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<h1>iengine/rendersteps/igeneric.h</h1><a href="igeneric_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/*</span>
<a name="l00002"></a>00002 <span class="comment">    Copyright (C) 2003 by Jorrit Tyberghein</span>
<a name="l00003"></a>00003 <span class="comment">              (C) 2003 by Frank Richter</span>
<a name="l00004"></a>00004 <span class="comment"></span>
<a name="l00005"></a>00005 <span class="comment">    This library is free software; you can redistribute it and/or</span>
<a name="l00006"></a>00006 <span class="comment">    modify it under the terms of the GNU Library General Public</span>
<a name="l00007"></a>00007 <span class="comment">    License as published by the Free Software Foundation; either</span>
<a name="l00008"></a>00008 <span class="comment">    version 2 of the License, or (at your option) any later version.</span>
<a name="l00009"></a>00009 <span class="comment"></span>
<a name="l00010"></a>00010 <span class="comment">    This library is distributed in the hope that it will be useful,</span>
<a name="l00011"></a>00011 <span class="comment">    but WITHOUT ANY WARRANTY; without even the implied warranty of</span>
<a name="l00012"></a>00012 <span class="comment">    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU</span>
<a name="l00013"></a>00013 <span class="comment">    Library General Public License for more details.</span>
<a name="l00014"></a>00014 <span class="comment"></span>
<a name="l00015"></a>00015 <span class="comment">    You should have received a copy of the GNU Library General Public</span>
<a name="l00016"></a>00016 <span class="comment">    License along with this library; if not, write to the Free</span>
<a name="l00017"></a>00017 <span class="comment">    Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.</span>
<a name="l00018"></a>00018 <span class="comment">*/</span>
<a name="l00019"></a>00019 
<a name="l00020"></a>00020 <span class="preprocessor">#ifndef __CS_IENGINE_RENDERSTEPS_IGENERIC_H__</span>
<a name="l00021"></a>00021 <span class="preprocessor"></span><span class="preprocessor">#define __CS_IENGINE_RENDERSTEPS_IGENERIC_H__</span>
<a name="l00022"></a>00022 <span class="preprocessor"></span>
<a name="l00023"></a>00023 <span class="preprocessor">#include "<a class="code" href="scf_8h.html" title="Crystal Space Shared Class Facility (SCF).">csutil/scf.h</a>"</span>
<a name="l00024"></a>00024 
<a name="l00025"></a>00025 <span class="preprocessor">#include "<a class="code" href="graph3d_8h.html" title="3D graphics interface">ivideo/graph3d.h</a>"</span>
<a name="l00026"></a>00026 
<a name="l00034"></a>00034 <span class="keyword">struct </span><a class="code" href="structiShader.html" title="Specific shader.">iShader</a>;
<a name="l00035"></a>00035 
<a name="l00039"></a><a class="code" href="structiGenericRenderStep.html">00039</a> <span class="keyword">struct </span><a class="code" href="structiGenericRenderStep.html" title="A generic render step.">iGenericRenderStep</a> : <span class="keyword">public</span> <span class="keyword">virtual</span> <a class="code" href="structiBase.html" title="This is the basic interface: all other interfaces should be derived from this one...">iBase</a>
<a name="l00040"></a>00040 {
<a name="l00041"></a>00041   SCF_INTERFACE (<a class="code" href="structiGenericRenderStep.html" title="A generic render step.">iGenericRenderStep</a>, 2, 0, 0);
<a name="l00042"></a>00042 
<a name="l00044"></a>00044   <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="structiGenericRenderStep.html#0093599b21e35fa1befe7c5831ea8069" title="Set shader type.">SetShaderType</a> (<span class="keyword">const</span> <span class="keywordtype">char</span>* type) = 0;
<a name="l00046"></a>00046   <span class="keyword">virtual</span> <span class="keyword">const</span> <span class="keywordtype">char</span>* <a class="code" href="structiGenericRenderStep.html#f5e3d4200d1f54a27437bb60d82db5ec" title="Get shader type.">GetShaderType</a> () = 0;
<a name="l00047"></a>00047 
<a name="l00049"></a>00049   <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="structiGenericRenderStep.html#6dff39603684aad6b655cc5919be5a6c" title="Set Z offset flag.">SetZOffset</a> (<span class="keywordtype">bool</span> zOffset) = 0;
<a name="l00051"></a>00051   <span class="keyword">virtual</span> <span class="keywordtype">bool</span> <a class="code" href="structiGenericRenderStep.html#1b5d84da433270b9add75b09d4b040da" title="Get Z offset flag.">GetZOffset</a> () <span class="keyword">const</span> = 0;
<a name="l00052"></a>00052 
<a name="l00054"></a>00054   <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="structiGenericRenderStep.html#4a5f8c8088ae3da5113fc3e6284c77a9" title="Enable/disable portal traversal for this renderstep.">SetPortalTraversal</a> (<span class="keywordtype">bool</span> p) = 0;
<a name="l00056"></a>00056   <span class="keyword">virtual</span> <span class="keywordtype">bool</span> <a class="code" href="structiGenericRenderStep.html#bd21998917a1ca47ddd73b25a919adb7" title="Get portal traversal flag.">GetPortalTraversal</a> () <span class="keyword">const</span> = 0;
<a name="l00057"></a>00057 
<a name="l00059"></a>00059   <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="structiGenericRenderStep.html#99df0190ac612e7c6cefea025f8d3d67" title="Set Z buffer mode.">SetZBufMode</a> (<a class="code" href="group__gfx3d.html#g79fdaed7abd7a72af33d0f0c5dc99055" title="Z-buffer modes.">csZBufMode</a> zmode) = 0;
<a name="l00061"></a>00061   <span class="keyword">virtual</span> <a class="code" href="group__gfx3d.html#g79fdaed7abd7a72af33d0f0c5dc99055" title="Z-buffer modes.">csZBufMode</a> <a class="code" href="structiGenericRenderStep.html#06e515b9d5c50266945a42822ffff552" title="Get Z buffer mode.">GetZBufMode</a> () <span class="keyword">const</span> = 0;
<a name="l00062"></a>00062 
<a name="l00067"></a>00067   <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="structiGenericRenderStep.html#08656fe1d3c7858ab40c724747ac38b9" title="Set the default shader that is used if a material doesn&amp;#39;t provide one for the...">SetDefaultShader</a> (<a class="code" href="structiShader.html" title="Specific shader.">iShader</a>* shader) = 0;
<a name="l00069"></a>00069   <span class="keyword">virtual</span> <a class="code" href="structiShader.html" title="Specific shader.">iShader</a>* <a class="code" href="structiGenericRenderStep.html#46d66bd841526f239cd2d78bb9a1157b" title="Get the default shader.">GetDefaultShader</a> () <span class="keyword">const</span> = 0;
<a name="l00070"></a>00070 
<a name="l00071"></a>00071   <span class="comment">/* @@@ Those below are not nice */</span>
<a name="l00076"></a>00076   <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="structiGenericRenderStep.html#456c0332d07a5c0d933bba832fe778ec" title="Add a shader type that, when present on a material, prevents the &amp;quot;use default...">AddDisableDefaultTriggerType</a> (<span class="keyword">const</span> <span class="keywordtype">char</span>* type) = 0;
<a name="l00078"></a>00078   <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="structiGenericRenderStep.html#aeea3ea03d886d286a5d97467ef0c4a5" title="Remove a shader type that prevents default shader usage.">RemoveDisableDefaultTriggerType</a> (<span class="keyword">const</span> <span class="keywordtype">char</span>* type) = 0;
<a name="l00079"></a>00079 };
<a name="l00080"></a>00080 
<a name="l00083"></a>00083 <span class="preprocessor">#endif</span>
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