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<h1>cstool/gentrtex.h</h1><a href="gentrtex_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/*</span>
<a name="l00002"></a>00002 <span class="comment">    Copyright (C) 2001 by W.C.A. Wijngaards</span>
<a name="l00003"></a>00003 <span class="comment"></span>
<a name="l00004"></a>00004 <span class="comment">    This library is free software; you can redistribute it and/or</span>
<a name="l00005"></a>00005 <span class="comment">    modify it under the terms of the GNU Library General Public</span>
<a name="l00006"></a>00006 <span class="comment">    License as published by the Free Software Foundation; either</span>
<a name="l00007"></a>00007 <span class="comment">    version 2 of the License, or (at your option) any later version.</span>
<a name="l00008"></a>00008 <span class="comment"></span>
<a name="l00009"></a>00009 <span class="comment">    This library is distributed in the hope that it will be useful,</span>
<a name="l00010"></a>00010 <span class="comment">    but WITHOUT ANY WARRANTY; without even the implied warranty of</span>
<a name="l00011"></a>00011 <span class="comment">    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU</span>
<a name="l00012"></a>00012 <span class="comment">    Library General Public License for more details.</span>
<a name="l00013"></a>00013 <span class="comment"></span>
<a name="l00014"></a>00014 <span class="comment">    You should have received a copy of the GNU Library General Public</span>
<a name="l00015"></a>00015 <span class="comment">    License along with this library; if not, write to the Free</span>
<a name="l00016"></a>00016 <span class="comment">    Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.</span>
<a name="l00017"></a>00017 <span class="comment">*/</span>
<a name="l00018"></a>00018 
<a name="l00019"></a>00019 <span class="preprocessor">#ifndef __CS_GENTERTEX_H__</span>
<a name="l00020"></a>00020 <span class="preprocessor"></span><span class="preprocessor">#define __CS_GENTERTEX_H__</span>
<a name="l00021"></a>00021 <span class="preprocessor"></span>
<a name="l00026"></a>00026 <span class="preprocessor">#include "csextern.h"</span>
<a name="l00027"></a>00027 
<a name="l00028"></a>00028 <span class="preprocessor">#include "<a class="code" href="vector2_8h.html" title="2D vector.">csgeom/vector2.h</a>"</span>
<a name="l00029"></a>00029 <span class="preprocessor">#include "<a class="code" href="cscolor_8h.html" title="Floating-point color.">csutil/cscolor.h</a>"</span>
<a name="l00030"></a>00030 <span class="preprocessor">#include "<a class="code" href="ref_8h.html" title="Smart Pointers.">csutil/ref.h</a>"</span>
<a name="l00031"></a>00031 <span class="preprocessor">#include "<a class="code" href="scf__interface_8h.html" title="Crystal Space Shared Class Facility (SCF) - interface creation support.">csutil/scf_interface.h</a>"</span>
<a name="l00032"></a>00032 
<a name="l00033"></a>00033 <span class="keyword">struct </span><a class="code" href="structiImage.html" title="The iImage interface is used to work with image objects.">iImage</a>;
<a name="l00034"></a>00034 
<a name="l00035"></a>00035 <span class="keyword">struct </span><a class="code" href="structcsRGBpixel.html" title="An RGB pixel.">csRGBpixel</a>;
<a name="l00036"></a>00036 
<a name="l00037"></a>00037 <span class="preprocessor">#include "<a class="code" href="msvc__deprecated__warn__off_8h.html" title="Disable MSVC deprecated warnings.">csutil/win32/msvc_deprecated_warn_off.h</a>"</span>
<a name="l00038"></a>00038 
<a name="l00044"></a><a class="code" href="classcsGenerateImageValue.html">00044</a> <span class="keyword">class </span><a class="code" href="cssysdef_8h.html#cb08eeedad04ba9cc9c2a5919bab119f" title="Use the CS_DEPRECATED_TYPE macro after type declarations to indicate that they are...">CS_DEPRECATED_TYPE</a> CS_CRYSTALSPACE_EXPORT <a class="code" href="classcsGenerateImageValue.html" title="A base class which represents a value that can be computed for blending purposes...">csGenerateImageValue</a>
<a name="l00045"></a>00045 {
<a name="l00046"></a>00046 <span class="keyword">public</span>:
<a name="l00048"></a><a class="code" href="classcsGenerateImageValue.html#5bdd797765c068278e4fed71f4013c1f">00048</a>   <span class="keyword">virtual</span> ~<a class="code" href="classcsGenerateImageValue.html" title="A base class which represents a value that can be computed for blending purposes...">csGenerateImageValue</a>() {}
<a name="l00050"></a>00050   <span class="keyword">virtual</span> <span class="keywordtype">float</span> GetValue (<span class="keywordtype">float</span> x, <span class="keywordtype">float</span> y) = 0;
<a name="l00051"></a>00051 };
<a name="l00052"></a>00052 
<a name="l00058"></a><a class="code" href="classcsGenerateImageTexture.html">00058</a> <span class="keyword">class </span><a class="code" href="cssysdef_8h.html#cb08eeedad04ba9cc9c2a5919bab119f" title="Use the CS_DEPRECATED_TYPE macro after type declarations to indicate that they are...">CS_DEPRECATED_TYPE</a> CS_CRYSTALSPACE_EXPORT <a class="code" href="classcsGenerateImageTexture.html" title="A base class which represents a texture that can be displayed on the terrain.">csGenerateImageTexture</a>
<a name="l00059"></a>00059 {
<a name="l00060"></a>00060 <span class="keyword">public</span>:
<a name="l00062"></a><a class="code" href="classcsGenerateImageTexture.html#f8bd4bec335dbe5f86226f83759794f7">00062</a>   <span class="keyword">virtual</span> ~<a class="code" href="classcsGenerateImageTexture.html" title="A base class which represents a texture that can be displayed on the terrain.">csGenerateImageTexture</a>() {}
<a name="l00064"></a>00064   <span class="keyword">virtual</span> <span class="keywordtype">void</span> GetColor(<a class="code" href="classcsColor.html" title="A class used to represent a color in RGB space.">csColor</a>&amp; col, <span class="keywordtype">float</span> x, <span class="keywordtype">float</span> y) = 0;
<a name="l00065"></a>00065 };
<a name="l00066"></a>00066 
<a name="l00067"></a>00067 
<a name="l00079"></a><a class="code" href="classcsGenerateImage.html">00079</a> <span class="keyword">class </span><a class="code" href="cssysdef_8h.html#cb08eeedad04ba9cc9c2a5919bab119f" title="Use the CS_DEPRECATED_TYPE macro after type declarations to indicate that they are...">CS_DEPRECATED_TYPE</a> CS_CRYSTALSPACE_EXPORT <a class="code" href="classcsGenerateImage.html" title="This class will compute a texture for a terrain.">csGenerateImage</a>
<a name="l00080"></a>00080 {
<a name="l00081"></a>00081 <span class="keyword">private</span>:
<a name="l00083"></a>00083   <a class="code" href="classcsGenerateImageTexture.html" title="A base class which represents a texture that can be displayed on the terrain.">csGenerateImageTexture</a> *tex;
<a name="l00084"></a>00084 
<a name="l00085"></a>00085 <span class="keyword">public</span>:
<a name="l00087"></a>00087   <a class="code" href="classcsGenerateImage.html" title="This class will compute a texture for a terrain.">csGenerateImage</a>();
<a name="l00089"></a>00089   ~<a class="code" href="classcsGenerateImage.html" title="This class will compute a texture for a terrain.">csGenerateImage</a>();
<a name="l00090"></a>00090 
<a name="l00095"></a><a class="code" href="classcsGenerateImage.html#936901df0a0b04f423d5fe7bbf48020b">00095</a>   <span class="keywordtype">void</span> SetTexture(<a class="code" href="classcsGenerateImageTexture.html" title="A base class which represents a texture that can be displayed on the terrain.">csGenerateImageTexture</a> *t) {tex = t;}
<a name="l00096"></a>00096 
<a name="l00104"></a>00104   <a class="code" href="structiImage.html" title="The iImage interface is used to work with image objects.">iImage</a> *Generate(<span class="keywordtype">int</span> totalw, <span class="keywordtype">int</span> totalh, <span class="keywordtype">int</span> startx, <span class="keywordtype">int</span> starty,
<a name="l00105"></a>00105     <span class="keywordtype">int</span> partw, <span class="keywordtype">int</span> parth);
<a name="l00106"></a>00106 };
<a name="l00107"></a>00107 
<a name="l00113"></a><a class="code" href="classcsGenerateImageLayer.html">00113</a> <span class="keyword">class </span><a class="code" href="cssysdef_8h.html#cb08eeedad04ba9cc9c2a5919bab119f" title="Use the CS_DEPRECATED_TYPE macro after type declarations to indicate that they are...">CS_DEPRECATED_TYPE</a> CS_CRYSTALSPACE_EXPORT <a class="code" href="classcsGenerateImageLayer.html" title="This class is used to store the layers of textures per value.">csGenerateImageLayer</a>
<a name="l00114"></a>00114 {
<a name="l00115"></a>00115 <span class="keyword">public</span>:
<a name="l00117"></a><a class="code" href="classcsGenerateImageLayer.html#92e9fe5452081424df09f16759562595">00117</a>   <span class="keywordtype">float</span> value;
<a name="l00119"></a><a class="code" href="classcsGenerateImageLayer.html#9860402af33454ec2a7d37ff52b8ed3f">00119</a>   <a class="code" href="classcsGenerateImageTexture.html" title="A base class which represents a texture that can be displayed on the terrain.">csGenerateImageTexture</a> *tex;
<a name="l00121"></a><a class="code" href="classcsGenerateImageLayer.html#1d846908ec6cf0c61e514a1a56853409">00121</a>   <a class="code" href="classcsGenerateImageLayer.html" title="This class is used to store the layers of textures per value.">csGenerateImageLayer</a> *next;
<a name="l00122"></a>00122 };
<a name="l00123"></a>00123 
<a name="l00128"></a><a class="code" href="classcsGenerateImageTextureSolid.html">00128</a> <span class="keyword">class </span><a class="code" href="cssysdef_8h.html#cb08eeedad04ba9cc9c2a5919bab119f" title="Use the CS_DEPRECATED_TYPE macro after type declarations to indicate that they are...">CS_DEPRECATED_TYPE</a> CS_CRYSTALSPACE_EXPORT <a class="code" href="classcsGenerateImageTextureSolid.html" title="A class for a solid coloured texture.">csGenerateImageTextureSolid</a> : 
<a name="l00129"></a>00129   <span class="keyword">public</span> <a class="code" href="classcsGenerateImageTexture.html" title="A base class which represents a texture that can be displayed on the terrain.">csGenerateImageTexture</a>
<a name="l00130"></a>00130 {
<a name="l00131"></a>00131 <span class="keyword">public</span>:
<a name="l00133"></a><a class="code" href="classcsGenerateImageTextureSolid.html#23cdc87cb468ce8b1ad4a9ca9710e875">00133</a>   <a class="code" href="classcsColor.html" title="A class used to represent a color in RGB space.">csColor</a> color;
<a name="l00135"></a><a class="code" href="classcsGenerateImageTextureSolid.html#0658961c41a282e3af8cbf1798eb5fa7">00135</a>   <span class="keyword">virtual</span> ~<a class="code" href="classcsGenerateImageTextureSolid.html" title="A class for a solid coloured texture.">csGenerateImageTextureSolid</a>() {}
<a name="l00137"></a><a class="code" href="classcsGenerateImageTextureSolid.html#3edbd94626a528c79abbacd553a5d507">00137</a>   <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classcsGenerateImageTexture.html#f1f1b5a8e27e3c8cf44402260b41de63" title="get color (0..1) for location">GetColor</a>(<a class="code" href="classcsColor.html" title="A class used to represent a color in RGB space.">csColor</a>&amp; col, <span class="keywordtype">float</span>, <span class="keywordtype">float</span>) {col = color;}
<a name="l00138"></a>00138 };
<a name="l00139"></a>00139 
<a name="l00144"></a><a class="code" href="classcsGenerateImageTextureSingle.html">00144</a> <span class="keyword">class </span><a class="code" href="cssysdef_8h.html#cb08eeedad04ba9cc9c2a5919bab119f" title="Use the CS_DEPRECATED_TYPE macro after type declarations to indicate that they are...">CS_DEPRECATED_TYPE</a> CS_CRYSTALSPACE_EXPORT <a class="code" href="classcsGenerateImageTextureSingle.html" title="A class for a single texture.">csGenerateImageTextureSingle</a> : 
<a name="l00145"></a>00145   <span class="keyword">public</span> <a class="code" href="classcsGenerateImageTexture.html" title="A base class which represents a texture that can be displayed on the terrain.">csGenerateImageTexture</a>
<a name="l00146"></a>00146 {
<a name="l00147"></a>00147 <span class="keyword">public</span>:
<a name="l00149"></a><a class="code" href="classcsGenerateImageTextureSingle.html#3bd1ec0c20aaf109077153d1c91878d4">00149</a>   <a class="code" href="classcsRef.html" title="A smart pointer.">csRef&lt;iImage&gt;</a> image;
<a name="l00151"></a><a class="code" href="classcsGenerateImageTextureSingle.html#2c3619516fac06579ee7ffa3dcc07ff2">00151</a>   <a class="code" href="classcsVector2.html" title="A 2D vector.">csVector2</a> scale;
<a name="l00153"></a><a class="code" href="classcsGenerateImageTextureSingle.html#e28391c6b077a2a20ce109eddf918007">00153</a>   <a class="code" href="classcsVector2.html" title="A 2D vector.">csVector2</a> offset;
<a name="l00154"></a>00154 
<a name="l00156"></a>00156   <span class="keyword">virtual</span> ~<a class="code" href="classcsGenerateImageTextureSingle.html" title="A class for a single texture.">csGenerateImageTextureSingle</a>();
<a name="l00158"></a>00158   <span class="keywordtype">void</span> SetImage(<a class="code" href="structiImage.html" title="The iImage interface is used to work with image objects.">iImage</a> *im);
<a name="l00160"></a>00160   <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classcsGenerateImageTexture.html#f1f1b5a8e27e3c8cf44402260b41de63" title="get color (0..1) for location">GetColor</a>(<a class="code" href="classcsColor.html" title="A class used to represent a color in RGB space.">csColor</a>&amp; col, <span class="keywordtype">float</span> x, <span class="keywordtype">float</span> y);
<a name="l00162"></a>00162   <span class="keywordtype">void</span> GetImagePixel(<a class="code" href="structiImage.html" title="The iImage interface is used to work with image objects.">iImage</a> *image, <span class="keywordtype">int</span> x, <span class="keywordtype">int</span> y, <a class="code" href="structcsRGBpixel.html" title="An RGB pixel.">csRGBpixel</a>&amp; res);
<a name="l00164"></a>00164   <span class="keywordtype">void</span> ComputeLayerColor(<span class="keyword">const</span> <a class="code" href="classcsVector2.html" title="A 2D vector.">csVector2</a>&amp; pos, <a class="code" href="classcsColor.html" title="A class used to represent a color in RGB space.">csColor</a>&amp; col);
<a name="l00165"></a>00165 };
<a name="l00166"></a>00166 
<a name="l00172"></a><a class="code" href="classcsGenerateImageTextureBlend.html">00172</a> <span class="keyword">class </span><a class="code" href="cssysdef_8h.html#cb08eeedad04ba9cc9c2a5919bab119f" title="Use the CS_DEPRECATED_TYPE macro after type declarations to indicate that they are...">CS_DEPRECATED_TYPE</a> CS_CRYSTALSPACE_EXPORT <a class="code" href="classcsGenerateImageTextureBlend.html" title="a class for a texture that is made by blending together other textures based on a...">csGenerateImageTextureBlend</a> : 
<a name="l00173"></a>00173   <span class="keyword">public</span> <a class="code" href="classcsGenerateImageTexture.html" title="A base class which represents a texture that can be displayed on the terrain.">csGenerateImageTexture</a>
<a name="l00174"></a>00174 {
<a name="l00175"></a>00175 <span class="keyword">public</span>:
<a name="l00177"></a><a class="code" href="classcsGenerateImageTextureBlend.html#ef83b05466fb7b9cfbd73706a1f9b9ba">00177</a>   <a class="code" href="classcsGenerateImageLayer.html" title="This class is used to store the layers of textures per value.">csGenerateImageLayer</a> *layers;
<a name="l00179"></a><a class="code" href="classcsGenerateImageTextureBlend.html#35d694df56b63baa93b8eee0cc7f16e8">00179</a>   <a class="code" href="classcsGenerateImageValue.html" title="A base class which represents a value that can be computed for blending purposes...">csGenerateImageValue</a> *valuefunc;
<a name="l00181"></a>00181   <a class="code" href="classcsGenerateImageTextureBlend.html" title="a class for a texture that is made by blending together other textures based on a...">csGenerateImageTextureBlend</a>();
<a name="l00183"></a>00183   <span class="keyword">virtual</span> ~<a class="code" href="classcsGenerateImageTextureBlend.html" title="a class for a texture that is made by blending together other textures based on a...">csGenerateImageTextureBlend</a>();
<a name="l00185"></a>00185   <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classcsGenerateImageTexture.html#f1f1b5a8e27e3c8cf44402260b41de63" title="get color (0..1) for location">GetColor</a>(<a class="code" href="classcsColor.html" title="A class used to represent a color in RGB space.">csColor</a>&amp; col, <span class="keywordtype">float</span> x, <span class="keywordtype">float</span> y);
<a name="l00187"></a>00187   <span class="keywordtype">void</span> AddLayer(<span class="keywordtype">float</span> value, <a class="code" href="classcsGenerateImageTexture.html" title="A base class which represents a texture that can be displayed on the terrain.">csGenerateImageTexture</a> *tex);
<a name="l00188"></a>00188 };
<a name="l00189"></a>00189 
<a name="l00195"></a><a class="code" href="structiGenerateImageFunction.html">00195</a> <span class="keyword">struct </span><a class="code" href="cssysdef_8h.html#cb08eeedad04ba9cc9c2a5919bab119f" title="Use the CS_DEPRECATED_TYPE macro after type declarations to indicate that they are...">CS_DEPRECATED_TYPE</a> <a class="code" href="structiGenerateImageFunction.html" title="This class represents a function for csGenerateImageValueFunc.">iGenerateImageFunction</a> : <span class="keyword">public</span> <span class="keyword">virtual</span> <a class="code" href="structiBase.html" title="This is the basic interface: all other interfaces should be derived from this one...">iBase</a>
<a name="l00196"></a>00196 {
<a name="l00197"></a>00197   <a class="code" href="group__scf.html#g711056cbf220f268640935926c404ba5" title="SCF_INTERFACE can be used to define an interface&amp;#39;s version number; you should...">SCF_INTERFACE</a> (<a class="code" href="structiGenerateImageFunction.html" title="This class represents a function for csGenerateImageValueFunc.">iGenerateImageFunction</a>, 2, 0, 0);
<a name="l00199"></a>00199   <span class="keyword">virtual</span> <span class="keywordtype">float</span> GetValue (<span class="keywordtype">float</span> dx, <span class="keywordtype">float</span> dy) = 0;
<a name="l00200"></a>00200 };
<a name="l00201"></a>00201 
<a name="l00202"></a>00202 
<a name="l00208"></a><a class="code" href="classcsGenerateImageValueFunc.html">00208</a> <span class="keyword">class </span><a class="code" href="cssysdef_8h.html#cb08eeedad04ba9cc9c2a5919bab119f" title="Use the CS_DEPRECATED_TYPE macro after type declarations to indicate that they are...">CS_DEPRECATED_TYPE</a> CS_CRYSTALSPACE_EXPORT <a class="code" href="classcsGenerateImageValueFunc.html" title="This class will generate a value using a given function.">csGenerateImageValueFunc</a>
<a name="l00209"></a>00209         : <span class="keyword">public</span> <a class="code" href="classcsGenerateImageValue.html" title="A base class which represents a value that can be computed for blending purposes...">csGenerateImageValue</a>
<a name="l00210"></a>00210 {
<a name="l00211"></a>00211 <span class="keyword">private</span>:
<a name="l00213"></a>00213   <a class="code" href="classcsRef.html" title="A smart pointer.">csRef&lt;iGenerateImageFunction&gt;</a> heightfunc;
<a name="l00214"></a>00214 
<a name="l00215"></a>00215 <span class="keyword">public</span>:
<a name="l00216"></a><a class="code" href="classcsGenerateImageValueFunc.html#4ed78561a554e677abdca67d9a5035ae">00216</a>   <a class="code" href="classcsGenerateImageValueFunc.html" title="This class will generate a value using a given function.">csGenerateImageValueFunc</a> () { }
<a name="l00217"></a><a class="code" href="classcsGenerateImageValueFunc.html#8334e0602493e161489342364bf95fb5">00217</a>   <span class="keyword">virtual</span> ~<a class="code" href="classcsGenerateImageValueFunc.html" title="This class will generate a value using a given function.">csGenerateImageValueFunc</a> ()
<a name="l00218"></a>00218   {
<a name="l00219"></a>00219   }
<a name="l00220"></a>00220 
<a name="l00222"></a><a class="code" href="classcsGenerateImageValueFunc.html#cf86867e21af406bf696b10f2d640532">00222</a>   <span class="keyword">virtual</span> <span class="keywordtype">float</span> <a class="code" href="classcsGenerateImageValue.html#549362695b331d26b4c71e0961b442f9" title="get the value for location">GetValue</a>(<span class="keywordtype">float</span> x, <span class="keywordtype">float</span> y)
<a name="l00223"></a>00223   {
<a name="l00224"></a>00224     <span class="keywordflow">return</span> heightfunc-&gt;GetValue (x, y);
<a name="l00225"></a>00225   }
<a name="l00227"></a><a class="code" href="classcsGenerateImageValueFunc.html#2a24393cec0bc465c83c640180b8a2e8">00227</a>   <span class="keywordtype">void</span> SetFunction (<a class="code" href="structiGenerateImageFunction.html" title="This class represents a function for csGenerateImageValueFunc.">iGenerateImageFunction</a>* func)
<a name="l00228"></a>00228   {
<a name="l00229"></a>00229     heightfunc = func;
<a name="l00230"></a>00230   }
<a name="l00231"></a>00231 };
<a name="l00232"></a>00232 
<a name="l00237"></a><a class="code" href="classcsGenerateImageValueFuncConst.html">00237</a> <span class="keyword">class </span><a class="code" href="cssysdef_8h.html#cb08eeedad04ba9cc9c2a5919bab119f" title="Use the CS_DEPRECATED_TYPE macro after type declarations to indicate that they are...">CS_DEPRECATED_TYPE</a> CS_CRYSTALSPACE_EXPORT <a class="code" href="classcsGenerateImageValueFuncConst.html" title="This class will generate a constant value.">csGenerateImageValueFuncConst</a> : 
<a name="l00238"></a>00238   <span class="keyword">public</span> <a class="code" href="classcsGenerateImageValue.html" title="A base class which represents a value that can be computed for blending purposes...">csGenerateImageValue</a>
<a name="l00239"></a>00239 {
<a name="l00240"></a>00240 <span class="keyword">public</span>:
<a name="l00242"></a><a class="code" href="classcsGenerateImageValueFuncConst.html#48666e12f9fd158ff9cc23be384de777">00242</a>   <span class="keywordtype">float</span> constant;
<a name="l00244"></a><a class="code" href="classcsGenerateImageValueFuncConst.html#fa8d64b186357eae3b91785685f58a9e">00244</a>   <span class="keyword">virtual</span> <span class="keywordtype">float</span> <a class="code" href="classcsGenerateImageValue.html#549362695b331d26b4c71e0961b442f9" title="get the value for location">GetValue</a>(<span class="keywordtype">float</span>, <span class="keywordtype">float</span>){<span class="keywordflow">return</span> constant;}
<a name="l00245"></a>00245 };
<a name="l00246"></a>00246 
<a name="l00252"></a><a class="code" href="classcsGenerateImageValueFuncTex.html">00252</a> <span class="keyword">class </span><a class="code" href="cssysdef_8h.html#cb08eeedad04ba9cc9c2a5919bab119f" title="Use the CS_DEPRECATED_TYPE macro after type declarations to indicate that they are...">CS_DEPRECATED_TYPE</a> CS_CRYSTALSPACE_EXPORT <a class="code" href="classcsGenerateImageValueFuncTex.html" title="This class will generate a value using a texture.">csGenerateImageValueFuncTex</a> : 
<a name="l00253"></a>00253   <span class="keyword">public</span> <a class="code" href="classcsGenerateImageValue.html" title="A base class which represents a value that can be computed for blending purposes...">csGenerateImageValue</a>
<a name="l00254"></a>00254 {
<a name="l00255"></a>00255 <span class="keyword">public</span>:
<a name="l00257"></a><a class="code" href="classcsGenerateImageValueFuncTex.html#5916e68c42cf6b6c0edc7a01390e3b25">00257</a>   <a class="code" href="classcsGenerateImageTexture.html" title="A base class which represents a texture that can be displayed on the terrain.">csGenerateImageTexture</a> *tex;
<a name="l00259"></a>00259   <span class="keyword">virtual</span> ~<a class="code" href="classcsGenerateImageValueFuncTex.html" title="This class will generate a value using a texture.">csGenerateImageValueFuncTex</a>();
<a name="l00261"></a>00261   <span class="keyword">virtual</span> <span class="keywordtype">float</span> <a class="code" href="classcsGenerateImageValue.html#549362695b331d26b4c71e0961b442f9" title="get the value for location">GetValue</a>(<span class="keywordtype">float</span> x, <span class="keywordtype">float</span> y);
<a name="l00262"></a>00262 };
<a name="l00263"></a>00263 
<a name="l00264"></a>00264 <span class="preprocessor">#include "<a class="code" href="msvc__deprecated__warn__on_8h.html" title="Re-enable MSVC deprecated warnings.">csutil/win32/msvc_deprecated_warn_on.h</a>"</span>
<a name="l00265"></a>00265 
<a name="l00266"></a>00266 <span class="preprocessor">#endif // __CS_GENTERTEX_H__</span>
<a name="l00267"></a>00267 <span class="preprocessor"></span>
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