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crystalspace-doc-1.2.1-5mdv2010.0.i586.rpm

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<h1>Crystal Space 1.2.1 File List</h1>Here is a list of all documented files with brief descriptions:<table>
  <tr><td class="indexkey">docs/doxygen/<b>doxygrps</b> <a href="doxygrps-source.html">[code]</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey"><a class="el" href="crystalspace_8h.html">crystalspace.h</a> <a href="crystalspace_8h-source.html">[code]</a></td><td class="indexvalue">Crystal Space master header </td></tr>
  <tr><td class="indexkey"><b>csconfig.h</b> <a href="csconfig_8h-source.html">[code]</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey"><b>csdef.h</b> <a href="csdef_8h-source.html">[code]</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey"><b>csextern.h</b> <a href="csextern_8h-source.html">[code]</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey"><a class="el" href="csgeom_8h.html">csgeom.h</a> <a href="csgeom_8h-source.html">[code]</a></td><td class="indexvalue">Directory master header </td></tr>
  <tr><td class="indexkey"><a class="el" href="csgfx_8h.html">csgfx.h</a> <a href="csgfx_8h-source.html">[code]</a></td><td class="indexvalue">Directory master header </td></tr>
  <tr><td class="indexkey"><b>csplatform.h</b> <a href="csplatform_8h-source.html">[code]</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey"><a class="el" href="csplugincommon_8h.html">csplugincommon.h</a> <a href="csplugincommon_8h-source.html">[code]</a></td><td class="indexvalue">Directory master header </td></tr>
  <tr><td class="indexkey"><a class="el" href="csqint_8h.html">csqint.h</a> <a href="csqint_8h-source.html">[code]</a></td><td class="indexvalue">Quick floating point to integer conversions </td></tr>
  <tr><td class="indexkey"><a class="el" href="csqsqrt_8h.html">csqsqrt.h</a> <a href="csqsqrt_8h-source.html">[code]</a></td><td class="indexvalue">Fast computation of sqrt(x) and 1/sqrt(x) </td></tr>
  <tr><td class="indexkey"><a class="el" href="cssysdef_8h.html">cssysdef.h</a> <a href="cssysdef_8h-source.html">[code]</a></td><td class="indexvalue">This file should be #included before any other Crystal Space header files </td></tr>
  <tr><td class="indexkey"><a class="el" href="cstool_8h.html">cstool.h</a> <a href="cstool_8h-source.html">[code]</a></td><td class="indexvalue">Directory master header </td></tr>
  <tr><td class="indexkey"><a class="el" href="cstypes_8h.html">cstypes.h</a> <a href="cstypes_8h-source.html">[code]</a></td><td class="indexvalue">Commonly used types and macros </td></tr>
  <tr><td class="indexkey"><a class="el" href="csutil_8h.html">csutil.h</a> <a href="csutil_8h-source.html">[code]</a></td><td class="indexvalue">Directory master header </td></tr>
  <tr><td class="indexkey"><a class="el" href="csver_8h.html">csver.h</a> <a href="csver_8h-source.html">[code]</a></td><td class="indexvalue">Crystal Space Version Information </td></tr>
  <tr><td class="indexkey"><a class="el" href="iengine_8h.html">iengine.h</a> <a href="iengine_8h-source.html">[code]</a></td><td class="indexvalue">Directory master header </td></tr>
  <tr><td class="indexkey"><a class="el" href="igeom_8h.html">igeom.h</a> <a href="igeom_8h-source.html">[code]</a></td><td class="indexvalue">Directory master header </td></tr>
  <tr><td class="indexkey"><a class="el" href="igraphic_8h.html">igraphic.h</a> <a href="igraphic_8h-source.html">[code]</a></td><td class="indexvalue">Directory master header </td></tr>
  <tr><td class="indexkey"><a class="el" href="imap_8h.html">imap.h</a> <a href="imap_8h-source.html">[code]</a></td><td class="indexvalue">Directory master header </td></tr>
  <tr><td class="indexkey"><a class="el" href="imesh_8h.html">imesh.h</a> <a href="imesh_8h-source.html">[code]</a></td><td class="indexvalue">Directory master header </td></tr>
  <tr><td class="indexkey"><a class="el" href="inetwork_8h.html">inetwork.h</a> <a href="inetwork_8h-source.html">[code]</a></td><td class="indexvalue">Directory master header </td></tr>
  <tr><td class="indexkey"><a class="el" href="isndsys_8h.html">isndsys.h</a> <a href="isndsys_8h-source.html">[code]</a></td><td class="indexvalue">Directory master header </td></tr>
  <tr><td class="indexkey"><a class="el" href="itexture_8h.html">itexture.h</a> <a href="itexture_8h-source.html">[code]</a></td><td class="indexvalue">Directory master header </td></tr>
  <tr><td class="indexkey"><a class="el" href="iutil_8h.html">iutil.h</a> <a href="iutil_8h-source.html">[code]</a></td><td class="indexvalue">Directory master header </td></tr>
  <tr><td class="indexkey"><a class="el" href="ivaria_8h.html">ivaria.h</a> <a href="ivaria_8h-source.html">[code]</a></td><td class="indexvalue">Directory master header </td></tr>
  <tr><td class="indexkey"><a class="el" href="ivideo_8h.html">ivideo.h</a> <a href="ivideo_8h-source.html">[code]</a></td><td class="indexvalue">Directory master header </td></tr>
  <tr><td class="indexkey"><a class="el" href="namespacedocs_8h.html">namespacedocs.h</a> <a href="namespacedocs_8h-source.html">[code]</a></td><td class="indexvalue">Documentation for namespaces in <a class="el" href="namespaceCS.html" title="Main namespace for CrystalSpace.">CS</a> </td></tr>
  <tr><td class="indexkey">csgeom/<a class="el" href="box_8h.html">box.h</a> <a href="box_8h-source.html">[code]</a></td><td class="indexvalue">Bounding boxes for 2D and 3D space </td></tr>
  <tr><td class="indexkey">csgeom/<a class="el" href="bsptree_8h.html">bsptree.h</a> <a href="bsptree_8h-source.html">[code]</a></td><td class="indexvalue">BSP tree implementation </td></tr>
  <tr><td class="indexkey">csgeom/<a class="el" href="chainhull2d_8h.html">chainhull2d.h</a> <a href="chainhull2d_8h-source.html">[code]</a></td><td class="indexvalue">Monotone chain 2D convex hull </td></tr>
  <tr><td class="indexkey">csgeom/<a class="el" href="csrect_8h.html">csrect.h</a> <a href="csrect_8h-source.html">[code]</a></td><td class="indexvalue">Rectangle class </td></tr>
  <tr><td class="indexkey">csgeom/<a class="el" href="csrectrg_8h.html">csrectrg.h</a> <a href="csrectrg_8h-source.html">[code]</a></td><td class="indexvalue">Splittable 2D rectangles </td></tr>
  <tr><td class="indexkey">csgeom/<a class="el" href="fixed_8h.html">fixed.h</a> <a href="fixed_8h-source.html">[code]</a></td><td class="indexvalue">Fixed-point number classes </td></tr>
  <tr><td class="indexkey">csgeom/<a class="el" href="frustum_8h.html">frustum.h</a> <a href="frustum_8h-source.html">[code]</a></td><td class="indexvalue">General frustum </td></tr>
  <tr><td class="indexkey">csgeom/<a class="el" href="kdtree_8h.html">kdtree.h</a> <a href="kdtree_8h-source.html">[code]</a></td><td class="indexvalue">KD-tree implementation </td></tr>
  <tr><td class="indexkey">csgeom/<a class="el" href="math_8h.html">math.h</a> <a href="math_8h-source.html">[code]</a></td><td class="indexvalue">Generic mathematic utility functions </td></tr>
  <tr><td class="indexkey">csgeom/<a class="el" href="math2d_8h.html">math2d.h</a> <a href="math2d_8h-source.html">[code]</a></td><td class="indexvalue">2D mathematic utility functions </td></tr>
  <tr><td class="indexkey">csgeom/<a class="el" href="math3d_8h.html">math3d.h</a> <a href="math3d_8h-source.html">[code]</a></td><td class="indexvalue">3D mathematic utility functions </td></tr>
  <tr><td class="indexkey">csgeom/<a class="el" href="math3d__d_8h.html">math3d_d.h</a> <a href="math3d__d_8h-source.html">[code]</a></td><td class="indexvalue">3D mathematic utility functions (double precision variants) </td></tr>
  <tr><td class="indexkey">csgeom/<a class="el" href="matrix2_8h.html">matrix2.h</a> <a href="matrix2_8h-source.html">[code]</a></td><td class="indexvalue">2x2 matrix </td></tr>
  <tr><td class="indexkey">csgeom/<a class="el" href="matrix3_8h.html">matrix3.h</a> <a href="matrix3_8h-source.html">[code]</a></td><td class="indexvalue">3x3 matrix </td></tr>
  <tr><td class="indexkey">csgeom/<a class="el" href="obb_8h.html">obb.h</a> <a href="obb_8h-source.html">[code]</a></td><td class="indexvalue">Oriented bounding box </td></tr>
  <tr><td class="indexkey">csgeom/<a class="el" href="odesolver_8h.html">odesolver.h</a> <a href="odesolver_8h-source.html">[code]</a></td><td class="indexvalue">ODE solvers </td></tr>
  <tr><td class="indexkey">csgeom/<a class="el" href="csgeom_2path_8h.html">path.h</a> <a href="csgeom_2path_8h-source.html">[code]</a></td><td class="indexvalue">3D space path </td></tr>
  <tr><td class="indexkey">csgeom/<a class="el" href="plane2_8h.html">plane2.h</a> <a href="plane2_8h-source.html">[code]</a></td><td class="indexvalue">2D space plane </td></tr>
  <tr><td class="indexkey">csgeom/<a class="el" href="plane3_8h.html">plane3.h</a> <a href="plane3_8h-source.html">[code]</a></td><td class="indexvalue">3D space plane </td></tr>
  <tr><td class="indexkey">csgeom/<a class="el" href="pmtools_8h.html">pmtools.h</a> <a href="pmtools_8h-source.html">[code]</a></td><td class="indexvalue">Set of tools to work with <a class="el" href="structiPolygonMesh.html" title="This interface reprents a mesh of polygons.">iPolygonMesh</a> instances </td></tr>
  <tr><td class="indexkey">csgeom/<a class="el" href="poly2d_8h.html">poly2d.h</a> <a href="poly2d_8h-source.html">[code]</a></td><td class="indexvalue">General 2D polygon </td></tr>
  <tr><td class="indexkey">csgeom/<a class="el" href="poly3d_8h.html">poly3d.h</a> <a href="poly3d_8h-source.html">[code]</a></td><td class="indexvalue">General 3D polygon </td></tr>
  <tr><td class="indexkey">csgeom/<a class="el" href="polyaa_8h.html">polyaa.h</a> <a href="polyaa_8h-source.html">[code]</a></td><td class="indexvalue">Antialiased polygon filling </td></tr>
  <tr><td class="indexkey">csgeom/<a class="el" href="polyclip_8h.html">polyclip.h</a> <a href="polyclip_8h-source.html">[code]</a></td><td class="indexvalue">Polygon clipping routines </td></tr>
  <tr><td class="indexkey">csgeom/<a class="el" href="polyidx_8h.html">polyidx.h</a> <a href="polyidx_8h-source.html">[code]</a></td><td class="indexvalue">General polygon (space-agnostic) </td></tr>
  <tr><td class="indexkey">csgeom/<a class="el" href="csgeom_2polymesh_8h.html">polymesh.h</a> <a href="csgeom_2polymesh_8h-source.html">[code]</a></td><td class="indexvalue">Implementation of <a class="el" href="structiPolygonMesh.html" title="This interface reprents a mesh of polygons.">iPolygonMesh</a> </td></tr>
  <tr><td class="indexkey">csgeom/<a class="el" href="polypool_8h.html">polypool.h</a> <a href="polypool_8h-source.html">[code]</a></td><td class="indexvalue">Object pool for <a class="el" href="classcsPoly2D.html" title="The following class represents a general 2D polygon.">csPoly2D</a> </td></tr>
  <tr><td class="indexkey">csgeom/<a class="el" href="quaternion_8h.html">quaternion.h</a> <a href="quaternion_8h-source.html">[code]</a></td><td class="indexvalue">Quaternions </td></tr>
  <tr><td class="indexkey">csgeom/<a class="el" href="segment_8h.html">segment.h</a> <a href="segment_8h-source.html">[code]</a></td><td class="indexvalue">2D line segment </td></tr>
  <tr><td class="indexkey">csgeom/<a class="el" href="solidspace_8h.html">solidspace.h</a> <a href="solidspace_8h-source.html">[code]</a></td><td class="indexvalue">3D solid space </td></tr>
  <tr><td class="indexkey">csgeom/<a class="el" href="sphere_8h.html">sphere.h</a> <a href="sphere_8h-source.html">[code]</a></td><td class="indexvalue">Sphere </td></tr>
  <tr><td class="indexkey">csgeom/<a class="el" href="spline_8h.html">spline.h</a> <a href="spline_8h-source.html">[code]</a></td><td class="indexvalue">Splines </td></tr>
  <tr><td class="indexkey">csgeom/<a class="el" href="subrec_8h.html">subrec.h</a> <a href="subrec_8h-source.html">[code]</a></td><td class="indexvalue">Stuff small rectangles into a bigger one </td></tr>
  <tr><td class="indexkey">csgeom/<a class="el" href="tcovbuf_8h.html">tcovbuf.h</a> <a href="tcovbuf_8h-source.html">[code]</a></td><td class="indexvalue">Tiled coverage buffer </td></tr>
  <tr><td class="indexkey">csgeom/<a class="el" href="textrans_8h.html">textrans.h</a> <a href="textrans_8h-source.html">[code]</a></td><td class="indexvalue">Transform texture information into a texture matrix/vector </td></tr>
  <tr><td class="indexkey">csgeom/<a class="el" href="transfrm_8h.html">transfrm.h</a> <a href="transfrm_8h-source.html">[code]</a></td><td class="indexvalue">Transformation from one coordinate system to another </td></tr>
  <tr><td class="indexkey">csgeom/<a class="el" href="tri_8h.html">tri.h</a> <a href="tri_8h-source.html">[code]</a></td><td class="indexvalue">Triangle </td></tr>
  <tr><td class="indexkey">csgeom/<b>triangulate.h</b> <a href="triangulate_8h-source.html">[code]</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey">csgeom/<a class="el" href="csgeom_2trimesh_8h.html">trimesh.h</a> <a href="csgeom_2trimesh_8h-source.html">[code]</a></td><td class="indexvalue">Triangle mesh </td></tr>
  <tr><td class="indexkey">csgeom/<a class="el" href="trimeshlod_8h.html">trimeshlod.h</a> <a href="trimeshlod_8h-source.html">[code]</a></td><td class="indexvalue">Triangle mesh collapsing </td></tr>
  <tr><td class="indexkey">csgeom/<a class="el" href="trimeshtools_8h.html">trimeshtools.h</a> <a href="trimeshtools_8h-source.html">[code]</a></td><td class="indexvalue">Set of tools to work with <a class="el" href="structiTriangleMesh.html" title="This interface reprents a mesh of triangles.">iTriangleMesh</a> instances </td></tr>
  <tr><td class="indexkey">csgeom/<a class="el" href="vector2_8h.html">vector2.h</a> <a href="vector2_8h-source.html">[code]</a></td><td class="indexvalue">2D vector </td></tr>
  <tr><td class="indexkey">csgeom/<a class="el" href="vector3_8h.html">vector3.h</a> <a href="vector3_8h-source.html">[code]</a></td><td class="indexvalue">3D vector </td></tr>
  <tr><td class="indexkey">csgeom/<a class="el" href="vector4_8h.html">vector4.h</a> <a href="vector4_8h-source.html">[code]</a></td><td class="indexvalue">4D vector </td></tr>
  <tr><td class="indexkey">csgfx/<a class="el" href="bakekeycolor_8h.html">bakekeycolor.h</a> <a href="bakekeycolor_8h-source.html">[code]</a></td><td class="indexvalue">Functions to bake keycolor into the alpha channel of images </td></tr>
  <tr><td class="indexkey">csgfx/<a class="el" href="csgfx_2gradient_8h.html">gradient.h</a> <a href="csgfx_2gradient_8h-source.html">[code]</a></td><td class="indexvalue">Simple color gradient implementation </td></tr>
  <tr><td class="indexkey">csgfx/<a class="el" href="imageautoconvert_8h.html">imageautoconvert.h</a> <a href="imageautoconvert_8h-source.html">[code]</a></td><td class="indexvalue">Automatic conversion of an image into a different format </td></tr>
  <tr><td class="indexkey">csgfx/<a class="el" href="imagebase_8h.html">imagebase.h</a> <a href="imagebase_8h-source.html">[code]</a></td><td class="indexvalue">Base class for <a class="el" href="structiImage.html" title="The iImage interface is used to work with image objects.">iImage</a> implementations </td></tr>
  <tr><td class="indexkey">csgfx/<a class="el" href="imagecubemapmaker_8h.html">imagecubemapmaker.h</a> <a href="imagecubemapmaker_8h-source.html">[code]</a></td><td class="indexvalue">Create cube map image </td></tr>
  <tr><td class="indexkey">csgfx/<a class="el" href="imagemanipulate_8h.html">imagemanipulate.h</a> <a href="imagemanipulate_8h-source.html">[code]</a></td><td class="indexvalue">Functions to manipulate <a class="el" href="structiImage.html" title="The iImage interface is used to work with image objects.">iImage</a> objects </td></tr>
  <tr><td class="indexkey">csgfx/<a class="el" href="imagememory_8h.html">imagememory.h</a> <a href="imagememory_8h-source.html">[code]</a></td><td class="indexvalue">Memory image </td></tr>
  <tr><td class="indexkey">csgfx/<a class="el" href="imagetools_8h.html">imagetools.h</a> <a href="imagetools_8h-source.html">[code]</a></td><td class="indexvalue">Some helper functions to deal with <a class="el" href="structiImage.html" title="The iImage interface is used to work with image objects.">iImage</a> objects </td></tr>
  <tr><td class="indexkey">csgfx/<a class="el" href="imagevolumemaker_8h.html">imagevolumemaker.h</a> <a href="imagevolumemaker_8h-source.html">[code]</a></td><td class="indexvalue">Create volume image </td></tr>
  <tr><td class="indexkey">csgfx/<a class="el" href="inv__cmap_8h.html">inv_cmap.h</a> <a href="inv__cmap_8h-source.html">[code]</a></td><td class="indexvalue">Compute an inverse colormap </td></tr>
  <tr><td class="indexkey">csgfx/<a class="el" href="lightsvcache_8h.html">lightsvcache.h</a> <a href="lightsvcache_8h-source.html">[code]</a></td><td class="indexvalue">Helper to cache names of shader variables relevant to lighting </td></tr>
  <tr><td class="indexkey">csgfx/<a class="el" href="normalmaptools_8h.html">normalmaptools.h</a> <a href="normalmaptools_8h-source.html">[code]</a></td><td class="indexvalue">Some helpers for stuff related to normal maps </td></tr>
  <tr><td class="indexkey">csgfx/<a class="el" href="packrgb_8h.html">packrgb.h</a> <a href="packrgb_8h-source.html">[code]</a></td><td class="indexvalue">Helper routines to pack csRGBcolor/csRGBpixel into RGB/RGBA byte arrays </td></tr>
  <tr><td class="indexkey">csgfx/<a class="el" href="quantize_8h.html">quantize.h</a> <a href="quantize_8h-source.html">[code]</a></td><td class="indexvalue">RGB to paletted image quantization routine </td></tr>
  <tr><td class="indexkey">csgfx/<a class="el" href="renderbuffer_8h.html">renderbuffer.h</a> <a href="renderbuffer_8h-source.html">[code]</a></td><td class="indexvalue">Render buffer </td></tr>
  <tr><td class="indexkey">csgfx/<a class="el" href="rgbpixel_8h.html">rgbpixel.h</a> <a href="rgbpixel_8h-source.html">[code]</a></td><td class="indexvalue">RGB colors </td></tr>
  <tr><td class="indexkey">csgfx/<a class="el" href="shaderexp_8h.html">shaderexp.h</a> <a href="shaderexp_8h-source.html">[code]</a></td><td class="indexvalue">An evaluable expression attached to a shader variable </td></tr>
  <tr><td class="indexkey">csgfx/<a class="el" href="shaderexpaccessor_8h.html">shaderexpaccessor.h</a> <a href="shaderexpaccessor_8h-source.html">[code]</a></td><td class="indexvalue">Shader variable accessor evaluating a shader expression </td></tr>
  <tr><td class="indexkey">csgfx/<a class="el" href="shadervar_8h.html">shadervar.h</a> <a href="shadervar_8h-source.html">[code]</a></td><td class="indexvalue">Shader variable </td></tr>
  <tr><td class="indexkey">csgfx/<a class="el" href="shadervarblockalloc_8h.html">shadervarblockalloc.h</a> <a href="shadervarblockalloc_8h-source.html">[code]</a></td><td class="indexvalue">Block allocator for shader variables </td></tr>
  <tr><td class="indexkey">csgfx/<a class="el" href="shadervarcontext_8h.html">shadervarcontext.h</a> <a href="shadervarcontext_8h-source.html">[code]</a></td><td class="indexvalue">Simple implementation for <a class="el" href="structiShaderVariableContext.html" title="This is a baseclass for all interfaces which provides shadervariables both dynamically...">iShaderVariableContext</a> </td></tr>
  <tr><td class="indexkey">csgfx/<a class="el" href="shadervarframeholder_8h.html">shadervarframeholder.h</a> <a href="shadervarframeholder_8h-source.html">[code]</a></td><td class="indexvalue">Frame data holder for shader variables </td></tr>
  <tr><td class="indexkey">csgfx/<a class="el" href="textureformatstrings_8h.html">textureformatstrings.h</a> <a href="textureformatstrings_8h-source.html">[code]</a></td><td class="indexvalue">Parser for texture format strings </td></tr>
  <tr><td class="indexkey">csgfx/<a class="el" href="trianglestream_8h.html">trianglestream.h</a> <a href="trianglestream_8h-source.html">[code]</a></td><td class="indexvalue">Triangle extraction from index buffers </td></tr>
  <tr><td class="indexkey">csgfx/<a class="el" href="vertexlight_8h.html">vertexlight.h</a> <a href="vertexlight_8h-source.html">[code]</a></td><td class="indexvalue">Attenuation functors </td></tr>
  <tr><td class="indexkey">csgfx/<a class="el" href="vertexlistwalker_8h.html">vertexlistwalker.h</a> <a href="vertexlistwalker_8h-source.html">[code]</a></td><td class="indexvalue">Helper to access elements from renderbuffers </td></tr>
  <tr><td class="indexkey">csgfx/<a class="el" href="xorpat_8h.html">xorpat.h</a> <a href="xorpat_8h-source.html">[code]</a></td><td class="indexvalue">Create an XOR pattern </td></tr>
  <tr><td class="indexkey">csplugincommon/canvas/<a class="el" href="cursorconvert_8h.html">cursorconvert.h</a> <a href="cursorconvert_8h-source.html">[code]</a></td><td class="indexvalue">Convert images into data formats suitable for native mouse cursor creation </td></tr>
  <tr><td class="indexkey">csplugincommon/canvas/<a class="el" href="draw__box_8h.html">draw_box.h</a> <a href="draw__box_8h-source.html">[code]</a></td><td class="indexvalue">Draw a box to a (software) canvas </td></tr>
  <tr><td class="indexkey">csplugincommon/canvas/<a class="el" href="draw__common_8h.html">draw_common.h</a> <a href="draw__common_8h-source.html">[code]</a></td><td class="indexvalue">Common software canvas drawing tools </td></tr>
  <tr><td class="indexkey">csplugincommon/canvas/<a class="el" href="draw__line_8h.html">draw_line.h</a> <a href="draw__line_8h-source.html">[code]</a></td><td class="indexvalue">Software canvas line drawing </td></tr>
  <tr><td class="indexkey">csplugincommon/canvas/<a class="el" href="draw__text_8h.html">draw_text.h</a> <a href="draw__text_8h-source.html">[code]</a></td><td class="indexvalue">Software text writing </td></tr>
  <tr><td class="indexkey">csplugincommon/canvas/<a class="el" href="fontcache_8h.html">fontcache.h</a> <a href="fontcache_8h-source.html">[code]</a></td><td class="indexvalue">Font glyph cache base </td></tr>
  <tr><td class="indexkey">csplugincommon/canvas/<a class="el" href="csplugincommon_2canvas_2graph2d_8h.html">graph2d.h</a> <a href="csplugincommon_2canvas_2graph2d_8h-source.html">[code]</a></td><td class="indexvalue">Base class for 2D canvases </td></tr>
  <tr><td class="indexkey">csplugincommon/canvas/<a class="el" href="scancode_8h.html">scancode.h</a> <a href="scancode_8h-source.html">[code]</a></td><td class="indexvalue">Scan code to character conversion table </td></tr>
  <tr><td class="indexkey">csplugincommon/canvas/<a class="el" href="scrshot_8h.html">scrshot.h</a> <a href="scrshot_8h-source.html">[code]</a></td><td class="indexvalue">Simple <a class="el" href="structiImage.html" title="The iImage interface is used to work with image objects.">iImage</a> implementation for canvas screenshots </td></tr>
  <tr><td class="indexkey">csplugincommon/canvas/<a class="el" href="softfontcache_8h.html">softfontcache.h</a> <a href="softfontcache_8h-source.html">[code]</a></td><td class="indexvalue">Font cache base class for software canvases </td></tr>
  <tr><td class="indexkey">csplugincommon/canvas/<a class="el" href="softfontcacheimpl_8h.html">softfontcacheimpl.h</a> <a href="softfontcacheimpl_8h-source.html">[code]</a></td><td class="indexvalue">Actual implementation of a font cache for software canvases </td></tr>
  <tr><td class="indexkey">csplugincommon/directx/<b>csextern_dx.h</b> <a href="csextern__dx_8h-source.html">[code]</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey">csplugincommon/directx/<a class="el" href="directdetection_8h.html">directdetection.h</a> <a href="directdetection_8h-source.html">[code]</a></td><td class="indexvalue">DirectDraw device enumeration </td></tr>
  <tr><td class="indexkey">csplugincommon/directx/<a class="el" href="error_8h.html">error.h</a> <a href="error_8h-source.html">[code]</a></td><td class="indexvalue">DirectX error strings </td></tr>
  <tr><td class="indexkey">csplugincommon/directx/<b>guids.h</b> <a href="guids_8h-source.html">[code]</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey">csplugincommon/imageloader/<a class="el" href="commonimagefile_8h.html">commonimagefile.h</a> <a href="commonimagefile_8h-source.html">[code]</a></td><td class="indexvalue">Base classes for image loaders </td></tr>
  <tr><td class="indexkey">csplugincommon/imageloader/<a class="el" href="optionsparser_8h.html">optionsparser.h</a> <a href="optionsparser_8h-source.html">[code]</a></td><td class="indexvalue">Base classes for image loaders </td></tr>
  <tr><td class="indexkey">csplugincommon/iopengl/<a class="el" href="iopengl_2driverdb_8h.html">driverdb.h</a> <a href="iopengl_2driverdb_8h-source.html">[code]</a></td><td class="indexvalue">Interface to read custom GL driver databases </td></tr>
  <tr><td class="indexkey">csplugincommon/iopengl/<a class="el" href="openglinterface_8h.html">openglinterface.h</a> <a href="openglinterface_8h-source.html">[code]</a></td><td class="indexvalue">OpenGL-specific interfaces </td></tr>
  <tr><td class="indexkey">csplugincommon/macosx/<b>csextern_osx.h</b> <a href="csextern__osx_8h-source.html">[code]</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey">csplugincommon/macosx/<b>OSXDelegate2D.h</b> <a href="OSXDelegate2D_8h-source.html">[code]</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey">csplugincommon/macosx/<b>OSXDriver2D.h</b> <a href="OSXDriver2D_8h-source.html">[code]</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey">csplugincommon/macosx/<b>OSXView.h</b> <a href="OSXView_8h-source.html">[code]</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey">csplugincommon/macosx/<b>OSXWindow.h</b> <a href="OSXWindow_8h-source.html">[code]</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey">csplugincommon/opengl/<b>csextern_gl.h</b> <a href="csextern__gl_8h-source.html">[code]</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey">csplugincommon/opengl/<a class="el" href="opengl_2driverdb_8h.html">driverdb.h</a> <a href="opengl_2driverdb_8h-source.html">[code]</a></td><td class="indexvalue">OpenGL driver database </td></tr>
  <tr><td class="indexkey">csplugincommon/opengl/<a class="el" href="glcommon2d_8h.html">glcommon2d.h</a> <a href="glcommon2d_8h-source.html">[code]</a></td><td class="indexvalue">Common OpenGL canvas superclass </td></tr>
  <tr><td class="indexkey">csplugincommon/opengl/<a class="el" href="glenum__identstrs_8h.html">glenum_identstrs.h</a> <a href="glenum__identstrs_8h-source.html">[code]</a></td><td class="indexvalue">Convert OpenGL constants to strings </td></tr>
  <tr><td class="indexkey">csplugincommon/opengl/<a class="el" href="glextmanager_8h.html">glextmanager.h</a> <a href="glextmanager_8h-source.html">[code]</a></td><td class="indexvalue">WARNING - This file is automatically generated </td></tr>
  <tr><td class="indexkey">csplugincommon/opengl/<a class="el" href="glfontcache_8h.html">glfontcache.h</a> <a href="glfontcache_8h-source.html">[code]</a></td><td class="indexvalue">OpenGL font cache </td></tr>
  <tr><td class="indexkey">csplugincommon/opengl/<a class="el" href="glhelper_8h.html">glhelper.h</a> <a href="glhelper_8h-source.html">[code]</a></td><td class="indexvalue">OpenGL utilities </td></tr>
  <tr><td class="indexkey">csplugincommon/opengl/<a class="el" href="glss_8h.html">glss.h</a> <a href="glss_8h-source.html">[code]</a></td><td class="indexvalue">OpenGL screen shot </td></tr>
  <tr><td class="indexkey">csplugincommon/opengl/<a class="el" href="glstates_8h.html">glstates.h</a> <a href="glstates_8h-source.html">[code]</a></td><td class="indexvalue">OpenGL state cache </td></tr>
  <tr><td class="indexkey">csplugincommon/particlesys/<a class="el" href="partgen_8h.html">partgen.h</a> <a href="partgen_8h-source.html">[code]</a></td><td class="indexvalue">Particle system </td></tr>
  <tr><td class="indexkey">csplugincommon/render3d/<a class="el" href="normalizationcube_8h.html">normalizationcube.h</a> <a href="normalizationcube_8h-source.html">[code]</a></td><td class="indexvalue">Shader variable accessor for a normalization cubemap </td></tr>
  <tr><td class="indexkey">csplugincommon/render3d/<a class="el" href="csplugincommon_2render3d_2txtmgr_8h.html">txtmgr.h</a> <a href="csplugincommon_2render3d_2txtmgr_8h-source.html">[code]</a></td><td class="indexvalue">Texture manager base implementation </td></tr>
  <tr><td class="indexkey">csplugincommon/renderstep/<a class="el" href="basesteploader_8h.html">basesteploader.h</a> <a href="basesteploader_8h-source.html">[code]</a></td><td class="indexvalue">Base class for render step loaders </td></tr>
  <tr><td class="indexkey">csplugincommon/renderstep/<a class="el" href="basesteptype_8h.html">basesteptype.h</a> <a href="basesteptype_8h-source.html">[code]</a></td><td class="indexvalue">Base class for render step types </td></tr>
  <tr><td class="indexkey">csplugincommon/renderstep/<a class="el" href="parserenderstep_8h.html">parserenderstep.h</a> <a href="parserenderstep_8h-source.html">[code]</a></td><td class="indexvalue">Base class for render step loaders </td></tr>
  <tr><td class="indexkey">csplugincommon/script/<b>scriptcommon.h</b> <a href="scriptcommon_8h-source.html">[code]</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey">csplugincommon/shader/<a class="el" href="shaderplugin_8h.html">shaderplugin.h</a> <a href="shaderplugin_8h-source.html">[code]</a></td><td class="indexvalue">Shader plugin related interfaces </td></tr>
  <tr><td class="indexkey">csplugincommon/shader/<a class="el" href="shaderprogram_8h.html">shaderprogram.h</a> <a href="shaderprogram_8h-source.html">[code]</a></td><td class="indexvalue">Base class for <a class="el" href="structiShaderProgram.html" title="A helper for shaders that which to use the general plugins.">iShaderProgram</a> plugins </td></tr>
  <tr><td class="indexkey">csplugincommon/sndsys/<a class="el" href="convert_8h.html">convert.h</a> <a href="convert_8h-source.html">[code]</a></td><td class="indexvalue">Some helper functions for sound elements </td></tr>
  <tr><td class="indexkey">csplugincommon/sndsys/<a class="el" href="cyclicbuf_8h.html">cyclicbuf.h</a> <a href="cyclicbuf_8h-source.html">[code]</a></td><td class="indexvalue">An implementation of a cyclic buffer oriented for sound functionality </td></tr>
  <tr><td class="indexkey">csplugincommon/sndsys/<a class="el" href="queue_8h.html">queue.h</a> <a href="queue_8h-source.html">[code]</a></td><td class="indexvalue">A threadsafe, pointer-passing queue implementation for the sound system </td></tr>
  <tr><td class="indexkey">csplugincommon/sndsys/<b>snddata.h</b> <a href="snddata_8h-source.html">[code]</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey">csplugincommon/sndsys/<b>sndstream.h</b> <a href="sndstream_8h-source.html">[code]</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey">csplugincommon/softshader/<a class="el" href="defaultshader_8h.html">defaultshader.h</a> <a href="defaultshader_8h-source.html">[code]</a></td><td class="indexvalue">Interface to software renderer default shader plugin </td></tr>
  <tr><td class="indexkey">csplugincommon/softshader/<a class="el" href="renderinterface_8h.html">renderinterface.h</a> <a href="renderinterface_8h-source.html">[code]</a></td><td class="indexvalue">Software renderer shader interface </td></tr>
  <tr><td class="indexkey">csplugincommon/softshader/<a class="el" href="scanline_8h.html">scanline.h</a> <a href="scanline_8h-source.html">[code]</a></td><td class="indexvalue">Software renderer scanline rendering </td></tr>
  <tr><td class="indexkey">csplugincommon/softshader/<b>texture.h</b> <a href="csplugincommon_2softshader_2texture_8h-source.html">[code]</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey">csplugincommon/softshader/<a class="el" href="types_8h.html">types.h</a> <a href="types_8h-source.html">[code]</a></td><td class="indexvalue">Software renderer common types </td></tr>
  <tr><td class="indexkey">csplugincommon/win32/<b>csextern_win.h</b> <a href="csextern__win_8h-source.html">[code]</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey">csplugincommon/win32/<a class="el" href="customcursor_8h.html">customcursor.h</a> <a href="customcursor_8h-source.html">[code]</a></td><td class="indexvalue">Create native Win32 mouse cursors </td></tr>
  <tr><td class="indexkey">cstool/<a class="el" href="basetexfact_8h.html">basetexfact.h</a> <a href="basetexfact_8h-source.html">[code]</a></td><td class="indexvalue">Texture factory base </td></tr>
  <tr><td class="indexkey">cstool/<a class="el" href="bitmasktostr_8h.html">bitmasktostr.h</a> <a href="bitmasktostr_8h-source.html">[code]</a></td><td class="indexvalue">Small helper to get a "pretty" string for a combination of bit masks </td></tr>
  <tr><td class="indexkey">cstool/<a class="el" href="cstool_2collider_8h.html">collider.h</a> <a href="cstool_2collider_8h-source.html">[code]</a></td><td class="indexvalue">Collision helper </td></tr>
  <tr><td class="indexkey">cstool/<a class="el" href="csanim2d_8h.html">csanim2d.h</a> <a href="csanim2d_8h-source.html">[code]</a></td><td class="indexvalue">Animated pixmap </td></tr>
  <tr><td class="indexkey">cstool/<a class="el" href="csapplicationframework_8h.html">csapplicationframework.h</a> <a href="csapplicationframework_8h-source.html">[code]</a></td><td class="indexvalue">Application framework class </td></tr>
  <tr><td class="indexkey">cstool/<a class="el" href="csfxscr_8h.html">csfxscr.h</a> <a href="csfxscr_8h-source.html">[code]</a></td><td class="indexvalue">Some full screen special effects </td></tr>
  <tr><td class="indexkey">cstool/<a class="el" href="cspixmap_8h.html">cspixmap.h</a> <a href="cspixmap_8h-source.html">[code]</a></td><td class="indexvalue">2D pixmaps </td></tr>
  <tr><td class="indexkey">cstool/<a class="el" href="csview_8h.html">csview.h</a> <a href="csview_8h-source.html">[code]</a></td><td class="indexvalue">Crystal Space 3D renderer view </td></tr>
  <tr><td class="indexkey">cstool/<a class="el" href="debugimagewriter_8h.html">debugimagewriter.h</a> <a href="debugimagewriter_8h-source.html">[code]</a></td><td class="indexvalue">Image object debugging helper </td></tr>
  <tr><td class="indexkey">cstool/<a class="el" href="enginetools_8h.html">enginetools.h</a> <a href="enginetools_8h-source.html">[code]</a></td><td class="indexvalue">Helper functions for working on engine data </td></tr>
  <tr><td class="indexkey">cstool/<a class="el" href="fogmath_8h.html">fogmath.h</a> <a href="fogmath_8h-source.html">[code]</a></td><td class="indexvalue">Fog math utilities </td></tr>
  <tr><td class="indexkey">cstool/<a class="el" href="framedataholder_8h.html">framedataholder.h</a> <a href="framedataholder_8h-source.html">[code]</a></td><td class="indexvalue">Helper template to retrieve an instance of some type that has not yet been used in a frame </td></tr>
  <tr><td class="indexkey">cstool/<a class="el" href="gentrtex_8h.html">gentrtex.h</a> <a href="gentrtex_8h-source.html">[code]</a></td><td class="indexvalue">Terrain texture image generation </td></tr>
  <tr><td class="indexkey">cstool/<a class="el" href="identstrings_8h.html">identstrings.h</a> <a href="identstrings_8h-source.html">[code]</a></td><td class="indexvalue">Set of helper macros to obtain the names of identifiers </td></tr>
  <tr><td class="indexkey">cstool/<a class="el" href="importkit_8h.html">importkit.h</a> <a href="importkit_8h-source.html">[code]</a></td><td class="indexvalue">Crystal Space Import Kit </td></tr>
  <tr><td class="indexkey">cstool/<a class="el" href="initapp_8h.html">initapp.h</a> <a href="initapp_8h-source.html">[code]</a></td><td class="indexvalue">Application initialization helper class </td></tr>
  <tr><td class="indexkey">cstool/<a class="el" href="cstool_2keyval_8h.html">keyval.h</a> <a href="cstool_2keyval_8h-source.html">[code]</a></td><td class="indexvalue">Key/Value pair </td></tr>
  <tr><td class="indexkey">cstool/<a class="el" href="cstool_2mapnode_8h.html">mapnode.h</a> <a href="cstool_2mapnode_8h-source.html">[code]</a></td><td class="indexvalue">Map node </td></tr>
  <tr><td class="indexkey">cstool/<a class="el" href="meshobjtmpl_8h.html">meshobjtmpl.h</a> <a href="meshobjtmpl_8h-source.html">[code]</a></td><td class="indexvalue">Base implementation of <a class="el" href="structiMeshObject.html" title="This is a general mesh object that the engine can interact with.">iMeshObject</a> </td></tr>
  <tr><td class="indexkey">cstool/<a class="el" href="normalcalc_8h.html">normalcalc.h</a> <a href="normalcalc_8h-source.html">[code]</a></td><td class="indexvalue">Normal Calculator </td></tr>
  <tr><td class="indexkey">cstool/<b>numberedfilenamehelper.h</b> <a href="numberedfilenamehelper_8h-source.html">[code]</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey">cstool/<a class="el" href="cstool_2objmodel_8h.html">objmodel.h</a> <a href="cstool_2objmodel_8h-source.html">[code]</a></td><td class="indexvalue">Implementation of <a class="el" href="structiObjectModel.html" title="This interface represents data related to some geometry in object space.">iObjectModel</a> </td></tr>
  <tr><td class="indexkey">cstool/<a class="el" href="pen_8h.html">pen.h</a> <a href="pen_8h-source.html">[code]</a></td><td class="indexvalue">Vector shape drawing </td></tr>
  <tr><td class="indexkey">cstool/<a class="el" href="primitives_8h.html">primitives.h</a> <a href="primitives_8h-source.html">[code]</a></td><td class="indexvalue">Primitive Mesh Generator </td></tr>
  <tr><td class="indexkey">cstool/<a class="el" href="procmesh_8h.html">procmesh.h</a> <a href="procmesh_8h-source.html">[code]</a></td><td class="indexvalue">Render a mesh on a texture </td></tr>
  <tr><td class="indexkey">cstool/<a class="el" href="proctex_8h.html">proctex.h</a> <a href="proctex_8h-source.html">[code]</a></td><td class="indexvalue">Superclass for procedural textures </td></tr>
  <tr><td class="indexkey">cstool/<a class="el" href="proctxtanim_8h.html">proctxtanim.h</a> <a href="proctxtanim_8h-source.html">[code]</a></td><td class="indexvalue">Procedural texture for animated images </td></tr>
  <tr><td class="indexkey">cstool/<a class="el" href="rbuflock_8h.html">rbuflock.h</a> <a href="rbuflock_8h-source.html">[code]</a></td><td class="indexvalue">Helper class for convenient locking/unlocking of an <a class="el" href="structiRenderBuffer.html" title="This is a general buffer.">iRenderBuffer</a> </td></tr>
  <tr><td class="indexkey">cstool/<a class="el" href="rendermeshholder_8h.html">rendermeshholder.h</a> <a href="rendermeshholder_8h-source.html">[code]</a></td><td class="indexvalue">Helper classes to retrieve unused csRenderMeshes and arrays of them </td></tr>
  <tr><td class="indexkey">cstool/<a class="el" href="rendermeshlist_8h.html">rendermeshlist.h</a> <a href="rendermeshlist_8h-source.html">[code]</a></td><td class="indexvalue">List of render meshes </td></tr>
  <tr><td class="indexkey">cstool/<b>rviewclipper.h</b> <a href="rviewclipper_8h-source.html">[code]</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey">cstool/<a class="el" href="cstool_2saverfile_8h.html">saverfile.h</a> <a href="cstool_2saverfile_8h-source.html">[code]</a></td><td class="indexvalue">Saver file </td></tr>
  <tr><td class="indexkey">cstool/<a class="el" href="cstool_2saverref_8h.html">saverref.h</a> <a href="cstool_2saverref_8h-source.html">[code]</a></td><td class="indexvalue">Saver references </td></tr>
  <tr><td class="indexkey">cstool/<b>smartfileopen.h</b> <a href="smartfileopen_8h-source.html">[code]</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey">cstool/<a class="el" href="tokenlist_8h.html">tokenlist.h</a> <a href="tokenlist_8h-source.html">[code]</a></td><td class="indexvalue">Token list helper macros </td></tr>
  <tr><td class="indexkey">cstool/<b>uberscreenshot.h</b> <a href="uberscreenshot_8h-source.html">[code]</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey">cstool/<a class="el" href="userrndbuf_8h.html">userrndbuf.h</a> <a href="userrndbuf_8h-source.html">[code]</a></td><td class="indexvalue">Class to manage multiple render buffers </td></tr>
  <tr><td class="indexkey">cstool/<a class="el" href="vertexcompress_8h.html">vertexcompress.h</a> <a href="vertexcompress_8h-source.html">[code]</a></td><td class="indexvalue">Vertex Compressor </td></tr>
  <tr><td class="indexkey">cstool/<a class="el" href="vfsdirchange_8h.html">vfsdirchange.h</a> <a href="vfsdirchange_8h-source.html">[code]</a></td><td class="indexvalue">Class to revert VFS directory changes upon leaving a scope </td></tr>
  <tr><td class="indexkey">csutil/<a class="el" href="algorithms_8h.html">algorithms.h</a> <a href="algorithms_8h-source.html">[code]</a></td><td class="indexvalue">General Algorithms </td></tr>
  <tr><td class="indexkey">csutil/<a class="el" href="alignedalloc_8h.html">alignedalloc.h</a> <a href="alignedalloc_8h-source.html">[code]</a></td><td class="indexvalue">Aligned memory allocations </td></tr>
  <tr><td class="indexkey">csutil/<a class="el" href="allocator_8h.html">allocator.h</a> <a href="allocator_8h-source.html">[code]</a></td><td class="indexvalue">Basic allocator classes </td></tr>
  <tr><td class="indexkey">csutil/<a class="el" href="ansicommand_8h.html">ansicommand.h</a> <a href="ansicommand_8h-source.html">[code]</a></td><td class="indexvalue">ANSI command codes </td></tr>
  <tr><td class="indexkey">csutil/<a class="el" href="ansiparse_8h.html">ansiparse.h</a> <a href="ansiparse_8h-source.html">[code]</a></td><td class="indexvalue">Helper to parse a string for ANSI codes </td></tr>
  <tr><td class="indexkey">csutil/<a class="el" href="archive_8h.html">archive.h</a> <a href="archive_8h-source.html">[code]</a></td><td class="indexvalue">ZIP archive support </td></tr>
  <tr><td class="indexkey">csutil/<a class="el" href="csutil_2array_8h.html">array.h</a> <a href="csutil_2array_8h-source.html">[code]</a></td><td class="indexvalue">Generic Array Template </td></tr>
  <tr><td class="indexkey">csutil/<a class="el" href="csutil_2binder_8h.html">binder.h</a> <a href="csutil_2binder_8h-source.html">[code]</a></td><td class="indexvalue">Input event binder </td></tr>
  <tr><td class="indexkey">csutil/<a class="el" href="bitarray_8h.html">bitarray.h</a> <a href="bitarray_8h-source.html">[code]</a></td><td class="indexvalue">A one-dimensional array of bits, similar to STL bitset </td></tr>
  <tr><td class="indexkey">csutil/<b>bitops.h</b> <a href="bitops_8h-source.html">[code]</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey">csutil/<a class="el" href="blockallocator_8h.html">blockallocator.h</a> <a href="blockallocator_8h-source.html">[code]</a></td><td class="indexvalue">Generic Memory Block Allocator </td></tr>
  <tr><td class="indexkey">csutil/<a class="el" href="callstack_8h.html">callstack.h</a> <a href="callstack_8h-source.html">[code]</a></td><td class="indexvalue">Call stack creation helper </td></tr>
  <tr><td class="indexkey">csutil/<a class="el" href="cfgacc_8h.html">cfgacc.h</a> <a href="cfgacc_8h-source.html">[code]</a></td><td class="indexvalue">Convenience class that can be used to deal with the sytem config manager </td></tr>
  <tr><td class="indexkey">csutil/<a class="el" href="cfgdoc_8h.html">cfgdoc.h</a> <a href="cfgdoc_8h-source.html">[code]</a></td><td class="indexvalue">Implementation for <a class="el" href="structiConfigFile.html" title="Configuration file interface.">iConfigFile</a> with configurations stored in iDocuments </td></tr>
  <tr><td class="indexkey">csutil/<a class="el" href="csutil_2cfgfile_8h.html">cfgfile.h</a> <a href="csutil_2cfgfile_8h-source.html">[code]</a></td><td class="indexvalue">Implementation for <a class="el" href="structiConfigFile.html" title="Configuration file interface.">iConfigFile</a> with configurations stored in VFS files </td></tr>
  <tr><td class="indexkey">csutil/<a class="el" href="csutil_2cfgmgr_8h.html">cfgmgr.h</a> <a href="csutil_2cfgmgr_8h-source.html">[code]</a></td><td class="indexvalue">Implementation for <a class="el" href="structiConfigManager.html" title="The configuration manager is used to make a number of iConfigFile object appear like...">iConfigManager</a> </td></tr>
  <tr><td class="indexkey">csutil/<a class="el" href="cmdhelp_8h.html">cmdhelp.h</a> <a href="cmdhelp_8h-source.html">[code]</a></td><td class="indexvalue">Command line parsing helper </td></tr>
  <tr><td class="indexkey">csutil/<a class="el" href="csutil_2cmdline_8h.html">cmdline.h</a> <a href="csutil_2cmdline_8h-source.html">[code]</a></td><td class="indexvalue">Implementation for <a class="el" href="structiCommandLineParser.html" title="A utility class that makes it easier to parse the command line.">iCommandLineParser</a> </td></tr>
  <tr><td class="indexkey">csutil/<a class="el" href="common__handlers_8h.html">common_handlers.h</a> <a href="common__handlers_8h-source.html">[code]</a></td><td class="indexvalue">A collection of stock event handlers that are widely useful </td></tr>
  <tr><td class="indexkey">csutil/<a class="el" href="comparator_8h.html">comparator.h</a> <a href="comparator_8h-source.html">[code]</a></td><td class="indexvalue">Template providing various comparison and ordering functions </td></tr>
  <tr><td class="indexkey">csutil/<a class="el" href="compileassert_8h.html">compileassert.h</a> <a href="compileassert_8h-source.html">[code]</a></td><td class="indexvalue">Compile time assert macro </td></tr>
  <tr><td class="indexkey">csutil/<a class="el" href="cowwrapper_8h.html">cowwrapper.h</a> <a href="cowwrapper_8h-source.html">[code]</a></td><td class="indexvalue">Copy-on-write wrapper for arbitrary types </td></tr>
  <tr><td class="indexkey">csutil/<a class="el" href="csbaseeventh_8h.html">csbaseeventh.h</a> <a href="csbaseeventh_8h-source.html">[code]</a></td><td class="indexvalue">Base implementation of a generic event handler </td></tr>
  <tr><td class="indexkey">csutil/<a class="el" href="cscolor_8h.html">cscolor.h</a> <a href="cscolor_8h-source.html">[code]</a></td><td class="indexvalue">Floating-point color </td></tr>
  <tr><td class="indexkey">csutil/<a class="el" href="csendian_8h.html">csendian.h</a> <a href="csendian_8h-source.html">[code]</a></td><td class="indexvalue">Helpers for dealing with endian conversions </td></tr>
  <tr><td class="indexkey">csutil/<a class="el" href="csevcord_8h.html">csevcord.h</a> <a href="csevcord_8h-source.html">[code]</a></td><td class="indexvalue">Event cord </td></tr>
  <tr><td class="indexkey">csutil/<a class="el" href="csevent_8h.html">csevent.h</a> <a href="csevent_8h-source.html">[code]</a></td><td class="indexvalue">Implementation for <a class="el" href="structiEvent.html" title="This interface describes any system event.">iEvent</a> </td></tr>
  <tr><td class="indexkey">csutil/<a class="el" href="cseventflattener_8h.html">cseventflattener.h</a> <a href="cseventflattener_8h-source.html">[code]</a></td><td class="indexvalue">Event flattening helper </td></tr>
  <tr><td class="indexkey">csutil/<a class="el" href="cseventq_8h.html">cseventq.h</a> <a href="cseventq_8h-source.html">[code]</a></td><td class="indexvalue">Event Queue interface </td></tr>
  <tr><td class="indexkey">csutil/<a class="el" href="csutil_2csinput_8h.html">csinput.h</a> <a href="csutil_2csinput_8h-source.html">[code]</a></td><td class="indexvalue">Input drivers </td></tr>
  <tr><td class="indexkey">csutil/<a class="el" href="csmd5_8h.html">csmd5.h</a> <a href="csmd5_8h-source.html">[code]</a></td><td class="indexvalue">Independent implementation of MD5 (RFC 1321) </td></tr>
  <tr><td class="indexkey">csutil/<a class="el" href="csobject_8h.html">csobject.h</a> <a href="csobject_8h-source.html">[code]</a></td><td class="indexvalue">Implementation for <a class="el" href="structiObject.html" title="This interface is an SCF interface for encapsulating csObject.">iObject</a> </td></tr>
  <tr><td class="indexkey">csutil/<b>csosdefs.h</b> <a href="csosdefs_8h-source.html">[code]</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey">csutil/<a class="el" href="cspmeter_8h.html">cspmeter.h</a> <a href="cspmeter_8h-source.html">[code]</a></td><td class="indexvalue">Text progress meter </td></tr>
  <tr><td class="indexkey">csutil/<a class="el" href="csppulse_8h.html">csppulse.h</a> <a href="csppulse_8h-source.html">[code]</a></td><td class="indexvalue">Pulsing progress indicator </td></tr>
  <tr><td class="indexkey">csutil/<a class="el" href="csprocessorcap_8h.html">csprocessorcap.h</a> <a href="csprocessorcap_8h-source.html">[code]</a></td><td class="indexvalue">Processor capability identification </td></tr>
  <tr><td class="indexkey">csutil/<a class="el" href="csshlib_8h.html">csshlib.h</a> <a href="csshlib_8h-source.html">[code]</a></td><td class="indexvalue">Crystal Space cross-platform shared library management </td></tr>
  <tr><td class="indexkey">csutil/<a class="el" href="csstring_8h.html">csstring.h</a> <a href="csstring_8h-source.html">[code]</a></td><td class="indexvalue">String utility class </td></tr>
  <tr><td class="indexkey">csutil/<b>cssubscription.h</b> <a href="cssubscription_8h-source.html">[code]</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey">csutil/<a class="el" href="csuctransform_8h.html">csuctransform.h</a> <a href="csuctransform_8h-source.html">[code]</a></td><td class="indexvalue">Converter between UTF encodings </td></tr>
  <tr><td class="indexkey">csutil/<a class="el" href="csunicode_8h.html">csunicode.h</a> <a href="csunicode_8h-source.html">[code]</a></td><td class="indexvalue">Unicode types and macros </td></tr>
  <tr><td class="indexkey">csutil/<a class="el" href="custom__new__disable_8h.html">custom_new_disable.h</a> <a href="custom__new__disable_8h-source.html">[code]</a></td><td class="indexvalue">Include file to disable CrystalSpace's 'operator new' override, which is used when the memtracker or extensive memory debugging is enabled, and breaks in cases like placement new </td></tr>
  <tr><td class="indexkey">csutil/<a class="el" href="custom__new__enable_8h.html">custom_new_enable.h</a> <a href="custom__new__enable_8h-source.html">[code]</a></td><td class="indexvalue">Include file to re-enable CrystalSpace's 'operator new' override after being disabled by <code>custom_new_disable.inc</code> </td></tr>
  <tr><td class="indexkey">csutil/<a class="el" href="customallocated_8h.html">customallocated.h</a> <a href="customallocated_8h-source.html">[code]</a></td><td class="indexvalue">Base class to allocate subclasses with <a class="el" href="cssysdef_8h.html#bcc451ff5f6451f8b8bcbe91c762bcf0">cs_malloc()</a> </td></tr>
  <tr><td class="indexkey">csutil/<a class="el" href="databuf_8h.html">databuf.h</a> <a href="databuf_8h-source.html">[code]</a></td><td class="indexvalue">Implementation for <a class="el" href="structiDataBuffer.html" title="The iDataBuffer interface can be used to exchange buffers with abstract data between...">iDataBuffer</a> </td></tr>
  <tr><td class="indexkey">csutil/<a class="el" href="debug_8h.html">debug.h</a> <a href="debug_8h-source.html">[code]</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey">csutil/<a class="el" href="dirtyaccessarray_8h.html">dirtyaccessarray.h</a> <a href="dirtyaccessarray_8h-source.html">[code]</a></td><td class="indexvalue">Templated array class, allowing direct access to the internally stored array </td></tr>
  <tr><td class="indexkey">csutil/<a class="el" href="documentcommon_8h.html">documentcommon.h</a> <a href="documentcommon_8h-source.html">[code]</a></td><td class="indexvalue">Partial <a class="el" href="structiDocumentNode.html" title="Representation of a node in a document.">iDocumentNode</a> implementation with commonly duplicated logic </td></tr>
  <tr><td class="indexkey">csutil/<a class="el" href="documenthelper_8h.html">documenthelper.h</a> <a href="documenthelper_8h-source.html">[code]</a></td><td class="indexvalue">Helper functions and classes which operate on <a class="el" href="structiDocumentNode.html" title="Representation of a node in a document.">iDocumentNode</a> and <a class="el" href="structiDocumentNodeIterator.html" title="An iterator over iDocumentNode.">iDocumentNodeIterator</a> </td></tr>
  <tr><td class="indexkey">csutil/<a class="el" href="csutil_2event_8h.html">event.h</a> <a href="csutil_2event_8h-source.html">[code]</a></td><td class="indexvalue">Event system related helpers </td></tr>
  <tr><td class="indexkey">csutil/<a class="el" href="csutil_2eventhandlers_8h.html">eventhandlers.h</a> <a href="csutil_2eventhandlers_8h-source.html">[code]</a></td><td class="indexvalue">Event handler naming, name management, indexing, and instantiation </td></tr>
  <tr><td class="indexkey">csutil/<a class="el" href="csutil_2eventnames_8h.html">eventnames.h</a> <a href="csutil_2eventnames_8h-source.html">[code]</a></td><td class="indexvalue">Event naming and name relations </td></tr>
  <tr><td class="indexkey">csutil/<a class="el" href="evoutlet_8h.html">evoutlet.h</a> <a href="evoutlet_8h-source.html">[code]</a></td><td class="indexvalue">Implementation for <a class="el" href="structiEventOutlet.html" title="The iEventOutlet is the interface to an object that is provided by an event queue...">iEventOutlet</a> </td></tr>
  <tr><td class="indexkey">csutil/<a class="el" href="fifo_8h.html">fifo.h</a> <a href="fifo_8h-source.html">[code]</a></td><td class="indexvalue">FIFO </td></tr>
  <tr><td class="indexkey">csutil/<a class="el" href="filereadhelper_8h.html">filereadhelper.h</a> <a href="filereadhelper_8h-source.html">[code]</a></td><td class="indexvalue">Convenience class for simple file element reading </td></tr>
  <tr><td class="indexkey">csutil/<a class="el" href="fixedsizeallocator_8h.html">fixedsizeallocator.h</a> <a href="fixedsizeallocator_8h-source.html">[code]</a></td><td class="indexvalue">Fixed Size Block Allocator </td></tr>
  <tr><td class="indexkey">csutil/<a class="el" href="flags_8h.html">flags.h</a> <a href="flags_8h-source.html">[code]</a></td><td class="indexvalue">Set of flags </td></tr>
  <tr><td class="indexkey">csutil/<a class="el" href="floatrand_8h.html">floatrand.h</a> <a href="floatrand_8h-source.html">[code]</a></td><td class="indexvalue">Random number generator for floating point values </td></tr>
  <tr><td class="indexkey">csutil/<a class="el" href="formatter_8h.html">formatter.h</a> <a href="formatter_8h-source.html">[code]</a></td><td class="indexvalue">Object-oriented, templated readers and writers for formatted values similar to scanf() and printf() but more functional </td></tr>
  <tr><td class="indexkey">csutil/<b>fpu80x86.h</b> <a href="fpu80x86_8h-source.html">[code]</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey">csutil/<a class="el" href="getopt_8h.html">getopt.h</a> <a href="getopt_8h-source.html">[code]</a></td><td class="indexvalue">Declarations for getopt </td></tr>
  <tr><td class="indexkey">csutil/<a class="el" href="hash_8h.html">hash.h</a> <a href="hash_8h-source.html">[code]</a></td><td class="indexvalue">A generic hash table </td></tr>
  <tr><td class="indexkey">csutil/<a class="el" href="hashr_8h.html">hashr.h</a> <a href="hashr_8h-source.html">[code]</a></td><td class="indexvalue">Reversible hash </td></tr>
  <tr><td class="indexkey">csutil/<a class="el" href="inputdef_8h.html">inputdef.h</a> <a href="inputdef_8h-source.html">[code]</a></td><td class="indexvalue">Crystal Space input library </td></tr>
  <tr><td class="indexkey">csutil/<b>leakguard.h</b> <a href="leakguard_8h-source.html">[code]</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey">csutil/<a class="el" href="list_8h.html">list.h</a> <a href="list_8h-source.html">[code]</a></td><td class="indexvalue">Double-linked list </td></tr>
  <tr><td class="indexkey">csutil/<a class="el" href="measuretime_8h.html">measuretime.h</a> <a href="measuretime_8h-source.html">[code]</a></td><td class="indexvalue">Simple helper class to measure execution time of a block </td></tr>
  <tr><td class="indexkey">csutil/<a class="el" href="csutil_2memdebug_8h.html">memdebug.h</a> <a href="csutil_2memdebug_8h-source.html">[code]</a></td><td class="indexvalue">Memory debugging support </td></tr>
  <tr><td class="indexkey">csutil/<a class="el" href="memfile_8h.html">memfile.h</a> <a href="memfile_8h-source.html">[code]</a></td><td class="indexvalue">File interface to memory buffer </td></tr>
  <tr><td class="indexkey">csutil/<a class="el" href="memheap_8h.html">memheap.h</a> <a href="memheap_8h-source.html">[code]</a></td><td class="indexvalue">Separate memory heap </td></tr>
  <tr><td class="indexkey">csutil/<a class="el" href="mempool_8h.html">mempool.h</a> <a href="mempool_8h-source.html">[code]</a></td><td class="indexvalue">Generic Memory Allocator </td></tr>
  <tr><td class="indexkey">csutil/<a class="el" href="mmap__dummy_8h.html">mmap_dummy.h</a> <a href="mmap__dummy_8h-source.html">[code]</a></td><td class="indexvalue">Memory mapping for platforms without memory mapping support </td></tr>
  <tr><td class="indexkey">csutil/<a class="el" href="mmap__posix_8h.html">mmap_posix.h</a> <a href="mmap__posix_8h-source.html">[code]</a></td><td class="indexvalue">Memory mapping for platforms with POSIX mmap() support </td></tr>
  <tr><td class="indexkey">csutil/<a class="el" href="mmapio_8h.html">mmapio.h</a> <a href="mmapio_8h-source.html">[code]</a></td><td class="indexvalue">Platform-independent Memory-Mapped IO </td></tr>
  <tr><td class="indexkey">csutil/<a class="el" href="nobjvec_8h.html">nobjvec.h</a> <a href="nobjvec_8h-source.html">[code]</a></td><td class="indexvalue">Named Object Vector class </td></tr>
  <tr><td class="indexkey">csutil/<b>noncopyable.h</b> <a href="noncopyable_8h-source.html">[code]</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey">csutil/<a class="el" href="nulcache_8h.html">nulcache.h</a> <a href="nulcache_8h-source.html">[code]</a></td><td class="indexvalue">'Null' Cache Manager </td></tr>
  <tr><td class="indexkey">csutil/<a class="el" href="objiter_8h.html">objiter.h</a> <a href="objiter_8h-source.html">[code]</a></td><td class="indexvalue">Typed <a class="el" href="structiObject.html" title="This interface is an SCF interface for encapsulating csObject.">iObject</a> iterator </td></tr>
  <tr><td class="indexkey">csutil/<a class="el" href="csutil_2objreg_8h.html">objreg.h</a> <a href="csutil_2objreg_8h-source.html">[code]</a></td><td class="indexvalue">Implementation of <a class="el" href="structiObjectRegistry.html" title="This interface serves as a registry of other objects.">iObjectRegistry</a> </td></tr>
  <tr><td class="indexkey">csutil/<a class="el" href="parasiticdatabuffer_8h.html">parasiticdatabuffer.h</a> <a href="parasiticdatabuffer_8h-source.html">[code]</a></td><td class="indexvalue">Databuffer pointing into another databuffer </td></tr>
  <tr><td class="indexkey">csutil/<a class="el" href="parray_8h.html">parray.h</a> <a href="parray_8h-source.html">[code]</a></td><td class="indexvalue">Pointer Array </td></tr>
  <tr><td class="indexkey">csutil/<a class="el" href="partialorder_8h.html">partialorder.h</a> <a href="partialorder_8h-source.html">[code]</a></td><td class="indexvalue">Generic finite partial order </td></tr>
  <tr><td class="indexkey">csutil/<a class="el" href="physfile_8h.html">physfile.h</a> <a href="physfile_8h-source.html">[code]</a></td><td class="indexvalue">Implementation of <a class="el" href="structiFile.html" title="A replacement for FILE type in the virtual file space.">iFile</a> for physical files </td></tr>
  <tr><td class="indexkey">csutil/<a class="el" href="plugldr_8h.html">plugldr.h</a> <a href="plugldr_8h-source.html">[code]</a></td><td class="indexvalue">Plugin loader </td></tr>
  <tr><td class="indexkey">csutil/<a class="el" href="plugmgr_8h.html">plugmgr.h</a> <a href="plugmgr_8h-source.html">[code]</a></td><td class="indexvalue">Standard <a class="el" href="structiPluginManager.html" title="This is the plugin manager.">iPluginManager</a> implementation </td></tr>
  <tr><td class="indexkey">csutil/<a class="el" href="pooledscfclass_8h.html">pooledscfclass.h</a> <a href="pooledscfclass_8h-source.html">[code]</a></td><td class="indexvalue">Macros to create SCF classes that support pooling </td></tr>
  <tr><td class="indexkey">csutil/<a class="el" href="prfxcfg_8h.html">prfxcfg.h</a> <a href="prfxcfg_8h-source.html">[code]</a></td><td class="indexvalue">Implementation of <a class="el" href="structiConfigFile.html" title="Configuration file interface.">iConfigFile</a> prepending a string to all key names </td></tr>
  <tr><td class="indexkey">csutil/<a class="el" href="priorityqueue_8h.html">priorityqueue.h</a> <a href="priorityqueue_8h-source.html">[code]</a></td><td class="indexvalue">Priority queue implementation </td></tr>
  <tr><td class="indexkey">csutil/<a class="el" href="csutil_2profile_8h.html">profile.h</a> <a href="csutil_2profile_8h-source.html">[code]</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey">csutil/<a class="el" href="ptrwrap_8h.html">ptrwrap.h</a> <a href="ptrwrap_8h-source.html">[code]</a></td><td class="indexvalue">Pointer wrapper </td></tr>
  <tr><td class="indexkey">csutil/<a class="el" href="radixsort_8h.html">radixsort.h</a> <a href="radixsort_8h-source.html">[code]</a></td><td class="indexvalue">General radix-sorter </td></tr>
  <tr><td class="indexkey">csutil/<a class="el" href="randomgen_8h.html">randomgen.h</a> <a href="randomgen_8h-source.html">[code]</a></td><td class="indexvalue">Random number generator </td></tr>
  <tr><td class="indexkey">csutil/<a class="el" href="redblacktree_8h.html">redblacktree.h</a> <a href="redblacktree_8h-source.html">[code]</a></td><td class="indexvalue">Implementation of a red-black-tree </td></tr>
  <tr><td class="indexkey">csutil/<a class="el" href="ref_8h.html">ref.h</a> <a href="ref_8h-source.html">[code]</a></td><td class="indexvalue">Smart Pointers </td></tr>
  <tr><td class="indexkey">csutil/<a class="el" href="refarr_8h.html">refarr.h</a> <a href="refarr_8h-source.html">[code]</a></td><td class="indexvalue">Smart Pointer array </td></tr>
  <tr><td class="indexkey">csutil/<a class="el" href="refcount_8h.html">refcount.h</a> <a href="refcount_8h-source.html">[code]</a></td><td class="indexvalue">Reference Counting Interface </td></tr>
  <tr><td class="indexkey">csutil/<a class="el" href="reftrackeraccess_8h.html">reftrackeraccess.h</a> <a href="reftrackeraccess_8h-source.html">[code]</a></td><td class="indexvalue">Reference tracker access </td></tr>
  <tr><td class="indexkey">csutil/<a class="el" href="regexp_8h.html">regexp.h</a> <a href="regexp_8h-source.html">[code]</a></td><td class="indexvalue">Regular expressions support </td></tr>
  <tr><td class="indexkey">csutil/<a class="el" href="scanstr_8h.html">scanstr.h</a> <a href="scanstr_8h-source.html">[code]</a></td><td class="indexvalue">String scanning (sscanf() flavor) </td></tr>
  <tr><td class="indexkey">csutil/<a class="el" href="scf_8h.html">scf.h</a> <a href="scf_8h-source.html">[code]</a></td><td class="indexvalue">Crystal Space Shared Class Facility (SCF) </td></tr>
  <tr><td class="indexkey">csutil/<a class="el" href="scf__implementation_8h.html">scf_implementation.h</a> <a href="scf__implementation_8h-source.html">[code]</a></td><td class="indexvalue">Crystal Space Shared Class Facility (SCF) - implementation creation support </td></tr>
  <tr><td class="indexkey">csutil/<b>scf_implgen.h</b> <a href="scf__implgen_8h-source.html">[code]</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey">csutil/<b>scf_implgen_p.h</b> <a href="scf__implgen__p_8h-source.html">[code]</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey">csutil/<b>scf_implgen_p_template.h</b> <a href="scf__implgen__p__template_8h-source.html">[code]</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey">csutil/<a class="el" href="scf__interface_8h.html">scf_interface.h</a> <a href="scf__interface_8h-source.html">[code]</a></td><td class="indexvalue">Crystal Space Shared Class Facility (SCF) - interface creation support </td></tr>
  <tr><td class="indexkey">csutil/<a class="el" href="scfarray_8h.html">scfarray.h</a> <a href="scfarray_8h-source.html">[code]</a></td><td class="indexvalue">Implementation for iArrayReadOnly&lt;&gt;-, iArrayChangeElements&lt;&gt;- and iArrayChangeAll&lt;&gt;-derived interfaces </td></tr>
  <tr><td class="indexkey">csutil/<a class="el" href="scfstr_8h.html">scfstr.h</a> <a href="scfstr_8h-source.html">[code]</a></td><td class="indexvalue">Implementation for <a class="el" href="structiString.html" title="This is a SCF-compatible interface for csString.">iString</a> </td></tr>
  <tr><td class="indexkey">csutil/<a class="el" href="scfstringarray_8h.html">scfstringarray.h</a> <a href="scfstringarray_8h-source.html">[code]</a></td><td class="indexvalue">Implementation for <a class="el" href="structiStringArray.html" title="This is an SCF-compatible interface for csStringArray.">iStringArray</a> </td></tr>
  <tr><td class="indexkey">csutil/<a class="el" href="scfstrset_8h.html">scfstrset.h</a> <a href="scfstrset_8h-source.html">[code]</a></td><td class="indexvalue">Implementation for <a class="el" href="structiStringSet.html" title="The string set is a collection of unique strings.">iStringSet</a> </td></tr>
  <tr><td class="indexkey">csutil/<a class="el" href="schedule_8h.html">schedule.h</a> <a href="schedule_8h-source.html">[code]</a></td><td class="indexvalue">Timer support </td></tr>
  <tr><td class="indexkey">csutil/<a class="el" href="scopeddelete_8h.html">scopeddelete.h</a> <a href="scopeddelete_8h-source.html">[code]</a></td><td class="indexvalue">Delete a pointer when exiting a scope </td></tr>
  <tr><td class="indexkey">csutil/<a class="el" href="scopedmutexlock_8h.html">scopedmutexlock.h</a> <a href="scopedmutexlock_8h-source.html">[code]</a></td><td class="indexvalue">Scoped mutex locking </td></tr>
  <tr><td class="indexkey">csutil/<a class="el" href="set_8h.html">set.h</a> <a href="set_8h-source.html">[code]</a></td><td class="indexvalue">Basic set for objects </td></tr>
  <tr><td class="indexkey">csutil/<a class="el" href="snprintf_8h.html">snprintf.h</a> <a href="snprintf_8h-source.html">[code]</a></td><td class="indexvalue">Implementations of [v][a]snprintf() </td></tr>
  <tr><td class="indexkey">csutil/<a class="el" href="sparse3d_8h.html">sparse3d.h</a> <a href="sparse3d_8h-source.html">[code]</a></td><td class="indexvalue">3D sparse matrix </td></tr>
  <tr><td class="indexkey">csutil/<a class="el" href="spinlock_8h.html">spinlock.h</a> <a href="spinlock_8h-source.html">[code]</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey">csutil/<a class="el" href="strhash_8h.html">strhash.h</a> <a href="strhash_8h-source.html">[code]</a></td><td class="indexvalue">String-to-ID hash table </td></tr>
  <tr><td class="indexkey">csutil/<a class="el" href="csutil_2stringarray_8h.html">stringarray.h</a> <a href="csutil_2stringarray_8h-source.html">[code]</a></td><td class="indexvalue">Array of strings </td></tr>
  <tr><td class="indexkey">csutil/<a class="el" href="stringreader_8h.html">stringreader.h</a> <a href="stringreader_8h-source.html">[code]</a></td><td class="indexvalue">Line-by-line reader </td></tr>
  <tr><td class="indexkey">csutil/<a class="el" href="csutil_2strset_8h.html">strset.h</a> <a href="csutil_2strset_8h-source.html">[code]</a></td><td class="indexvalue">String-to-ID hash table </td></tr>
  <tr><td class="indexkey">csutil/<a class="el" href="sysfunc_8h.html">sysfunc.h</a> <a href="sysfunc_8h-source.html">[code]</a></td><td class="indexvalue">Common system functions </td></tr>
  <tr><td class="indexkey">csutil/<a class="el" href="syspath_8h.html">syspath.h</a> <a href="syspath_8h-source.html">[code]</a></td><td class="indexvalue">Paths helpers </td></tr>
  <tr><td class="indexkey">csutil/<a class="el" href="thread_8h.html">thread.h</a> <a href="thread_8h-source.html">[code]</a></td><td class="indexvalue">Threading and synchronization support </td></tr>
  <tr><td class="indexkey">csutil/<a class="el" href="threadjobqueue_8h.html">threadjobqueue.h</a> <a href="threadjobqueue_8h-source.html">[code]</a></td><td class="indexvalue">Implementation of <a class="el" href="structiJobQueue.html" title="Interface to simple job management.">iJobQueue</a> that lets the jobs run in a thread </td></tr>
  <tr><td class="indexkey">csutil/<a class="el" href="csutil_2timer_8h.html">timer.h</a> <a href="csutil_2timer_8h-source.html">[code]</a></td><td class="indexvalue">Timer - perform actions at a certain time </td></tr>
  <tr><td class="indexkey">csutil/<a class="el" href="tree_8h.html">tree.h</a> <a href="tree_8h-source.html">[code]</a></td><td class="indexvalue">Generic tree class </td></tr>
  <tr><td class="indexkey">csutil/<a class="el" href="tuple_8h.html">tuple.h</a> <a href="tuple_8h-source.html">[code]</a></td><td class="indexvalue">A tuple (fixed size collection of elements) </td></tr>
  <tr><td class="indexkey">csutil/<a class="el" href="typetraits_8h.html">typetraits.h</a> <a href="typetraits_8h-source.html">[code]</a></td><td class="indexvalue">General type-traits classes used to do compile-time checking and operations on types </td></tr>
  <tr><td class="indexkey">csutil/<a class="el" href="util_8h.html">util.h</a> <a href="util_8h-source.html">[code]</a></td><td class="indexvalue">Miscellaneous utilities </td></tr>
  <tr><td class="indexkey">csutil/<a class="el" href="verbosity_8h.html">verbosity.h</a> <a href="verbosity_8h-source.html">[code]</a></td><td class="indexvalue">Verbosity management helpers </td></tr>
  <tr><td class="indexkey">csutil/<a class="el" href="vfscache_8h.html">vfscache.h</a> <a href="vfscache_8h-source.html">[code]</a></td><td class="indexvalue">VFS Cache Manager </td></tr>
  <tr><td class="indexkey">csutil/<a class="el" href="vfsplat_8h.html">vfsplat.h</a> <a href="vfsplat_8h-source.html">[code]</a></td><td class="indexvalue">VFS platform specific </td></tr>
  <tr><td class="indexkey">csutil/<a class="el" href="csutil_2virtclk_8h.html">virtclk.h</a> <a href="csutil_2virtclk_8h-source.html">[code]</a></td><td class="indexvalue">Implementation of <a class="el" href="structiVirtualClock.html" title="A virtual game clock.">iVirtualClock</a> </td></tr>
  <tr><td class="indexkey">csutil/<a class="el" href="weakref_8h.html">weakref.h</a> <a href="weakref_8h-source.html">[code]</a></td><td class="indexvalue">Weak Reference </td></tr>
  <tr><td class="indexkey">csutil/<a class="el" href="weakrefarr_8h.html">weakrefarr.h</a> <a href="weakrefarr_8h-source.html">[code]</a></td><td class="indexvalue">Weak Reference array </td></tr>
  <tr><td class="indexkey">csutil/<a class="el" href="weakreferenced_8h.html">weakreferenced.h</a> <a href="weakreferenced_8h-source.html">[code]</a></td><td class="indexvalue">Weak Reference Counting Implementation </td></tr>
  <tr><td class="indexkey">csutil/<a class="el" href="xmltiny_8h.html">xmltiny.h</a> <a href="xmltiny_8h-source.html">[code]</a></td><td class="indexvalue">TinyXML <a class="el" href="structiDocumentSystem.html" title="An iDocument factory.">iDocumentSystem</a> implementation </td></tr>
  <tr><td class="indexkey">csutil/<a class="el" href="zip_8h.html">zip.h</a> <a href="zip_8h-source.html">[code]</a></td><td class="indexvalue">ZIP file format </td></tr>
  <tr><td class="indexkey">csutil/macosx/<b>csosdefs.h</b> <a href="macosx_2csosdefs_8h-source.html">[code]</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey">csutil/macosx/<a class="el" href="OSXAssistant_8h.html">OSXAssistant.h</a> <a href="OSXAssistant_8h-source.html">[code]</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey">csutil/threading/<a class="el" href="atomicops_8h.html">atomicops.h</a> <a href="atomicops_8h-source.html">[code]</a></td><td class="indexvalue">Basic low-level atomic operations for different processors </td></tr>
  <tr><td class="indexkey">csutil/threading/<b>atomicops_gcc_ppc.h</b> <a href="atomicops__gcc__ppc_8h-source.html">[code]</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey">csutil/threading/<b>atomicops_gcc_x86.h</b> <a href="atomicops__gcc__x86_8h-source.html">[code]</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey">csutil/threading/<b>atomicops_msvc.h</b> <a href="atomicops__msvc_8h-source.html">[code]</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey">csutil/threading/<b>atomicops_sparc.h</b> <a href="atomicops__sparc_8h-source.html">[code]</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey">csutil/threading/<b>condition.h</b> <a href="condition_8h-source.html">[code]</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey">csutil/threading/<a class="el" href="mutex_8h.html">mutex.h</a> <a href="mutex_8h-source.html">[code]</a></td><td class="indexvalue">Mutual-exclusion object </td></tr>
  <tr><td class="indexkey">csutil/threading/<b>pthread_condition.h</b> <a href="pthread__condition_8h-source.html">[code]</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey">csutil/threading/<b>pthread_mutex.h</b> <a href="pthread__mutex_8h-source.html">[code]</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey">csutil/threading/<b>pthread_thread.h</b> <a href="pthread__thread_8h-source.html">[code]</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey">csutil/threading/<b>thread.h</b> <a href="threading_2thread_8h-source.html">[code]</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey">csutil/threading/<b>win32_apifuncs.h</b> <a href="win32__apifuncs_8h-source.html">[code]</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey">csutil/threading/<b>win32_condition.h</b> <a href="win32__condition_8h-source.html">[code]</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey">csutil/threading/<b>win32_mutex.h</b> <a href="win32__mutex_8h-source.html">[code]</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey">csutil/threading/<b>win32_thread.h</b> <a href="win32__thread_8h-source.html">[code]</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey">csutil/unix/<b>csosdefs.h</b> <a href="unix_2csosdefs_8h-source.html">[code]</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey">csutil/win32/<a class="el" href="win32_2callstack_8h.html">callstack.h</a> <a href="win32_2callstack_8h-source.html">[code]</a></td><td class="indexvalue">Call stack creation helper (Win32-specific) </td></tr>
  <tr><td class="indexkey">csutil/win32/<b>csconfig.h</b> <a href="csutil_2win32_2csconfig_8h-source.html">[code]</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey">csutil/win32/<b>csosdefs.h</b> <a href="win32_2csosdefs_8h-source.html">[code]</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey">csutil/win32/<b>DbgHelpAPI.h</b> <a href="DbgHelpAPI_8h-source.html">[code]</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey">csutil/win32/<a class="el" href="minidump_8h.html">minidump.h</a> <a href="minidump_8h-source.html">[code]</a></td><td class="indexvalue">Helper to write minidumps on Win32 </td></tr>
  <tr><td class="indexkey">csutil/win32/<a class="el" href="mmap_8h.html">mmap.h</a> <a href="mmap_8h-source.html">[code]</a></td><td class="indexvalue">Memory mapping for Win32 </td></tr>
  <tr><td class="indexkey">csutil/win32/<a class="el" href="msvc__deprecated__warn__off_8h.html">msvc_deprecated_warn_off.h</a> <a href="msvc__deprecated__warn__off_8h-source.html">[code]</a></td><td class="indexvalue">Disable MSVC deprecated warnings </td></tr>
  <tr><td class="indexkey">csutil/win32/<a class="el" href="msvc__deprecated__warn__on_8h.html">msvc_deprecated_warn_on.h</a> <a href="msvc__deprecated__warn__on_8h-source.html">[code]</a></td><td class="indexvalue">Re-enable MSVC deprecated warnings </td></tr>
  <tr><td class="indexkey">csutil/win32/<a class="el" href="psdk-compat_8h.html">psdk-compat.h</a> <a href="psdk-compat_8h-source.html">[code]</a></td><td class="indexvalue">Header to smooth out differences between Platform SDK versions </td></tr>
  <tr><td class="indexkey">csutil/win32/<a class="el" href="registrycfg_8h.html">registrycfg.h</a> <a href="registrycfg_8h-source.html">[code]</a></td><td class="indexvalue">Implementation for <a class="el" href="structiConfigFile.html" title="Configuration file interface.">iConfigFile</a> using the registry </td></tr>
  <tr><td class="indexkey">csutil/win32/<a class="el" href="win32_8h.html">win32.h</a> <a href="win32_8h-source.html">[code]</a></td><td class="indexvalue">Win32-specific interfaces </td></tr>
  <tr><td class="indexkey">csutil/win32/<a class="el" href="wintools_8h.html">wintools.h</a> <a href="wintools_8h-source.html">[code]</a></td><td class="indexvalue">Win32 tool functions </td></tr>
  <tr><td class="indexkey">iengine/<a class="el" href="camera_8h.html">camera.h</a> <a href="camera_8h-source.html">[code]</a></td><td class="indexvalue">Camera object </td></tr>
  <tr><td class="indexkey">iengine/<a class="el" href="campos_8h.html">campos.h</a> <a href="campos_8h-source.html">[code]</a></td><td class="indexvalue">Camera position </td></tr>
  <tr><td class="indexkey">iengine/<b>collectn.h</b> <a href="collectn_8h-source.html">[code]</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey">iengine/<a class="el" href="engine_8h.html">engine.h</a> <a href="engine_8h-source.html">[code]</a></td><td class="indexvalue">Crystal Space 3D Engine Interface </td></tr>
  <tr><td class="indexkey">iengine/<a class="el" href="fview_8h.html">fview.h</a> <a href="fview_8h-source.html">[code]</a></td><td class="indexvalue">Frustum view </td></tr>
  <tr><td class="indexkey">iengine/<a class="el" href="iengine_2halo_8h.html">halo.h</a> <a href="iengine_2halo_8h-source.html">[code]</a></td><td class="indexvalue">Halo interfaces </td></tr>
  <tr><td class="indexkey">iengine/<a class="el" href="imposter_8h.html">imposter.h</a> <a href="imposter_8h-source.html">[code]</a></td><td class="indexvalue">Imposter interface </td></tr>
  <tr><td class="indexkey">iengine/<a class="el" href="light_8h.html">light.h</a> <a href="light_8h-source.html">[code]</a></td><td class="indexvalue">Light interfaces </td></tr>
  <tr><td class="indexkey">iengine/<a class="el" href="lightmgr_8h.html">lightmgr.h</a> <a href="lightmgr_8h-source.html">[code]</a></td><td class="indexvalue">Light manager </td></tr>
  <tr><td class="indexkey">iengine/<a class="el" href="lod_8h.html">lod.h</a> <a href="lod_8h-source.html">[code]</a></td><td class="indexvalue">Level of detail interfaces </td></tr>
  <tr><td class="indexkey">iengine/<a class="el" href="iengine_2material_8h.html">material.h</a> <a href="iengine_2material_8h-source.html">[code]</a></td><td class="indexvalue">Material interfaces </td></tr>
  <tr><td class="indexkey">iengine/<a class="el" href="mesh_8h.html">mesh.h</a> <a href="mesh_8h-source.html">[code]</a></td><td class="indexvalue">Mesh interfaces </td></tr>
  <tr><td class="indexkey">iengine/<a class="el" href="meshgen_8h.html">meshgen.h</a> <a href="meshgen_8h-source.html">[code]</a></td><td class="indexvalue">Mesh Generator interface </td></tr>
  <tr><td class="indexkey">iengine/<a class="el" href="movable_8h.html">movable.h</a> <a href="movable_8h-source.html">[code]</a></td><td class="indexvalue">Movable - position and orientation of an object </td></tr>
  <tr><td class="indexkey">iengine/<a class="el" href="objwatch_8h.html">objwatch.h</a> <a href="objwatch_8h-source.html">[code]</a></td><td class="indexvalue">Object change watcher </td></tr>
  <tr><td class="indexkey">iengine/<a class="el" href="portal_8h.html">portal.h</a> <a href="portal_8h-source.html">[code]</a></td><td class="indexvalue">Portal interfaces </td></tr>
  <tr><td class="indexkey">iengine/<a class="el" href="portalcontainer_8h.html">portalcontainer.h</a> <a href="portalcontainer_8h-source.html">[code]</a></td><td class="indexvalue">Portal container </td></tr>
  <tr><td class="indexkey">iengine/<a class="el" href="region_8h.html">region.h</a> <a href="region_8h-source.html">[code]</a></td><td class="indexvalue">Engine regions </td></tr>
  <tr><td class="indexkey">iengine/<a class="el" href="renderloop_8h.html">renderloop.h</a> <a href="renderloop_8h-source.html">[code]</a></td><td class="indexvalue">Render loop interfaces </td></tr>
  <tr><td class="indexkey">iengine/<a class="el" href="rview_8h.html">rview.h</a> <a href="rview_8h-source.html">[code]</a></td><td class="indexvalue">Render view </td></tr>
  <tr><td class="indexkey">iengine/<a class="el" href="scenenode_8h.html">scenenode.h</a> <a href="scenenode_8h-source.html">[code]</a></td><td class="indexvalue">SceneNode - a node in the scene (linked with movables) </td></tr>
  <tr><td class="indexkey">iengine/<a class="el" href="sector_8h.html">sector.h</a> <a href="sector_8h-source.html">[code]</a></td><td class="indexvalue">Sector </td></tr>
  <tr><td class="indexkey">iengine/<a class="el" href="shadcast_8h.html">shadcast.h</a> <a href="shadcast_8h-source.html">[code]</a></td><td class="indexvalue">Shadow casting </td></tr>
  <tr><td class="indexkey">iengine/<a class="el" href="shadows_8h.html">shadows.h</a> <a href="shadows_8h-source.html">[code]</a></td><td class="indexvalue">Shadow interfaces </td></tr>
  <tr><td class="indexkey">iengine/<a class="el" href="sharevar_8h.html">sharevar.h</a> <a href="sharevar_8h-source.html">[code]</a></td><td class="indexvalue">Shared variables </td></tr>
  <tr><td class="indexkey">iengine/<a class="el" href="iengine_2texture_8h.html">texture.h</a> <a href="iengine_2texture_8h-source.html">[code]</a></td><td class="indexvalue">Texture interfaces </td></tr>
  <tr><td class="indexkey">iengine/<a class="el" href="viscull_8h.html">viscull.h</a> <a href="viscull_8h-source.html">[code]</a></td><td class="indexvalue">Visibility culling </td></tr>
  <tr><td class="indexkey">iengine/rendersteps/<a class="el" href="icontainer_8h.html">icontainer.h</a> <a href="icontainer_8h-source.html">[code]</a></td><td class="indexvalue">Render step cointainer </td></tr>
  <tr><td class="indexkey">iengine/rendersteps/<a class="el" href="igeneric_8h.html">igeneric.h</a> <a href="igeneric_8h-source.html">[code]</a></td><td class="indexvalue">Generic render step </td></tr>
  <tr><td class="indexkey">iengine/rendersteps/<a class="el" href="ilightiter_8h.html">ilightiter.h</a> <a href="ilightiter_8h-source.html">[code]</a></td><td class="indexvalue">Light iterating render step </td></tr>
  <tr><td class="indexkey">iengine/rendersteps/<a class="el" href="irenderstep_8h.html">irenderstep.h</a> <a href="irenderstep_8h-source.html">[code]</a></td><td class="indexvalue">Render step base interface </td></tr>
  <tr><td class="indexkey">iengine/rendersteps/<a class="el" href="irsfact_8h.html">irsfact.h</a> <a href="irsfact_8h-source.html">[code]</a></td><td class="indexvalue">Render step factory </td></tr>
  <tr><td class="indexkey">igeom/<a class="el" href="clip2d_8h.html">clip2d.h</a> <a href="clip2d_8h-source.html">[code]</a></td><td class="indexvalue">2D clipping interface </td></tr>
  <tr><td class="indexkey">igeom/<a class="el" href="igeom_2path_8h.html">path.h</a> <a href="igeom_2path_8h-source.html">[code]</a></td><td class="indexvalue">3D path interfaces </td></tr>
  <tr><td class="indexkey">igeom/<a class="el" href="igeom_2polymesh_8h.html">polymesh.h</a> <a href="igeom_2polymesh_8h-source.html">[code]</a></td><td class="indexvalue">Polygon mesh interfaces </td></tr>
  <tr><td class="indexkey">igeom/<a class="el" href="igeom_2trimesh_8h.html">trimesh.h</a> <a href="igeom_2trimesh_8h-source.html">[code]</a></td><td class="indexvalue">Triangle mesh interface </td></tr>
  <tr><td class="indexkey">igraphic/<a class="el" href="animimg_8h.html">animimg.h</a> <a href="animimg_8h-source.html">[code]</a></td><td class="indexvalue">Animated image interface </td></tr>
  <tr><td class="indexkey">igraphic/<a class="el" href="image_8h.html">image.h</a> <a href="image_8h-source.html">[code]</a></td><td class="indexvalue">Image interface </td></tr>
  <tr><td class="indexkey">igraphic/<a class="el" href="imageio_8h.html">imageio.h</a> <a href="imageio_8h-source.html">[code]</a></td><td class="indexvalue">Image input/output interface </td></tr>
  <tr><td class="indexkey">imap/<a class="el" href="ldrctxt_8h.html">ldrctxt.h</a> <a href="ldrctxt_8h-source.html">[code]</a></td><td class="indexvalue">Loader context </td></tr>
  <tr><td class="indexkey">imap/<a class="el" href="loader_8h.html">loader.h</a> <a href="loader_8h-source.html">[code]</a></td><td class="indexvalue">Geometry loader interface </td></tr>
  <tr><td class="indexkey">imap/<a class="el" href="modelload_8h.html">modelload.h</a> <a href="modelload_8h-source.html">[code]</a></td><td class="indexvalue">Loader plugins </td></tr>
  <tr><td class="indexkey">imap/<a class="el" href="reader_8h.html">reader.h</a> <a href="reader_8h-source.html">[code]</a></td><td class="indexvalue">Loader plugins </td></tr>
  <tr><td class="indexkey">imap/<a class="el" href="renderbufferpersistence_8h.html">renderbufferpersistence.h</a> <a href="renderbufferpersistence_8h-source.html">[code]</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey">imap/<a class="el" href="saver_8h.html">saver.h</a> <a href="saver_8h-source.html">[code]</a></td><td class="indexvalue">Engine contents saving </td></tr>
  <tr><td class="indexkey">imap/<a class="el" href="imap_2saverfile_8h.html">saverfile.h</a> <a href="imap_2saverfile_8h-source.html">[code]</a></td><td class="indexvalue">Saving multiple files </td></tr>
  <tr><td class="indexkey">imap/<a class="el" href="imap_2saverref_8h.html">saverref.h</a> <a href="imap_2saverref_8h-source.html">[code]</a></td><td class="indexvalue">Saver references </td></tr>
  <tr><td class="indexkey">imap/<a class="el" href="services_8h.html">services.h</a> <a href="services_8h-source.html">[code]</a></td><td class="indexvalue">Loader services for standard syntax elements </td></tr>
  <tr><td class="indexkey">imap/<a class="el" href="streamsource_8h.html">streamsource.h</a> <a href="streamsource_8h-source.html">[code]</a></td><td class="indexvalue">Streaming data source </td></tr>
  <tr><td class="indexkey">imap/<a class="el" href="writer_8h.html">writer.h</a> <a href="writer_8h-source.html">[code]</a></td><td class="indexvalue">Saver plugins </td></tr>
  <tr><td class="indexkey">imesh/<a class="el" href="bezier_8h.html">bezier.h</a> <a href="bezier_8h-source.html">[code]</a></td><td class="indexvalue">Bezier mesh </td></tr>
  <tr><td class="indexkey">imesh/<a class="el" href="emit_8h.html">emit.h</a> <a href="emit_8h-source.html">[code]</a></td><td class="indexvalue">Emitter particle mesh object </td></tr>
  <tr><td class="indexkey">imesh/<a class="el" href="genmesh_8h.html">genmesh.h</a> <a href="genmesh_8h-source.html">[code]</a></td><td class="indexvalue">General mesh object </td></tr>
  <tr><td class="indexkey">imesh/<a class="el" href="gmeshanim_8h.html">gmeshanim.h</a> <a href="gmeshanim_8h-source.html">[code]</a></td><td class="indexvalue">General mesh object animation control </td></tr>
  <tr><td class="indexkey">imesh/<a class="el" href="gmeshskel2_8h.html">gmeshskel2.h</a> <a href="gmeshskel2_8h-source.html">[code]</a></td><td class="indexvalue">General mesh object skeletal animation </td></tr>
  <tr><td class="indexkey">imesh/<a class="el" href="haze_8h.html">haze.h</a> <a href="haze_8h-source.html">[code]</a></td><td class="indexvalue">Haze mesh object </td></tr>
  <tr><td class="indexkey">imesh/<a class="el" href="instmesh_8h.html">instmesh.h</a> <a href="instmesh_8h-source.html">[code]</a></td><td class="indexvalue">Instancing mesh object </td></tr>
  <tr><td class="indexkey">imesh/<a class="el" href="lghtng_8h.html">lghtng.h</a> <a href="lghtng_8h-source.html">[code]</a></td><td class="indexvalue">Lightning mesh object </td></tr>
  <tr><td class="indexkey">imesh/<a class="el" href="imesh_2lighting_8h.html">lighting.h</a> <a href="imesh_2lighting_8h-source.html">[code]</a></td><td class="indexvalue">Mesh object lighting </td></tr>
  <tr><td class="indexkey">imesh/<a class="el" href="nullmesh_8h.html">nullmesh.h</a> <a href="nullmesh_8h-source.html">[code]</a></td><td class="indexvalue">Null mesh object </td></tr>
  <tr><td class="indexkey">imesh/<a class="el" href="imesh_2object_8h.html">object.h</a> <a href="imesh_2object_8h-source.html">[code]</a></td><td class="indexvalue">Mesh object and mesh object factory interfaces </td></tr>
  <tr><td class="indexkey">imesh/<a class="el" href="imesh_2objmodel_8h.html">objmodel.h</a> <a href="imesh_2objmodel_8h-source.html">[code]</a></td><td class="indexvalue">Mesh object models </td></tr>
  <tr><td class="indexkey">imesh/<a class="el" href="particle_8h.html">particle.h</a> <a href="particle_8h-source.html">[code]</a></td><td class="indexvalue">Particle interface </td></tr>
  <tr><td class="indexkey">imesh/<a class="el" href="particles_8h.html">particles.h</a> <a href="particles_8h-source.html">[code]</a></td><td class="indexvalue">Particle System Interface </td></tr>
  <tr><td class="indexkey">imesh/<a class="el" href="partsys_8h.html">partsys.h</a> <a href="partsys_8h-source.html">[code]</a></td><td class="indexvalue">Particle system interface </td></tr>
  <tr><td class="indexkey">imesh/<a class="el" href="protomesh_8h.html">protomesh.h</a> <a href="protomesh_8h-source.html">[code]</a></td><td class="indexvalue">Tutorial mesh object </td></tr>
  <tr><td class="indexkey">imesh/<b>skeleton.h</b> <a href="skeleton_8h-source.html">[code]</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey">imesh/<a class="el" href="sprite2d_8h.html">sprite2d.h</a> <a href="sprite2d_8h-source.html">[code]</a></td><td class="indexvalue">2D sprite (billboard) mesh object </td></tr>
  <tr><td class="indexkey">imesh/<a class="el" href="sprite3d_8h.html">sprite3d.h</a> <a href="sprite3d_8h-source.html">[code]</a></td><td class="indexvalue">3D keyframe animated sprite mesh object </td></tr>
  <tr><td class="indexkey">imesh/<a class="el" href="spritecal3d_8h.html">spritecal3d.h</a> <a href="spritecal3d_8h-source.html">[code]</a></td><td class="indexvalue">3D Cal3d (skeletal animation) sprite mesh object </td></tr>
  <tr><td class="indexkey">imesh/<a class="el" href="terrain_8h.html">terrain.h</a> <a href="terrain_8h-source.html">[code]</a></td><td class="indexvalue">Terrain mesh object </td></tr>
  <tr><td class="indexkey">imesh/<b>terrain2.h</b> <a href="terrain2_8h-source.html">[code]</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey">imesh/<a class="el" href="thing_8h.html">thing.h</a> <a href="thing_8h-source.html">[code]</a></td><td class="indexvalue">Thing mesh interfaces </td></tr>
  <tr><td class="indexkey">isndsys/<a class="el" href="ss__data_8h.html">ss_data.h</a> <a href="ss__data_8h-source.html">[code]</a></td><td class="indexvalue">Sound system: data container </td></tr>
  <tr><td class="indexkey">isndsys/<a class="el" href="ss__driver_8h.html">ss_driver.h</a> <a href="ss__driver_8h-source.html">[code]</a></td><td class="indexvalue">Sound system: software driver </td></tr>
  <tr><td class="indexkey">isndsys/<b>ss_eventrecorder.h</b> <a href="ss__eventrecorder_8h-source.html">[code]</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey">isndsys/<a class="el" href="ss__filter_8h.html">ss_filter.h</a> <a href="ss__filter_8h-source.html">[code]</a></td><td class="indexvalue">Sound system: software filters </td></tr>
  <tr><td class="indexkey">isndsys/<a class="el" href="ss__listener_8h.html">ss_listener.h</a> <a href="ss__listener_8h-source.html">[code]</a></td><td class="indexvalue">Sound system: listener object </td></tr>
  <tr><td class="indexkey">isndsys/<a class="el" href="ss__loader_8h.html">ss_loader.h</a> <a href="ss__loader_8h-source.html">[code]</a></td><td class="indexvalue">Sound system: loader </td></tr>
  <tr><td class="indexkey">isndsys/<a class="el" href="ss__manager_8h.html">ss_manager.h</a> <a href="ss__manager_8h-source.html">[code]</a></td><td class="indexvalue">Sound system: manager </td></tr>
  <tr><td class="indexkey">isndsys/<a class="el" href="ss__renderer_8h.html">ss_renderer.h</a> <a href="ss__renderer_8h-source.html">[code]</a></td><td class="indexvalue">Sound system: renderer </td></tr>
  <tr><td class="indexkey">isndsys/<a class="el" href="ss__source_8h.html">ss_source.h</a> <a href="ss__source_8h-source.html">[code]</a></td><td class="indexvalue">Sound system: source </td></tr>
  <tr><td class="indexkey">isndsys/<a class="el" href="ss__stream_8h.html">ss_stream.h</a> <a href="ss__stream_8h-source.html">[code]</a></td><td class="indexvalue">Sound system: stream </td></tr>
  <tr><td class="indexkey">isndsys/<a class="el" href="ss__structs_8h.html">ss_structs.h</a> <a href="ss__structs_8h-source.html">[code]</a></td><td class="indexvalue">Sound system: types </td></tr>
  <tr><td class="indexkey">itexture/<a class="el" href="ifire_8h.html">ifire.h</a> <a href="ifire_8h-source.html">[code]</a></td><td class="indexvalue">Interface to the 'fire' procedural texture properties </td></tr>
  <tr><td class="indexkey">itexture/<a class="el" href="iproctex_8h.html">iproctex.h</a> <a href="iproctex_8h-source.html">[code]</a></td><td class="indexvalue">Interface with properties common to all procedural textures </td></tr>
  <tr><td class="indexkey">itexture/<a class="el" href="itexfact_8h.html">itexfact.h</a> <a href="itexfact_8h-source.html">[code]</a></td><td class="indexvalue">Texture factory </td></tr>
  <tr><td class="indexkey">itexture/<a class="el" href="itexloaderctx_8h.html">itexloaderctx.h</a> <a href="itexloaderctx_8h-source.html">[code]</a></td><td class="indexvalue">Texture loader context </td></tr>
  <tr><td class="indexkey">iutil/<a class="el" href="iutil_2array_8h.html">array.h</a> <a href="iutil_2array_8h-source.html">[code]</a></td><td class="indexvalue">Templates for array interfaces </td></tr>
  <tr><td class="indexkey">iutil/<a class="el" href="iutil_2binder_8h.html">binder.h</a> <a href="iutil_2binder_8h-source.html">[code]</a></td><td class="indexvalue">Input binder interface </td></tr>
  <tr><td class="indexkey">iutil/<a class="el" href="cache_8h.html">cache.h</a> <a href="cache_8h-source.html">[code]</a></td><td class="indexvalue">Cache manager interface </td></tr>
  <tr><td class="indexkey">iutil/<a class="el" href="iutil_2cfgfile_8h.html">cfgfile.h</a> <a href="iutil_2cfgfile_8h-source.html">[code]</a></td><td class="indexvalue">Configuration file interface </td></tr>
  <tr><td class="indexkey">iutil/<a class="el" href="iutil_2cfgmgr_8h.html">cfgmgr.h</a> <a href="iutil_2cfgmgr_8h-source.html">[code]</a></td><td class="indexvalue">Configuration manager interface, </td></tr>
  <tr><td class="indexkey">iutil/<a class="el" href="iutil_2cmdline_8h.html">cmdline.h</a> <a href="iutil_2cmdline_8h-source.html">[code]</a></td><td class="indexvalue">Command line parsing utility </td></tr>
  <tr><td class="indexkey">iutil/<a class="el" href="comp_8h.html">comp.h</a> <a href="comp_8h-source.html">[code]</a></td><td class="indexvalue">Generic component interface </td></tr>
  <tr><td class="indexkey">iutil/<a class="el" href="iutil_2csinput_8h.html">csinput.h</a> <a href="iutil_2csinput_8h-source.html">[code]</a></td><td class="indexvalue">Crystal Space input library </td></tr>
  <tr><td class="indexkey">iutil/<a class="el" href="databuff_8h.html">databuff.h</a> <a href="databuff_8h-source.html">[code]</a></td><td class="indexvalue">Data Buffer interface </td></tr>
  <tr><td class="indexkey">iutil/<a class="el" href="dbghelp_8h.html">dbghelp.h</a> <a href="dbghelp_8h-source.html">[code]</a></td><td class="indexvalue">Debugging helper interface </td></tr>
  <tr><td class="indexkey">iutil/<a class="el" href="document_8h.html">document.h</a> <a href="document_8h-source.html">[code]</a></td><td class="indexvalue">Document Interface </td></tr>
  <tr><td class="indexkey">iutil/<a class="el" href="evdefs_8h.html">evdefs.h</a> <a href="evdefs_8h-source.html">[code]</a></td><td class="indexvalue">Event system related interfaces </td></tr>
  <tr><td class="indexkey">iutil/<a class="el" href="iutil_2event_8h.html">event.h</a> <a href="iutil_2event_8h-source.html">[code]</a></td><td class="indexvalue">Event system related interfaces </td></tr>
  <tr><td class="indexkey">iutil/<a class="el" href="eventh_8h.html">eventh.h</a> <a href="eventh_8h-source.html">[code]</a></td><td class="indexvalue">Event handler interface </td></tr>
  <tr><td class="indexkey">iutil/<a class="el" href="iutil_2eventhandlers_8h.html">eventhandlers.h</a> <a href="iutil_2eventhandlers_8h-source.html">[code]</a></td><td class="indexvalue">General event handler naming, name management, indexing, and instantiation interface </td></tr>
  <tr><td class="indexkey">iutil/<a class="el" href="iutil_2eventnames_8h.html">eventnames.h</a> <a href="iutil_2eventnames_8h-source.html">[code]</a></td><td class="indexvalue">General event name resolver interface </td></tr>
  <tr><td class="indexkey">iutil/<a class="el" href="eventq_8h.html">eventq.h</a> <a href="eventq_8h-source.html">[code]</a></td><td class="indexvalue">General event queue </td></tr>
  <tr><td class="indexkey">iutil/<a class="el" href="job_8h.html">job.h</a> <a href="job_8h-source.html">[code]</a></td><td class="indexvalue">Simple interfaces to manage delayed or parallel running of units of work ("jobs") </td></tr>
  <tr><td class="indexkey">iutil/<a class="el" href="kitchensink_8h.html">kitchensink.h</a> <a href="kitchensink_8h-source.html">[code]</a></td><td class="indexvalue">Kitchen sink interface </td></tr>
  <tr><td class="indexkey">iutil/<a class="el" href="iutil_2memdebug_8h.html">memdebug.h</a> <a href="iutil_2memdebug_8h-source.html">[code]</a></td><td class="indexvalue">Memory tracker interface </td></tr>
  <tr><td class="indexkey">iutil/<a class="el" href="iutil_2object_8h.html">object.h</a> <a href="iutil_2object_8h-source.html">[code]</a></td><td class="indexvalue">Generic object interface </td></tr>
  <tr><td class="indexkey">iutil/<a class="el" href="iutil_2objreg_8h.html">objreg.h</a> <a href="iutil_2objreg_8h-source.html">[code]</a></td><td class="indexvalue">Object registry interface </td></tr>
  <tr><td class="indexkey">iutil/<a class="el" href="plugin_8h.html">plugin.h</a> <a href="plugin_8h-source.html">[code]</a></td><td class="indexvalue">Plugin manager interface </td></tr>
  <tr><td class="indexkey">iutil/<a class="el" href="pluginconfig_8h.html">pluginconfig.h</a> <a href="pluginconfig_8h-source.html">[code]</a></td><td class="indexvalue">Configurator interface </td></tr>
  <tr><td class="indexkey">iutil/<a class="el" href="reftrack_8h.html">reftrack.h</a> <a href="reftrack_8h-source.html">[code]</a></td><td class="indexvalue">Reference tracker interface </td></tr>
  <tr><td class="indexkey">iutil/<a class="el" href="selfdestruct_8h.html">selfdestruct.h</a> <a href="selfdestruct_8h-source.html">[code]</a></td><td class="indexvalue">Self destruction interface </td></tr>
  <tr><td class="indexkey">iutil/<a class="el" href="string_8h.html">string.h</a> <a href="string_8h-source.html">[code]</a></td><td class="indexvalue">String interface </td></tr>
  <tr><td class="indexkey">iutil/<a class="el" href="iutil_2stringarray_8h.html">stringarray.h</a> <a href="iutil_2stringarray_8h-source.html">[code]</a></td><td class="indexvalue">String Array interface </td></tr>
  <tr><td class="indexkey">iutil/<a class="el" href="iutil_2strset_8h.html">strset.h</a> <a href="iutil_2strset_8h-source.html">[code]</a></td><td class="indexvalue">Stringset interface </td></tr>
  <tr><td class="indexkey">iutil/<a class="el" href="iutil_2timer_8h.html">timer.h</a> <a href="iutil_2timer_8h-source.html">[code]</a></td><td class="indexvalue">Timer event interfaces </td></tr>
  <tr><td class="indexkey">iutil/<a class="el" href="verbositymanager_8h.html">verbositymanager.h</a> <a href="verbositymanager_8h-source.html">[code]</a></td><td class="indexvalue">Verbosity management interface </td></tr>
  <tr><td class="indexkey">iutil/<a class="el" href="vfs_8h.html">vfs.h</a> <a href="vfs_8h-source.html">[code]</a></td><td class="indexvalue">Virtual File System SCF interface </td></tr>
  <tr><td class="indexkey">iutil/<a class="el" href="iutil_2virtclk_8h.html">virtclk.h</a> <a href="iutil_2virtclk_8h-source.html">[code]</a></td><td class="indexvalue">Virtual clock interface </td></tr>
  <tr><td class="indexkey">ivaria/<a class="el" href="bugplug_8h.html">bugplug.h</a> <a href="bugplug_8h-source.html">[code]</a></td><td class="indexvalue">BugPlug debugging utility plugin interface </td></tr>
  <tr><td class="indexkey">ivaria/<a class="el" href="ivaria_2collider_8h.html">collider.h</a> <a href="ivaria_2collider_8h-source.html">[code]</a></td><td class="indexvalue">Mesh collider interfaces </td></tr>
  <tr><td class="indexkey">ivaria/<a class="el" href="conin_8h.html">conin.h</a> <a href="conin_8h-source.html">[code]</a></td><td class="indexvalue">Graphical console input </td></tr>
  <tr><td class="indexkey">ivaria/<a class="el" href="conout_8h.html">conout.h</a> <a href="conout_8h-source.html">[code]</a></td><td class="indexvalue">Graphical console output </td></tr>
  <tr><td class="indexkey">ivaria/<a class="el" href="decal_8h.html">decal.h</a> <a href="decal_8h-source.html">[code]</a></td><td class="indexvalue">Decal and Decal manager interfaces </td></tr>
  <tr><td class="indexkey">ivaria/<a class="el" href="dynamics_8h.html">dynamics.h</a> <a href="dynamics_8h-source.html">[code]</a></td><td class="indexvalue">Physics interfaces </td></tr>
  <tr><td class="indexkey">ivaria/<a class="el" href="engseq_8h.html">engseq.h</a> <a href="engseq_8h-source.html">[code]</a></td><td class="indexvalue">Engine sequence interfaces </td></tr>
  <tr><td class="indexkey">ivaria/<a class="el" href="ivaria_2gradient_8h.html">gradient.h</a> <a href="ivaria_2gradient_8h-source.html">[code]</a></td><td class="indexvalue">Simple color gradient interfaces </td></tr>
  <tr><td class="indexkey">ivaria/<a class="el" href="icegui_8h.html">icegui.h</a> <a href="icegui_8h-source.html">[code]</a></td><td class="indexvalue">CEGUI wrapper interface </td></tr>
  <tr><td class="indexkey">ivaria/<a class="el" href="ivaria_2keyval_8h.html">keyval.h</a> <a href="ivaria_2keyval_8h-source.html">[code]</a></td><td class="indexvalue">Key/Value pair interface </td></tr>
  <tr><td class="indexkey">ivaria/<a class="el" href="ivaria_2mapnode_8h.html">mapnode.h</a> <a href="ivaria_2mapnode_8h-source.html">[code]</a></td><td class="indexvalue">Map node interface </td></tr>
  <tr><td class="indexkey">ivaria/<a class="el" href="movierecorder_8h.html">movierecorder.h</a> <a href="movierecorder_8h-source.html">[code]</a></td><td class="indexvalue">Movie recorder plugin interface </td></tr>
  <tr><td class="indexkey">ivaria/<a class="el" href="ode_8h.html">ode.h</a> <a href="ode_8h-source.html">[code]</a></td><td class="indexvalue">ODE-specific interfaces </td></tr>
  <tr><td class="indexkey">ivaria/<a class="el" href="pagingformer_8h.html">pagingformer.h</a> <a href="pagingformer_8h-source.html">[code]</a></td><td class="indexvalue">Paging terraformer test interfaces </td></tr>
  <tr><td class="indexkey">ivaria/<a class="el" href="pmeter_8h.html">pmeter.h</a> <a href="pmeter_8h-source.html">[code]</a></td><td class="indexvalue">General progress meter interface </td></tr>
  <tr><td class="indexkey">ivaria/<a class="el" href="ivaria_2profile_8h.html">profile.h</a> <a href="ivaria_2profile_8h-source.html">[code]</a></td><td class="indexvalue">Interface and helper macros for performance profiler </td></tr>
  <tr><td class="indexkey">ivaria/<a class="el" href="reporter_8h.html">reporter.h</a> <a href="reporter_8h-source.html">[code]</a></td><td class="indexvalue">Reporter interface </td></tr>
  <tr><td class="indexkey">ivaria/<a class="el" href="script_8h.html">script.h</a> <a href="script_8h-source.html">[code]</a></td><td class="indexvalue">General scripting interfaces </td></tr>
  <tr><td class="indexkey">ivaria/<a class="el" href="sequence_8h.html">sequence.h</a> <a href="sequence_8h-source.html">[code]</a></td><td class="indexvalue">Sequences </td></tr>
  <tr><td class="indexkey">ivaria/<a class="el" href="simpleformer_8h.html">simpleformer.h</a> <a href="simpleformer_8h-source.html">[code]</a></td><td class="indexvalue">Simple terraformer interfaces </td></tr>
  <tr><td class="indexkey">ivaria/<a class="el" href="stdrep_8h.html">stdrep.h</a> <a href="stdrep_8h-source.html">[code]</a></td><td class="indexvalue">Standard reporter listener interface </td></tr>
  <tr><td class="indexkey">ivaria/<a class="el" href="terraform_8h.html">terraform.h</a> <a href="terraform_8h-source.html">[code]</a></td><td class="indexvalue">Terraformer interface </td></tr>
  <tr><td class="indexkey">ivaria/<a class="el" href="translator_8h.html">translator.h</a> <a href="translator_8h-source.html">[code]</a></td><td class="indexvalue">Translator utility plugin interface </td></tr>
  <tr><td class="indexkey">ivaria/<a class="el" href="view_8h.html">view.h</a> <a href="view_8h-source.html">[code]</a></td><td class="indexvalue">Renderer view interface </td></tr>
  <tr><td class="indexkey">ivideo/<a class="el" href="cursor_8h.html">cursor.h</a> <a href="cursor_8h-source.html">[code]</a></td><td class="indexvalue">Mouse cursor IDs </td></tr>
  <tr><td class="indexkey">ivideo/<a class="el" href="custcursor_8h.html">custcursor.h</a> <a href="custcursor_8h-source.html">[code]</a></td><td class="indexvalue">Custom mouse cursors interface </td></tr>
  <tr><td class="indexkey">ivideo/<a class="el" href="fontserv_8h.html">fontserv.h</a> <a href="fontserv_8h-source.html">[code]</a></td><td class="indexvalue">Font server interface </td></tr>
  <tr><td class="indexkey">ivideo/<a class="el" href="gfxmem_8h.html">gfxmem.h</a> <a href="gfxmem_8h-source.html">[code]</a></td><td class="indexvalue">Memory canvas interfaces </td></tr>
  <tr><td class="indexkey">ivideo/<a class="el" href="ivideo_2graph2d_8h.html">graph2d.h</a> <a href="ivideo_2graph2d_8h-source.html">[code]</a></td><td class="indexvalue">2D graphics interface </td></tr>
  <tr><td class="indexkey">ivideo/<a class="el" href="graph3d_8h.html">graph3d.h</a> <a href="graph3d_8h-source.html">[code]</a></td><td class="indexvalue">3D graphics interface </td></tr>
  <tr><td class="indexkey">ivideo/<a class="el" href="ivideo_2halo_8h.html">halo.h</a> <a href="ivideo_2halo_8h-source.html">[code]</a></td><td class="indexvalue">Halo interface </td></tr>
  <tr><td class="indexkey">ivideo/<b>lighting.h</b> <a href="ivideo_2lighting_8h-source.html">[code]</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey">ivideo/<a class="el" href="ivideo_2material_8h.html">material.h</a> <a href="ivideo_2material_8h-source.html">[code]</a></td><td class="indexvalue">Material interface </td></tr>
  <tr><td class="indexkey">ivideo/<a class="el" href="natwin_8h.html">natwin.h</a> <a href="natwin_8h-source.html">[code]</a></td><td class="indexvalue">Native window manager interface </td></tr>
  <tr><td class="indexkey">ivideo/<a class="el" href="rendermesh_8h.html">rendermesh.h</a> <a href="rendermesh_8h-source.html">[code]</a></td><td class="indexvalue">Rendermesh interface </td></tr>
  <tr><td class="indexkey">ivideo/<a class="el" href="rndbuf_8h.html">rndbuf.h</a> <a href="rndbuf_8h-source.html">[code]</a></td><td class="indexvalue">Render buffer interface </td></tr>
  <tr><td class="indexkey">ivideo/<a class="el" href="ivideo_2texture_8h.html">texture.h</a> <a href="ivideo_2texture_8h-source.html">[code]</a></td><td class="indexvalue">Texture handle interface </td></tr>
  <tr><td class="indexkey">ivideo/<a class="el" href="ivideo_2txtmgr_8h.html">txtmgr.h</a> <a href="ivideo_2txtmgr_8h-source.html">[code]</a></td><td class="indexvalue">Texture manager interface </td></tr>
  <tr><td class="indexkey">ivideo/<a class="el" href="wxwin_8h.html">wxwin.h</a> <a href="wxwin_8h-source.html">[code]</a></td><td class="indexvalue">WxWidgets specific interfaces </td></tr>
  <tr><td class="indexkey">ivideo/shader/<a class="el" href="shader_8h.html">shader.h</a> <a href="shader_8h-source.html">[code]</a></td><td class="indexvalue">Shader-related interfaces </td></tr>
</table>
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