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<h1>csutil/cfgfile.h</h1><a href="csutil_2cfgfile_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/*</span>
<a name="l00002"></a>00002 <span class="comment">    Copyright (C) 2001 by Martin Geisse &lt;mgeisse@gmx.net&gt;</span>
<a name="l00003"></a>00003 <span class="comment"></span>
<a name="l00004"></a>00004 <span class="comment">    This library is free software; you can redistribute it and/or</span>
<a name="l00005"></a>00005 <span class="comment">    modify it under the terms of the GNU Library General Public</span>
<a name="l00006"></a>00006 <span class="comment">    License as published by the Free Software Foundation; either</span>
<a name="l00007"></a>00007 <span class="comment">    version 2 of the License, or (at your option) any later version.</span>
<a name="l00008"></a>00008 <span class="comment"></span>
<a name="l00009"></a>00009 <span class="comment">    This library is distributed in the hope that it will be useful,</span>
<a name="l00010"></a>00010 <span class="comment">    but WITHOUT ANY WARRANTY; without even the implied warranty of</span>
<a name="l00011"></a>00011 <span class="comment">    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU</span>
<a name="l00012"></a>00012 <span class="comment">    Library General Public License for more details.</span>
<a name="l00013"></a>00013 <span class="comment"></span>
<a name="l00014"></a>00014 <span class="comment">    You should have received a copy of the GNU Library General Public</span>
<a name="l00015"></a>00015 <span class="comment">    License along with this library; if not, write to the Free</span>
<a name="l00016"></a>00016 <span class="comment">    Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.</span>
<a name="l00017"></a>00017 <span class="comment">*/</span>
<a name="l00018"></a>00018 
<a name="l00019"></a>00019 <span class="preprocessor">#ifndef __CS_UTIL_CFGFILE_H__</span>
<a name="l00020"></a>00020 <span class="preprocessor"></span><span class="preprocessor">#define __CS_UTIL_CFGFILE_H__</span>
<a name="l00021"></a>00021 <span class="preprocessor"></span>
<a name="l00026"></a>00026 <span class="preprocessor">#include "csextern.h"</span>
<a name="l00027"></a>00027 <span class="preprocessor">#include "<a class="code" href="csutil_2array_8h.html" title="Generic Array Template.">csutil/array.h</a>"</span>
<a name="l00028"></a>00028 <span class="preprocessor">#include "<a class="code" href="scf__implementation_8h.html" title="Crystal Space Shared Class Facility (SCF) - implementation creation support.">csutil/scf_implementation.h</a>"</span>
<a name="l00029"></a>00029 <span class="preprocessor">#include "<a class="code" href="iutil_2cfgfile_8h.html" title="Configuration file interface.">iutil/cfgfile.h</a>"</span>
<a name="l00030"></a>00030 <span class="preprocessor">#include "<a class="code" href="vfs_8h.html" title="Virtual File System SCF interface.">iutil/vfs.h</a>"</span>
<a name="l00031"></a>00031 
<a name="l00032"></a>00032 <span class="keyword">class </span>csConfigNode;
<a name="l00033"></a>00033 <span class="keyword">class </span>csConfigIterator;
<a name="l00034"></a>00034 <span class="keyword">struct </span><a class="code" href="structiCommandLineParser.html" title="A utility class that makes it easier to parse the command line.">iCommandLineParser</a>;
<a name="l00035"></a>00035 
<a name="l00039"></a><a class="code" href="classcsConfigFile.html">00039</a> <span class="keyword">class </span>CS_CRYSTALSPACE_EXPORT <a class="code" href="classcsConfigFile.html" title="Configuration file which implements the iConfigFile SCF interface.">csConfigFile</a> :
<a name="l00040"></a>00040   <span class="keyword">public</span> <a class="code" href="classscfImplementation1.html">scfImplementation1</a>&lt;csConfigFile, iConfigFile&gt;
<a name="l00041"></a>00041 {
<a name="l00042"></a>00042 <span class="keyword">public</span>:
<a name="l00044"></a>00044   <a class="code" href="classcsConfigFile.html" title="Configuration file which implements the iConfigFile SCF interface.">csConfigFile</a>(<span class="keyword">const</span> <span class="keywordtype">char</span> *Filename = 0, <a class="code" href="structiVFS.html" title="The Virtual Filesystem Class is intended to be the only way for Crystal Space engine...">iVFS</a>* = 0);
<a name="l00046"></a>00046   <a class="code" href="classcsConfigFile.html" title="Configuration file which implements the iConfigFile SCF interface.">csConfigFile</a> (<a class="code" href="structiBase.html" title="This is the basic interface: all other interfaces should be derived from this one...">iBase</a>*);
<a name="l00048"></a>00048   <span class="keyword">virtual</span> ~<a class="code" href="classcsConfigFile.html" title="Configuration file which implements the iConfigFile SCF interface.">csConfigFile</a>();
<a name="l00049"></a>00049 
<a name="l00051"></a>00051   <span class="keyword">virtual</span> <span class="keywordtype">bool</span> IsEmpty() <span class="keyword">const</span>;
<a name="l00052"></a>00052 
<a name="l00054"></a>00054   <span class="keyword">virtual</span> <span class="keyword">const</span> <span class="keywordtype">char</span> *GetFileName () <span class="keyword">const</span>;
<a name="l00055"></a>00055 
<a name="l00060"></a>00060   <span class="keyword">virtual</span> <a class="code" href="structiVFS.html" title="The Virtual Filesystem Class is intended to be the only way for Crystal Space engine...">iVFS</a>* GetVFS () <span class="keyword">const</span>;
<a name="l00061"></a>00061 
<a name="l00066"></a>00066   <span class="keyword">virtual</span> <span class="keywordtype">void</span> SetFileName (<span class="keyword">const</span> <span class="keywordtype">char</span>*, <a class="code" href="structiVFS.html" title="The Virtual Filesystem Class is intended to be the only way for Crystal Space engine...">iVFS</a>*);
<a name="l00067"></a>00067 
<a name="l00083"></a>00083   <span class="keyword">virtual</span> <span class="keywordtype">bool</span> Load (<span class="keyword">const</span> <span class="keywordtype">char</span>* iFileName, <a class="code" href="structiVFS.html" title="The Virtual Filesystem Class is intended to be the only way for Crystal Space engine...">iVFS</a>* = 0, <span class="keywordtype">bool</span> Merge = <span class="keyword">false</span>,
<a name="l00084"></a>00084     <span class="keywordtype">bool</span> NewWins = <span class="keyword">true</span>);
<a name="l00085"></a>00085 
<a name="l00092"></a>00092   <span class="keyword">virtual</span> <span class="keywordtype">void</span> LoadFromBuffer(<span class="keyword">const</span> <span class="keywordtype">char</span> *Filedata, <span class="keywordtype">bool</span> overwrite);
<a name="l00093"></a>00093 
<a name="l00098"></a>00098   <span class="keyword">virtual</span> <span class="keywordtype">bool</span> Save ();
<a name="l00099"></a>00099 
<a name="l00106"></a>00106   <span class="keyword">virtual</span> <span class="keywordtype">bool</span> Save (<span class="keyword">const</span> <span class="keywordtype">char</span> *iFileName, <a class="code" href="structiVFS.html" title="The Virtual Filesystem Class is intended to be the only way for Crystal Space engine...">iVFS</a>* = 0);
<a name="l00107"></a>00107 
<a name="l00109"></a>00109   <span class="keyword">virtual</span> <span class="keywordtype">void</span> Clear();
<a name="l00110"></a>00110 
<a name="l00117"></a>00117   <span class="keyword">virtual</span> <a class="code" href="classcsPtr.html" title="A pointer encapsulator.">csPtr&lt;iConfigIterator&gt;</a> Enumerate(<span class="keyword">const</span> <span class="keywordtype">char</span> *Subsection = 0);
<a name="l00118"></a>00118 
<a name="l00120"></a>00120   <span class="keyword">virtual</span> <span class="keywordtype">bool</span> KeyExists(<span class="keyword">const</span> <span class="keywordtype">char</span> *Key) <span class="keyword">const</span>;
<a name="l00122"></a>00122   <span class="keyword">virtual</span> <span class="keywordtype">bool</span> SubsectionExists(<span class="keyword">const</span> <span class="keywordtype">char</span> *Subsection) <span class="keyword">const</span>;
<a name="l00123"></a>00123 
<a name="l00125"></a>00125   <span class="keyword">virtual</span> <span class="keywordtype">int</span> GetInt(<span class="keyword">const</span> <span class="keywordtype">char</span> *Key, <span class="keywordtype">int</span> Def) <span class="keyword">const</span>;
<a name="l00127"></a>00127   <span class="keyword">virtual</span> <span class="keywordtype">float</span> GetFloat(<span class="keyword">const</span> <span class="keywordtype">char</span> *Key, <span class="keywordtype">float</span> Def = 0.0) <span class="keyword">const</span>;
<a name="l00129"></a>00129   <span class="keyword">virtual</span> <span class="keyword">const</span> <span class="keywordtype">char</span> *GetStr(<span class="keyword">const</span> <span class="keywordtype">char</span> *Key, <span class="keyword">const</span> <span class="keywordtype">char</span> *Def = <span class="stringliteral">""</span>) <span class="keyword">const</span>;
<a name="l00131"></a>00131   <span class="keyword">virtual</span> <span class="keywordtype">bool</span> GetBool(<span class="keyword">const</span> <span class="keywordtype">char</span> *Key, <span class="keywordtype">bool</span> Def = <span class="keyword">false</span>) <span class="keyword">const</span>;
<a name="l00133"></a>00133   <span class="keyword">virtual</span> <a class="code" href="classcsPtr.html" title="A pointer encapsulator.">csPtr&lt;iStringArray&gt;</a> GetTuple(<span class="keyword">const</span> <span class="keywordtype">char</span> *Key) <span class="keyword">const</span>;
<a name="l00135"></a>00135   <span class="keyword">virtual</span> <span class="keyword">const</span> <span class="keywordtype">char</span> *GetComment(<span class="keyword">const</span> <span class="keywordtype">char</span> *Key) <span class="keyword">const</span>;
<a name="l00136"></a>00136 
<a name="l00138"></a>00138   <span class="keyword">virtual</span> <span class="keywordtype">void</span> SetStr (<span class="keyword">const</span> <span class="keywordtype">char</span> *Key, <span class="keyword">const</span> <span class="keywordtype">char</span> *Val);
<a name="l00140"></a>00140   <span class="keyword">virtual</span> <span class="keywordtype">void</span> SetInt (<span class="keyword">const</span> <span class="keywordtype">char</span> *Key, <span class="keywordtype">int</span> Value);
<a name="l00142"></a>00142   <span class="keyword">virtual</span> <span class="keywordtype">void</span> SetFloat (<span class="keyword">const</span> <span class="keywordtype">char</span> *Key, <span class="keywordtype">float</span> Value);
<a name="l00144"></a>00144   <span class="keyword">virtual</span> <span class="keywordtype">void</span> SetBool (<span class="keyword">const</span> <span class="keywordtype">char</span> *Key, <span class="keywordtype">bool</span> Value);
<a name="l00146"></a>00146   <span class="keyword">virtual</span> <span class="keywordtype">void</span> SetTuple (<span class="keyword">const</span> <span class="keywordtype">char</span> *Key, <a class="code" href="structiStringArray.html" title="This is an SCF-compatible interface for csStringArray.">iStringArray</a>* Value);
<a name="l00153"></a>00153   <span class="keyword">virtual</span> <span class="keywordtype">bool</span> SetComment (<span class="keyword">const</span> <span class="keywordtype">char</span> *Key, <span class="keyword">const</span> <span class="keywordtype">char</span> *Text);
<a name="l00155"></a>00155   <span class="keyword">virtual</span> <span class="keywordtype">void</span> DeleteKey(<span class="keyword">const</span> <span class="keywordtype">char</span> *Key);
<a name="l00157"></a>00157   <span class="keyword">virtual</span> <span class="keywordtype">void</span> SetEOFComment(<span class="keyword">const</span> <span class="keywordtype">char</span> *Text);
<a name="l00159"></a>00159   <span class="keyword">virtual</span> <span class="keyword">const</span> <span class="keywordtype">char</span> *GetEOFComment() <span class="keyword">const</span>;
<a name="l00160"></a>00160 
<a name="l00169"></a>00169   <span class="keyword">virtual</span> <span class="keywordtype">void</span> ParseCommandLine (<a class="code" href="structiCommandLineParser.html" title="A utility class that makes it easier to parse the command line.">iCommandLineParser</a>* cmdline, <a class="code" href="structiVFS.html" title="The Virtual Filesystem Class is intended to be the only way for Crystal Space engine...">iVFS</a>* vfs,
<a name="l00170"></a>00170     <span class="keywordtype">bool</span> Merge = <span class="keyword">false</span>, <span class="keywordtype">bool</span> NewWins = <span class="keyword">true</span>);
<a name="l00171"></a>00171 <span class="keyword">private</span>:
<a name="l00172"></a><a class="code" href="classcsConfigFile.html#5bcc04b44ae878b5fa61f65570ab6cbe">00172</a>   <span class="keyword">friend</span> <span class="keyword">class </span>csConfigIterator;
<a name="l00173"></a>00173 
<a name="l00174"></a>00174   <span class="comment">/*</span>
<a name="l00175"></a>00175 <span class="comment">   * pointer to the root node (there are always two unnamed nodes at the</span>
<a name="l00176"></a>00176 <span class="comment">   * beginning and end of the list to make inserting and deleting nodes</span>
<a name="l00177"></a>00177 <span class="comment">   * easier).</span>
<a name="l00178"></a>00178 <span class="comment">   */</span>
<a name="l00179"></a>00179   csConfigNode *FirstNode, *LastNode;
<a name="l00180"></a>00180   <span class="comment">/*</span>
<a name="l00181"></a>00181 <span class="comment">   * list of all iterators for this config object. This is required because</span>
<a name="l00182"></a>00182 <span class="comment">   * changes to the configuration may affect the iterators (e.g. when</span>
<a name="l00183"></a>00183 <span class="comment">   * you delete a key). Sorry, but this can't be a typed vector!</span>
<a name="l00184"></a>00184 <span class="comment">   */</span>
<a name="l00185"></a>00185   <a class="code" href="classcsArray.html" title="A templated array class.">csArray&lt;csConfigIterator*&gt;</a> *Iterators;
<a name="l00186"></a>00186   <span class="comment">// current file name and file system</span>
<a name="l00187"></a>00187   <span class="keywordtype">char</span> *Filename;
<a name="l00188"></a>00188   <span class="comment">// the VFS filesystem used for this file (or 0 if not used)</span>
<a name="l00189"></a>00189   <a class="code" href="classcsRef.html" title="A smart pointer.">csRef&lt;iVFS&gt;</a> VFS;
<a name="l00190"></a>00190   <span class="comment">/*</span>
<a name="l00191"></a>00191 <span class="comment">   * are the current contents of this object different from the contents</span>
<a name="l00192"></a>00192 <span class="comment">   * stored in the config file?</span>
<a name="l00193"></a>00193 <span class="comment">   */</span>
<a name="l00194"></a>00194   <span class="keywordtype">bool</span> Dirty;
<a name="l00195"></a>00195   <span class="comment">// final comment at the end of the configuration file</span>
<a name="l00196"></a>00196   <span class="keywordtype">char</span> *EOFComment;
<a name="l00197"></a>00197 
<a name="l00198"></a>00198   <span class="comment">// private initialization function</span>
<a name="l00199"></a>00199   <span class="keywordtype">void</span> InitializeObject ();
<a name="l00200"></a>00200   <span class="comment">// load the configuration from a file, ignoring the dirty flag</span>
<a name="l00201"></a>00201   <span class="keyword">virtual</span> <span class="keywordtype">bool</span> LoadNow(<span class="keyword">const</span> <span class="keywordtype">char</span> *Filename, <a class="code" href="structiVFS.html" title="The Virtual Filesystem Class is intended to be the only way for Crystal Space engine...">iVFS</a> *vfs, <span class="keywordtype">bool</span> overwrite);
<a name="l00202"></a>00202   
<a name="l00203"></a>00203   <span class="comment">// return a pointer to the named node or the first node of a subsection.</span>
<a name="l00204"></a>00204   csConfigNode *FindNode(<span class="keyword">const</span> <span class="keywordtype">char</span> *Name, <span class="keywordtype">bool</span> isSubsection = <span class="keyword">false</span>) <span class="keyword">const</span>;
<a name="l00205"></a>00205   <span class="comment">// create a new node in the list</span>
<a name="l00206"></a>00206   csConfigNode *CreateNode(<span class="keyword">const</span> <span class="keywordtype">char</span> *Name);
<a name="l00207"></a>00207   <span class="comment">// deregister an iterator</span>
<a name="l00208"></a>00208   <span class="keywordtype">void</span> RemoveIterator(csConfigIterator *it) <span class="keyword">const</span>;
<a name="l00209"></a>00209   <span class="comment">// save file without looking for dirty flag</span>
<a name="l00210"></a>00210   <span class="keyword">virtual</span> <span class="keywordtype">bool</span> SaveNow(<span class="keyword">const</span> <span class="keywordtype">char</span> *Filename, <a class="code" href="structiVFS.html" title="The Virtual Filesystem Class is intended to be the only way for Crystal Space engine...">iVFS</a> *vfs) <span class="keyword">const</span>;
<a name="l00211"></a>00211 };
<a name="l00212"></a>00212 
<a name="l00213"></a>00213 <span class="preprocessor">#endif // __CS_UTIL_CFGFILE_H__</span>
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