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<h1>csplugincommon/opengl/glss.h</h1><a href="glss_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/*</span>
<a name="l00002"></a>00002 <span class="comment">    Copyright (C) 2003 by Jorrit Tyberghein</span>
<a name="l00003"></a>00003 <span class="comment">              (C) 2003 by Frank Richter</span>
<a name="l00004"></a>00004 <span class="comment"></span>
<a name="l00005"></a>00005 <span class="comment">    This library is free software; you can redistribute it and/or</span>
<a name="l00006"></a>00006 <span class="comment">    modify it under the terms of the GNU Library General Public</span>
<a name="l00007"></a>00007 <span class="comment">    License as published by the Free Software Foundation; either</span>
<a name="l00008"></a>00008 <span class="comment">    version 2 of the License, or (at your option) any later version.</span>
<a name="l00009"></a>00009 <span class="comment"></span>
<a name="l00010"></a>00010 <span class="comment">    This library is distributed in the hope that it will be useful,</span>
<a name="l00011"></a>00011 <span class="comment">    but WITHOUT ANY WARRANTY; without even the implied warranty of</span>
<a name="l00012"></a>00012 <span class="comment">    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU</span>
<a name="l00013"></a>00013 <span class="comment">    Library General Public License for more details.</span>
<a name="l00014"></a>00014 <span class="comment"></span>
<a name="l00015"></a>00015 <span class="comment">    You should have received a copy of the GNU Library General Public</span>
<a name="l00016"></a>00016 <span class="comment">    License along with this library; if not, write to the Free</span>
<a name="l00017"></a>00017 <span class="comment">    Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.</span>
<a name="l00018"></a>00018 <span class="comment">*/</span>
<a name="l00019"></a>00019 
<a name="l00020"></a>00020 <span class="preprocessor">#ifndef __CS_CANVAS_OPENGLCOMMON_GLSS_H__</span>
<a name="l00021"></a>00021 <span class="preprocessor"></span><span class="preprocessor">#define __CS_CANVAS_OPENGLCOMMON_GLSS_H__</span>
<a name="l00022"></a>00022 <span class="preprocessor"></span>
<a name="l00027"></a>00027 <span class="preprocessor">#include "csextern_gl.h"</span>
<a name="l00028"></a>00028 <span class="preprocessor">#include "<a class="code" href="scrshot_8h.html" title="Simple iImage implementation for canvas screenshots.">csplugincommon/canvas/scrshot.h</a>"</span>
<a name="l00029"></a>00029 <span class="preprocessor">#include "<a class="code" href="scf__implementation_8h.html" title="Crystal Space Shared Class Facility (SCF) - implementation creation support.">csutil/scf_implementation.h</a>"</span>
<a name="l00030"></a>00030 
<a name="l00031"></a>00031 <span class="keyword">class </span><a class="code" href="classcsGraphics2DGLCommon.html" title="Basic OpenGL version of the 2D driver class.">csGraphics2DGLCommon</a>;
<a name="l00032"></a>00032 
<a name="l00039"></a><a class="code" href="classcsGLScreenShot.html">00039</a> <span class="keyword">class </span>CS_CSPLUGINCOMMON_GL_EXPORT <a class="code" href="classcsGLScreenShot.html" title="OpenGL screen shot.">csGLScreenShot</a> :
<a name="l00040"></a>00040   <span class="keyword">public</span> <a class="code" href="classscfImplementationExt0.html">scfImplementationExt0</a>&lt;csGLScreenShot, csImageBase&gt;
<a name="l00041"></a>00041 {
<a name="l00042"></a>00042   <a class="code" href="classcsGraphics2DGLCommon.html" title="Basic OpenGL version of the 2D driver class.">csGraphics2DGLCommon</a>* G2D;
<a name="l00043"></a>00043   <span class="keywordtype">int</span> Format;
<a name="l00044"></a>00044   <a class="code" href="structcsRGBpixel.html" title="An RGB pixel.">csRGBpixel</a>* Data;
<a name="l00045"></a>00045   <span class="keywordtype">size_t</span> dataSize;
<a name="l00046"></a>00046   <span class="keywordtype">int</span> Width, Height;
<a name="l00047"></a>00047 
<a name="l00048"></a>00048 <span class="keyword">public</span>:
<a name="l00049"></a><a class="code" href="classcsGLScreenShot.html#475a8bd78a1266da0faedb4fdf5c98dc">00049</a>   <a class="code" href="classcsGLScreenShot.html" title="OpenGL screen shot.">csGLScreenShot</a>* poolNext;
<a name="l00050"></a>00050 
<a name="l00051"></a>00051   <a class="code" href="classcsGLScreenShot.html" title="OpenGL screen shot.">csGLScreenShot</a> (<a class="code" href="classcsGraphics2DGLCommon.html" title="Basic OpenGL version of the 2D driver class.">csGraphics2DGLCommon</a>*);
<a name="l00052"></a>00052   <span class="keyword">virtual</span> ~<a class="code" href="classcsGLScreenShot.html" title="OpenGL screen shot.">csGLScreenShot</a> ();
<a name="l00053"></a>00053 
<a name="l00054"></a><a class="code" href="classcsGLScreenShot.html#45e05911e47d2c1b6bb3f60aefb41ac3">00054</a>   <span class="keyword">virtual</span> <span class="keyword">const</span> <span class="keywordtype">void</span> *GetImageData ()
<a name="l00055"></a>00055   { <span class="keywordflow">return</span> Data; }
<a name="l00056"></a><a class="code" href="classcsGLScreenShot.html#21c1660dc928935c88246f576ad73755">00056</a>   <span class="keyword">virtual</span> <span class="keywordtype">int</span> GetWidth ()<span class="keyword"> const</span>
<a name="l00057"></a>00057 <span class="keyword">  </span>{ <span class="keywordflow">return</span> Width; }
<a name="l00058"></a><a class="code" href="classcsGLScreenShot.html#524cbe56c8437ba44601faedf51881f9">00058</a>   <span class="keyword">virtual</span> <span class="keywordtype">int</span> GetHeight ()<span class="keyword"> const</span>
<a name="l00059"></a>00059 <span class="keyword">  </span>{ <span class="keywordflow">return</span> Height; }
<a name="l00060"></a><a class="code" href="classcsGLScreenShot.html#76965a2695b8855283dec646377771da">00060</a>   <span class="keyword">virtual</span> <span class="keywordtype">int</span> GetFormat ()<span class="keyword"> const</span>
<a name="l00061"></a>00061 <span class="keyword">  </span>{ <span class="keywordflow">return</span> Format; }
<a name="l00062"></a>00062   <span class="keywordtype">void</span> SetData (<span class="keywordtype">void</span>*);
<a name="l00063"></a>00063 
<a name="l00064"></a>00064   <span class="keywordtype">void</span> IncRef ();
<a name="l00065"></a>00065   <span class="keywordtype">void</span> DecRef ();
<a name="l00066"></a>00066 };
<a name="l00067"></a>00067 
<a name="l00070"></a>00070 <span class="preprocessor">#endif // __CS_CANVAS_OPENGLCOMMON_GLSS_H__</span>
<a name="l00071"></a>00071 <span class="preprocessor"></span>
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