<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> <html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1"> <title>Crystal Space 1.2.1: Visibility (Crystal Space 1.2.1 Public API Reference)</title> <link href="tabs.css" rel="stylesheet" type="text/css"> <link href="doxygen.css" rel="stylesheet" type="text/css"> </head><body> <table border="0" cellpadding="0" cellspacing="0" width="100%" class="head"> <tr height="59"> <td class="head" width="202" valign="bottom" style="padding-left:0;"><a href="http://www.crystalspace3d.org/"><img src="csblur.png" width="236" height="59" alt="CrystalSpace" border="0"></a></td> <td class="head"><h2>Public API Reference</h2></td> </tr> <tr height="11"> <td colspan="2" class="headshadow" valign="top" style="padding-left:0;"><img src="csblurb.png" width="236" height="11" alt="" border="0"></td> </tr> </table> <div class="content"> <!-- Generated by Doxygen 1.5.3 --> <div class="tabs"> <ul> <li><a href="index.html"><span>Main Page</span></a></li> <li><a href="modules.html"><span>Modules</span></a></li> <li><a href="namespaces.html"><span>Namespaces</span></a></li> <li><a href="classes.html"><span>Classes</span></a></li> <li><a href="files.html"><span>Files</span></a></li> <li><a href="pages.html"><span>Related Pages</span></a></li> </ul> </div> <h1>Visibility<br> <small> [<a class="el" href="group__engine3d.html">Crystal Space 3D Engine</a>]</small> </h1><table border="0" cellpadding="0" cellspacing="0"> <tr><td></td></tr> <tr><td colspan="2"><br><h2>Classes</h2></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">class </td><td class="memItemRight" valign="bottom"><a class="el" href="classcsFrustumContext.html">csFrustumContext</a></td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">This structure keeps track of the current frustum context. <a href="classcsFrustumContext.html#_details">More...</a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">struct </td><td class="memItemRight" valign="bottom"><a class="el" href="structiFrustumView.html">iFrustumView</a></td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">This structure represents all information needed for the frustum visibility calculator. <a href="structiFrustumView.html#_details">More...</a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">struct </td><td class="memItemRight" valign="bottom"><a class="el" href="structiFrustumViewUserdata.html">iFrustumViewUserdata</a></td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">User data which can be attached to <a class="el" href="structiFrustumView.html" title="This structure represents all information needed for the frustum visibility calculator...">iFrustumView</a>. <a href="structiFrustumViewUserdata.html#_details">More...</a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">struct </td><td class="memItemRight" valign="bottom"><a class="el" href="structiVisibilityCuller.html">iVisibilityCuller</a></td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">This interface represents a visibility culling system. <a href="structiVisibilityCuller.html#_details">More...</a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">struct </td><td class="memItemRight" valign="bottom"><a class="el" href="structiVisibilityCullerListener.html">iVisibilityCullerListener</a></td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Implement this interface when you want to get notified about visible objects detected by the visibility cullers. <a href="structiVisibilityCullerListener.html#_details">More...</a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">struct </td><td class="memItemRight" valign="bottom"><a class="el" href="structiVisibilityObject.html">iVisibilityObject</a></td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">An object that wants to know if it is visible or not for some visibility culler needs to implement this interface. <a href="structiVisibilityObject.html#_details">More...</a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">struct </td><td class="memItemRight" valign="bottom"><a class="el" href="structiVisibilityObjectIterator.html">iVisibilityObjectIterator</a></td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Iterator to iterate over some visibility objects. <a href="structiVisibilityObjectIterator.html#_details">More...</a><br></td></tr> <tr><td colspan="2"><br><h2>GetCullerFlags() flags</h2></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">#define </td><td class="memItemRight" valign="bottom"><a class="el" href="group__engine3d__vis.html#gf9eaf6c105d2c8abc6ed0068e8a64657">CS_CULLER_HINT_BADOCCLUDER</a> 8</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">This is a bad occluder. <a href="#gf9eaf6c105d2c8abc6ed0068e8a64657"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">#define </td><td class="memItemRight" valign="bottom"><a class="el" href="group__engine3d__vis.html#g39aedbb767403fb92218c04880bea2a6">CS_CULLER_HINT_GOODOCCLUDER</a> 4</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">This is a good occluder. <a href="#g39aedbb767403fb92218c04880bea2a6"></a><br></td></tr> <tr><td colspan="2"><br><h2>Typedefs</h2></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">typedef void( </td><td class="memItemRight" valign="bottom"><a class="el" href="group__engine3d__vis.html#g7e3d6c29ca07c48d012ccf67a62492aa">csFrustumViewObjectFunc</a> )(<a class="el" href="structiMeshWrapper.html">iMeshWrapper</a> *mesh, <a class="el" href="structiFrustumView.html">iFrustumView</a> *lview, bool vis)</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Function that will be called for every visited object (during CastShadows() procedure from the visibility culler). <a href="#g7e3d6c29ca07c48d012ccf67a62492aa"></a><br></td></tr> </table> <hr><h2>Define Documentation</h2> <a class="anchor" name="gf9eaf6c105d2c8abc6ed0068e8a64657"></a><!-- doxytag: member="viscull.h::CS_CULLER_HINT_BADOCCLUDER" ref="gf9eaf6c105d2c8abc6ed0068e8a64657" args="" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">#define CS_CULLER_HINT_BADOCCLUDER 8 </td> </tr> </table> </div> <div class="memdoc"> <p> This is a bad occluder. <p> With this hint you say that this object is almost certainly a bad occluder. <p>Definition at line <a class="el" href="viscull_8h-source.html#l00235">235</a> of file <a class="el" href="viscull_8h-source.html">viscull.h</a>.</p> </div> </div><p> <a class="anchor" name="g39aedbb767403fb92218c04880bea2a6"></a><!-- doxytag: member="viscull.h::CS_CULLER_HINT_GOODOCCLUDER" ref="g39aedbb767403fb92218c04880bea2a6" args="" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">#define CS_CULLER_HINT_GOODOCCLUDER 4 </td> </tr> </table> </div> <div class="memdoc"> <p> This is a good occluder. <p> With this hint you say that this object is a good occluder. The culler can still ignore this hint of course. <p>Definition at line <a class="el" href="viscull_8h-source.html#l00229">229</a> of file <a class="el" href="viscull_8h-source.html">viscull.h</a>.</p> </div> </div><p> <hr><h2>Typedef Documentation</h2> <a class="anchor" name="g7e3d6c29ca07c48d012ccf67a62492aa"></a><!-- doxytag: member="fview.h::csFrustumViewObjectFunc" ref="g7e3d6c29ca07c48d012ccf67a62492aa" args=")(iMeshWrapper *mesh, iFrustumView *lview, bool vis)" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">typedef void( <a class="el" href="group__engine3d__vis.html#g7e3d6c29ca07c48d012ccf67a62492aa">csFrustumViewObjectFunc</a>)(<a class="el" href="structiMeshWrapper.html">iMeshWrapper</a> *mesh, <a class="el" href="structiFrustumView.html">iFrustumView</a> *lview, bool vis) </td> </tr> </table> </div> <div class="memdoc"> <p> Function that will be called for every visited object (during CastShadows() procedure from the visibility culler). <p> <p>Definition at line <a class="el" href="fview_8h-source.html#l00057">57</a> of file <a class="el" href="fview_8h-source.html">fview.h</a>.</p> </div> </div><p> <hr size="1"><address><small>Generated for Crystal Space 1.2.1 by <a href="http://www.doxygen.org/index.html">doxygen</a> 1.5.3 </small></address> </div></body> </html>