<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> <html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1"> <title>Crystal Space 1.2.1: cstool/csview.h Source File (Crystal Space 1.2.1 Public API Reference)</title> <link href="tabs.css" rel="stylesheet" type="text/css"> <link href="doxygen.css" rel="stylesheet" type="text/css"> </head><body> <table border="0" cellpadding="0" cellspacing="0" width="100%" class="head"> <tr height="59"> <td class="head" width="202" valign="bottom" style="padding-left:0;"><a href="http://www.crystalspace3d.org/"><img src="csblur.png" width="236" height="59" alt="CrystalSpace" border="0"></a></td> <td class="head"><h2>Public API Reference</h2></td> </tr> <tr height="11"> <td colspan="2" class="headshadow" valign="top" style="padding-left:0;"><img src="csblurb.png" width="236" height="11" alt="" border="0"></td> </tr> </table> <div class="content"> <!-- Generated by Doxygen 1.5.3 --> <div class="tabs"> <ul> <li><a href="index.html"><span>Main Page</span></a></li> <li><a href="modules.html"><span>Modules</span></a></li> <li><a href="namespaces.html"><span>Namespaces</span></a></li> <li><a href="classes.html"><span>Classes</span></a></li> <li class="current"><a href="files.html"><span>Files</span></a></li> <li><a href="pages.html"><span>Related Pages</span></a></li> </ul> </div> <h1>cstool/csview.h</h1><a href="csview_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/*</span> <a name="l00002"></a>00002 <span class="comment"> CrystalSpace 3D renderer view</span> <a name="l00003"></a>00003 <span class="comment"> Copyright (C) 1998-2001 by Jorrit Tyberghein</span> <a name="l00004"></a>00004 <span class="comment"></span> <a name="l00005"></a>00005 <span class="comment"> This library is free software; you can redistribute it and/or</span> <a name="l00006"></a>00006 <span class="comment"> modify it under the terms of the GNU Library General Public</span> <a name="l00007"></a>00007 <span class="comment"> License as published by the Free Software Foundation; either</span> <a name="l00008"></a>00008 <span class="comment"> version 2 of the License, or (at your option) any later version.</span> <a name="l00009"></a>00009 <span class="comment"></span> <a name="l00010"></a>00010 <span class="comment"> This library is distributed in the hope that it will be useful,</span> <a name="l00011"></a>00011 <span class="comment"> but WITHOUT ANY WARRANTY; without even the implied warranty of</span> <a name="l00012"></a>00012 <span class="comment"> MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</span> <a name="l00013"></a>00013 <span class="comment"> Library General Public License for more details.</span> <a name="l00014"></a>00014 <span class="comment"></span> <a name="l00015"></a>00015 <span class="comment"> You should have received a copy of the GNU Library General Public</span> <a name="l00016"></a>00016 <span class="comment"> License along with this library; if not, write to the Free</span> <a name="l00017"></a>00017 <span class="comment"> Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.</span> <a name="l00018"></a>00018 <span class="comment">*/</span> <a name="l00019"></a>00019 <a name="l00020"></a>00020 <span class="preprocessor">#ifndef __CS_CSVIEW_H__</span> <a name="l00021"></a>00021 <span class="preprocessor"></span><span class="preprocessor">#define __CS_CSVIEW_H__</span> <a name="l00022"></a>00022 <span class="preprocessor"></span> <a name="l00027"></a>00027 <span class="preprocessor">#include "csextern.h"</span> <a name="l00028"></a>00028 <a name="l00029"></a>00029 <span class="preprocessor">#include "<a class="code" href="ref_8h.html" title="Smart Pointers.">csutil/ref.h</a>"</span> <a name="l00030"></a>00030 <span class="preprocessor">#include "<a class="code" href="scf__implementation_8h.html" title="Crystal Space Shared Class Facility (SCF) - implementation creation support.">csutil/scf_implementation.h</a>"</span> <a name="l00031"></a>00031 <span class="preprocessor">#include "<a class="code" href="view_8h.html" title="Renderer view interface.">ivaria/view.h</a>"</span> <a name="l00032"></a>00032 <a name="l00033"></a>00033 <span class="keyword">class </span><a class="code" href="classcsBox2.html" title="A bounding box in 2D space.">csBox2</a>; <a name="l00034"></a>00034 <span class="keyword">class </span><a class="code" href="classcsPoly2D.html" title="The following class represents a general 2D polygon.">csPoly2D</a>; <a name="l00035"></a>00035 <a name="l00040"></a><a class="code" href="classcsView.html">00040</a> <span class="keyword">class </span>CS_CRYSTALSPACE_EXPORT <a class="code" href="classcsView.html" title="The csView class encapsulates the top-level Crystal Space renderer interface.">csView</a> : <a name="l00041"></a>00041 <span class="keyword">public</span> <a class="code" href="classscfImplementation1.html">scfImplementation1</a><csView, iView> <a name="l00042"></a>00042 { <a name="l00043"></a>00043 <span class="keyword">private</span>: <a name="l00045"></a>00045 <a class="code" href="classcsRef.html" title="A smart pointer.">csRef<iEngine></a> Engine; <a name="l00047"></a>00047 <a class="code" href="classcsRef.html" title="A smart pointer.">csRef<iGraphics3D></a> G3D; <a name="l00049"></a>00049 <span class="keywordtype">int</span> OldWidth, OldHeight; <a name="l00050"></a>00050 <a name="l00052"></a>00052 <a class="code" href="classcsRef.html" title="A smart pointer.">csRef<iCamera></a> Camera; <a name="l00053"></a>00053 <a name="l00055"></a>00055 <a class="code" href="classcsBox2.html" title="A bounding box in 2D space.">csBox2</a>* RectView; <a name="l00057"></a>00057 <a class="code" href="classcsPoly2D.html" title="The following class represents a general 2D polygon.">csPoly2D</a>* PolyView; <a name="l00059"></a>00059 <a class="code" href="classcsRef.html" title="A smart pointer.">csRef<iClipper2D></a> Clipper; <a name="l00060"></a>00060 <a name="l00062"></a>00062 <span class="keywordtype">void</span> UpdateView (); <a name="l00063"></a>00063 <a name="l00065"></a>00065 <span class="keywordtype">bool</span> AutoResize; <a name="l00066"></a>00066 <a name="l00067"></a>00067 <span class="keyword">public</span>: <a name="l00069"></a>00069 <a class="code" href="classcsView.html" title="The csView class encapsulates the top-level Crystal Space renderer interface.">csView</a> (<a class="code" href="structiEngine.html" title="This interface is the main interface to the 3D engine.">iEngine</a> *<a class="code" href="structiEngine.html" title="This interface is the main interface to the 3D engine.">iEngine</a>, <a class="code" href="structiGraphics3D.html" title="This is the standard 3D graphics interface.">iGraphics3D</a>* ig3d); <a name="l00071"></a>00071 <span class="keyword">virtual</span> ~<a class="code" href="classcsView.html" title="The csView class encapsulates the top-level Crystal Space renderer interface.">csView</a> (); <a name="l00072"></a>00072 <a name="l00074"></a>00074 <span class="keyword">virtual</span> iEngine* GetEngine (); <a name="l00076"></a>00076 <span class="keyword">virtual</span> <span class="keywordtype">void</span> SetEngine (iEngine* e); <a name="l00077"></a>00077 <a name="l00079"></a>00079 <span class="keyword">virtual</span> <a class="code" href="structiCamera.html" title="Camera class.">iCamera</a>* GetCamera (); <a name="l00081"></a>00081 <span class="keyword">virtual</span> <span class="keywordtype">void</span> SetCamera (<a class="code" href="structiCamera.html" title="Camera class.">iCamera</a>* c); <a name="l00082"></a>00082 <a name="l00084"></a>00084 <span class="keyword">virtual</span> <a class="code" href="structiGraphics3D.html" title="This is the standard 3D graphics interface.">iGraphics3D</a>* GetContext (); <a name="l00086"></a>00086 <span class="keyword">virtual</span> <span class="keywordtype">void</span> SetContext (<a class="code" href="structiGraphics3D.html" title="This is the standard 3D graphics interface.">iGraphics3D</a> *ig3d); <a name="l00087"></a>00087 <a name="l00089"></a>00089 <span class="keyword">virtual</span> <span class="keywordtype">void</span> SetRectangle (<span class="keywordtype">int</span> x, <span class="keywordtype">int</span> y, <span class="keywordtype">int</span> w, <span class="keywordtype">int</span> h); <a name="l00091"></a>00091 <span class="keyword">virtual</span> <span class="keywordtype">void</span> ClearView (); <a name="l00093"></a>00093 <span class="keyword">virtual</span> <span class="keywordtype">void</span> AddViewVertex (<span class="keywordtype">int</span> x, <span class="keywordtype">int</span> y); <a name="l00095"></a>00095 <span class="keyword">virtual</span> <span class="keywordtype">void</span> RestrictClipperToScreen (); <a name="l00096"></a>00096 <a name="l00098"></a><a class="code" href="classcsView.html#4337049ef2cbdffb7c8c03c8266ef97a">00098</a> <span class="keyword">virtual</span> <span class="keywordtype">void</span> SetAutoResize (<span class="keywordtype">bool</span> state) { AutoResize = state; } <a name="l00099"></a>00099 <a name="l00101"></a>00101 <span class="keyword">virtual</span> <span class="keywordtype">void</span> UpdateClipper(); <a name="l00103"></a>00103 <span class="keyword">virtual</span> <a class="code" href="structiClipper2D.html" title="This interfaces represents a 2D clipper for polygons.">iClipper2D</a>* GetClipper (); <a name="l00105"></a>00105 <span class="keyword">virtual</span> <span class="keywordtype">void</span> Draw (<a class="code" href="structiMeshWrapper.html" title="A mesh wrapper is an engine-level object that wraps around an actual mesh object...">iMeshWrapper</a>* mesh = 0); <a name="l00106"></a>00106 }; <a name="l00107"></a>00107 <a name="l00108"></a>00108 <span class="preprocessor">#endif // __CS_CSVIEW_H__</span> </pre></div><hr size="1"><address><small>Generated for Crystal Space 1.2.1 by <a href="http://www.doxygen.org/index.html">doxygen</a> 1.5.3 </small></address> </div></body> </html>