<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> <html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1"> <title>Crystal Space 1.2.1: csutil/binder.h Source File (Crystal Space 1.2.1 Public API Reference)</title> <link href="tabs.css" rel="stylesheet" type="text/css"> <link href="doxygen.css" rel="stylesheet" type="text/css"> </head><body> <table border="0" cellpadding="0" cellspacing="0" width="100%" class="head"> <tr height="59"> <td class="head" width="202" valign="bottom" style="padding-left:0;"><a href="http://www.crystalspace3d.org/"><img src="csblur.png" width="236" height="59" alt="CrystalSpace" border="0"></a></td> <td class="head"><h2>Public API Reference</h2></td> </tr> <tr height="11"> <td colspan="2" class="headshadow" valign="top" style="padding-left:0;"><img src="csblurb.png" width="236" height="11" alt="" border="0"></td> </tr> </table> <div class="content"> <!-- Generated by Doxygen 1.5.3 --> <div class="tabs"> <ul> <li><a href="index.html"><span>Main Page</span></a></li> <li><a href="modules.html"><span>Modules</span></a></li> <li><a href="namespaces.html"><span>Namespaces</span></a></li> <li><a href="classes.html"><span>Classes</span></a></li> <li class="current"><a href="files.html"><span>Files</span></a></li> <li><a href="pages.html"><span>Related Pages</span></a></li> </ul> </div> <h1>csutil/binder.h</h1><a href="csutil_2binder_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/*</span> <a name="l00002"></a>00002 <span class="comment"> Copyright (C) 2003, 04 by Mathew Sutcliffe <oktal@gmx.co.uk></span> <a name="l00003"></a>00003 <span class="comment"></span> <a name="l00004"></a>00004 <span class="comment"> This library is free software; you can redistribute it and/or</span> <a name="l00005"></a>00005 <span class="comment"> modify it under the terms of the GNU Library General Public</span> <a name="l00006"></a>00006 <span class="comment"> License as published by the Free Software Foundation; either</span> <a name="l00007"></a>00007 <span class="comment"> version 2 of the License, or (at your option) any later version.</span> <a name="l00008"></a>00008 <span class="comment"></span> <a name="l00009"></a>00009 <span class="comment"> This library is distributed in the hope that it will be useful,</span> <a name="l00010"></a>00010 <span class="comment"> but WITHOUT ANY WARRANTY; without even the implied warranty of</span> <a name="l00011"></a>00011 <span class="comment"> MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</span> <a name="l00012"></a>00012 <span class="comment"> Library General Public License for more details.</span> <a name="l00013"></a>00013 <span class="comment"></span> <a name="l00014"></a>00014 <span class="comment"> You should have received a copy of the GNU Library General Public</span> <a name="l00015"></a>00015 <span class="comment"> License along with this library; if not, write to the Free</span> <a name="l00016"></a>00016 <span class="comment"> Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.</span> <a name="l00017"></a>00017 <span class="comment">*/</span> <a name="l00018"></a>00018 <a name="l00019"></a>00019 <span class="preprocessor">#ifndef __CS_UTIL_BINDER_H__</span> <a name="l00020"></a>00020 <span class="preprocessor"></span><span class="preprocessor">#define __CS_UTIL_BINDER_H__</span> <a name="l00021"></a>00021 <span class="preprocessor"></span> <a name="l00026"></a>00026 <span class="preprocessor">#include "csextern.h"</span> <a name="l00027"></a>00027 <span class="preprocessor">#include "<a class="code" href="csutil_2array_8h.html" title="Generic Array Template.">csutil/array.h</a>"</span> <a name="l00028"></a>00028 <span class="preprocessor">#include "<a class="code" href="hash_8h.html" title="A generic hash table.">csutil/hash.h</a>"</span> <a name="l00029"></a>00029 <span class="preprocessor">#include "<a class="code" href="inputdef_8h.html" title="Crystal Space input library.">csutil/inputdef.h</a>"</span> <a name="l00030"></a>00030 <span class="preprocessor">#include "<a class="code" href="scf__implementation_8h.html" title="Crystal Space Shared Class Facility (SCF) - implementation creation support.">csutil/scf_implementation.h</a>"</span> <a name="l00031"></a>00031 <span class="preprocessor">#include "<a class="code" href="iutil_2binder_8h.html" title="Input binder interface.">iutil/binder.h</a>"</span> <a name="l00032"></a>00032 <span class="preprocessor">#include "<a class="code" href="evdefs_8h.html" title="Event system related interfaces.">iutil/evdefs.h</a>"</span> <a name="l00033"></a>00033 <span class="preprocessor">#include "<a class="code" href="iutil_2event_8h.html" title="Event system related interfaces.">iutil/event.h</a>"</span> <a name="l00034"></a>00034 <span class="preprocessor">#include "<a class="code" href="eventh_8h.html" title="Event handler interface.">iutil/eventh.h</a>"</span> <a name="l00035"></a>00035 <a name="l00057"></a><a class="code" href="classcsInputBinder.html">00057</a> <span class="keyword">class </span>CS_CRYSTALSPACE_EXPORT <a class="code" href="classcsInputBinder.html" title="Use this class to bind input events (keypress, button press, mouse move, etc.">csInputBinder</a> : <a name="l00058"></a>00058 <span class="keyword">public</span> <a class="code" href="classscfImplementation2.html">scfImplementation2</a><csInputBinder, iInputBinder, iEventHandler> <a name="l00059"></a>00059 { <a name="l00060"></a>00060 <a class="code" href="group__event__handling.html#g4f7b2a21cfb5997a2bb258920fafc61f" title="Macro to create default GenericName and GenericName methods.">CS_EVENTHANDLER_NAMES</a>(<span class="stringliteral">"crystalspace.inputbinder"</span>) <a name="l00061"></a>00061 <a class="code" href="group__event__handling.html#gfa413bca2b161c7d43cb38f46ec73a7b" title="Macro to create &quot;nil&quot; generic and instance constraints.">CS_EVENTHANDLER_NIL_CONSTRAINTS</a> <a name="l00062"></a>00062 <a name="l00063"></a>00063 <a class="code" href="structiObjectRegistry.html" title="This interface serves as a registry of other objects.">iObjectRegistry</a> *object_reg; <a name="l00064"></a>00064 <a class="code" href="classcsRef.html" title="A smart pointer.">csRef<iEventNameRegistry></a> name_reg; <a name="l00065"></a>00065 <span class="keyword">struct </span>AxisCmd <a name="l00066"></a>00066 { <a name="l00067"></a>00067 <span class="keywordtype">unsigned</span> cmd; <a name="l00068"></a>00068 <span class="keywordtype">int</span> val, sens; <a name="l00069"></a>00069 <span class="keywordtype">bool</span> wrap; <a name="l00070"></a>00070 AxisCmd (<span class="keywordtype">unsigned</span> cmd0, <span class="keywordtype">int</span> sens0) <a name="l00071"></a>00071 : cmd (cmd0), val (0), sens (sens0) {} <a name="l00072"></a>00072 }; <a name="l00073"></a>00073 <span class="keyword">typedef</span> <a class="code" href="classcsHash.html" title="A generic hash table class, which grows dynamically and whose buckets are unsorted...">csHash<AxisCmd *, csInputDefinition></a> <a class="code" href="classcsHash.html" title="A generic hash table class, which grows dynamically and whose buckets are unsorted...">AxisHash</a>; <a name="l00074"></a>00074 <a class="code" href="classcsHash.html" title="A generic hash table class, which grows dynamically and whose buckets are unsorted...">AxisHash</a> axisHash; <a name="l00075"></a>00075 <a class="code" href="classcsArray.html" title="A templated array class.">csArray<AxisCmd *></a> axisArray; <a name="l00076"></a>00076 <a name="l00077"></a>00077 <span class="keyword">struct </span>BtnCmd <a name="l00078"></a>00078 { <a name="l00079"></a>00079 <span class="keywordtype">unsigned</span> cmd; <a name="l00080"></a>00080 <span class="keywordtype">bool</span> down, toggle; <a name="l00081"></a>00081 BtnCmd (<span class="keywordtype">unsigned</span> cmd0, <span class="keywordtype">bool</span> toggle0) <a name="l00082"></a>00082 : cmd (cmd0), down (<span class="keyword">false</span>), toggle (toggle0) {} <a name="l00083"></a>00083 }; <a name="l00084"></a>00084 <span class="keyword">typedef</span> <a class="code" href="classcsHash.html" title="A generic hash table class, which grows dynamically and whose buckets are unsorted...">csHash<BtnCmd *, csInputDefinition></a> <a class="code" href="classcsHash.html" title="A generic hash table class, which grows dynamically and whose buckets are unsorted...">BtnHash</a>; <a name="l00085"></a>00085 <a class="code" href="classcsHash.html" title="A generic hash table class, which grows dynamically and whose buckets are unsorted...">BtnHash</a> btnHash; <a name="l00086"></a>00086 <a class="code" href="classcsArray.html" title="A templated array class.">csArray<BtnCmd *></a> btnArray; <a name="l00087"></a>00087 <a name="l00088"></a>00088 <span class="keyword">protected</span>: <a name="l00089"></a>00089 <span class="keywordtype">bool</span> HandleEvent (<a class="code" href="structiEvent.html" title="This interface describes any system event.">iEvent</a>&); <a name="l00090"></a>00090 <a name="l00091"></a>00091 <span class="keyword">public</span>: <a name="l00092"></a>00092 <a name="l00097"></a>00097 <a class="code" href="classcsInputBinder.html" title="Use this class to bind input events (keypress, button press, mouse move, etc.">csInputBinder</a> (<a class="code" href="structiObjectRegistry.html" title="This interface serves as a registry of other objects.">iObjectRegistry</a> *, <a class="code" href="structiBase.html" title="This is the basic interface: all other interfaces should be derived from this one...">iBase</a> *parent = 0, <span class="keywordtype">int</span> btnSize = 127, <span class="keywordtype">int</span> axisSize = 13); <a name="l00098"></a>00098 <span class="keyword">virtual</span> ~<a class="code" href="classcsInputBinder.html" title="Use this class to bind input events (keypress, button press, mouse move, etc.">csInputBinder</a> (); <a name="l00099"></a>00099 <a name="l00100"></a><a class="code" href="classcsInputBinder.html#ea9c59b1df9fb94c1b52e98fedb96e36">00100</a> <span class="keyword">virtual</span> <a class="code" href="structiEventHandler.html" title="This interface describes an entity that can receive events.">iEventHandler</a>* QueryHandler () { <span class="keywordflow">return</span> <span class="keyword">this</span>; } <a name="l00101"></a>00101 <a name="l00102"></a>00102 <span class="keyword">virtual</span> <span class="keywordtype">int</span> Axis (<span class="keywordtype">unsigned</span> cmd); <a name="l00103"></a>00103 <span class="keyword">virtual</span> <span class="keywordtype">bool</span> Button (<span class="keywordtype">unsigned</span> cmd); <a name="l00104"></a>00104 <a name="l00105"></a>00105 <span class="keyword">virtual</span> <span class="keywordtype">void</span> BindButton (<a class="code" href="classcsInputDefinition.html" title="This class holds a description of a physical source of input events, such as a keyboard...">csInputDefinition</a> <span class="keyword">const</span>& def, <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> cmd, <a name="l00106"></a>00106 <span class="keywordtype">bool</span> toggle = <span class="keyword">false</span>); <a name="l00107"></a>00107 <span class="keyword">virtual</span> <span class="keywordtype">void</span> BindAxis (<a class="code" href="classcsInputDefinition.html" title="This class holds a description of a physical source of input events, such as a keyboard...">csInputDefinition</a> <span class="keyword">const</span>& def, <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> cmd, <a name="l00108"></a>00108 <span class="keywordtype">int</span> sensitivity = 1); <a name="l00109"></a>00109 <a name="l00110"></a>00110 <span class="keyword">virtual</span> <span class="keywordtype">bool</span> UnbindAxis (<span class="keywordtype">unsigned</span> cmd); <a name="l00111"></a>00111 <span class="keyword">virtual</span> <span class="keywordtype">bool</span> UnbindButton (<span class="keywordtype">unsigned</span> cmd); <a name="l00112"></a>00112 <span class="keyword">virtual</span> <span class="keywordtype">void</span> UnbindAll (); <a name="l00113"></a>00113 <a name="l00114"></a>00114 <span class="keyword">virtual</span> <span class="keywordtype">void</span> LoadConfig (<a class="code" href="structiConfigFile.html" title="Configuration file interface.">iConfigFile</a> *, <span class="keyword">const</span> <span class="keywordtype">char</span> *subsection); <a name="l00115"></a>00115 <span class="keyword">virtual</span> <span class="keywordtype">void</span> SaveConfig (<a class="code" href="structiConfigFile.html" title="Configuration file interface.">iConfigFile</a> *, <span class="keyword">const</span> <span class="keywordtype">char</span> *subsection); <a name="l00116"></a>00116 }; <a name="l00117"></a>00117 <a name="l00118"></a>00118 <span class="preprocessor">#endif // __CS_UTIL_BINDER_H__</span> </pre></div><hr size="1"><address><small>Generated for Crystal Space 1.2.1 by <a href="http://www.doxygen.org/index.html">doxygen</a> 1.5.3 </small></address> </div></body> </html>