<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> <html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1"> <title>Crystal Space 1.2.1: csgfx.h Source File (Crystal Space 1.2.1 Public API Reference)</title> <link href="tabs.css" rel="stylesheet" type="text/css"> <link href="doxygen.css" rel="stylesheet" type="text/css"> </head><body> <table border="0" cellpadding="0" cellspacing="0" width="100%" class="head"> <tr height="59"> <td class="head" width="202" valign="bottom" style="padding-left:0;"><a href="http://www.crystalspace3d.org/"><img src="csblur.png" width="236" height="59" alt="CrystalSpace" border="0"></a></td> <td class="head"><h2>Public API Reference</h2></td> </tr> <tr height="11"> <td colspan="2" class="headshadow" valign="top" style="padding-left:0;"><img src="csblurb.png" width="236" height="11" alt="" border="0"></td> </tr> </table> <div class="content"> <!-- Generated by Doxygen 1.5.3 --> <div class="tabs"> <ul> <li><a href="index.html"><span>Main Page</span></a></li> <li><a href="modules.html"><span>Modules</span></a></li> <li><a href="namespaces.html"><span>Namespaces</span></a></li> <li><a href="classes.html"><span>Classes</span></a></li> <li class="current"><a href="files.html"><span>Files</span></a></li> <li><a href="pages.html"><span>Related Pages</span></a></li> </ul> </div> <h1>csgfx.h</h1><a href="csgfx_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/* csgfx.h -- Generated automatically; do not edit. */</span> <a name="l00002"></a>00002 <span class="preprocessor">#ifndef __CSGFX_H__</span> <a name="l00003"></a>00003 <span class="preprocessor"></span><span class="preprocessor">#define __CSGFX_H__</span> <a name="l00004"></a>00004 <span class="preprocessor"></span><span class="comment">/*</span> <a name="l00005"></a>00005 <span class="comment"> This library is free software; you can redistribute it and/or</span> <a name="l00006"></a>00006 <span class="comment"> modify it under the terms of the GNU Library General Public</span> <a name="l00007"></a>00007 <span class="comment"> License as published by the Free Software Foundation; either</span> <a name="l00008"></a>00008 <span class="comment"> version 2 of the License, or (at your option) any later version.</span> <a name="l00009"></a>00009 <span class="comment"> </span> <a name="l00010"></a>00010 <span class="comment"> This library is distributed in the hope that it will be useful,</span> <a name="l00011"></a>00011 <span class="comment"> but WITHOUT ANY WARRANTY; without even the implied warranty of</span> <a name="l00012"></a>00012 <span class="comment"> MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</span> <a name="l00013"></a>00013 <span class="comment"> Library General Public License for more details.</span> <a name="l00014"></a>00014 <span class="comment"> </span> <a name="l00015"></a>00015 <span class="comment"> You should have received a copy of the GNU Library General Public</span> <a name="l00016"></a>00016 <span class="comment"> License along with this library; if not, write to the Free</span> <a name="l00017"></a>00017 <span class="comment"> Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.</span> <a name="l00018"></a>00018 <span class="comment">*/</span> <a name="l00019"></a>00019 <a name="l00024"></a>00024 <span class="preprocessor">#include "<a class="code" href="cssysdef_8h.html" title="This file should be #included before any other Crystal Space header files.">cssysdef.h</a>"</span> <a name="l00025"></a>00025 <span class="preprocessor">#include "<a class="code" href="bakekeycolor_8h.html" title="Functions to bake keycolor into the alpha channel of images.">csgfx/bakekeycolor.h</a>"</span> <a name="l00026"></a>00026 <span class="preprocessor">#include "<a class="code" href="csgfx_2gradient_8h.html" title="Simple color gradient implementation.">csgfx/gradient.h</a>"</span> <a name="l00027"></a>00027 <span class="preprocessor">#include "<a class="code" href="imageautoconvert_8h.html" title="Automatic conversion of an image into a different format.">csgfx/imageautoconvert.h</a>"</span> <a name="l00028"></a>00028 <span class="preprocessor">#include "<a class="code" href="imagebase_8h.html" title="Base class for iImage implementations.">csgfx/imagebase.h</a>"</span> <a name="l00029"></a>00029 <span class="preprocessor">#include "<a class="code" href="imagecubemapmaker_8h.html" title="Create cube map image.">csgfx/imagecubemapmaker.h</a>"</span> <a name="l00030"></a>00030 <span class="preprocessor">#include "<a class="code" href="imagemanipulate_8h.html" title="Functions to manipulate iImage objects.">csgfx/imagemanipulate.h</a>"</span> <a name="l00031"></a>00031 <span class="preprocessor">#include "<a class="code" href="imagememory_8h.html" title="Memory image.">csgfx/imagememory.h</a>"</span> <a name="l00032"></a>00032 <span class="preprocessor">#include "<a class="code" href="imagetools_8h.html" title="Some helper functions to deal with iImage objects.">csgfx/imagetools.h</a>"</span> <a name="l00033"></a>00033 <span class="preprocessor">#include "<a class="code" href="imagevolumemaker_8h.html" title="Create volume image.">csgfx/imagevolumemaker.h</a>"</span> <a name="l00034"></a>00034 <span class="preprocessor">#include "<a class="code" href="inv__cmap_8h.html" title="Compute an inverse colormap.">csgfx/inv_cmap.h</a>"</span> <a name="l00035"></a>00035 <span class="preprocessor">#include "<a class="code" href="lightsvcache_8h.html" title="Helper to cache names of shader variables relevant to lighting.">csgfx/lightsvcache.h</a>"</span> <a name="l00036"></a>00036 <span class="preprocessor">#include "<a class="code" href="normalmaptools_8h.html" title="Some helpers for stuff related to normal maps.">csgfx/normalmaptools.h</a>"</span> <a name="l00037"></a>00037 <span class="preprocessor">#include "<a class="code" href="packrgb_8h.html" title="Helper routines to pack csRGBcolor/csRGBpixel into RGB/RGBA byte arrays.">csgfx/packrgb.h</a>"</span> <a name="l00038"></a>00038 <span class="preprocessor">#include "<a class="code" href="quantize_8h.html" title="RGB to paletted image quantization routine.">csgfx/quantize.h</a>"</span> <a name="l00039"></a>00039 <span class="preprocessor">#include "<a class="code" href="renderbuffer_8h.html" title="Render buffer.">csgfx/renderbuffer.h</a>"</span> <a name="l00040"></a>00040 <span class="preprocessor">#include "<a class="code" href="rgbpixel_8h.html" title="RGB colors.">csgfx/rgbpixel.h</a>"</span> <a name="l00041"></a>00041 <span class="preprocessor">#include "<a class="code" href="shaderexp_8h.html" title="An evaluable expression attached to a shader variable.">csgfx/shaderexp.h</a>"</span> <a name="l00042"></a>00042 <span class="preprocessor">#include "<a class="code" href="shaderexpaccessor_8h.html" title="Shader variable accessor evaluating a shader expression.">csgfx/shaderexpaccessor.h</a>"</span> <a name="l00043"></a>00043 <span class="preprocessor">#include "<a class="code" href="shadervar_8h.html" title="Shader variable.">csgfx/shadervar.h</a>"</span> <a name="l00044"></a>00044 <span class="preprocessor">#include "<a class="code" href="shadervarblockalloc_8h.html" title="Block allocator for shader variables.">csgfx/shadervarblockalloc.h</a>"</span> <a name="l00045"></a>00045 <span class="preprocessor">#include "<a class="code" href="shadervarcontext_8h.html" title="Simple implementation for iShaderVariableContext.">csgfx/shadervarcontext.h</a>"</span> <a name="l00046"></a>00046 <span class="preprocessor">#include "<a class="code" href="shadervarframeholder_8h.html" title="Frame data holder for shader variables.">csgfx/shadervarframeholder.h</a>"</span> <a name="l00047"></a>00047 <span class="preprocessor">#include "<a class="code" href="textureformatstrings_8h.html" title="Parser for texture format strings.">csgfx/textureformatstrings.h</a>"</span> <a name="l00048"></a>00048 <span class="preprocessor">#include "<a class="code" href="trianglestream_8h.html" title="Triangle extraction from index buffers.">csgfx/trianglestream.h</a>"</span> <a name="l00049"></a>00049 <span class="preprocessor">#include "<a class="code" href="vertexlight_8h.html" title="Attenuation functors.">csgfx/vertexlight.h</a>"</span> <a name="l00050"></a>00050 <span class="preprocessor">#include "<a class="code" href="vertexlistwalker_8h.html" title="Helper to access elements from renderbuffers.">csgfx/vertexlistwalker.h</a>"</span> <a name="l00051"></a>00051 <span class="preprocessor">#include "<a class="code" href="xorpat_8h.html" title="Create an XOR pattern.">csgfx/xorpat.h</a>"</span> <a name="l00052"></a>00052 <span class="preprocessor">#endif </span><span class="comment">/* __CSGFX_H__ */</span> <a name="l00053"></a>00053 </pre></div><hr size="1"><address><small>Generated for Crystal Space 1.2.1 by <a href="http://www.doxygen.org/index.html">doxygen</a> 1.5.3 </small></address> </div></body> </html>