<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> <html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1"> <title>Crystal Space 1.2.1: csplugincommon.h Source File (Crystal Space 1.2.1 Public API Reference)</title> <link href="tabs.css" rel="stylesheet" type="text/css"> <link href="doxygen.css" rel="stylesheet" type="text/css"> </head><body> <table border="0" cellpadding="0" cellspacing="0" width="100%" class="head"> <tr height="59"> <td class="head" width="202" valign="bottom" style="padding-left:0;"><a href="http://www.crystalspace3d.org/"><img src="csblur.png" width="236" height="59" alt="CrystalSpace" border="0"></a></td> <td class="head"><h2>Public API Reference</h2></td> </tr> <tr height="11"> <td colspan="2" class="headshadow" valign="top" style="padding-left:0;"><img src="csblurb.png" width="236" height="11" alt="" border="0"></td> </tr> </table> <div class="content"> <!-- Generated by Doxygen 1.5.3 --> <div class="tabs"> <ul> <li><a href="index.html"><span>Main Page</span></a></li> <li><a href="modules.html"><span>Modules</span></a></li> <li><a href="namespaces.html"><span>Namespaces</span></a></li> <li><a href="classes.html"><span>Classes</span></a></li> <li class="current"><a href="files.html"><span>Files</span></a></li> <li><a href="pages.html"><span>Related Pages</span></a></li> </ul> </div> <h1>csplugincommon.h</h1><a href="csplugincommon_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/* csplugincommon.h -- Generated automatically; do not edit. */</span> <a name="l00002"></a>00002 <span class="preprocessor">#ifndef __CSPLUGINCOMMON_H__</span> <a name="l00003"></a>00003 <span class="preprocessor"></span><span class="preprocessor">#define __CSPLUGINCOMMON_H__</span> <a name="l00004"></a>00004 <span class="preprocessor"></span><span class="comment">/*</span> <a name="l00005"></a>00005 <span class="comment"> This library is free software; you can redistribute it and/or</span> <a name="l00006"></a>00006 <span class="comment"> modify it under the terms of the GNU Library General Public</span> <a name="l00007"></a>00007 <span class="comment"> License as published by the Free Software Foundation; either</span> <a name="l00008"></a>00008 <span class="comment"> version 2 of the License, or (at your option) any later version.</span> <a name="l00009"></a>00009 <span class="comment"> </span> <a name="l00010"></a>00010 <span class="comment"> This library is distributed in the hope that it will be useful,</span> <a name="l00011"></a>00011 <span class="comment"> but WITHOUT ANY WARRANTY; without even the implied warranty of</span> <a name="l00012"></a>00012 <span class="comment"> MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</span> <a name="l00013"></a>00013 <span class="comment"> Library General Public License for more details.</span> <a name="l00014"></a>00014 <span class="comment"> </span> <a name="l00015"></a>00015 <span class="comment"> You should have received a copy of the GNU Library General Public</span> <a name="l00016"></a>00016 <span class="comment"> License along with this library; if not, write to the Free</span> <a name="l00017"></a>00017 <span class="comment"> Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.</span> <a name="l00018"></a>00018 <span class="comment">*/</span> <a name="l00019"></a>00019 <a name="l00024"></a>00024 <span class="preprocessor">#include "<a class="code" href="cssysdef_8h.html" title="This file should be #included before any other Crystal Space header files.">cssysdef.h</a>"</span> <a name="l00025"></a>00025 <span class="preprocessor">#include "<a class="code" href="cursorconvert_8h.html" title="Convert images into data formats suitable for native mouse cursor creation.">csplugincommon/canvas/cursorconvert.h</a>"</span> <a name="l00026"></a>00026 <span class="preprocessor">#include "<a class="code" href="draw__box_8h.html" title="Draw a box to a (software) canvas.">csplugincommon/canvas/draw_box.h</a>"</span> <a name="l00027"></a>00027 <span class="preprocessor">#include "<a class="code" href="draw__common_8h.html" title="Common software canvas drawing tools.">csplugincommon/canvas/draw_common.h</a>"</span> <a name="l00028"></a>00028 <span class="preprocessor">#include "<a class="code" href="draw__line_8h.html" title="Software canvas line drawing.">csplugincommon/canvas/draw_line.h</a>"</span> <a name="l00029"></a>00029 <span class="preprocessor">#include "<a class="code" href="draw__text_8h.html" title="Software text writing.">csplugincommon/canvas/draw_text.h</a>"</span> <a name="l00030"></a>00030 <span class="preprocessor">#include "<a class="code" href="fontcache_8h.html" title="Font glyph cache base.">csplugincommon/canvas/fontcache.h</a>"</span> <a name="l00031"></a>00031 <span class="preprocessor">#include "<a class="code" href="csplugincommon_2canvas_2graph2d_8h.html" title="Base class for 2D canvases.">csplugincommon/canvas/graph2d.h</a>"</span> <a name="l00032"></a>00032 <span class="preprocessor">#include "<a class="code" href="scancode_8h.html" title="Scan code to character conversion table.">csplugincommon/canvas/scancode.h</a>"</span> <a name="l00033"></a>00033 <span class="preprocessor">#include "<a class="code" href="scrshot_8h.html" title="Simple iImage implementation for canvas screenshots.">csplugincommon/canvas/scrshot.h</a>"</span> <a name="l00034"></a>00034 <span class="preprocessor">#include "<a class="code" href="softfontcache_8h.html" title="Font cache base class for software canvases.">csplugincommon/canvas/softfontcache.h</a>"</span> <a name="l00035"></a>00035 <span class="preprocessor">#include "<a class="code" href="softfontcacheimpl_8h.html" title="Actual implementation of a font cache for software canvases.">csplugincommon/canvas/softfontcacheimpl.h</a>"</span> <a name="l00036"></a>00036 <span class="preprocessor">#include "<a class="code" href="commonimagefile_8h.html" title="Base classes for image loaders.">csplugincommon/imageloader/commonimagefile.h</a>"</span> <a name="l00037"></a>00037 <span class="preprocessor">#include "<a class="code" href="optionsparser_8h.html" title="Base classes for image loaders.">csplugincommon/imageloader/optionsparser.h</a>"</span> <a name="l00038"></a>00038 <span class="preprocessor">#include "<a class="code" href="iopengl_2driverdb_8h.html" title="Interface to read custom GL driver databases.">csplugincommon/iopengl/driverdb.h</a>"</span> <a name="l00039"></a>00039 <span class="preprocessor">#include "<a class="code" href="openglinterface_8h.html" title="OpenGL-specific interfaces.">csplugincommon/iopengl/openglinterface.h</a>"</span> <a name="l00040"></a>00040 <span class="preprocessor">#include "<a class="code" href="partgen_8h.html" title="Particle system.">csplugincommon/particlesys/partgen.h</a>"</span> <a name="l00041"></a>00041 <span class="preprocessor">#include "<a class="code" href="normalizationcube_8h.html" title="Shader variable accessor for a normalization cubemap.">csplugincommon/render3d/normalizationcube.h</a>"</span> <a name="l00042"></a>00042 <span class="preprocessor">#include "<a class="code" href="csplugincommon_2render3d_2txtmgr_8h.html" title="Texture manager base implementation.">csplugincommon/render3d/txtmgr.h</a>"</span> <a name="l00043"></a>00043 <span class="preprocessor">#include "<a class="code" href="basesteploader_8h.html" title="Base class for render step loaders.">csplugincommon/renderstep/basesteploader.h</a>"</span> <a name="l00044"></a>00044 <span class="preprocessor">#include "<a class="code" href="basesteptype_8h.html" title="Base class for render step types.">csplugincommon/renderstep/basesteptype.h</a>"</span> <a name="l00045"></a>00045 <span class="preprocessor">#include "<a class="code" href="parserenderstep_8h.html" title="Base class for render step loaders.">csplugincommon/renderstep/parserenderstep.h</a>"</span> <a name="l00046"></a>00046 <span class="preprocessor">#include "csplugincommon/script/scriptcommon.h"</span> <a name="l00047"></a>00047 <span class="preprocessor">#include "<a class="code" href="shaderplugin_8h.html" title="Shader plugin related interfaces.">csplugincommon/shader/shaderplugin.h</a>"</span> <a name="l00048"></a>00048 <span class="preprocessor">#include "<a class="code" href="shaderprogram_8h.html" title="Base class for iShaderProgram plugins.">csplugincommon/shader/shaderprogram.h</a>"</span> <a name="l00049"></a>00049 <span class="preprocessor">#include "<a class="code" href="convert_8h.html" title="Some helper functions for sound elements.">csplugincommon/sndsys/convert.h</a>"</span> <a name="l00050"></a>00050 <span class="preprocessor">#include "<a class="code" href="cyclicbuf_8h.html" title="An implementation of a cyclic buffer oriented for sound functionality.">csplugincommon/sndsys/cyclicbuf.h</a>"</span> <a name="l00051"></a>00051 <span class="preprocessor">#include "<a class="code" href="queue_8h.html" title="A threadsafe, pointer-passing queue implementation for the sound system.">csplugincommon/sndsys/queue.h</a>"</span> <a name="l00052"></a>00052 <span class="preprocessor">#include "csplugincommon/sndsys/snddata.h"</span> <a name="l00053"></a>00053 <span class="preprocessor">#include "csplugincommon/sndsys/sndstream.h"</span> <a name="l00054"></a>00054 <span class="preprocessor">#include "<a class="code" href="defaultshader_8h.html" title="Interface to software renderer default shader plugin.">csplugincommon/softshader/defaultshader.h</a>"</span> <a name="l00055"></a>00055 <span class="preprocessor">#include "<a class="code" href="renderinterface_8h.html" title="Software renderer shader interface.">csplugincommon/softshader/renderinterface.h</a>"</span> <a name="l00056"></a>00056 <span class="preprocessor">#include "<a class="code" href="scanline_8h.html" title="Software renderer scanline rendering.">csplugincommon/softshader/scanline.h</a>"</span> <a name="l00057"></a>00057 <span class="preprocessor">#include "csplugincommon/softshader/texture.h"</span> <a name="l00058"></a>00058 <span class="preprocessor">#include "<a class="code" href="types_8h.html" title="Software renderer common types.">csplugincommon/softshader/types.h</a>"</span> <a name="l00059"></a>00059 <span class="preprocessor">#endif </span><span class="comment">/* __CSPLUGINCOMMON_H__ */</span> <a name="l00060"></a>00060 </pre></div><hr size="1"><address><small>Generated for Crystal Space 1.2.1 by <a href="http://www.doxygen.org/index.html">doxygen</a> 1.5.3 </small></address> </div></body> </html>