<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> <html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1"> <title>Crystal Space 1.2.1: csgeom/trimesh.h Source File (Crystal Space 1.2.1 Public API Reference)</title> <link href="tabs.css" rel="stylesheet" type="text/css"> <link href="doxygen.css" rel="stylesheet" type="text/css"> </head><body> <table border="0" cellpadding="0" cellspacing="0" width="100%" class="head"> <tr height="59"> <td class="head" width="202" valign="bottom" style="padding-left:0;"><a href="http://www.crystalspace3d.org/"><img src="csblur.png" width="236" height="59" alt="CrystalSpace" border="0"></a></td> <td class="head"><h2>Public API Reference</h2></td> </tr> <tr height="11"> <td colspan="2" class="headshadow" valign="top" style="padding-left:0;"><img src="csblurb.png" width="236" height="11" alt="" border="0"></td> </tr> </table> <div class="content"> <!-- Generated by Doxygen 1.5.3 --> <div class="tabs"> <ul> <li><a href="index.html"><span>Main Page</span></a></li> <li><a href="modules.html"><span>Modules</span></a></li> <li><a href="namespaces.html"><span>Namespaces</span></a></li> <li><a href="classes.html"><span>Classes</span></a></li> <li class="current"><a href="files.html"><span>Files</span></a></li> <li><a href="pages.html"><span>Related Pages</span></a></li> </ul> </div> <h1>csgeom/trimesh.h</h1><a href="csgeom_2trimesh_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/*</span> <a name="l00002"></a>00002 <span class="comment"> Copyright (C) 2002 by Jorrit Tyberghein</span> <a name="l00003"></a>00003 <span class="comment"></span> <a name="l00004"></a>00004 <span class="comment"> This library is free software; you can redistribute it and/or</span> <a name="l00005"></a>00005 <span class="comment"> modify it under the terms of the GNU Library General Public</span> <a name="l00006"></a>00006 <span class="comment"> License as published by the Free Software Foundation; either</span> <a name="l00007"></a>00007 <span class="comment"> version 2 of the License, or (at your option) any later version.</span> <a name="l00008"></a>00008 <span class="comment"></span> <a name="l00009"></a>00009 <span class="comment"> This library is distributed in the hope that it will be useful,</span> <a name="l00010"></a>00010 <span class="comment"> but WITHOUT ANY WARRANTY; without even the implied warranty of</span> <a name="l00011"></a>00011 <span class="comment"> MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</span> <a name="l00012"></a>00012 <span class="comment"> Library General Public License for more details.</span> <a name="l00013"></a>00013 <span class="comment"></span> <a name="l00014"></a>00014 <span class="comment"> You should have received a copy of the GNU Library General Public</span> <a name="l00015"></a>00015 <span class="comment"> License along with this library; if not, write to the Free</span> <a name="l00016"></a>00016 <span class="comment"> Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.</span> <a name="l00017"></a>00017 <span class="comment">*/</span> <a name="l00018"></a>00018 <a name="l00019"></a>00019 <span class="preprocessor">#ifndef __CS_TRIMESH_H__</span> <a name="l00020"></a>00020 <span class="preprocessor"></span><span class="preprocessor">#define __CS_TRIMESH_H__</span> <a name="l00021"></a>00021 <span class="preprocessor"></span> <a name="l00022"></a>00022 <span class="preprocessor">#include "csextern.h"</span> <a name="l00023"></a>00023 <span class="preprocessor">#include "<a class="code" href="scf__implementation_8h.html" title="Crystal Space Shared Class Facility (SCF) - implementation creation support.">csutil/scf_implementation.h</a>"</span> <a name="l00024"></a>00024 <a name="l00025"></a>00025 <span class="preprocessor">#include "<a class="code" href="tri_8h.html" title="Triangle.">csgeom/tri.h</a>"</span> <a name="l00026"></a>00026 <span class="preprocessor">#include "<a class="code" href="vector3_8h.html" title="3D vector.">csgeom/vector3.h</a>"</span> <a name="l00027"></a>00027 <span class="preprocessor">#include "<a class="code" href="box_8h.html" title="Bounding boxes for 2D and 3D space.">csgeom/box.h</a>"</span> <a name="l00028"></a>00028 <span class="preprocessor">#include "<a class="code" href="igeom_2trimesh_8h.html" title="Triangle mesh interface.">igeom/trimesh.h</a>"</span> <a name="l00029"></a>00029 <a name="l00030"></a>00030 <span class="preprocessor">#include "<a class="code" href="csutil_2array_8h.html" title="Generic Array Template.">csutil/array.h</a>"</span> <a name="l00031"></a>00031 <span class="preprocessor">#include "<a class="code" href="flags_8h.html" title="Set of flags.">csutil/flags.h</a>"</span> <a name="l00032"></a>00032 <span class="preprocessor">#include "<a class="code" href="dirtyaccessarray_8h.html" title="Templated array class, allowing direct access to the internally stored array.">csutil/dirtyaccessarray.h</a>"</span> <a name="l00033"></a>00033 <a name="l00045"></a><a class="code" href="classcsTriangleMesh.html">00045</a> <span class="keyword">class </span>CS_CRYSTALSPACE_EXPORT <a class="code" href="classcsTriangleMesh.html" title="A mesh of triangles.">csTriangleMesh</a> : <a name="l00046"></a>00046 <span class="keyword">public</span> <a class="code" href="classscfImplementation1.html">scfImplementation1</a><csTriangleMesh, iTriangleMesh> <a name="l00047"></a>00047 { <a name="l00048"></a>00048 <span class="keyword">protected</span>: <a name="l00050"></a><a class="code" href="classcsTriangleMesh.html#20616ba898605904cf4f651b58c59d47">00050</a> <a class="code" href="classcsDirtyAccessArray.html" title="A templated array class.">csDirtyAccessArray<csTriangle></a> triangles; <a name="l00051"></a>00051 <span class="comment">// The vertices.</span> <a name="l00052"></a><a class="code" href="classcsTriangleMesh.html#0f963f8dcc7e1bc97b7d63a69ebeb46b">00052</a> <a class="code" href="classcsDirtyAccessArray.html" title="A templated array class.">csDirtyAccessArray<csVector3></a> vertices; <a name="l00053"></a>00053 <a name="l00054"></a><a class="code" href="classcsTriangleMesh.html#979a2c7c16791e0313c9e35eed4c8617">00054</a> <a class="code" href="group__util.html#g1134b580f8da4de94ca6b1de4d37975e" title="unsigned 32-bit integer (0..4 294 967 295)">uint32</a> change_nr; <a name="l00055"></a><a class="code" href="classcsTriangleMesh.html#8fc9d4165ecb717d6b4d035f99fdb804">00055</a> <a class="code" href="classcsFlags.html" title="Set of flags which can be accessed through masks.">csFlags</a> flags; <a name="l00056"></a>00056 <a name="l00057"></a>00057 <span class="keyword">public</span>: <a name="l00059"></a><a class="code" href="classcsTriangleMesh.html#4ffa34f2ecd69b61c244083d4e384168">00059</a> <a class="code" href="classcsTriangleMesh.html" title="A mesh of triangles.">csTriangleMesh</a> () : <a class="code" href="classscfImplementation1.html">scfImplementationType</a> (this), change_nr (0) { } <a name="l00061"></a>00061 <a class="code" href="classcsTriangleMesh.html" title="A mesh of triangles.">csTriangleMesh</a> (<span class="keyword">const</span> <a class="code" href="classcsTriangleMesh.html" title="A mesh of triangles.">csTriangleMesh</a>& mesh); <a name="l00063"></a>00063 <span class="keyword">virtual</span> ~<a class="code" href="classcsTriangleMesh.html" title="A mesh of triangles.">csTriangleMesh</a> (); <a name="l00064"></a>00064 <a name="l00066"></a>00066 <span class="keywordtype">void</span> AddVertex (<span class="keyword">const</span> <a class="code" href="classcsVector3.html" title="A 3D vector.">csVector3</a>& v); <a name="l00068"></a><a class="code" href="classcsTriangleMesh.html#df2728d735c06324ac1cf84a4b17cfd1">00068</a> <span class="keyword">virtual</span> <span class="keywordtype">size_t</span> GetVertexCount () { <span class="keywordflow">return</span> vertices.GetSize (); } <a name="l00070"></a><a class="code" href="classcsTriangleMesh.html#b28750b8846a606e20aec88094895e82">00070</a> <span class="keywordtype">size_t</span> GetVertexCount ()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> vertices.GetSize (); } <a name="l00072"></a><a class="code" href="classcsTriangleMesh.html#e9175d90bef11428eef07081885c8e69">00072</a> <span class="keyword">virtual</span> <a class="code" href="classcsVector3.html" title="A 3D vector.">csVector3</a>* GetVertices () { <span class="keywordflow">return</span> vertices.GetArray (); } <a name="l00074"></a><a class="code" href="classcsTriangleMesh.html#d3d20f6632382af45e1be8f37d723685">00074</a> <span class="keyword">const</span> <a class="code" href="classcsVector3.html" title="A 3D vector.">csVector3</a>* GetVertices ()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> vertices.GetArray (); } <a name="l00075"></a>00075 <a name="l00077"></a>00077 <span class="keywordtype">void</span> AddTriangle (<span class="keywordtype">int</span> a, <span class="keywordtype">int</span> b, <span class="keywordtype">int</span> c); <a name="l00079"></a><a class="code" href="classcsTriangleMesh.html#a12969f085d843788f0fc1d27d8311a4">00079</a> <span class="keyword">virtual</span> <a class="code" href="structcsTriangle.html" title="A triangle.">csTriangle</a>* GetTriangles () { <span class="keywordflow">return</span> triangles.GetArray (); } <a name="l00081"></a><a class="code" href="classcsTriangleMesh.html#c122ebe9c41fa3977cb5b8b30fa6e61c">00081</a> <span class="keyword">const</span> <a class="code" href="structcsTriangle.html" title="A triangle.">csTriangle</a>* GetTriangles ()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> triangles.GetArray (); } <a name="l00083"></a><a class="code" href="classcsTriangleMesh.html#42ff184bb4f1fc31774263f94fc92711">00083</a> <a class="code" href="structcsTriangle.html" title="A triangle.">csTriangle</a>& GetTriangle (<span class="keywordtype">int</span> i) { <span class="keywordflow">return</span> triangles[i]; } <a name="l00085"></a><a class="code" href="classcsTriangleMesh.html#db18845f6a0055a60d1b479792a11387">00085</a> <span class="keywordtype">size_t</span> GetTriangleCount ()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> triangles.GetSize (); } <a name="l00087"></a><a class="code" href="classcsTriangleMesh.html#73f76b647a18a80776dd77a17d49adcb">00087</a> <span class="keyword">virtual</span> <span class="keywordtype">size_t</span> GetTriangleCount () { <span class="keywordflow">return</span> triangles.GetSize (); } <a name="l00088"></a>00088 <a name="l00090"></a>00090 <span class="keywordtype">void</span> Clear (); <a name="l00092"></a>00092 <span class="keywordtype">void</span> SetSize (<span class="keywordtype">int</span> count); <a name="l00094"></a>00094 <span class="keywordtype">void</span> SetTriangles (<a class="code" href="structcsTriangle.html" title="A triangle.">csTriangle</a> <span class="keyword">const</span>* trigs, <span class="keywordtype">int</span> count); <a name="l00095"></a>00095 <a name="l00096"></a><a class="code" href="classcsTriangleMesh.html#a166091d21245beba50ebb6df7f6a1b5">00096</a> <span class="keyword">virtual</span> <span class="keywordtype">void</span> Lock () { } <a name="l00097"></a><a class="code" href="classcsTriangleMesh.html#957f5b45da8955aadc355230eff13bb3">00097</a> <span class="keyword">virtual</span> <span class="keywordtype">void</span> Unlock () { } <a name="l00098"></a><a class="code" href="classcsTriangleMesh.html#e32e852eedc1ed87a044a4c1f2c60a20">00098</a> <span class="keyword">virtual</span> <a class="code" href="classcsFlags.html" title="Set of flags which can be accessed through masks.">csFlags</a>& GetFlags () { <span class="keywordflow">return</span> flags; } <a name="l00099"></a><a class="code" href="classcsTriangleMesh.html#6e6a57cc6ee1fe820913db5ff49a95e2">00099</a> <span class="keyword">virtual</span> <a class="code" href="group__util.html#g1134b580f8da4de94ca6b1de4d37975e" title="unsigned 32-bit integer (0..4 294 967 295)">uint32</a> GetChangeNumber ()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> change_nr; } <a name="l00100"></a>00100 }; <a name="l00101"></a>00101 <a name="l00107"></a><a class="code" href="classcsTriangleVertex.html">00107</a> <span class="keyword">class </span>CS_CRYSTALSPACE_EXPORT <a class="code" href="classcsTriangleVertex.html" title="The representation of a vertex in a triangle mesh.">csTriangleVertex</a> <a name="l00108"></a>00108 { <a name="l00109"></a>00109 <span class="keyword">public</span>: <a name="l00111"></a><a class="code" href="classcsTriangleVertex.html#d948769197780a8643172e9756838243">00111</a> <a class="code" href="classcsVector3.html" title="A 3D vector.">csVector3</a> pos; <a name="l00113"></a><a class="code" href="classcsTriangleVertex.html#018d7acdb3669f06d7754622ad81a64a">00113</a> <span class="keywordtype">int</span> idx; <a name="l00114"></a>00114 <a name="l00116"></a><a class="code" href="classcsTriangleVertex.html#c855063efbad14f9551dc8d681c9b7f6">00116</a> <a class="code" href="classcsArray.html" title="A templated array class.">csArray<size_t></a> con_triangles; <a name="l00117"></a>00117 <a name="l00119"></a><a class="code" href="classcsTriangleVertex.html#3b1dd04a811ab8ee046973725593e9ae">00119</a> <a class="code" href="classcsArray.html" title="A templated array class.">csArray<int></a> con_vertices; <a name="l00120"></a>00120 <a name="l00122"></a><a class="code" href="classcsTriangleVertex.html#c799066635e9f29b11c7a2e4f3311a27">00122</a> <a class="code" href="classcsTriangleVertex.html" title="The representation of a vertex in a triangle mesh.">csTriangleVertex</a> () { } <a name="l00124"></a><a class="code" href="classcsTriangleVertex.html#2cf7554a5ea01fe8e2ebe52b5c1559b9">00124</a> ~<a class="code" href="classcsTriangleVertex.html" title="The representation of a vertex in a triangle mesh.">csTriangleVertex</a> () { } <a name="l00126"></a>00126 <span class="keywordtype">void</span> AddTriangle (<span class="keywordtype">size_t</span> idx); <a name="l00128"></a>00128 <span class="keywordtype">void</span> AddVertex (<span class="keywordtype">int</span> idx); <a name="l00129"></a>00129 }; <a name="l00130"></a>00130 <a name="l00135"></a><a class="code" href="classcsTriangleVertices.html">00135</a> <span class="keyword">class </span>CS_CRYSTALSPACE_EXPORT <a class="code" href="classcsTriangleVertices.html" title="A class which holds vertices and connectivity information for a triangle mesh.">csTriangleVertices</a> <a name="l00136"></a>00136 { <a name="l00137"></a>00137 <span class="keyword">protected</span>: <a name="l00138"></a><a class="code" href="classcsTriangleVertices.html#7c8c28e6d36fcb5932bd88fce0c00438">00138</a> <a class="code" href="classcsTriangleVertex.html" title="The representation of a vertex in a triangle mesh.">csTriangleVertex</a>* vertices; <a name="l00139"></a><a class="code" href="classcsTriangleVertices.html#d38d75d4c190486f4e3385bae355110b">00139</a> <span class="keywordtype">int</span> num_vertices; <a name="l00140"></a>00140 <a name="l00141"></a>00141 <span class="keyword">public</span>: <a name="l00143"></a>00143 <a class="code" href="classcsTriangleVertices.html" title="A class which holds vertices and connectivity information for a triangle mesh.">csTriangleVertices</a> (<a class="code" href="classcsTriangleMesh.html" title="A mesh of triangles.">csTriangleMesh</a>* mesh, <a class="code" href="classcsVector3.html" title="A 3D vector.">csVector3</a>* verts, <span class="keywordtype">int</span> num_verts); <a name="l00145"></a>00145 ~<a class="code" href="classcsTriangleVertices.html" title="A class which holds vertices and connectivity information for a triangle mesh.">csTriangleVertices</a> (); <a name="l00150"></a>00150 <span class="keywordtype">void</span> UpdateVertices (<a class="code" href="classcsVector3.html" title="A 3D vector.">csVector3</a>* verts); <a name="l00151"></a>00151 <a name="l00153"></a><a class="code" href="classcsTriangleVertices.html#28a0491d19ea75c673de8e45dc8872fb">00153</a> <span class="keywordtype">int</span> GetVertexCount ()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> num_vertices; } <a name="l00155"></a><a class="code" href="classcsTriangleVertices.html#02d18c85a35022e57f2d691f71e2d488">00155</a> <a class="code" href="classcsTriangleVertex.html" title="The representation of a vertex in a triangle mesh.">csTriangleVertex</a>& GetVertex (<span class="keywordtype">int</span> idx) { <span class="keywordflow">return</span> vertices[idx]; } <a name="l00156"></a>00156 }; <a name="l00157"></a>00157 <a name="l00161"></a><a class="code" href="classcsTriangleMeshBox.html">00161</a> <span class="keyword">class </span>CS_CRYSTALSPACE_EXPORT <a class="code" href="classcsTriangleMeshBox.html" title="A convenience triangle mesh implementation that represents a cube.">csTriangleMeshBox</a> : <a name="l00162"></a>00162 <span class="keyword">public</span> <span class="keyword">virtual</span> <a class="code" href="classscfImplementation1.html">scfImplementation1</a><csTriangleMeshBox,iTriangleMesh> <a name="l00163"></a>00163 { <a name="l00164"></a>00164 <span class="keyword">private</span>: <a name="l00165"></a>00165 <a class="code" href="classcsVector3.html" title="A 3D vector.">csVector3</a> vertices[8]; <a name="l00166"></a>00166 <a class="code" href="structcsTriangle.html" title="A triangle.">csTriangle</a> triangles[12]; <a name="l00167"></a>00167 <a class="code" href="group__util.html#g1134b580f8da4de94ca6b1de4d37975e" title="unsigned 32-bit integer (0..4 294 967 295)">uint32</a> change_nr; <a name="l00168"></a>00168 <a class="code" href="classcsFlags.html" title="Set of flags which can be accessed through masks.">csFlags</a> flags; <a name="l00169"></a>00169 <a name="l00170"></a>00170 <span class="keyword">public</span>: <a name="l00174"></a><a class="code" href="classcsTriangleMeshBox.html#4e1104b3aae6f7cc70385d0c42d5e816">00174</a> <a class="code" href="classcsTriangleMeshBox.html" title="A convenience triangle mesh implementation that represents a cube.">csTriangleMeshBox</a> (<span class="keyword">const</span> <a class="code" href="classcsBox3.html" title="A bounding box in 3D space.">csBox3</a>& box) : <a class="code" href="classscfImplementation1.html">scfImplementationType</a>(this) <a name="l00175"></a>00175 { <a name="l00176"></a>00176 change_nr = 0; <a name="l00177"></a>00177 triangles[0].Set (4, 5, 1); <a name="l00178"></a>00178 triangles[1].Set (4, 1, 0); <a name="l00179"></a>00179 triangles[2].Set (5, 7, 3); <a name="l00180"></a>00180 triangles[3].Set (5, 3, 1); <a name="l00181"></a>00181 triangles[4].Set (7, 6, 2); <a name="l00182"></a>00182 triangles[5].Set (7, 2, 3); <a name="l00183"></a>00183 triangles[6].Set (6, 4, 0); <a name="l00184"></a>00184 triangles[7].Set (6, 0, 2); <a name="l00185"></a>00185 triangles[8].Set (6, 7, 5); <a name="l00186"></a>00186 triangles[9].Set (6, 5, 4); <a name="l00187"></a>00187 triangles[10].Set (0, 1, 3); <a name="l00188"></a>00188 triangles[11].Set (0, 3, 2); <a name="l00189"></a>00189 SetBox (box); <a name="l00190"></a>00190 <a name="l00191"></a>00191 flags.SetAll (<a class="code" href="group__geom__utils.html#gg68c01102755fc7d1c810bb0b0635fa90e79eee97416d39f451607fc2c94b01dc" title="The object is closed, if set.">CS_TRIMESH_CLOSED</a> | <a class="code" href="group__geom__utils.html#gg68c01102755fc7d1c810bb0b0635fa90eb9ea0bd96761361e39a61c17d65a256" title="The object is convex, if set.">CS_TRIMESH_CONVEX</a>); <a name="l00192"></a>00192 } <a name="l00193"></a>00193 <a name="l00194"></a><a class="code" href="classcsTriangleMeshBox.html#37fd6a73cbe711f177c2a492300bfe4c">00194</a> <span class="keyword">virtual</span> ~<a class="code" href="classcsTriangleMeshBox.html" title="A convenience triangle mesh implementation that represents a cube.">csTriangleMeshBox</a> () <a name="l00195"></a>00195 { <a name="l00196"></a>00196 } <a name="l00197"></a>00197 <a name="l00201"></a><a class="code" href="classcsTriangleMeshBox.html#8509d00cf19c504400b036a60e7322be">00201</a> <span class="keywordtype">void</span> SetBox (<span class="keyword">const</span> <a class="code" href="classcsBox3.html" title="A bounding box in 3D space.">csBox3</a>& box) <a name="l00202"></a>00202 { <a name="l00203"></a>00203 change_nr++; <a name="l00204"></a>00204 vertices[0] = box.<a class="code" href="classcsBox3.html#414acf5fe1fee22d056e65fd0aa89fd8" title="Return every corner of this bounding box from 0 to 7.">GetCorner</a> (0); <a name="l00205"></a>00205 vertices[1] = box.<a class="code" href="classcsBox3.html#414acf5fe1fee22d056e65fd0aa89fd8" title="Return every corner of this bounding box from 0 to 7.">GetCorner</a> (1); <a name="l00206"></a>00206 vertices[2] = box.<a class="code" href="classcsBox3.html#414acf5fe1fee22d056e65fd0aa89fd8" title="Return every corner of this bounding box from 0 to 7.">GetCorner</a> (2); <a name="l00207"></a>00207 vertices[3] = box.<a class="code" href="classcsBox3.html#414acf5fe1fee22d056e65fd0aa89fd8" title="Return every corner of this bounding box from 0 to 7.">GetCorner</a> (3); <a name="l00208"></a>00208 vertices[4] = box.<a class="code" href="classcsBox3.html#414acf5fe1fee22d056e65fd0aa89fd8" title="Return every corner of this bounding box from 0 to 7.">GetCorner</a> (4); <a name="l00209"></a>00209 vertices[5] = box.<a class="code" href="classcsBox3.html#414acf5fe1fee22d056e65fd0aa89fd8" title="Return every corner of this bounding box from 0 to 7.">GetCorner</a> (5); <a name="l00210"></a>00210 vertices[6] = box.<a class="code" href="classcsBox3.html#414acf5fe1fee22d056e65fd0aa89fd8" title="Return every corner of this bounding box from 0 to 7.">GetCorner</a> (6); <a name="l00211"></a>00211 vertices[7] = box.<a class="code" href="classcsBox3.html#414acf5fe1fee22d056e65fd0aa89fd8" title="Return every corner of this bounding box from 0 to 7.">GetCorner</a> (7); <a name="l00212"></a>00212 } <a name="l00213"></a>00213 <a name="l00214"></a><a class="code" href="classcsTriangleMeshBox.html#7a6ad0433904e0660b07434a257008b2">00214</a> <span class="keyword">virtual</span> <span class="keywordtype">size_t</span> GetVertexCount () { <span class="keywordflow">return</span> 8; } <a name="l00215"></a><a class="code" href="classcsTriangleMeshBox.html#2dfda51f217994fa05561a6624ceb360">00215</a> <span class="keyword">virtual</span> <a class="code" href="classcsVector3.html" title="A 3D vector.">csVector3</a>* GetVertices () { <span class="keywordflow">return</span> vertices; } <a name="l00216"></a><a class="code" href="classcsTriangleMeshBox.html#6eeaa1cb49882a3b9bc52a5c110d9d50">00216</a> <span class="keyword">virtual</span> <span class="keywordtype">size_t</span> GetTriangleCount () { <span class="keywordflow">return</span> 12; } <a name="l00217"></a><a class="code" href="classcsTriangleMeshBox.html#59ccbd2d6d1e51fa75bb5d92566c5182">00217</a> <span class="keyword">virtual</span> <a class="code" href="structcsTriangle.html" title="A triangle.">csTriangle</a>* GetTriangles () { <span class="keywordflow">return</span> triangles; } <a name="l00218"></a><a class="code" href="classcsTriangleMeshBox.html#844fa4b35e57c70551f49e500af8b486">00218</a> <span class="keyword">virtual</span> <span class="keywordtype">void</span> Lock () { } <a name="l00219"></a><a class="code" href="classcsTriangleMeshBox.html#7611d2140aec24cac1e163621c7f9d45">00219</a> <span class="keyword">virtual</span> <span class="keywordtype">void</span> Unlock () { } <a name="l00220"></a><a class="code" href="classcsTriangleMeshBox.html#abb999713726f0a8af06833cbb652962">00220</a> <span class="keyword">virtual</span> <a class="code" href="classcsFlags.html" title="Set of flags which can be accessed through masks.">csFlags</a>& GetFlags () { <span class="keywordflow">return</span> flags; } <a name="l00221"></a><a class="code" href="classcsTriangleMeshBox.html#2f3c28510134ee44a3286197501affd0">00221</a> <span class="keyword">virtual</span> <a class="code" href="group__util.html#g1134b580f8da4de94ca6b1de4d37975e" title="unsigned 32-bit integer (0..4 294 967 295)">uint32</a> GetChangeNumber ()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> change_nr; } <a name="l00222"></a>00222 }; <a name="l00223"></a>00223 <a name="l00231"></a><a class="code" href="classcsTriangleMeshPointer.html">00231</a> <span class="keyword">class </span>CS_CRYSTALSPACE_EXPORT <a class="code" href="classcsTriangleMeshPointer.html" title="A convenience triangle mesh which takes vertex and triangle pointers from another...">csTriangleMeshPointer</a> : <a name="l00232"></a>00232 <span class="keyword">public</span> <span class="keyword">virtual</span> <a class="code" href="classscfImplementation1.html">scfImplementation1</a><csTriangleMeshPointer,iTriangleMesh> <a name="l00233"></a>00233 { <a name="l00234"></a>00234 <span class="keyword">private</span>: <a name="l00235"></a>00235 <a class="code" href="classcsVector3.html" title="A 3D vector.">csVector3</a>* vertices; <a name="l00236"></a>00236 <span class="keywordtype">size_t</span> num_vertices; <a name="l00237"></a>00237 <a class="code" href="structcsTriangle.html" title="A triangle.">csTriangle</a>* triangles; <a name="l00238"></a>00238 <span class="keywordtype">size_t</span> num_triangles; <a name="l00239"></a>00239 <a class="code" href="group__util.html#g1134b580f8da4de94ca6b1de4d37975e" title="unsigned 32-bit integer (0..4 294 967 295)">uint32</a> change_nr; <a name="l00240"></a>00240 <a class="code" href="classcsFlags.html" title="Set of flags which can be accessed through masks.">csFlags</a> flags; <a name="l00241"></a>00241 <a name="l00242"></a>00242 <span class="keyword">public</span>: <a name="l00246"></a><a class="code" href="classcsTriangleMeshPointer.html#200c5ed1f5303b0343a3bf436ab185ee">00246</a> <a class="code" href="classcsTriangleMeshPointer.html" title="A convenience triangle mesh which takes vertex and triangle pointers from another...">csTriangleMeshPointer</a> (<a class="code" href="classcsVector3.html" title="A 3D vector.">csVector3</a>* vertices, <span class="keywordtype">size_t</span> num_vertices, <a name="l00247"></a>00247 <a class="code" href="structcsTriangle.html" title="A triangle.">csTriangle</a>* triangles, <span class="keywordtype">size_t</span> num_triangles) <a name="l00248"></a>00248 : <a class="code" href="classscfImplementation1.html">scfImplementationType</a>(this) <a name="l00249"></a>00249 { <a name="l00250"></a>00250 change_nr = 0; <a name="l00251"></a>00251 csTriangleMeshPointer::vertices = vertices; <a name="l00252"></a>00252 csTriangleMeshPointer::num_vertices = num_vertices; <a name="l00253"></a>00253 csTriangleMeshPointer::triangles = triangles; <a name="l00254"></a>00254 csTriangleMeshPointer::num_triangles = num_triangles; <a name="l00255"></a>00255 } <a name="l00256"></a>00256 <a name="l00257"></a><a class="code" href="classcsTriangleMeshPointer.html#2db866f8fdfa579d89d97bcf956559df">00257</a> <span class="keyword">virtual</span> ~<a class="code" href="classcsTriangleMeshPointer.html" title="A convenience triangle mesh which takes vertex and triangle pointers from another...">csTriangleMeshPointer</a> () <a name="l00258"></a>00258 { <a name="l00259"></a>00259 } <a name="l00260"></a>00260 <a name="l00261"></a><a class="code" href="classcsTriangleMeshPointer.html#341762f8f2dd5b2f48c28716eef78b99">00261</a> <span class="keyword">virtual</span> <span class="keywordtype">size_t</span> GetVertexCount () { <span class="keywordflow">return</span> num_vertices; } <a name="l00262"></a><a class="code" href="classcsTriangleMeshPointer.html#0d02af4de2c3b18984df35c3022fcd04">00262</a> <span class="keyword">virtual</span> <a class="code" href="classcsVector3.html" title="A 3D vector.">csVector3</a>* GetVertices () { <span class="keywordflow">return</span> vertices; } <a name="l00263"></a><a class="code" href="classcsTriangleMeshPointer.html#ec1416178b8474716bd3a8b3d5cced64">00263</a> <span class="keyword">virtual</span> <span class="keywordtype">size_t</span> GetTriangleCount () { <span class="keywordflow">return</span> num_triangles; } <a name="l00264"></a><a class="code" href="classcsTriangleMeshPointer.html#672095ba463df9bfb2835076eee30609">00264</a> <span class="keyword">virtual</span> <a class="code" href="structcsTriangle.html" title="A triangle.">csTriangle</a>* GetTriangles () { <span class="keywordflow">return</span> triangles; } <a name="l00265"></a><a class="code" href="classcsTriangleMeshPointer.html#ab0d92ac481db4b857798f63d05162a8">00265</a> <span class="keyword">virtual</span> <span class="keywordtype">void</span> Lock () { } <a name="l00266"></a><a class="code" href="classcsTriangleMeshPointer.html#1d6ca3e6fc4271ce54cd02d5b9fde080">00266</a> <span class="keyword">virtual</span> <span class="keywordtype">void</span> Unlock () { } <a name="l00267"></a><a class="code" href="classcsTriangleMeshPointer.html#b7a080de353ead50a5c00dde42d8f96c">00267</a> <span class="keyword">virtual</span> <a class="code" href="classcsFlags.html" title="Set of flags which can be accessed through masks.">csFlags</a>& GetFlags () { <span class="keywordflow">return</span> flags; } <a name="l00268"></a><a class="code" href="classcsTriangleMeshPointer.html#31b84f4b609f4e986bb4f8771bb817ef">00268</a> <span class="keyword">virtual</span> <a class="code" href="group__util.html#g1134b580f8da4de94ca6b1de4d37975e" title="unsigned 32-bit integer (0..4 294 967 295)">uint32</a> GetChangeNumber ()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> change_nr; } <a name="l00269"></a>00269 }; <a name="l00270"></a>00270 <a name="l00271"></a>00271 <span class="preprocessor">#include "<a class="code" href="msvc__deprecated__warn__off_8h.html" title="Disable MSVC deprecated warnings.">csutil/win32/msvc_deprecated_warn_off.h</a>"</span> <a name="l00272"></a>00272 <a name="l00273"></a>00273 <span class="preprocessor">#include "<a class="code" href="igeom_2polymesh_8h.html" title="Polygon mesh interfaces.">igeom/polymesh.h</a>"</span> <a name="l00274"></a>00274 <a name="l00281"></a><a class="code" href="classcsTriangleMeshPolyMesh.html">00281</a> <span class="keyword">class </span>CS_CRYSTALSPACE_EXPORT <a class="code" href="classcsTriangleMeshPolyMesh.html" title="This triangle mesh is a temporary class that takes a polygon mesh and wraps it so...">csTriangleMeshPolyMesh</a> <a name="l00282"></a>00282 : <span class="keyword">public</span> <span class="keyword">virtual</span> <a class="code" href="classscfImplementation1.html">scfImplementation1</a><csTriangleMeshPolyMesh,iTriangleMesh> <a name="l00283"></a>00283 { <a name="l00284"></a>00284 <span class="keyword">private</span>: <a name="l00285"></a>00285 <a class="code" href="structiPolygonMesh.html" title="This interface reprents a mesh of polygons.">iPolygonMesh</a>* polymesh; <a name="l00286"></a>00286 <a name="l00287"></a>00287 <span class="keyword">public</span>: <a name="l00288"></a>00288 <a name="l00289"></a>00289 <span class="preprocessor">#ifndef CS_DEPRECATION_SUPPRESS_HACK</span> <a name="l00290"></a>00290 <span class="preprocessor"></span> <a class="code" href="cssysdef_8h.html#69b27a22db26f4a2bb7a26a85d2ab06b" title="A variant of CS_DEPRECATED_METHOD that also emits the message msg on compilers that...">CS_DEPRECATED_METHOD_MSG</a>(<span class="stringliteral">"You shouldn't use this class!"</span>) <a name="l00291"></a>00291 <span class="preprocessor">#endif</span> <a name="l00292"></a><a class="code" href="classcsTriangleMeshPolyMesh.html#b5fa5a79a2b58a049d207d3c654d71ce">00292</a> <span class="preprocessor"></span> <a class="code" href="classcsTriangleMeshPolyMesh.html" title="This triangle mesh is a temporary class that takes a polygon mesh and wraps it so...">csTriangleMeshPolyMesh</a> (<a class="code" href="structiPolygonMesh.html" title="This interface reprents a mesh of polygons.">iPolygonMesh</a>* polymesh) <a name="l00293"></a>00293 : <a class="code" href="classscfImplementation1.html">scfImplementationType</a>(this), polymesh (polymesh) <a name="l00294"></a>00294 { <a name="l00295"></a>00295 } <a name="l00296"></a>00296 <a name="l00297"></a><a class="code" href="classcsTriangleMeshPolyMesh.html#4c5e2f884e7f4afd6a1565405fa6ee2f">00297</a> <span class="keyword">virtual</span> ~<a class="code" href="classcsTriangleMeshPolyMesh.html" title="This triangle mesh is a temporary class that takes a polygon mesh and wraps it so...">csTriangleMeshPolyMesh</a> () <a name="l00298"></a>00298 { <a name="l00299"></a>00299 } <a name="l00300"></a>00300 <a name="l00301"></a><a class="code" href="classcsTriangleMeshPolyMesh.html#03f12be7fdb520101df5fe8a73a10f94">00301</a> <span class="keyword">virtual</span> <span class="keywordtype">size_t</span> GetVertexCount () <a name="l00302"></a>00302 { <a name="l00303"></a>00303 <span class="keywordflow">return</span> (<span class="keywordtype">size_t</span>)polymesh-><a class="code" href="structiPolygonMesh.html#b9be0881ef3c249e17fa5e7ec562aa18" title="Get the number of vertices for this mesh.">GetVertexCount</a> (); <a name="l00304"></a>00304 } <a name="l00305"></a><a class="code" href="classcsTriangleMeshPolyMesh.html#7a7ea76fbb496d12dcc2e749ee3e7132">00305</a> <span class="keyword">virtual</span> <a class="code" href="classcsVector3.html" title="A 3D vector.">csVector3</a>* GetVertices () <a name="l00306"></a>00306 { <a name="l00307"></a>00307 <span class="keywordflow">return</span> polymesh->GetVertices (); <a name="l00308"></a>00308 } <a name="l00309"></a><a class="code" href="classcsTriangleMeshPolyMesh.html#524d241e981449f6dfeff0970af2dafd">00309</a> <span class="keyword">virtual</span> <span class="keywordtype">size_t</span> GetTriangleCount () <a name="l00310"></a>00310 { <a name="l00311"></a>00311 <span class="keywordflow">return</span> (<span class="keywordtype">size_t</span>)polymesh->GetTriangleCount (); <a name="l00312"></a>00312 } <a name="l00313"></a><a class="code" href="classcsTriangleMeshPolyMesh.html#a64f1b4a350829653d5221b5aa0711b3">00313</a> <span class="keyword">virtual</span> <a class="code" href="structcsTriangle.html" title="A triangle.">csTriangle</a>* GetTriangles () { <span class="keywordflow">return</span> polymesh->GetTriangles (); } <a name="l00314"></a><a class="code" href="classcsTriangleMeshPolyMesh.html#3af48e5e45c80ad11126b722e2b278f2">00314</a> <span class="keyword">virtual</span> <span class="keywordtype">void</span> Lock () { polymesh->Lock (); } <a name="l00315"></a><a class="code" href="classcsTriangleMeshPolyMesh.html#08ad031f0d3f91efb76fe65f4fc2ffcd">00315</a> <span class="keyword">virtual</span> <span class="keywordtype">void</span> Unlock () { polymesh->Unlock (); } <a name="l00316"></a><a class="code" href="classcsTriangleMeshPolyMesh.html#426f98d73254a51faee839596c3cebb7">00316</a> <span class="keyword">virtual</span> <a class="code" href="classcsFlags.html" title="Set of flags which can be accessed through masks.">csFlags</a>& GetFlags () <a name="l00317"></a>00317 { <a name="l00318"></a>00318 <span class="comment">// This works because CS_POLYMESH flags are compatible with</span> <a name="l00319"></a>00319 <span class="comment">// CS_TRIMESH flags. Since this is a temporary class that goes</span> <a name="l00320"></a>00320 <span class="comment">// away once iPolygonMesh goes away this is not a problem.</span> <a name="l00321"></a>00321 <span class="keywordflow">return</span> polymesh->GetFlags (); <a name="l00322"></a>00322 } <a name="l00323"></a><a class="code" href="classcsTriangleMeshPolyMesh.html#79526feac323af4f647272fd496cec2a">00323</a> <span class="keyword">virtual</span> <a class="code" href="group__util.html#g1134b580f8da4de94ca6b1de4d37975e" title="unsigned 32-bit integer (0..4 294 967 295)">uint32</a> GetChangeNumber ()<span class="keyword"> const</span> <a name="l00324"></a>00324 <span class="keyword"> </span>{ <a name="l00325"></a>00325 <span class="keywordflow">return</span> polymesh->GetChangeNumber (); <a name="l00326"></a>00326 } <a name="l00327"></a>00327 }; <a name="l00328"></a>00328 <a name="l00329"></a>00329 <span class="preprocessor">#include "<a class="code" href="msvc__deprecated__warn__on_8h.html" title="Re-enable MSVC deprecated warnings.">csutil/win32/msvc_deprecated_warn_on.h</a>"</span> <a name="l00330"></a>00330 <a name="l00331"></a>00331 <a name="l00334"></a>00334 <span class="preprocessor">#endif // __CS_TRIMESH_H__</span> <a name="l00335"></a>00335 <span class="preprocessor"></span> </pre></div><hr size="1"><address><small>Generated for Crystal Space 1.2.1 by <a href="http://www.doxygen.org/index.html">doxygen</a> 1.5.3 </small></address> </div></body> </html>