="classcsTriangleMesh.html" title="A mesh of triangles.">csTriangleMesh</a>* mesh, <a class="code" href="classcsVector3.html" title="A 3D vector.">csVector3</a>* verts, <span class="keywordtype">int</span> num_verts);
<a name="l00145"></a>00145   ~<a class="code" href="classcsTriangleVertices.html" title="A class which holds vertices and connectivity information for a triangle mesh.">csTriangleVertices</a> ();
<a name="l00150"></a>00150   <span class="keywordtype">void</span> UpdateVertices (<a class="code" href="classcsVector3.html" title="A 3D vector.">csVector3</a>* verts);
<a name="l00151"></a>00151 
<a name="l00153"></a><a class="code" href="classcsTriangleVertices.html#28a0491d19ea75c673de8e45dc8872fb">00153</a>   <span class="keywordtype">int</span> GetVertexCount ()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> num_vertices; }
<a name="l00155"></a><a class="code" href="classcsTriangleVertices.html#02d18c85a35022e57f2d691f71e2d488">00155</a>   <a class="code" href="classcsTriangleVertex.html" title="The representation of a vertex in a triangle mesh.">csTriangleVertex</a>&amp; GetVertex (<span class="keywordtype">int</span> idx) { <span class="keywordflow">return</span> vertices[idx]; }
<a name="l00156"></a>00156 };
<a name="l00157"></a>00157 
<a name="l00161"></a><a class="code" href="classcsTriangleMeshBox.html">00161</a> <span class="keyword">class </span>CS_CRYSTALSPACE_EXPORT <a class="code" href="classcsTriangleMeshBox.html" title="A convenience triangle mesh implementation that represents a cube.">csTriangleMeshBox</a> :
<a name="l00162"></a>00162   <span class="keyword">public</span> <span class="keyword">virtual</span> <a class="code" href="classscfImplementation1.html">scfImplementation1</a>&lt;csTriangleMeshBox,iTriangleMesh&gt;
<a name="l00163"></a>00163 {
<a name="l00164"></a>00164 <span class="keyword">private</span>:
<a name="l00165"></a>00165   <a class="code" href="classcsVector3.html" title="A 3D vector.">csVector3</a> vertices[8];
<a name="l00166"></a>00166   <a class="code" href="structcsTriangle.html" title="A triangle.">csTriangle</a> triangles[12];
<a name="l00167"></a>00167   <a class="code" href="group__util.html#g1134b580f8da4de94ca6b1de4d37975e" title="unsigned 32-bit integer (0..4 294 967 295)">uint32</a> change_nr;
<a name="l00168"></a>00168   <a class="code" href="classcsFlags.html" title="Set of flags which can be accessed through masks.">csFlags</a> flags;
<a name="l00169"></a>00169 
<a name="l00170"></a>00170 <span class="keyword">public</span>:
<a name="l00174"></a><a class="code" href="classcsTriangleMeshBox.html#4e1104b3aae6f7cc70385d0c42d5e816">00174</a>   <a class="code" href="classcsTriangleMeshBox.html" title="A convenience triangle mesh implementation that represents a cube.">csTriangleMeshBox</a> (<span class="keyword">const</span> <a class="code" href="classcsBox3.html" title="A bounding box in 3D space.">csBox3</a>&amp; box) : <a class="code" href="classscfImplementation1.html">scfImplementationType</a>(this)
<a name="l00175"></a>00175   {
<a name="l00176"></a>00176     change_nr = 0;
<a name="l00177"></a>00177     triangles[0].Set (4, 5, 1);
<a name="l00178"></a>00178     triangles[1].Set (4, 1, 0);
<a name="l00179"></a>00179     triangles[2].Set (5, 7, 3);
<a name="l00180"></a>00180     triangles[3].Set (5, 3, 1);
<a name="l00181"></a>00181     triangles[4].Set (7, 6, 2);
<a name="l00182"></a>00182     triangles[5].Set (7, 2, 3);
<a name="l00183"></a>00183     triangles[6].Set (6, 4, 0);
<a name="l00184"></a>00184     triangles[7].Set (6, 0, 2);
<a name="l00185"></a>00185     triangles[8].Set (6, 7, 5);
<a name="l00186"></a>00186     triangles[9].Set (6, 5, 4);
<a name="l00187"></a>00187     triangles[10].Set (0, 1, 3);
<a name="l00188"></a>00188     triangles[11].Set (0, 3, 2);
<a name="l00189"></a>00189     SetBox (box);
<a name="l00190"></a>00190 
<a name="l00191"></a>00191     flags.SetAll (<a class="code" href="group__geom__utils.html#gg68c01102755fc7d1c810bb0b0635fa90e79eee97416d39f451607fc2c94b01dc" title="The object is closed, if set.">CS_TRIMESH_CLOSED</a> | <a class="code" href="group__geom__utils.html#gg68c01102755fc7d1c810bb0b0635fa90eb9ea0bd96761361e39a61c17d65a256" title="The object is convex, if set.">CS_TRIMESH_CONVEX</a>);
<a name="l00192"></a>00192   }
<a name="l00193"></a>00193 
<a name="l00194"></a><a class="code" href="classcsTriangleMeshBox.html#37fd6a73cbe711f177c2a492300bfe4c">00194</a>   <span class="keyword">virtual</span> ~<a class="code" href="classcsTriangleMeshBox.html" title="A convenience triangle mesh implementation that represents a cube.">csTriangleMeshBox</a> ()
<a name="l00195"></a>00195   {
<a name="l00196"></a>00196   }
<a name="l00197"></a>00197 
<a name="l00201"></a><a class="code" href="classcsTriangleMeshBox.html#8509d00cf19c504400b036a60e7322be">00201</a>   <span class="keywordtype">void</span> SetBox (<span class="keyword">const</span> <a class="code" href="classcsBox3.html" title="A bounding box in 3D space.">csBox3</a>&amp; box)
<a name="l00202"></a>00202   {
<a name="l00203"></a>00203     change_nr++;
<a name="l00204"></a>00204     vertices[0] = box.<a class="code" href="classcsBox3.html#414acf5fe1fee22d056e65fd0aa89fd8" title="Return every corner of this bounding box from 0 to 7.">GetCorner</a> (0);
<a name="l00205"></a>00205     vertices[1] = box.<a class="code" href="classcsBox3.html#414acf5fe1fee22d056e65fd0aa89fd8" title="Return every corner of this bounding box from 0 to 7.">GetCorner</a> (1);
<a name="l00206"></a>00206     vertices[2] = box.<a class="code" href="classcsBox3.html#414acf5fe1fee22d056e65fd0aa89fd8" title="Return every corner of this bounding box from 0 to 7.">GetCorner</a> (2);
<a name="l00207"></a>00207     vertices[3] = box.<a class="code" href="classcsBox3.html#414acf5fe1fee22d056e65fd0aa89fd8" title="Return every corner of this bounding box from 0 to 7.">GetCorner</a> (3);
<a name="l00208"></a>00208     vertices[4] = box.<a class="code" href="classcsBox3.html#414acf5fe1fee22d056e65fd0aa89fd8" title="Return every corner of this bounding box from 0 to 7.">GetCorner</a> (4);
<a name="l00209"></a>00209     vertices[5] = box.<a class="code" href="classcsBox3.html#414acf5fe1fee22d056e65fd0aa89fd8" title="Return every corner of this bounding box from 0 to 7.">GetCorner</a> (5);
<a name="l00210"></a>00210     vertices[6] = box.<a class="code" href="classcsBox3.html#414acf5fe1fee22d056e65fd0aa89fd8" title="Return every corner of this bounding box from 0 to 7.">GetCorner</a> (6);
<a name="l00211"></a>00211     vertices[7] = box.<a class="code" href="classcsBox3.html#414acf5fe1fee22d056e65fd0aa89fd8" title="Return every corner of this bounding box from 0 to 7.">GetCorner</a> (7);
<a name="l00212"></a>00212   }
<a name="l00213"></a>00213 
<a name="l00214"></a><a class="code" href="classcsTriangleMeshBox.html#7a6ad0433904e0660b07434a257008b2">00214</a>   <span class="keyword">virtual</span> <span class="keywordtype">size_t</span> GetVertexCount () { <span class="keywordflow">return</span> 8; }
<a name="l00215"></a><a class="code" href="classcsTriangleMeshBox.html#2dfda51f217994fa05561a6624ceb360">00215</a>   <span class="keyword">virtual</span> <a class="code" href="classcsVector3.html" title="A 3D vector.">csVector3</a>* GetVertices () { <span class="keywordflow">return</span> vertices; }
<a name="l00216"></a><a class="code" href="classcsTriangleMeshBox.html#6eeaa1cb49882a3b9bc52a5c110d9d50">00216</a>   <span class="keyword">virtual</span> <span class="keywordtype">size_t</span> GetTriangleCount () { <span class="keywordflow">return</span> 12; }
<a name="l00217"></a><a class="code" href="classcsTriangleMeshBox.html#59ccbd2d6d1e51fa75bb5d92566c5182">00217</a>   <span class="keyword">virtual</span> <a class="code" href="structcsTriangle.html" title="A triangle.">csTriangle</a>* GetTriangles () { <span class="keywordflow">return</span> triangles; }
<a name="l00218"></a><a class="code" href="classcsTriangleMeshBox.html#844fa4b35e57c70551f49e500af8b486">00218</a>   <span class="keyword">virtual</span> <span class="keywordtype">void</span> Lock () { }
<a name="l00219"></a><a class="code" href="classcsTriangleMeshBox.html#7611d2140aec24cac1e163621c7f9d45">00219</a>   <span class="keyword">virtual</span> <span class="keywordtype">void</span> Unlock () { }
<a name="l00220"></a><a class="code" href="classcsTriangleMeshBox.html#abb999713726f0a8af06833cbb652962">00220</a>   <span class="keyword">virtual</span> <a class="code" href="classcsFlags.html" title="Set of flags which can be accessed through masks.">csFlags</a>&amp; GetFlags () { <span class="keywordflow">return</span> flags; }
<a name="l00221"></a><a class="code" href="classcsTriangleMeshBox.html#2f3c28510134ee44a3286197501affd0">00221</a>   <span class="keyword">virtual</span> <a class="code" href="group__util.html#g1134b580f8da4de94ca6b1de4d37975e" title="unsigned 32-bit integer (0..4 294 967 295)">uint32</a> GetChangeNumber ()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> change_nr; }
<a name="l00222"></a>00222 };
<a name="l00223"></a>00223 
<a name="l00231"></a><a class="code" href="classcsTriangleMeshPointer.html">00231</a> <span class="keyword">class </span>CS_CRYSTALSPACE_EXPORT <a class="code" href="classcsTriangleMeshPointer.html" title="A convenience triangle mesh which takes vertex and triangle pointers from another...">csTriangleMeshPointer</a> :
<a name="l00232"></a>00232   <span class="keyword">public</span> <span class="keyword">virtual</span> <a class="code" href="classscfImplementation1.html">scfImplementation1</a>&lt;csTriangleMeshPointer,iTriangleMesh&gt;
<a name="l00233"></a>00233 {
<a name="l00234"></a>00234 <span class="keyword">private</span>:
<a name="l00235"></a>00235   <a class="code" href="classcsVector3.html" title="A 3D vector.">csVector3</a>* vertices;
<a name="l00236"></a>00236   <span class="keywordtype">size_t</span> num_vertices;
<a name="l00237"></a>00237   <a class="code" href="structcsTriangle.html" title="A triangle.">csTriangle</a>* triangles;
<a name="l00238"></a>00238   <span class="keywordtype">size_t</span> num_triangles;
<a name="l00239"></a>00239   <a class="code" href="group__util.html#g1134b580f8da4de94ca6b1de4d37975e" title="unsigned 32-bit integer (0..4 294 967 295)">uint32</a> change_nr;
<a name="l00240"></a>00240   <a class="code" href="classcsFlags.html" title="Set of flags which can be accessed through masks.">csFlags</a> flags;
<a name="l00241"></a>00241 
<a name="l00242"></a>00242 <span class="keyword">public</span>:
<a name="l00246"></a><a class="code" href="classcsTriangleMeshPointer.html#200c5ed1f5303b0343a3bf436ab185ee">00246</a>   <a class="code" href="classcsTriangleMeshPointer.html" title="A convenience triangle mesh which takes vertex and triangle pointers from another...">csTriangleMeshPointer</a> (<a class="code" href="classcsVector3.html" title="A 3D vector.">csVector3</a>* vertices, <span class="keywordtype">size_t</span> num_vertices,
<a name="l00247"></a>00247       <a class="code" href="structcsTriangle.html" title="A triangle.">csTriangle</a>* triangles, <span class="keywordtype">size_t</span> num_triangles)
<a name="l00248"></a>00248     : <a class="code" href="classscfImplementation1.html">scfImplementationType</a>(this)
<a name="l00249"></a>00249   {
<a name="l00250"></a>00250     change_nr = 0;
<a name="l00251"></a>00251     csTriangleMeshPointer::vertices = vertices;
<a name="l00252"></a>00252     csTriangleMeshPointer::num_vertices = num_vertices;
<a name="l00253"></a>00253     csTriangleMeshPointer::triangles = triangles;
<a name="l00254"></a>00254     csTriangleMeshPointer::num_triangles = num_triangles;
<a name="l00255"></a>00255   }
<a name="l00256"></a>00256 
<a name="l00257"></a><a class="code" href="classcsTriangleMeshPointer.html#2db866f8fdfa579d89d97bcf956559df">00257</a>   <span class="keyword">virtual</span> ~<a class="code" href="classcsTriangleMeshPointer.html" title="A convenience triangle mesh which takes vertex and triangle pointers from another...">csTriangleMeshPointer</a> ()
<a name="l00258"></a>00258   {
<a name="l00259"></a>00259   }
<a name="l00260"></a>00260 
<a name="l00261"></a><a class="code" href="classcsTriangleMeshPointer.html#341762f8f2dd5b2f48c28716eef78b99">00261</a>   <span class="keyword">virtual</span> <span class="keywordtype">size_t</span> GetVertexCount () { <span class="keywordflow">return</span> num_vertices; }
<a name="l00262"></a><a class="code" href="classcsTriangleMeshPointer.html#0d02af4de2c3b18984df35c3022fcd04">00262</a>   <span class="keyword">virtual</span> <a class="code" href="classcsVector3.html" title="A 3D vector.">csVector3</a>* GetVertices () { <span class="keywordflow">return</span> vertices; }
<a name="l00263"></a><a class="code" href="classcsTriangleMeshPointer.html#ec1416178b8474716bd3a8b3d5cced64">00263</a>   <span class="keyword">virtual</span> <span class="keywordtype">size_t</span> GetTriangleCount () { <span class="keywordflow">return</span> num_triangles; }
<a name="l00264"></a><a class="code" href="classcsTriangleMeshPointer.html#672095ba463df9bfb2835076eee30609">00264</a>   <span class="keyword">virtual</span> <a class="code" href="structcsTriangle.html" title="A triangle.">csTriangle</a>* GetTriangles () { <span class="keywordflow">return</span> triangles; }
<a name="l00265"></a><a class="code" href="classcsTriangleMeshPointer.html#ab0d92ac481db4b857798f63d05162a8">00265</a>   <span class="keyword">virtual</span> <span class="keywordtype">void</span> Lock () { }
<a name="l00266"></a><a class="code" href="classcsTriangleMeshPointer.html#1d6ca3e6fc4271ce54cd02d5b9fde080">00266</a>   <span class="keyword">virtual</span> <span class="keywordtype">void</span> Unlock () { }
<a name="l00267"></a><a class="code" href="classcsTriangleMeshPointer.html#b7a080de353ead50a5c00dde42d8f96c">00267</a>   <span class="keyword">virtual</span> <a class="code" href="classcsFlags.html" title="Set of flags which can be accessed through masks.">csFlags</a>&amp; GetFlags () { <span class="keywordflow">return</span> flags; }
<a name="l00268"></a><a class="code" href="classcsTriangleMeshPointer.html#31b84f4b609f4e986bb4f8771bb817ef">00268</a>   <span class="keyword">virtual</span> <a class="code" href="group__util.html#g1134b580f8da4de94ca6b1de4d37975e" title="unsigned 32-bit integer (0..4 294 967 295)">uint32</a> GetChangeNumber ()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> change_nr; }
<a name="l00269"></a>00269 };
<a name="l00270"></a>00270 
<a name="l00271"></a>00271 <span class="preprocessor">#include "<a class="code" href="msvc__deprecated__warn__off_8h.html" title="Disable MSVC deprecated warnings.">csutil/win32/msvc_deprecated_warn_off.h</a>"</span>
<a name="l00272"></a>00272 
<a name="l00273"></a>00273 <span class="preprocessor">#include "<a class="code" href="igeom_2polymesh_8h.html" title="Polygon mesh interfaces.">igeom/polymesh.h</a>"</span>
<a name="l00274"></a>00274 
<a name="l00281"></a><a class="code" href="classcsTriangleMeshPolyMesh.html">00281</a> <span class="keyword">class </span>CS_CRYSTALSPACE_EXPORT <a class="code" href="classcsTriangleMeshPolyMesh.html" title="This triangle mesh is a temporary class that takes a polygon mesh and wraps it so...">csTriangleMeshPolyMesh</a>
<a name="l00282"></a>00282   : <span class="keyword">public</span> <span class="keyword">virtual</span> <a class="code" href="classscfImplementation1.html">scfImplementation1</a>&lt;csTriangleMeshPolyMesh,iTriangleMesh&gt;
<a name="l00283"></a>00283 {
<a name="l00284"></a>00284 <span class="keyword">private</span>:
<a name="l00285"></a>00285   <a class="code" href="structiPolygonMesh.html" title="This interface reprents a mesh of polygons.">iPolygonMesh</a>* polymesh;
<a name="l00286"></a>00286 
<a name="l00287"></a>00287 <span class="keyword">public</span>:
<a name="l00288"></a>00288 
<a name="l00289"></a>00289 <span class="preprocessor">#ifndef CS_DEPRECATION_SUPPRESS_HACK</span>
<a name="l00290"></a>00290 <span class="preprocessor"></span>  <a class="code" href="cssysdef_8h.html#69b27a22db26f4a2bb7a26a85d2ab06b" title="A variant of CS_DEPRECATED_METHOD that also emits the message msg on compilers that...">CS_DEPRECATED_METHOD_MSG</a>(<span class="stringliteral">"You shouldn't use this class!"</span>)
<a name="l00291"></a>00291 <span class="preprocessor">#endif</span>
<a name="l00292"></a><a class="code" href="classcsTriangleMeshPolyMesh.html#b5fa5a79a2b58a049d207d3c654d71ce">00292</a> <span class="preprocessor"></span>  <a class="code" href="classcsTriangleMeshPolyMesh.html" title="This triangle mesh is a temporary class that takes a polygon mesh and wraps it so...">csTriangleMeshPolyMesh</a> (<a class="code" href="structiPolygonMesh.html" title="This interface reprents a mesh of polygons.">iPolygonMesh</a>* polymesh)
<a name="l00293"></a>00293     : <a class="code" href="classscfImplementation1.html">scfImplementationType</a>(this), polymesh (polymesh)
<a name="l00294"></a>00294   {
<a name="l00295"></a>00295   }
<a name="l00296"></a>00296 
<a name="l00297"></a><a class="code" href="classcsTriangleMeshPolyMesh.html#4c5e2f884e7f4afd6a1565405fa6ee2f">00297</a>   <span class="keyword">virtual</span> ~<a class="code" href="classcsTriangleMeshPolyMesh.html" title="This triangle mesh is a temporary class that takes a polygon mesh and wraps it so...">csTriangleMeshPolyMesh</a> ()
<a name="l00298"></a>00298   {
<a name="l00299"></a>00299   }
<a name="l00300"></a>00300 
<a name="l00301"></a><a class="code" href="classcsTriangleMeshPolyMesh.html#03f12be7fdb520101df5fe8a73a10f94">00301</a>   <span class="keyword">virtual</span> <span class="keywordtype">size_t</span> GetVertexCount ()
<a name="l00302"></a>00302   {
<a name="l00303"></a>00303     <span class="keywordflow">return</span> (<span class="keywordtype">size_t</span>)polymesh-&gt;<a class="code" href="structiPolygonMesh.html#b9be0881ef3c249e17fa5e7ec562aa18" title="Get the number of vertices for this mesh.">GetVertexCount</a> ();
<a name="l00304"></a>00304   }
<a name="l00305"></a><a class="code" href="classcsTriangleMeshPolyMesh.html#7a7ea76fbb496d12dcc2e749ee3e7132">00305</a>   <span class="keyword">virtual</span> <a class="code" href="classcsVector3.html" title="A 3D vector.">csVector3</a>* GetVertices ()
<a name="l00306"></a>00306   {
<a name="l00307"></a>00307     <span class="keywordflow">return</span> polymesh-&gt;GetVertices ();
<a name="l00308"></a>00308   }
<a name="l00309"></a><a class="code" href="classcsTriangleMeshPolyMesh.html#524d241e981449f6dfeff0970af2dafd">00309</a>   <span class="keyword">virtual</span> <span class="keywordtype">size_t</span> GetTriangleCount ()
<a name="l00310"></a>00310   {
<a name="l00311"></a>00311     <span class="keywordflow">return</span> (<span class="keywordtype">size_t</span>)polymesh-&gt;GetTriangleCount ();
<a name="l00312"></a>00312   }
<a name="l00313"></a><a class="code" href="classcsTriangleMeshPolyMesh.html#a64f1b4a350829653d5221b5aa0711b3">00313</a>   <span class="keyword">virtual</span> <a class="code" href="structcsTriangle.html" title="A triangle.">csTriangle</a>* GetTriangles () { <span class="keywordflow">return</span> polymesh-&gt;GetTriangles (); }
<a name="l00314"></a><a class="code" href="classcsTriangleMeshPolyMesh.html#3af48e5e45c80ad11126b722e2b278f2">00314</a>   <span class="keyword">virtual</span> <span class="keywordtype">void</span> Lock () { polymesh-&gt;Lock (); }
<a name="l00315"></a><a class="code" href="classcsTriangleMeshPolyMesh.html#08ad031f0d3f91efb76fe65f4fc2ffcd">00315</a>   <span class="keyword">virtual</span> <span class="keywordtype">void</span> Unlock () { polymesh-&gt;Unlock (); }
<a name="l00316"></a><a class="code" href="classcsTriangleMeshPolyMesh.html#426f98d73254a51faee839596c3cebb7">00316</a>   <span class="keyword">virtual</span> <a class="code" href="classcsFlags.html" title="Set of flags which can be accessed through masks.">csFlags</a>&amp; GetFlags ()
<a name="l00317"></a>00317   {
<a name="l00318"></a>00318     <span class="comment">// This works because CS_POLYMESH flags are compatible with</span>
<a name="l00319"></a>00319     <span class="comment">// CS_TRIMESH flags. Since this is a temporary class that goes</span>
<a name="l00320"></a>00320     <span class="comment">// away once iPolygonMesh goes away this is not a problem.</span>
<a name="l00321"></a>00321     <span class="keywordflow">return</span> polymesh-&gt;GetFlags ();
<a name="l00322"></a>00322   }
<a name="l00323"></a><a class="code" href="classcsTriangleMeshPolyMesh.html#79526feac323af4f647272fd496cec2a">00323</a>   <span class="keyword">virtual</span> <a class="code" href="group__util.html#g1134b580f8da4de94ca6b1de4d37975e" title="unsigned 32-bit integer (0..4 294 967 295)">uint32</a> GetChangeNumber ()<span class="keyword"> const</span>
<a name="l00324"></a>00324 <span class="keyword">  </span>{
<a name="l00325"></a>00325     <span class="keywordflow">return</span> polymesh-&gt;GetChangeNumber ();
<a name="l00326"></a>00326   }
<a name="l00327"></a>00327 };
<a name="l00328"></a>00328 
<a name="l00329"></a>00329 <span class="preprocessor">#include "<a class="code" href="msvc__deprecated__warn__on_8h.html" title="Re-enable MSVC deprecated warnings.">csutil/win32/msvc_deprecated_warn_on.h</a>"</span>
<a name="l00330"></a>00330 
<a name="l00331"></a>00331 
<a name="l00334"></a>00334 <span class="preprocessor">#endif // __CS_TRIMESH_H__</span>
<a name="l00335"></a>00335 <span class="preprocessor"></span>
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