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crystalspace-doc-1.2.1-5mdv2010.0.i586.rpm

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<title>Crystal Space 1.2.1: iengine/fview.h File Reference (Crystal Space 1.2.1 Public API Reference)</title>
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<h1>iengine/fview.h File Reference</h1>Frustum view. <a href="#_details">More...</a>
<p>
<code>#include &quot;<a class="el" href="ref_8h-source.html">csutil/ref.h</a>&quot;</code><br>
<code>#include &quot;<a class="el" href="scf_8h-source.html">csutil/scf.h</a>&quot;</code><br>
<code>#include &quot;<a class="el" href="frustum_8h-source.html">csgeom/frustum.h</a>&quot;</code><br>
<code>#include &quot;<a class="el" href="shadows_8h-source.html">iengine/shadows.h</a>&quot;</code><br>

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<a href="fview_8h-source.html">Go to the source code of this file.</a><table border="0" cellpadding="0" cellspacing="0">
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<tr><td colspan="2"><br><h2>Classes</h2></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">class &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classcsFrustumContext.html">csFrustumContext</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">This structure keeps track of the current frustum context.  <a href="classcsFrustumContext.html#_details">More...</a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">struct &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structiFrustumView.html">iFrustumView</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">This structure represents all information needed for the frustum visibility calculator.  <a href="structiFrustumView.html#_details">More...</a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">struct &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structiFrustumViewUserdata.html">iFrustumViewUserdata</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">User data which can be attached to <a class="el" href="structiFrustumView.html" title="This structure represents all information needed for the frustum visibility calculator...">iFrustumView</a>.  <a href="structiFrustumViewUserdata.html#_details">More...</a><br></td></tr>
<tr><td colspan="2"><br><h2>Typedefs</h2></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">typedef void(&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__engine3d__vis.html#g7e3d6c29ca07c48d012ccf67a62492aa">csFrustumViewObjectFunc</a> )(<a class="el" href="structiMeshWrapper.html">iMeshWrapper</a> *mesh, <a class="el" href="structiFrustumView.html">iFrustumView</a> *lview, bool vis)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Function that will be called for every visited object (during CastShadows() procedure from the visibility culler).  <a href="group__engine3d__vis.html#g7e3d6c29ca07c48d012ccf67a62492aa"></a><br></td></tr>
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<hr><a name="_details"></a><h2>Detailed Description</h2>
Frustum view. 
<p>

<p>Definition in file <a class="el" href="fview_8h-source.html">fview.h</a>.</p>
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