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<h1>imesh.h</h1><a href="imesh_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/* imesh.h -- Generated automatically; do not edit. */</span>
<a name="l00002"></a>00002 <span class="preprocessor">#ifndef __IMESH_H__</span>
<a name="l00003"></a>00003 <span class="preprocessor"></span><span class="preprocessor">#define __IMESH_H__</span>
<a name="l00004"></a>00004 <span class="preprocessor"></span><span class="comment">/*</span>
<a name="l00005"></a>00005 <span class="comment">    This library is free software; you can redistribute it and/or</span>
<a name="l00006"></a>00006 <span class="comment">    modify it under the terms of the GNU Library General Public</span>
<a name="l00007"></a>00007 <span class="comment">    License as published by the Free Software Foundation; either</span>
<a name="l00008"></a>00008 <span class="comment">    version 2 of the License, or (at your option) any later version.</span>
<a name="l00009"></a>00009 <span class="comment">  </span>
<a name="l00010"></a>00010 <span class="comment">    This library is distributed in the hope that it will be useful,</span>
<a name="l00011"></a>00011 <span class="comment">    but WITHOUT ANY WARRANTY; without even the implied warranty of</span>
<a name="l00012"></a>00012 <span class="comment">    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU</span>
<a name="l00013"></a>00013 <span class="comment">    Library General Public License for more details.</span>
<a name="l00014"></a>00014 <span class="comment">  </span>
<a name="l00015"></a>00015 <span class="comment">    You should have received a copy of the GNU Library General Public</span>
<a name="l00016"></a>00016 <span class="comment">    License along with this library; if not, write to the Free</span>
<a name="l00017"></a>00017 <span class="comment">    Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.</span>
<a name="l00018"></a>00018 <span class="comment">*/</span>
<a name="l00019"></a>00019 
<a name="l00024"></a>00024 <span class="preprocessor">#include "<a class="code" href="cssysdef_8h.html" title="This file should be #included before any other Crystal Space header files.">cssysdef.h</a>"</span>
<a name="l00025"></a>00025 <span class="preprocessor">#include "<a class="code" href="bezier_8h.html" title="Bezier mesh.">imesh/bezier.h</a>"</span>
<a name="l00026"></a>00026 <span class="preprocessor">#include "<a class="code" href="emit_8h.html" title="Emitter particle mesh object.">imesh/emit.h</a>"</span>
<a name="l00027"></a>00027 <span class="preprocessor">#include "<a class="code" href="genmesh_8h.html" title="General mesh object.">imesh/genmesh.h</a>"</span>
<a name="l00028"></a>00028 <span class="preprocessor">#include "<a class="code" href="gmeshanim_8h.html" title="General mesh object animation control.">imesh/gmeshanim.h</a>"</span>
<a name="l00029"></a>00029 <span class="preprocessor">#include "<a class="code" href="gmeshskel2_8h.html" title="General mesh object skeletal animation.">imesh/gmeshskel2.h</a>"</span>
<a name="l00030"></a>00030 <span class="preprocessor">#include "<a class="code" href="haze_8h.html" title="Haze mesh object.">imesh/haze.h</a>"</span>
<a name="l00031"></a>00031 <span class="preprocessor">#include "<a class="code" href="instmesh_8h.html" title="Instancing mesh object.">imesh/instmesh.h</a>"</span>
<a name="l00032"></a>00032 <span class="preprocessor">#include "<a class="code" href="lghtng_8h.html" title="Lightning mesh object.">imesh/lghtng.h</a>"</span>
<a name="l00033"></a>00033 <span class="preprocessor">#include "<a class="code" href="imesh_2lighting_8h.html" title="Mesh object lighting.">imesh/lighting.h</a>"</span>
<a name="l00034"></a>00034 <span class="preprocessor">#include "<a class="code" href="nullmesh_8h.html" title="Null mesh object.">imesh/nullmesh.h</a>"</span>
<a name="l00035"></a>00035 <span class="preprocessor">#include "<a class="code" href="imesh_2object_8h.html" title="Mesh object and mesh object factory interfaces.">imesh/object.h</a>"</span>
<a name="l00036"></a>00036 <span class="preprocessor">#include "<a class="code" href="imesh_2objmodel_8h.html" title="Mesh object models.">imesh/objmodel.h</a>"</span>
<a name="l00037"></a>00037 <span class="preprocessor">#include "<a class="code" href="particle_8h.html" title="Particle interface.">imesh/particle.h</a>"</span>
<a name="l00038"></a>00038 <span class="preprocessor">#include "<a class="code" href="particles_8h.html" title="Particle System Interface.">imesh/particles.h</a>"</span>
<a name="l00039"></a>00039 <span class="preprocessor">#include "<a class="code" href="partsys_8h.html" title="Particle system interface.">imesh/partsys.h</a>"</span>
<a name="l00040"></a>00040 <span class="preprocessor">#include "<a class="code" href="protomesh_8h.html" title="Tutorial mesh object.">imesh/protomesh.h</a>"</span>
<a name="l00041"></a>00041 <span class="preprocessor">#include "imesh/skeleton.h"</span>
<a name="l00042"></a>00042 <span class="preprocessor">#include "<a class="code" href="sprite2d_8h.html" title="2D sprite (billboard) mesh object">imesh/sprite2d.h</a>"</span>
<a name="l00043"></a>00043 <span class="preprocessor">#include "<a class="code" href="sprite3d_8h.html" title="3D keyframe animated sprite mesh object">imesh/sprite3d.h</a>"</span>
<a name="l00044"></a>00044 <span class="preprocessor">#include "<a class="code" href="spritecal3d_8h.html" title="3D Cal3d (skeletal animation) sprite mesh object">imesh/spritecal3d.h</a>"</span>
<a name="l00045"></a>00045 <span class="preprocessor">#include "<a class="code" href="terrain_8h.html" title="Terrain mesh object.">imesh/terrain.h</a>"</span>
<a name="l00046"></a>00046 <span class="preprocessor">#include "imesh/terrain2.h"</span>
<a name="l00047"></a>00047 <span class="preprocessor">#include "<a class="code" href="thing_8h.html" title="Thing mesh interfaces.">imesh/thing.h</a>"</span>
<a name="l00048"></a>00048 <span class="preprocessor">#endif </span><span class="comment">/* __IMESH_H__ */</span>
<a name="l00049"></a>00049 
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