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crystalspace-doc-1.2.1-5mdv2010.0.i586.rpm

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<h1>cstool.h</h1><a href="cstool_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/* cstool.h -- Generated automatically; do not edit. */</span>
<a name="l00002"></a>00002 <span class="preprocessor">#ifndef __CSTOOL_H__</span>
<a name="l00003"></a>00003 <span class="preprocessor"></span><span class="preprocessor">#define __CSTOOL_H__</span>
<a name="l00004"></a>00004 <span class="preprocessor"></span><span class="comment">/*</span>
<a name="l00005"></a>00005 <span class="comment">    This library is free software; you can redistribute it and/or</span>
<a name="l00006"></a>00006 <span class="comment">    modify it under the terms of the GNU Library General Public</span>
<a name="l00007"></a>00007 <span class="comment">    License as published by the Free Software Foundation; either</span>
<a name="l00008"></a>00008 <span class="comment">    version 2 of the License, or (at your option) any later version.</span>
<a name="l00009"></a>00009 <span class="comment">  </span>
<a name="l00010"></a>00010 <span class="comment">    This library is distributed in the hope that it will be useful,</span>
<a name="l00011"></a>00011 <span class="comment">    but WITHOUT ANY WARRANTY; without even the implied warranty of</span>
<a name="l00012"></a>00012 <span class="comment">    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU</span>
<a name="l00013"></a>00013 <span class="comment">    Library General Public License for more details.</span>
<a name="l00014"></a>00014 <span class="comment">  </span>
<a name="l00015"></a>00015 <span class="comment">    You should have received a copy of the GNU Library General Public</span>
<a name="l00016"></a>00016 <span class="comment">    License along with this library; if not, write to the Free</span>
<a name="l00017"></a>00017 <span class="comment">    Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.</span>
<a name="l00018"></a>00018 <span class="comment">*/</span>
<a name="l00019"></a>00019 
<a name="l00024"></a>00024 <span class="preprocessor">#include "<a class="code" href="cssysdef_8h.html" title="This file should be #included before any other Crystal Space header files.">cssysdef.h</a>"</span>
<a name="l00025"></a>00025 <span class="preprocessor">#include "<a class="code" href="basetexfact_8h.html" title="Texture factory base.">cstool/basetexfact.h</a>"</span>
<a name="l00026"></a>00026 <span class="preprocessor">#include "<a class="code" href="bitmasktostr_8h.html" title="Small helper to get a &amp;quot;pretty&amp;quot; string for a combination of bit masks.">cstool/bitmasktostr.h</a>"</span>
<a name="l00027"></a>00027 <span class="preprocessor">#include "<a class="code" href="cstool_2collider_8h.html" title="Collision helper.">cstool/collider.h</a>"</span>
<a name="l00028"></a>00028 <span class="preprocessor">#include "<a class="code" href="csanim2d_8h.html" title="Animated pixmap.">cstool/csanim2d.h</a>"</span>
<a name="l00029"></a>00029 <span class="preprocessor">#include "<a class="code" href="csapplicationframework_8h.html" title="Application framework class.">cstool/csapplicationframework.h</a>"</span>
<a name="l00030"></a>00030 <span class="preprocessor">#include "<a class="code" href="csfxscr_8h.html" title="Some full screen special effects.">cstool/csfxscr.h</a>"</span>
<a name="l00031"></a>00031 <span class="preprocessor">#include "<a class="code" href="cspixmap_8h.html" title="2D pixmaps">cstool/cspixmap.h</a>"</span>
<a name="l00032"></a>00032 <span class="preprocessor">#include "<a class="code" href="csview_8h.html" title="Crystal Space 3D renderer view.">cstool/csview.h</a>"</span>
<a name="l00033"></a>00033 <span class="preprocessor">#include "<a class="code" href="debugimagewriter_8h.html" title="Image object debugging helper.">cstool/debugimagewriter.h</a>"</span>
<a name="l00034"></a>00034 <span class="preprocessor">#include "<a class="code" href="enginetools_8h.html" title="Helper functions for working on engine data.">cstool/enginetools.h</a>"</span>
<a name="l00035"></a>00035 <span class="preprocessor">#include "<a class="code" href="fogmath_8h.html" title="Fog math utilities.">cstool/fogmath.h</a>"</span>
<a name="l00036"></a>00036 <span class="preprocessor">#include "<a class="code" href="framedataholder_8h.html" title="Helper template to retrieve an instance of some type that has not yet been used in...">cstool/framedataholder.h</a>"</span>
<a name="l00037"></a>00037 <span class="preprocessor">#include "<a class="code" href="gentrtex_8h.html" title="Terrain texture image generation.">cstool/gentrtex.h</a>"</span>
<a name="l00038"></a>00038 <span class="preprocessor">#include "<a class="code" href="identstrings_8h.html" title="Set of helper macros to obtain the names of identifiers.">cstool/identstrings.h</a>"</span>
<a name="l00039"></a>00039 <span class="preprocessor">#include "<a class="code" href="importkit_8h.html" title="Crystal Space Import Kit.">cstool/importkit.h</a>"</span>
<a name="l00040"></a>00040 <span class="preprocessor">#include "<a class="code" href="initapp_8h.html" title="Application initialization helper class.">cstool/initapp.h</a>"</span>
<a name="l00041"></a>00041 <span class="preprocessor">#include "<a class="code" href="cstool_2keyval_8h.html" title="Key/Value pair.">cstool/keyval.h</a>"</span>
<a name="l00042"></a>00042 <span class="preprocessor">#include "<a class="code" href="cstool_2mapnode_8h.html" title="Map node.">cstool/mapnode.h</a>"</span>
<a name="l00043"></a>00043 <span class="preprocessor">#include "<a class="code" href="meshobjtmpl_8h.html" title="Base implementation of iMeshObject.">cstool/meshobjtmpl.h</a>"</span>
<a name="l00044"></a>00044 <span class="preprocessor">#include "<a class="code" href="normalcalc_8h.html" title="Normal Calculator.">cstool/normalcalc.h</a>"</span>
<a name="l00045"></a>00045 <span class="preprocessor">#include "cstool/numberedfilenamehelper.h"</span>
<a name="l00046"></a>00046 <span class="preprocessor">#include "<a class="code" href="cstool_2objmodel_8h.html" title="Implementation of iObjectModel.">cstool/objmodel.h</a>"</span>
<a name="l00047"></a>00047 <span class="preprocessor">#include "<a class="code" href="pen_8h.html" title="Vector shape drawing.">cstool/pen.h</a>"</span>
<a name="l00048"></a>00048 <span class="preprocessor">#include "<a class="code" href="primitives_8h.html" title="Primitive Mesh Generator.">cstool/primitives.h</a>"</span>
<a name="l00049"></a>00049 <span class="preprocessor">#include "<a class="code" href="procmesh_8h.html" title="Render a mesh on a texture.">cstool/procmesh.h</a>"</span>
<a name="l00050"></a>00050 <span class="preprocessor">#include "<a class="code" href="proctex_8h.html" title="Superclass for procedural textures.">cstool/proctex.h</a>"</span>
<a name="l00051"></a>00051 <span class="preprocessor">#include "<a class="code" href="proctxtanim_8h.html" title="Procedural texture for animated images.">cstool/proctxtanim.h</a>"</span>
<a name="l00052"></a>00052 <span class="preprocessor">#include "<a class="code" href="rbuflock_8h.html" title="Helper class for convenient locking/unlocking of an iRenderBuffer.">cstool/rbuflock.h</a>"</span>
<a name="l00053"></a>00053 <span class="preprocessor">#include "<a class="code" href="rendermeshholder_8h.html" title="Helper classes to retrieve unused csRenderMeshes and arrays of them.">cstool/rendermeshholder.h</a>"</span>
<a name="l00054"></a>00054 <span class="preprocessor">#include "<a class="code" href="rendermeshlist_8h.html" title="List of render meshes.">cstool/rendermeshlist.h</a>"</span>
<a name="l00055"></a>00055 <span class="preprocessor">#include "cstool/rviewclipper.h"</span>
<a name="l00056"></a>00056 <span class="preprocessor">#include "<a class="code" href="cstool_2saverfile_8h.html" title="Saver file.">cstool/saverfile.h</a>"</span>
<a name="l00057"></a>00057 <span class="preprocessor">#include "<a class="code" href="cstool_2saverref_8h.html" title="Saver references.">cstool/saverref.h</a>"</span>
<a name="l00058"></a>00058 <span class="preprocessor">#include "cstool/smartfileopen.h"</span>
<a name="l00059"></a>00059 <span class="preprocessor">#include "cstool/uberscreenshot.h"</span>
<a name="l00060"></a>00060 <span class="preprocessor">#include "<a class="code" href="userrndbuf_8h.html" title="Class to manage multiple render buffers.">cstool/userrndbuf.h</a>"</span>
<a name="l00061"></a>00061 <span class="preprocessor">#include "<a class="code" href="vertexcompress_8h.html" title="Vertex Compressor.">cstool/vertexcompress.h</a>"</span>
<a name="l00062"></a>00062 <span class="preprocessor">#include "<a class="code" href="vfsdirchange_8h.html" title="Class to revert VFS directory changes upon leaving a scope.">cstool/vfsdirchange.h</a>"</span>
<a name="l00063"></a>00063 <span class="preprocessor">#endif </span><span class="comment">/* __CSTOOL_H__ */</span>
<a name="l00064"></a>00064 
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